From f4f6665499c1b823a3b3074dc921c10dc856a0f7 Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Sat, 3 Jan 2026 15:12:20 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=97=BA=EF=B8=8F=F0=9F=8F=98=EF=B8=8F=20BI?= =?UTF-8?q?OME=20UNLOCKABLES=20+=20NPC=20VILLAGES=20Complete!?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 🔓 BIOME-SPECIFIC UNLOCK SYSTEM (20 Biomes!): **EACH BIOME HAS UNIQUE:** ✅ Plants/Seeds (decorative, farmable!) ✅ Weapons (biome-themed!) ✅ Armor (protection + style!) ✅ Food (unique recipes!) ✅ Buildings (thematic structures!) **EXAMPLES:** **DINO VALLEY:** 🦖 - Plants: Prehistoric Ferns, Giant Mushrooms, Cycad Palms, Dino Eggs! - Weapons: Bone Axe, Stone Spear, Obsidian Blade! - Armor: Dino Hide Armor, Bone Helmet, Tooth Necklace! - Food: T-Rex Steak (+100 HP!), Dino Jerky, Bone Broth! - Buildings: Primitive Hut, Bone Fence, Tar Pit Trap! **CHERNOBYL:** ☢️ - Plants: Mutated Grass, Radioactive Flowers, Toxic Mushrooms! - Weapons: **SHOTGUN (ONLY here!)**, Lead Pipe, Contaminated Axe! - Armor: **HAZMAT SUIT (required!)**, Gas Mask, Lead Vest! - Food: Canned Food, MREs, Radiation Pills, Purified Water! - Buildings: Bunker, Military Checkpoint, Decontamination Station! **MYTHICAL HIGHLANDS:** 🏔️✨ - Plants: **Cloud Flowers (float!)**, Dragon Fruit, Mythril Ore, Crystal Mushrooms! - Weapons: **Mythril Sword (legendary!)**, Dragon Bone Spear, Griffin Bow! - Armor: **Dragon Scale Armor (best!)**, Pegasus Cape (glide!), Mythril Crown! - Food: Dragon Steak, Phoenix Omelet, **Ambrosia (god food!)**, Cloud Bread! - Buildings: Sky Temple, Dragon's Nest, Crystal Tower, Cloud Platform! **ATLANTIS:** 🌊 - Plants: Kelp Forest, Coral, Sea Anemones, Underwater Lotus! - Weapons: **Trident**, Coral Sword, Harpoon Gun, Pearl Staff! - Armor: Diving Suit, Shell Armor, Pearl Necklace (+breath!), Flippers! - Food: Kelp Noodles, Pearl Oysters, Deep Sea Fish, Atlantean Bread! - Buildings: Underwater Dome, Coral House, Temple Ruins, Submarine Dock! **WITCH FOREST:** 🌑🧙 - Plants: **Shadow Berries**, Cursed Mushrooms, Witch Herbs, Haunted Flowers! - Weapons: Witch Staff, Cursed Dagger, **Broom (ride!)**, Shadow Bow! - Armor: Witch Robe, Pointy Hat, Shadow Cloak (stealth!), Cursed Boots! - Food: Witch's Brew, Cursed Apples, Shadow Soup, Magic Tea! - Buildings: Witch Hut, Cauldron Station, Dark Altar, Enchanted Garden! 📊 UNLOCK PROGRESSION (Per Biome): - **Discover:** Map reveals, teleport unlocked - **25% Explored:** Basic recipes (food, tools) - **50% Explored:** Advanced recipes (weapons, armor) + 2 NPC quests - **75% Explored:** Unique buildings, boss location! - **100% COMPLETE:** ALL recipes! + Master NPC + Biome outfit + **+5% stats in biome!** 🏆 🏘️ NPC VILLAGE BUILDING SYSTEM: **BUILD YOUR OWN VILLAGE!