✨ Add Enhanced Demo Scene with Memory System
NEW FEATURES: 🎮 DemoSceneEnhanced.js - Full featured demo 💎 Locket memory trigger with flashback 🌾 Style 30 wheat with 4 growth stages (10s each) 💬 Gronk dialogue system ✅ Quest system (plant 5 wheat) 🎉 Demo complete screen with stats ASSETS INTEGRATED: - Mamin silver locket (memory trigger) - Tool sprites (hoe, bucket, watering can) - Wheat stages 1-4 (Style 30 correct!) To test: Change BootScene to start DemoSceneEnhanced Game is running in Electron!
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SESSION_NOW_JAN_03_1930.md
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SESSION_NOW_JAN_03_1930.md
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# 🎮 SESSION SUMMARY - 3. Januar 2026 @ 19:30
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**Duration:** ~30 minut
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**Focus:** Demo Assets Generation + Style System Fix
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**Status:** ✅ COMPLETE
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---
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## ✅ KAR SEM NAREDIL:
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### 1. Fixed Critical Bug 🐛
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- **Problem:** StatusEffectSystem not defined
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- **Solution:** Added `StatusEffectSystem.js` to index.html
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- **Status:** ✅ Fixed, committed, Electron app running
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### 2. Generated Demo Items (8 PNG) 🎨
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**Style 32 Items:**
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- ✅ Mamin silver locket (memory trigger)
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- ✅ Rusty hoe (motika)
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- ✅ Old bucket (kanta)
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- ✅ Watering can (vedro)
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**Style 30 Wheat (4 stages):**
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- ✅ Stage 1: Seeds in soil
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- ✅ Stage 2: Young sprout
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- ✅ Stage 3: Growing plant
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- ✅ Stage 4: Ready to harvest!
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### 3. Style System Documentation 📚
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- ✅ Created `STYLE_30_COMPLETE_GUIDE.md`
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- ✅ Saved tomato reference image
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- ✅ Documented when to use Style 30 vs Style 32
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- ✅ Added decision tree and quality checklist
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### 4. Fixed Style Confusion 🎨
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**Discovery:**
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- Wheat is a PLANT → Must use Style 30
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- Style 30 = Gradients, soft, cozy
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- Style 32 = Flat colors, chibi, dark
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**Action:**
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- Regenerated all 4 wheat stages in correct Style 30
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- Replaced old Style 32 wheat sprites
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- Organized into proper folders
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### 5. Created Enhancement Plan 📋
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- ✅ `DEMO_ENHANCEMENT_PLAN.md` with full roadmap
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- Memory flashback system design
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- Family tree & legacy mechanics
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- Time & sleep system specs
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- Transport & portal system
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---
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## 📊 ASSET COUNT UPDATE:
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**Session Generated:**
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- 12 PNG total (8 items + 4 wheat Style 30)
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- 4 PNG removed (old Style 32 wheat)
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- **Net: +8 PNG**
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**Project Total:**
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- Previous: 710 PNG
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- Now: **718 PNG** ✅
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**Batch 2 Enemies:**
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- Generated today: 180 PNG
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- Remaining: 208 PNG
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---
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## 🎯 DUAL STYLE SYSTEM STATUS:
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### Style 32: Dark-Chibi Noir
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**Uporaba:** Liki, zombiji, NPC, živali, objekti
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**Specs:** Thick black 5px outline, flat colors, chibi
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**Assets:** ~625 PNG ✅
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### Style 30: Garden Story Botanical
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**Uporaba:** Rastline, sadje, zelenjava, drevesa
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**Specs:** Medium brown outline, soft gradients, cozy
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**Assets:** ~93 PNG ✅
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**Reference Images:**
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- Style 32: `ref_zombie.png` ✅
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- Style 30: `REF_STYLE_30_tomato.jpg` ✅
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---
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## 💾 GIT COMMITS TODAY:
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1. ✅ `53b53da1` - Fix: Add StatusEffectSystem.js
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2. ✅ `615986be` - Add Demo Items (locket, tools, wheat)
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3. ✅ `de6eb67c` - Replace Wheat with Style 30 (correct!)
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**Total:** 3 commits, all clean! ✅
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---
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## 🎮 DEMO STATUS:
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### Assets Ready:
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- ✅ Player sprites (Kai)
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- ✅ NPC sprites (Gronk)
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- ✅ Zombie sprites (3 types)
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- ✅ Memory locket
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- ✅ Farming tools (hoe, bucket, watering can)
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- ✅ Wheat 4 growth stages (Style 30!)
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- ✅ VFX sprites
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### Code Ready:
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- ✅ DemoScene.js (basic farming demo)
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- ✅ Electron app running
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- ✅ All systems initialized
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### Next Steps:
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1. Update DemoScene to load real sprites
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2. Implement locket memory trigger
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3. Add wheat growth animation
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4. Polish and test
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---
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## 🚀 WHAT'S NEXT?
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**Option A: CONTINUE DEMO CODING** 🎮
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- Integrate new sprites into DemoScene
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- Add locket pickup & memory flashback
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- Implement wheat growth system
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- Test full demo flow
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**Option B: CONTINUE ENEMY GENERATION** 🧟
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- Resume Batch 2 (208 PNG remaining)
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- Wait for API quota reset (~2h 15min)
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- Complete all 388 enemy sprites
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**Option C: SOMETHING ELSE?** 💡
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- Tell me what you need!
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---
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## 📈 PROJECT PROGRESS:
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**Development Time:** 220+ hours
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**PNG Assets:** 718 / ~3000 target (24%)
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**Systems:** 134 implemented
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**Documentation:** 11,480 lines
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**Demo:** Assets ready, code next! ✅
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---
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## ✅ TODAY'S ACHIEVEMENTS:
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1. Fixed critical bug (StatusEffectSystem)
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2. Generated 12 new demo assets
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3. Discovered & fixed style confusion
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4. Documented Style 30 completely
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5. Organized assets properly
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6. 3 clean git commits
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7. Ready for demo enhancement!
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**STATUS:** 🟢 ALL SYSTEMS GO!
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---
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**⏰ Čas:** 19:30
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**Naslednji reset:** ~2h 15min
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**Electron:** ✅ Running
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**Git:** ✅ Clean
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**KAJ HOČEŠ NAREDITI NASLEDNJE? 🎯**
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@@ -202,6 +202,7 @@
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<script src="src/scenes/BootScene.js"></script>
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<script src="src/scenes/PreloadScene.js"></script>
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<script src="src/scenes/DemoScene.js"></script> <!-- 🎮 DEMO SCENE -->
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<script src="src/scenes/DemoSceneEnhanced.js"></script> <!-- ✨ ENHANCED DEMO with Locket! -->
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<script src="src/scenes/TiledTestScene.js"></script> <!-- 🗺️ Tiled Map Test Scene -->
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<script src="src/scenes/PrologueScene.js"></script> <!-- 🎬 Story Prologue -->
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<script src="src/scenes/UIScene.js"></script>
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@@ -68,7 +68,7 @@ const config = {
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debug: false
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}
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},
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scene: [BootScene, PreloadScene, DemoScene, TiledTestScene, StoryScene, PrologueScene, GameScene, UIScene, TownSquareScene],
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scene: [BootScene, PreloadScene, DemoScene, DemoSceneEnhanced, TiledTestScene, StoryScene, PrologueScene, GameScene, UIScene, TownSquareScene],
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scale: {
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_BOTH
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711
src/scenes/DemoSceneEnhanced.js
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711
src/scenes/DemoSceneEnhanced.js
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// 🎮 ENHANCED DEMO SCENE - Full featured farming demo!
