📁 COMPLETE ASSET ORGANIZATION SYSTEM

 STRUKTURA:
- Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter)
- Mac Finder color tag system (tag_folder.sh script)
- Detailed READMEs for each category

📋 PRODUCTION WORKFLOW:
- Phase 1: Plants (Style 30) - 93 assets
- Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets
- Phase 3: Main Characters (Style 32 masters) - LAST!

🎯 STRATEGY:
- Start with easy Style 30 for warm-up
- Practice Style 32 on side characters
- Perfect main characters (Kai, Ana, Gronk, Susi) at the end

📊 TRACKING:
- ASSET_ORGANIZATION_TRACKING.md
- PRODUCTION_WORKFLOW.md with quotas
- Quality control checklists

🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
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# 📊 ASSET ORGANIZACIJA - Tracking System
**Datum:** 2. januar 2026
**Lokacija:** `/Users/davidkotnik/repos/novafarma/assets/slike/`
**Status:** 🏗️ IN PROGRESS
---
## 📁 FOLDER STRUKTURA
```
assets/slike/
├── konsistentno/ 🔴 RED (Empty - needs master references)
├── glavni_karakterji/ 🔴 RED (Empty - needs Kai, Ana, Gronk, Susi)
├── rastline_master/ 🔴 RED (Empty - needs plant references)
├── liki/ 🔴 RED (Empty - production sprites)
├── npc/ 🔴 RED (Empty - NPC sprites)
│ ├── policija/
│ ├── zdravstvo/
│ ├── trgovci/
│ └── mentorji/
├── kreature/ 🔴 RED (Empty - creature sprites)
│ ├── zombiji/
│ ├── dinozavri/
│ ├── zivali/
│ └── magicna_bitja/
├── rastline/ 🔴 RED (Empty - plant sprites)
│ ├── sadje/
│ ├── zelenjava/
│ ├── drevesa/
│ ├── ganja/
│ ├── sezonsko/
│ └── roze/
├── efekti/ 🔴 RED (Empty - VFX sprites)
├── demo/ 🔴 RED (Empty - demo selection)
└── kickstarter/ 🟡 YELLOW (Promotional materials)
```
---
## 🎨 STYLE ASSIGNMENT SYSTEM
### **STYLE 32 (Cult of the Lamb Cute-Dark)**
**Folders:**
- `glavni_karakterji/` - Kai, Ana, Gronk, Susi
- `liki/` - All playable character sprites
- `npc/` - All NPCs (police, doctors, merchants, mentors)
- `kreature/` - All living things:
- Zombies
- Dinosaurs
- Animals (farm + wild)
- Magical beings (dragons, griffins, etc.)
- `efekti/` - Fire, water, magic effects
### **STYLE 30 (Garden Story Cozy)**
**Folders:**
- `rastline/` - ALL plants:
- Fruits
- Vegetables
- Trees
- Cannabis
- Seasonal plants
- Flowers
- (NOT grass - separate terrain system)
---
## 🏷️ MAC COLOR TAG SYSTEM
### **Tag Colors:**
- 🔴 **RED** - Empty / Needs work
- 🟡 **YELLOW** - In progress
- 🟢 **GREEN** - Complete (ready for production)
- 🔵 **BLUE** - Demo ready
- 🟣 **PURPLE** - Kickstarter ready
### **Tagging Commands:**
```bash
# Mark folder as complete
./scripts/tag_folder.sh assets/slike/glavni_karakterji green
# Mark folder as in-progress
./scripts/tag_folder.sh assets/slike/kreature/zombiji yellow
# Mark folder as needs work
./scripts/tag_folder.sh assets/slike/rastline/sadje red
```
---
## ✅ COMPLETION CHECKLIST
### **PRIORITY 1 - Main Characters (Style 32)**
- [ ] `glavni_karakterji/kai_*` - Kai full sprite set (idle + 4-dir walk)
- [ ] `glavni_karakterji/ana_*` - Ana full sprite set
- [ ] `glavni_karakterji/gronk_*` - Gronk full sprite set
- [ ] `glavni_karakterji/susi_*` - Susi full sprite set
**Completion:** 0/4 characters (0%)
### **PRIORITY 2 - Master References**
- [ ] `konsistentno/kai_master_ref.png`
- [ ] `konsistentno/zombie_basic_ref.png`
- [ ] `konsistentno/tree_oak_ref.png`
- [ ] `konsistentno/apple_red_ref.png`
- [ ] `konsistentno/style32_vs_style30.png`
**Completion:** 0/5 references (0%)
### **PRIORITY 3 - Core Creatures (Style 32)**
- [ ] `kreature/zombiji/` - 20 zombie variants
- [ ] `kreature/dinozavri/` - 15 dinosaur types
- [ ] `kreature/zivali/` - 30 animals
- [ ] `kreature/magicna_bitja/` - 10 magical creatures
**Completion:** 0/75 creatures (0%)
### **PRIORITY 4 - Core Plants (Style 30)**
- [ ] `rastline/sadje/` - 20 fruit types
- [ ] `rastline/zelenjava/` - 30 vegetables
