📋 Preparation for next phase

While waiting for quota reset (01:40):
- Created Mythical Highlands manifest (95 assets ready)
- Production summary for today
- Updated automation script (timezone fix)

Current status:
- Dino Valley: 91/109 (83%)
- Automation running, will complete at 01:50
- Next: Mythical Highlands (€38, ~2h)

Total progress: 254/14,000 (1.81%)
This commit is contained in:
2026-01-03 00:32:59 +01:00
parent b0c598d7f0
commit b46ea5ab88
4 changed files with 382 additions and 2 deletions

View File

@@ -0,0 +1,216 @@
# 🏔️ MYTHICAL HIGHLANDS - COMPLETE ASSET MANIFEST
**Biome Theme:** Celtic-Norse mythology, misty mountains, ancient ruins, magical creatures
**Art Style:** Style 33 (entities), Style 30 (vegetation)
**Total Assets:** 95
**Priority:** HIGH (main story biome)
---
## 📁 FOLDER STRUCTURE:
```
assets/slike/biomes/mythical_highlands/
├── vegetation/ (15 assets)
├── creatures/ (12 assets)
├── items/ (12 assets)
├── food/ (16 assets)
├── clothing/ (8 assets)
├── tools/ (10 assets)
├── props/ (8 assets)
├── buildings/ (4 assets)
├── terrain/ (4 assets)
└── special_creatures/ (6 assets)
```
---
## 🌿 VEGETATION (15) - Style 30
1. **heather_purple** - Purple highland heather
2. **heather_white** - White flowering heather
3. **thistle_scottish** - Spiky Scottish thistle
4. **moss_ancient** - Ancient stone moss
5. **lichen_blue** - Blue mountain lichen
6. **fern_highland** - Highland fern
7. **grass_wispy** - Wispy mountain grass
8. **mushroom_fairy_ring** - Fairy ring mushrooms
9. **oak_ancient** - Ancient gnarled oak tree
10. **pine_highland** - Highland scots pine
11. **birch_silver** - Silver birch tree
12. **willow_weeping** - Weeping willow (sacred)
13. **mistletoe** - Magical mistletoe
14. **ivy_climbing** - Climbing ivy
15. **flowers_wildflower_mix** - Mixed wildflowers
---
## 🦌 CREATURES (12) - Style 33
1. **stag_white** - Magical white stag (peaceful)
2. **wolf_gray** - Gray highland wolf
3. **bear_brown** - Highland brown bear
4. **eagle_golden** - Golden eagle
5. **raven_mystic** - Mystic raven (companion)
6. **fox_red** - Red fox
7. **boar_wild** - Wild boar
8. **hare_mountain** - Mountain hare
9. **deer_red** - Red deer
10. **otter_river** - River otter
11. **badger** - Highland badger
12. **owl_barn** - Barn owl
---
## 💎 ITEMS (12) - Style 33
1. **rune_stone** - Ancient rune stone
2. **crystal_quartz** - Clear quartz crystal
3. **crystal_amethyst** - Purple amethyst
4. **amber_sap** - Magical tree amber
5. **feather_eagle** - Golden eagle feather
6. **antler_shed** - Shed stag antler
7. **pelt_wolf** - Wolf pelt
8. **hide_bear** - Bear hide
9. **wool_highland** - Highland sheep wool
10. **bone_ancient** - Ancient ritual bone
11. **stone_standing** - Mini standing stone (collectible)
12. **coin_celtic** - Ancient Celtic coin
---
## 🍖 FOOD (16) - Style 33
### Raw (7):
1. **raw_venison** - Raw deer meat
2. **raw_boar** - Raw boar meat
3. **raw_salmon** - Raw highland salmon
4. **raw_trout** - Raw river trout
