diff --git a/BATCH2_ENEMIES_GENERATION_PLAN.md b/BATCH2_ENEMIES_GENERATION_PLAN.md new file mode 100644 index 000000000..f1adbfb93 --- /dev/null +++ b/BATCH2_ENEMIES_GENERATION_PLAN.md @@ -0,0 +1,178 @@ +# 🧟 BATCH 2: ENEMIES GENERATION PLAN (388 PNG!) + +**Start Time:** 3. Januar 2026 @ 17:37 +**Target:** 388 PNG enemy sprites +**Quota Reset:** 2h 40min (20:17 @ 3.1.2026) + +--- + +## 📊 **BREAKDOWN:** + +### **1. ZOMBIES (194 PNG)** +``` +Current: 36 PNG (base set) +Target: 230 PNG +Need: 194 PNG + +TYPES: +A. Walk Cycles (96 PNG): + - Zombie basic: 8 directions × 4 frames = 32 PNG + - Zombie soldier: 8 directions × 4 frames = 32 PNG + - Zombie mutant: 8 directions × 4 frames = 32 PNG + +B. Attack Animations (48 PNG): + - Basic attack: 12 frames + - Grab attack: 12 frames + - Bite attack: 12 frames + - Death animation: 12 frames + +C. Variants (50 PNG): + - Different clothing: 10 variants + - Different damage states: 10 variants + - Special zombies: 30 variants +``` + +### **2. MUTANTS (44 PNG)** +``` +Current: 6 PNG (spider, dog, rat) +Target: 50 PNG +Need: 44 PNG + +NEW TYPES: +- Mutant Bear: 8 PNG (walk, attack, idle) +- Mutant Wolf: 8 PNG +- Mutant Deer (corrupted): 8 PNG +- Mutant Boar: 8 PNG +- Mutant Rabbit (giant): 8 PNG +- Special mutants: 4 PNG +``` + +### **3. BOSSES (54 PNG)** +``` +Current: 26 PNG +Target: 80 PNG +Need: 54 PNG + +NEW BOSSES: +- Forest Guardian (corrupted): 8 PNG +- Town Mayor Zombie: 8 PNG +- Swamp Queen: 8 PNG +- Desert Pharaoh: 8 PNG +- Crystal Empress: 8 PNG +- Final Boss: 10 PNG +- 2 more bosses: 4 PNG +``` + +### **4. HYBRIDS (100 PNG)** +``` +Current: 0 PNG +Target: 100 PNG +Need: 100 PNG + +HYBRID TYPES: +- Zombie-Wolf hybrids: 20 PNG +- Zombie-Spider hybrids: 20 PNG +- Mutant-Zombie hybrids: 20 PNG +- Special hybrids: 40 PNG +``` + +--- + +## ⏱️ **TIME & QUOTA PLAN:** + +``` +╔════════════════════════════════════════════╗ +║ GENERATION STRATEGY: ║ +╠════════════════════════════════════════════╣ +║ ║ +║ PHASE 1: Generate until quota limit ║ +║ → Estimate: ~50-80 PNG ║ +║ → Time: ~2h 40min ║ +║ ║ +║ PAUSE: Wait for quota reset ║ +║ → Duration: 2h 40min ║ +║ → Reset time: 20:17 CET ║ +║ ║ +║ PHASE 2: Continue generation ║ +║ → Estimate: ~50-80 PNG ║ +║ → Time: ~2h 40min ║ +║ ║ +║ REPEAT: Until all 388 PNG done! ║ +║ → Total sessions: 5-6 sessions ║ +║ → Total time: 12-15 hours ║ +║ ║ +╚════════════════════════════════════════════╝ +``` + +--- + +## 🎯 **GENERATION PRIORITY ORDER:** + +``` +SESSION 1 (NOW until quota): +1. Zombie walk cycles (32 PNG) ⭐⭐⭐ +2. Zombie attacks (20 PNG) ⭐⭐⭐ +3. Mutant Bear (8 PNG) ⭐⭐ +4. Mutant Wolf (8 PNG) ⭐⭐ +5. Continue until quota... + +SESSION 2 (after reset): +6. More zombie variants +7. More mutants +8. Start bosses + +SESSION 3-6: +Continue until all 388 done! +``` + +--- + +## 📁 **SAVE LOCATIONS:** + +``` +/assets/slike 🟢/kreature/ +├── zombies/ +│ ├── basic/ +│ ├── soldier/ +│ ├── mutant/ +│ └── variants/ +├── mutants/ +│ ├── bear/ +│ ├── wolf/ +│ ├── deer/ +│ └── boar/ +├── bosses/ +│ ├── forest_guardian/ +│ ├── mayor_zombie/ +│ └── (etc.) +└── hybrids/ + ├── zombie_wolf/ + ├── zombie_spider/ + └── (etc.) +``` + +--- + +## ⚠️ **IMPORTANT:** + +``` +🔴 API Quota Limit: +- Will hit limit after ~50-80 images +- PAUSE and wait 2h 40min +- Reset at 20:17 CET + +💾 Auto-save: +- Each image saved immediately +- Progress tracked +- Can resume anytime + +📊 Progress tracking: +- Update count after each session +- Document what's done +- Continue next session +``` + +--- + +**📁 SAVED AS: BATCH2_ENEMIES_GENERATION_PLAN.md** +**🚀 READY TO START GENERATING!**