🗺️🏘️ BIOME UNLOCKABLES + NPC VILLAGES Complete!
🔓 BIOME-SPECIFIC UNLOCK SYSTEM (20 Biomes!): **EACH BIOME HAS UNIQUE:** ✅ Plants/Seeds (decorative, farmable!) ✅ Weapons (biome-themed!) ✅ Armor (protection + style!) ✅ Food (unique recipes!) ✅ Buildings (thematic structures!) **EXAMPLES:** **DINO VALLEY:** 🦖 - Plants: Prehistoric Ferns, Giant Mushrooms, Cycad Palms, Dino Eggs! - Weapons: Bone Axe, Stone Spear, Obsidian Blade! - Armor: Dino Hide Armor, Bone Helmet, Tooth Necklace! - Food: T-Rex Steak (+100 HP!), Dino Jerky, Bone Broth! - Buildings: Primitive Hut, Bone Fence, Tar Pit Trap! **CHERNOBYL:** ☢️ - Plants: Mutated Grass, Radioactive Flowers, Toxic Mushrooms! - Weapons: **SHOTGUN (ONLY here!)**, Lead Pipe, Contaminated Axe! - Armor: **HAZMAT SUIT (required!)**, Gas Mask, Lead Vest! - Food: Canned Food, MREs, Radiation Pills, Purified Water! - Buildings: Bunker, Military Checkpoint, Decontamination Station! **MYTHICAL HIGHLANDS:** 🏔️✨ - Plants: **Cloud Flowers (float!)**, Dragon Fruit, Mythril Ore, Crystal Mushrooms! - Weapons: **Mythril Sword (legendary!)**, Dragon Bone Spear, Griffin Bow! - Armor: **Dragon Scale Armor (best!)**, Pegasus Cape (glide!), Mythril Crown! - Food: Dragon Steak, Phoenix Omelet, **Ambrosia (god food!)**, Cloud Bread! - Buildings: Sky Temple, Dragon's Nest, Crystal Tower, Cloud Platform! **ATLANTIS:** 🌊 - Plants: Kelp Forest, Coral, Sea Anemones, Underwater Lotus! - Weapons: **Trident**, Coral Sword, Harpoon Gun, Pearl Staff! - Armor: Diving Suit, Shell Armor, Pearl Necklace (+breath!), Flippers! - Food: Kelp Noodles, Pearl Oysters, Deep Sea Fish, Atlantean Bread! - Buildings: Underwater Dome, Coral House, Temple Ruins, Submarine Dock! **WITCH FOREST:** 🌑🧙 - Plants: **Shadow Berries**, Cursed Mushrooms, Witch Herbs, Haunted Flowers! - Weapons: Witch Staff, Cursed Dagger, **Broom (ride!)**, Shadow Bow! - Armor: Witch Robe, Pointy Hat, Shadow Cloak (stealth!), Cursed Boots! - Food: Witch's Brew, Cursed Apples, Shadow Soup, Magic Tea! - Buildings: Witch Hut, Cauldron Station, Dark Altar, Enchanted Garden! 📊 UNLOCK PROGRESSION (Per Biome): - **Discover:** Map reveals, teleport unlocked - **25% Explored:** Basic recipes (food, tools) - **50% Explored:** Advanced recipes (weapons, armor) + 2 NPC quests - **75% Explored:** Unique buildings, boss location! - **100% COMPLETE:** ALL recipes! + Master NPC + Biome outfit + **+5% stats in biome!** 🏆 🏘️ NPC VILLAGE BUILDING SYSTEM: **BUILD YOUR OWN VILLAGE!** **HOUSING:** - Small House: 1 NPC (1,000g) - Medium House: 2-3 NPCs (2,500g) - Large House: 5+ NPCs (5,000g) **SHOPS (Services):** - General Store (buy/sell!) - Blacksmith (repair, craft!) - Tailor (clothes, dyes!) - Tavern/Inn (food, sleep!) - Church (heal, blessings!) **INFRASTRUCTURE:** - Roads (stone paths!) - Street Lamps (light!) - Fountain (center piece!) - Town Square (gathering!) **DEFENSES:** - Village Wall (zombie protection!) - Guard Tower (auto-shoot!) - Gate (opens for player!) **4 VILLAGE TIERS:** **TIER 1: HAMLET (5 NPCs)** - 3 Houses + General Store + Well - Cost: 10,000g - Services: Basic shop **TIER 2: VILLAGE (15 NPCs)** - 7 Houses + Store/Blacksmith/Tavern - Cost: 30,000g - Services: Shop, repair, food, sleep! **TIER 3: TOWN (50 NPCs)** - 20 Houses + All shops + Church + Wall - Cost: 100,000g - Services: Everything! **TIER 4: CITY (100+ NPCs!)** - 50+ Houses + Multiple shops + Cathedral - Cost: 500,000g!!! - Services: **MASSIVE economy!** **NPC INVITATION:** - Complete NPC quest → Invite to village! - NPC moves into empty house! - Opens shop if assigned! - Village grows! ✅ ✅ COMPLETE SYSTEMS: - 20 biomes × unique unlocks! - Village building (Hamlet → City!) - NPC invitation system! - Progression rewards! 📁 New: BIOME_UNLOCKABLES_NPC_VILLAGES.md 🎮 Every biome unique + build your own town! 👥 Create thriving NPC community!
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# 🗺️🏘️ **BIOME UNLOCKABLES + NPC VILLAGES - Complete System**
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## 🔓 **BIOME-SPECIFIC UNLOCK SYSTEM:**
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### **THE RULE:**
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```
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✅ Each biome has UNIQUE content!
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✅ Plants, Seeds, Weapons, Armor, Food, Buildings!
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✅ ONLY available in that biome!
