📁 Asset Organization Complete - Hierarchical Structure
✅ Organized assets into logical categories with subfolders: - liki/ (kai, ana, gronk, npcs) - 342 PNG - predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG - orozje/ (hladno, strelno) - 10 PNG - rastline/ (posevki, drevesa) - 71 PNG - efekti/ (voda, dim) - 22 PNG - sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG ✅ Removed incorrect DLC structure (198 empty folders) ✅ Created documentation for new structure ✅ Total: ~811 PNG files organized From 61 top-level folders → 34 (optimized & clean)
221
ASSET_ORGANIZATION_COMPLETE.md
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|
||||
# 📁 ASSET ORGANIZATION COMPLETE - 31.12.2025
|
||||
|
||||
**Status**: ✅ **Hierarhična struktura pripravljena**
|
||||
**Folders**: 34 (včasih 61 → optimizirano)
|
||||
|
||||
---
|
||||
|
||||
## 📂 FINAL STRUCTURE
|
||||
|
||||
```
|
||||
assets/slike/
|
||||
│
|
||||
├── 👤 liki/ (342 PNG)
|
||||
│ ├── kai/ (265 PNG - complete animations!)
|
||||
│ ├── ana/ (15 PNG)
|
||||
│ ├── gronk/ (14 PNG)
|
||||
│ ├── grok/ (0 PNG - TODO)
|
||||
│ └── npcs/ (48 PNG)
|
||||
│
|
||||
├── 🟥 sovrazniki/ (68 PNG)
|
||||
│ ├── zombiji/
|
||||
│ ├── mutanti/
|
||||
│ └── bossi/
|
||||
│
|
||||
├── 🟩 biomi/
|
||||
│ ├── 01_dolina_farm/
|
||||
│ ├── 02_temni_gozd/
|
||||
│ ├── 03_zapusceno_mesto/
|
||||
│ └── ... (numbered normal biomes)
|
||||
│
|
||||
├── 🟨 zgradbe/ (16 PNG)
|
||||
│ └── (tent, barn, church, etc.)
|
||||
│
|
||||
├── 🟧 predmeti/ (226 PNG)
|
||||
│ ├── orodja/ (hoe, axe, watering can)
|
||||
│ ├── semena/ (wheat seeds)
|
||||
│ ├── hrana/ (bread, meat, crops)
|
||||
│ └── ostalo/ (misc items)
|
||||
│
|
||||
├── 🟪 orozje/ (10 PNG)
|
||||
│ ├── hladno/ (melee - swords, axes)
|
||||
│ └── strelno/ (ranged - bows, crossbows)
|
||||
│
|
||||
├── 🟫 rastline/ (71 PNG)
|
||||
│ ├── posevki/ (crops - wheat stages)
|
||||
│ └── drevesa/ (trees - oak, pine, etc.)
|
||||
│
|
||||
├── ⬜ ui/ (24 PNG)
|
||||
│ └── (hearts, buttons, inventory slots)
|
||||
│
|
||||
├── 🔵 efekti/ (22 PNG)
|
||||
│ ├── voda/ (water animations)
|
||||
│ └── dim/ (smoke particles)
|
||||
│
|
||||
└── 🦖 ANOMALOUS ZONES (flat - just fauna)
|
||||
├── dinozavri/ (32 PNG)
|
||||
├── mythical_highlands/ (0 PNG)
|
||||
├── endless_forest/ (0 PNG)
|
||||
├── loch_ness/ (0 PNG)
|
||||
├── egyptian_desert/ (0 PNG)
|
||||
├── amazonas/ (0 PNG)
|
||||
├── atlantis/ (0 PNG)
|
||||
├── chernobyl/ (0 PNG)
|
||||
└── catacombs/ (0 PNG)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 📊 ASSET COUNT BY CATEGORY
|
||||
|
||||
| Category | PNG Files | % of Total |
|
||||
|:---------|----------:|-----------:|
|
||||
| **👤 LIKI** | 342 | 42% |
|
||||
| **🟧 PREDMETI** | 226 | 28% |
|
||||
| **🟫 RASTLINE** | 71 | 9% |
|
||||
| **🟥 SOVRAZNIKI** | 68 | 8% |
|
||||
| **🦖 DINOZAVRI** | 32 | 4% |
|
||||
| **⬜ UI** | 24 | 3% |
|
||||
| **🔵 EFEKTI** | 22 | 3% |
|
||||
| **🟨 ZGRADBE** | 16 | 2% |
|
||||
| **🟪 OROZJE** | 10 | 1% |
|
||||
| **TOTAL** | **~811** | **100%** |
|
||||
|
||||
---
|
||||
|
||||
## ✅ ORGANIZATION BENEFITS
|
||||
|
||||
### **Before** (Flat chaos):
|
||||
```
|
||||
assets/slike/
|
||||
├── kai/
|
||||
├── ana/
|
||||
├── gronk/
|
||||
├── npcs/
|
||||
├── sovrazniki/
|
||||
├── orodja/
|
||||
├── semena/
|
||||
├── hrana/
|
||||
├── orozje/
|
||||
├── hladno/
|
||||
├── strelno/
|
||||
├── voda/
|
||||
├── dim/
|
||||
├── ostalo/
|
||||
... (61 top-level folders)
|
||||
```
|
||||
|
||||
### **After** (Logical hierarchy):
|
||||
```
|
||||
assets/slike/
|
||||
├── liki/ (all characters)
|
||||
├── sovrazniki/ (all enemies with subfolders)
|
||||
├── predmeti/ (all items with subfolders)
|
||||
├── orozje/ (weapons by type)
|
||||
├── rastline/ (plants by type)
|
||||
├── efekti/ (effects by type)
|
||||
... (34 top-level folders - ORGANIZED!)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🎯 KEY IMPROVEMENTS
|
||||
|
||||
✅ **Logical Grouping**:
|
||||
- Characters → liki/
|
||||
- Items → predmeti/ (with subfolders)
|
||||
- Weapons → orozje/ (with hladno/strelno)
|
||||
- Plants → rastline/ (with posevki/drevesa)
|
||||
- Effects → efekti/ (with voda/dim)
|
||||
|
||||
✅ **Clean Top-Level**:
|
||||
- From 61 folders → 34 folders
|
||||
- Clear categories
|
||||
- Easier navigation
|
||||
|
||||
✅ **Subfolders Where Sensible**:
|
||||
- liki/ has kai, ana, gronk, npcs
|
||||
- predmeti/ has orodja, semena, hrana, ostalo
|
||||
- orozje/ has hladno, strelno
|
||||
- rastline/ has posevki, drevesa
|
||||
- efekti/ has voda, dim
|
||||
- sovrazniki/ has zombiji, mutanti, bossi
|
||||
|
||||
✅ **Flat Where Simple**:
|
||||
- ui/ (flat - just UI elements)
|
||||
- zgradbe/ (flat - just buildings)
|
||||
- dinozavri/ (flat - just creatures)
|
||||
|
||||
---
|
||||
|
||||
## 📋 WHAT'S COMPLETE
|
||||
|
||||
✅ **LIKI (Characters)**: 342 PNG
|
||||
- Kai animations complete (265)
|
||||
- Ana basic (15)
|
||||
- Gronk basic (14)
|
||||
- NPCs (48)
|
||||
|
||||
✅ **PREDMETI (Items)**: 226 PNG
|
||||
- Tools (orodja)
|
||||
- Seeds (semena)
|
||||
- Food (hrana)
|
||||
- Misc (ostalo)
|
||||
|
||||
✅ **RASTLINE (Plants)**: 71 PNG
|
||||
- Crops with growth stages
|
||||
- Various trees
|
||||
|
||||
✅ **SOVRAZNIKI (Enemies)**: 68 PNG
|
||||
- Zombies, mutants, bosses
|
||||
|
||||
✅ **DINOZAVRI (Dino Valley)**: 32 PNG
|
||||
- All dinosaur species
|
||||
|
||||
---
|
||||
|
||||
## 🎯 WHAT'S MISSING
|
||||
|
||||
❌ **More Characters**:
|
||||
- Grok (0 PNG - needs full animations)
|
||||
- More NPCs (~132 more needed for 180 total)
|
||||
|
||||
❌ **More Enemies**:
|
||||
- Need to categorize existing into zombiji/mutanti/bossi
|
||||
- Need more variety
|
||||
|
||||
❌ **More Buildings**:
|
||||
- zgradbe/ has only 16 - need more
|
||||
|
||||
❌ **Anomalous Zone Fauna**:
|
||||
- mythical_highlands: 0
|
||||
- endless_forest: 0
|
||||
- loch_ness: 0
|
||||
- egyptian_desert: 0
|
||||
- amazonas: 0
|
||||
- atlantis: 0
|
||||
- chernobyl: 0
|
||||
- catacombs: 0
|
||||
|
||||
---
|
||||
|
||||
## 🚀 NEXT STEPS
|
||||
|
||||
### **Immediate**:
|
||||
1. ✅ Structure is CLEAN
|
||||
2. ✅ Ready for production
|
||||
3. ⏳ Categorize sovrazniki files into zombiji/mutanti/bossi
|
||||
4. ⏳ Categorize orozje files into hladno/strelno
|
||||
5. ⏳ Categorize rastline files into posevki/drevesa
|
||||
|
||||
### **Production**:
|
||||
1. Generate anomalous zone fauna (mythical, endless forest, etc.)
|
||||
2. Generate Grok character animations
|
||||
3. Generate more NPCs
|
||||
4. Generate more zgradbe (buildings)
|
||||
5. Generate more enemies
|
||||
|
||||
---
|
||||
|
||||
**Created**: 31.12.2025 09:50
|
||||
**Status**: ✅ **Clean hierarchical structure - ready for scaling!**
|
||||
172
CORRECTION_BASE_GAME_STRUCTURE.md
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|
||||
# ⚠️ IMPORTANT CORRECTION - Base Game vs Anomalous Zones
|
||||
|
||||
**Date**: 31.12.2025 09:45
|
||||
**Issue**: Napačno razumevanje DLC strukture
|
||||
|
||||
---
|
||||
|
||||
## 🚨 NAPAKA - KAJ SEM NAROBE RAZUMEL
|
||||
|
||||
**NAPAČNO** (kar sem naredil):
|
||||
```
|
||||
dinozavri/
|
||||
├── fauna/ (creatures)
|
||||
├── clothing/ ❌ NE - to je GLOBAL!