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// ✨ Features: Real sprites, locket memory, 4-stage wheat, Gronk dialogue
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class DemoSceneEnhanced extends Phaser.Scene {
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constructor() {
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super({ key: 'DemoSceneEnhanced' });
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this.player = null;
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this.gronk = null;
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this.locket = null;
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this.wheat = new Map();
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this.inventory = {
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seeds: 0,
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wheat: 0,
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gold: 0,
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hasLocket: false
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};
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this.tools = {
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hoe: false,
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wateringCan: false
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};
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this.currentTool = null;
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this.quest = {
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active: false,
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target: 5,
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planted: 0,
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complete: false
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};
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this.memoria = {
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triggered: false
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};
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}
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preload() {
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console.log('🎮 DemoSceneEnhanced: Loading assets...');
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// Load demo assets (using find results from earlier)
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// Items
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this.load.image('locket', 'assets/demo 🔴/items 🔴/item_locket_silver_1767464385940.png');
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this.load.image('hoe', 'assets/demo 🔴/items 🔴/tool_hoe_rusty_1767464400663.png');
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this.load.image('bucket', 'assets/demo 🔴/items 🔴/tool_bucket_old_1767464414881.png');
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this.load.image('wateringCan', 'assets/demo 🔴/items 🔴/tool_watering_can_1767464429022.png');
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// Wheat stages (Style 30!)
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this.load.image('wheat_stage1', 'assets/demo 🔴/items 🔴/wheat_s30_stage1_seed_1767464954800.png');
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this.load.image('wheat_stage2', 'assets/demo 🔴/items 🔴/wheat_s30_stage2_sprout_1767464969122.png');
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this.load.image('wheat_stage3', 'assets/demo 🔴/items 🔴/wheat_s30_stage3_growing_1767464984588.png');
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this.load.image('wheat_stage4', 'assets/demo 🔴/items 🔴/wheat_s30_stage4_harvest_1767465000017.png');
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console.log('✅ Assets loaded!');
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}
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create() {
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console.log('🎮 DemoSceneEnhanced: Starting enhanced demo!');
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// Setup world
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this.cameras.main.setBackgroundColor('#7cfc00');
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this.cameras.main.setBounds(0, 0, 2000, 2000);
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this.physics.world.setBounds(0, 0, 2000, 2000);
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this.createWorld();
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this.createPlayer();
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this.createGronk();
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this.createLocket(); // NEW: Memory trigger!
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this.setupControls();
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this.createUI();
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// Camera
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this.cameras.main.startFollow(this.player, true, 0.1, 0.1);
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this.cameras.main.setZoom(1.5);
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this.showInstructions();
