🌾 CATEGORY 2 COMPLETE - Farm Crops 2,062 Sprites!

DETAILED BREAKDOWN OF ALL FARM CROPS & PLANTS:
═══════════════════════════════════════════════════════════════

TOTAL: 2,062 sprites

SUBCATEGORIES:
2A. Base Crops (1,280 sprites) - 40 crop types
    - Grains (5): Wheat, Corn, Rice, Oat, Barley
    - Root Veg (7): Carrots, Potatoes, Radish, Beets, etc.
    - Leafy Veg (8): Lettuce, Cabbage, Spinach, Kale, etc.
    - Fruiting Veg (10): Tomatoes, Peppers, Cucumbers, etc.
    - Alliums (3): Onions, Garlic, Shallots
    - Herbs (5): Basil, Parsley, Coriander, Mint, Rosemary
    - Specialty (2): Sunflower, Strawberries

2B. Fruit Trees (320 sprites) - 8 tree types
    - Apple, Orange, Cherry, Pear, Peach, Plum
    - Grape Vine, Berry Bush
    - Each: 40 sprites (4 growth × 4 seasons × fruit states)

2C. Industrial Crops (276 sprites)
     Cotton: 32 (queued)
     Vineyard: 78 (queued)
     Hops: 64 (queued)
     Flax: 32 (linen)
     Sugarcane: 32 (sugar/rum)
     Tea: 38 (perennial)

2D. Mature Content (160 sprites)
     Cannabis: 72 (queued)
     Magic Mushrooms: 48 (queued)
     Opium Poppies: 40 (queued)

2E. Additional Herbs (26 sprites)
    - Thyme, Oregano, Sage, Dill, Chives, Lavender

STATUS:
 Done: 4 sprites (0.2%)
 Queued: 376 sprites (18.2%)
 Remaining: 1,682 sprites (81.6%)

PRODUCTION PRIORITY:
Phase 1: Top 10 Essential Crops (320) - 2 weeks
Phase 2: Remaining Base Crops (960) - 6 weeks
Phase 3: Fruit Trees (320) - 4 weeks
Phase 4: Industrial (102) - 1 week
Phase 5: Mature (160) - Already queued!

Each crop: 32 sprites (8 growth stages × 4 seasons)
Each tree: 40 sprites (growth × seasons × fruit states)

TIME: ~3 months at 20/day, ~5 weeks at 50/day

Ready for generation! 🌾🍎🌿
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# 🌾 CATEGORY 2: FARM CROPS & PLANTS - Complete Production List
**2,062 sprites total - Detailed breakdown for generation**
*Category from MAIN_GAME_COMPLETE_PRODUCTION_14K.md*
---
## 📊 CATEGORY OVERVIEW
```
STATUS:
═══════════════════════════════════════════════════════════════
✅ Completed: 114 sprites (5.5%)
⏳ Queued (Jan 03): 376 sprites (18.2%)
❌ Remaining TODO: 1,572 sprites (76.3%)
───────────────────────────────────────────────────────────────
TOTAL CROPS & PLANTS: 2,062 sprites (100%)
═══════════════════════════════════════════════════════════════
```
---
## 🌾 SUBCATEGORY 2A: BASE CROPS (1,280 sprites)
**Status:** ⚠️ 0.3% Complete (4/1,280)
### **Format per crop:** 8 growth stages × 4 seasonal variants = 32 sprites
---
### **GRAINS** (5 crops = 160 sprites)
#### **1. WHEAT** (32 sprites) ⚠️ 13% Complete
```
STATUS:
✅ wheat_demo_stage1.png (seed)
✅ wheat_demo_stage2.png (sprout)
✅ wheat_demo_stage3.png (growing)
✅ wheat_demo_stage4.png (harvest)
NEEDED (28 sprites):
❌ Spring Wheat (8 stages): seed, sprout, young, growing, mature, pre-harvest, golden, withered
❌ Summer Wheat (8 stages): same progression, golden-yellow tint
❌ Fall Wheat (8 stages): same, brown-amber tint
❌ Winter Wheat (8 stages): same, blue-green cold-resistant
Prompt Template:
"Wheat plant [season] [stage], hand-drawn chibi 2D style,
bold outlines, [seasonal color], farming game sprite,
chroma green #00FF00 background, 128x128px"
```
#### **2. CORN/MAIZE** (32 sprites) ❌ TODO
```
Growth Stages:
- seed_planted
- sprout_small_shoot
- stalk_growing
- leaves_developing
- taller_stalks
- tassels_forming
- ears_forming
- harvest_ready_golden
- dried_overripe
× 4 seasons (spring light green, summer bright green, fall golden, winter dormant)
= 32 sprites
Prompt: "Corn plant [season] [stage], hand-drawn chibi,
tall stalks, detailed corn ears if mature, bold outlines,
chroma green background"
```
#### **3. RICE** (32 sprites) ❌ TODO
```
Special: Requires water/paddy field!
Growth Stages:
- seed_in_water
- sprout_underwater
- tillering_multiple_shoots
- stem_elongation
- panicle_forming
- flowering
- mature_grain_heavy
- harvest_ready_golden
× 4 seasons (grows spring/summer, dormant winter)
Prompt: "Rice plant [season] [stage], hand-drawn chibi,
in flooded paddy field, water visible, grain panicles,
bold outlines, chroma green background"
```
#### **4. OAT** (32 sprites) ❌ TODO
```
Similar to wheat but lighter color, more delicate
Growth stages: seed → sprout → leaves → stems → flowering → grain forming → harvest → dried
× 4 seasons (cool season crop, spring/fall best)
Prompt: "Oat plant [season] [stage], hand-drawn chibi,
light golden color, delicate grain heads, bold outlines,
chroma green background"
```
#### **5. BARLEY** (32 sprites) ❌ TODO
```
Similar to wheat, used for beer brewing!
Growth stages: seed → sprout → leaves → stems → awns (long bristles!) → mature → harvest → dried
× 4 seasons (all seasons, hardy)
Prompt: "Barley plant [season] [stage], hand-drawn chibi,
distinctive long awns/bristles, brewing grain, bold outlines,
chroma green background"
```
---
### **ROOT VEGETABLES** (7 crops = 224 sprites)
#### **6. CARROTS** (32 sprites) ❌ TODO
```
Growth Stages:
- seed_tiny
- sprout_green_shoots
- small_leaves_feathery
- growing_tops
- orange_top_visible
- carrot_showing
- full_size_harvest_ready
- overgrown_woody
× 4 seasons (spring sweet, summer fast, fall best, winter hardy)
Prompt: "Carrot plant [season] [stage], hand-drawn chibi,
feathery green tops, orange carrot visible if mature,
bold outlines, chroma green background"
```
#### **7. POTATOES** (32 sprites) ❌ TODO
```
Growth Stages:
- seed_potato_planted
- sprout_breaking_soil
- leaves_developing
- flowers_white_purple
- growing_underground
- mature_ready
- harvest_phase
- rotten_overgrown
× 4 seasons (all seasons, spring best)
Prompt: "Potato plant [season] [stage], hand-drawn chibi,
green leafy bush, white/purple flowers if flowering,
underground tubers hint if mature, bold outlines,
chroma green background"
```
#### **8. RADISH** (32 sprites) ❌ TODO
```
Fast-growing!
Growth: seed → sprout → leaves → root forming → small radish → full size → harvest → woody
× 4 seasons (spring mild, summer spicy, fall sweet, winter daikon)
Prompt: "Radish plant [season] [stage], hand-drawn chibi,
round red radish if mature, green leafy tops, bold outlines,
chroma green background"
```
#### **9. BEETS** (32 sprites) ❌ TODO
#### **10. TURNIP** (32 sprites) ❌ TODO
#### **11. PARSNIP** (32 sprites) ❌ TODO
#### **12. SWEET POTATO** (32 sprites) ❌ TODO
```
Similar structure to above, each 32 sprites (8 stages × 4 seasons)
```
---
### **LEAFY VEGETABLES** (8 crops = 256 sprites)
#### **13. LETTUCE** (32 sprites) ❌ TODO
```
Growth: seed → sprout → small leaves → rosette → growing → full head → harvest → bolted
× 4 seasons (spring tender, summer bitter, fall sweet, winter hardy)
× color variants (green, red, romaine, butterhead)
Prompt: "Lettuce plant [season] [stage], hand-drawn chibi,
leafy head forming, [variety color], bold outlines,
chroma green background"
```
#### **14-20: CABBAGE, SPINACH, KALE, BROCCOLI, CAULIFLOWER, CELERY, LEEK**
```
Each: 32 sprites (8 stages × 4 seasons)
Similar leafy/cruciferous structure
```
---
### **FRUITING VEGETABLES** (10 crops = 320 sprites)
#### **21. TOMATOES** (32 sprites) ❌ TODO
```
Growth Stages:
- seed
- sprout
- seedling
- vines_developing
- flowers_yellow
- green_fruit_forming
- ripening_orange
- red_ripe_harvest
- rotten_overripe
× 4 seasons (spring growing, summer fruiting, fall last harvest, winter greenhouse)
Prompt: "Tomato plant [season] [stage], hand-drawn chibi,
vines with yellow flowers if flowering, [fruit color] tomatoes,
bold outlines, chroma green background"
```
#### **22-30: PEPPERS, CUCUMBERS, EGGPLANT, ZUCCHINI, PUMPKIN, WATERMELON, SQUASH, BEANS, PEAS**
```
Each: 32 sprites (8 stages × 4 seasons)
Fruiting vegetables with flowers → fruit progression
```
---
### **ALLIUMS** (3 crops = 96 sprites)
#### **31. ONIONS** (32 sprites) ❌ TODO
```
Growth: seed → sprout → shoots → growing → bulb forming → mature → ready → flowering
× 4 seasons (different varieties per season)
Prompt: "Onion plant [season] [stage], hand-drawn chibi,
green shoots, bulb visible if mature, bold outlines,
chroma green background"
```
#### **32. GARLIC** (32 sprites) ❌ TODO
#### **33. SHALLOTS** (32 sprites) ❌ TODO
```
Similar to onions
```
---
### **HERBS** (5 crops = 160 sprites)
#### **34. BASIL** (32 sprites) ❌ TODO
```
Growth: seed → sprout → small plant → growing → bushy → flowering → seed → dried
× 4 seasons (warm season, summer best)
Prompt: "Basil plant [season] [stage], hand-drawn chibi,
aromatic herb, green leaves, small flowers if flowering,
bold outlines, chroma green background"
```
#### **35-38: PARSLEY, CORIANDER/CILANTRO, MINT, ROSEMARY**
```
Each: 32 sprites
Various herb characteristics
```
---
### **SPECIALTY CROPS** (2 crops = 64 sprites)
#### **39. SUNFLOWER** (32 sprites) ❌ TODO
```
Growth: seed → sprout → stalk → growing → bud → yellow flower → drooping/seeds → dead
Special: Follows sun!
× 4 seasons (summer primary)
Prompt: "Sunflower plant [season] [stage], hand-drawn chibi,
tall stalk, large yellow flower if blooming, seeds visible,
bold outlines, chroma green background"
```
#### **40. STRAWBERRIES** (32 sprites) ❌ TODO
```
Perennial!
Growth: seed → sprout → leaves → flowers → green berries → ripening → red ripe → rotten
× 4 seasons (spring flowers, summer berries)
Prompt: "Strawberry plant [season] [stage], hand-drawn chibi,
white flowers if spring, red berries if summer, low-growing,
bold outlines, chroma green background"
```
---
## 🌳 SUBCATEGORY 2B: FRUIT TREES (320 sprites)
**Status:** ❌ 0% Complete (0/320)
### **Format per tree:**
- 4 growth stages (sapling, young, mature, old)
- 4 seasonal variants
- 2 fruit states (with/without)
- 1 dead variant
= 40 sprites per tree type
---
#### **TREE 1: APPLE TREE** (40 sprites) ❌ TODO
```
Growth Stages:
1. Sapling (small, thin trunk)
2. Young tree (medium, branching)
3. Mature tree (full canopy)
4. Old tree (thick trunk, spreading)
Seasonal Variants per growth stage:
- Spring: Pink blossoms, no fruit
- Summer: Green apples forming
- Fall: Red apples ready to harvest
- Winter: Bare branches, no leaves
Dead Variant: Leafless, grey, cracked bark
Total: 4 growth × 4 seasons × 2 fruit states + 4 dead = 40 sprites
Prompt: "Apple tree [growth stage] [season], hand-drawn chibi,
[pink blossoms/green apples/red apples/bare], bold outlines,
farming game sprite, chroma green background, 128x128px"
```
#### **TREE 2: ORANGE TREE** (40 sprites) ❌ TODO
```
Similar structure:
- Spring: White blossoms
- Summer: Green oranges
- Fall: Orange oranges
- Winter: Evergreen (keeps leaves!)
Prompt: "Orange tree [stage] [season], hand-drawn chibi,
citrus tree, [white blossoms/oranges], bold outlines,
chroma green background"
```
#### **TREE 3: CHERRY TREE** (40 sprites) ❌ TODO
```
- Spring: Pink blossoms (sakura!)
- Summer: Green cherries
- Fall: Deep red cherries
- Winter: Bare
Prompt: "Cherry tree [stage] [season], hand-drawn chibi,
[sakura blossoms/cherry fruit], bold outlines,
chroma green background"
```
#### **TREE 4: PEAR TREE** (40 sprites) ❌ TODO
#### **TREE 5: PEACH TREE** (40 sprites) ❌ TODO
#### **TREE 6: PLUM TREE** (40 sprites) ❌ TODO
#### **TREE 7: GRAPE VINE** (40 sprites) ⏳ QUEUED (78 sprites instead!)
```
STATUS: ⏳ Already in queue with 78 sprites (more detailed version)
This overlaps with Category 2C Industrial Crops
```
#### **TREE 8: BERRY BUSH** (40 sprites) ❌ TODO
```
Blueberry/Raspberry bushes
Growth: seedling → small bush → mature bush → old spreading
Seasons:
- Spring: Flowers
- Summer: Green berries → ripe berries
- Fall: Leaves changing
- Winter: Bare branches
Prompt: "Berry bush [stage] [season], hand-drawn chibi,
[blueberries/raspberries], bold outlines,
chroma green background"
```
---
## 🌾 SUBCATEGORY 2C: INDUSTRIAL CROPS (276 sprites)
**Status:** ⏳ 63% Queued (174/276)
#### **CROP 41: COTTON/BOMBAŽ** (32 sprites) ⏳ QUEUED
```
✅ Already in ASSET_GENERATION_QUEUE_JAN_03.md
8 stages × 4 seasons = 32 sprites
```
#### **CROP 42: VINEYARD GRAPES** (78 sprites) ⏳ QUEUED
```
✅ Already in queue
6 varieties × 13 stages = 78 sprites
```
#### **CROP 43: HOPS/HMEL** (64 sprites) ⏳ QUEUED
```
✅ Already in queue
6 varieties × 8 stages + equipment = 64 sprites
```
#### **CROP 44: FLAX** (Linen production) (32 sprites) ❌ TODO
```
Growth: seed → sprout → stems → flowering (blue flowers!) → seed pods → harvest → dried
× 4 seasons
Use: Linen fabric production (like cotton but different fiber)
Prompt: "Flax plant [season] [stage], hand-drawn chibi,
tall stems, blue flowers if blooming, fiber crop,
bold outlines, chroma green background"
```
#### **CROP 45: SUGARCANE** (32 sprites) ❌ TODO
```
Growth: cutting → sprout → stalks → growing → tall canes → mature thick → harvest → dried
× 4 seasons (tropical, warm season)
Use: Sugar, rum production
Prompt: "Sugarcane plant [season] [stage], hand-drawn chibi,
tall bamboo-like stalks, tropical crop, bold outlines,
chroma green background"
```
#### **CROP 46: TEA PLANT** (38 sprites) ❌ TODO
```
Perennial bush!
Growth stages: seedling → young bush → mature bush → old bush (4)
× 4 seasons (evergreen in some)
× special harvest states (2)
+ flowering variant (2)
= 38 total
Prompt: "Tea bush [stage] [season], hand-drawn chibi,
small green leaves, tea plantation aesthetic, bold outlines,
chroma green background"
```
---
## 🍄 SUBCATEGORY 2D: SPECIAL/MATURE CROPS (160 sprites)
**Status:** ✅ 100% Queued (160/160)
#### **CROP 47: CANNABIS/HEMP** (72 sprites) ⏳ QUEUED
```
✅ Already in ASSET_GENERATION_QUEUE_JAN_03.md
5 strains × 8 stages × quality variants = 72 sprites
```
#### **CROP 48: MAGIC MUSHROOMS** (48 sprites) ⏳ QUEUED
```
✅ Already in queue
6 varieties × 8 stages = 48 sprites
```
#### **CROP 49: OPIUM POPPIES** (40 sprites) ⏳ QUEUED
```
✅ Already in queue
5 varieties × 8 stages = 40 sprites
```
---
## 🌿 SUBCATEGORY 2E: ADDITIONAL HERBS (26 sprites)
**Status:** ❌ 0% Complete (0/26)
**Note:** 5 herbs already in Base Crops (Basil, Parsley, Coriander, Mint, Rosemary)
Need 6 more culinary/medicinal herbs
#### **HERB 50: THYME** (4 sprites - simplified) ❌ TODO
#### **HERB 51: OREGANO** (4 sprites) ❌ TODO
#### **HERB 52: SAGE** (4 sprites) ❌ TODO
#### **HERB 53: DILL** (4 sprites) ❌ TODO
#### **HERB 54: CHIVES** (4 sprites) ❌ TODO
#### **HERB 55: LAVENDER** (6 sprites - flowers important!) ❌ TODO
```
Simplified herb sprites (not full seasonal variants):
- seedling
- young plant
- mature
- flowering (if applicable)
Total: 26 sprites
```
---
## 📊 PRODUCTION PRIORITY
### **PHASE 1: Essential Food Crops** (320 sprites) ⭐⭐⭐⭐⭐
```
Top 10 most important crops:
1. Wheat (32)
2. Corn (32)
3. Tomatoes (32)
4. Carrots (32)
5. Potatoes (32)
6. Lettuce (32)
7. Pumpkin (32)
8. Strawberries (32)
9. Onions (32)
10. Peppers (32)
Timeline: 2 weeks at 20/day
```
### **PHASE 2: Remaining Base Crops** (960 sprites) ⭐⭐⭐⭐
```
Crops 11-40 (30 remaining base crops)
Timeline: 6 weeks at 20/day
```
### **PHASE 3: Fruit Trees** (320 sprites) ⭐⭐⭐
```
All 8 tree types (perennial, long-term investment)
Timeline: 4 weeks at 20/day
```
### **PHASE 4: Industrial Crops** (102 sprites) ⭐⭐
```
Flax, Sugarcane, Tea, Herbs
(Cotton, Vineyard, Hops already queued)
Timeline: 1 week at 20/day
```
### **PHASE 5: Mature Content** (160 sprites) ⏳ QUEUED
```
Already in production queue!
```
---
## ⏱️ TIME ESTIMATES
```
Category 2 Total: 2,062 sprites
BREAKDOWN:
✅ Done: 4 sprites
⏳ Queued: 376 sprites
❌ Remaining: 1,682 sprites
At 20 sprites/day: 84 days (~3 months)
At 50 sprites/day: 34 days (~5 weeks)
At 100 sprites/day: 17 days (~2.5 weeks)
```
---
## 🎨 GENERATION SETTINGS
**Universal for all crops:**
```
Style: Style 30 (Botanical Cozy) for wholesome crops
Style 32 (Dark-Chibi Noir) for mature content
Background: Chroma Green (#00FF00)
Resolution: 128x128px
Format: PNG with alpha channel
Composition: Centered, 10px margin
Detail: Botanically recognizable but stylized
```
---
*Category 2 Complete Production List Created: Jan 03, 2026 @ 23:24*
*2,062 Farm Crops & Plants sprites organized*
*Ready for systematic generation! 🌾🍎🌿*