🌾🍇🍺 INDUSTRIAL CROPS! (Cotton, Vineyard, Hops)

WHOLESOME FARMING RETURNS! = 206 sprites

═══════════════════════════════════════════════════════════════

👔 COTTON (BOMBAŽ) - 40 sprites:
- 8 growth stages (seed → fluffy white bolls!)
- Textile production chain:
  * Spinning Wheel: Cotton → Thread
  * Loom: Thread → Fabric
  * Sewing Station: Fabric → Clothing!
- Craft: Shirts, pants, dresses, bandages, backpacks
- Quality tiers (rough → premium soft)
- Essential for clothing crafting!

🍇 VINEYARD (VINOGRAD) - 78 sprites:
- PERENNIAL (30+ year production!)
- Multi-year growth (Year 1-3+ maturity)
- 6 grape varieties:
  * Red: Cabernet, Merlot, Pinot Noir
  * White: Chardonnay, Sauvignon Blanc, Riesling
- Wine production chain:
  * Grape Press → Juice
  * Fermentation Barrel (14-30 days)
  * Oak Aging (60-365+ days!)
  * Bottling → Premium wine!
- Quality tiers: Table (50 Zł) → Legendary (10,000 Zł!)
- Aging improves value (patience = profit!)
- CHÂTEAU DE ZOMBIE Winery building!

🍺 HOPS (HMEL) - 64 sprites:
- Perennial vine (20+ year production)
- GROWS VERTICALLY on trellis (up to 25 feet!)
- 6 hop varieties:
  * Bittering: Columbus, Chinook
  * Aroma: Cascade, Saaz
  * Dual: Centennial, Willamette
- Beer brewing chain:
  * Brew Kettle + Fermentation
  * Multiple beer types:
    - Lager, IPA, Stout, Belgian
  * 14-45 day production
- THE HOP HOUSE Brewery building!

🏭 NEW BUILDINGS:
- Brewery (12 sprites) - 10k, beer production
- Winery (12 sprites) - 25k, wine production
- Both have tap/tasting rooms (sell directly!)

🎮 CRAFTING CHAINS:
Cotton: Field → Spinning → Weaving → Tailoring → Clothing
Grapes: Vineyard → Press → Ferment → Age → Bottle → Wine
Hops: Field → Harvest → Dry → Brew → Ferment → Beer

🍷🍺 ALCOHOL SYSTEM:
- Moderate effects (happiness, charisma, courage)
- Drunk mechanics (stumble, vision blur)
- Hangover consequences
- Addiction warning system
- Responsibility focus!

QUESTS:
👔 Clothes Make the Man (textile production)
🍇 The Vintner (3-year wine journey!)
🍺 Brew Master (beer brewing)

ACHIEVEMENTS:
👔 Textile Tycoon
🍇 Vintage Collector (5+ year aged wine!)
🍺 Pub Owner (sell 1,000 beers)

TOTAL FARM NOW: 2,062 sprites! 

From field to fabric, grape to glass, hop to happiness! 🌾🍇🍺
This commit is contained in:
2026-01-03 23:02:58 +01:00
parent 3eed9b265e
commit 25cad88ba1

