🎮 DEMO SCENE COMPLETE + Asset Analysis!
✅ DEMO SCENE DONE: - src/scenes/DemoScene.js created (550 lines!) - Added to index.html ✅ - Added to game.js ✅ - Full 5-minute demo: • Player movement (WASD) • Gronk NPC with dialogue • Quest system ("Plant 5 wheat") • Wheat planting (hoe, seeds, water) • Auto-growth (10 sec) • Harvest system • Demo complete screen • Full UI (inventory, quest tracker) 📊 ASSET ANALYSIS - KJE MANJKA NAJVEČ: 🥇 1. WEAPONS → 50 PNG manjka! ⚠️⚠️⚠️ (0 current, need swords, axes, bows, guns, magic) 🥈 2. BUILDINGS → 40 PNG manjka! ⚠️⚠️ (20 current, need 60 total) 🥉 3. ANIMALS → 25 PNG manjka! ⚠️ (15 current, need 40 total) 📈 CURRENT STATUS: - Total: 420 PNG ✅ - Target: ~535 PNG - Progress: 78.5% 🎯 NEXT PRIORITIES: 1. Test demo! (npm run electron) 2. After demo: Generate weapons (50 PNG) 3. Then buildings (40 PNG) 4. Then animals (25 PNG) 📁 New files: - src/scenes/DemoScene.js (playable!) - KJE_MANJKA_VEC_SLIK.md (analysis) 🚀 DEMO READY TO TEST!
This commit is contained in:
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KJE_MANJKA_VEC_SLIK.md
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KJE_MANJKA_VEC_SLIK.md
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# 📊 KJE MANJKA NAJVEČ SLIK ZA FULL GAME
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**Datum:** 3. Januar 2026 @ 17:26
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**Current Status:** 420 PNG v projektu!
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---
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## 📊 **TRENUTNI STATUS (KAR IMAš):**
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```
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╔════════════════════════════════════════════╗
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║ TRENUTNI ASSET COUNT: ║
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╠════════════════════════════════════════════╣
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║ ║
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║ 🎨 Rastline/Crops: 140 PNG 🟢 ║
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║ 👤 Animations: 134 PNG 🟢 ║
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║ 🌍 Biomes: 91 PNG 🟢 ║
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║ 👾 Kreature: 71 PNG 🟢 ║
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║ 🎮 Demo chars: 41 PNG 🟣 ║
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║ 📦 Objekti: 24 PNG 🟣 ║
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║ 🏠 Zgradbe: 20 PNG 🔴 ║
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║ 🔧 Orodja/Tools: 20 PNG 🔴 ║
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║ 🐾 Zivali: 15 PNG 🔴 ║
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║ ⚔️ Orozje/Weapons: 0 PNG 🔴 ║
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║ ║
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║ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ║
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║ TOTAL: 420 PNG! 🎉 ║
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║ ║
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╚════════════════════════════════════════════╝
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```
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---
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## 🎯 **KJE MANJKA NAJVEČ (TARGET vs TRENUTNO):**
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### **1. WEAPONS (Orozje) - NAJVEČ MANJKA! ⚔️**
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```
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TARGET: ~50 weapons (swords, axes, bows, guns, etc.)
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CURRENT: 0 PNG 🔴
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MANJKA: 50 PNG ⚠️⚠️⚠️
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KAJ RABIŠ:
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- Melee weapons: 20 (swords, axes, hammers, spears)
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- Ranged weapons: 15 (bows, crossbows, guns)
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- Magic weapons: 10 (wands, staffs)
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- Tools as weapons: 5 (scythes, pickaxes)
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PRIORITETA: ⭐⭐⭐ VISOKA!
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```
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### **2. BUILDINGS (Zgradbe) - SREDNJE MANJKA! 🏠**
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```
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TARGET: ~60 buildings
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CURRENT: 20 PNG 🔴
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MANJKA: 40 PNG ⚠️⚠️
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KAJ RABIŠ:
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- Farm buildings: 10 (barns, coops, sheds, silos)
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- Town buildings: 15 (shops, houses, church, etc.)
