Critical Missing Systems Documentation - Zombie Leasing and 11 More Systems

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# 🎨 MANJKAJOČI ASSETI - GENERATION QUEUE
**Datum:** 31.12.2025
**Status:** Ready za generacijo
---
## 🟪 OROZJE (WEAPONS)
### **HLADNO OROZJE (Melee):**
1. `mec_lesen` - Wooden sword (začetno orožje)
2. `mec_zelezen` - Iron sword
3. `mec_jeklen` - Steel sword
4. `sekira_loka` - Combat axe
5. `bojni_kladivo` - War hammer
6. `sulica` - Spear
7. `kosa` - Scythe (farming weapon)
### **STRELNO OROZJE (Ranged):**
1. `lok_preprost` - Simple bow
2. `lok_sestavljen` - Compound bow
3. `samostrel` - Crossbow
4. `praznica` - Slingshot
---
## 🎬 CUTSCENE SLIKE
### **INTRO SEKVENCA:**
1. `intro_kai_sama_v_gozdu` - Kai alone in forest
2. `intro_ana_portret` - Ana portrait (before disappearance)
3. `intro_sklada` - Barn burning
4. `intro_dolina_overview` - Valley overview
### **ANA FLASHBACKS:**
1. `flashback_ana_otrostvo` - Ana childhood
2. `flashback_kai_ana_skupaj` - Kai & Ana together
3. `flashback_zadnji_dan` - Last day together
4. `flashback_anas_dnevnik` - Ana's diary
### **ENDING CUTSCENE:**
1. `ending_ana_alive` - Ana is alive reveal
2. `ending_reunion` - Kai & Ana reunion
3. `ending_dolina_restored` - Valley restored
---
## 🟦 DODATNI LIKI (NPCs)
### **TRGOVCI:**
1. `trgovec_starejsi` - Old merchant
2. `kovacar` - Blacksmith
3. `zdravilec` - Healer/medic
### **KRAJANI:**
1. `kmet_1` - Farmer #1
2. `kmet_2` - Farmer #2
3. `potnik` - Traveler
---
## 🟩 BIOMI - DODATNI TERENI
### **01_DOLINA_FARM:**
1. `grass_corner_ne` - Northeast corner
2. `grass_corner_nw` - Northwest corner
3. `grass_corner_se` - Southeast corner
4. `grass_corner_sw` - Southwest corner
5. `grass_transition_dirt` - Grass to dirt transition
6. `path_corner_ne` - Path northeast corner
7. `path_corner_nw` - Path northwest corner
### **02_DARK_FOREST:**
1. `dark_grass` - Dark forest grass
2. `dark_dirt` - Dark forest dirt
3. `moss_ground` - Mossy ground
4. `fallen_log` - Fallen tree log
5. `mushrooms` - Forest mushrooms
---
## 🟨 DODATNE ZGRADBE
### **FARM BUILDINGS:**
1. `silo` - Grain silo
2. `kurnik` - Chicken coop
3. `svinjak` - Pig pen
4. `hlev` - Stable
### **TOWN BUILDINGS:**
1. `gostilna` - Inn/tavern
2. `trgovina` - Shop
3. `kovacnica` - Blacksmith shop
---
## 🟧 DODATNI PREDMETI
### **HRANA:**
1. `kruh` - Bread
2. `sir` - Cheese
3. `jabolko` - Apple
4. `jagode` - Strawberries
### **MAGIČNI PREDMETI:**
1. `kljuc_zlati` - Golden key
2. `kristal_modri` - Blue crystal
3. `eliksir_zdravja` - Health potion
---
## 🔵 DODATNI EFEKTI
### **MAGIC:**
1. `magic_heal_glow` - Healing glow effect
2. `magic_sparkles` - Magic sparkles
3. `magic_portal` - Portal effect
### **COMBAT:**
1. `slash_effect` - Sword slash
2. `blood_splatter` - Blood effect
3. `dust_cloud` - Dust impact
---
## 📊 PRIORITY RANKING
**Must-Have (Kritično za gameplay):**
1. ✅ Orozje - hladno (7 items)
2. ✅ Cutscene - intro & flashbacks (11 scenes)
3. ✅ NPCs - trgovci (3 characters)
**Should-Have (Important):**
4. ⏳ Hrana items (4 items)
5. ⏳ Terrain corners & transitions (12 tiles)
6. ⏳ Combat effects (3 effects)
**Nice-to-Have:**
7. ⏳ Town buildings (3 buildings)
8. ⏳ Farm buildings (4 buildings)
9. ⏳ Magic effects (3 effects)
10. ⏳ Strelno orozje (4 weapons)
---
## 🎯 GENERATION PLAN
### **BATCH 1: OROŽJE (11 weapons)**
- 7 melee weapons
- 4 ranged weapons
- 2 styles each = **22 images**
### **BATCH 2: CUTSCENE (11 scenes)**
- Intro sequence (4)
- Ana flashbacks (4)
- Ending (3)
- **11 images** (single style, cinematic)
### **BATCH 3: NPCs (6 characters)**
- Merchants (3)
- Villagers (3)
- 2 styles each = **12 images**
### **BATCH 4: TERRAIN (12 tiles)**
- Corners (8)
- Transitions (4)
- 2 styles each = **24 images**
### **BATCH 5: EFFECTS (6 effects)**
- Magic (3)
- Combat (3)
- **6 images** (transparent PNGs)
---
**TOTAL QUEUE: ~75 new images**
**ESTIMATED TIME:** ~45 min (1 image/min)
---
**READY ZA ZAČETEK?** 🚀

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# 📦 MASTER ASSET RAZPREDELNICA - DODATKI
**Verzija:** 1.1 (Updated)
**Datum:** 31.12.2025, 02:50
**POMEMBNO:** Dodatne stvari ki smo našli v GDD!
---
## 🚨 MANJKAJOČI SISTEMI (Critical!)
### **1. ZOMBIE LEASE SYSTEM** (Posoja Zombijev NPCjem)
**Game Bible Line 410:** *"Can lease to NPCs for passive income"*
**KAKO DELA:**
- Kai lahko posoja zombie workerje NPCjem
- NPCji uporabljajo zombije za svoje delo
- Kai dobiva **passive income** (50 Zlatniki/day per zombie)
- Zombies se **učijo skills** od NPCjev!
- High-level NPCs ustavijo boljše zombije (-Lv8-10)
**ASSET REQUIREMENT:**
- **UI Element:** "Lease Zombie" menu (izbereš zombie + NPC)
- **Icons:** Zombie rental icons (per NPC type)
- **Animation:** Zombie working for NPC (blacksmith, farmer, etc.)
**TOTAL:** ~10 UI elements + 6 zombie-NPC work animations = **~25 slik**
---
### **2. DELIVERY NPCs - SOVA & NETOPIR!**
**GDD Lines 851-853:** Delivery system!
#### **🦉 SOVA (OWL) - Quest Reward Delivery:**
- **Role:** Delivers quest rewards to player
- **Animation:** Flies to player, drops package, flies away
- **Sound:** "hoot hoot!"
- **Frames:** Fly in (3), deliver (2), fly out (3) = **8 frames**
#### **🦇 NETOPIR (BAT) - Mail Delivery:**
- **Role:** Daily mail delivery (letters from NPCs)
- **Animation:** Erratic flight, drops mail, squeaks
- **Sound:** High-pitched screech
- **Frames:** Fly in (3), deliver (2), fly out (3) = **8 frames**
**DELIVERY SYSTEM ASSETS:**
- Package/parcel sprite (1)
- Mail envelope sprite (1)
- Delivery notification UI (1)
**TOTAL:** 8 (owl) + 8 (bat) + 3 (items/UI) × 2 styles = **38 slik**
---
### **3. SLIME SYSTEM (8 Types!)**
**GDD Lines 798-813:** Complete slime ecosystem!
| # | SLIME TYPE | COLOR | BIOME | GEL USE |
|---|------------|-------|-------|---------|
| 1 | **Green Slime** | Green | Swamp | Basic potions |
| 2 | **Blue Slime** | Blue | Water | Water breathing |
| 3 | **Red Slime** | Red | V
olcanic | Fire resist |
| 4 | **Yellow Slime** | Yellow | Desert | Speed potion |
| 5 | **Purple Slime** | Purple | Radioactive | Toxic immunity |
| 6 | **Black Slime** | Black | Catacombs | Shadow stealth |
| 7 | **Rainbow Slime** | Rainbow! | Legendary (1%) | Ultimate potion (all buffs!) |
| 8 | **King Slime** | Giant boss | Random | Boss drops |
**ANIMATIONS:**
- Idle: 2 frames (jiggle)
- Move: 4 frames (bounce)
- Attack: 3 frames (slam)
- Death: 2 frames (splat)
**TOTAL PER SLIME:** 11 frames
**TOTAL FOR 8 SLIMES:** 11 × 8 × 2 styles = **176 slik**
**+ GEL ITEMS:** 8 gel types × 2 styles = **16 slik**
**SLIME TOTAL:** 192 slik
---
### **4. BLUEPRINT SYSTEM (Discovery Methods)**
**GDD Lines 555-576:** 9 způsobov!
**POTREBNI ASSETS:**
- Blueprint scroll icon (1)
- Blueprint "found!" animation (3 frames)
- Museum blueprint shop UI (1)
- Digging "found blueprint" effect (2 frames)
- Beach bottle sprite (1)
- Ruin chest sprite (1)
**TOTAL:** ~10 slik × 2 styles = **20 slik**
---
### **5. PORTAL NETWORK (19 Portals!)**
**GDD Lines 578-602:** Complete portal system!
**PORTAL STATES:**
- Broken (ruined) - 1 frame
- Repairing (3 stages) - 3 frames
- Active (glowing, animated) - 4 frames loop
**TOTAL PER PORTAL:** 8 frames × 2 styles = **16 slik**
**FOR 19 PORTALS:** Wait, portals are all same design!
**ACTUALLY:** 8 frames × 2 styles = **16 slik** (reusable!)
**+ Portal UI:** Portal map/menu (1), teleport effect (4 frames) = **5 slik**
**PORTAL TOTAL:** 16 + 5 × 2 = **26 slik**
---
### **6. DOG COMPANION EQUIPMENT**
**GDD Lines 682-688:** Dog gear!
**ITEMS:**
- Collar (5 colors) - 5 sprites
- Armor - 1 sprite
- Backpack - 1 sprite
- Boots (4 types for terrain) - 4 sprites
**TOTAL:** (5 + 1 + 1 + 4) × 2 styles = **22 slik**
**+ Dog Animations:**
- Wearing armor animation
- Backpack equipped animation
- Running with gear
**TOTAL:** 3 animations × 4 frames × 2 styles = **24 slik**
**DOG EQUIPMENT TOTAL:** 22 + 24 = **46 slik**
---
### **7. SPRINKLER TIERS (4 Types)**
**GDD Lines 691-713:** Complete irrigation!
| TIER | NAME | COVERAGE | SPRITE |
|------|------|----------|--------|
| 1 | Basic | 4 tiles (+ shape) | Small sprinkler |
| 2 | Quality | 8 tiles (square) | Medium sprinkler |
| 3 | Iridium | 24 tiles! | Large sprinkler |
| 4 | Auto System | ENTIRE FARM | Water tower + pipes |
**ANIMATIONS:**
- Idle: 1 frame
- Spraying: 4 frames (water animation)
**TOTAL PER SPRINKLER:** 5 frames × 2 styles = **10 slik**
**FOR 3 SPRINKLERS:** 10 × 3 = **30 slik**
**+ Water Tower:** Building sprite × 2 styles = **2 slik**
**+ Pipe System:** Pipe tiles (straight, corner, T-junction) × 2 styles = **6 slik**
**SPRINKLER TOTAL:** 30 + 2 + 6 = **38 slik**
---
### **8. MINT BUILDING (Currency Factory)**
**GDD Lines 728-733:** Gold → Currency conversion!
**BUILDING:**
- Exterior (2 styles) - 2 slik
- Interior (2 styles) - 2 slik
**MACHINERY:**
- Coin press machine - 1 sprite × 2 = 2
- Pressing animation - 4 frames × 2 = 8
- Gold bar stack - 1 × 2 = 2
- Zlatnik coin stack - 1 × 2 = 2
**UI:**
- Conversion menu - 1
- Auto-minting toggle - 1
**MINT TOTAL:** 2 + 2 + 2 + 8 + 2 + 2 + 2 = **20 slik**
---
### **9. BANK SYSTEM**
**GDD Lines 735-738:** Banking features!
**BUILDING:**
- Bank exterior × 2 styles = 2
- Bank interior × 2 styles = 2
**NPCBANK TELLER:**
- NPC sprite + animations × 2 = 8
**UI ELEMENTS:**
- Savings account screen - 1
- Loan screen - 1
- Safe deposit box (200 slots!) - 1
**BANK TOTAL:** 2 + 2 + 8 + 3 = **15 slik**
---
### **10. DAILY REWARD CHEST**
**GDD Lines 739-746:** Daily rewards!
**CHEST:**
- Closed - 1 frame
- Opening - 3 frames
- Open - 1 frame
- Legendary glow (Day 30/100) - 2 frames
**TOTAL:** 7 frames × 2 styles = **14 slik**
**+ ULTIMATE CHEST** (Day 100):
- Special design - 7 frames × 2 styles = **14 slik**
**CHEST TOTAL:** 14 + 14 = **28 slik**
---
### **11. PYRAMIDS (Egyptian Desert)**
**GDD Lines 777-793:** Player-buildable pyramids!
**PYRAMID SIZES:**
- Small (20×20) - 1 sprite × 2 styles = 2
- Medium (30×30) - 1 × 2 = 2
- Great (50×50) - 1 × 2 = 2
**PYRAMID INTERIORS:**
- Chamber room - 1 × 2 = 2
- Treasure room - 1 × 2 = 2
- Trap corridor - 1 × 2 = 2
**SPHINX:**
- Sphinx statue - 1 × 2 = 2
- Sphinx NPC - animations (6 frames) × 2 = 12
**PYRAMID TOTAL:** 2 + 2 + 2 + 2 + 2 + 2 + 2 + 12 = **26 slik**
---
### **12. BACKPACK TIERS (6 Tiers)**
**GDD Lines 752-759:** Inventory expansion!
**BACKPACK SPRITES:**
- Tier 1 (small) - 1
- Tier 2 - 1
- Tier 3 - 1
- Tier 4 - 1
- Tier 5 - 1
- Tier 6 (ultimate) - 1
**WORN ON CHARACTER:**
- Kai wearing backpack (6 variants) - 6
**TOTAL:** (6 + 6) × 2 styles = **24 slik**
---
## 📊 UPDATED ASSET COUNT
| NOVI SISTEM | SLIKE |
|-------------|-------|
| **1. Zombie Lease UI & Animations** | 25 |
| **2. Delivery NPCs (Sova + Netopir)** | 38 |
| **3. Slime System (8 types + gels)** | 192 |
| **4. Blueprint System** | 20 |
| **5. Portal Network** | 26 |
| **6. Dog Equipment** | 46 |
| **7. Sprinkler System** | 38 |
| **8. Mint Building** | 20 |
| **9. Bank System** | 15 |
| **10. Daily Reward Chests** | 28 |
| **11. Pyramids (buildable)** | 26 |
| **12. Backpack Tiers** | 24 |
| | |
| **DODATNO SKUPAJ** | **498 slik** |
---
## 🎯 NOVI TOTAL
```
PREVIOUS TOTAL: 3,303 slik
+ NEW SYSTEMS: 498 slik
= UPDATED TOTAL: 3,801 slik
REALISTIC TARGET: 3,500-4,000 slik
```
---
## 💡 POMEMBNO!
**LEASING ZOMBIJEV** je KEY sistem - omogoča:
- Passive income
- Zombie skill learning
- NPC relationships
- Late-game automation
**DELIVERY SYSTEM** (Sova + Netopir):
- Quest rewards delivered
- Daily mail from NPCs
- ADHD-friendly (ne rabiš bežat nazaj v mesto!)
**250+ UR GAMEPLAY** pomeni:
- Globok content
- Veliko sistemov
- Dolgoročna progresija
---
**ZAPISAL:** Antigravity AI
**STATUS:** ✅ Updated z manjkajočimi sistemi!

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