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✅ Must explore to unlock! ✅
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```
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---
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## 🌍 **20 BIOMES - UNIQUE UNLOCKABLES:**
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### **1. DINO VALLEY** 🦖
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**UNIQUE PLANTS/SEEDS:**
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```
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- Prehistoric Ferns (decorative!)
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- Giant Mushrooms (food source!)
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- Cycad Palms (wood alternative!)
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- Dino Eggs (hatch → baby dino!)
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```
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**UNIQUE WEAPONS:**
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```
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- Bone Axe (primitive, high damage!)
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- Stone Spear (throwable!)
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- Dino Tooth Knife (bleeding effect!)
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- Obsidian Blade (sharp!)
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```
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**UNIQUE ARMOR:**
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```
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- Dino Hide Armor (high defense!)
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- Bone Helmet (headbutt attack!)
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- Scale Boots (+speed in grass!)
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- Tooth Necklace (+intimidation!)
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```
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**UNIQUE FOOD:**
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```
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- T-Rex Steak (+100 HP! best meat!)
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- Dino Eggs (+50 HP, protein!)
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- Dino Jerky (preserves forever!)
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- Bone Broth (+30 HP + stamina!)
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```
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**UNIQUE BUILDINGS:**
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```
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- Primitive Hut (starter shelter!)
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- Bone Fence (decoration + defense!)
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- Stone Altar (ritual site!)
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- Tar Pit Trap (catches dinos!)
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```
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---
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### **2. CHERNOBYL** ☢️
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**UNIQUE PLANTS:**
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```
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- Mutated Grass (glowing green!)
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- Radioactive Flowers (alchemy!)
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- Toxic Mushrooms (poison craft!)
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- Dead Trees (dark aesthetic!)
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```
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**UNIQUE WEAPONS:**
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```
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- Lead Pipe (blunt, simple!)
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- Contaminated Axe (+radiation damage!)
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- **SHOTGUN!** (ONLY in Chernobyl!)
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- Makeshift Weapons (scrap metal!)
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```
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**UNIQUE ARMOR:**
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```
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- **HAZMAT SUIT** (radiation immune!)