|
||||
├── weapons/ ❌ NE - to je GLOBAL!
|
||||
├── food/ ❌ NE - to je GLOBAL!
|
||||
├── materials/ ❌ NE - to je GLOBAL!
|
||||
├── terrain/ ❌ Možno - če je biom-specific terrain
|
||||
├── vegetation/ ❌ Možno - če je biom-specific vegetation
|
||||
├── props/ ❌ Možno - če je biom-specific props
|
||||
└── buildings/ ❌ NE - to je GLOBAL!
|
||||
```
|
||||
|
||||
**PRAVILNO** (kako že imate):
|
||||
```
|
||||
assets/slike/
|
||||
├── kai/ (265 PNG - CORE CHARACTER)
|
||||
├── ana/ (15 PNG - CORE CHARACTER)
|
||||
├── gronk/ (14 PNG - CORE CHARACTER)
|
||||
├── npcs/ (48 PNG - GLOBAL NPCs)
|
||||
├── sovrazniki/ (68 PNG - GLOBAL enemies)
|
||||
├── zgradbe/ (16 PNG - GLOBAL buildings)
|
||||
├── orodja/ (10 PNG - GLOBAL tools)
|
||||
├── hrana/ (10 PNG - GLOBAL food)
|
||||
├── orozje/ (10 PNG - GLOBAL weapons)
|
||||
├── rastline/ (71 PNG - GLOBAL plants)
|
||||
├── semena/ (2 PNG - GLOBAL seeds)
|
||||
├── ui/ (24 PNG - GLOBAL UI)
|
||||
├── voda/ (14 PNG - GLOBAL water)
|
||||
├── efekti/ (8 PNG - GLOBAL effects)
|
||||
├── ostalo/ (200 PNG - GLOBAL misc)
|
||||
├── predmeti/ (4 PNG - GLOBAL items)
|
||||
...
|
||||
└── dinozavri/ (32 PNG - ANOMALOUS ZONE FAUNA)
|
||||
└── (just creatures, flat or minimal structure)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ✅ PRAVILNA STRATEGIJA
|
||||
|
||||
### **CORE GAME Assets** (Globalni, v flat folderjih):
|
||||
- **Characters**: kai, ana, gronk, grok, npcs
|
||||
- **Enemies**: sovrazniki (zombies, mutants, etc.)
|
||||
- **Buildings**: zgradbe (tent, house, barn, etc.)
|
||||
- **Tools**: orodja (axe, pickaxe, hoe, shovel)
|
||||
- **Weapons**: orozje (swords, bows, etc.)
|
||||
- **Food**: hrana (bread, meat, crops)
|
||||
- **Plants**: rastline (trees, flowers, bushes)
|
||||
- **Seeds**: semena (wheat, corn, etc.)
|
||||
- **UI**: ui (health bars, inventory, etc.)
|
||||
- **Effects**: efekti (water, fire, etc.)
|
||||
- **Items**: predmeti, ostalo (misc items)
|
||||
|
||||
### **Anomalous Zone Assets** (Biom-specific):
|
||||
- **dinozavri**: T-Rex, Velociraptor, Pterodactyl, itd.
|
||||
- **mythical_highlands**: Unicorns, Dragons, Griffins
|
||||
- **endless_forest**: Bigfoot, Wendigo, Forest Spirits
|
||||
- **loch_ness**: Nessie, Leprechauns
|
||||
- **catacombs**: Skeletons, Ghosts, Bone Golems
|
||||
- **egyptian_desert**: Mummies, Scarabs, Sand Serpents
|
||||
- **amazonas**: Jaguars, Anacondas, Poison Frogs
|
||||
- **atlantis**: Mermaids, Sea Serpents, Krakens
|
||||
- **chernobyl**: Radioactive mutants, Giant Troll King
|
||||
|
||||
**= Mostly just CREATURES**!
|
||||
|
||||
---
|
||||
|
||||
## 🔄 KAJ MORAMO POPRAVITI
|
||||
|
||||
### 1. **Remove Prazen DLC Strukture**
|
||||
Ne potrebujete 9 kategorij v vsakem anomalous zone!
|
||||
|
||||
**Potrebujete**:
|
||||
```
|
||||
dinozavri/
|
||||
├── dino_trex_stylea.png
|
||||
├── dino_trex_styleb.png
|
||||
├── dino_velociraptor_stylea.png
|
||||
...
|
||||
(flat ali minimal fauna/ subfolder)
|
||||
```
|
||||
|
||||
### 2. **Dino Leather Vest, Caveman Loincloth → orozje/oblacila/**
|
||||
Dino-themed clothing gre v **GLOBAL clothing folder**, ne v dinozavri/!
|
||||
|
||||
```
|
||||
Pravi:
|
||||
orozje/
|
||||
├── dino_bone_club_stylea.png
|
||||
├── stone_spear_stylea.png
|
||||
├── volcanic_glass_blade_stylea.png
|
||||
|
||||
oblacila/ (če obstaja)
|
||||
├── dino_leather_vest_stylea.png
|
||||
├── caveman_loincloth_stylea.png
|
||||
```
|
||||
|
||||
### 3. **Biom-specific terrain → 01_dolina_farm/, 02_dark_forest/ itd.**
|
||||
Numbered biome folders (01-18) so za TERRAIN in NORMAL biomes!
|
||||
|
||||
---
|
||||
|
||||
## 📊 TRENUTNI STATUS (PRAVILNO)
|
||||
|
||||
| Category | PNG Files | Purpose |
|
||||
|:---------|----------:|:--------|
|
||||
| **kai** | 265 | Core character animations |
|
||||
| **ana** | 15 | Core character |
|
||||
| **gronk** | 14 | Core character |
|
||||
| **npcs** | 48 | Global NPCs |
|
||||
| **sovrazniki** | 68 | Global enemies |
|
||||
| **zgradbe** | 16 | Global buildings |
|
||||
| **orodja** | 10 | Global tools |
|
||||
| **hrana** | 10 | Global food |
|
||||
| **orozje** | 10 | Global weapons |
|
||||
| **rastline** | 71 | Global plants |
|
||||
| **ostalo** | 200 | Misc global assets |
|
||||
| **dinozavri** | 32 | Anomalous zone creatures |
|
||||
| **TOTAL CORE** | **~800** | **Base game** |
|
||||
|
||||
---
|
||||
|
||||
## 🎯 PRAVILNI NEXT STEPS
|
||||
|
||||
### **Immediate**:
|
||||
1. ❌ Cancel my previous "9-category DLC structure" - NAPAČNO!
|
||||
2. ✅ Keep anomalous zones SIMPLE (just fauna)
|
||||
3. ✅ Add dino-themed weapons/clothing to GLOBAL folders
|
||||
|
||||
### **For Dino Valley**:
|
||||
```
|
||||
POTREBUJETE:
|
||||
✅ dinozavri/ - 32 fauna (že imate!)
|
||||
✅ orozje/ - add dino weapons globally
|
||||
✅ oblacila/ - add dino outfits globally (če folder že obstaja)
|
||||
```
|
||||
|
||||
### **For Other Anomalous Zones**:
|
||||
```
|
||||
mythical_highlands/ - just fauna (unicorns, dragons, etc.)
|
||||
endless_forest/ - just fauna (bigfoot, wendigo, etc.)
|
||||
loch_ness/ - just fauna (Nessie, etc.)
|
||||
etc.
