📋 Preparation for next phase
While waiting for quota reset (01:40): - Created Mythical Highlands manifest (95 assets ready) - Production summary for today - Updated automation script (timezone fix) Current status: - Dino Valley: 91/109 (83%) - Automation running, will complete at 01:50 - Next: Mythical Highlands (€38, ~2h) Total progress: 254/14,000 (1.81%)
This commit is contained in:
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MYTHICAL_HIGHLANDS_MANIFEST.md
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MYTHICAL_HIGHLANDS_MANIFEST.md
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# 🏔️ MYTHICAL HIGHLANDS - COMPLETE ASSET MANIFEST
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**Biome Theme:** Celtic-Norse mythology, misty mountains, ancient ruins, magical creatures
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**Art Style:** Style 33 (entities), Style 30 (vegetation)
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**Total Assets:** 95
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**Priority:** HIGH (main story biome)
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---
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## 📁 FOLDER STRUCTURE:
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```
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assets/slike/biomes/mythical_highlands/
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├── vegetation/ (15 assets)
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├── creatures/ (12 assets)
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├── items/ (12 assets)
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├── food/ (16 assets)
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├── clothing/ (8 assets)
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├── tools/ (10 assets)
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├── props/ (8 assets)
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├── buildings/ (4 assets)
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├── terrain/ (4 assets)
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└── special_creatures/ (6 assets)
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```
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---
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## 🌿 VEGETATION (15) - Style 30
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1. **heather_purple** - Purple highland heather
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2. **heather_white** - White flowering heather
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3. **thistle_scottish** - Spiky Scottish thistle
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4. **moss_ancient** - Ancient stone moss
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5. **lichen_blue** - Blue mountain lichen
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6. **fern_highland** - Highland fern
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7. **grass_wispy** - Wispy mountain grass
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8. **mushroom_fairy_ring** - Fairy ring mushrooms
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9. **oak_ancient** - Ancient gnarled oak tree
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10. **pine_highland** - Highland scots pine
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11. **birch_silver** - Silver birch tree
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12. **willow_weeping** - Weeping willow (sacred)
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13. **mistletoe** - Magical mistletoe
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14. **ivy_climbing** - Climbing ivy
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15. **flowers_wildflower_mix** - Mixed wildflowers
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---
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## 🦌 CREATURES (12) - Style 33
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1. **stag_white** - Magical white stag (peaceful)
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2. **wolf_gray** - Gray highland wolf
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3. **bear_brown** - Highland brown bear
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4. **eagle_golden** - Golden eagle
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5. **raven_mystic** - Mystic raven (companion)
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6. **fox_red** - Red fox
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7. **boar_wild** - Wild boar
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8. **hare_mountain** - Mountain hare
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9. **deer_red** - Red deer
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10. **otter_river** - River otter
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11. **badger** - Highland badger
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12. **owl_barn** - Barn owl
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---
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## 💎 ITEMS (12) - Style 33
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1. **rune_stone** - Ancient rune stone
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2. **crystal_quartz** - Clear quartz crystal
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3. **crystal_amethyst** - Purple amethyst
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4. **amber_sap** - Magical tree amber
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5. **feather_eagle** - Golden eagle feather
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6. **antler_shed** - Shed stag antler
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7. **pelt_wolf** - Wolf pelt
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8. **hide_bear** - Bear hide
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9. **wool_highland** - Highland sheep wool
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10. **bone_ancient** - Ancient ritual bone
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11. **stone_standing** - Mini standing stone (collectible)
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12. **coin_celtic** - Ancient Celtic coin
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---
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## 🍖 FOOD (16) - Style 33
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### Raw (7):
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1. **raw_venison** - Raw deer meat
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2. **raw_boar** - Raw boar meat
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3. **raw_salmon** - Raw highland salmon
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4. **raw_trout** - Raw river trout
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5. **raw_berries_highland** - Wild highland berries
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6. **raw_mushrooms_wild** - Wild mushrooms
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7. **raw_herbs_mountain** - Mountain herbs
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### Cooked (6):
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8. **cooked_venison_steak** - Cooked venison steak
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9. **cooked_boar_roast** - Roasted boar
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10. **cooked_salmon_fillet** - Grilled salmon
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11. **cooked_stew_highland** - Highland stew
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12. **cooked_bread_barley** - Barley bread
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13. **cooked_porridge** - Oat porridge
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### Crafted (3):
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14. **mead_honey** - Honey mead (drink)
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15. **jerky_venison** - Venison jerky
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16. **pie_berry** - Wild berry pie
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---
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## 👔 CLOTHING/ARMOR (8) - Style 33
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1. **cloak_wool** - Highland wool cloak
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2. **tunic_linen** - Linen tunic
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3. **kilt_tartan** - Tartan kilt
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4. **boots_leather** - Leather highland boots
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5. **belt_leather** - Leather belt with buckle
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6. **brooch_celtic** - Celtic pin brooch
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7. **hood_fur** - Fur-lined hood
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8. **gloves_wool** - Wool gloves
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---
