David Kotnik 2478589c71 💻 MORE SYSTEMS - Barber, Lawyer, Zombie Miners
Added 3 additional game systems:

1. BARBER SHOP SYSTEM (BarberShopSystem.js):
   - 7 hairstyles (dreadlocks, mohawks, long hair, ponytail, bald)
   - 5 piercing types (ear gauges, nose ring, eyebrow, lip)
   - 9 hair dye colors + clothing dyes
   - Zombie makeover (cosmetic for workers, +20 loyalty)
   - NPC customization (requires 5+ hearts)
   - 5 saved look slots
   - Repeat customer discounts (5+ visits = 10% off)

2. LAWYER OFFICE SYSTEM (LawyerOfficeSystem.js):
   - Divorce processing (50,000g + 25% money loss)
   - Prenup system (10,000g, reduces loss to 10%)
   - Marriage counseling (5,000g, 3 tasks to save marriage)
   - Relationship crisis detection (auto-unlock at 3 hearts)
   - 28-day remarriage cooldown
   - Post-divorce quests

3. ZOMBIE MINER AUTOMATION (ZombieMinerAutomationSystem.js):
   - Hire zombie miners (5,000g each, max 10)
   - Assign to specific mine depths
   - Efficiency & loyalty mechanics (0-100%)
   - Passive resource generation (yield per hour)
   - Zombie leveling system (XP from mining)
   - Equipment upgrades (pickaxe tiers, lamps, oxygen, carts)
   - Feed zombies to restore loyalty

Total new systems: 6
Total code: 3,100+ lines
All systems include event emission for UI integration

Next: Town Growth & NPC Privacy systems
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🎮 Dolina Smrti (Valley of Death)

2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.

📖 Opis

Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.

🚀 Zagon Igre

Namestitev

npm install

Zagon (Desktop - Electron)

npm start

Multiplayer Server

node server.js

🎯 Trenutno Stanje

Dokončanost: ~55% sistemov je pripravljenih

Dokončani Sistemi

  • Phase 35: ZombieSystem (100%)
  • BreedingSystem - kompleksen sistem za vzrejo
  • RecipeSystem - crafting sistem
  • ProgressionSystem - sistem napredovanja
  • Automated Tileset Pipeline - 122+ sprite sheets

⚙️ V Razvoju

  • Phase 40: Minting (95%)
  • Phase 37: Micro Farm (80%)
  • Phase 43: Boss Battles (60%)
  • Phase 44: Invasion (70%)

📁 Struktura Projekta

dolinasmrti/
├── src/                 # Izvorna koda igre
│   ├── systems/         # 130+ game sistemov
│   ├── scenes/          # Phaser scene
│   └── entities/        # Igralne entitete
├── assets/              # Sredstva igre
│   ├── sprites/         # Sprite slike
│   ├── maps/            # Tiled mape
│   └── tilesets/        # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/      # Organizirane slike za Tiled (4513 slik)
│   ├── 01_characters/   # Liki, NPC-ji, zombiji
│   ├── 02_creatures/    # Živali, pošasti
│   ├── 03_terrain/      # Teren in tla
│   ├── 04_buildings/    # Zgradbe in ruševine
│   ├── 05_objects/      # Predmeti in oprema
│   ├── 06_vegetation/   # Drevesa in rastline
│   └── 08_misc/         # Ostalo
├── docs/                # Dokumentacija (205 datotek)
├── tools/               # Pomožna orodja
└── server.js            # Multiplayer server

## 🛠️ Tehnologije

- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing

## 📝 Dokumentacija

Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija

## 🎨 Asset Pipeline

Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek

## 🔧 Razvoj

Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.

## 📜 Licenca

© 2024-2025 Dolina Smrti / Valley of Death
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