Critical Missing Systems Documentation - Zombie Leasing and 11 More Systems
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MANJKAJOČI_ASSETI.md
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# 🎨 MANJKAJOČI ASSETI - GENERATION QUEUE
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||||
**Datum:** 31.12.2025
|
||||
**Status:** Ready za generacijo
|
||||
|
||||
---
|
||||
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||||
## 🟪 OROZJE (WEAPONS)
|
||||
|
||||
### **HLADNO OROZJE (Melee):**
|
||||
1. `mec_lesen` - Wooden sword (začetno orožje)
|
||||
2. `mec_zelezen` - Iron sword
|
||||
3. `mec_jeklen` - Steel sword
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||||
4. `sekira_loka` - Combat axe
|
||||
5. `bojni_kladivo` - War hammer
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6. `sulica` - Spear
|
||||
7. `kosa` - Scythe (farming weapon)
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||||
### **STRELNO OROZJE (Ranged):**
|
||||
1. `lok_preprost` - Simple bow
|
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2. `lok_sestavljen` - Compound bow
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3. `samostrel` - Crossbow
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4. `praznica` - Slingshot
|
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||||
---
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||||
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||||
## 🎬 CUTSCENE SLIKE
|
||||
|
||||
### **INTRO SEKVENCA:**
|
||||
1. `intro_kai_sama_v_gozdu` - Kai alone in forest
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||||
2. `intro_ana_portret` - Ana portrait (before disappearance)
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||||
3. `intro_sklada` - Barn burning
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4. `intro_dolina_overview` - Valley overview
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||||
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||||
### **ANA FLASHBACKS:**
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||||
1. `flashback_ana_otrostvo` - Ana childhood
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||||
2. `flashback_kai_ana_skupaj` - Kai & Ana together
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3. `flashback_zadnji_dan` - Last day together
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||||
4. `flashback_anas_dnevnik` - Ana's diary
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||||
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||||
### **ENDING CUTSCENE:**
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||||
1. `ending_ana_alive` - Ana is alive reveal
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||||
2. `ending_reunion` - Kai & Ana reunion
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||||
3. `ending_dolina_restored` - Valley restored
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||||
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||||
---
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||||
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## 🟦 DODATNI LIKI (NPCs)
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||||
### **TRGOVCI:**
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||||
1. `trgovec_starejsi` - Old merchant
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2. `kovacar` - Blacksmith
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3. `zdravilec` - Healer/medic
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### **KRAJANI:**
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||||
1. `kmet_1` - Farmer #1
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2. `kmet_2` - Farmer #2
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3. `potnik` - Traveler
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||||
---
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## 🟩 BIOMI - DODATNI TERENI
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### **01_DOLINA_FARM:**
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||||
1. `grass_corner_ne` - Northeast corner
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||||
2. `grass_corner_nw` - Northwest corner
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||||
3. `grass_corner_se` - Southeast corner
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||||
4. `grass_corner_sw` - Southwest corner
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5. `grass_transition_dirt` - Grass to dirt transition
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6. `path_corner_ne` - Path northeast corner
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||||
7. `path_corner_nw` - Path northwest corner
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### **02_DARK_FOREST:**
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||||
1. `dark_grass` - Dark forest grass
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2. `dark_dirt` - Dark forest dirt
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3. `moss_ground` - Mossy ground
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4. `fallen_log` - Fallen tree log
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5. `mushrooms` - Forest mushrooms
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---
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## 🟨 DODATNE ZGRADBE
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||||
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### **FARM BUILDINGS:**
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||||
1. `silo` - Grain silo
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2. `kurnik` - Chicken coop
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3. `svinjak` - Pig pen
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||||
4. `hlev` - Stable
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||||
### **TOWN BUILDINGS:**
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1. `gostilna` - Inn/tavern
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2. `trgovina` - Shop
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3. `kovacnica` - Blacksmith shop
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||||
---
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||||
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## 🟧 DODATNI PREDMETI
|
||||
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### **HRANA:**
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||||
1. `kruh` - Bread
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2. `sir` - Cheese
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3. `jabolko` - Apple
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4. `jagode` - Strawberries
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### **MAGIČNI PREDMETI:**
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1. `kljuc_zlati` - Golden key
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2. `kristal_modri` - Blue crystal