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ✅ CONCLUSION
|
||||
|
||||
**NO DLC STRUCTURE NEEDED!**
|
||||
|
||||
**Base game = flat global folders** (kai, orodja, hrana, etc.)
|
||||
**Anomalous zones = just creatures** (dinozavri, mythical_highlands, etc.)
|
||||
|
||||
**Dino-themed items gre v GLOBAL kategorije!**
|
||||
|
||||
---
|
||||
|
||||
**Status**: Razumevanje popravljeno! ✅
|
||||
**Next**: Dodaj dino weapons/clothing v globalne folderje!
|
||||
665
DINO_VALLEY_COMPLETE_MANIFEST.json
Normal file
@@ -0,0 +1,665 @@
|
||||
{
|
||||
"biome_name": "Dino Valley (Complete DLC Package)",
|
||||
"status": "38% Complete - Fauna DONE, Equipment & Terrain NEEDED",
|
||||
"total_assets_needed": 168,
|
||||
"completed": 32,
|
||||
"remaining": 136,
|
||||
"categories": {
|
||||
"fauna": {
|
||||
"status": "✅ 100% COMPLETE",
|
||||
"total": 32,
|
||||
"completed": 32,
|
||||
"assets": [
|
||||
"T-Rex (styleA + styleB)",
|
||||
"Alpha T-Rex Boss (styleA + styleB)",
|
||||
"Velociraptor (styleA + styleB)",
|
||||
"Triceratops (styleA + styleB)",
|
||||
"Brontosaurus (styleA + styleB)",
|
||||
"Pterodactyl (styleA + styleB)",
|
||||
"Stegosaurus (styleA + styleB)",
|
||||
"Ankylosaurus (styleA + styleB)",
|
||||
"Spinosaurus (styleA + styleB)",
|
||||
"Dilophosaurus (styleA + styleB)",
|
||||
"Compsognathus (styleA + styleB)",
|
||||
"Parasaurolophus (styleA + styleB)",
|
||||
"Pachycephalosaurus (styleA + styleB)",
|
||||
"Thunder Raptor (styleA + styleB)",
|
||||
"Dino Hatchling (styleA + styleB)",
|
||||
"Dino Eggs & Nest (styleA + styleB)"
|
||||
]
|
||||
},
|
||||
"clothing_and_armor": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 18,
|
||||
"completed": 0,
|
||||
"assets": [
|
||||
{
|
||||
"name": "dino_leather_vest",
|
||||
"description": "Vest made from Dino Leather - rustic crafted armor",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "caveman_loincloth",
|
||||
"description": "Primitive loincloth garment - prehistoric immersion",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "paleontologist_outfit",
|
||||
"description": "Explorer outfit with pockets and field gear",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_bone_helmet",
|
||||
"description": "Helmet crafted from T-Rex skull fragments",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "pterodactyl_leather_coat",
|
||||
"description": "Lightweight coat made from Pterodactyl hide",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_scale_armor",
|
||||
"description": "Full armor crafted from Stegosaurus plates",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "raptor_claw_boots",
|
||||
"description": "Boots with raptor claw reinforcement",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "caveman_fur_cape",
|
||||
"description": "Warm cape from prehistoric mammal fur",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "bone_plate_pauldrons",
|
||||
"description": "Shoulder armor from Ankylosaurus plates",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"weapons": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 24,
|
||||
"completed": 0,
|
||||
"assets": [
|
||||
{
|
||||
"name": "stone_spear",
|
||||
"description": "Primitive spear with sharpened stone tip",
|
||||
"tier": "Basic",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_bone_club",
|
||||
"description": "Heavy club made from T-Rex femur",
|
||||
"tier": "Advanced",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "pterodactyl_feather_arrows",
|
||||
"description": "Arrows with Pterodactyl feather fletching (bundle of 5)",
|
||||
"tier": "Advanced",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "raptor_claw_dagger",
|
||||
"description": "Dagger made from Velociraptor claw",
|
||||
"tier": "Advanced",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "triceratops_horn_sword",
|
||||
"description": "Sword crafted from Triceratops horn",
|
||||
"tier": "Elite",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ankylosaurus_tail_mace",
|
||||
"description": "Mace using Ankylosaurus tail club",
|
||||
"tier": "Elite",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "stone_axe",
|
||||
"description": "Basic stone axe for chopping and combat",
|
||||
"tier": "Basic",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "bone_bow",
|
||||
"description": "Bow made from curved dino rib bones",
|
||||
"tier": "Advanced",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "flint_knife",
|
||||
"description": "Sharp knife made from volcanic flint",
|
||||
"tier": "Basic",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "volcanic_glass_blade",
|
||||
"description": "Obsidian blade - extremely sharp",
|
||||
"tier": "Elite",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "stegosaurus_plate_shield",
|
||||
"description": "Shield made from Stegosaurus back plate",
|
||||
"tier": "Advanced",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "tooth_necklace_charm",
|
||||
"description": "T-Rex tooth on leather cord - provides strength bonus",
|
||||
"tier": "Accessory",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"crops_and_food": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 20,
|
||||
"completed": 0,
|
||||
"assets": [
|
||||
{
|
||||
"name": "prehistoric_fern",
|
||||
"description": "Edible fern - 4 growth stages",
|
||||
"growth_stages": 4,
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ancient_berries_bush",
|
||||
"description": "Berry bush - 4 growth stages",
|
||||
"growth_stages": 4,
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "cycad_fruit_tree",
|
||||
"description": "Large cycad tree with edible fruit",
|
||||
"growth_stages": 1,
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "horsetail_plant",
|
||||
"description": "Medicinal horsetail plant - 3 growth stages",
|
||||
"growth_stages": 3,
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_egg_consumable",
|
||||
"description": "Cooked dino egg - food item",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "roasted_dino_meat",
|
||||
"description": "Cooked T-Rex steak - high nutrition",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "pterodactyl_egg_omelette",
|
||||
"description": "Large omelette from Pterodactyl egg",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ancient_fruit_salad",
|
||||
"description": "Mix of prehistoric fruits",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "fern_tea",
|
||||
"description": "Herbal tea from ferns - restores stamina",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "volcanic_spice",
|
||||
"description": "Spice from volcanic minerals - cooking ingredient",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"materials_and_resources": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 16,
|
||||
"completed": 0,
|
||||
"assets": [
|
||||
{
|
||||
"name": "dino_leather",
|
||||
"description": "Crafting material from any dinosaur",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "trex_tooth",
|
||||
"description": "Rare drop from T-Rex",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "pterodactyl_feathers",
|
||||
"description": "Feathers for arrows and light armor",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "raptor_claws",
|
||||
"description": "Sharp claws for weapons",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_bones",
|
||||
"description": "Basic bones for tools and weapons",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "volcanic_rock",
|
||||
"description": "Building material",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "amber_chunk",
|
||||
"description": "Precious amber with insects - decorative/trading",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "fossil",
|
||||
"description": "Ancient fossil - museum/trading item",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"buildings_and_structures": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 12,
|
||||
"completed": 0,
|
||||
"assets": [
|
||||
{
|
||||
"name": "caveman_hut",
|
||||
"description": "Simple stone and bone hut",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "stone_altar",
|
||||
"description": "Ritual altar for dino taming",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_pen",
|
||||
"description": "Pen for keeping tamed dinosaurs",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "bone_fence",
|
||||
"description": "Fence made from dino bones",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "volcanic_forge",
|
||||
"description": "Forge using volcanic heat",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "pterodactyl_roost",
|
||||
"description": "High platform for flying mount",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"terrain_and_environment": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 16,
|
||||
"completed": 0,
|
||||
"note": "Per manifest line 159",
|
||||
"assets": [
|
||||
{
|
||||
"name": "volcanic_rock_tile",
|
||||
"description": "Dark volcanic rock ground tile (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "lava_cracks",
|
||||
"description": "Ground with glowing lava cracks (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "tar_pit_tile",
|
||||
"description": "Black tar pit ground (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "hot_springs_tile",
|
||||
"description": "Steaming water tile (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "volcanic_ash_ground",
|
||||
"description": "Gray ash-covered ground (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "jungle_grass_tile",
|
||||
"description": "Lush prehistoric grass (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "muddy_ground",
|
||||
"description": "Wet muddy terrain (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "rocky_path",
|
||||
"description": "Stone pathway (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"vegetation": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 10,
|
||||
"completed": 0,
|
||||
"note": "Per manifest line 160",
|
||||
"assets": [
|
||||
{
|
||||
"name": "giant_fern",
|
||||
"description": "Large prehistoric fern plant",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "cycad_tree",
|
||||
"description": "Palm-like cycad tree",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "horsetail_reed",
|
||||
"description": "Tall horsetail plant",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "prehistoric_vines",
|
||||
"description": "Hanging jungle vines",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "moss_covered_boulder",
|
||||
"description": "Large rock with moss",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"props": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 20,
|
||||
"completed": 0,
|
||||
"note": "Per manifest line 161",
|
||||
"assets": [
|
||||
{
|
||||
"name": "dino_skeleton_trex",
|
||||
"description": "Large T-Rex skeleton",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_skeleton_raptor",
|
||||
"description": "Velociraptor skeleton",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "fossil_in_rock",
|
||||
"description": "Fossil embedded in stone",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "amber_chunk_large",
|
||||
"description": "Large amber deposit",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "steam_vent",
|
||||
"description": "Volcanic steam vent (animated)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "lava_pool",
|
||||
"description": "Small lava pool",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_footprint",
|
||||
"description": "Large dinosaur footprint",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "bone_pile",
|
||||
"description": "Pile of mixed dinosaur bones",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "volcanic_boulder",
|
||||
"description": "Large volcanic rock",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "prehistoric_mushroom_cluster",
|
||||
"description": "Group of large mushrooms",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"generation_order": [
|
||||
"clothing_and_armor (18 assets - 9 types × 2 styles)",
|
||||
"weapons (24 assets - 12 types × 2 styles)",
|
||||
"materials_and_resources (16 assets - 8 types × 2 styles)",
|
||||
"crops_and_food (20 assets - 10 types × 2 styles)",
|
||||
"terrain_and_environment (16 assets - 8 types × 2 styles)",
|
||||
"vegetation (10 assets - 5 types × 2 styles)",
|
||||
"props (20 assets - 10 types × 2 styles)",
|
||||
"buildings_and_structures (12 assets - 6 types × 2 styles)"
|
||||
],
|
||||
"style_prompts": {
|
||||
"styleA": "ISOLATED ON PURE WHITE BACKGROUND. Vibrant cartoon vector art with bold black outlines, flat colors, cute and playful style. NO shadows, NO gradients. Clean cel-shaded look.",
|
||||
"styleB": "ISOLATED ON PURE WHITE BACKGROUND. Dark hand-drawn 2D indie game art. Noir style with high contrast, sketchy linework, dramatic shadows. Gritty and atmospheric."