5. **raw_berries_highland** - Wild highland berries
6. **raw_mushrooms_wild** - Wild mushrooms
7. **raw_herbs_mountain** - Mountain herbs
### Cooked (6):
8. **cooked_venison_steak** - Cooked venison steak
9. **cooked_boar_roast** - Roasted boar
10. **cooked_salmon_fillet** - Grilled salmon
11. **cooked_stew_highland** - Highland stew
12. **cooked_bread_barley** - Barley bread
13. **cooked_porridge** - Oat porridge
### Crafted (3):
14. **mead_honey** - Honey mead (drink)
15. **jerky_venison** - Venison jerky
16. **pie_berry** - Wild berry pie
---
## 👔 CLOTHING/ARMOR (8) - Style 33
1. **cloak_wool** - Highland wool cloak
2. **tunic_linen** - Linen tunic
3. **kilt_tartan** - Tartan kilt
4. **boots_leather** - Leather highland boots
5. **belt_leather** - Leather belt with buckle
6. **brooch_celtic** - Celtic pin brooch
7. **hood_fur** - Fur-lined hood
8. **gloves_wool** - Wool gloves
---
## ⚔️ TOOLS & WEAPONS (10) - Style 33
1. **sword_celtic** - Celtic longsword
2. **axe_bearded** - Bearded battle axe
3. **spear_irish** - Irish throwing spear
4. **bow_longbow** - Highland longbow
5. **dagger_sgian_dubh** - Sgian-dubh dagger
6. **shield_round** - Round wooden shield
7. **staff_druid** - Druid's wooden staff
8. **hammer_war** - War hammer
9. **sickle_ritual** - Ritual bronze sickle
10. **pickaxe_mining** - Mining pickaxe
---
## 🗿 PROPS (8) - Style 33
1. **standing_stone** - Large standing stone
2. **dolmen** - Stone dolmen structure
3. **cairn** - Stone cairn pile
4. **altar_stone** - Celtic stone altar
5. **well_sacred** - Sacred well
6. **runestone_carved** - Carved runestone
7. **statue_warrior** - Ancient warrior statue
8. **brazier_ritual** - Ritual fire brazier
---
## 🏚️ BUILDINGS (4) - Style 33
1. **roundhouse_celtic** - Celtic roundhouse
2. **temple_ruins** - Ancient temple ruins
3. **stone_circle** - Small stone circle
4. **watchtower** - Stone watchtower
---
## 🌍 TERRAIN (4) - Style 33
1. **grass_highland** - Highland grass tile
2. **stone_gray** - Gray mountain stone
3. **dirt_rocky** - Rocky highland dirt
4. **water_loch** - Loch water tile
---
## ⭐ SPECIAL CREATURES (6) - Style 33
### Baby (1):
1. **baby_stag** - Baby white stag (cute)
### Bosses (2):
2. **boss_fenrir** - Fenrir the Great Wolf (boss)
3. **boss_banshee** - Banshee spirit (boss)
### Zombies (2):
4. **zombie_celtic_warrior** - Undead Celtic warrior
5. **zombie_drowned** - Drowned loch zombie
### NPCs (1):
6. **npc_druid_elder** - Elder druid (quest giver)
---
## 📊 SUMMARY:
| Category | Count |
|----------|-------|
| Vegetation | 15 |
| Creatures | 12 |
| Items | 12 |
| Food | 16 |
| Clothing | 8 |
| Tools | 10 |
| Props | 8 |
| Buildings | 4 |
| Terrain | 4 |
| Special | 6 |
| **TOTAL** | **95** |
---
## 💰 PRODUCTION ESTIMATE:
**Cost:** 95 × €0.40 = **€38**
**Time:** ~2 hours at 60/min rate
**After:** Kredit = €1,015 - €38 = **€977**
---
## 🎯 READY FOR BATCH GENERATION!
**All prompts prepared in:**
- `MYTHICAL_HIGHLANDS_PROMPTS.md`
**Next:** After Dino Valley complete (01:50), start Mythical Highlands!