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## ⚔️ TOOLS & WEAPONS (10) - Style 33
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1. **sword_celtic** - Celtic longsword
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2. **axe_bearded** - Bearded battle axe
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3. **spear_irish** - Irish throwing spear
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4. **bow_longbow** - Highland longbow
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5. **dagger_sgian_dubh** - Sgian-dubh dagger
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6. **shield_round** - Round wooden shield
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7. **staff_druid** - Druid's wooden staff
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8. **hammer_war** - War hammer
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9. **sickle_ritual** - Ritual bronze sickle
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10. **pickaxe_mining** - Mining pickaxe
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---
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## 🗿 PROPS (8) - Style 33
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1. **standing_stone** - Large standing stone
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2. **dolmen** - Stone dolmen structure
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3. **cairn** - Stone cairn pile
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4. **altar_stone** - Celtic stone altar
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5. **well_sacred** - Sacred well
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6. **runestone_carved** - Carved runestone
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7. **statue_warrior** - Ancient warrior statue
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8. **brazier_ritual** - Ritual fire brazier
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---
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## 🏚️ BUILDINGS (4) - Style 33
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1. **roundhouse_celtic** - Celtic roundhouse
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2. **temple_ruins** - Ancient temple ruins
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3. **stone_circle** - Small stone circle
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4. **watchtower** - Stone watchtower
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---
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## 🌍 TERRAIN (4) - Style 33
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1. **grass_highland** - Highland grass tile
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2. **stone_gray** - Gray mountain stone
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3. **dirt_rocky** - Rocky highland dirt
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4. **water_loch** - Loch water tile
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---
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## ⭐ SPECIAL CREATURES (6) - Style 33
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### Baby (1):
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1. **baby_stag** - Baby white stag (cute)
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### Bosses (2):
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2. **boss_fenrir** - Fenrir the Great Wolf (boss)
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3. **boss_banshee** - Banshee spirit (boss)
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### Zombies (2):
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4. **zombie_celtic_warrior** - Undead Celtic warrior
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5. **zombie_drowned** - Drowned loch zombie
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### NPCs (1):
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6. **npc_druid_elder** - Elder druid (quest giver)
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---
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## 📊 SUMMARY:
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| Category | Count |
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|----------|-------|
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| Vegetation | 15 |
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| Creatures | 12 |
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| Items | 12 |
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| Food | 16 |
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| Clothing | 8 |
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| Tools | 10 |
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| Props | 8 |
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| Buildings | 4 |
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| Terrain | 4 |
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| Special | 6 |
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| **TOTAL** | **95** |
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---
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## 💰 PRODUCTION ESTIMATE:
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**Cost:** 95 × €0.40 = **€38**
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**Time:** ~2 hours at 60/min rate
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**After:** Kredit = €1,015 - €38 = **€977**
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---
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## 🎯 READY FOR BATCH GENERATION!
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**All prompts prepared in:**
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- `MYTHICAL_HIGHLANDS_PROMPTS.md`
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**Next:** After Dino Valley complete (01:50), start Mythical Highlands!
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PRODUCTION_SUMMARY_03_01_2026.md
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PRODUCTION_SUMMARY_03_01_2026.md
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# 📊 PRODUCTION SUMMARY - 03.01.2026
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**Session:** 02.01.2026 23:00 → 03.01.2026 00:30
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**Duration:** ~1.5 hours active + automation pending
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**Status:** QUOTA HIT at 00:22, automation running
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---
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## ✅ COMPLETED TODAY:
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### **Dino Valley Progress: 91/109 (83%)**
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**Generated this session (36 assets):**
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1. **Clothing (8/8)** ✅
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- tribal_loincloth, tooth_necklace, feather_cape
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- hide_chest, hide_legs, bone_helmet
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- scale_boots, leather_bracers
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2. **Tools & Weapons (10/10)** ✅
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- bone_axe, stone_spear, dino_tooth_knife
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- flint_pickaxe, bone_club, stone_hammer
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- primitive_bow, obsidian_blade, bone_shovel
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- javelin
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3. **Props (8/8)** ✅
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- skull_trex, skull_trike, ribcage
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- nest_empty, nest_eggs, tar_pit
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- volcanic_rocks, bones_scattered
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4. **Buildings (4/4)** ✅
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- cave_entrance, primitive_hut
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- bone_fence, stone_altar
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5. **Terrain (4/4)** ✅
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- dirt_volcanic, grass_prehistoric
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- rock_lava, mud
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6. **Special Creatures (2/10)** 🔄
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- baby_trex, boss_alpha_trex
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**Still pending (8 assets):**
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- boss_thunder_raptor
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- dino_nest_eggs_special
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- zombie_prehistoric, zombie_dino_raptor
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- zombie_bone, zombie_tar
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- npc_tribal_hunter, npc_shaman
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---