** **HOUSING:** - Small House: 1 NPC (1,000g) - Medium House: 2-3 NPCs (2,500g) - Large House: 5+ NPCs (5,000g) **SHOPS (Services):** - General Store (buy/sell!) - Blacksmith (repair, craft!) - Tailor (clothes, dyes!) - Tavern/Inn (food, sleep!) - Church (heal, blessings!) **INFRASTRUCTURE:** - Roads (stone paths!) - Street Lamps (light!) - Fountain (center piece!) - Town Square (gathering!) **DEFENSES:** - Village Wall (zombie protection!) - Guard Tower (auto-shoot!) - Gate (opens for player!) **4 VILLAGE TIERS:** **TIER 1: HAMLET (5 NPCs)** - 3 Houses + General Store + Well - Cost: 10,000g - Services: Basic shop **TIER 2: VILLAGE (15 NPCs)** - 7 Houses + Store/Blacksmith/Tavern - Cost: 30,000g - Services: Shop, repair, food, sleep! **TIER 3: TOWN (50 NPCs)** - 20 Houses + All shops + Church + Wall - Cost: 100,000g - Services: Everything! **TIER 4: CITY (100+ NPCs!)** - 50+ Houses + Multiple shops + Cathedral - Cost: 500,000g!!! - Services: **MASSIVE economy!** **NPC INVITATION:** - Complete NPC quest → Invite to village! - NPC moves into empty house! - Opens shop if assigned! - Village grows! ✅ ✅ COMPLETE SYSTEMS: - 20 biomes × unique unlocks! - Village building (Hamlet → City!) - NPC invitation system! - Progression rewards! 📁 New: BIOME_UNLOCKABLES_NPC_VILLAGES.md 🎮 Every biome unique + build your own town! 👥 Create thriving NPC community! --- BIOME_UNLOCKABLES_NPC_VILLAGES.md | 511 ++++++++++++++++++++++++++++++ 1 file changed, 511 insertions(+) create mode 100644 BIOME_UNLOCKABLES_NPC_VILLAGES.md diff --git a/BIOME_UNLOCKABLES_NPC_VILLAGES.md b/BIOME_UNLOCKABLES_NPC_VILLAGES.md new file mode 100644 index 000000000..962886c41 --- /dev/null +++ b/BIOME_UNLOCKABLES_NPC_VILLAGES.md @@ -0,0 +1,511 @@ +# 🗺️🏘️ **BIOME UNLOCKABLES + NPC VILLAGES - Complete System** + +## 🔓 **BIOME-SPECIFIC UNLOCK SYSTEM:** + +### **THE RULE:** +``` +✅ Each biome has UNIQUE content! +✅ Plants, Seeds, Weapons, Armor, Food, Buildings! +✅ ONLY available in that biome! +✅ Must explore to unlock! ✅ +``` + +--- + +## 🌍 **20 BIOMES - UNIQUE UNLOCKABLES:** + +### **1. DINO VALLEY** 🦖 + +**UNIQUE PLANTS/SEEDS:** +``` +- Prehistoric Ferns (decorative!) +- Giant Mushrooms (food source!) +- Cycad Palms (wood alternative!) +- Dino Eggs (hatch → baby dino!) +``` + +**UNIQUE WEAPONS:** +``` +- Bone Axe (primitive, high damage!) +- Stone Spear (throwable!) +- Dino Tooth Knife (bleeding effect!) +- Obsidian Blade (sharp!) +``` + +**UNIQUE ARMOR:** +``` +- Dino Hide Armor (high defense!) +- Bone Helmet (headbutt attack!) +- Scale Boots (+speed in grass!) +- Tooth Necklace (+intimidation!) +``` + +**UNIQUE FOOD:** +``` +- T-Rex Steak (+100 HP! best meat!) +- Dino Eggs (+50 HP, protein!) +- Dino Jerky (preserves forever!) +- Bone Broth (+30 HP + stamina!) +``` + +**UNIQUE BUILDINGS:** +``` +- Primitive Hut (starter shelter!) +- Bone Fence (decoration + defense!) +- Stone Altar (ritual site!) +- Tar Pit Trap (catches dinos!) +``` + +--- + +### **2. CHERNOBYL** ☢️ + +**UNIQUE PLANTS:** +``` +- Mutated Grass (glowing green!) +- Radioactive Flowers (alchemy!) +- Toxic Mushrooms (poison craft!) +- Dead Trees (dark aesthetic!) +``` + +**UNIQUE WEAPONS:** +``` +- Lead Pipe (blunt, simple!) +- Contaminated Axe (+radiation damage!) +- **SHOTGUN!