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3. `eliksir_zdravja` - Health potion
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---
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||||
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## 🔵 DODATNI EFEKTI
|
||||
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||||
### **MAGIC:**
|
||||
1. `magic_heal_glow` - Healing glow effect
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2. `magic_sparkles` - Magic sparkles
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3. `magic_portal` - Portal effect
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### **COMBAT:**
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1. `slash_effect` - Sword slash
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2. `blood_splatter` - Blood effect
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3. `dust_cloud` - Dust impact
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---
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## 📊 PRIORITY RANKING
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**Must-Have (Kritično za gameplay):**
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1. ✅ Orozje - hladno (7 items)
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2. ✅ Cutscene - intro & flashbacks (11 scenes)
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3. ✅ NPCs - trgovci (3 characters)
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**Should-Have (Important):**
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4. ⏳ Hrana items (4 items)
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5. ⏳ Terrain corners & transitions (12 tiles)
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6. ⏳ Combat effects (3 effects)
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**Nice-to-Have:**
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7. ⏳ Town buildings (3 buildings)
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8. ⏳ Farm buildings (4 buildings)
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9. ⏳ Magic effects (3 effects)
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10. ⏳ Strelno orozje (4 weapons)
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---
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## 🎯 GENERATION PLAN
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### **BATCH 1: OROŽJE (11 weapons)**
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- 7 melee weapons
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- 4 ranged weapons
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- 2 styles each = **22 images**
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### **BATCH 2: CUTSCENE (11 scenes)**
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- Intro sequence (4)
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- Ana flashbacks (4)
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- Ending (3)
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- **11 images** (single style, cinematic)
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### **BATCH 3: NPCs (6 characters)**
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- Merchants (3)
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- Villagers (3)
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- 2 styles each = **12 images**
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### **BATCH 4: TERRAIN (12 tiles)**
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- Corners (8)
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- Transitions (4)
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- 2 styles each = **24 images**
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### **BATCH 5: EFFECTS (6 effects)**
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- Magic (3)
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- Combat (3)
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- **6 images** (transparent PNGs)
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---
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**TOTAL QUEUE: ~75 new images**
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**ESTIMATED TIME:** ~45 min (1 image/min)
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||||
---
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**READY ZA ZAČETEK?** 🚀
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328
MANJKAJOČI_SISTEMI_DODATEK.md
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# 📦 MASTER ASSET RAZPREDELNICA - DODATKI
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**Verzija:** 1.1 (Updated)
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**Datum:** 31.12.2025, 02:50
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**POMEMBNO:** Dodatne stvari ki smo našli v GDD!
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---
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## 🚨 MANJKAJOČI SISTEMI (Critical!)
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### **1. ZOMBIE LEASE SYSTEM** (Posoja Zombijev NPCjem)
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**Game Bible Line 410:** *"Can lease to NPCs for passive income"*
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||||
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**KAKO DELA:**
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||||
- Kai lahko posoja zombie workerje NPCjem
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- NPCji uporabljajo zombije za svoje delo
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- Kai dobiva **passive income** (50 Zlatniki/day per zombie)
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- Zombies se **učijo skills** od NPCjev!
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- High-level NPCs ustavijo boljše zombije (-Lv8-10)
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**ASSET REQUIREMENT:**
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- **UI Element:** "Lease Zombie" menu (izbereš zombie + NPC)
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- **Icons:** Zombie rental icons (per NPC type)
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- **Animation:** Zombie working for NPC (blacksmith, farmer, etc.)
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**TOTAL:** ~10 UI elements + 6 zombie-NPC work animations = **~25 slik**
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---
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### **2. DELIVERY NPCs - SOVA & NETOPIR!**
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**GDD Lines 851-853:** Delivery system!
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#### **🦉 SOVA (OWL) - Quest Reward Delivery:**
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- **Role:** Delivers quest rewards to player
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- **Animation:** Flies to player, drops package, flies away
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- **Sound:** "hoot hoot!"
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- **Frames:** Fly in (3), deliver (2), fly out (3) = **8 frames**
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#### **🦇 NETOPIR (BAT) - Mail Delivery:**
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- **Role:** Daily mail delivery (letters from NPCs)
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- **Animation:** Erratic flight, drops mail, squeaks
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- **Sound:** High-pitched screech
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- **Frames:** Fly in (3), deliver (2), fly out (3) = **8 frames**
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**DELIVERY SYSTEM ASSETS:**
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- Package/parcel sprite (1)
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- Mail envelope sprite (1)
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- Delivery notification UI (1)
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**TOTAL:** 8 (owl) + 8 (bat) + 3 (items/UI) × 2 styles = **38 slik**
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---
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### **3. SLIME SYSTEM (8 Types!)**
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**GDD Lines 798-813:** Complete slime ecosystem!
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| # | SLIME TYPE | COLOR | BIOME | GEL USE |
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|---|------------|-------|-------|---------|
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| 1 | **Green Slime** | Green | Swamp | Basic potions |
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| 2 | **Blue Slime** | Blue | Water | Water breathing |
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| 3 | **Red Slime** | Red | V
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||||
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olcanic | Fire resist |
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| 4 | **Yellow Slime** | Yellow | Desert | Speed potion |
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| 5 | **Purple Slime** | Purple | Radioactive | Toxic immunity |
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| 6 | **Black Slime** | Black | Catacombs | Shadow stealth |
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||||
| 7 | **Rainbow Slime** | Rainbow! | Legendary (1%) | Ultimate potion (all buffs!) |
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| 8 | **King Slime** | Giant boss | Random | Boss drops |
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||||
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||||
**ANIMATIONS:**
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||||
- Idle: 2 frames (jiggle)
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- Move: 4 frames (bounce)
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- Attack: 3 frames (slam)
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- Death: 2 frames (splat)
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**TOTAL PER SLIME:** 11 frames
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**TOTAL FOR 8 SLIMES:** 11 × 8 × 2 styles = **176 slik**
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**+ GEL ITEMS:** 8 gel types × 2 styles = **16 slik**
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**SLIME TOTAL:** 192 slik
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---
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### **4. BLUEPRINT SYSTEM (Discovery Methods)**
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**GDD Lines 555-576:** 9 způsobov!
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||||
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||||
**POTREBNI ASSETS:**
|
||||
- Blueprint scroll icon (1)
|
||||
- Blueprint "found!" animation (3 frames)
|
||||
- Museum blueprint shop UI (1)
|
||||
- Digging "found blueprint" effect (2 frames)
|
||||
- Beach bottle sprite (1)
|
||||
- Ruin chest sprite (1)
|
||||
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||||
**TOTAL:** ~10 slik × 2 styles = **20 slik**
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||||
---
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||||
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||||
### **5. PORTAL NETWORK (19 Portals!)**
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||||
**GDD Lines 578-602:** Complete portal system!
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||||
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**PORTAL STATES:**
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- Broken (ruined) - 1 frame
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||||
- Repairing (3 stages) - 3 frames
|
||||
- Active (glowing, animated) - 4 frames loop
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||||
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**TOTAL PER PORTAL:** 8 frames × 2 styles = **16 slik**
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**FOR 19 PORTALS:** Wait, portals are all same design!
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||||
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||||
**ACTUALLY:** 8 frames × 2 styles = **16 slik** (reusable!)
|
||||
|
||||
**+ Portal UI:** Portal map/menu (1), teleport effect (4 frames) = **5 slik**
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||||
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||||
**PORTAL TOTAL:** 16 + 5 × 2 = **26 slik**
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||||
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||||
---
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||||
|
||||
### **6. DOG COMPANION EQUIPMENT**
|
||||
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||||
**GDD Lines 682-688:** Dog gear!
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||||
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||||
**ITEMS:**
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- Collar (5 colors) - 5 sprites
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- Armor - 1 sprite
|
||||
- Backpack - 1 sprite
|
||||
- Boots (4 types for terrain) - 4 sprites
|
||||
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||||
**TOTAL:** (5 + 1 + 1 + 4) × 2 styles = **22 slik**
|
||||
|
||||
**+ Dog Animations:**
|
||||
- Wearing armor animation
|
||||
- Backpack equipped animation
|
||||
- Running with gear
|
||||
|
||||
**TOTAL:** 3 animations × 4 frames × 2 styles = **24 slik**
|
||||
|
||||
**DOG EQUIPMENT TOTAL:** 22 + 24 = **46 slik**
|
||||
|
||||
---
|
||||
|
||||
### **7. SPRINKLER TIERS (4 Types)**
|
||||
|
||||
**GDD Lines 691-713:** Complete irrigation!
|
||||
|
||||
| TIER | NAME | COVERAGE | SPRITE |
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||||
|------|------|----------|--------|
|
||||
| 1 | Basic | 4 tiles (+ shape) | Small sprinkler |
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||||
| 2 | Quality | 8 tiles (square) | Medium sprinkler |
|
||||
| 3 | Iridium | 24 tiles! | Large sprinkler |
|
||||
| 4 | Auto System | ENTIRE FARM | Water tower + pipes |
|
||||
|
||||
**ANIMATIONS:**
|
||||
- Idle: 1 frame
|
||||
- Spraying: 4 frames (water animation)
|
||||
|
||||
**TOTAL PER SPRINKLER:** 5 frames × 2 styles = **10 slik**
|
||||
**FOR 3 SPRINKLERS:** 10 × 3 = **30 slik**
|
||||
|
||||
**+ Water Tower:** Building sprite × 2 styles = **2 slik**
|
||||
**+ Pipe System:** Pipe tiles (straight, corner, T-junction) × 2 styles = **6 slik**
|
||||
|
||||
**SPRINKLER TOTAL:** 30 + 2 + 6 = **38 slik**
|
||||
|
||||
---
|
||||
|
||||
### **8. MINT BUILDING (Currency Factory)**
|
||||
|
||||
**GDD Lines 728-733:** Gold → Currency conversion!
|
||||
|
||||
**BUILDING:**
|
||||
- Exterior (2 styles) - 2 slik
|
||||
- Interior (2 styles) - 2 slik
|
||||
|
||||
**MACHINERY:**
|
||||
- Coin press machine - 1 sprite × 2 = 2
|
||||
- Pressing animation - 4 frames × 2 = 8
|
||||
- Gold bar stack - 1 × 2 = 2
|
||||
- Zlatnik coin stack - 1 × 2 = 2
|
||||
|
||||
**UI:**
|
||||
- Conversion menu - 1
|
||||
- Auto-minting toggle - 1
|
||||
|
||||
**MINT TOTAL:** 2 + 2 + 2 + 8 + 2 + 2 + 2 = **20 slik**
|
||||
|
||||
---
|
||||
|
||||
### **9. BANK SYSTEM**
|
||||
|
||||
**GDD Lines 735-738:** Banking features!
|
||||
|
||||
**BUILDING:**
|
||||
- Bank exterior × 2 styles = 2
|
||||
- Bank interior × 2 styles = 2
|
||||
|
||||
**NPCBANK TELLER:**
|
||||
- NPC sprite + animations × 2 = 8
|
||||
|
||||
**UI ELEMENTS:**
|
||||
- Savings account screen - 1
|
||||
- Loan screen - 1
|
||||
- Safe deposit box (200 slots!) - 1
|
||||
|
||||
**BANK TOTAL:** 2 + 2 + 8 + 3 = **15 slik**
|
||||
|
||||
---
|
||||
|
||||
### **10. DAILY REWARD CHEST**
|
||||
|
||||
**GDD Lines 739-746:** Daily rewards!
|
||||
|
||||
**CHEST:**
|
||||
- Closed - 1 frame
|
||||
- Opening - 3 frames
|
||||
- Open - 1 frame
|
||||
- Legendary glow (Day 30/100) - 2 frames
|
||||
|
||||
**TOTAL:** 7 frames × 2 styles = **14 slik**
|
||||
|
||||
**+ ULTIMATE CHEST** (Day 100):
|
||||
- Special design - 7 frames × 2 styles = **14 slik**
|
||||
|
||||
**CHEST TOTAL:** 14 + 14 = **28 slik**
|
||||
|
||||
---
|
||||
|
||||
### **11. PYRAMIDS (Egyptian Desert)**
|
||||
|
||||
**GDD Lines 777-793:** Player-buildable pyramids!
|
||||
|
||||
**PYRAMID SIZES:**
|
||||
- Small (20×20) - 1 sprite × 2 styles = 2
|
||||
- Medium (30×30) - 1 × 2 = 2
|
||||
- Great (50×50) - 1 × 2 = 2
|
||||
|
||||
**PYRAMID INTERIORS:**
|
||||
- Chamber room - 1 × 2 = 2
|
||||
- Treasure room - 1 × 2 = 2
|
||||
- Trap corridor - 1 × 2 = 2
|
||||
|
||||
**SPHINX:**
|
||||
- Sphinx statue - 1 × 2 = 2
|
||||
- Sphinx NPC - animations (6 frames) × 2 = 12
|
||||
|
||||
**PYRAMID TOTAL:** 2 + 2 + 2 + 2 + 2 + 2 + 2 + 12 = **26 slik**
|
||||
|
||||
---
|
||||
|
||||
### **12. BACKPACK TIERS (6 Tiers)**
|
||||
|
||||
**GDD Lines 752-759:** Inventory expansion!
|
||||
|
||||
**BACKPACK SPRITES:**
|
||||
- Tier 1 (small) - 1
|
||||
- Tier 2 - 1
|
||||
- Tier 3 - 1
|
||||
- Tier 4 - 1
|
||||
- Tier 5 - 1
|
||||
- Tier 6 (ultimate) - 1
|
||||
|
||||
**WORN ON CHARACTER:**
|
||||
- Kai wearing backpack (6 variants) - 6
|
||||
|
||||
**TOTAL:** (6 + 6) × 2 styles = **24 slik**
|
||||
|
||||
---
|
||||
|
||||
## 📊 UPDATED ASSET COUNT
|
||||
|
||||
| NOVI SISTEM | SLIKE |
|
||||
|-------------|-------|
|
||||
| **1. Zombie Lease UI & Animations** | 25 |
|
||||
| **2. Delivery NPCs (Sova + Netopir)** | 38 |
|
||||
| **3. Slime System (8 types + gels)** | 192 |
|
||||
| **4. Blueprint System** | 20 |
|
||||
| **5. Portal Network** | 26 |
|
||||
| **6. Dog Equipment** | 46 |
|
||||
| **7. Sprinkler System** | 38 |
|
||||
| **8. Mint Building** | 20 |
|
||||
| **9. Bank System** | 15 |
|
||||
| **10. Daily Reward Chests** | 28 |
|
||||
| **11. Pyramids (buildable)** | 26 |
|
||||
| **12. Backpack Tiers** | 24 |
|
||||
| | |
|
||||
| **DODATNO SKUPAJ** | **498 slik** |
|
||||
|
||||
---
|
||||
|
||||
## 🎯 NOVI TOTAL
|
||||
|
||||
```
|
||||
PREVIOUS TOTAL: 3,303 slik
|
||||
+ NEW SYSTEMS: 498 slik
|
||||
= UPDATED TOTAL: 3,801 slik
|
||||
|
||||
REALISTIC TARGET: 3,500-4,000 slik
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 💡 POMEMBNO!
|
||||
|
||||
**LEASING ZOMBIJEV** je KEY sistem - omogoča:
|
||||
- Passive income
|
||||
- Zombie skill learning
|
||||
- NPC relationships
|
||||
- Late-game automation
|
||||
|
||||
**DELIVERY SYSTEM** (Sova + Netopir):
|
||||
- Quest rewards delivered
|
||||
- Daily mail from NPCs
|
||||
- ADHD-friendly (ne rabiš bežat nazaj v mesto!)
|
||||
|
||||
**250+ UR GAMEPLAY** pomeni:
|
||||
- Globok content
|
||||
- Veliko sistemov
|
||||
- Dolgoročna progresija
|
||||
|
||||
---
|
||||
|
||||
**ZAPISAL:** Antigravity AI
|
||||
**STATUS:** ✅ Updated z manjkajočimi sistemi!
|
||||
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assets/slike/liki/kai/kai_back_walk1_1024x1024_sprite_32x32.png
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