|
||||
}
|
||||
}
|
||||
216
DINO_VALLEY_COMPLETE_README.md
Normal file
@@ -0,0 +1,216 @@
|
||||
# 🦖 DINO VALLEY - COMPLETE DLC PACKAGE
|
||||
|
||||
## 📊 STATUS OVERVIEW
|
||||
|
||||
| Category | Assets | Completed | Remaining | % |
|
||||
|:---------|-------:|----------:|----------:|--:|
|
||||
| **Fauna** | 32 | 32 | 0 | ✅ 100% |
|
||||
| **Clothing & Armor** | 18 | 0 | 18 | ❌ 0% |
|
||||
| **Weapons** | 24 | 0 | 24 | ❌ 0% |
|
||||
| **Materials & Resources** | 16 | 0 | 16 | ❌ 0% |
|
||||
| **Crops & Food** | 20 | 0 | 20 | ❌ 0% |
|
||||
| **Terrain** | 16 | 0 | 16 | ❌ 0% |
|
||||
| **Vegetation** | 10 | 0 | 10 | ❌ 0% |
|
||||
| **Props** | 20 | 0 | 20 | ❌ 0% |
|
||||
| **Buildings** | 12 | 0 | 12 | ❌ 0% |
|
||||
| **TOTAL** | **168** | **32** | **136** | **19%** |
|
||||
|
||||
---
|
||||
|
||||
## 🎯 WHAT IS THIS?
|
||||
|
||||
Ko smo rekli "Dino Valley je complete", smo imeli v mislih samo **dinozavre** (fauna).
|
||||
|
||||
Ampak vsak biomi mora imeti **CELOTEN DLC paket**:
|
||||
- 🦖 Živali (✅ DONE!)
|
||||
- 👕 Oblačila (Dino Leather Vest, Caveman Loincloth, etc.)
|
||||
- ⚔️ Orožja (Bone Club, Pterodactyl Arrows, etc.)
|
||||
- 🌾 Rastline/Hrana (Prehistoric Ferns, Dino Eggs, etc.)
|
||||
- 🛠️ Materiali (Dino Leather, T-Rex Tooth, etc.)
|
||||
- 🏗️ Zgradbe (Caveman Hut, Stone Altar, etc.)
|
||||
- 🌍 Teren (Volcanic Rock, Lava Cracks, Tar Pits, etc.)
|
||||
|
||||
---
|
||||
|
||||
## 🚀 GENERACIJA
|
||||
|
||||
### Avtomatska generacija VSEH 136 manjkajočih assetov:
|
||||
|
||||
```bash
|
||||
# Zaženi celoten Dino Valley package
|
||||
python3 scripts/generate_dino_valley_complete.py
|
||||
```
|
||||
|
||||
**Čas**: ~4-6 ur (136 assets × 2 styles × ~60s/asset)
|
||||
|
||||
---
|
||||
|
||||
## 📋 ASSET BREAKDOWN
|
||||
|
||||
### 👕 CLOTHING & ARMOR (9 types × 2 styles = 18 assets)
|
||||
|
||||
1. **Dino Leather Vest** - Rustic crafted armor
|
||||
2. **Caveman Loincloth** - Prehistoric immersion
|
||||
3. **Paleontologist Outfit** - Explorer with pockets
|
||||
4. **Dino Bone Helmet** - T-Rex skull fragments
|
||||
5. **Pterodactyl Leather Coat** - Lightweight hide
|
||||
6. **Dino Scale Armor** - Stegosaurus plates
|
||||
7. **Raptor Claw Boots** - Reinforced footwear
|
||||
8. **Caveman Fur Cape** - Warm cape
|
||||
9. **Bone Plate Pauldrons** - Ankylosaurus shoulder armor
|
||||
|
||||
### ⚔️ WEAPONS (12 types × 2 styles = 24 assets)
|
||||
|
||||
1. **Stone Spear** - Basic primitive weapon
|
||||
2. **Dino Bone Club** - T-Rex femur club
|
||||
3. **Pterodactyl Feather Arrows** - Advanced arrows
|
||||
4. **Raptor Claw Dagger** - Sharp dagger
|
||||
5. **Triceratops Horn Sword** - Elite sword
|
||||
6. **Ankylosaurus Tail Mace** - Heavy mace
|
||||
7. **Stone Axe** - Basic tool/weapon
|
||||
8. **Bone Bow** - Curved rib bow
|
||||
9. **Flint Knife** - Sharp volcanic knife
|
||||
10. **Volcanic Glass Blade** - Obsidian blade
|
||||
11. **Stegosaurus Plate Shield** - Defense
|
||||
12. **Tooth Necklace Charm** - Strength bonus accessory
|
||||
|
||||
### 🌾 CROPS & FOOD (10 types × 2 styles = 20 assets)
|
||||
|
||||
1. **Prehistoric Fern** - 4 growth stages
|
||||
2. **Ancient Berries Bush** - 4 growth stages
|
||||
3. **Cycad Fruit Tree** - Large tree
|
||||
4. **Horsetail Plant** - Medicinal (3 stages)
|
||||
5. **Dino Egg (Consumable)** - Cooked food
|
||||
6. **Roasted Dino Meat** - T-Rex steak
|
||||
7. **Pterodactyl Egg Omelette** - Large meal
|
||||
8. **Ancient Fruit Salad** - Mixed fruits
|
||||
9. **Fern Tea** - Stamina restore
|
||||
10. **Volcanic Spice** - Cooking ingredient
|
||||
|
||||
### 🛠️ MATERIALS & RESOURCES (8 types × 2 styles = 16 assets)
|
||||
|
||||
1. **Dino Leather** - Crafting material
|
||||
2. **T-Rex Tooth** - Rare drop
|
||||
3. **Pterodactyl Feathers** - Light armor material
|
||||
4. **Raptor Claws** - Weapon material
|
||||
5. **Dino Bones** - Tool material
|
||||
6. **Volcanic Rock** - Building material
|
||||
7. **Amber Chunk** - Precious trading item
|
||||
8. **Fossil** - Museum/trading item
|
||||
|
||||
### 🌍 TERRAIN (8 types × 2 styles = 16 assets)
|
||||
|
||||
1. **Volcanic Rock Tile** - Dark ground (32x32)
|
||||
2. **Lava Cracks** - Glowing cracks (32x32)
|
||||
3. **Tar Pit Tile** - Black tar (32x32)
|
||||
4. **Hot Springs Tile** - Steaming water (32x32)
|
||||
5. **Volcanic Ash Ground** - Gray ash (32x32)
|
||||
6. **Jungle Grass Tile** - Lush grass (32x32)
|
||||
7. **Muddy Ground** - Wet terrain (32x32)
|
||||
8. **Rocky Path** - Stone path (32x32)
|
||||
|
||||
### 🌳 VEGETATION (5 types × 2 styles = 10 assets)
|
||||
|
||||
1. **Giant Fern** - Large prehistoric plant
|
||||
2. **Cycad Tree** - Palm-like tree
|
||||
3. **Horsetail Reed** - Tall plant
|
||||
4. **Prehistoric Vines** - Hanging vines
|
||||
5. **Moss Covered Boulder** - Large rock
|
||||
|
||||
### 🎨 PROPS (10 types × 2 styles = 20 assets)
|
||||
|
||||
1. **T-Rex Skeleton** - Large fossil
|
||||
2. **Raptor Skeleton** - Small fossil
|
||||
3. **Fossil in Rock** - Embedded
|
||||
4. **Large Amber Chunk** - Deposit
|
||||
5. **Steam Vent** - Volcanic (animated)
|
||||
6. **Lava Pool** - Small pool
|
||||
7. **Dino Footprint** - Large print
|
||||
8. **Bone Pile** - Mixed bones
|
||||
9. **Volcanic Boulder** - Large rock
|
||||
10. **Prehistoric Mushroom Cluster** - Large mushrooms
|
||||
|
||||
### 🏗️ BUILDINGS (6 types × 2 styles = 12 assets)
|
||||
|
||||
1. **Caveman Hut** - Stone and bone shelter
|
||||
2. **Stone Altar** - Taming ritual site
|
||||
3. **Dino Pen** - Tamed dino enclosure
|
||||
4. **Bone Fence** - Perimeter fence
|
||||
5. **Volcanic Forge** - Uses volcanic heat
|
||||
6. **Pterodactyl Roost** - Flying mount platform
|
||||
|
||||
---
|
||||
|
||||
## 📁 OUTPUT STRUCTURE
|
||||
|
||||
Vse se shrani v:
|
||||
```
|
||||
assets/slike/dinozavri/
|
||||
├── dino_leather_vest_stylea.png
|
||||
├── dino_leather_vest_styleb.png
|
||||
├── dino_leather_vest_stylea_preview_256x256.png
|
||||
├── dino_leather_vest_styleb_preview_256x256.png
|
||||
├── stone_spear_stylea.png
|
||||
├── stone_spear_styleb.png
|
||||
...
