David Kotnik 25cad88ba1 🌾🍇🍺 INDUSTRIAL CROPS! (Cotton, Vineyard, Hops)
WHOLESOME FARMING RETURNS! = 206 sprites

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👔 COTTON (BOMBAŽ) - 40 sprites:
- 8 growth stages (seed → fluffy white bolls!)
- Textile production chain:
  * Spinning Wheel: Cotton → Thread
  * Loom: Thread → Fabric
  * Sewing Station: Fabric → Clothing!
- Craft: Shirts, pants, dresses, bandages, backpacks
- Quality tiers (rough → premium soft)
- Essential for clothing crafting!

🍇 VINEYARD (VINOGRAD) - 78 sprites:
- PERENNIAL (30+ year production!)
- Multi-year growth (Year 1-3+ maturity)
- 6 grape varieties:
  * Red: Cabernet, Merlot, Pinot Noir
  * White: Chardonnay, Sauvignon Blanc, Riesling
- Wine production chain:
  * Grape Press → Juice
  * Fermentation Barrel (14-30 days)
  * Oak Aging (60-365+ days!)
  * Bottling → Premium wine!
- Quality tiers: Table (50 Zł) → Legendary (10,000 Zł!)
- Aging improves value (patience = profit!)
- CHÂTEAU DE ZOMBIE Winery building!

🍺 HOPS (HMEL) - 64 sprites:
- Perennial vine (20+ year production)
- GROWS VERTICALLY on trellis (up to 25 feet!)
- 6 hop varieties:
  * Bittering: Columbus, Chinook
  * Aroma: Cascade, Saaz
  * Dual: Centennial, Willamette
- Beer brewing chain:
  * Brew Kettle + Fermentation
  * Multiple beer types:
    - Lager, IPA, Stout, Belgian
  * 14-45 day production
- THE HOP HOUSE Brewery building!

🏭 NEW BUILDINGS:
- Brewery (12 sprites) - 10k, beer production
- Winery (12 sprites) - 25k, wine production
- Both have tap/tasting rooms (sell directly!)

🎮 CRAFTING CHAINS:
Cotton: Field → Spinning → Weaving → Tailoring → Clothing
Grapes: Vineyard → Press → Ferment → Age → Bottle → Wine
Hops: Field → Harvest → Dry → Brew → Ferment → Beer

🍷🍺 ALCOHOL SYSTEM:
- Moderate effects (happiness, charisma, courage)
- Drunk mechanics (stumble, vision blur)
- Hangover consequences
- Addiction warning system
- Responsibility focus!

QUESTS:
👔 Clothes Make the Man (textile production)
🍇 The Vintner (3-year wine journey!)
🍺 Brew Master (beer brewing)

ACHIEVEMENTS:
👔 Textile Tycoon
🍇 Vintage Collector (5+ year aged wine!)
🍺 Pub Owner (sell 1,000 beers)

TOTAL FARM NOW: 2,062 sprites! 

From field to fabric, grape to glass, hop to happiness! 🌾🍇🍺
2026-01-03 23:02:58 +01:00
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2025-12-31 09:57:08 +01:00
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2026-01-03 14:14:39 +01:00

🎮 Dolina Smrti (Valley of Death)

2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.

📖 Opis

Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.

🚀 Zagon Igre

Namestitev

npm install

Zagon (Desktop - Electron)

npm start

Multiplayer Server

node server.js

🎯 Trenutno Stanje

Dokončanost: ~55% sistemov je pripravljenih

Dokončani Sistemi

  • Phase 35: ZombieSystem (100%)
  • BreedingSystem - kompleksen sistem za vzrejo
  • RecipeSystem - crafting sistem
  • ProgressionSystem - sistem napredovanja
  • Automated Tileset Pipeline - 122+ sprite sheets

⚙️ V Razvoju

  • Phase 40: Minting (95%)
  • Phase 37: Micro Farm (80%)
  • Phase 43: Boss Battles (60%)
  • Phase 44: Invasion (70%)

📁 Struktura Projekta

dolinasmrti/
├── src/                 # Izvorna koda igre
│   ├── systems/         # 130+ game sistemov
│   ├── scenes/          # Phaser scene
│   └── entities/        # Igralne entitete
├── assets/              # Sredstva igre
│   ├── sprites/         # Sprite slike
│   ├── maps/            # Tiled mape
│   └── tilesets/        # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/      # Organizirane slike za Tiled (4513 slik)
│   ├── 01_characters/   # Liki, NPC-ji, zombiji
│   ├── 02_creatures/    # Živali, pošasti
│   ├── 03_terrain/      # Teren in tla
│   ├── 04_buildings/    # Zgradbe in ruševine
│   ├── 05_objects/      # Predmeti in oprema
│   ├── 06_vegetation/   # Drevesa in rastline
│   └── 08_misc/         # Ostalo
├── docs/                # Dokumentacija (205 datotek)
├── tools/               # Pomožna orodja
└── server.js            # Multiplayer server

## 🛠️ Tehnologije

- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing

## 📝 Dokumentacija

Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija

## 🎨 Asset Pipeline

Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek

## 🔧 Razvoj

Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.

## 📜 Licenca

© 2024-2025 Dolina Smrti / Valley of Death
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