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@@ -1452,3 +1452,522 @@ Rating: M for Mature (18+)
*Post-Apocalyptic Drug Empire Added: Jan 03, 2026 @ 22:56*
*"I am the one who farms!" - Walter White, probably 😂*
---
## 🌾 INDUSTRIAL CROPS (Fiber & Brewing)
**Cotton, Vineyards, and Hops for crafting!**
---
### **43. COTTON (BOMBAŽ)** (32 sprites)
#### **Growth Stages:**
```
Stage 1: Seed planted
Stage 2: Sprout (2 small leaves)
Stage 3: Seedling (true leaves)
Stage 4: Vegetative growth (bushy plant)
Stage 5: Flowering (yellow/white flowers)
Stage 6: Boll forming (green pods)
Stage 7: Boll opening (white cotton visible!)
Stage 8: Ready to harvest (fluffy white cotton)
```
#### **Seasonal Variants:**
```
Spring: Planting season
Summer: Growing + flowering (hot weather needed!)
Fall: Harvest season (bolls open)
Winter: Won't grow (warm season crop)
```
#### **Cotton Uses:**
**Textile Production:**
```
Raw Cotton → Thread (Spinning Wheel)
Thread → Fabric (Loom)
Fabric → Clothing (Tailoring Station)
Cotton Fabric Products:
- Basic clothing (t-shirts, pants)
- Bandages (medical)
- Rope (crafting)
- Canvas (bags, tents)
- Bed sheets (furniture)
```
**Clothing Crafting Chain:**
```
Equipment Needed:
1. Spinning Wheel (500 Zł) - Cotton → Thread
2. Loom (1,500 Zł) - Thread → Fabric
3. Sewing Station (2,000 Zł) - Fabric → Clothes
Craftable Clothing:
- Cotton Shirt - 3 fabric, 30 minutes
- Cotton Pants - 4 fabric, 45 minutes
- Cotton Dress - 5 fabric, 60 minutes
- Bandages - 1 fabric, 5 minutes (medical!)
- Canvas Backpack - 6 fabric, 90 minutes (inventory +10)
```
**Cotton Quality Tiers:**
```
Low Quality (brown cotton):
- Yield: 50g per plant
- Value: 5 Zł/plant
- Fabric: Rough, scratchy
Medium Quality (white cotton):
- Yield: 100g per plant
- Value: 15 Zł/plant
- Fabric: Comfortable
High Quality (premium white):
- Yield: 200g per plant
- Value: 40 Zł/plant
- Fabric: Soft, premium
```
**Growing Requirements:**
```
Climate: Hot, dry (summer)
Water: High (regular irrigation)
Soil: Rich, well-drained
Growth Time: 120-150 in-game days
Spacing: Medium (30 plants per plot)
Harvest: Hand-pick bolls
```
---
### **44. VINEYARD (VINOGRAD)** (40 sprites)
**Grape vines for wine production!**
#### **Growth Stages (Perennial - Multi-Year):**
```
Year 1:
Stage 1: Planting (dormant cutting)
Stage 2: New growth (green shoots)
Stage 3: First leaves
Stage 4: Vine establishing (no fruit)
Year 2:
Stage 5: Second year growth
Stage 6: Small flower clusters
Stage 7: First tiny grapes (minimal harvest)
Year 3+:
Stage 8: Mature vine (full production!)
Stage 9: Flowering (spring)
Stage 10: Grape clusters forming (summer)
Stage 11: Veraison (grapes changing color!)
Stage 12: Harvest ready (fall) 🍇
```
#### **Grape Varieties (6 types):**
**Red Grapes:**
```
1. Cabernet Sauvignon (dark, bold)
2. Merlot (smooth, fruity)
3. Pinot Noir (delicate, complex)
```
**White Grapes:**
```
4. Chardonnay (buttery, oaky)
5. Sauvignon Blanc (crisp, acidic)
6. Riesling (sweet, aromatic)
```
#### **Wine Production Chain:**
**Equipment Needed:**
```
1. Grape Press (2,000 Zł) - Grapes → Juice
2. Fermentation Barrel (1,000 Zł) - Juice → Wine
3. Oak Barrel (5,000 Zł) - Aging (optional, premium)
4. Bottling Station (500 Zł) - Barrel → Bottles
```
**Wine Making Process:**
```
Step 1: Harvest grapes (fall)
Step 2: Crush/press grapes → juice + must
Step 3: Fermentation (14-30 in-game days)
- Add yeast
- Monitor temperature
- Wine forming!
Step 4: Aging (optional, improves quality)
- Oak barrel: 60-365 days
- Better wine = more days
Step 5: Bottling
- Bottle wine
- Add cork + label
- Ready to sell/drink!
```
**Wine Quality Tiers:**
```
Table Wine (basic):
- Fermented 14 days
- No aging
- Value: 50 Zł/bottle
- Effect: Happiness +10
Premium Wine:
- Fermented 30 days
- Oak aged 60 days
- Value: 200 Zł/bottle
- Effect: Happiness +25, Charisma +5
Vintage Wine:
- Fermented 30 days
- Oak aged 365 days
- Value: 1,000 Zł/bottle
- Effect: Happiness +50, Charisma +10
- Gift: Excellent NPC gift! (+100 reputation)
Legendary Wine (rare):
- Perfect grapes
- Perfect fermentation
- Aged 5+ years
- Value: 10,000 Zł/bottle
- Effect: Happiness +100, Charisma +25
- Collector's Item!
```
**Growing Requirements:**
```
Climate: Temperate (warm summers, cool winters)
Water: Moderate (drought-tolerant when established)
Soil: Well-drained, rocky/hillside best
Growth: Perennial (produces for 30+ years!)
Spacing: Wide (10 vines per plot)
Harvest: Fall only (once per year)
Yield: 10-50 bottles per vine (depends on age/quality)
```
**Vineyard Management:**
```
Year-Round Tasks:
- Spring: Pruning (increase quality)
- Summer: Canopy management (sun exposure)
- Fall: Harvest (timing critical!)
- Winter: Dormancy (protect from frost)
Disease Prevention:
- Powdery mildew (spray sulfur)
- Grape rot (prune for airflow)
- Pests (birds love grapes! - use nets)
```
---
### **45. HOPS (HMEL)** (32 sprites)
**For beer brewing!**
#### **Growth Stages (Perennial Vine):**
```
Stage 1: Rhizome planted (underground)
Stage 2: Bines emerging (spring shoots)
Stage 3: Climbing (vines grow up trellis)
Stage 4: Vegetative (rapid vertical growth - up to 25 feet!)
Stage 5: Flowering (cone-like flowers forming)
Stage 6: Hop cones developing
Stage 7: Mature cones (papery, aromatic)
Stage 8: Ready to harvest (late summer)
```
#### **Hop Varieties (Brewing Styles):**
**Bittering Hops (High Alpha Acid):**
```
1. Columbus (15-17% AA) - Strong, pungent
2. Chinook (12-14% AA) - Piney, spicy
```
**Aroma Hops (Flavor & Smell):**
```
3. Cascade (5-7% AA) - Citrus, floral (classic IPA!)
4. Saaz (3-5% AA) - Earthy, spicy (pilsner)
```
**Dual-Purpose:**
```
5. Centennial (9-11% AA) - Floral, citrus
6. Willamette (4-6% AA) - Spicy, fruity
```
#### **Beer Brewing Chain:**
**Equipment Needed:**
```
1. Brew Kettle (1,500 Zł) - Boil wort
2. Fermentation Vessel (800 Zł) - Beer ferments
3. Bottles + Caps (100 Zł for 100) - Bottling
4. Hydrometer (200 Zł) - Measure alcohol %
5. Thermometer (50 Zł) - Temperature control
```
**Beer Brewing Process:**
```
Ingredients:
- Malted Barley (or wheat, rye) - Base
- Hops - Bitterness + flavor + aroma
- Yeast - Fermentation (alcohol!)
- Water - Bulk
Steps:
1. Mash (convert barley starches to sugars)
2. Boil wort + add hops (bitter first, aroma last)
3. Cool wort quickly
4. Add yeast, ferment (14-30 days)
5. Bottle + carbonate (7-14 days)
6. Drink! 🍺
```
**Beer Types:**
**Lager (Light):**
```
- Pilsner (Saaz hops) - 50 Zł/bottle
- Pale Lager - 30 Zł/bottle
- Effect: Happiness +15, Thirst -50
```
**Ale (Medium):**
```
- IPA (Cascade hops) - 75 Zł/bottle
- Pale Ale - 60 Zł/bottle
- Effect: Happiness +20, Courage +5
```
**Stout/Porter (Dark):**
```
- Stout (roasted malts) - 80 Zł/bottle
- Porter - 70 Zł/bottle
- Effect: Happiness +25, Warmth (cold resist)
```
**Specialty:**
```
- Belgian Strong Ale - 150 Zł/bottle
- Barrel-Aged Stout - 500 Zł/bottle
- Imperial IPA (high ABV!) - 200 Zł/bottle
- Effect: Happiness +50, Drunk status (!)
```
**Growing Requirements:**
```
Climate: Cool to moderate (prefers north)
Water: High (thirsty plant!)
Structure: Trellis required (grows UP!)
- Install 6m (20 ft) poles + twine
- Hops grow vertically!
Growth: Perennial (produces 20+ years)
Spacing: Wide (3 plants per plot)
Harvest: Late summer (August equivalent)
Yield: 0.5-2 kg per plant (lots of cones!)
```
**Hop Harvesting:**
```
When Ready:
- Cones papery (not green)
- Aromatic (smell amazing!)
- Seeds inside (rattle when shaken)
Harvest:
- Cut down entire bine
- Hand-pick cones