- [ ] `rastline/drevesa/` - 15 tree types
- [ ] `rastline/ganja/` - 5 cannabis strains
- [ ] `rastline/roze/` - 10 flower types
**Completion:** 0/80 plants (0%)
### **PRIORITY 5 - NPCs (Style 32)**
- [ ] `npc/policija/` - 5 police NPCs
- [ ] `npc/zdravstvo/` - 5 medical NPCs
- [ ] `npc/trgovci/` - 10 merchant NPCs
- [ ] `npc/mentorji/` - 5 mentor NPCs
**Completion:** 0/25 NPCs (0%)
---
## 📐 TECHNICAL STANDARDS
### **File Format:**
- Type: 32-bit PNG with alpha channel
- Background: Chroma key green (#00FF00)
- Naming: `category_name_WIDTHxHEIGHT_styleXX.png`
### **Sprite Sizes:**
- **Small items:** 32x32px or 64x64px (fruits, tools, small plants)
- **Medium:** 128x128px (characters, enemies, medium creatures)
- **Large:** 256x256px (buildings, large trees, bosses)
- **Extra large:** 512x512px (promotional/Kickstarter assets)
### **Animation Requirements:**
- **Characters:** 4-directional walk (4 frames each) + idle
- **Creatures:** Movement cycle + idle breathing + attack/death
- **Effects:** Looping animation (fire, water, magic)
---
## 🎯 NEXT ACTIONS
1. **Generate master references** → Fill `konsistentno/`
2. **Generate main characters** → Fill `glavni_karakterji/`
3. **Copy to Desktop** → Selected best variants for hipodevil666 review
4. **Tag folders green** → Mark completed with Mac Finder tags
5. **Begin bulk production** → Fill all category folders
---
## 📊 OVERALL PROJECT STATUS
**Total Folders:** 10 main + 10 subcategories = 20 folders
**Completed:** 0/20 (0%)
**In Progress:** 0/20 (0%)
**Not Started:** 20/20 (100%)
**Assettotal Estimated:** ~14,000 assets
**Assets Generated:** ~60 test assets (not organized yet)
**Assets Organized:** 0
---
## 🚀 PRODUCTION ROADMAP
### **Week 1 (Jan 2-8):**
- Set up complete folder structure ✅
- Generate master references (konsistentno)
- Generate main 4 characters (Kai, Ana, Gronk, Susi)
- Organize test assets into proper folders
### **Week 2 (Jan 9-15):**
- Generate 50+ zombies
- Generate 30+ dinosaurs
- Generate 20+ farm animals
- Begin plant library (fruits, vegetables)
### **Week 3 (Jan 16-22):**
- Complete all core creatures
- Complete plant library
- Generate NPC sprites
- Begin effects library
### **Month 1 Goal:**
- 1000+ organized assets
- All folders tagged (green/yellow)
- Demo folder ready for Kickstarter
---
**Last Updated:** 2026-01-02 12:45 CET
**Updated By:** hipodevil666
**END OF TRACKING DOCUMENT**

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# 🎨 DUAL-STYLE SYSTEM - Official Production Guide
**Date:** January 2, 2026, 12:20 CET
**Status:** 🔒 LOCKED FOR PRODUCTION
---
## 📋 STYLE ASSIGNMENT SYSTEM
DolinaSmrti uses **TWO primary art styles** with clear category assignments:
---
## 🎯 STYLE 32: CULT OF THE LAMB CUTE-DARK
### **Prompt Template:**
```
Style 32: Cult of the Lamb cute-dark aesthetic. [DESCRIPTION].
Adorable with edge, pastel meets gothic, charming yet [mood],
contradiction aesthetic. 2D game [type].
Solid chroma green background (#00FF00).
```
### **Assigned Categories:**
**CHARACTERS:**
- Main characters (Kai, Ana, Gronk, Grok, Susi)
- NPCs (all town survivors, quest givers)
- Friendly characters
**ENEMIES:**
- Zombies (all variants)
- Ghosts and spirits
- Undead creatures
- Bosses (all 20)
- Hostile NPCs
**CREATURES:**
- Farm animals (chickens, cows, pigs, horses)
- Dinosaurs and prehistoric beasts
- Mythical creatures (dragons, griffins, etc.)
- All non-plant fauna
**OBJECTS:**
- Tools (axes, pickaxes, shovels, hoes)
- Weapons (swords, guns, bows)
- Buildings (barns, houses, sheds, towers)
- Furniture
- Vehicles
- Dark magic items and altars
- Crafting stations
**MANUFACTURED ITEMS:**
- Processed foods (cooked meals, baked goods)
- Crafted items
- Potions and medicines
---
## 🌿 STYLE 30: GARDEN STORY COZY
### **Prompt Template:**
```
Style 30: Garden Story cozy adventure. [DESCRIPTION].