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console.log('✅ DemoSceneEnhanced: Ready!');
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}
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createWorld() {
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const graphics = this.add.graphics();
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// Grass
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graphics.fillStyle(0x7cfc00, 1);
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graphics.fillRect(0, 0, 2000, 2000);
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// Farm plot (tilled soil)
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graphics.fillStyle(0x8B4513, 1);
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for (let x = 3; x < 13; x++) {
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for (let y = 3; y < 8; y++) {
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graphics.fillRect(x * 64, y * 64, 64, 64);
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}
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}
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// Tent area
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graphics.fillStyle(0xCD853F, 1);
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graphics.fillRect(800, 300, 200, 150);
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// Add text labels
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this.add.text(850, 250, 'TENT', {
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fontSize: '24px',
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color: '#ffffff',
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backgroundColor: '#000000',
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padding: { x: 10, y: 5 }
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}).setOrigin(0.5);
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this.add.text(400, 200, 'FARM PLOT', {
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fontSize: '20px',
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color: '#ffffff',
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backgroundColor: '#000000',
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padding: { x: 8, y: 4 }
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}).setOrigin(0.5);
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}
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createPlayer() {
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const playerX = 500;
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const playerY = 500;
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this.player = this.physics.add.sprite(playerX, playerY, null);
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this.player.setCircle(16);
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this.player.setCollideWorldBounds(true);
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// Simple player graphic
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const graphics = this.add.graphics();
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graphics.fillStyle(0x0088FF, 1);
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graphics.fillCircle(0, 0, 16);
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graphics.fillStyle(0xFFFFFF, 1);
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graphics.fillCircle(-5, -3, 3); // Left eye
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graphics.fillCircle(5, -3, 3); // Right eye
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graphics.generateTexture('player_kai', 32, 32);
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graphics.destroy();
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this.player.setTexture('player_kai');
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this.player.speed = 200;
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console.log('✅ Player (Kai) created');
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}
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createGronk() {
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const gronkX = 1200;
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const gronkY = 550;
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this.gronk = this.physics.add.sprite(gronkX, gronkY, null);
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// Simple Gronk graphic
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const graphics = this.add.graphics();
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graphics.fillStyle(0x228B22, 1);
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graphics.fillCircle(0, 0, 24);
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graphics.fillStyle(0xFFFFFF, 1);
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graphics.fillCircle(-8, -5, 4);
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graphics.fillCircle(8, -5, 4);
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graphics.fillStyle(0x000000, 1);
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graphics.fillRect(-10, 8, 20, 3); // Smile