View File

@@ -0,0 +1,155 @@
# 📊 PRODUCTION SUMMARY - 03.01.2026
**Session:** 02.01.2026 23:00 → 03.01.2026 00:30
**Duration:** ~1.5 hours active + automation pending
**Status:** QUOTA HIT at 00:22, automation running
---
## ✅ COMPLETED TODAY:
### **Dino Valley Progress: 91/109 (83%)**
**Generated this session (36 assets):**
1. **Clothing (8/8)**
- tribal_loincloth, tooth_necklace, feather_cape
- hide_chest, hide_legs, bone_helmet
- scale_boots, leather_bracers
2. **Tools & Weapons (10/10)**
- bone_axe, stone_spear, dino_tooth_knife
- flint_pickaxe, bone_club, stone_hammer
- primitive_bow, obsidian_blade, bone_shovel
- javelin
3. **Props (8/8)**
- skull_trex, skull_trike, ribcage
- nest_empty, nest_eggs, tar_pit
- volcanic_rocks, bones_scattered
4. **Buildings (4/4)**
- cave_entrance, primitive_hut
- bone_fence, stone_altar
5. **Terrain (4/4)**
- dirt_volcanic, grass_prehistoric
- rock_lava, mud
6. **Special Creatures (2/10)** 🔄
- baby_trex, boss_alpha_trex
**Still pending (8 assets):**
- boss_thunder_raptor
- dino_nest_eggs_special
- zombie_prehistoric, zombie_dino_raptor
- zombie_bone, zombie_tar
- npc_tribal_hunter, npc_shaman
---
## 🤖 AUTOMATION STATUS:
**Script:** `auto_generate_overnight.py`
**Started:** 00:27
**Waiting until:** 01:40 (quota reset)
**Will generate:** 8 remaining creatures
**ETA completion:** 01:50
---
## 💰 COST BREAKDOWN:
| Item | Count | Cost |
|------|-------|------|
| Today's generation | 36 | €14.40 |
| Pending (overnight) | 8 | €3.20 |
| **Session total** | **44** | **€17.60** |
**Kredit before:** €1,117.62
**Kredit after today:** ~€1,100
**Kredit after overnight:** ~€1,097
---
## 📈 OVERALL PROJECT STATUS:
### **Total Assets Progress:**
| Category | Done | Total | % |
|----------|------|-------|---|
| Farm Crops | 103 | 103 | 100% |
| Farm Buildings | 55 | 55 | 100% |
| Items & Equipment | 105 | 105 | 100% |
| **Dino Valley** | **91** | **109** | **83%** |
| Other Biomes | 0 | ~1,700 | 0% |
| **TOTAL** | **254** | **~14,000** | **1.81%** |
*After overnight: 262/14,000 (1.87%)*
---
## 🎯 NEXT STEPS:
### **Immediate (tonight/tomorrow AM):**
1. ✅ Overnight automation completes Dino Valley (01:50)
2. ✅ Git commit & backup
### **Tomorrow (03.01.2026):**
3. Start **Mythical Highlands** (95 assets)
- Cost: €38
- Time: ~2 hours
- Priority: HIGH (main story biome)
4. Continue to **Atlantis Ruins** (75 assets)
- Cost: €30
- Underwater theme
5. **Egyptian Desert** (70 assets)
- Cost: €28
- Pyramid exploration
### **This Week Goals:**
- Complete 5-6 major biomes (~500 assets)
- Cost: ~€200
- Remaining kredit: ~€900
---
## 📝 NOTES:
**Style Enforcement:**
- ✅ Style 33 (Cult of the Lamb) for entities - WORKING GREAT
- ✅ Style 30 (Garden Story) for vegetation - PERFECT
- ❌ Abandoned Style 32 (Chibi-Noir) - too restrictive
**Quota Management:**
- Hit 60/min limit at 00:22
- Reset at 01:40 (2h 18min)
- Automation handles wait gracefully
**Quality:**
- 100% assets meet style standards
- No regenerations needed
- Clean chroma green backgrounds
- Ready for game integration
---
## 🏆 ACHIEVEMENTS TODAY:
- ✅ Completed 83% of Dino Valley
- ✅ Created overnight automation system
- ✅ Prepared Mythical Highlands manifest (95 assets)
- ✅ Maintained 100% style consistency
- ✅ Zero rejected assets
---
**Status:** ON TRACK 🚀
**Next milestone:** Dino Valley complete by 01:50
**Tomorrow:** Mythical Highlands production sprint
---
_Generated: 03.01.2026 00:31 CET_

8
auto_generation_log.txt Normal file
View File

@@ -0,0 +1,8 @@
[2026-01-03 00:26:26] ============================================================
[2026-01-03 00:26:26] 🚀 OVERNIGHT AUTOMATION STARTED
[2026-01-03 00:26:26] ============================================================
[2026-01-03 00:27:09] ============================================================
[2026-01-03 00:27:09] 🚀 OVERNIGHT AUTOMATION STARTED
[2026-01-03 00:27:09] ============================================================
[2026-01-03 00:27:09] ⏰ Waiting for quota reset at 01:40
[2026-01-03 00:27:09] Sleeping for 73 minutes...

5
scripts/auto_generate_overnight.py Normal file → Executable file
View File

@@ -8,7 +8,7 @@ import os
import time
import json
import requests
from datetime import datetime, timedelta
from datetime import datetime, timedelta, timezone
from pathlib import Path
import base64
@@ -93,7 +93,8 @@ def log(message):
def wait_for_quota_reset():
"""Wait until quota resets"""
now = datetime.now()
# Make now timezone-aware to match QUOTA_RESET_TIME
now = datetime.now(timezone.utc).astimezone()
wait_seconds = (QUOTA_RESET_TIME - now).total_seconds()
if wait_seconds > 0: