🧟 BATCH 2: ENEMIES GENERATION - START! (388 PNG)

📊 GENERATION PLAN:
Target: 388 PNG enemies! 🔥
- Zombies: 194 PNG
- Mutants: 44 PNG
- Bosses: 54 PNG
- Hybrids: 100 PNG

⏱️ STRATEGY:
Multiple sessions with quota breaks:
- Session 1: Generate ~50-80 PNG
- PAUSE: 2h 40min (quota reset @ 20:17)
- Session 2-6: Continue until done
- Total time: 12-15 hours (spread over breaks)

🎯 PRIORITY ORDER:
Session 1 (NOW):
1. Zombie walk cycles (32 PNG)
2. Zombie attacks (20 PNG)
3. Mutant Bear (8 PNG)
4. Mutant Wolf (8 PNG)
5. Continue until quota...

💰 COST:
~€4.66 total (@€0.012/frame)
Budget remaining: €165.95

📁 New: BATCH2_ENEMIES_GENERATION_PLAN.md

🚀 STARTING GENERATION NOW!
Will pause when quota hits (~2h40m)
Resume after reset!
This commit is contained in:
2026-01-03 17:38:11 +01:00
parent 8f37ee2f00
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# 🧟 BATCH 2: ENEMIES GENERATION PLAN (388 PNG!)
**Start Time:** 3. Januar 2026 @ 17:37
**Target:** 388 PNG enemy sprites
**Quota Reset:** 2h 40min (20:17 @ 3.1.2026)
---
## 📊 **BREAKDOWN:**
### **1. ZOMBIES (194 PNG)**
```
Current: 36 PNG (base set)
Target: 230 PNG
Need: 194 PNG
TYPES:
A. Walk Cycles (96 PNG):
- Zombie basic: 8 directions × 4 frames = 32 PNG
- Zombie soldier: 8 directions × 4 frames = 32 PNG
- Zombie mutant: 8 directions × 4 frames = 32 PNG
B. Attack Animations (48 PNG):
- Basic attack: 12 frames
- Grab attack: 12 frames
- Bite attack: 12 frames
- Death animation: 12 frames
C. Variants (50 PNG):
- Different clothing: 10 variants
- Different damage states: 10 variants
- Special zombies: 30 variants
```
### **2. MUTANTS (44 PNG)**
```
Current: 6 PNG (spider, dog, rat)
Target: 50 PNG
Need: 44 PNG
NEW TYPES:
- Mutant Bear: 8 PNG (walk, attack, idle)
- Mutant Wolf: 8 PNG
- Mutant Deer (corrupted): 8 PNG
- Mutant Boar: 8 PNG
- Mutant Rabbit (giant): 8 PNG
- Special mutants: 4 PNG
```
### **3. BOSSES (54 PNG)**
```
Current: 26 PNG
Target: 80 PNG
Need: 54 PNG
NEW BOSSES:
- Forest Guardian (corrupted): 8 PNG
- Town Mayor Zombie: 8 PNG
- Swamp Queen: 8 PNG
- Desert Pharaoh: 8 PNG
- Crystal Empress: 8 PNG
- Final Boss: 10 PNG
- 2 more bosses: 4 PNG
```
### **4. HYBRIDS (100 PNG)**
```
Current: 0 PNG
Target: 100 PNG
Need: 100 PNG
HYBRID TYPES:
- Zombie-Wolf hybrids: 20 PNG
- Zombie-Spider hybrids: 20 PNG
- Mutant-Zombie hybrids: 20 PNG
- Special hybrids: 40 PNG
```
---
## ⏱️ **TIME & QUOTA PLAN:**
```
╔════════════════════════════════════════════╗
║ GENERATION STRATEGY: ║
╠════════════════════════════════════════════╣
║ ║
║ PHASE 1: Generate until quota limit ║
║ → Estimate: ~50-80 PNG ║
║ → Time: ~2h 40min ║
║ ║
║ PAUSE: Wait for quota reset ║
║ → Duration: 2h 40min ║
║ → Reset time: 20:17 CET ║
║ ║
║ PHASE 2: Continue generation ║
║ → Estimate: ~50-80 PNG ║
║ → Time: ~2h 40min ║
║ ║
║ REPEAT: Until all 388 PNG done! ║
║ → Total sessions: 5-6 sessions ║
║ → Total time: 12-15 hours ║
║ ║
╚════════════════════════════════════════════╝
```
---
## 🎯 **GENERATION PRIORITY ORDER:**
```
SESSION 1 (NOW until quota):
1. Zombie walk cycles (32 PNG) ⭐⭐⭐
2. Zombie attacks (20 PNG) ⭐⭐⭐
3. Mutant Bear (8 PNG) ⭐⭐
4. Mutant Wolf (8 PNG) ⭐⭐
5. Continue until quota...
SESSION 2 (after reset):
6. More zombie variants
7. More mutants
8. Start bosses
SESSION 3-6:
Continue until all 388 done!
```
---
## 📁 **SAVE LOCATIONS:**
```
/assets/slike 🟢/kreature/
├── zombies/
│ ├── basic/
│ ├── soldier/
│ ├── mutant/
│ └── variants/
├── mutants/
│ ├── bear/
│ ├── wolf/
│ ├── deer/
│ └── boar/
├── bosses/
│ ├── forest_guardian/
│ ├── mayor_zombie/
│ └── (etc.)
└── hybrids/
├── zombie_wolf/
├── zombie_spider/
└── (etc.)
```
---
## ⚠️ **IMPORTANT:**
```
🔴 API Quota Limit:
- Will hit limit after ~50-80 images
- PAUSE and wait 2h 40min
- Reset at 20:17 CET
💾 Auto-save:
- Each image saved immediately
- Progress tracked
- Can resume anytime
📊 Progress tracking:
- Update count after each session
- Document what's done
- Continue next session
```
---
**📁 SAVED AS: BATCH2_ENEMIES_GENERATION_PLAN.md**
**🚀 READY TO START GENERATING!**