- Dry immediately (24-48 hours)
- Store in freezer (preserve aroma)
Dried Hops:
- Vacuum seal + freeze
- Lasts 1-2 years
- Use for brewing!
```
---
## 🍺🍷 ALCOHOL PRODUCTION SYSTEM
### **Brewery Building** (New!)
**"The Hop House" Brewery:** (12 sprites)
```
Cost: 10,000 Zł
Size: 6×8 tiles
Includes:
- Brew kettle (50L capacity)
- Fermentation room (temperature controlled)
- Bottling station
- Tap room (sell directly!)
Capacity: 100 bottles/batch
Brew Time: 21-45 days (depends on style)
Profit: 2,000-15,000 Zł/batch
```
### **Winery Building** (New!)
**"Château de Zombie" Winery:** (12 sprites)
```
Cost: 25,000 Zł
Size: 10×10 tiles
Includes:
- Grape press
- Fermentation room
- Barrel aging cellar
- Bottling + labeling station
- Tasting room (tours!)
Capacity: 200 bottles/batch
Production Time: 60-365+ days (aging!)
Profit: 5,000-50,000 Zł/batch (aged wines!)
```
### **Alcohol Effects (Moderate Consumption):**
```
1-2 Drinks:
+ Happiness +25
+ Charisma +10 (social bonus!)
+ Stress relief
- Fine motor skills -5%
3-4 Drinks:
+ Happiness +50
+ Courage +20 (combat confidence!)
- Accuracy -15%
- Judgment -20%
~ Tipsy (slight screen wobble)
5+ Drinks:
+ Happiness +75 (temporary!)
- All skills -40%
- Walking impaired (stumble)
- Vision blurred
~ Drunk (major screen wobble)
~ Hangover next day (-50 HP, -50% stats for 4 hours)
Alcoholism Risk:
- Drink 10+ days in a row = Addiction warning
- Withdrawal effects if stop
- Rehabilitation quest available
```
---
## 📊 SPRITES NEEDED
```
COTTON:
- Growth stages (8): 32 sprites
- Processing (spinning, loom): 8 sprites
VINEYARD:
- Vine growth (12 stages): 48 sprites
- Grape varieties (6 types): 12 sprites
- Wine production equipment: 10 sprites
- Wine bottles (quality tiers): 8 sprites
HOPS:
- Growth stages (8): 32 sprites
- Hop cones (varieties): 12 sprites
- Brewing equipment: 10 sprites
- Beer bottles (types): 10 sprites
BUILDINGS:
- Brewery (exterior/interior): 12 sprites
- Winery (exterior/interior): 12 sprites
───────────────────────────────────────────
TOTAL INDUSTRIAL CROPS: 206 sprites
═══════════════════════════════════════════
```
---
## 🎮 NEW QUESTS
**"Clothes Make the Man"**
```
1. Grow cotton crop
2. Build spinning wheel
3. Learn textile production
4. Craft first outfit
5. Reward: Tailoring skill unlocked
```
**"The Vintner"**
```
1. Plant vineyard
2. Wait 3 years (!)
3. First harvest
4. Make first wine
5. Age wine (patience!)
6. Sell/gift premium wine
7. Reward: Winery building unlocked
```
**"Brew Master"**
```
1. Grow hops
2. Build brewery
3. Source barley/malt
4. Brew first batch
5. Bottle beer
6. Open tap room (sell beer!)
7. Reward: All beer recipes unlocked
```
---
## 🏆 ACHIEVEMENTS
```
👔 "Cotton Farmer" - Harvest 100 cotton plants
👔 "Textile Tycoon" - Craft 50 clothing items
🍇 "Vintner" - Make first wine
🍇 "Sommelier" - Create 10 wine varieties
🍇 "Vintage Collector" - Age wine 5+ years
🍺 "Home Brewer" - Brew first beer
🍺 "Brew Master" - Create all beer types
🍺 "Pub Owner" - Sell 1,000 beers
🍷🍺 "Drunk Master" - Try every alcohol (hangover included!)
```
---
## 📊 UPDATED FARM TOTALS
```
COMPLETE AGRICULTURAL PACKAGE:
═══════════════════════════════════════════════════════════════
Base Crops (40): 1,280 sprites
Fruit Trees (8): 320 sprites
Cannabis (5 strains): 72 sprites
Waterfowl (4 types): 96 sprites
Magic Mushrooms (6): 48 sprites
Opium Poppies (5): 40 sprites
Cotton: 40 sprites
Vineyard (6 varieties): 78 sprites
Hops (6 varieties): 64 sprites
Buildings (Brewery/Winery): 24 sprites
───────────────────────────────────────────────────────────────
TOTAL FARM CROPS: 2,062 sprites ✅
═══════════════════════════════════════════════════════════════
```
---
*Industrial Crops Added: Jan 03, 2026 @ 23:02*
*From field to fabric, grape to glass, hop to happiness! 🌾🍇🍺*