Soft rounded friendly shapes, pastel-vibrant balance,
wholesome mature aesthetic, Link's Awakening meets modern indie.
2D game asset. Solid chroma green background (#00FF00).
```
### **Assigned Categories:**
**CROPS & PLANTS:**
- Fruits (apples, berries, grapes, melons, etc.)
- Vegetables (carrots, tomatoes, pumpkins, etc.)
- Grains (wheat, corn, rice)
- Flowers (roses, sunflowers, tulips, etc.)
- Herbs and spices
- Mushrooms (edible varieties)
**VEGETATION:**
- Trees (oak, pine, palm, fruit trees)
- Bushes and shrubs
- Vines and climbing plants
- Ferns and prehistoric plants
- ⚠️ **NOT GRASS** - grass uses different style
**RAW FOOD:**
- Raw fruits
- Raw vegetables
- Harvested crops
- Foraged items (nuts, berries, wild plants)
**DECORATIVE PLANTS:**
- Garden flowers
- Potted plants
- Decorative bushes
- Ornamental trees
---
## ⚙️ PRODUCTION RULES
### **Style 32 (Cute-Dark):**
✅ Anything with a face (characters, animals, creatures)
✅ Man-made objects (buildings, tools, weapons)
✅ Horror/dark elements (zombies, ghosts, bosses)
✅ Processed/crafted items
### **Style 30 (Garden Story Cozy):**
✅ Natural plants (fruits, vegetables, flowers)
✅ Trees and vegetation
✅ Raw harvested crops
✅ Wholesome nature elements
### **Exceptions:**
**Grass/Ground** - Uses separate terrain style (NOT Style 30)
**Cooked food** - Uses Style 32 (it's processed)
**Mutant plants** - Uses Style 32 (they're creatures)
---
## 🎨 VISUAL CONSISTENCY NOTES
### **Why Two Styles Work Together:**
**Style 32 (Cute-Dark):**
- Pastel + gothic = soft but edgy
- Chunky proportions, big eyes
- Contradiction aesthetic
**Style 30 (Cozy):**
- Pastel + vibrant = soft but colorful
- Rounded shapes, friendly
- Wholesome aesthetic
**Common Ground:**
- Both use **pastel palettes**
- Both have **soft rounded shapes**
- Both are **stylized, not realistic**
- Both are **vector-ready with clean outlines**
**The blend creates:**
- Characters feel "cute-dark" (compelling, edgy)
- Nature feels "wholesome-cozy" (safe, nurturing)
- Perfect for **horror-farming hybrid** genre!
---
## 📊 ASSET BREAKDOWN BY STYLE
### **Style 32 Categories (~60% of assets):**
- Characters: ~50
- Enemies: ~200
- Animals: ~150
- Buildings: ~40
- Tools/Weapons: ~100
- Crafted items: ~500
- **Total:** ~1,040 assets
### **Style 30 Categories (~40% of assets):**
- Crops: ~50
- Fruits: ~30
- Vegetables: ~40
- Flowers: ~50
- Trees: ~100
- Plants: ~150
- **Total:** ~420 assets
### **Overall Project:**
- Total assets: ~14,000
- Style 32: ~8,400 (60%)
- Style 30: ~5,600 (40%)
---
## 🚀 IMMEDIATE PRODUCTION QUEUE
### **Test Assets to Generate:**
**Style 32 (Cute-Dark):**
1. ✅ NPC (town survivor)
2. ✅ Zombie (basic undead)
3. ✅ Ghost (spectral enemy)
4. ✅ Farm animal (chicken)
5. ✅ Tool (pickaxe)
6. ✅ Building (small barn)
7. ✅ Boss (special enemy)
8. ✅ Crafted food (bread)
**Style 30 (Cozy):**
1. ✅ Apple (red fruit)
2. ✅ Carrot (vegetable)
3. ✅ Rose (flower)
4. ✅ Oak tree (large tree)
5. ✅ Wheat (crop)
6. ✅ Bush (decorative plant)
7. ✅ Mushroom (foraged item)
8. ✅ Berries (wild fruit)
**Total Test Batch: 16 assets**
---
## 📝 NOTES FROM hipodevil666
Dual-style system RESOLVED the problem:
- I don't want EVERYTHING cute-dark (too monotonous)
- Nature needs to feel SAFE and WHOLESOME
- Characters need to feel COMPELLING and EDGY
- Style 30 gives the "farming" vibe
- Style 32 gives the "horror" vibe
- Together = perfect DolinaSmrti balance
**This is the final production approach. No more style changes.**
---