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graphics.generateTexture('gronk_sprite', 48, 48);
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graphics.destroy();
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this.gronk.setTexture('gronk_sprite');
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// Label
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const label = this.add.text(gronkX, gronkY - 50, '💨 GRONK 💨', {
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fontSize: '18px',
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color: '#00ff00',
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backgroundColor: '#000000',
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padding: { x: 8, y: 4 }
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});
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label.setOrigin(0.5);
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this.gronk.label = label;
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console.log('✅ Gronk created with vape emoji!');
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}
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createLocket() {
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// Spawn locket in grass near player
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const locketX = 350;
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const locketY = 650;
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this.locket = this.physics.add.sprite(locketX, locketY, 'locket');
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this.locket.setScale(0.5);
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// Glowing effect
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this.tweens.add({
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targets: this.locket,
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alpha: { from: 0.5, to: 1 },
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scale: { from: 0.45, to: 0.55 },
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duration: 1500,
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yoyo: true,
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repeat: -1
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});
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// Collision detection
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this.physics.add.overlap(
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this.player,
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this.locket,
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this.pickupLocket,
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null,
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this
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);
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console.log('✅ Locket placed - memory trigger ready!');
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}
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pickupLocket() {
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if (this.inventory.hasLocket) return;
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console.log('💎 LOCKET PICKED UP!');
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this.inventory.hasLocket = true;
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this.locket.destroy();
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// Trigger memory flashback!
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this.triggerMemoryFlashback();
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}
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triggerMemoryFlashback() {
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console.log('💔 MEMORY FLASHBACK TRIGGERED!');
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this.memoria.triggered = true;
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// Screen flash
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this.cameras.main.flash(1000, 255, 255, 255);
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// Show memory overlay
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const overlay = this.add.rectangle(
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this.cameras.main.width / 2,
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this.cameras.main.height / 2,
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this.cameras.main.width,
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this.cameras.main.height,
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0x000000,
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0.8
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);
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overlay.setScrollFactor(0);
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overlay.setDepth(500);
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const memoryText = this.add.text(
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this.cameras.main.width / 2,
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this.cameras.main.height / 2 - 80,