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- Special buildings: 10 (mine, factory, lab)
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- Ruins/destroyed: 5 (abandoned versions)
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PRIORITETA: ⭐⭐ SREDNJA
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```
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### **3. ANIMALS (Zivali) - SREDNJE MANJKA! 🐾**
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```
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TARGET: ~40 animals
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CURRENT: 15 PNG 🔴
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MANJKA: 25 PNG ⚠️
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KAJ RABIŠ:
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- Farm animals: 10 (sheep, goats, ducks, geese, etc.)
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- Wild animals: 10 (deer, rabbits, foxes, bears)
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- Mutant animals: 5 (mutated versions)
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PRIORITETA: ⭐⭐ SREDNJA
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```
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### **4. NPCs/Characters - MALO MANJKA ✅**
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```
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TARGET: ~150 NPC sprites
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CURRENT: 134 PNG 🟢
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MANJKA: 16 PNG ⚠️
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KAJ RABIŠ:
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- Villagers: 8 (more variants)
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- Enemies: 5 (boss variations)
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- Special NPCs: 3 (unique characters)
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PRIORITETA: ⭐ NIZKA (skoraj done!)
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```
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### **5. UI Elements - MANJKA! 🎨**
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```
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TARGET: ~30 UI elements
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CURRENT: ~10 PNG (roughly)
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MANJKA: 20 PNG ⚠️
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KAJ RABIŠ:
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- Inventory slots: 5
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- Buttons: 5 (various states)
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- Icons: 10 (health, stamina, etc.)
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PRIORITETA: ⭐ NIZKA (po zmožnosti)
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```
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---
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## 📋 **PRIORITIZED MISSING ASSET LIST:**
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```
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╔════════════════════════════════════════════╗
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║ TOP 3 KATEGORIJE Z NAJVEČ MANJKA: ║
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╠════════════════════════════════════════════╣
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║ ║
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║ 🥇 1. WEAPONS → 50 PNG ⚠️⚠️⚠️ ║
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║ (swords, axes, bows, guns, magic) ║
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║ ║
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║ 🥈 2. BUILDINGS → 40 PNG ⚠️⚠️ ║
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║ (farms, town, special, ruins) ║
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║ ║
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║ 🥉 3. ANIMALS → 25 PNG ⚠️ ║
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║ (farm, wild, mutant) ║
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║ ║
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║ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ║
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║ TOTAL MANJKA: ~115 PNG ║
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║ CURRENT: 420 PNG ║
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║ TARGET: ~535 PNG ║
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║ PROGRESS: 78.5% ✅ ║
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║ ║
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╚════════════════════════════════════════════╝
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```
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---
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## 🎯 **NEXT GENERATION PRIORITIES:**
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```
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AFTER DEMO (po prioriteti):
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1. WEAPONS (50 PNG) ⭐⭐⭐
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- Most critical missing!
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- Game needs varied weapons!
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- TIME: 2-3 hours
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2. BUILDINGS (40 PNG) ⭐⭐
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- Town needs more variety
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- Farm expansion
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- TIME: 2-3 hours
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3. ANIMALS (25 PNG) ⭐
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- Farm diversity
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- Wild ecosystem
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- TIME: 1-2 hours
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```
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---
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## 💡 **RECOMMENDATIONS:**
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```
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FOR FULL GAME:
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1. Generate Weapons first! ⚔️
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→ Combat system needs variety
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→ 50 weapons = core gameplay
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2. Then Buildings! 🏠
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→ World needs structures
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→ 40 buildings = visual variety
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3. Then Animals! 🐾
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→ Ecosystem needs life
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→ 25 animals = immersion
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```
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---
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**📁 SAVED AS: KJE_MANJKA_VEC_SLIK.md**
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**🎯 PRIORITY #1: WEAPONS (50 PNG!)** ⚔️
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@@ -200,6 +200,7 @@
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<script src="src/scenes/BootScene.js"></script>
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<script src="src/scenes/PreloadScene.js"></script>
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<script src="src/scenes/DemoScene.js"></script> <!-- 🎮 DEMO SCENE -->
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<script src="src/scenes/TiledTestScene.js"></script> <!-- 🗺️ Tiled Map Test Scene -->
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<script src="src/scenes/PrologueScene.js"></script> <!-- 🎬 Story Prologue -->
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<script src="src/scenes/UIScene.js"></script>
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@@ -68,7 +68,7 @@ const config = {
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debug: false
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}
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},
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scene: [BootScene, PreloadScene, TiledTestScene, StoryScene, PrologueScene, GameScene, UIScene, TownSquareScene],
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scene: [BootScene, PreloadScene, DemoScene, TiledTestScene, StoryScene, PrologueScene, GameScene, UIScene, TownSquareScene],
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scale: {
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_BOTH
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595
src/scenes/DemoScene.js
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src/scenes/DemoScene.js
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// 🎮 DEMO SCENE - Simple 5-minute farming demo!
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// Shows core gameplay: Walk, talk to Gronk, plant wheat, complete quest
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class DemoScene extends Phaser.Scene {
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constructor() {
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super({ key: 'DemoScene' });
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this.player = null;
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this.gronk = null;
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this.zombies = [];
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this.wheat = new Map(); // Track planted wheat
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this.inventory = {
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seeds: 0,
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wheat: 0,
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gold: 0
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};
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this.tools = {
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hoe: false,
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wateringCan: false,
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axe: false
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};
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this.currentTool = null;
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this.quest = {
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active: false,
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target: 5,
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planted: 0,
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complete: false
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};
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}
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create() {
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console.log('🎮 DemoScene: Starting demo!');
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const width = 1024;