**END OF DUAL-STYLE GUIDE**

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# 🔄 PRODUKCIJSKI WORKFLOW - DolinaSmrti Assets
**Datum:** 2. januar 2026
**Status:** 🚀 ACTIVE PRODUCTION
**Strategija:** Easy → Medium → Hard (Style 30 → Style 32 practice → Style 32 masters)
---
## 🎯 PRODUKCIJSKA STRATEGIJA
### **ZAKAJ TA VRSTNI RED?**
1. **Style 30 najprej** - Lažji, cozy stil za "warm-up" in utečena
2. **Style 32 na stranski liki** - Vadiš cute-dark aesthetic na kreaturah/NPCs
3. **Main characters zadnji** - Ko že perfektno obvladaš Style 32
**Result:** Glavni karakterji (Kai, Ana, Gronk, Susi) bodo najboljši asseti v igri! 👑
---
## 📋 PHASE 1: RASTLINE (Style 30) 🌿
**Cilj:** Ustvari kompletno rastlinsko knjižnico v Garden Story cozy stilu
### **SADJE (rastline/sadje/)**
**Kvota:** 10 vrst sadja × 3 faze rasti = **30 slik**
| Sadje | Growth Stage 1 | Growth Stage 2 | Growth Stage 3 | Status |
|-------|---------------|---------------|---------------|--------|
| 🍎 Apple | Bud | Young fruit | Ripe apple | ⬜ |
| 🍒 Cherry | Blossom | Green cherry | Red cherry | ⬜ |
| 🍇 Grapes | Vine | Green cluster | Purple cluster | ⬜ |
| 🍓 Strawberry | Flower | White berry | Red berry | ⬜ |
| 🍊 Orange | Bud | Green orange | Orange fruit | ⬜ |
| 🍑 Peach | Bud | Green peach | Ripe peach | ⬜ |
| 🍐 Pear | Bud | Green pear | Yellow pear | ⬜ |
| 🍉 Watermelon | Flower | Small melon | Large melon | ⬜ |
| 🫐 Blueberry | Flower | Green berry | Blue berry | ⬜ |
| 🍋 Lemon | Bud | Green lemon | Yellow lemon | ⬜ |
**Completion:** 0/30 (0%)
**Tag Status:** 🔴 RED (not started)
---
### **ZELENJAVA (rastline/zelenjava/)**
**Kvota:** 10 vrst zelenjave × 3 faze = **30 slik**
| Zelenjava | Growth Stage 1 | Growth Stage 2 | Growth Stage 3 | Status |
|-----------|---------------|---------------|---------------|--------|
| 🥕 Carrot | Seedling | Growing | Ready harvest | ⬜ |
| 🍅 Tomato | Seedling | Green tomato | Red tomato | ⬜ |
| 🥔 Potato | Sprout | Plant | Ready harvest | ⬜ |
| 🌽 Corn | Sprout | Stalk | Corn cob | ⬜ |
| 🥒 Cucumber | Seedling | Vine | Cucumber | ⬜ |
| 🧅 Onion | Sprout | Growing | Bulb ready | ⬜ |
| 🥬 Lettuce | Sprout | Young leaves | Full head | ⬜ |
| 🫑 Pepper | Seedling | Green pepper | Red pepper | ⬜ |
| 🍆 Eggplant | Seedling | Young plant | Purple fruit | ⬜ |
| 🎃 Pumpkin | Seedling | Vine | Large pumpkin | ⬜ |
**Completion:** 0/30 (0%)
**Tag Status:** 🔴 RED (not started)
---
### **GANJA (rastline/ganja/)**
**Kvota:** 5 strains × 3 faze = **15 slik**
| Strain | Growth Stage 1 | Growth Stage 2 | Growth Stage 3 | Status |
|--------|---------------|---------------|---------------|--------|
| 🌿 Northern Lights | Seedling | Vegetative | Flowering | ⬜ |
| 🌿 OG Kush | Seedling | Vegetative | Flowering | ⬜ |
| 🌿 Sour Diesel | Seedling | Vegetative | Flowering | ⬜ |
| 🌿 Blue Dream | Seedling | Vegetative | Flowering | ⬜ |
| 🌿 Girl Scout Cookies | Seedling | Vegetative | Flowering | ⬜ |
**Completion:** 0/15 (0%)
**Tag Status:** 🔴 RED (not started)
---
### **DREVESA (rastline/drevesa/)**
**Kvota:** 10 vrst dreves × 1 (matured only) = **10 slik**
| Drevo | Size | Status |
|-------|------|--------|
| 🌳 Oak | 256x256px | ⬜ |
| 🌲 Pine | 256x256px | ⬜ |
| 🌴 Palm | 256x256px | ⬜ |
| 🍎 Apple Tree | 256x256px | ⬜ |
| 🍒 Cherry Tree | 256x256px | ⬜ |
| 🍊 Orange Tree | 256x256px | ⬜ |
| 🌳 Birch | 256x256px | ⬜ |
| 🌲 Spruce | 256x256px | ⬜ |
| 🎋 Bamboo | 256x256px | ⬜ |
| 🍂 Maple | 256x256px | ⬜ |