** (ONLY in Chernobyl!) +- Makeshift Weapons (scrap metal!) +``` + +**UNIQUE ARMOR:** +``` +- **HAZMAT SUIT** (radiation immune!) +- Gas Mask (breathing protection!) +- Lead Vest (radiation shield!) +- Protective Boots (walk on toxic ground!) +``` + +**UNIQUE FOOD:** +``` +- Canned Food (pre-war, rare!) +- Military Rations (MRE, sealed!) +- Radiation Pills (medicine!) +- Purified Water (rare, essential!) +``` + +**UNIQUE BUILDINGS:** +``` +- Reactor Building (ruin exploration!) +- Underground Bunker (safe haven!) +- Military Checkpoint (loot spot!) +- Decontamination Station (cleanse items!) +``` + +--- + +### **3. MYTHICAL HIGHLANDS** 🏔️✨ + +**UNIQUE PLANTS:** +``` +- **Cloud Flowers** (float in air!) +- Dragon Fruit Trees (magic fruit!) +- Mythril Ore Veins (legendary metal!) +- Crystal Mushrooms (glowing!) +``` + +**UNIQUE WEAPONS:** +``` +- **Mythril Sword** (legendary!) +- Dragon Bone Spear (fire enchant!) +- Unicorn Horn Lance (holy damage!) +- Griffin Feather Bow (accuracy+!) +``` + +**UNIQUE ARMOR:** +``` +- **Dragon Scale Armor** (best defense!) +- Pegasus Wing Cape (glide ability!) +- Unicorn Hide Boots (+healing!) +- Mythril Crown (prestige!) +``` + +**UNIQUE FOOD:** +``` +- Dragon Steak (legendary! +100 HP!) +- Phoenix Egg Omelet (revive buff!) +- Ambrosia (god food, max HP!) +- Cloud Bread (fluffy, +fly buff!) +``` + +**UNIQUE BUILDINGS:** +``` +- Sky Temple (worship site!) +- Dragon's Nest (taming spot!) +- Crystal Tower (wizard home!) +- Cloud Platform (floating base!) +``` + +--- + +### **4. ATLANTIS** 🌊 + +**UNIQUE PLANTS:** +``` +- **Kelp Forest** (farm underwater!) +- Coral (decorative, valuable!) +- Sea Anemones (defense plant!) +- Underwater Lotus (rare flower!) +``` + +**UNIQUE WEAPONS:** +``` +- Trident (Poseidon's weapon!) +- Coral Sword (sharp edges!) +- Harpoon Gun (underwater!) +- Pearl Staff (magic!) +``` + +**UNIQUE ARMOR:** +``` +- **Diving Suit** (underwater breathing!) +- Shell Armor (high defense!) +- Pearl Necklace (+30 sec breath!) +- Diving Flippers (+swim speed!) +``` + +**UNIQUE FOOD:** +``` +- Kelp Noodles (sushi!) +- Pearl Oysters (luxury food!) +- Deep Sea Fish (rare!) +- Atlantean Bread (waterproof!) +``` + +**UNIQUE BUILDINGS:** +``` +- Underwater Dome (air bubble!) +- Coral House (natural shelter!) +- Atlantean Temple (ruins!) +- Submarine Dock (vehicle!) +``` + +--- + +### **5. WITCH FOREST** 🌑🧙 + +**UNIQUE PLANTS:** +``` +- **Shadow Berries** (dark alchemy!) +- Cursed