📝 Gemini Web UI manual generation guide - complete prompts for all 120 animation frames

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# 🎨 GEMINI WEB UI - ANIMATION PROMPTS
**Manual Generation Guide**
**Use**: https://gemini.google.com (Gemini Advanced)
---
## 👤 CHARACTER BASE DESCRIPTIONS
### **KAI** (Main protagonist):
```
Young male adventurer with green hair, wearing backpack, explorer outfit with vest and cargo pants, hiking boots
```
### **ANA** (Supporting character):
```
Young girl explorer with pink/magenta dreadlocks, wearing green vest over brown shirt, cargo shorts, hiking boots, backpack
```
### **GRONK** (Supporting character):
```
Large friendly orc with green skin, pink dreadlocks, pink ear gauges, wearing pink hoodie (covers belly), baggy black pants, pink sneakers, holding pink vape pen
```
---
## 🎬 COMPLETE PROMPT TEMPLATES
### **STYLE A** (Cartoon Vector):
```
2D game character sprite, cartoon vector art style with bold black outlines, flat colors, cute playful aesthetic, isolated on pure white background
```
### **STYLE B** (Noir):
```
2D game character sprite, dark hand-drawn gritty noir style with dramatic shadows, high contrast, sketchy atmospheric lines, isolated on pure white background
```
---
## 🚶 WALK CYCLE (4 frames × 4 directions)
### **WALK NORTH** (back view, walking away):
#### **Frame 1**:
```
Generate a 2D game character sprite:
Character: [CHARACTER DESCRIPTION]
Action: Walking away from camera, back view, frame 1 of 4-frame walk cycle
- Left foot forward, right foot back
- Arms swinging naturally
- Body leaning slightly into step
Style: [STYLE A or STYLE B]
Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset
```
#### **Frame 2**:
```
[Same as Frame 1 but:]
Action: Walking away from camera, back view, frame 2 of 4-frame walk cycle
- Mid-stride, both feet touching ground
- Arms at neutral position
```
#### **Frame 3**:
```
[Same as Frame 1 but:]
Action: Walking away from camera, back view, frame 3 of 4-frame walk cycle
- Right foot forward, left foot back (opposite of frame 1)
- Arms swinging (opposite direction from frame 1)
```
#### **Frame 4**:
```
[Same as Frame 1 but:]
Action: Walking away from camera, back view, frame 4 of 4-frame walk cycle
- Mid-stride, both feet touching ground
- Arms returning to neutral
```
---
### **WALK SOUTH** (front view, walking toward):
#### **Frame 1**:
```
Generate a 2D game character sprite:
Character: [CHARACTER DESCRIPTION]
Action: Walking toward camera, front view, frame 1 of 4-frame walk cycle
- Right foot forward, left foot back
- Arms swinging naturally
- Facing viewer directly
Style: [STYLE A or STYLE B]
Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset
```
**Frames 2-4**: Same pattern as North, adjust foot positions
---
### **WALK EAST** (side view, walking right):
#### **Frame 1**:
```
Generate a 2D game character sprite:
Character: [CHARACTER DESCRIPTION]
Action: Walking to the right, side profile view, frame 1 of 4-frame walk cycle
- Facing right
- Right foot forward
- Left arm forward, right arm back (natural walking motion)
Style: [STYLE A or STYLE B]
Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset
```
**Frames 2-4**: Same pattern, adjust positions
---
### **WALK WEST** (side view, walking left):
#### **Frame 1**:
```
Generate a 2D game character sprite:
Character: [CHARACTER DESCRIPTION]
Action: Walking to the left, side profile view, frame 1 of 4-frame walk cycle
- Facing left (mirror of east)
- Left foot forward
- Right arm forward, left arm back
Style: [STYLE A or STYLE B]
Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset
```
---
## 🧍 IDLE POSES (1 frame × 4 directions)
### **IDLE NORTH** (back view):
```
Generate a 2D game character sprite:
Character: [CHARACTER DESCRIPTION]
Action: Standing idle, back view
- Relaxed standing pose
- Arms at sides or slightly away from body
- Weight evenly distributed on both feet
- Slight natural sway/breathing animation potential
Style: [STYLE A or STYLE B]
Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset
```
### **IDLE SOUTH** (front view):
```
[Same structure, but:]
Action: Standing idle, front view, facing camera
- Relaxed standing pose
- Looking at viewer
```
### **IDLE EAST** (side right):
```
[Same structure, but:]
Action: Standing idle, side profile facing right
```
### **IDLE WEST** (side left):
```
[Same structure, but:]
Action: Standing idle, side profile facing left
```
---
## 📝 FILE NAMING CONVENTION
**Format**: `{character}_{action}_{direction}_{frame}_{style}.png`
**Examples**:
- `kai_walk_north_1_stylea.png`
- `kai_walk_north_1_styleb.png`
- `ana_walk_south_1_stylea.png`
- `gronk_idle_east_stylea.png` (idle has no frame number)
**Save to**:
- Kai: `assets/slike/liki/kai/`
- Ana: `assets/slike/liki/ana/`
- Gronk: `assets/slike/liki/gronk/`
---
## ✅ GENERATION CHECKLIST
### **Priority 1: CORE MOVEMENT** (20 frames × 2 styles = 40 per character)
**Per Character (Kai, Ana, Gronk):**
#### **Walk North** (4 frames):
- [ ] Frame 1 Style A
- [ ] Frame 1 Style B
- [ ] Frame 2 Style A
- [ ] Frame 2 Style B
- [ ] Frame 3 Style A
- [ ] Frame 3 Style B
- [ ] Frame 4 Style A
- [ ] Frame 4 Style B
#### **Walk South** (4 frames):
- [ ] Frame 1 Style A
- [ ] Frame 1 Style B
- [ ] Frame 2 Style A
- [ ] Frame 2 Style B
- [ ] Frame 3 Style A
- [ ] Frame 3 Style B
- [ ] Frame 4 Style A
- [ ] Frame 4 Style B
#### **Walk East** (4 frames):
- [ ] Frame 1 Style A
- [ ] Frame 1 Style B
- [ ] Frame 2 Style A
- [ ] Frame 2 Style B
- [ ] Frame 3 Style A
- [ ] Frame 3 Style B
- [ ] Frame 4 Style A
- [ ] Frame 4 Style B
#### **Walk West** (4 frames):
- [ ] Frame 1 Style A
- [ ] Frame 1 Style B
- [ ] Frame 2 Style A
- [ ] Frame 2 Style B
- [ ] Frame 3 Style A
- [ ] Frame 3 Style B
- [ ] Frame 4 Style A
- [ ] Frame 4 Style B
#### **Idle North**:
- [ ] Style A
- [ ] Style B
#### **Idle South**:
- [ ] Style A
- [ ] Style B
#### **Idle East**:
- [ ] Style A
- [ ] Style B
#### **Idle West**:
- [ ] Style A
- [ ] Style B
---
## 🎯 QUICK START EXAMPLE
### **Generate: Kai Walk North Frame 1 Style A**
**Full Prompt**:
```
Generate a 2D game character sprite:
Character: Young male adventurer with green hair, wearing backpack, explorer outfit with vest and cargo pants, hiking boots
Action: Walking away from camera, back view, frame 1 of 4-frame walk cycle
- Left foot forward, right foot back
- Arms swinging naturally
- Body leaning slightly into step
Style: 2D game character sprite, cartoon vector art style with bold black outlines, flat colors, cute playful aesthetic, isolated on pure white background
Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset
```
**Download as**: `kai_walk_north_1_stylea.png`
**Save to**: `assets/slike/liki/kai/`
---
## 💡 TIPS
1. **Copy-paste prompts** - Use templates exactly
2. **Generate 1 at a time** - Download after each
3. **Rename immediately** - Don't lose track
4. **Check consistency** - Compare with master reference
5. **Re-generate if needed** - If not consistent enough
---
## ⏱️ TIME ESTIMATE
- **1 frame** = ~30 seconds (generate + download + rename)
- **40 frames** (1 character, both styles) = ~20 minutes
- **120 frames** (all 3 characters) = **~1 hour** (manual work)
---
**Ready to start!** 🚀
**Begin with**: Kai Walk North Frame 1 Style A