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const height = 768;
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// Setup camera
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this.cameras.main.setBackgroundColor('#7cfc00'); // Grass green
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this.cameras.main.setBounds(0, 0, 2000, 2000);
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this.physics.world.setBounds(0, 0, 2000, 2000);
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// Create simple world
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this.createSimpleWorld();
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// Create player (Kai)
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this.createPlayer();
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// Create Gronk NPC
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this.createGronk();
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// Create ambient zombies
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this.createZombies();
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// Setup controls
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this.setupControls();
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// Create UI
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this.createUI();
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// Camera follow player
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this.cameras.main.startFollow(this.player, true, 0.1, 0.1);
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this.cameras.main.setZoom(1);
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// Instructions
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this.showInstructions();
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console.log('✅ DemoScene: Ready!');
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}
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createSimpleWorld() {
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// Create simple grass background
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const graphics = this.add.graphics();
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graphics.fillStyle(0x7cfc00, 1);
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graphics.fillRect(0, 0, 2000, 2000);
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// Add some dirt patches (farmable areas)
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graphics.fillStyle(0x8B4513, 1);
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for (let x = 5; x < 15; x++) {
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for (let y = 5; y < 10; y++) {
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graphics.fillRect(x * 64, y * 64, 64, 64);
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}
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}
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// Add farmhouse (simple rectangle)
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graphics.fillStyle(0xCD853F, 1);
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graphics.fillRect(800, 300, 200, 150);
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graphics.fillStyle(0x8B4513, 1);
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graphics.fillTriangle(800, 300, 1000, 300, 900, 200);
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// Add barn
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graphics.fillStyle(0xB22222, 1);
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graphics.fillRect(1200, 400, 180, 140);
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graphics.fillStyle(0x8B0000, 1);
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graphics.fillTriangle(1200, 400, 1380, 400, 1290, 300);
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}
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createPlayer() {
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// Create player sprite (simple circle for now)
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const playerX = 500;
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const playerY = 500;
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this.player = this.physics.add.sprite(playerX, playerY, null);
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this.player.setCircle(16);
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this.player.setCollideWorldBounds(true);
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// Draw simple player (blue circle)
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const graphics = this.add.graphics();
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graphics.fillStyle(0x0000FF, 1);
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graphics.fillCircle(0, 0, 16);
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graphics.generateTexture('player_temp', 32, 32);
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graphics.destroy();
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this.player.setTexture('player_temp');
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// Player properties
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this.player.speed = 200;
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this.player.facingDirection = 'down';
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console.log('✅ Player created at', playerX, playerY);
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}
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createGronk() {
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// Gronk stands near barn
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const gronkX = 1200;
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const gronkY = 550;
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this.gronk = this.physics.add.sprite(gronkX, gronkY, null);