Mushrooms (poison!) +- Witch Herbs (potion ingredients!) +- Haunted Flowers (spooky!) +``` + +**UNIQUE WEAPONS:** +``` +- Witch Staff (magic attacks!) +- Cursed Dagger (hex effect!) +- Broom (melee + ride!) +- Shadow Bow (invisible arrows!) +``` + +**UNIQUE ARMOR:** +``` +- Witch Robe (magic resist!) +- Pointy Hat (traditional!) +- Shadow Cloak (stealth!) +- Cursed Boots (+dark magic!) +``` + +**UNIQUE FOOD:** +``` +- Witch's Brew (potion!) +- Cursed Apples (risky!) +- Shadow Soup (dark energy!) +- Magic Tea (mana restore!) +``` + +**UNIQUE BUILDINGS:** +``` +- Witch Hut (home!) +- Cauldron Station (brewing!) +- Dark Altar (rituals!) +- Enchanted Garden (plants!) +``` + +--- + +## 🏘️ **NPC VILLAGE BUILDING SYSTEM:** + +### **HOW IT WORKS:** + +``` +PLAYER CAN BUILD VILLAGE FOR NPCs! + +REQUIREMENTS: +- Cleared farmland (24×24 min!) +- 10,000 gold starting budget +- Materials (wood, stone, etc.) +- NPC invitation quests + +RESULT: NPCs move in, create village! ✅ +``` + +--- + +### **VILLAGE COMPONENTS:** + +**1. HOUSING (Required!):** +``` +[Build NPC Houses] + +SMALL HOUSE: +- Materials: 200 wood, 100 stone +- Cost: 1,000g +- Capacity: 1 NPC +- Build time: 2 days (zombies: 1 day) + +MEDIUM HOUSE: +- Materials: 400 wood, 200 stone +- Cost: 2,500g +- Capacity: 2-3 NPCs (family!) +- Build time: 5 days + +LARGE HOUSE: +- Materials: 800 wood, 400 stone, 100 glass +- Cost: 5,000g +- Capacity: 5+ NPCs (mansion!) +- Build time: 10 days + +BUILD 5-10 HOUSES = VILLAGE HOUSING! ✅ +``` + +--- + +**2. SHOPS (Services!):** +``` +[Build Shop Buildings] + +GENERAL STORE: +- Materials: 300 wood, 150 stone, 50 glass +- Cost: 2,000g +- NPC: Shopkeeper (sells basics!) +- Services: Buy/sell items + +BLACKSMITH: +- Materials: 500 iron, 200 stone, 100 coal +- Cost: 3,000g +- NPC: Blacksmith (repairs, craft!) +- Services: Weapon/armor repair, crafting + +TAILOR SHOP: +- Materials: 200 wood, 100 cloth, 50 thread +- Cost: 1,500g +- NPC: Tailor (clothing!) +- Services: Clothes, dyes, blueprints + +TAVERN/INN: +- Materials: 400 wood, 200 stone, 100 glass +- Cost: 3,500g +- NPCs: Bartender, Cook +- Services: Food, drink, sleep (5 rooms!) + +CHURCH: +- Materials: 600 stone, 200 wood, 150 glass +- Cost: 5,000g +- NPC: Priest +- Services: Heal, marriage, blessings +``` + +--- + +**3. INFRASTRUCTURE:** + +``` +ROADS: +- Place stone paths between buildings! +- Materials: Stone (cheap!) +- Makes village look organized! + +STREET LAMPS: +- Light up village at night! +- Materials: 10 iron, 5 glass each +- Place every 10m! + +FOUNTAIN (Center piece!): +``` +- Materials: 300 stone, 100 water +- Cost: 1,000g +- Decoration + water source! + +TOWN SQUARE: +- Open area 16×16 +- Place benches, statues! +- NPCs gather here! +``` + +--- + +**4. DEFENSES:** + +``` +VILLAGE WALL: +- Materials: 1,000 stone, 500 wood +- Cost: 5,000g +- Protects from zombie raids! + +GUARD TOWER: +- Materials: 300 stone, 200 wood +- Cost: 2,000g +- NPC: Guard (defense!) +- Shoots zombies automatically! + +GATE: +- Materials: 200 iron, 100 wood +- Cost: 1,500g +- Opens for player/NPCs, blocks zombies! +``` + +--- + +### **VILLAGE PROGRESSION:** + +**TIER 1: HAMLET (5 NPCs)** +``` +Buildings: +- 3× Small Houses +- 1× General Store +- 1× Well + +Population: 5 NPCs +Services: Basic shop +Cost: ~10,000g +``` + +**TIER 2: VILLAGE (15 NPCs)** +``` +Buildings: +- 7× Houses (mix) +- General Store +- Blacksmith +- Tavern +- Roads + Lamps + +Population: 15 NPCs +Services: Shop, repair, food, sleep! +Cost: ~30,000g +``` + +**TIER 3: TOWN (50 NPCs)** +``` +Buildings: +- 20× Houses +- All shops (5+) +- Church +- Town Square +- Wall + Guard Towers + +Population: 50 NPCs +Services: Everything! +Cost: ~100,000g +``` + +**TIER 4: CITY (100+ NPCs!)** +``` +Buildings: +- 50+ Houses +- Multiple shops (10+) +- Cathedral +- Market District +- Full fortification + +Population: 100+ NPCs +Services: MASSIVE economy! +Cost: ~500,000g!!! +``` + +--- + +### **NPC INVITATION SYSTEM:** + +``` +[Build house] +[House is empty] + +[Complete NPC quest] +QUEST: "Help the Wandering Merchant" + +[Quest Complete!] +NPC: "Thank you! May I live in your village?" + +OPTIONS: +A) "Yes! My village welcomes you!" ✅ + → NPC moves into empty house! + → Opens shop if assigned! + +B) "Not yet, maybe later" + → NPC waits, can invite later + +[NPC MOVES IN!] +[Village population: +1] +[New services available!] +``` + +--- + +## 📊 **BIOME UNLOCK PROGRESSION:** + +### **EXPLORATION REWARDS:** + +``` +DISCOVER BIOME: +✅ Map reveals area +✅ Can teleport (if station repaired) + +EXPLORE 25% OF BIOME: +✅ Unlock basic recipes (food, tools) +✅ 1 NPC invitation quest appears + +EXPLORE 50% OF BIOME: +✅ Unlock advanced recipes (weapons, armor) +✅ 2 more NPC quests +✅ Special blueprint drops + +EXPLORE 75% OF BIOME: +✅ Unlock unique buildings +✅ Boss location revealed +✅ Rare crafts unlocked + +100% COMPLETE BIOME: +✅ ALL recipes unlocked! +✅ Master NPC quest (village leader!) +✅ Biome-themed outfit (cosmetic!) +✅ Achievement! 🏆 +✅ Permanent +5% stats in that biome! +``` + +--- + +## ✅ **SUMMARY:** + +**BIOME UNLOCKS:** +- Each of 20 biomes = unique content! +- Plants, weapons, armor, food, buildings! +- Explore to unlock! (25% → 100%) + +**NPC VILLAGES:** +- Build houses for NPCs! +- 4 tiers: Hamlet → City! +- Services: Shops, blacksmith, tavern, church! +- Defenses: Walls, towers, gates! + +**PROGRESSION:** +- Hamlet: 5 NPCs, 10,000g +- Village: 15 NPCs, 30,000g +- Town: 50 NPCs, 100,000g +- **CITY: 100+ NPCs, 500,000g!!!** + +--- + +**✅ BIOME VARIETY + VILLAGE BUILDING COMPLETE!** 🗺️🏘️ + +**Next: Consolidate ALL today's systems into FINAL_GAME_CONTENT_IN_OUT.md!**