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'💔 MEMORY FLASHBACK 💔',
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{
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fontSize: '42px',
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color: '#ffff00',
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fontStyle: 'bold'
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}
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);
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memoryText.setOrigin(0.5);
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memoryText.setScrollFactor(0);
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memoryText.setDepth(501);
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const storyText = this.add.text(
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this.cameras.main.width / 2,
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this.cameras.main.height / 2,
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'Mamin srebrn obesek...\n\nSpomin na dan pred apokalipso.\n\n"Kai, vedno te bom varovala."\n\n- Mama',
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{
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fontSize: '20px',
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color: '#ffffff',
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align: 'center',
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wordWrap: { width: 600 }
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}
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);
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storyText.setOrigin(0.5);
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storyText.setScrollFactor(0);
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storyText.setDepth(501);
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const closeText = this.add.text(
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this.cameras.main.width / 2,
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this.cameras.main.height / 2 + 120,
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'[Press E to continue]',
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{
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fontSize: '16px',
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color: '#888888'
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}
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);
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closeText.setOrigin(0.5);
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closeText.setScrollFactor(0);
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closeText.setDepth(501);
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// Pulse effect
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this.tweens.add({
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targets: [memoryText, storyText],
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alpha: { from: 0, to: 1 },
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duration: 1000
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});
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// Close on E
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const closeHandler = () => {
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overlay.destroy();
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memoryText.destroy();
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storyText.destroy();
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closeText.destroy();
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this.keys.E.off('down', closeHandler);
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||||
console.log('✅ Memory complete - locket added to inventory');
|
||||
};
|
||||
this.keys.E.once('down', closeHandler);
|
||||
}
|
||||
|
||||
setupControls() {
|
||||
this.keys = {
|
||||
W: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W),
|
||||
A: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A),
|
||||
S: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S),
|
||||
D: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D),
|
||||
E: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
|
||||
ONE: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.ONE),
|
||||
TWO: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.TWO)
|
||||
};
|
||||
|
||||
this.keys.E.on('down', () => this.interact());
|
||||
this.keys.ONE.on('down', () => this.selectTool('hoe'));
|
||||
this.keys.TWO.on('down', () => this.selectTool('seeds'));
|
||||
}
|
||||
|
||||
createUI() {
|
||||
this.inventoryText = this.add.text(10, 10, '', {
|
||||
fontSize: '16px',
|
||||
color: '#ffffff',
|
||||
backgroundColor: '#000000',
|
||||
padding: { x: 10, y: 5 }
|
||||
});
|
||||
this.inventoryText.setScrollFactor(0);
|
||||
this.inventoryText.setDepth(100);
|
||||
|
||||
this.questText = this.add.text(this.cameras.main.width - 10, 10, '', {
|
||||
fontSize: '16px',
|
||||
color: '#ffff00',
|
||||
backgroundColor: '#000000',
|
||||
padding: { x: 10, y: 5 }
|
||||
});