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- Gas Mask (breathing protection!)
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- Lead Vest (radiation shield!)
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- Protective Boots (walk on toxic ground!)
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```
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**UNIQUE FOOD:**
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```
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- Canned Food (pre-war, rare!)
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- Military Rations (MRE, sealed!)
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- Radiation Pills (medicine!)
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- Purified Water (rare, essential!)
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```
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**UNIQUE BUILDINGS:**
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```
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- Reactor Building (ruin exploration!)
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- Underground Bunker (safe haven!)
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- Military Checkpoint (loot spot!)
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- Decontamination Station (cleanse items!)
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```
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---
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### **3. MYTHICAL HIGHLANDS** 🏔️✨
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**UNIQUE PLANTS:**
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```
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- **Cloud Flowers** (float in air!)
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- Dragon Fruit Trees (magic fruit!)
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- Mythril Ore Veins (legendary metal!)
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- Crystal Mushrooms (glowing!)
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```
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**UNIQUE WEAPONS:**
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```
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- **Mythril Sword** (legendary!)
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- Dragon Bone Spear (fire enchant!)
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- Unicorn Horn Lance (holy damage!)
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- Griffin Feather Bow (accuracy+!)
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```
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**UNIQUE ARMOR:**
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```
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- **Dragon Scale Armor** (best defense!)
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- Pegasus Wing Cape (glide ability!)
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- Unicorn Hide Boots (+healing!)
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- Mythril Crown (prestige!)
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```
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**UNIQUE FOOD:**
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```
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- Dragon Steak (legendary! +100 HP!)
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- Phoenix Egg Omelet (revive buff!)
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- Ambrosia (god food, max HP!)
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- Cloud Bread (fluffy, +fly buff!)
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```
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**UNIQUE BUILDINGS:**
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```
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- Sky Temple (worship site!)
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- Dragon's Nest (taming spot!)
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- Crystal Tower (wizard home!)
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- Cloud Platform (floating base!)
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```
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---
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### **4. ATLANTIS** 🌊
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**UNIQUE PLANTS:**
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```
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- **Kelp Forest** (farm underwater!)
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- Coral (decorative, valuable!)
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- Sea Anemones (defense plant!)
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- Underwater Lotus (rare flower!)
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```
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**UNIQUE WEAPONS:**
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```
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- Trident (Poseidon's weapon!)
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- Coral Sword (sharp edges!)
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- Harpoon Gun (underwater!)
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- Pearl Staff (magic!)
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```
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**UNIQUE ARMOR:**
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```
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- **Diving Suit** (underwater breathing!)
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- Shell Armor (high defense!)
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- Pearl Necklace (+30 sec breath!)
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- Diving Flippers (+swim speed!)
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```
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**UNIQUE FOOD:**
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```
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- Kelp Noodles (sushi!)
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- Pearl Oysters (luxury food!)
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- Deep Sea Fish (rare!)
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- Atlantean Bread (waterproof!)
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```
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**UNIQUE BUILDINGS:**
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```
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- Underwater Dome (air bubble!)
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- Coral House (natural shelter!)
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- Atlantean Temple (ruins!)
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- Submarine Dock (vehicle!)
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```
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---
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### **5. WITCH FOREST** 🌑🧙
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**UNIQUE PLANTS:**
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```
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- **Shadow Berries** (dark alchemy!)
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- Cursed Mushrooms (poison!)
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- Witch Herbs (potion ingredients!)
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- Haunted Flowers (spooky!)
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```
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**UNIQUE WEAPONS:**
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```
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- Witch Staff (magic attacks!)
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- Cursed Dagger (hex effect!)
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- Broom (melee + ride!)
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- Shadow Bow (invisible arrows!)
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```
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**UNIQUE ARMOR:**
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```
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- Witch Robe (magic resist!)
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- Pointy Hat (traditional!)
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- Shadow Cloak (stealth!)
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- Cursed Boots (+dark magic!)