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ⏱️ TIME ESTIMATE
|
||||
|
||||
**Per asset**: ~60 seconds (generation + preview)
|
||||
**Total assets**: 136
|
||||
**Estimated time**: **~2.5 - 4 hours**
|
||||
|
||||
---
|
||||
|
||||
## 🎨 STYLE CONSISTENCY
|
||||
|
||||
**Style A (Cartoon Vector)**:
|
||||
- Bold black outlines
|
||||
- Flat colors
|
||||
- Cute and playful
|
||||
- NO shadows, NO gradients
|
||||
|
||||
**Style B (Dark Noir)**:
|
||||
- Hand-drawn sketchy lines
|
||||
- High contrast
|
||||
- Dramatic shadows
|
||||
- Gritty atmospheric
|
||||
|
||||
---
|
||||
|
||||
## ✅ AFTER GENERATION
|
||||
|
||||
1. **Background Removal**:
|
||||
```bash
|
||||
python3 scripts/remove_bg_advanced.py assets/slike/dinozavri/
|
||||
```
|
||||
|
||||
2. **Verify Count**:
|
||||
```bash
|
||||
find assets/slike/dinozavri -name "*.png" | wc -l
|
||||
# Should show: 200 files (32 fauna + 136 new + 168 previews)
|
||||
```
|
||||
|
||||
3. **Update Manifest**:
|
||||
- Mark DINO_VALLEY_COMPLETE_MANIFEST.json as 100%
|
||||
|
||||
---
|
||||
|
||||
## 🔄 SAME APPROACH FOR ALL BIOMES
|
||||
|
||||
Ta isti pristop se uporabi za **VSE 18 biomov**:
|
||||
- Mythical Highlands (Griffins + weapons + outfits)
|
||||
- Endless Forest (Bigfoot + gear + plants)
|
||||
- Loch Ness (Nessie + kilts + Scottish gear)
|
||||
- Egyptian Desert (Mummies + Pharaoh Robes + pyramids)
|
||||
- etc.
|
||||
|
||||
**VSAK biom** = kompletna DLC pack!
|
||||
|
||||
---
|
||||
|
||||
**Created**: 31.12.2025 09:30
|
||||
**Status**: Ready to generate! 🚀
|
||||
194
FINAL_SESSION_SUMMARY_2025_12_31.md
Normal file
@@ -0,0 +1,194 @@
|
||||
# 🎯 FINAL SESSION SUMMARY - 31.12.2025
|
||||
|
||||
**Time**: 09:15 - 09:50 (35 minut)
|
||||
**Main Task**: Structure Cleanup & Razjasnitev Base Game vs DLC
|
||||
|
||||
---
|
||||
|
||||
## 🚨 PROBLEM IDENTIFICATION
|
||||
|
||||
**USER**: "Pac preveri kaj sma se pozabila vse iz nove farme"
|
||||
|
||||
**Root Issue**: Zmeda glede DLC strukture
|
||||
|
||||
**Discovery**:
|
||||
- ❌ Začel sem ustvarjati "DLC pack" strukturo (9 kategorij v vsakem biome)
|
||||
- ✅ **PRAVILNO**: Vse je BASE GAME, brez DLC!
|
||||
- ✅ **PRAVILNO**: Anomalous zones = samo fauna (creatures)
|
||||
- ✅ **PRAVILNO**: Weapons, clothing, tools = globalni folderji
|
||||
|
||||
---
|
||||
|
||||
## ✅ ACCOMPLISHMENTS
|
||||
|
||||
### 1. **Razjasnitev Strukture** 💡
|
||||
|
||||
**BEFORE (NAPAČNO)**:
|
||||
```
|
||||
dinozavri/
|
||||
├── fauna/ (creatures)
|
||||
├── clothing/ ❌
|
||||
├── weapons/ ❌
|
||||
├── food/ ❌
|
||||
├── materials/ ❌
|
||||
├── terrain/ ❌
|
||||
├── vegetation/ ❌
|
||||
├── props/ ❌
|
||||
└── buildings/ ❌
|
||||
```
|
||||
|
||||
**AFTER (PRAVILNO)**:
|
||||
```
|
||||
assets/slike/
|
||||
├── kai/ (265 PNG - core character)
|
||||
├── orodja/ (10 PNG - global tools)
|
||||
├── hrana/ (10 PNG - global food)
|
||||
├── orozje/ (10 PNG - global weapons)
|
||||
├── zgradbe/ (16 PNG - global buildings)
|
||||
...
|
||||
└── dinozavri/ (32 PNG - just creatures, flat)
|
||||
```
|
||||
|
||||
### 2. **Cleanup Execution** 🧹
|
||||
|
||||
**Removed**:
|
||||
- 198 praznih DLC folderjev
|
||||
- 18 biomes × 9 categories = 162 napačnih folderjev
|
||||
- 36 dodatnih subfolder folderjev
|
||||
|
||||
**Result**:
|
||||
- **259 folders → 61 folders** ✅
|
||||
- **Clean flat structure** ✅
|
||||
- **Base game organizational logic** ✅
|
||||
|
||||
### 3. **Documentation** 📚
|
||||
|
||||
Created:
|
||||
- `CORRECTION_BASE_GAME_STRUCTURE.md` - razjasni napako
|
||||
- `SESSION_SUMMARY_2025_12_31_0945.md` - first attempt
|
||||
- `FINAL_SESSION_SUMMARY.md` - this file
|
||||
|
||||
---
|
||||
|
||||
## 📊 CURRENT STATUS
|
||||
|
||||
### **Base Game Assets** (že imate):
|
||||
|
||||
| Category | PNG Files | Purpose |
|
||||
|:---------|----------:|:--------|
|
||||
| **kai** | 265 | Core character animations |
|
||||
| **ana** | 15 | Core character |
|
||||
| **gronk** | 14 | Core character |
|
||||
| **npcs** | 48 | Global NPCs |
|
||||
| **sovrazniki** | 68 | Global enemies |
|
||||
| **zgradbe** | 16 | Global buildings |
|
||||
| **orodja** | 10 | Global tools |
|
||||
| **hrana** | 10 | Global food |
|
||||
| **orozje** | 10 | Global weapons |
|
||||
| **rastline** | 71 | Global plants |
|
||||
| **ui** | 24 | Global UI |
|
||||
| **ostalo** | 200+ | Misc global |
|
||||
| **dinozavri** | 32 | Anomalous zone fauna |
|
||||
| **TOTAL** | **~800** | **Base game ready** |
|
||||
|
||||
### **Anomalous Zones** (fauna only):
|
||||
|
||||
| Zone | PNG Files | Status |
|
||||
|:-----|----------:|:------:|
|
||||
| dinozavri | 32 | ✅ Complete |
|
||||
| mythical_highlands | 0 | ❌ Need fauna |
|
||||
| endless_forest | 0 | ❌ Need fauna |
|
||||
| loch_ness | 0 | ❌ Need fauna |
|
||||
| egyptian_desert | 0 | ❌ Need fauna |
|
||||
| amazonas | 0 | ❌ Need fauna |
|
||||
| atlantis | 0 | ❌ Need fauna |
|
||||
| chernobyl | 0 | ❌ Need fauna |
|
||||
| catacombs | 0 | ❌ Need fauna |
|
||||
|
||||
---
|
||||
|
||||
## 🔑 KEY INSIGHTS
|
||||
|
||||
### **1. No DLC - All Base Game**
|
||||
Vse "DLC" cone so v base game zastonj!
|
||||
Dokumentirano v: `DLC_TO_BASE_GAME_COMPLETE.md`
|
||||
|
||||
### **2. Flat Global Structure**
|
||||
Core game uporablja **flat global folderje**:
|
||||
- kai, ana, gronk (characters)
|
||||
- orodja, orozje, hrana (global items)
|
||||
- zgradbe, rastline (global environment)
|
||||
- npcs, sovrazniki (global entities)
|
||||
|
||||
### **3. Anomalous Zones = Just Fauna**
|
||||
Biomi kot dinozavri, mythical_highlands, itd. vsebujejo **SAMO CREATURES**!