|
||||
this.questText.setOrigin(1, 0);
|
||||
this.questText.setScrollFactor(0);
|
||||
this.questText.setDepth(100);
|
||||
|
||||
this.toolText = this.add.text(10, 50, '', {
|
||||
fontSize: '14px',
|
||||
color: '#00ff00',
|
||||
backgroundColor: '#000000',
|
||||
padding: { x: 8, y: 3 }
|
||||
});
|
||||
this.toolText.setScrollFactor(0);
|
||||
this.toolText.setDepth(100);
|
||||
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
showInstructions() {
|
||||
const instructions = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 50,
|
||||
'WASD: Move | E: Talk/Interact | 1: Hoe | 2: Plant Seeds | Click: Use Tool',
|
||||
{
|
||||
fontSize: '16px',
|
||||
color: '#ffffff',
|
||||
backgroundColor: '#000000',
|
||||
padding: { x: 15, y: 8 }
|
||||
}
|
||||
);
|
||||
instructions.setOrigin(0.5);
|
||||
instructions.setScrollFactor(0);
|
||||
instructions.setDepth(100);
|
||||
|
||||
// Fade out after 15 seconds
|
||||
this.time.delayedCall(15000, () => {
|
||||
this.tweens.add({
|
||||
targets: instructions,
|
||||
alpha: 0,
|
||||
duration: 2000,
|
||||
onComplete: () => instructions.destroy()
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
interact() {
|
||||
// Check Gronk
|
||||
const distToGronk = Phaser.Math.Distance.Between(
|
||||
this.player.x, this.player.y,
|
||||
this.gronk.x, this.gronk.y
|
||||
);
|
||||
|
||||
if (distToGronk < 100) {
|
||||
this.talkToGronk();
|
||||
return;
|
||||
}
|
||||
|
||||
// Check wheat harvest
|
||||
const tileX = Math.floor(this.player.x / 64);
|
||||
const tileY = Math.floor(this.player.y / 64);
|
||||
const key = `${tileX},${tileY}`;
|
||||
|
||||
if (this.wheat.has(key)) {
|
||||
const crop = this.wheat.get(key);
|
||||
if (crop.stage === 4) {
|
||||
this.harvestWheat(tileX, tileY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
talkToGronk() {
|
||||
console.log('💬 Talking to Gronk...');
|
||||
|
||||
if (!this.quest.active) {
|
||||
this.showDialogue(
|
||||
'💨 GRONK',
|
||||
'*vapes*\n\nYo! Want to learn farming?\nPlant 5 wheat and I\'ll hook you up with gold!',
|
||||
() => {
|
||||
this.quest.active = true;
|
||||
this.inventory.seeds = 5;
|
||||
this.tools.hoe = true;
|
||||
this.tools.wateringCan = true;
|
||||
this.updateUI();
|
||||
console.log('✅ Quest started!');
|
||||
}
|
||||
);
|
||||
} else if (this.quest.complete) {
|
||||
this.showDialogue(
|
||||
'💨 GRONK',
|
||||
'*vapes*\n\nYo that\'s fire! 🔥\n\nHere\'s 100 gold. You\'re a natural!\n\nDEMO COMPLETE!',
|
||||
() => {
|
||||
this.inventory.gold += 100;
|
||||
this.updateUI();
|
||||
this.showDemoComplete();
|
||||
}
|
||||
);
|
||||
} else {
|
||||
this.showDialogue(
|
||||
'💨 GRONK',
|
||||
`*vapes*\n\nKeep going! ${this.quest.planted}/5 wheat planted.`
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
showDialogue(name, text, onClose) {
|
||||
const box = this.add.rectangle(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 100,
|
||||
700, 140,
|
||||
0x000000, 0.9
|
||||
);
|
||||
box.setScrollFactor(0);
|
||||
box.setDepth(200);
|
||||
|
||||
const nameText = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 150,
|
||||
name,
|
||||
{
|
||||
fontSize: '22px',
|
||||
color: '#00ff00',
|
||||
fontStyle: 'bold'
|
||||
}
|
||||
);
|
||||
nameText.setOrigin(0.5);
|
||||
nameText.setScrollFactor(0);
|
||||
nameText.setDepth(201);
|
||||
|
||||
const dialogueText = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 100,
|
||||
text,
|
||||
{
|
||||
fontSize: '18px',
|
||||
color: '#ffffff',
|
||||
align: 'center',
|
||||
wordWrap: { width: 650 }
|
||||
}
|
||||
);
|
||||
dialogueText.setOrigin(0.5);
|
||||
dialogueText.setScrollFactor(0);
|
||||
dialogueText.setDepth(201);
|
||||
|
||||
const closeText = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 40,
|
||||
'[Press E to close]',
|
||||
{
|
||||
fontSize: '14px',
|
||||
color: '#888888'
|
||||
}
|
||||
);
|
||||
closeText.setOrigin(0.5);
|
||||
closeText.setScrollFactor(0);
|
||||
closeText.setDepth(201);
|
||||
|
||||
const closeHandler = () => {
|
||||
box.destroy();
|
||||
nameText.destroy();
|
||||
dialogueText.destroy();
|
||||
closeText.destroy();
|
||||
this.keys.E.off('down', closeHandler);
|
||||
if (onClose) onClose();
|
||||
};
|
||||
|
||||
this.keys.E.once('down', closeHandler);
|
||||
}
|
||||
|
||||
selectTool(tool) {
|
||||
if (this.tools[tool]) {
|
||||
this.currentTool = tool;
|
||||
this.updateUI();
|
||||
console.log('🔧 Selected:', tool);
|
||||
}
|
||||
}
|
||||
|
||||
useTool() {
|
||||
if (!this.currentTool) return;
|
||||
|
||||
const tileX = Math.floor(this.player.x / 64);
|
||||
const tileY = Math.floor(this.player.y / 64);
|
||||
const key = `${tileX},${tileY}`;
|
||||
|
||||
if (this.currentTool === 'seeds') {
|
||||
if (this.inventory.seeds > 0 && !this.wheat.has(key)) {
|
||||
this.plantWheat(tileX, tileY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
plantWheat(tileX, tileY) {
|
||||
this.inventory.seeds--;
|
||||
this.quest.planted++;
|
||||
|
||||
const x = tileX * 64 + 32;
|
||||
const y = tileY * 64 + 32;
|
||||
|
||||
// Create wheat sprite at stage 1
|
||||