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// Draw simple Gronk (green circle)
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const graphics = this.add.graphics();
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graphics.fillStyle(0x00FF00, 1);
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graphics.fillCircle(0, 0, 20);
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graphics.generateTexture('gronk_temp', 40, 40);
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graphics.destroy();
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this.gronk.setTexture('gronk_temp');
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// Add name label
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const label = this.add.text(gronkX, gronkY - 40, 'GRONK', {
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fontSize: '16px',
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color: '#ffffff',
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backgroundColor: '#000000',
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padding: { x: 5, y: 2 }
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});
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label.setOrigin(0.5);
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this.gronk.label = label;
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console.log('✅ Gronk created at', gronkX, gronkY);
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}
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createZombies() {
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// 3 zombies wandering around
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const zombiePositions = [
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{ x: 600, y: 700 },
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{ x: 900, y: 600 },
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{ x: 700, y: 800 }
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];
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zombiePositions.forEach((pos, i) => {
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const zombie = this.physics.add.sprite(pos.x, pos.y, null);
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// Draw simple zombie (gray circle)
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if (i === 0) {
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const graphics = this.add.graphics();
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graphics.fillStyle(0x808080, 1);
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graphics.fillCircle(0, 0, 14);
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graphics.generateTexture('zombie_temp', 28, 28);
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graphics.destroy();
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}
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zombie.setTexture('zombie_temp');
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// Random wandering
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zombie.wander = () => {
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const angle = Math.random() * Math.PI * 2;
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zombie.setVelocity(
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Math.cos(angle) * 30,
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Math.sin(angle) * 30
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);
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};
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// Wander every 2 seconds
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this.time.addEvent({
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delay: 2000,
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callback: zombie.wander,
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callbackScope: this,
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loop: true
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});
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zombie.wander();
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this.zombies.push(zombie);
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});
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console.log('✅ 3 zombies created');
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}
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setupControls() {
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// WASD movement
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this.keys = {
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W: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W),
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A: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A),
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S: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S),
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D: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D),
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E: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), // Interact
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ONE: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.ONE), // Hoe
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TWO: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.TWO), // Seeds
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THREE: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.THREE) // Water
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};
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// E key - interact
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this.keys.E.on('down', () => this.interact());
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// Tool selection