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```
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**UNIQUE FOOD:**
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```
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- Witch's Brew (potion!)
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- Cursed Apples (risky!)
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- Shadow Soup (dark energy!)
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- Magic Tea (mana restore!)
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```
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**UNIQUE BUILDINGS:**
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```
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- Witch Hut (home!)
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- Cauldron Station (brewing!)
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- Dark Altar (rituals!)
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- Enchanted Garden (plants!)
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```
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---
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## 🏘️ **NPC VILLAGE BUILDING SYSTEM:**
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### **HOW IT WORKS:**
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```
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PLAYER CAN BUILD VILLAGE FOR NPCs!
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REQUIREMENTS:
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- Cleared farmland (24×24 min!)
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- 10,000 gold starting budget
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- Materials (wood, stone, etc.)
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- NPC invitation quests
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RESULT: NPCs move in, create village! ✅
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```
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---
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### **VILLAGE COMPONENTS:**
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**1. HOUSING (Required!):**
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```
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[Build NPC Houses]
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SMALL HOUSE:
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- Materials: 200 wood, 100 stone
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- Cost: 1,000g
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- Capacity: 1 NPC
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- Build time: 2 days (zombies: 1 day)
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MEDIUM HOUSE:
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- Materials: 400 wood, 200 stone
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- Cost: 2,500g
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- Capacity: 2-3 NPCs (family!)
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- Build time: 5 days
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LARGE HOUSE:
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- Materials: 800 wood, 400 stone, 100 glass
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- Cost: 5,000g
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- Capacity: 5+ NPCs (mansion!)
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- Build time: 10 days
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BUILD 5-10 HOUSES = VILLAGE HOUSING! ✅
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```
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---
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**2. SHOPS (Services!):**
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```
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[Build Shop Buildings]
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GENERAL STORE:
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- Materials: 300 wood, 150 stone, 50 glass
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- Cost: 2,000g
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- NPC: Shopkeeper (sells basics!)
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- Services: Buy/sell items
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BLACKSMITH:
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- Materials: 500 iron, 200 stone, 100 coal
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- Cost: 3,000g
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- NPC: Blacksmith (repairs, craft!)
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- Services: Weapon/armor repair, crafting
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TAILOR SHOP:
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- Materials: 200 wood, 100 cloth, 50 thread
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- Cost: 1,500g
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- NPC: Tailor (clothing!)
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- Services: Clothes, dyes, blueprints
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TAVERN/INN:
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- Materials: 400 wood, 200 stone, 100 glass
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- Cost: 3,500g
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- NPCs: Bartender, Cook
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- Services: Food, drink, sleep (5 rooms!)
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CHURCH:
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- Materials: 600 stone, 200 wood, 150 glass
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- Cost: 5,000g
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- NPC: Priest
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- Services: Heal, marriage, blessings
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```
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---
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**3. INFRASTRUCTURE:**
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```
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ROADS:
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- Place stone paths between buildings!
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- Materials: Stone (cheap!)
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- Makes village look organized!
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STREET LAMPS:
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- Light up village at night!
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- Materials: 10 iron, 5 glass each
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- Place every 10m!
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FOUNTAIN (Center piece!):
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```
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- Materials: 300 stone, 100 water
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- Cost: 1,000g
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- Decoration + water source!
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TOWN SQUARE:
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- Open area 16×16
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- Place benches, statues!
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- NPCs gather here!
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```
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---
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**4. DEFENSES:**
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```
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VILLAGE WALL:
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- Materials: 1,000 stone, 500 wood
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- Cost: 5,000g
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- Protects from zombie raids!
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GUARD TOWER:
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- Materials: 300 stone, 200 wood
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- Cost: 2,000g
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- NPC: Guard (defense!)
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- Shoots zombies automatically!
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GATE:
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- Materials: 200 iron, 100 wood
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- Cost: 1,500g
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- Opens for player/NPCs, blocks zombies!
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```
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---
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### **VILLAGE PROGRESSION:**
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**TIER 1: HAMLET (5 NPCs)**
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```
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Buildings:
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- 3× Small Houses
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- 1× General Store
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- 1× Well
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Population: 5 NPCs
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Services: Basic shop
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Cost: ~10,000g
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```
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**TIER 2: VILLAGE (15 NPCs)**
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```
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Buildings:
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- 7× Houses (mix)
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- General Store
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- Blacksmith
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- Tavern
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- Roads + Lamps
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Population: 15 NPCs
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Services: Shop, repair, food, sleep!
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Cost: ~30,000g
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```
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**TIER 3: TOWN (50 NPCs)**
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```
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Buildings:
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- 20× Houses
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- All shops (5+)
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- Church
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- Town Square
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- Wall + Guard Towers
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Population: 50 NPCs
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Services: Everything!
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Cost: ~100,000g
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```
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**TIER 4: CITY (100+ NPCs!)**
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```
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Buildings:
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- 50+ Houses
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- Multiple shops (10+)
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- Cathedral
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- Market District
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- Full fortification
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Population: 100+ NPCs
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Services: MASSIVE economy!
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Cost: ~500,000g!!!
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```
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---
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### **NPC INVITATION SYSTEM:**
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```
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[Build house]
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[House is empty]
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[Complete NPC quest]
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QUEST: "Help the Wandering Merchant"
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[Quest Complete!]
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NPC: "Thank you! May I live in your village?"
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OPTIONS:
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A) "Yes! My village welcomes you!" ✅
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→ NPC moves into empty house!
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→ Opens shop if assigned!
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B) "Not yet, maybe later"
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→ NPC waits, can invite later
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[NPC MOVES IN!]
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[Village population: +1]
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[New services available!]
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```
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---
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## 📊 **BIOME UNLOCK PROGRESSION:**
|
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|
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### **EXPLORATION REWARDS:**
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```
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DISCOVER BIOME:
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✅ Map reveals area
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✅ Can teleport (if station repaired)
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EXPLORE 25% OF BIOME:
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✅ Unlock basic recipes (food, tools)
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✅ 1 NPC invitation quest appears
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EXPLORE 50% OF BIOME:
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✅ Unlock advanced recipes (weapons, armor)
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✅ 2 more NPC quests
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✅ Special blueprint drops
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EXPLORE 75% OF BIOME:
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✅ Unlock unique buildings
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✅ Boss location revealed
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✅ Rare crafts unlocked
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100% COMPLETE BIOME:
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✅ ALL recipes unlocked!
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✅ Master NPC quest (village leader!)
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✅ Biome-themed outfit (cosmetic!)
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✅ Achievement! 🏆
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✅ Permanent +5% stats in that biome!
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ✅ **SUMMARY:**
|
||||
|
||||
**BIOME UNLOCKS:**
|
||||
- Each of 20 biomes = unique content!
|
||||
- Plants, weapons, armor, food, buildings!
|
||||
- Explore to unlock! (25% → 100%)
|
||||
|
||||
**NPC VILLAGES:**
|
||||
- Build houses for NPCs!
|
||||
- 4 tiers: Hamlet → City!
|
||||
- Services: Shops, blacksmith, tavern, church!
|
||||
- Defenses: Walls, towers, gates!
|
||||
|
||||
**PROGRESSION:**
|
||||
- Hamlet: 5 NPCs, 10,000g
|
||||
- Village: 15 NPCs, 30,000g
|
||||
- Town: 50 NPCs, 100,000g
|
||||
- **CITY: 100+ NPCs, 500,000g!!!**
|
||||
|
||||
---
|
||||
|
||||
**✅ BIOME VARIETY + VILLAGE BUILDING COMPLETE!** 🗺️🏘️
|
||||
|
||||
**Next: Consolidate ALL today's systems into FINAL_GAME_CONTENT_IN_OUT.md!**
|
||||
Reference in New Issue
Block a user