**Completion:** 0/10 (0%)
**Tag Status:** 🔴 RED (not started)
---
### **ROŽE (rastline/roze/)**
**Kvota:** 8 vrst rož × 1 = **8 slik**
| Roža | Size | Status |
|------|------|--------|
| 🌹 Rose (red) | 64x64px | ⬜ |
| 🌻 Sunflower | 64x64px | ⬜ |
| 🌷 Tulip | 64x64px | ⬜ |
| 🌺 Hibiscus | 64x64px | ⬜ |
| 🌸 Cherry Blossom | 64x64px | ⬜ |
| 🏵️ Dahlia | 64x64px | ⬜ |
| 🌼 Daisy | 64x64px | ⬜ |
| 🪻 Lavender | 64x64px | ⬜ |
**Completion:** 0/8 (0%)
**Tag Status:** 🔴 RED (not started)
---
### **PHASE 1 TOTAL:**
**Asseti:** 30 + 30 + 15 + 10 + 8 = **93 slik (Style 30)**
**Completion:** 0/93 (0%)
**Estimated Time:** 2-3 dni
---
## 📋 PHASE 2: KREATURE & NPC (Style 32) 🦖
**Cilj:** Vadi Style 32 cute-dark aesthetic na stranski liki
### **ZOMBIJI (kreature/zombiji/)**
**Kvota:** 10 variant × 1 = **10 slik**
| Zombie Type | Size | Status |
|-------------|------|--------|
| Basic Shambler | 128x128px | ⬜ |
| Runner | 128x128px | ⬜ |
| Tank | 128x128px | ⬜ |
| Spitter | 128x128px | ⬜ |
| Screamer | 128x128px | ⬜ |
| Crawler | 128x128px | ⬜ |
| Bloater | 128x128px | ⬜ |
| Hazmat Zombie | 128x128px | ⬜ |
| Zombie with Dreadlocks | 128x128px | ⬜ |
| Alpha Hybrid | 256x256px | ⬜ |
**Completion:** 0/10 (0%)
**Tag Status:** 🔴 RED (not started)
---
### **DINOZAVRI (kreature/dinozavri/)**
**Kvota:** 8 vrst × 1 = **8 slik**
| Dinosaur | Size | Status |
|----------|------|--------|
| T-Rex | 256x256px | ⬜ |
| Velociraptor | 128x128px | ⬜ |
| Triceratops | 256x256px | ⬜ |
| Pteranodon | 128x128px | ⬜ |
| Stegosaurus | 256x256px | ⬜ |
| Brontosaurus | 256x256px | ⬜ |
| Ankylosaurus | 256x256px | ⬜ |
| Parasaurolophus | 128x128px | ⬜ |
**Completion:** 0/8 (0%)
**Tag Status:** 🔴 RED (not started)
---
### **ŽIVALI (kreature/zivali/)**
**Kvota:** 12 živali × 1 = **12 slik**
| Animal | Type | Size | Status |
|--------|------|------|--------|
| Chicken | Farm | 64x64px | ⬜ |
| Cow | Farm | 128x128px | ⬜ |
| Pig | Farm | 128x128px | ⬜ |
| Horse | Farm | 128x128px | ⬜ |
| Sheep | Farm | 128x128px | ⬜ |
| Wolf | Wild | 128x128px | ⬜ |
| Bear | Wild | 256x256px | ⬜ |
| Deer | Wild | 128x128px | ⬜ |
| Rabbit | Wild | 64x64px | ⬜ |
| Dog (generic) | Pet | 64x64px | ⬜ |
| Cat | Pet | 64x64px | ⬜ |
| Goat | Farm | 128x128px | ⬜ |
**Completion:** 0/12 (0%)
**Tag Status:** 🔴 RED (not started)
---
### **NPC KATEGORIJE (npc/)**
**Kvota:** 15 NPCs × 1 = **15 slik**
| NPC | Category | Size | Status |
|-----|----------|------|--------|
| Police Officer | policija | 128x128px | ⬜ |
| Police Chief | policija | 128x128px | ⬜ |
| Detective | policija | 128x128px | ⬜ |
| Doctor | zdravstvo | 128x128px | ⬜ |
| Nurse | zdravstvo | 128x128px | ⬜ |
| Pharmacist | zdravstvo | 128x128px | ⬜ |
| General Store Clerk | trgovci | 128x128px | ⬜ |
| Blacksmith | trgovci | 128x128px | ⬜ |
| Seed Merchant | trgovci | 128x128px | ⬜ |
| Weapon Trader | trgovci | 128x128px | ⬜ |
| Food Vendor | trgovci | 128x128px | ⬜ |
| Farming Mentor | mentorji | 128x128px | ⬜ |
| Combat Trainer | mentorji | 128x128px | ⬜ |
| Survival Expert | mentorji | 128x128px | ⬜ |
| Magic Teacher | mentorji | 128x128px | ⬜ |
**Completion:** 0/15 (0%)
**Tag Status:** 🔴 RED (not started)
---
### **PHASE 2 TOTAL:**
**Asseti:** 10 + 8 + 12 + 15 = **45 slik (Style 32)**
**Completion:** 0/45 (0%)
**Estimated Time:** 1-2 dni
---
## 📋 PHASE 3: GLAVNI KARAKTERJI (Style 32) 👑
**Cilj:** Ustvari PERFEKTNE sprite sete za glavne igralne like
⚠️ **IMPORTANT:** Te assete generiraš ZADNJE, ko že popolnoma obvladaš Style 32!