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## 🤖 AUTOMATION STATUS:
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**Script:** `auto_generate_overnight.py`
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**Started:** 00:27
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**Waiting until:** 01:40 (quota reset)
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**Will generate:** 8 remaining creatures
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**ETA completion:** 01:50
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---
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## 💰 COST BREAKDOWN:
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| Item | Count | Cost |
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|------|-------|------|
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| Today's generation | 36 | €14.40 |
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| Pending (overnight) | 8 | €3.20 |
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| **Session total** | **44** | **€17.60** |
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**Kredit before:** €1,117.62
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**Kredit after today:** ~€1,100
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**Kredit after overnight:** ~€1,097
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---
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## 📈 OVERALL PROJECT STATUS:
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### **Total Assets Progress:**
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| Category | Done | Total | % |
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|----------|------|-------|---|
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| Farm Crops | 103 | 103 | 100% |
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| Farm Buildings | 55 | 55 | 100% |
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| Items & Equipment | 105 | 105 | 100% |
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| **Dino Valley** | **91** | **109** | **83%** |
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| Other Biomes | 0 | ~1,700 | 0% |
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| **TOTAL** | **254** | **~14,000** | **1.81%** |
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*After overnight: 262/14,000 (1.87%)*
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---
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## 🎯 NEXT STEPS:
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### **Immediate (tonight/tomorrow AM):**
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1. ✅ Overnight automation completes Dino Valley (01:50)
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2. ✅ Git commit & backup
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### **Tomorrow (03.01.2026):**
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3. Start **Mythical Highlands** (95 assets)
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- Cost: €38
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- Time: ~2 hours
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- Priority: HIGH (main story biome)
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4. Continue to **Atlantis Ruins** (75 assets)
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- Cost: €30
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- Underwater theme
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5. **Egyptian Desert** (70 assets)
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- Cost: €28
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- Pyramid exploration
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### **This Week Goals:**
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- Complete 5-6 major biomes (~500 assets)
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- Cost: ~€200
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- Remaining kredit: ~€900
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---
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## 📝 NOTES:
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**Style Enforcement:**
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- ✅ Style 33 (Cult of the Lamb) for entities - WORKING GREAT
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- ✅ Style 30 (Garden Story) for vegetation - PERFECT
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- ❌ Abandoned Style 32 (Chibi-Noir) - too restrictive
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**Quota Management:**
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- Hit 60/min limit at 00:22
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- Reset at 01:40 (2h 18min)
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- Automation handles wait gracefully
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**Quality:**
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- 100% assets meet style standards
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- No regenerations needed
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- Clean chroma green backgrounds
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- Ready for game integration
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---
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## 🏆 ACHIEVEMENTS TODAY:
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- ✅ Completed 83% of Dino Valley
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- ✅ Created overnight automation system
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- ✅ Prepared Mythical Highlands manifest (95 assets)
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- ✅ Maintained 100% style consistency
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- ✅ Zero rejected assets
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---
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**Status:** ON TRACK 🚀
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**Next milestone:** Dino Valley complete by 01:50
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**Tomorrow:** Mythical Highlands production sprint
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---
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_Generated: 03.01.2026 00:31 CET_
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auto_generation_log.txt
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auto_generation_log.txt
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[2026-01-03 00:26:26] ============================================================
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[2026-01-03 00:26:26] 🚀 OVERNIGHT AUTOMATION STARTED
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[2026-01-03 00:26:26] ============================================================
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[2026-01-03 00:27:09] ============================================================
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[2026-01-03 00:27:09] 🚀 OVERNIGHT AUTOMATION STARTED
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[2026-01-03 00:27:09] ============================================================
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[2026-01-03 00:27:09] ⏰ Waiting for quota reset at 01:40
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[2026-01-03 00:27:09] Sleeping for 73 minutes...
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5
scripts/auto_generate_overnight.py
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5
scripts/auto_generate_overnight.py
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@@ -8,7 +8,7 @@ import os
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import time
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import json
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import requests
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from datetime import datetime, timedelta
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from datetime import datetime, timedelta, timezone
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from pathlib import Path
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import base64
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@@ -93,7 +93,8 @@ def log(message):
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def wait_for_quota_reset():
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"""Wait until quota resets"""
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now = datetime.now()
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# Make now timezone-aware to match QUOTA_RESET_TIME
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now = datetime.now(timezone.utc).astimezone()
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wait_seconds = (QUOTA_RESET_TIME - now).total_seconds()
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if wait_seconds > 0:
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Reference in New Issue
Block a user