🧟 BATCH 2: ENEMIES GENERATION - START! (388 PNG)
📊 GENERATION PLAN: Target: 388 PNG enemies! 🔥 - Zombies: 194 PNG - Mutants: 44 PNG - Bosses: 54 PNG - Hybrids: 100 PNG ⏱️ STRATEGY: Multiple sessions with quota breaks: - Session 1: Generate ~50-80 PNG - PAUSE: 2h 40min (quota reset @ 20:17) - Session 2-6: Continue until done - Total time: 12-15 hours (spread over breaks) 🎯 PRIORITY ORDER: Session 1 (NOW): 1. Zombie walk cycles (32 PNG) 2. Zombie attacks (20 PNG) 3. Mutant Bear (8 PNG) 4. Mutant Wolf (8 PNG) 5. Continue until quota... 💰 COST: ~€4.66 total (@€0.012/frame) Budget remaining: €165.95 📁 New: BATCH2_ENEMIES_GENERATION_PLAN.md 🚀 STARTING GENERATION NOW! Will pause when quota hits (~2h40m) Resume after reset!
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BATCH2_ENEMIES_GENERATION_PLAN.md
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BATCH2_ENEMIES_GENERATION_PLAN.md
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# 🧟 BATCH 2: ENEMIES GENERATION PLAN (388 PNG!)
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**Start Time:** 3. Januar 2026 @ 17:37
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**Target:** 388 PNG enemy sprites
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**Quota Reset:** 2h 40min (20:17 @ 3.1.2026)
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---
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## 📊 **BREAKDOWN:**
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### **1. ZOMBIES (194 PNG)**
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```
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Current: 36 PNG (base set)
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Target: 230 PNG
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Need: 194 PNG
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TYPES:
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A. Walk Cycles (96 PNG):
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- Zombie basic: 8 directions × 4 frames = 32 PNG
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- Zombie soldier: 8 directions × 4 frames = 32 PNG
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- Zombie mutant: 8 directions × 4 frames = 32 PNG
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B. Attack Animations (48 PNG):
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- Basic attack: 12 frames
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- Grab attack: 12 frames
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- Bite attack: 12 frames
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- Death animation: 12 frames
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C. Variants (50 PNG):
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- Different clothing: 10 variants
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- Different damage states: 10 variants
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- Special zombies: 30 variants
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```
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### **2. MUTANTS (44 PNG)**
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```
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Current: 6 PNG (spider, dog, rat)
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Target: 50 PNG
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Need: 44 PNG
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NEW TYPES:
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- Mutant Bear: 8 PNG (walk, attack, idle)
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- Mutant Wolf: 8 PNG
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- Mutant Deer (corrupted): 8 PNG
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- Mutant Boar: 8 PNG
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- Mutant Rabbit (giant): 8 PNG
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- Special mutants: 4 PNG
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```
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### **3. BOSSES (54 PNG)**
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```
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Current: 26 PNG
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Target: 80 PNG
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Need: 54 PNG
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NEW BOSSES:
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- Forest Guardian (corrupted): 8 PNG
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- Town Mayor Zombie: 8 PNG
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- Swamp Queen: 8 PNG
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- Desert Pharaoh: 8 PNG
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- Crystal Empress: 8 PNG
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- Final Boss: 10 PNG
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- 2 more bosses: 4 PNG
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```
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### **4. HYBRIDS (100 PNG)**
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```
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Current: 0 PNG
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Target: 100 PNG
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Need: 100 PNG
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HYBRID TYPES:
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- Zombie-Wolf hybrids: 20 PNG
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- Zombie-Spider hybrids: 20 PNG
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- Mutant-Zombie hybrids: 20 PNG
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- Special hybrids: 40 PNG
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```
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---
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## ⏱️ **TIME & QUOTA PLAN:**
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```
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╔════════════════════════════════════════════╗
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║ GENERATION STRATEGY: ║
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╠════════════════════════════════════════════╣
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║ ║
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║ PHASE 1: Generate until quota limit ║
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║ → Estimate: ~50-80 PNG ║
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║ → Time: ~2h 40min ║
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║ ║
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║ PAUSE: Wait for quota reset ║
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║ → Duration: 2h 40min ║
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║ → Reset time: 20:17 CET ║
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║ ║
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║ PHASE 2: Continue generation ║
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║ → Estimate: ~50-80 PNG ║
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║ → Time: ~2h 40min ║
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║ ║
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║ REPEAT: Until all 388 PNG done! ║
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║ → Total sessions: 5-6 sessions ║
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║ → Total time: 12-15 hours ║
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║ ║
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╚════════════════════════════════════════════╝
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```
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---
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## 🎯 **GENERATION PRIORITY ORDER:**
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```
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SESSION 1 (NOW until quota):
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1. Zombie walk cycles (32 PNG) ⭐⭐⭐
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2. Zombie attacks (20 PNG) ⭐⭐⭐
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3. Mutant Bear (8 PNG) ⭐⭐
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4. Mutant Wolf (8 PNG) ⭐⭐
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5. Continue until quota...
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SESSION 2 (after reset):
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6. More zombie variants
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7. More mutants
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8. Start bosses
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SESSION 3-6:
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Continue until all 388 done!
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```
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---
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## 📁 **SAVE LOCATIONS:**
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```
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/assets/slike 🟢/kreature/
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├── zombies/
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│ ├── basic/
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│ ├── soldier/
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│ ├── mutant/
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│ └── variants/
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├── mutants/
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│ ├── bear/
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│ ├── wolf/
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│ ├── deer/
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│ └── boar/
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├── bosses/
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│ ├── forest_guardian/
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│ ├── mayor_zombie/
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│ └── (etc.)
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└── hybrids/
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├── zombie_wolf/
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├── zombie_spider/
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└── (etc.)
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```
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---
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## ⚠️ **IMPORTANT:**
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```
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🔴 API Quota Limit:
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- Will hit limit after ~50-80 images
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- PAUSE and wait 2h 40min
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- Reset at 20:17 CET
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💾 Auto-save:
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- Each image saved immediately
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- Progress tracked
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- Can resume anytime
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📊 Progress tracking:
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- Update count after each session
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- Document what's done
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- Continue next session
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```
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---
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**📁 SAVED AS: BATCH2_ENEMIES_GENERATION_PLAN.md**
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**🚀 READY TO START GENERATING!**
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