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# 🎨 COMPLETE ASSET GENERATION MANIFEST
**Total Assets Needed:** ~4,500
**Status:** Structure ready, generation pending
**Updated:** Dec 30, 2025
---
## 📋 **GENERATION CHECKLIST BY CATEGORY:**
### **🗺️ BIOMES (18 total):**
#### **01. DOLINA FARM** (Starting Area)
**Status:** ✅ 90% DONE (demo assets!)
- ✅ Terrain: grass, dirt, tilled soil
- ✅ Buildings: tent
- ✅ Props: campfire, dead tree, rock
- ✅ Crops: wheat (5 stages)
- ⏳ NPCs: Need 5 more farmers
- ⏳ Buildings: Need barn, shack, silo
**Remaining:** 15 assets
---
#### **02. DARK FOREST**
**Status:** ❌ 0% - NOT STARTED
**Priority:** HIGH (early game area)
**Terrain (10 assets):**
- [ ] dark_grass_tile
- [ ] forest_floor_leaves
- [ ] forest_floor_moss
- [ ] dark_dirt_path
- [ ] forest_mud
- [ ] tree_roots_ground
- [ ] dark_stone_tile
- [ ] forest_water_edge
- [ ] corrupted_ground
- [ ] shadow_patch
**Trees (15 assets):**
- [ ] dead_oak_small × 3 variants
- [ ] dead_oak_medium × 3 variants
- [ ] dead_oak_large × 3 variants
- [ ] twisted_pine × 3 variants
- [ ] ancient_tree × 3 variants
**Buildings (5 assets):**
- [ ] abandoned_cabin
- [ ] hunter_shack
- [ ] old_watchtower
- [ ] ruined_shrine
- [ ] hermit_hut
**Props (20 assets):**
- [ ] fallen_log × 4
- [ ] moss_covered_rock × 4
- [ ] mushroom_cluster × 4
- [ ] old_campfire
- [ ] skull_pile
- [ ] warning_sign
- [ ] broken_fence × 3
- [ ] dark_flowers × 3
**NPCs (5 assets × 4 frames = 20):**
- [ ] hermit_idle
- [ ] hunter_idle
- [ ] lost_traveler_idle
- [ ] forest_keeper_idle
- [ ] mysterious_figure_idle
**Enemies (8 assets × 4 frames = 32):**
- [ ] forest_zombie_idle
- [ ] shadow_wolf_idle
- [ ] corrupted_deer_idle
- [ ] dark_sprite_idle
- [ ] forest_wraith_idle
- [ ] poisonous_spider_idle
- [ ] mutant_bear_idle
- [ ] forest_boss_idle
**TOTAL Dark Forest:** 102 assets
---
#### **03. ABANDONED TOWN**
**Status:** ❌ 0% - NOT STARTED
**Priority:** HIGH (major location!)
**Terrain (8 assets):**
- [ ] cracked_pavement
- [ ] old_cobblestone
- [ ] grass_overgrown_street
- [ ] broken_sidewalk
- [ ] town_dirt
- [ ] rubble_ground
- [ ] fractured_plaza
- [ ] rusty_grate
**Buildings (25 assets):**
- [ ] small_house_intact × 3 variants
- [ ] small_house_damaged × 3 variants
- [ ] small_house_ruined × 3 variants
- [ ] shop_intact × 2 variants
- [ ] shop_damaged × 2 variants
- [ ] shop_ruined × 2 variants
- [ ] church
- [ ] town_hall
- [ ] school
- [ ] hospital
- [ ] police_station
- [ ] fire_station
- [ ] library
- [ ] bank
- [ ] theater
**Street Props (30 assets):**
- [ ] street_lamp × 3
- [ ] bench × 3
- [ ] trash_can × 3
- [ ] mailbox × 3
- [ ] fire_hydrant
- [ ] stop_sign
- [ ] traffic_light
- [ ] car_wreck × 5
- [ ] bicycle_wreck
- [ ] vending_machine × 2
- [ ] newspaper_stand
- [ ] phone_booth
- [ ] bus_stop
- [ ] statue
- [ ] fountain
- [ ] billboard × 2
**NPCs (10 assets × 4 frames = 40):**
- [ ] mayor_idle
- [ ] shopkeeper_idle × 3
- [ ] priest_idle
- [ ] doctor_idle
- [ ] teacher_idle
- [ ] guard_idle × 2
- [ ] scavenger_idle × 2
**Enemies (6 assets × 4 frames = 24):**
- [ ] town_zombie_idle × 3 types
- [ ] feral_dog_idle
- [ ] mutant_rat_idle
- [ ] corrupted_citizen_idle
**TOTAL Abandoned Town:** 127 assets
---
#### **04-18. OTHER BIOMES** (Summaries)
**04. River Valley:** 85 assets (water, bridges, riverside)
**05. Mountain Pass:** 90 assets (rocks, caves, elevation)
**06. Swamp:** 95 assets (water, mud, poisonous plants)
**07. Desert:** 80 assets (sand, oasis, ruins)
**08. Snow Zone:** 85 assets (ice, snow, frozen lake)
**09. Underground:** 100 assets (caves, crystals, darkness)
**10. Magical Grove:** 90 assets (magical trees, fairy rings)
**11. Ruins:** 110 assets (ancient structures, artifacts)
**12. Coast:** 95 assets (beach, dock, lighthouse)
**13. Volcano:** 100 assets (lava, ash, heat vents)
**14. Crystal Caves:** 95 assets (crystals, gems, underground lake)
**15. Floating Islands:** 105 assets (sky platforms, clouds)
**16. Corrupted Lands:** 110 assets (dark, twisted, dangerous)
**17. Spirit Realm:** 100 assets (ethereal, ghosts, portals)
**18. Final Zone:** 120 assets (epic, boss area, endgame)
**TOTAL Other Biomes:** 1,460 assets
---
### **👤 MAIN CHARACTERS:**
#### **KAI (Protagonist)**
**Status:** ⏳ 40% DONE (demo has idle + walk south)
**Animations Needed:**
- ✅ Idle (north, south, east, west) - 16 frames DONE
- ✅ Walk south - 4 frames DONE
- ⏳ Walk (north, east, west) - 12 frames TODO
- [ ] Run (all 4 directions) - 16 frames
- [ ] Hoe action - ✅ DONE
- [ ] Watering - ✅ DONE
- [ ] Planting - 1 frame
- [ ] Harvesting - 1 frame
- [ ] Sword swing (4 dirs) - 4 frames
- [ ] Axe chop - 1 frame
- [ ] Pickaxe mine - 1 frame
- [ ] Fishing cast - 2 frames
- [ ] Eating - 1 frame
- [ ] Sleeping - 2 frames
- [ ] Talking - 2 frames
- [ ] Hurt - 1 frame
- [ ] Death - 3 frames
**Portraits:**
- [ ] Normal - 1 frame
- [ ] Happy - 1 frame
- [ ] Sad - 1 frame
- [ ] Angry - 1 frame
- [ ] Surprised - 1 frame
- [ ] Tired - 1 frame
- [ ] Talking - 1 frame
**TOTAL Kai:** 75 frames (40 done = 35 TODO)
---
#### **GRONK (Companion)**
**Status:** ❌ 0% - NOT STARTED
**Animations:** Same as Kai = 75 frames
**Portraits:** 7 emotions = 7 frames
**TOTAL Gronk:** 82 frames
---
#### **GROK (ADHD Punk)**
**Status:** ❌ 0% - NOT STARTED
**Animations:** Same as Kai + vaping = 80 frames
**Portraits:** 7 emotions = 7 frames
**TOTAL Grok:** 87 frames
---
#### **ANA (Mystery Character)**
**Status:** ❌ 0% - NOT STARTED
**Animations:** Fewer (mostly cutscenes) = 40 frames
**Portraits:** 10 emotions (important!) = 10 frames
**TOTAL Ana:** 50 frames
---
#### **SUSI (Dog Pet)**
**Status:** ❌ 0% - NOT STARTED
**Animations:**
- [ ] Idle (4 dirs) - 4 frames
- [ ] Walk (4 dirs) - 16 frames
- [ ] Run (4 dirs) - 16 frames
- [ ] Sit - 1 frame
- [ ] Bark - 2 frames
- [ ] Eat - 1 frame
- [ ] Sleep - 1 frame
**TOTAL Susi:** 41 frames
---
### **👥 NPCS (50+ characters):**
**Status:** ❌ 0% - NOT STARTED
**Categories:**
- Farmers × 10 = 80 frames (idle, walk, work, talk)
- Merchants × 8 = 64 frames
- Guards × 6 = 48 frames
- Civilians × 15 = 120 frames
- Special NPCs × 11 = 88 frames
**TOTAL NPCs:** 400 frames + 50 portraits = 450 assets
---
### **👹 ENEMIES:**
**Status:** ⏳ 10% DONE (zombie idle + dig)
**Basic Enemies (30 types × 16 frames each):**
- ✅ Zombie worker (2 frames done) = 14 TODO
- [ ] Zombie soldier
- [ ] Zombie mutant
- [ ] Shadow wolf
- [ ] Corrupted deer
- [ ] Mutant rat
- [ ] Poisonous spider
- [ ] Dark sprite
- [ ] Forest wraith
- [ ] Feral dog
- [ ] Corrupted citizen
- [ ] Swamp creature
- [ ] Desert scorpion
- [ ] Ice elemental
- [ ] Lava beast
- [ ] Crystal golem
- [ ] Flying harpy
- [ ] Corrupted tree
- [ ] Shadow demon
- [ ] Ghost spirit
- ... (10 more types)
**Bosses (10 types × 40 frames each):**
- [ ] Forest guardian (corrupted)
- [ ] Town mayor zombie
- [ ] River serpent
- [ ] Mountain troll
- [ ] Swamp queen
- [ ] Desert pharaoh
- [ ] Ice dragon
- [ ] Volcano demon
- [ ] Crystal empress
- [ ] Final boss (Ana corrupted?)
**TOTAL Enemies:** 880 frames
---
### **🎒 ITEMS:**
**Status:** ⏳ 5% DONE (seeds, tools partially)
**Tools (30 types):**
- ✅ Wooden hoe - DONE
- ✅ Watering can - DONE
- [ ] Stone hoe, iron hoe, gold hoe
- [ ] Wooden axe → gold axe (4 tiers)
- [ ] Wooden pickaxe → gold pickaxe (4 tiers)
- [ ] Fishing rod (3 tiers)
- [ ] Scythe (3 tiers)
- [ ] Hammer (3 tiers)
**Seeds (40 types):**
- ✅ Wheat seeds - DONE
- [ ] Corn, tomato, potato, carrot
- [ ] Cabbage, lettuce, onion, garlic
- [ ] Strawberry, blueberry, raspberry
- [ ] Pumpkin, watermelon, melon
- [ ] Flowers (10 types)
- [ ] Trees (10 types)
- [ ] Magical plants (5 types)
**Food (60 types):**
- ✅ Wheat bundle - DONE
- [ ] Raw vegetables (15 types)
- [ ] Cooked meals (20 types)
- [ ] Baked goods (10 types)
- [ ] Preserves (10 types)
- [ ] Special food (5 types)
**Resources (40 types):**
- [ ] Wood (5 types)
- [ ] Stone (5 types)
- [ ] Ore (10 types)
- [ ] Gems (10 types)
- [ ] Crafting materials (10 types)
**Equipment (50 types):**
- [ ] Swords (10 types)
- [ ] Armor (15 types)
- [ ] Accessories (15 types)
- [ ] Magic items (10 types)
**Magical (30 types):**
- [ ] Spell scrolls (15 types)
- [ ] Potions (10 types)
- [ ] Artifacts (5 types)
**TOTAL Items:** 250 assets
---
### **🎨 UI ELEMENTS:**
**Status:** ⏳ 30% DONE (basic UI done)
**HUD (20 assets):**
- ✅ Health bar - DONE
- [ ] Health bar (damaged states × 4)
- [ ] Stamina bar (full, states)
- [ ] Mana bar (full, states)
- [ ] Buff icons (10 types)
**Menus (30 assets):**
- ✅ Inventory slot - DONE
- [ ] Crafting panel
- [ ] Skill tree background
- [ ] Settings panels
- [ ] Quest log panels
- [ ] Map interface
**Dialogue (15 assets):**
- ✅ Dialogue box - DONE
- ✅ Kai portrait - DONE
- [ ] Portrait frames (10 styles)
- [ ] Speech bubbles (3 types)
**Icons (200 assets):**
- [ ] Item icons (150)
- [ ] Skill icons (30)
- [ ] Status icons (20)
**TOTAL UI:** 265 assets
---
### **✨ EFFECTS:**
**Status:** ⏳ 10% DONE (water effects)
**Magic (60 assets):**
- [ ] Fire spells (10 animations)
- [ ] Water spells (10 animations)
- [ ] Earth spells (10 animations)
- [ ] Air spells (10 animations)
- [ ] Dark spells (10 animations)
- [ ] Light spells (10 animations)
**Weather (20 assets):**
- ✅ Water drops - DONE
- [ ] Rain (3 intensities)
- [ ] Snow (3 intensities)
- [ ] Fog (3 densities)
- [ ] Lightning (5 variations)
**Particles (30 assets):**
- [ ] Sparkles (5 colors)
- [ ] Smoke (5 types)
- [ ] Dust (5 types)
- [ ] Magic particles (15 types)
**Animations (40 assets):**
- [ ] Explosions (10 sizes)
- [ ] Impacts (10 types)
- [ ] Transitions (10 types)
- [ ] Special effects (10 types)
**TOTAL Effects:** 150 assets
---
## 📊 **GRAND TOTAL:**
| Category | Assets | Status |
|----------|--------|--------|
| **Biomes (18)** | 1,871 | 5% ✅ |
| **Characters (5)** | 335 | 15% ⏳ |
| **NPCs (50)** | 450 | 0% ❌ |
| **Enemies (40)** | 880 | 2% ⏳ |
| **Items (250)** | 250 | 5% ⏳ |
| **UI (265)** | 265 | 30% ⏳ |
| **Effects (150)** | 150 | 10% ⏳ |
| **TOTAL** | **4,201** | **~8%** |
---
## 🎯 **GENERATION PRIORITY:**
### **PHASE 1: KICKSTARTER DEMO (DONE!)**
- ✅ 99 assets complete!
### **PHASE 2: ALPHA (Next Month)**
**Target:** 500 total assets
**Generate:**
1. Biome 02: Dark Forest (102 assets)
2. Biome 03: Abandoned Town (127 assets)
3. Kai complete (35 more frames)
4. Gronk complete (82 frames)
5. 15 more NPCs (120 frames)
6. 20 more items
**TOTAL:** 466 new assets
### **PHASE 3: BETA (3-6 Months)**
**Target:** 2,000 total assets
**Generate:**
- 10 more biomes (1,000 assets)
- All main characters (335 assets)
- 30 NPCs (240 frames)
- All enemies (880 assets)
- Most items (200 assets)
### **PHASE 4: FULL RELEASE (12 Months)**
**Target:** 4,200 total assets
**Generate everything!**
---
## 🚀 **READY TO GENERATE!**
**Folder structure:** ✅ COMPLETE
**Asset list:** ✅ COMPLETE
**Generation prompts:** ✅ READY
**Workflow:** ✅ ESTABLISHED
**CAN START MASS GENERATION ANYTIME!** 🎨
---
**IMPORTANT NOTES:**
1. **All assets in DUAL STYLE** (A + B) = 2× quantity!
2. **Keep 3 versions:** Original (1024px) + Sprite (32px) + Preview (256px)
3. **Use batch generation:** 10-20 at a time
4. **Estimated time:** 200-300 hours of AI generation spread over 12 months
5. **Cost:** Free with Gemini API! ✅
**GENERATION CAN START IMMEDIATELY!** 🚀

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# 📊 DOLINASMRTI - FINAL SESSION SUMMARY
**Date:** Dec 30, 2025
**Session:** Late Night Production Planning
**Time:** 22:05 - 23:40 (1h 35min)
---
## ✅ **WHAT WE ACCOMPLISHED:**
### **1. COMPLETE FOLDER STRUCTURE** 🗂️
**Created:** **440 organized folders!**
- 18 biomes (each with 6 subcategories)
- 5 main characters (with animations)
- 7 NPC types
- 6 enemy categories
- 54 item subcategories
- UI, effects, props, cutscenes
### **2. MASTER DOCUMENTATION** 📋
**Written:** 60+ KB of strategic docs
- **MASTER_ASSET_MANIFEST.md** - 4,201 asset checklist
- **MASTER_ASSET_PRODUCTION_STRATEGY.md** - Complete workflow
- **COMPLETE_SYSTEMS_OVERVIEW.md** - All 145 systems audited
### **3. PRODUCTION READY** 🚀
- ✅ Demo: 99 assets complete
- ✅ Structure: 440 folders organized
- ✅ Manifest: 4,201 assets mapped
- ✅ Workflow: Automated pipeline
- ✅ Scalable: Demo → Full game
---
## 📊 **CURRENT PROJECT STATS:**
### **Images:**
```
Demo (transparent): 285 PNGs
Demo (white BG backup): 285 PNGs
Other existing: 171 PNGs
────────────────────────────────
TOTAL: 741 PNGs
```
**Including:**
- All demo assets ✅
- All animations ✅
- Both art styles (A + B) ✅
- Backup originals ✅
### **Structure:**
```
Folders: 440 organized
Capacity: 4,200+ assets
Current: 741 files (18%)
Remaining: 3,400+ to generate
```
### **Documentation:**
```
Total docs: 50+ files
Total KB: 100+ KB written
Guides: Implementation, production, systems
Manifests: Complete checklists
```
### **Development:**
```
Total time: ~135 hours
Sessions: 16 sessions
Commits: 60+ commits
Game done: 40% (systems) + 18% (assets)
```
---
## 🎯 **PRODUCTION CAPACITY:**
**Can now support:**
- 18 biomes × 100 assets each = 1,800 assets
- 5 characters × 80 frames = 400 assets
- 50 NPCs × 8 frames = 400 assets
- 40 enemies × 20 frames = 800 assets
- 250 items = 250 assets
- UI + Effects = 550 assets
**TOTAL CAPACITY: 4,200+ assets** 🎨
---
## 📈 **WHAT'S NEXT:**
### **THIS WEEK:**
1. Tiled demo map (2 hours)
2. Phaser integration (4 hours)
3. Demo playable (3 hours)
4. Record video (2 hours)
5. **Launch Kickstarter!** 🚀
### **NEXT MONTH:**
1. Dark Forest biome (102 assets)
2. Abandoned Town (127 assets)
3. Complete Kai (35 more frames)
4. Add Gronk (82 frames)
### **6 MONTHS:**
1. 10 biomes complete
2. 2,000 total assets
3. Beta release
### **12-18 MONTHS:**
1. All 18 biomes
2. 4,200 total assets
3. Full release! 🎮
---
## 💪 **FOUNDATION COMPLETE!**
**You have:**
- ✅ 741 existing images
- ✅ 440 organized folders
- ✅ 4,201 asset roadmap
- ✅ Automated workflow
- ✅ Clear path to full game
**You can:**
- 🚀 Launch Kickstarter (1 week)
- 🚀 Generate systematically (4,000+ assets)
- 🚀 Scale from demo → full game
- 🚀 Track progress with manifests
---
## 🎉 **TONIGHT'S WINS:**
1.**440 folders** - Complete organization
2.**741 images** - All counted (with animations!)
3.**4,201 plan** - Every asset mapped
4.**Production ready** - Can start mass generation
5.**Foundation solid** - Scalable to 10,000+ files
---
**FROM 99 DEMO ASSETS → 4,200 FULL GAME**
**THE BLUEPRINT IS COMPLETE! 📋✨**
---
**Good night! Tomorrow we make it playable! 🎮🌙**
**Total Project:** 135 hours | 741 images | 440 folders | Ready! ✅

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# ☕ TONIGHT'S TILED SESSION - QUICK START
**Session Time:** ~2 hours
**Goal:** Build 8×8 demo map ready for Phaser.js
**Coffee:** Recommended! ☕
---
## ⚡ SUPER QUICK CHECKLIST
### 🚀 **STEP 1: OPEN TILED** (2 min)
```bash
# Check if installed
which tiled
# If not installed:
brew install tiled
# Launch
tiled &
```
---
### 🗺️ **STEP 2: CREATE MAP** (5 min)
**In Tiled:**
1. `File → New → New Map`
2. **Settings:**
- Orientation: `Orthogonal`
- Tile layer format: `CSV`
- Map size: `8 × 8` tiles
- Tile size: `64 × 64` pixels
3. `Save As...``/Users/davidkotnik/repos/novafarma/maps/demo_micro_farm.tmx`
**✅ You have:** Empty 512×512px map
---
### 🎨 **STEP 3: ADD TERRAIN TILESET** (10 min)
1. `Map → New Tileset...`
2. Name: `terrain_demo`
3. Type: `Collection of Images`
4. Click `+` to add tiles:
- Browse to: `/Users/davidkotnik/repos/novafarma/assets/images/demo/terrain/`
- Select:
- `grass_tile_styleA.png`
- `dirt_tile_styleA.png`
- `tilled_dry_styleA.png`
- `tilled_watered_styleA.png`
5. Save tileset: `/Users/davidkotnik/repos/novafarma/maps/tilesets/terrain_demo.tsx`
**✅ You have:** Terrain tileset with 4 tiles
---
### 🌾 **STEP 4: ADD CROPS TILESET** (10 min)
1. `Map → New Tileset...`
2. Name: `crops_demo`
3. Add tiles from: `/Users/davidkotnik/repos/novafarma/assets/images/demo/crops/`
- `wheat_stage0_styleA.png` through `wheat_stage4_styleA.png`
4. Save: `/Users/davidkotnik/repos/novafarma/maps/tilesets/crops_demo.tsx`
**✅ You have:** 5 wheat growth stages
---
### 🏕️ **STEP 5: ADD OBJECTS TILESET** (10 min)
1. `Map → New Tileset...`
2. Name: `objects_demo`
3. Add from various folders:
- `buildings/tent_styleA.png`
- `environment/campfire_styleA.png`
- `environment/dead_tree_styleA.png`
- `environment/rock_styleA.png`
4. Save: `/Users/davidkotnik/repos/novafarma/maps/tilesets/objects_demo.tsx`
**✅ You have:** Buildings & decorations ready
---
### 📚 **STEP 6: CREATE LAYERS** (5 min)
**In Layers panel (bottom-right), create these layers:**
Right-click → `Add Layer` → choose type:
1. **"Collision"** (Object Layer)
2. **"Spawns"** (Object Layer)
3. **"Decorations"** (Object Layer)
4. **"Buildings"** (Object Layer)
5. **"Crops"** (Tile Layer)
6. **"Tilled Soil"** (Tile Layer)
7. **"Base Terrain"** (Tile Layer) ← **START HERE!**
**✅ You have:** 7 organized layers
---
### 🌱 **STEP 7: PAINT GRASS** (10 min)
1. **Select layer:** `Base Terrain` (click on it in Layers panel)
2. **Select tile:** Click `grass_tile_styleA` in Tilesets panel
3. **Tool:** Press `G` (Bucket Fill)
4. **Click map:** Fill entire 8×8 with grass
**Optional:** Paint a few `dirt_tile_styleA` for variety
**✅ You have:** Green grassy world!
---
### 🟫 **STEP 8: PAINT TILLED SOIL** (10 min)
1. **Select layer:** `Tilled Soil`
2. **Select tile:** `tilled_dry_styleA`
3. **Tool:** Press `B` (Brush)
4. **Paint 2×2 patch:**
- Row 1, Columns 1-2
- Row 2, Columns 1-2
**Coordinates in pixels:** (64,64) to (192,192)
**✅ You have:** Farmable area!
---
### ⛺ **STEP 9: PLACE TENT** (10 min)
1. **Select layer:** `Buildings` (Object Layer!)
2. **Tool:** Press `T` (Insert Tile)
3. **Select tile:** Click `tent_styleA` in objects tileset
4. **Click on map** at position **Column 6, Row 1**
- Pixel position: (384, 64)
5. **Right-click tent → Object Properties:**
- Name: `tent`
- Type: `building`
- Add custom property:
- Name: `collision`
- Type: `bool`
- Value: `true`
**✅ You have:** Player's base tent!
---
### 🔥 **STEP 10: PLACE DECORATIONS** (15 min)
**Select layer:** `Decorations`
**Place these (with Insert Tile tool, press T):**
1. **Campfire** at (6,5) - pixel (384, 320)
- Type: `decoration`
2. **Dead tree** at (0,0) - pixel (0, 0)
- Type: `decoration`
3. **Rock** at (4,0) - pixel (256, 0)
- Type: `decoration`
**✅ You have:** Atmospheric details!
---
### 👤 **STEP 11: ADD KAI SPAWN** (10 min)
1. **Select layer:** `Spawns`
2. **Tool:** Press `R` (Insert Rectangle)
3. **Draw:** 32×32 box at position **(2, 5)**
- Pixel: (128, 320) width=32, height=32
4. **Object Properties:**
- Name: `kai_spawn`
- Type: `player`
- Add custom property:
- Name: `facing`
- Type: `string`
- Value: `south`
**✅ You have:** Player spawn point!
---
### 🧟 **STEP 12: ADD ZOMBIE SPAWN** (10 min)
1. **Select layer:** `Spawns`
2. **Tool:** Press `R` (Rectangle)
3. **Draw:** 32×32 box at **(4, 4)**
- Pixel: (256, 256)
4. **Properties:**
- Name: `zombie_1`
- Type: `npc_zombie`
- Custom:
- Name: `ai`
- Type: `string`
- Value: `idle_dig_loop`
**✅ You have:** Zombie NPC spawn!
---
### 🚧 **STEP 13: ADD COLLISION** (15 min)
1. **Select layer:** `Collision`
2. **Tool:** Press `R` (Rectangle)
3. **Draw collision boxes around:**
- **Tent:** 64×64 box at tent position (6,1)
- **Tree:** 48×64 box at tree position (0,0)
- **Rock:** 40×32 box at rock position (4,0)
4. **For each:** Set Type = `collision`
**✅ You have:** Collision system!
---
### 💾 **STEP 14: SAVE & EXPORT** (10 min)
1. **Save map:** `Ctrl+S` or `File → Save`
2. **Export JSON:**
- `File → Export As...`
- Format: `JSON map files (*.json)`
- Save to: `/Users/davidkotnik/repos/novafarma/maps/demo_micro_farm.json`
3. **Verify:**
```bash
ls -lh maps/demo_micro_farm.*
# Should see both .tmx and .json
```
**✅ YOU'RE DONE!** 🎉
---
## 🎯 **FINAL CHECKLIST**
- [ ] Maps folder has `demo_micro_farm.tmx`
- [ ] Maps folder has `demo_micro_farm.json`
- [ ] Tilesets folder has 3 .tsx files
- [ ] Map has 7 layers
- [ ] Grass fills entire map
- [ ] 2×2 tilled soil at (1,1)
- [ ] Tent at (6,1)
- [ ] Decorations placed (campfire, tree, rock)
- [ ] Kai spawn at (2,5)
- [ ] Zombie spawn at (4,4)
- [ ] Collision boxes created
**IF ALL CHECKED:** Map ready for Phaser.js! 🚀
---
## 📸 **WHAT IT SHOULD LOOK LIKE:**
```
0 1 2 3 4 5 6 7
0 [🌳][🌱][🌱][🌱][🪨][🌱][🌱][🌱]
1 [🌱][🟫][🟫][🌱][🌱][🌱][⛺][🌱]
2 [🌱][🟫][🟫][🌱][🌱][🌱][🌱][🌱]
3 [🌱][🌱][🌱][🌱][🌱][🌱][🌱][🌱]
4 [🌱][🌱][🌱][🌱][🧟][🌱][🌱][🌱]
5 [🌱][🌱][👤][🌱][🌱][🌱][🔥][🌱]
6 [🌱][🌱][🌱][🌱][🌱][🌱][🌱][🌱]
7 [🌱][🌱][🌱][🌱][🌱][🌱][🌱][🌱]
```
---
## ⏱️ **TIME BREAKDOWN**
| Task | Time |
|------|------|
| Open Tiled | 2 min |
| Create map | 5 min |
| Add tilesets (3) | 30 min |
| Create layers | 5 min |
| Paint terrain | 10 min |
| Paint tilled soil | 10 min |
| Place buildings | 10 min |
| Place decorations | 15 min |
| Add spawns | 20 min |
| Add collision | 15 min |
| Save & export | 10 min |
| **TOTAL** | **~2 hours** |
---
## 🆘 **TROUBLESHOOTING**
**Can't find images?**
- Make sure you browse to full path: `/Users/davidkotnik/repos/novafarma/assets/images/demo/...`
**Tiles not showing in tileset?**
- Check if PNGs have transparency (they should!)
- Try re-adding the tile
**Can't export JSON?**
- Make sure `maps/` folder exists
- Try `File → Export` instead of `Export As`
**Map looks wrong?**
- Check layer order (Base Terrain at bottom!)
- Make sure correct layer is selected when painting
---
## 🚀 **AFTER THIS SESSION:**
**Tomorrow you can:**
1. Open full implementation guide
2. Start Phaser.js integration (Task 2)
3. Load this map in game! (1 hour)
**In 3 days:**
- Full playable demo! 🎮
---
**HAVE FUN BUILDING! ☕🗺️✨**

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