### **MAIN CHARACTERS**
**Kvota:** 4 karakterji × animation set = **TBD slik**
| Character | Idle | Walk (4-dir × 4 frames) | Work Anims | Status |
|-----------|------|------------------------|-----------|--------|
| 👤 Kai | ⬜ | ⬜ | ⬜ | 🔴 WAITING |
| 👤 Ana | ⬜ | ⬜ | ⬜ | 🔴 WAITING |
| 👤 Gronk | ⬜ | ⬜ | ⬜ | 🔴 WAITING |
| 🐕 Susi | ⬜ | ⬜ | ⬜ | 🔴 WAITING |
**Completion:** 0% (waiting for Phase 2 completion)
**Tag Status:** 🔴 RED (blocked - do last!)
---
## ✅ QUALITY CONTROL CHECKLIST
### **Pred označevanjem mape z zeleno ✅:**
**Style 30 (Plants):**
- [ ] Vse slike imajo pastel-vibrant barve?
- [ ] So oblike soft in rounded?
- [ ] Je vibe wholesome in cozy?
- [ ] Je ozadje chroma green (#00FF00)?
- [ ] So velikosti pravilne (64x64, 128x128, 256x256)?
**Style 32 (Creatures/NPCs):**
- [ ] Vse slike imajo pastel-gothic barve?
- [ ] So proporci chunky (ne realistični)?
- [ ] Imajo debele črne obrobe?
- [ ] Je cute-dark contradiction prisoten?
- [ ] Je ozadje chroma green (#00FF00)?
### **Tag Upgrade Workflow:**
```bash
# Ko je mapa complete in quality checked:
./scripts/tag_folder.sh assets/slike/rastline/sadje green
# Example output:
# ✅ Tagged 'assets/slike/rastline/sadje' with green (2)
```
---
## 🚀 CURRENT PRIORITY
**ZAČNI TUKAJ:**
1. **Generate:** `rastline/sadje/` (10 sadij × 3 growth = 30 slik)
2. **Quality check:** Preveri Style 30
3. **Tag green:** Označi mapo kot complete
4. **Repeat:** Nadaljuj z `rastline/zelenjava/`
---
**Updated:** 2026-01-02 12:48 CET
**By:** hipodevil666 + Agent
**END OF WORKFLOW**

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# 🎨 MASTER CHARACTER REFERENCES
These are the **DEFINITIVE** character designs. ALL generated assets MUST match these exact styles.
## 📁 Folder Structure
- **`kai/`** - Glavni igralni karakter (Kai)
- **`ana/`** - Kaijeva punca (flashbacks & zombie verzija)
- **`gronk/`** - Dark magic mentor NPC
- **`zombiji/`** - Vsi zombiji (basic, alpha hybrids, special)
---
## 🧌 GRONK - Master Reference
![Gronk Master](gronk/MASTER_GRONK.png)
**Key Features:**
- **Skin**: Green-grey, visible belly
- **Hair**: BRIGHT PINK dreadlocks with ear gauges
- **Face**: Piercings (nose ring, ear piercings), peaceful zen expression
- **Clothing**:
- Black t-shirt with "TROLL SABBATH" purple text
- Black baggy pants (loose fit)
- PINK sneakers (bright magenta)
- **Props**: Colorful vape device with pink/purple smoke
- **Body**: Large, overweight, relaxed posture
**Exact Prompt Template:**
```
Gronk the troll character, green-grey skin with visible round belly,
BRIGHT PINK dreadlocks, large ear gauges, nose ring and facial piercings,
wearing black baggy t-shirt with purple "TROLL SABBATH" text,
black loose baggy pants, bright pink sneakers,
holding colorful rainbow vape device with pink smoke,
peaceful relaxed expression, full body
```
---
## 👤 KAI - Master Reference
![Kai Master](kai/MASTER_KAI.png)
**Key Features:**
- **Skin**: Medium tone, clean
- **Hair**: DARK GREEN thick dreadlocks (forest green, not lime)
- **Face**: Ear gauges (stretched lobes), nose piercing, lip piercing, serious expression
- **Clothing**:
- Blue-grey weathered denim jacket (dirt stains, wear marks)
- Beige/tan undershirt
- Ripped blue jeans (torn at knees)
- Brown leather combat boots (laced up)
- Brown survival backpack with pockets and straps
- **Build**: Teenage, athletic, lean
- **Posture**: Determined, survivor stance
**Exact Prompt Template:**
```
Kai teenage survivor character, dark forest green thick dreadlocks,
medium skin tone, large ear gauges, nose piercing and lip piercing,
serious determined expression,
wearing weathered blue-grey denim jacket with dirt stains,
beige t-shirt underneath,
torn blue jeans ripped at knees,
brown leather combat boots,
brown survival backpack with straps and pockets,
athletic lean build, full body
```
---
## 👩 ANA - Master Reference
⚠️ **TODO**: Potrebna master reference slika!
**Key Features:**
### Living Version (Flashbacks)
- **Skin**: Fair, healthy glow
- **Hair**: Long dark hair (brown/black)
- **Face**: Warm smile, bright eyes, hope
- **Clothing**:
- Casual farm wear (flannel shirt, jeans)
- Simple and practical
- Clean, well-maintained
- **Build**: Average, healthy
- **Aura**: Life, warmth, love
### Zombie Version (Current)
- **Skin**: Pale grey, decay
- **Hair**: Same style but disheveled, dirty
- **Face**: Empty eyes, slack jaw, recognition moment
- **Clothing**: Same outfit but torn, bloodstained, muddy
- **Build**: Gaunt, deteriorated
- **Aura**: Tragedy, loss, horror
**Character Arc:**
Ana appears in:
1. **Flashbacks** - happy memories with Kai
2. **Diary entries** - her written words
3. **Final boss fight** - zombie Ana (emotional climax)
4. **Ending** - [SPOILER]
---
## 🧟 ZOMBIJI - Master References
⚠️ **TODO**: Potrebne master reference slike za vse tipe!
### Basic Zombie Types
**Normal Zombie (Standardni)**
- Shambling walk
- Grey-green skin with decay
- Torn clothing
- Various builds (thin, average, heavy)
- Non-aggressive until provoked
**Fast Zombie (Runner)**
- Sprinting pose
- Lean, athletic deterioration
- Aggressive stance
- Speed-focused design
**Tank Zombie (Težki)**
- Large, bulky build
- Extensive muscle/fat mass
- Slow but devastating
- High damage resistance visual cues
**Spitter Zombie (Acid)**
- Distended jaw/throat
- Green/yellow acid drool
- Bloated stomach
- Distance attack pose
### Alpha Hybrids (ADHD Mechanic)
**Zombie-Animal Fusions:**
- Bear-Zombie (massive, claws)
- Wolf-Zombie (pack hunter)
- Boar-Zombie (charging)
- Deer-Zombie (fast, antlers)
- Cryptid-Zombies (Bigfoot, Wendigo, etc.)
**Design Rules:**
- Recognizable silhouette
- Clear animal + zombie fusion
- Unique abilities visible in design
- Horror aesthetic maintained
### Special Zombies
**Ana Zombie**
- As described above
- Emotional weight in design
- Recognition elements (clothing, hair)
**Boss Zombies**
- Unique per biome
- Legendary status visual cues
- Special abilities/weapons visible
---
## 🎯 USAGE INSTRUCTIONS
1. **All Gronk animations** must use the Gronk template
2. **All Kai animations** must use the Kai template
3. **All Ana assets** must differentiate between living/zombie versions
4. **All zombie variants** must follow type-specific design rules
5. **Color accuracy is critical**:
- Gronk's pink = `#FF1493` (bright magenta)
- Kai's green = `#2D5016` (dark forest green)
- Zombie skin = `#8B9A7A` (grey-green)
- Ana zombie = `#B8B8B8` (pale grey)
6. **Include ALL details** - piercings, clothing text, wear/dirt
7. **Match proportions** - Gronk is wide/heavy, Kai is lean/athletic
8. **Zombie silhouettes** - must be instantly recognizable by type
---
## 📝 REGENERATION NEEDED
The following files were generated BEFORE these references and need regeneration:
- `npcs/gronk_front_walk1.png`
- `npcs/kai_front_walk1.png`
Delete and regenerate with correct prompts.
---
## ✅ TODO: Reference Slike
### Prioriteta 1 (Kritično)
- [ ] Ana - Living version (flashback reference)
- [ ] Ana - Zombie version (boss fight reference)
### Prioriteta 2 (Pomembno)
- [ ] Normal Zombie (basic type)
- [ ] Fast Zombie (runner type)
- [ ] Tank Zombie (heavy type)
- [ ] Spitter Zombie (acid type)
### Prioriteta 3 (Alpha Hybrids)
- [ ] Bear-Zombie hybrid
- [ ] Wolf-Zombie hybrid
- [ ] Boar-Zombie hybrid
- [ ] Deer-Zombie hybrid

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# 📁 Character References - Struktura Map
Organizirana struktura za vse character reference slike v `assets/slike/`.