const sprite = this.add.sprite(x, y, 'wheat_stage1');
|
||||
sprite.setScale(0.8);
|
||||
|
||||
const crop = {
|
||||
stage: 1,
|
||||
sprite: sprite,
|
||||
planted: Date.now(),
|
||||
growTimer: null
|
||||
};
|
||||
|
||||
this.wheat.set(key, crop);
|
||||
|
||||
// Auto-grow stages every 10 seconds
|
||||
crop.growTimer = this.time.addEvent({
|
||||
delay: 10000,
|
||||
callback: () => this.growWheat(key),
|
||||
repeat: 3
|
||||
});
|
||||
|
||||
if (this.quest.planted >= this.quest.target) {
|
||||
this.quest.complete = true;
|
||||
}
|
||||
|
||||
this.updateUI();
|
||||
console.log(`🌱 Planted wheat at ${tileX},${tileY}`);
|
||||
}
|
||||
|
||||
growWheat(key) {
|
||||
if (!this.wheat.has(key)) return;
|
||||
|
||||
const crop = this.wheat.get(key);
|
||||
if (crop.stage >= 4) return;
|
||||
|
||||
crop.stage++;
|
||||
crop.sprite.setTexture(`wheat_stage${crop.stage}`);
|
||||
|
||||
// Scale up as it grows
|
||||
crop.sprite.setScale(0.6 + (crop.stage * 0.1));
|
||||
|
||||
console.log(`🌾 Wheat grew to stage ${crop.stage}`);
|
||||
|
||||
if (crop.stage === 4) {
|
||||
// Add sparkle effect for ready harvest
|
||||
this.tweens.add({
|
||||
targets: crop.sprite,
|
||||
alpha: { from: 0.8, to: 1 },
|
||||
duration: 800,
|
||||
yoyo: true,
|
||||
repeat: -1
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
harvestWheat(tileX, tileY) {
|
||||
const key = `${tileX},${tileY}`;
|
||||
const crop = this.wheat.get(key);
|
||||
|
||||
if (crop) {
|
||||
crop.sprite.destroy();
|
||||
if (crop.growTimer) crop.growTimer.destroy();
|
||||
this.wheat.delete(key);
|
||||
|
||||
this.inventory.wheat++;
|
||||
this.inventory.seeds++; // Get seeds back
|
||||
this.updateUI();
|
||||
|
||||
console.log('✅ Harvested wheat!');
|
||||
}
|
||||
}
|
||||
|
||||
showDemoComplete() {
|
||||
const bg = this.add.rectangle(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height / 2,
|
||||
this.cameras.main.width,
|
||||
this.cameras.main.height,
|
||||
0x000000, 0.85
|
||||
);
|
||||
bg.setScrollFactor(0);
|
||||
bg.setDepth(300);
|
||||
|
||||
const title = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height / 2 - 120,
|
||||
'🎉 DEMO COMPLETE! 🎉',
|
||||
{
|
||||
fontSize: '52px',
|
||||
color: '#ffff00',
|
||||
fontStyle: 'bold'
|
||||
}
|
||||
);
|
||||
title.setOrigin(0.5);
|
||||
title.setScrollFactor(0);
|
||||
title.setDepth(301);
|
||||
|
||||
const stats = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height / 2 - 20,
|
||||
`Wheat Planted: ${this.quest.planted}\nWheat Harvested: ${this.inventory.wheat}\nGold Earned: ${this.inventory.gold}g\n\n💎 Locket Found: ${this.inventory.hasLocket ? 'YES' : 'NO'}`,
|
||||
{
|
||||
fontSize: '22px',
|
||||
color: '#ffffff',
|
||||
align: 'center'
|
||||
}
|
||||
);
|
||||
stats.setOrigin(0.5);
|
||||
stats.setScrollFactor(0);
|
||||
stats.setDepth(301);
|
||||
|
||||
const footer = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height / 2 + 100,
|
||||
'Thank you for playing!\nFull game coming soon on Kickstarter!',
|
||||
{
|
||||
fontSize: '20px',
|
||||
color: '#00ff00',
|
||||
align: 'center'
|
||||
}
|
||||
);
|
||||
footer.setOrigin(0.5);
|
||||
footer.setScrollFactor(0);
|
||||
footer.setDepth(301);
|
||||
|
||||
// Pulse animation
|
||||
this.tweens.add({
|
||||
targets: title,
|
||||
scale: { from: 1, to: 1.1 },
|
||||
duration: 1000,
|
||||
yoyo: true,
|
||||
repeat: -1
|
||||
});
|
||||
|
||||
console.log('🎉 DEMO COMPLETE!');
|
||||
}
|
||||
|
||||
updateUI() {
|
||||
// Inventory
|
||||
let invText = `Seeds: ${this.inventory.seeds} | Wheat: ${this.inventory.wheat} | Gold: ${this.inventory.gold}g`;
|
||||
if (this.inventory.hasLocket) {
|
||||
invText += ' | 💎 Locket';
|
||||
}
|
||||
this.inventoryText.setText(invText);
|
||||
|
||||
// Quest
|
||||
if (this.quest.active) {
|
||||
this.questText.setText(
|
||||
`Quest: Plant Wheat ${this.quest.planted}/${this.quest.target}` +
|
||||
(this.quest.complete ? ' - COMPLETE!' : '')
|
||||
);
|
||||
}
|
||||
|
||||
// Tool
|
||||
if (this.currentTool) {
|
||||
this.toolText.setText(`Tool: ${this.currentTool.toUpperCase()}`);
|
||||
} else {
|
||||
this.toolText.setText('');
|
||||
}
|
||||
}
|
||||
|
||||
update() {
|
||||
if (!this.player) return;
|
||||
|
||||
// Movement
|
||||
let velocityX = 0;
|
||||
let velocityY = 0;
|
||||
|
||||
if (this.keys.W.isDown) velocityY = -1;
|
||||
if (this.keys.S.isDown) velocityY = 1;
|
||||
if (this.keys.A.isDown) velocityX = -1;
|
||||
if (this.keys.D.isDown) velocityX = 1;
|
||||
|
||||
// Normalize diagonal
|
||||
if (velocityX !== 0 && velocityY !== 0) {
|
||||
velocityX *= 0.707;
|
||||
velocityY *= 0.707;
|
||||
}
|
||||
|
||||
this.player.setVelocity(
|
||||
velocityX * this.player.speed,
|
||||
velocityY * this.player.speed
|
||||
);
|
||||
|
||||
// Use tool with click
|
||||
if (this.input.activePointer.isDown && this.currentTool) {
|
||||
this.useTool();
|
||||
}
|
||||
|
||||
// Update Gronk label
|
||||
if (this.gronk && this.gronk.label) {
|
||||
this.gronk.label.setPosition(this.gronk.x, this.gronk.y - 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user