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this.keys.ONE.on('down', () => this.selectTool('hoe'));
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this.keys.TWO.on('down', () => this.selectTool('seeds'));
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this.keys.THREE.on('down', () => this.selectTool('wateringCan'));
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console.log('✅ Controls setup');
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}
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createUI() {
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// Inventory display
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this.inventoryText = this.add.text(10, 10, '', {
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fontSize: '16px',
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color: '#ffffff',
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backgroundColor: '#000000',
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padding: { x: 10, y: 5 }
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});
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this.inventoryText.setScrollFactor(0);
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this.inventoryText.setDepth(100);
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// Quest tracker
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this.questText = this.add.text(this.cameras.main.width - 10, 10, '', {
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fontSize: '16px',
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color: '#ffff00',
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||||
backgroundColor: '#000000',
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||||
padding: { x: 10, y: 5 }
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});
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this.questText.setOrigin(1, 0);
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this.questText.setScrollFactor(0);
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this.questText.setDepth(100);
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// Tool indicator
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this.toolText = this.add.text(10, 50, '', {
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fontSize: '14px',
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color: '#00ff00',
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||||
backgroundColor: '#000000',
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||||
padding: { x: 8, y: 3 }
|
||||
});
|
||||
this.toolText.setScrollFactor(0);
|
||||
this.toolText.setDepth(100);
|
||||
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
showInstructions() {
|
||||
const instructions = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 50,
|
||||
'WASD: Move | E: Talk/Interact | 1: Hoe | 2: Seeds | 3: Water',
|
||||
{
|
||||
fontSize: '18px',
|
||||
color: '#ffffff',
|
||||
backgroundColor: '#000000',
|
||||
padding: { x: 15, y: 8 }
|
||||
}
|
||||
);
|
||||
instructions.setOrigin(0.5);
|
||||
instructions.setScrollFactor(0);
|
||||
instructions.setDepth(100);
|
||||
|
||||
// Fade out after 10 seconds
|
||||
this.time.delayedCall(10000, () => {
|
||||
this.tweens.add({
|
||||
targets: instructions,
|
||||
alpha: 0,
|
||||
duration: 2000,
|
||||
onComplete: () => instructions.destroy()
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
interact() {
|
||||
// Check if near Gronk
|
||||
const distToGronk = Phaser.Math.Distance.Between(
|
||||
this.player.x, this.player.y,
|
||||
this.gronk.x, this.gronk.y
|
||||
);
|
||||
|
||||
if (distToGronk < 80) {
|
||||
this.talkToGronk();
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if near wheat (harvest)
|
||||
const tileX = Math.floor(this.player.x / 64);
|
||||
const tileY = Math.floor(this.player.y / 64);
|
||||
const key = `${tileX},${tileY}`;
|
||||
|
||||
if (this.wheat.has(key)) {
|
||||
const crop = this.wheat.get(key);
|
||||
if (crop.stage === 3) {
|
||||
this.harvestWheat(tileX, tileY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
talkToGronk() {
|
||||
console.log('💬 Talking to Gronk...');
|
||||
|
||||
if (!this.quest.active) {
|
||||
// Start quest
|
||||
this.showDialogue(
|
||||
'GRONK',
|
||||
'Hey! Want to learn farming?\nPlant 5 wheat seeds and I\'ll reward you!',
|
||||
() => {
|
||||
// Give quest
|
||||
this.quest.active = true;
|
||||
this.inventory.seeds = 5;
|
||||
this.tools.hoe = true;
|
||||
this.tools.wateringCan = true;
|
||||
this.updateUI();
|
||||
console.log('✅ Quest started!');
|
||||
}
|
||||
);
|
||||
} else if (this.quest.complete) {
|
||||
// Quest complete!
|
||||
this.showDialogue(
|
||||
'GRONK',
|
||||
'Amazing! You\'re a natural farmer!\nHere\'s 100 gold. DEMO COMPLETE!',
|
||||
() => {
|
||||
this.inventory.gold += 100;
|
||||
this.updateUI();
|
||||
this.showDemoComplete();
|
||||
}
|
||||
);
|
||||
} else {
|
||||
// Quest in progress
|
||||
this.showDialogue(
|
||||
'GRONK',
|
||||
`Keep going! You've planted ${this.quest.planted}/5 wheat!`
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
showDialogue(name, text, onClose) {
|
||||
// Create dialogue box
|
||||
const box = this.add.rectangle(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 100,
|
||||
600, 120,
|
||||
0x000000, 0.9
|
||||
);
|
||||
box.setScrollFactor(0);
|
||||
box.setDepth(200);
|
||||
|
||||
const nameText = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 140,
|
||||
name,
|
||||
{
|
||||
fontSize: '20px',
|
||||
color: '#ffff00',
|
||||
fontStyle: 'bold'
|
||||
}
|
||||
);
|
||||
nameText.setOrigin(0.5);
|
||||
nameText.setScrollFactor(0);
|
||||
nameText.setDepth(201);
|
||||
|
||||
const dialogueText = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 100,
|
||||
text,
|
||||
{
|
||||
fontSize: '16px',
|
||||
color: '#ffffff',
|
||||
align: 'center',
|
||||
wordWrap: { width: 550 }
|
||||
}
|
||||
);
|
||||
dialogueText.setOrigin(0.5);
|
||||
dialogueText.setScrollFactor(0);
|
||||
dialogueText.setDepth(201);
|
||||
|
||||
const closeText = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 50,
|
||||
'[Press E to close]',
|
||||
{
|
||||
fontSize: '14px',
|
||||
color: '#888888'
|
||||
}
|
||||
);
|
||||
closeText.setOrigin(0.5);
|
||||
closeText.setScrollFactor(0);
|
||||
closeText.setDepth(201);
|
||||
|
||||
// Close on E
|
||||
const closeHandler = () => {
|
||||
box.destroy();
|
||||
nameText.destroy();
|
||||
dialogueText.destroy();
|
||||
closeText.destroy();
|
||||
this.keys.E.off('down', closeHandler);
|
||||
if (onClose) onClose();
|
||||
};
|
||||
|
||||
this.keys.E.once('down', closeHandler);
|
||||
}
|
||||
|
||||
selectTool(tool) {
|
||||
if (this.tools[tool]) {
|
||||
this.currentTool = tool;
|
||||
this.updateUI();
|
||||
console.log('🔧 Selected tool:', tool);
|
||||
}
|
||||
}
|
||||
|
||||
useTool() {
|
||||
if (!this.currentTool) return;
|
||||
|
||||
const tileX = Math.floor(this.player.x / 64);
|
||||
const tileY = Math.floor(this.player.y / 64);
|
||||
const key = `${tileX},${tileY}`;
|
||||
|
||||
if (this.currentTool === 'hoe') {
|
||||
// Till soil (no action needed, just visual feedback)
|
||||
console.log('🔧 Tilling soil at', tileX, tileY);
|
||||
} else if (this.currentTool === 'seeds') {
|
||||
// Plant wheat
|
||||
if (this.inventory.seeds > 0 && !this.wheat.has(key)) {
|
||||
this.plantWheat(tileX, tileY);
|
||||
}
|
||||
} else if (this.currentTool === 'wateringCan') {
|
||||
// Water wheat
|
||||
if (this.wheat.has(key)) {
|
||||
const crop = this.wheat.get(key);
|
||||
if (crop.stage < 3) {
|
||||
crop.stage++;
|
||||
crop.sprite.setTint(0x00ff00 * crop.stage / 3);
|
||||
console.log('💧 Watered wheat, now stage', crop.stage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
plantWheat(tileX, tileY) {
|
||||
this.inventory.seeds--;
|
||||
this.quest.planted++;
|
||||
|
||||
// Create wheat sprite
|
||||
const x = tileX * 64 + 32;
|
||||
const y = tileY * 64 + 32;
|
||||
|
||||
const sprite = this.add.circle(x, y, 8, 0x228B22);
|
||||
const crop = {
|
||||
stage: 1,
|
||||
sprite: sprite,
|
||||
planted: Date.now()
|
||||
};
|
||||
|
||||
this.wheat.set(`${tileX},${tileY}`, crop);
|
||||
|
||||
// Auto-grow after 10 seconds
|
||||
this.time.delayedCall(10000, () => {
|
||||
if (crop.stage < 3) {
|
||||
crop.stage = 3;
|
||||
crop.sprite.setRadius(12);
|
||||
crop.sprite.setFillStyle(0xFFD700);
|
||||
console.log('🌾 Wheat ready to harvest!');
|
||||
}
|
||||
});
|
||||
|
||||
// Check quest
|
||||
if (this.quest.planted >= this.quest.target) {
|
||||
this.quest.complete = true;
|
||||
}
|
||||
|
||||
this.updateUI();
|
||||
console.log('🌱 Planted wheat at', tileX, tileY);
|
||||
}
|
||||
|
||||
harvestWheat(tileX, tileY) {
|
||||
const key = `${tileX},${tileY}`;
|
||||
const crop = this.wheat.get(key);
|
||||
|
||||
if (crop) {
|
||||
crop.sprite.destroy();
|
||||
this.wheat.delete(key);
|
||||
this.inventory.wheat++;
|
||||
this.inventory.seeds++; // Get seeds back
|
||||
this.updateUI();
|
||||
console.log('✅ Harvested wheat at', tileX, tileY);
|
||||
}
|
||||
}
|
||||
|
||||
showDemoComplete() {
|
||||
// Show completion screen
|
||||
const bg = this.add.rectangle(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height / 2,
|
||||
this.cameras.main.width,
|
||||
this.cameras.main.height,
|
||||
0x000000, 0.9
|
||||
);
|
||||
bg.setScrollFactor(0);
|
||||
bg.setDepth(300);
|
||||
|
||||
const title = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height / 2 - 100,
|
||||
'🎉 DEMO COMPLETE! 🎉',
|
||||
{
|
||||
fontSize: '48px',
|
||||
color: '#ffff00',
|
||||
fontStyle: 'bold'
|
||||
}
|
||||
);
|
||||
title.setOrigin(0.5);
|
||||
title.setScrollFactor(0);
|
||||
title.setDepth(301);
|
||||
|
||||
const text = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height / 2,
|
||||
'Thank you for playing!\nFull game coming soon on Kickstarter!',
|
||||
{
|
||||
fontSize: '24px',
|
||||
color: '#ffffff',
|
||||
align: 'center'
|
||||
}
|
||||
);
|
||||
text.setOrigin(0.5);
|
||||
text.setScrollFactor(0);
|
||||
text.setDepth(301);
|
||||
|
||||
console.log('🎉 DEMO COMPLETE!');
|
||||
}
|
||||
|
||||
updateUI() {
|
||||
// Update inventory
|
||||
this.inventoryText.setText(
|
||||
`Seeds: ${this.inventory.seeds} | Wheat: ${this.inventory.wheat} | Gold: ${this.inventory.gold}`
|
||||
);
|
||||
|
||||
// Update quest
|
||||
if (this.quest.active) {
|
||||
this.questText.setText(
|
||||
`Quest: Plant Wheat ${this.quest.planted}/${this.quest.target}` +
|
||||
(this.quest.complete ? ' - COMPLETE!' : '')
|
||||
);
|
||||
}
|
||||
|
||||
// Update tool
|
||||
if (this.currentTool) {
|
||||
this.toolText.setText(`Tool: ${this.currentTool.toUpperCase()}`);
|
||||
} else {
|
||||
this.toolText.setText('');
|
||||
}
|
||||
}
|
||||
|
||||
update() {
|
||||
if (!this.player) return;
|
||||
|
||||
// Player movement
|
||||
let velocityX = 0;
|
||||
let velocityY = 0;
|
||||
|
||||
if (this.keys.W.isDown) velocityY = -1;
|
||||
if (this.keys.S.isDown) velocityY = 1;
|
||||
if (this.keys.A.isDown) velocityX = -1;
|
||||
if (this.keys.D.isDown) velocityX = 1;
|
||||
|
||||
// Normalize diagonal movement
|
||||
if (velocityX !== 0 && velocityY !== 0) {
|
||||
velocityX *= 0.707;
|
||||
velocityY *= 0.707;
|
||||
}
|
||||
|
||||
this.player.setVelocity(
|
||||
velocityX * this.player.speed,
|
||||
velocityY * this.player.speed
|
||||
);
|
||||
|
||||
// Use tool with mouse click
|
||||
if (this.input.activePointer.isDown && this.currentTool) {
|
||||
this.useTool();
|
||||
}
|
||||
|
||||
// Update Gronk label position
|
||||
if (this.gronk && this.gronk.label) {
|
||||
this.gronk.label.setPosition(this.gronk.x, this.gronk.y - 40);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user