**Lokacija:** `/Users/davidkotnik/repos/novafarma/assets/slike/`
```
assets/slike/
├── CHARACTER_REFERENCES.md # Master pregled vseh karakterjev
├── kai/ # 🧑 GLAVNI IGRALNI KARAKTER
│ ├── MASTER_KAI.png # ✅ Master reference
│ └── README.md # Opis kaj gre v to mapo
├── ana/ # 👩 KAIJEVA PUNCA
│ └── README.md # ⚠️ TODO: Potrebne reference slike
│ # - Living version (flashbacks)
│ # - Zombie version (boss fight)
├── gronk/ # 🧙 DARK MAGIC MENTOR
│ ├── MASTER_GRONK.png # ✅ Master reference
│ └── README.md # Opis kaj gre v to mapo
└── zombiji/ # 🧟 VSI ZOMBIJI
└── README.md # ⚠️ TODO: Potrebne reference slike
# - Basic types (normal, fast, tank, spitter)
# - Alpha hybrids (animal fusions)
# - Special zombies (bosses)
```
---
## ✅ Status
| Karakter | Master Reference | Status |
|----------|-----------------|--------|
| **Kai** | ✅ MASTER_KAI.png | Popoln |
| **Gronk** | ✅ MASTER_GRONK.png | Popoln |
| **Ana (Living)** | ❌ TODO | Manjka |
| **Ana (Zombie)** | ❌ TODO | Manjka |
| **Zombiji (Basic)** | ❌ TODO | Manjka |
| **Zombiji (Hybrids)** | ❌ TODO | Manjka |
---
## 🎯 Naslednji Koraki
### Prioriteta 1: Ana Reference
1. Generiraj Ana - Living version (za flashback scene)
2. Generiraj Ana - Zombie version (za boss fight)
3. Shrani v `ana/` mapo
### Prioriteta 2: Basic Zombies
1. Normal Zombie (standardni shambler)
2. Fast Zombie (runner)
3. Tank Zombie (heavy)
4. Spitter Zombie (acid/distance)
5. Shrani v `zombiji/` mapo
### Prioriteta 3: Alpha Hybrids
1. Bear-Zombie
2. Wolf-Zombie
3. Boar-Zombie
4. Deer-Zombie
5. Cryptid-Zombies (Bigfoot, Wendigo, etc.)
6. Shrani v `zombiji/` mapo
---
## 📝 Pravila
- **VSE** character assets morajo slediti master reference slikam
- **Konsistentnost** je kritična - isti karakter mora biti prepoznaven v vseh animacijah
- **Folder organization** - vsak karakter ima svojo mapo
- **README** v vsaki mapi pojasnjuje vsebino in stil
---
**Last Updated:** 31.12.2025

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# 👩 ANA - Reference Slike
Glavna mapa za vse reference slike **Ane** - Kaijeve pogrešane punce.
## 📁 Vsebina
- Master reference slike (character design, poses, expressions)
- Flashback verzije (living Ana)
- Zombie verzija (undead Ana)
- Različna čustvena stanja
- Ključne scene (diary, memories, finale)
## 🎨 Stil
- **Dark Hand-Drawn 2D Stylized Indie**
- Contrast med living/zombie verzijami
- Emotional depth
- Noir horror elements

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# Fauna - Amazonas
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for amazonas.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Arctic Zone
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for arctic_zone.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Atlantis
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for atlantis.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Bamboo Forest
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for bamboo_forest.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Catacombs
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for catacombs.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Chernobyl
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for chernobyl.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Crystal Caves
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for crystal_caves.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Deep Ocean
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for deep_ocean.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# 🦖 Dino Valley - Fauna
**Status**: ✅ 100% COMPLETE (32/32 assets)
## Animals Generated:
1. T-Rex (styleA + styleB)
2. Alpha T-Rex Boss (styleA + styleB)
3. Velociraptor (styleA + styleB)
4. Triceratops (styleA + styleB)
5. Brontosaurus (styleA + styleB)
6. Pterodactyl (styleA + styleB)
7. Stegosaurus (styleA + styleB)
8. Ankylosaurus (styleA + styleB)
9. Spinosaurus (styleA + styleB)
10. Dilophosaurus (styleA + styleB)
11. Compsognathus (styleA + styleB)
12. Parasaurolophus (styleA + styleB)
13. Pachycephalosaurus (styleA + styleB)
14. Thunder Raptor Boss (styleA + styleB)
15. Dino Hatchling (styleA + styleB)
16. Dino Eggs & Nest (styleA + styleB)
**Total**: 16 species × 2 styles = **32 PNG files**

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