🎮 DEMO COMPLETION PLAN - Ready to code!

 WHAT'S DONE:
- Assets: 74 PNG organized! 
- Phaser 3: Integrated! 
- Entities: Player.js, NPC.js ready! 

⚠️ WHAT'S NEXT:
1. Create DemoScene.js (simple 5-min demo)
2. Add Gronk dialogue system
3. Implement wheat planting logic
4. Create simple UI (health, inventory)
5. Test & polish!

🎯 DEMO FLOW:
MIN 1: Walk around, find Gronk
MIN 2: Get quest (plant 5 wheat)
MIN 3: Till, plant, water crops
MIN 4: Harvest, complete quest
MIN 5: Demo complete screen!

📋 TO CREATE:
- src/scenes/DemoScene.js ← MAIN!
- src/systems/SimpleQuestSystem.js
- src/ui/SimpleDialogueUI.js

⏱️ TIME: 2-3 hours
🎯 TARGET: Playable today!

📁 New: DEMO_COMPLETION_PLAN.md
🚀 NEXT: Start coding DemoScene.js!
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# 🎮 DEMO COMPLETION PLAN - Final Steps!
**Date:** 3. Januar 2026 @ 17:15
**Goal:** Playable 5-minute demo!
**Status:** Assets ready (74 PNG), start coding!
---
## ✅ **KAR JE ŽE DONE:**
```
✅ Assets: 74 PNG files organized!
• Kai animations (walk, idle) ✅
• Gronk NPC (walk, vape, idle) ✅
• Zombies (10+ variants) ✅
• Wheat crops (3 stages + seeds) ✅
• Buildings (farmhouse, barn) ✅
• Trees (oak + stump) ✅
• VFX (poof effect) ✅
✅ Phaser 3: Already integrated!
✅ GameScene.js: Exists (2,392 lines!)
✅ Player.js: Entity ready!
✅ NPC.js: Entity ready!
```
---
## 🎯 **KAJ ŠE MANJKA ZA DEMO:**
### **STEP 1: Create DemoScene.js** ⚠️
```javascript
Simple scene z:
- Small farm area (use procedural terrain)
- Kai spawn
- Gronk spawn (near farmhouse)
- 3 zombie spawns (ambient)
- Basic UI (health, stamina, inventory)
```
### **STEP 2: Gronk Dialogue System** ⚠️
```javascript
Simple quest dialogue:
- "Hey! Want to learn farming?"
- Give quest: "Plant 5 Wheat Seeds"
- Give items: 5 Seeds, 1 Hoe, 1 Watering Can
- Quest complete: "Good job! Here's gold!"
```
### **STEP 3: Wheat Planting Logic** ⚠️
```javascript
Farming mechanics:
- Use hoe till soil (dirt tile)
- Use seeds plant wheat (stage 1)
- Use watering can water (stage 2)
- Wait 10 sec grow (stage 3 - ready!)
- Harvest get wheat + seeds back
```
### **STEP 4: Basic UI** ⚠️
```javascript
Simple HUD:
- Health bar (top left)
- Stamina bar (below health)
- Inventory (bottom - 6 slots)
- Dialogue box (bottom center)
- Quest tracker (top right)
```
### **STEP 5: Test & Polish** ⚠️
```
- Bug fixes
- Sound effects (optional)
- Music (optional)
- Deploy version
```
---
## 📋 **DEMO SCENE CODE STRUCTURE:**
```javascript
// src/scenes/DemoScene.js
class DemoScene extends Phaser.Scene {
constructor() {
super({ key: 'DemoScene' });
}
create() {
// 1. Setup world (small 32×32 area)
// 2. Spawn Kai (player)
// 3. Spawn Gronk (NPC at farmhouse)
// 4. Spawn 3 zombies (ambient)
// 5. Setup UI
// 6. Setup controls
// 7. Setup quest system
}
update() {
// Game loop
// Player movement
// NPC interactions
// Crop growth
}
}
```
---
## 🚀 **IMMEDIATE NEXT STEPS:**
```
RIGHT NOW:
1. Create DemoScene.js ✅ (START HERE!)
2. Load demo assets
3. Spawn entities
4. Add Gronk dialogue
5. Test gameplay!
TIME ESTIMATE: 2-3 hours
TARGET: PLAYABLE TODAY! 🎮
```
---
## 📁 **FILES TO CREATE:**
```
NEW:
/src/scenes/DemoScene.js ← Main demo scene
/src/systems/SimpleQuestSystem.js ← Quest logic
/src/ui/SimpleDialogueUI.js ← Dialogue UI
UPDATE:
/src/game.js ← Add DemoScene to scenes
/index.html ← Load DemoScene.js
```
---
## 🎮 **DEMO GAMEPLAY FLOW:**
```
START:
→ Kai spawns on farm
→ Gronk stands near farmhouse
→ 3 zombies wander around
MINUTE 1:
→ Player walks around (WASD)
→ Sees zombies (non-hostile)
→ Finds Gronk
MINUTE 2:
→ Talk to Gronk (E key)
→ Gronk gives quest
→ Receive: 5 seeds, hoe, watering can
MINUTE 3:
→ Use hoe (1 key) → till soil
→ Use seeds (2 key) → plant
→ Use watering can (3 key) → water
→ Crops grow instantly (demo speed!)
MINUTE 4:
→ Harvest wheat (E key)
→ Return to Gronk
→ Complete quest!
→ Reward: 100 gold
MINUTE 5:
→ "DEMO COMPLETE" screen
→ "Full game coming soon!"
→ Link to Kickstarter
DONE! ✅
```
---
**📁 SAVED AS: DEMO_COMPLETION_PLAN.md**
**NEXT: Create DemoScene.js! 🚀**