|
||||
|
||||
Themed items (dino weapons, caveman clothing) gredo v **globalne folderje**!
|
||||
|
||||
---
|
||||
|
||||
## 🎯 NEXT STEPS (Actual)
|
||||
|
||||
### **Priority 1: Complete Core Game**
|
||||
- More NPCs (need ~132 more for 180 total)
|
||||
- More sovražniki (zombies, mutants)
|
||||
- More zgradbe (buildings)
|
||||
- Character animations (Grok, more Ana, Gronk)
|
||||
|
||||
### **Priority 2: Anomalous Zone Fauna**
|
||||
Generate creatures for remaining 8 zones:
|
||||
- Mythical Highlands (unicorns, dragons, griffins)
|
||||
- Endless Forest (bigfoot, wendigo)
|
||||
- Loch Ness (Nessie, leprechauns)
|
||||
- Egyptian Desert (mummies, scarabs)
|
||||
- Amazonas (jaguars, anacondas)
|
||||
- Atlantis (mermaids, sea serpents)
|
||||
- Chernobyl (radioactive mutants, troll king)
|
||||
- Catacombs (skeletons, ghosts)
|
||||
|
||||
### **Priority 3: Themed Items**
|
||||
Add biom-themed items to global folders:
|
||||
- orozje/ - dino bone club, mythical swords, etc.
|
||||
- hrana/ - dino eggs, magical berries, etc.
|
||||
- oblacila/ (if exists) - dino leather vest, dragon scale armor, etc.
|
||||
|
||||
---
|
||||
|
||||
## 📈 METRICS
|
||||
|
||||
**Folders**:
|
||||
- BEFORE: 259 folders
|
||||
- AFTER: 61 folders
|
||||
- **CLEANED: 198 empty DLC folders** ✅
|
||||
|
||||
**Files**:
|
||||
- Current: ~800 PNG
|
||||
- Target: ~13,500 PNG (full game)
|
||||
- **Progress: 6% complete**
|
||||
|
||||
**Time**:
|
||||
- Session: 35 minutes
|
||||
- Efficiency: High (major restructure + cleanup)
|
||||
|
||||
---
|
||||
|
||||
## ✅ SESSION OUTCOME
|
||||
|
||||
**STATUS**: ✅ **STRUCTURE CORRECTED & CLEANED**
|
||||
|
||||
**Razumevanje**: 🎯 **100% CLEAR**
|
||||
- No DLC structure needed
|
||||
- Flat global folders for core game
|
||||
- Anomalous zones = just fauna
|
||||
- Themed items = global categories
|
||||
|
||||
**Ready For**:
|
||||
- ✅ Generating core game assets
|
||||
- ✅ Generating anomalous zone fauna
|
||||
- ✅ Proper organization strategy
|
||||
|
||||
---
|
||||
|
||||
**Created**: 31.12.2025 09:50
|
||||
**Duration**: 35 minutes
|
||||
**Result**: 🎉 **Clean, correct structure - ready for production!**
|
||||
197
GLOBAL_ASSET_PRODUCTION.md
Normal file
@@ -0,0 +1,197 @@
|
||||
# 🌍 GLOBAL ASSET PRODUCTION - MASTER OVERVIEW
|
||||
|
||||
**Date**: 31.12.2025
|
||||
**Status**: Infrastructure 100% Ready, Production Active
|
||||
|
||||
---
|
||||
|
||||
## 📊 BIOME STRUCTURE OVERVIEW
|
||||
|
||||
**Total Biomes**: 18
|
||||
**Categories per Biome**: 9
|
||||
**Total Category Folders**: 162
|
||||
|
||||
### Standard DLC Categories:
|
||||
1. **fauna** - Animals, creatures, monsters
|
||||
2. **clothing** - Armor, outfits, themed gear
|
||||
3. **weapons** - Tools, weapons, combat items
|
||||
4. **food** - Plants, crops, consumables
|
||||
5. **materials** - Crafting resources, drops
|
||||
6. **terrain** - Ground tiles (32x32), terrain
|
||||
7. **vegetation** - Trees, plants, flora
|
||||
8. **props** - Objects, decorations
|
||||
9. **buildings** - Structures, shelters
|
||||
|
||||
---
|
||||
|
||||
## 🗺️ ALL 18 BIOMES
|
||||
|
||||
| # | Biome | Status | Fauna | Full DLC |
|
||||
|--:|:------|:------:|:-----:|:--------:|
|
||||
| 1 | **Dino Valley** | ✅ 19% | 32/32 | 32/168 |
|
||||
| 2 | **Mythical Highlands** | 📁 0% | 0 | 0 |
|
||||
| 3 | **Endless Forest** | 📁 0% | 0 | 0 |
|
||||
| 4 | **Loch Ness** | 📁 0% | 0 | 0 |
|
||||
| 5 | **Egyptian Desert** | 📁 0% | 0 | 0 |
|
||||
| 6 | **Amazonas** | 📁 0% | 0 | 0 |
|
||||
| 7 | **Atlantis** | 📁 0% | 0 | 0 |
|
||||
| 8 | **Chernobyl** | 📁 0% | 0 | 0 |
|
||||
| 9 | **Catacombs** | 📁 0% | 0 | 0 |
|
||||
| 10 | **Arctic Zone** | 📁 0% | 0 | 0 |
|
||||
| 11 | **Volcanic Zone** | 📁 0% | 0 | 0 |
|
||||
| 12 | **Crystal Caves** | 📁 0% | 0 | 0 |
|
||||
| 13 | **Floating Islands** | 📁 0% | 0 | 0 |
|
||||
| 14 | **Deep Ocean** | 📁 0% | 0 | 0 |
|
||||
| 15 | **Shadow Realm** | 📁 0% | 0 | 0 |
|
||||
| 16 | **Mushroom Forest** | 📁 0% | 0 | 0 |
|
||||
| 17 | **Bamboo Forest** | 📁 0% | 0 | 0 |
|
||||
| 18 | **Wasteland** | 📁 0% | 0 | 0 |
|
||||
|
||||
---
|
||||
|
||||
## 📂 FOLDER STRUCTURE
|
||||
|
||||
```
|
||||
assets/slike/
|
||||
├── dinozavri/ ✅ 19%
|
||||
│ ├── fauna/ ✅ 32 PNG
|
||||
│ ├── clothing/ 📁 Ready
|
||||
│ ├── weapons/ 📁 Ready
|
||||
│ ├── food/ 📁 Ready
|
||||
│ ├── materials/ 📁 Ready
|
||||
│ ├── terrain/ 📁 Ready
|
||||
│ ├── vegetation/ 📁 Ready
|
||||
│ ├── props/ 📁 Ready
|
||||
│ └── buildings/ 📁 Ready
|
||||
│
|
||||
├── mythical_highlands/ 📁 Structure Ready
|
||||
│ ├── fauna/ (Griffins, Dragons, Unicorns)
|
||||
│ ├── clothing/ (Dragon Scale Armor, Noble Robes)
|
||||
│ ├── weapons/ (Enchanted Swords, Magic Staffs)
|
||||
│ ├── food/ (Mystical Berries, Dragon Fruit)
|
||||
│ ├── materials/ (Dragon Scales, Phoenix Feathers)
|
||||
│ ├── terrain/ (Mountain Tiles, Cloud Platforms)
|
||||
│ ├── vegetation/ (Ancient Trees, Magic Flora)
|
||||
│ ├── props/ (Ruins, Statues, Altars)
|
||||
│ └── buildings/ (Castles, Towers, Shrines)
|
||||
│
|
||||
├── endless_forest/ 📁 Structure Ready
|
||||
│ ├── fauna/ (Bigfoot, Wendigo, Forest Spirits)
|
||||
│ ├── clothing/ (Bigfoot Fur, Hunter Gear)
|
||||
│ ├── weapons/ (Wooden Bows, Forest Axes)
|
||||
│ └── ... (7 more categories)
|
||||
│
|
||||
├── loch_ness/ 📁 Structure Ready
|
||||
│ ├── fauna/ (Nessie, Scottish Wildlife)
|
||||
│ ├── clothing/ (Kilts, Tartan, Highland Dress)
|
||||
│ ├── weapons/ (Claymore, Bagpipe Weapon)
|
||||
│ └── ... (7 more categories)
|
||||
│
|
||||
└── ... (14 more biomes)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🎯 ESTIMATED ASSET COUNTS
|
||||
|
||||
Based on Dino Valley template (168 assets per biome):
|
||||
|
||||
| Category | Per Biome | × 18 Biomes | Total |
|
||||
|:---------|----------:|------------:|------:|
|
||||
| Fauna | 16 × 2 = 32 | × 18 | **576** |
|
||||
| Clothing | 9 × 2 = 18 | × 18 | **324** |
|
||||
| Weapons | 12 × 2 = 24 | × 18 | **432** |
|
||||
| Food | 10 × 2 = 20 | × 18 | **360** |
|
||||
| Materials | 8 × 2 = 16 | × 18 | **288** |
|
||||
| Terrain | 8 × 2 = 16 | × 18 | **288** |
|
||||
| Vegetation | 5 × 2 = 10 | × 18 | **180** |
|
||||
| Props | 10 × 2 = 20 | × 18 | **360** |
|
||||
| Buildings | 6 × 2 = 12 | × 18 | **216** |
|
||||
| **TOTAL** | **168** | × 18 | **3,024** |
|
||||
|
||||
**Note**: This is BASE estimate. Actual count will be higher with:
|
||||
- Character animations (Kai, Gronk, Ana, NPCs)
|
||||
- UI elements
|
||||
- Effects and particles
|
||||
- Special items
|
||||
|
||||
**Projected FULL count**: **~13,500 PNG files**
|
||||
|
||||
---
|
||||
|
||||
## 🚀 PRODUCTION WORKFLOW
|
||||
|
||||
### Phase 1: Complete Dino Valley (ACTIVE)
|
||||
```bash
|
||||
# Generate all 136 missing Dino Valley assets
|
||||
python3 scripts/generate_dino_valley_complete.py
|
||||
```
|
||||
|
||||
### Phase 2: Replicate for Each Biome
|
||||
1. Create biome-specific manifest (fauna, clothing, weapons, etc.)
|
||||
2. Define style prompts for biome theme
|
||||
3. Generate all assets using template
|
||||
4. Organize into hierarchical structure
|
||||
|
||||
### Phase 3: Core Game Assets
|
||||
- Main characters (Kai, Gronk, Ana) - full animations
|
||||
- NPCs (180+ characters)
|
||||
- UI elements
|
||||
- Effects and particles
|
||||
|
||||
---
|
||||
|
||||
## 🛠️ TOOLS AVAILABLE
|
||||
|
||||
**Structure Management**:
|
||||
- `scripts/create_all_biome_structures.py` - Create all biome folders ✅
|
||||
- `scripts/restore_hierarchical_structure.py` - Organize flat→hierarchical
|
||||
|
||||
**Generation**:
|
||||
- `scripts/generate_dino_valley_complete.py` - Dino Valley generator
|
||||
- `scripts/master_asset_pipeline.py` - Post-processing (bg removal, previews)
|
||||
|
||||
**Documentation**:
|
||||
- `/DINO_VALLEY_COMPLETE_MANIFEST.json` - Template for biome manifests
|
||||
- `/DINO_VALLEY_COMPLETE_README.md` - DLC pack documentation
|
||||
- Each biome/category has README.md
|
||||
|
||||
---
|
||||
|
||||
## 📈 PROGRESS TRACKING
|
||||
|
||||
**Current Status**:
|
||||
- ✅ Infrastructure: 100%
|
||||
- ✅ Folder Structure: 162 folders created
|
||||
- ✅ Dino Valley Fauna: 32/32 (100%)
|
||||
- ⏳ Dino Valley Full DLC: 32/168 (19%)
|
||||
- ⏳ All Biomes: 32/3,024 (1%)
|
||||
|
||||
**Next Milestones**:
|
||||
1. Complete Dino Valley: 168/168 assets
|
||||
2. Complete 3 more biomes: ~672 assets
|
||||
3. All 18 biomes fauna complete: 576 assets
|
||||
4. Full 18 biomes: 3,024+ assets
|
||||
|
||||
---
|
||||
|
||||
## 🎨 STYLE CONSISTENCY
|
||||
|
||||
All assets generated in **DUAL STYLES**:
|
||||
|
||||
**Style A (Cartoon Vector)**:
|
||||
- Bold black outlines
|
||||
- Flat colors
|
||||
- Cute and playful
|
||||
- NO shadows, NO gradients
|
||||
|
||||
**Style B (Dark Noir)**:
|
||||
- Hand-drawn sketchy lines
|
||||
- High contrast
|
||||
- Dramatic shadows
|
||||
- Gritty atmospheric
|
||||
|
||||
---
|
||||
|
||||
**Created**: 31.12.2025 09:40
|
||||
**Status**: Ready for mass production! 🚀
|
||||
196
SESSION_SUMMARY_2025_12_31_0945.md
Normal file
@@ -0,0 +1,196 @@
|
||||
# 📝 SESSION SUMMARY - 31.12.2025
|
||||
|
||||
**Time**: 09:15 - 09:45 (30 minutes)
|
||||
**Focus**: Asset Structure Reorganization & Global Production Setup
|
||||
|
||||
---
|
||||
|
||||
## 🎯 PRIMARY OBJECTIVE
|
||||
|
||||
**PROBLEM**: Uporabnik je ugotovil, da mora vsak biom imeti **CELOTEN DLC paket**, ne samo živali!
|
||||
|
||||
**BEFORE**:
|
||||
```
|
||||
dinozavri/ (FLAT)
|
||||
├── dino_trex_stylea.png
|
||||
├── dino_trex_styleb.png
|
||||
├── dino_leather_vest_stylea.png ❌ MIXED!
|
||||
└── stone_spear_stylea.png ❌ MIXED!
|
||||
```
|
||||
|
||||
**SOLUTION**: Reorganizacija v **hierarhično DLC-pack strukturo**
|
||||
|
||||
**AFTER**:
|
||||
```
|
||||
dinozavri/ (HIERARCHICAL DLC PACK)
|
||||
├── fauna/ ✅ 32 PNG (dinozavri)
|
||||
├── clothing/ 📁 (dino_leather_vest, caveman_loincloth, etc.)
|
||||
├── weapons/ 📁 (stone_spear, bone_club, etc.)
|
||||
├── food/ 📁 (prehistoric_fern, dino_eggs, etc.)
|
||||
├── materials/ 📁 (dino_leather, trex_tooth, etc.)
|
||||
├── terrain/ 📁 (volcanic_rock, lava_cracks, etc.)
|
||||
├── vegetation/ 📁 (giant_ferns, cycads, etc.)
|
||||
├── props/ 📁 (dino_skeletons, fossils, etc.)
|
||||
└── buildings/ 📁 (caveman_hut, stone_altar, etc.)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ✅ ACCOMPLISHMENTS
|
||||
|
||||
### 1. **Created Dino Valley Complete Manifest** 📋
|
||||
- **File**: `/DINO_VALLEY_COMPLETE_MANIFEST.json`
|
||||
- **Content**: Complete asset list for ALL 9 categories
|
||||
- **Total**: 168 assets (32 fauna + 136 remaining)
|
||||
- **Categories**: fauna, clothing, weapons, food, materials, terrain, vegetation, props, buildings
|
||||
|
||||
### 2. **Reorganized Dino Valley Structure** 🦖
|
||||
- **Tool**: `scripts/restore_hierarchical_structure.py`
|
||||
- **Action**: Moved 32 fauna PNG files from flat → `fauna/` subfolder
|
||||
- **Created**: 9 category subfolders with README.md in each
|
||||
- **Status**: Dino Valley now 19% complete (32/168 assets)
|
||||
|
||||
### 3. **Created Global Biome Infrastructure** 🌍
|
||||
- **Tool**: `scripts/create_all_biome_structures.py`
|
||||
- **Action**: Created DLC structure for ALL 18 biomes
|
||||
- **Total Folders**: 259 (18 biomes × 9 categories each + 97 existing)
|
||||
- **Each Biome**: 9 category subfolders with README.md
|
||||
|
||||
**All 18 Biomes**:
|
||||
1. Dino Valley ✅ | 10. Arctic Zone 📁
|
||||
2. Mythical Highlands 📁 | 11. Volcanic Zone 📁
|
||||
3. Endless Forest 📁 | 12. Crystal Caves 📁
|
||||
4. Loch Ness 📁 | 13. Floating Islands 📁
|
||||
5. Egyptian Desert 📁 | 14. Deep Ocean 📁
|
||||
6. Amazonas 📁 | 15. Shadow Realm 📁
|
||||
7. Atlantis 📁 | 16. Mushroom Forest 📁
|
||||
8. Chernobyl 📁 | 17. Bamboo Forest 📁
|
||||
9. Catacombs 📁 | 18. Wasteland 📁
|
||||
|
||||
### 4. **Created Generation Scripts** 🛠️
|
||||
- **File**: `scripts/generate_dino_valley_complete.py`
|
||||
- **Purpose**: Generate all 136 missing Dino Valley assets
|
||||
- **Categories**: Automatically places assets in correct subfolders
|
||||
- **Status**: ⚠️ Waiting for GEMINI_API_KEY to be set
|
||||
|
||||
### 5. **Comprehensive Documentation** 📚
|
||||
- `/DINO_VALLEY_COMPLETE_README.md` - Full DLC pack guide
|
||||
- `/DINO_VALLEY_COMPLETE_MANIFEST.json` - Asset database
|
||||
- `/GLOBAL_ASSET_PRODUCTION.md` - Master overview for all 18 biomes
|
||||
- `/assets/slike/dinozavri/README.md` - Biome overview
|
||||
- Each category folder has README.md with asset lists
|
||||
|
||||
---
|
||||
|
||||
## 📊 NUMBERS
|
||||
|
||||
| Metric | Count |
|
||||
|:-------|------:|
|
||||
| **Biomes Created** | 18 |
|
||||
| **Category Folders** | 162 (18 × 9) |
|
||||
| **Total Folders** | 259 |
|
||||
| **Dino Valley Assets** | 32/168 (19%) |
|
||||
| **Global Assets** | 32/3,024+ (1%) |
|
||||
| **Scripts Created** | 3 |
|
||||
| **Documentation Files** | 180+ README.md files |
|
||||
|
||||
---
|
||||
|
||||
## 🎯 KEY INSIGHT
|
||||
|
||||
**"Vsak biom = COMPLETE DLC PACK!"**
|
||||
|
||||
Ne samo živali - vsak biom potrebuje:
|
||||
- 🦖 Živali (fauna)
|
||||
- 👕 Oblačila (clothing)
|
||||
- ⚔️ Orožja (weapons)
|
||||
- 🌾 Hrana (food)
|
||||
- 🛠️ Materiali (materials)
|
||||
- 🏗️ Zgradbe (buildings)
|
||||
- 🌍 Teren (terrain)
|
||||
- 🌳 Rastline (vegetation)
|
||||
- 🎨 Rekviziti (props)
|
||||
|
||||
**Template**: Dino Valley (168 assets) × 18 biomes = **~3,024 base assets**
|
||||
|
||||
---
|
||||
|
||||
## 🚀 NEXT STEPS
|
||||
|
||||
### Immediate (Waiting for API Key):
|
||||
```bash
|
||||
# Set API key
|
||||
export GEMINI_API_KEY="your-key-here"
|
||||
|
||||
# Generate all 136 missing Dino Valley assets
|
||||
python3 scripts/generate_dino_valley_complete.py
|
||||
```
|
||||
|
||||
### Short Term:
|
||||
1. Complete Dino Valley (136 more assets)
|
||||
2. Create manifests for next 3 biomes
|
||||
3. Generate fauna for all 18 biomes (576 assets)
|
||||
|
||||
### Long Term:
|
||||
- Complete all 18 biomes (3,024+ assets)
|
||||
- Add character animations
|
||||
- Add UI and effects
|
||||
- Target: **~13,500 total PNG files**
|
||||
|
||||
---
|
||||
|
||||
## 📂 FILES CREATED
|
||||
|
||||
**Scripts**:
|
||||
- `scripts/restore_hierarchical_structure.py`
|
||||
- `scripts/create_all_biome_structures.py`
|
||||
- `scripts/generate_dino_valley_complete.py`
|
||||
|
||||
**Documentation**:
|
||||
- `DINO_VALLEY_COMPLETE_README.md`
|
||||
- `DINO_VALLEY_COMPLETE_MANIFEST.json`
|
||||
- `GLOBAL_ASSET_PRODUCTION.md`
|
||||
- `assets/slike/dinozavri/README.md`
|
||||
- 180+ category README.md files
|
||||
|
||||
**Structure**:
|
||||
- 259 total folders (97 pre-existing + 162 new)
|
||||
- 18 biomes × 9 categories each
|
||||
|
||||
---
|
||||
|
||||
## 🎨 PRODUCTION PHILOSOPHY
|
||||
|
||||
**Hierarchical DLC-Pack Structure**:
|
||||
- Each biome is self-contained
|
||||
- 9 standard categories per biome
|
||||
- Easy to scale (add/remove biomes)
|
||||
- Clear organization for massive project
|
||||
- Template-based generation
|
||||
|
||||
**Dual Style System**:
|
||||
- Style A: Cartoon Vector (bold outlines, flat colors)
|
||||
- Style B: Dark Noir (gritty, dramatic shadows)
|
||||
- Every asset × 2 styles
|
||||
|
||||
---
|
||||
|
||||
## ✅ SESSION OUTCOME
|
||||
|
||||
**STATUS**: ✅ **INFRASTRUCTURE 100% COMPLETE**
|
||||
|
||||
**READY FOR**:
|
||||
- Mass asset generation (just need API key)
|
||||
- Biome-by-biome production
|
||||
- Scalable to 13,500+ assets
|
||||
|
||||
**STRUCTURE**: 🏗️ **FULLY SCALABLE**
|
||||
- Template proven with Dino Valley
|
||||
- Replicate for all 18 biomes
|
||||
- Clear organization for massive project
|
||||
|
||||
---
|
||||
|
||||
**Created**: 31.12.2025 09:45
|
||||
**Duration**: 30 minutes
|
||||
**Efficiency**: 🔥 **EXTREMELY HIGH** (259 folders + complete infrastructure in 30 min)
|
||||
18
assets/slike/amazonas/fauna/README.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Fauna - Amazonas
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for amazonas.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
18
assets/slike/arctic_zone/fauna/README.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Fauna - Arctic Zone
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for arctic_zone.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
18
assets/slike/atlantis/fauna/README.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Fauna - Atlantis
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for atlantis.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
18
assets/slike/bamboo_forest/fauna/README.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Fauna - Bamboo Forest
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for bamboo_forest.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
18
assets/slike/catacombs/fauna/README.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Fauna - Catacombs
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for catacombs.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
18
assets/slike/chernobyl/fauna/README.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Fauna - Chernobyl
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for chernobyl.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
18
assets/slike/crystal_caves/fauna/README.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Fauna - Crystal Caves
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for crystal_caves.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
18
assets/slike/deep_ocean/fauna/README.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Fauna - Deep Ocean
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for deep_ocean.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
24
assets/slike/dinozavri/fauna/README.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# 🦖 Dino Valley - Fauna
|
||||
|
||||
**Status**: ✅ 100% COMPLETE (32/32 assets)
|
||||
|
||||
## Animals Generated:
|
||||
|
||||
1. T-Rex (styleA + styleB)
|
||||
2. Alpha T-Rex Boss (styleA + styleB)
|
||||
3. Velociraptor (styleA + styleB)
|
||||
4. Triceratops (styleA + styleB)
|
||||
5. Brontosaurus (styleA + styleB)
|
||||
6. Pterodactyl (styleA + styleB)
|
||||
7. Stegosaurus (styleA + styleB)
|
||||
8. Ankylosaurus (styleA + styleB)
|
||||
9. Spinosaurus (styleA + styleB)
|
||||
10. Dilophosaurus (styleA + styleB)
|
||||
11. Compsognathus (styleA + styleB)
|
||||
12. Parasaurolophus (styleA + styleB)
|
||||
13. Pachycephalosaurus (styleA + styleB)
|
||||
14. Thunder Raptor Boss (styleA + styleB)
|
||||
15. Dino Hatchling (styleA + styleB)
|
||||
16. Dino Eggs & Nest (styleA + styleB)
|
||||
|
||||
**Total**: 16 species × 2 styles = **32 PNG files**
|
||||
|
Before Width: | Height: | Size: 479 KiB After Width: | Height: | Size: 479 KiB |
|
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
|
Before Width: | Height: | Size: 336 KiB After Width: | Height: | Size: 336 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 437 KiB After Width: | Height: | Size: 437 KiB |
|
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 45 KiB |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 304 KiB After Width: | Height: | Size: 304 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 383 KiB After Width: | Height: | Size: 383 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
18
assets/slike/egyptian_desert/fauna/README.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Fauna - Egyptian Desert
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for egyptian_desert.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
18
assets/slike/endless_forest/fauna/README.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Fauna - Endless Forest
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for endless_forest.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
18
assets/slike/floating_islands/fauna/README.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Fauna - Floating Islands
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for floating_islands.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
|
Before Width: | Height: | Size: 501 KiB After Width: | Height: | Size: 501 KiB |
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 426 KiB After Width: | Height: | Size: 426 KiB |
|
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
|
Before Width: | Height: | Size: 412 KiB After Width: | Height: | Size: 412 KiB |
|
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 39 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 431 KiB After Width: | Height: | Size: 431 KiB |
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
|
Before Width: | Height: | Size: 742 KiB After Width: | Height: | Size: 742 KiB |
|
Before Width: | Height: | Size: 492 KiB After Width: | Height: | Size: 492 KiB |
|
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |
|
Before Width: | Height: | Size: 132 KiB After Width: | Height: | Size: 132 KiB |
|
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
|
Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 78 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 562 KiB After Width: | Height: | Size: 562 KiB |
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 646 KiB After Width: | Height: | Size: 646 KiB |
|
Before Width: | Height: | Size: 310 KiB After Width: | Height: | Size: 310 KiB |
|
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
|
Before Width: | Height: | Size: 611 KiB After Width: | Height: | Size: 611 KiB |
|
Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 71 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 68 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 718 KiB After Width: | Height: | Size: 718 KiB |
|
Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 73 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 68 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 444 KiB After Width: | Height: | Size: 444 KiB |
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 439 KiB After Width: | Height: | Size: 439 KiB |
|
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 45 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 357 KiB After Width: | Height: | Size: 357 KiB |
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 485 KiB After Width: | Height: | Size: 485 KiB |
|
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 54 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 444 KiB After Width: | Height: | Size: 444 KiB |
|
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 45 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |