🎨 ASSET GENERATION QUEUE - 829 Sprites Ready!
COMPLETE GENERATION MANIFEST FOR MATURE EMPIRE UPDATE: ═══════════════════════════════════════════════════════════════ ORGANIZED BY CATEGORY (829 total sprites): 📦 Category 1 - Industrial Crops (114): - Cotton/Bombaž: 32 sprites (8 stages × 4 seasons) - Vineyard: 78 sprites (6 varieties × 13 stages) - Hops: 64 sprites (6 varieties × 8 stages + equipment) 📦 Category 2 - Controlled Substances (160): - Cannabis/Hemp: 72 sprites (5 strains × 8 stages × quality) - Magic Mushrooms: 48 sprites (6 varieties × 8 stages) - Opium Poppies: 40 sprites (5 varieties × 8 stages) 📦 Category 3 - Empire Buildings (371): - Underground Bunker: 35 sprites (5 levels + equipment) - Chemistry Lab: 53 sprites (4 levels + equipment) - Brewery: 12 sprites - Winery: 12 sprites - Bakery: 23 sprites - Hair Salon: 69 sprites (30 styles × 2 genders + building) - Piercing Studio: 78 sprites (50 locations + jewelry) - Tattoo Studio: 89 sprites (flash + custom + special) 📦 Category 4 - Waterfowl (96): - Goose/Ganza: 24 sprites (3 variants × 8 animations) - Duck/Raca: 24 sprites (3 variants × 8 animations) - Golden Goose: 24 sprites (legendary, glowing!) - Turkey: 24 sprites (2 variants × 12 animations) 📦 Category 5 - Systems & UI (28): - Zombie Dealers: 20 sprites (4 tiers + equipment) - Status Effects: 8 sprites (icons for drunk, high, etc) GENERATION SPECS: ✅ Style: 32 (Dark-Chibi Noir) ✅ Background: Chroma Green (#00FF00) ✅ Resolution: 128x128px ✅ Format: PNG with alpha ✅ Detailed prompts for each sprite ✅ Quality control standards ✅ Content rating tags EXECUTION OPTIONS: - Sequential: 6 days (by category) - Parallel: 3 tracks (wholesome/mature/UI) - Priority: 6 phases (most needed first) ESTIMATED TIME: - At 50/day: ~17 days - At 100/day: ~9 days TARGET: 2,062 total farm sprites when complete! Ready for batch generation! 🚀🎨
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# 🎨 ASSET GENERATION QUEUE - Jan 03, 2026
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**Mature Empire & Personalization Injection - 829 sprites**
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**Status:** ⏳ QUEUED - Ready for batch generation
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**Style:** Style 32 (Dark-Chibi Noir)
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**Background:** Chroma Green (#00FF00)
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**Total Sprites:** 829 PNGs
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---
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## 📋 GENERATION MANIFEST BY CATEGORY
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### **CATEGORY 1: INDUSTRIAL CROPS** (114 sprites)
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#### **1A. COTTON/BOMBAŽ** (32 sprites)
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```
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Prompt Template:
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"Hand-drawn dark chibi 2D style, [growth stage], cotton plant,
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bold black outlines, white fluffy cotton bolls, green leaves,
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farming game sprite, chroma green #00FF00 background,
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centered composition, 128x128px"
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Sprites Needed:
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- cotton_stage1_seed.png (planted seed in soil)
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- cotton_stage2_sprout.png (small green shoots)
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- cotton_stage3_seedling.png (true leaves forming)
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- cotton_stage4_vegetative.png (bushy green plant)
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- cotton_stage5_flowering.png (yellow-white flowers)
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- cotton_stage6_boll_forming.png (green pods)
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- cotton_stage7_boll_opening.png (white cotton visible)
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- cotton_stage8_harvest_ready.png (fluffy white cotton bolls)
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× 4 seasonal variants each = 32 total
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```
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#### **1B. VINEYARD GRAPES** (78 sprites)
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```
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Grape Varieties (6 types × 13 stages each):
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1. Cabernet Sauvignon (dark purple grapes)
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2. Merlot (medium purple)
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3. Pinot Noir (light purple)
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4. Chardonnay (golden-green)
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5. Sauvignon Blanc (pale green)
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6. Riesling (yellow-green)
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Growth Stages per variety:
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- Year 1: vine_planting, new_growth, first_leaves, establishing
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- Year 2: second_year, flower_clusters, first_grapes
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- Year 3+: mature_vine, full_flowers, clusters_forming,
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veraison (color change), harvest_ready, picked
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Prompt: "Grape vine [variety] [stage], hand-drawn chibi style,
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wooden trellis, bold outlines, detailed grape clusters,
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chroma green background"
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```
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#### **1C. HOPS/HMEL** (64 sprites)
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```
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Hop Varieties (6 types):
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1. Columbus (large cones, green)
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2. Chinook (medium cones, pine scent)
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3. Cascade (classic citrus)
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4. Saaz (delicate, small)
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5. Centennial (floral)
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6. Willamette (fruity)
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Growth Stages (8 per variety):
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- rhizome_planted
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- bines_emerging (spring shoots)
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- climbing_vines (on tall trellis)
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- vegetative (rapid growth)
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- flowering (cone formation)
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- hop_cones_developing
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- mature_cones (papery, ready)
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- harvest_ready
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× 6 varieties = 48 base sprites
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+ 16 equipment sprites (trellis, drying rack, storage)
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= 64 total
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Prompt: "Hop plant [variety] [stage], vertical trellis 6m tall,
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hand-drawn chibi, green cone flowers, bold outlines,
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chroma green background"
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```
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---
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### **CATEGORY 2: CONTROLLED SUBSTANCES** (160 sprites)
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**⚠️ Educational/Satirical Content - M Rating ⚠️**
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#### **2A. CANNABIS/HEMP** (72 sprites)
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```
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5 Strains × 8 growth stages × 1.8 quality variants:
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Strains:
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1. Industrial Hemp (tall, skinny, fiber)
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2. Sativa (tall, thin leaves)
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3. Indica (short, wide leaves)
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4. Ruderalis (auto-flower, small)
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5. Hybrid (mixed characteristics)
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Growth Stages:
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- seed_planted
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- sprout_cotyledon
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- seedling_true_leaves
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- vegetative_fan_leaves
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- pre_flowering
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- flowering_buds
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- mature_harvest_ready
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- overgrown_dried
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Quality Tiers (color variations):
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- Low (brown tint)
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- Medium (green)
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- High (frosty, crystals visible)
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Prompt: "Cannabis plant [strain] [stage], hand-drawn chibi style,
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distinctive leaf pattern, bold outlines, detailed buds if flowering,
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chroma green background, educational context"
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```
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#### **2B. MAGIC MUSHROOMS** (48 sprites)
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```
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6 Varieties × 8 growth stages:
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Varieties:
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1. Psilocybe Cubensis (Golden Teacher) - golden-brown cap
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2. Psilocybe Semilanceata (Liberty Cap) - pointed cap
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3. Psilocybe Azurescens (Flying Saucer) - dark brown wavy
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4. Psilocybe Cyanescens (Wavy Cap) - wavy edges, blue bruising
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5. Panaeolus Cyanescens (Blue Meanie) - deep blue bruising
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6. Amanita Muscaria (Fly Agaric) - RED cap, white spots!
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Growth Stages:
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- spores_planted (invisible)
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- mycelium_white_fuzz
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- pinning_tiny_bumps
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- baby_mushrooms
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- growing_caps_opening
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- mature_blue_bruising (if psilocybin)
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- full_size_ready
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- spore_release_black_gills
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Prompt: "Magic mushroom [variety] [stage], hand-drawn chibi,
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[cap color], distinctive features, bold outlines,
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educational mycology context, chroma green background"
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```
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#### **2C. OPIUM POPPIES** (40 sprites)
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```
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5 Varieties × 8 growth stages:
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Varieties:
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1. Persian White (white/pale flowers)
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2. Turkish Red (red flowers)
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3. Afghan Purple (purple flowers)
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4. Tasmanian (pharmaceutical grade, pink)
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5. Ornamental (bright colors, legal decoy)
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Growth Stages:
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- seed_tiny_black_dots
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- sprout_green_shoots
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- leaves_fuzzy_blue_green
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- stems_growing_tall
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- buds_forming_green
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- flowering_colorful_petals
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- seed_pods_latex_oozing (scored)
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- mature_pods_brown_dried
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Prompt: "Opium poppy [variety] [stage], hand-drawn chibi style,
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[flower color], detailed seed pods, bold outlines,
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botanical illustration style, chroma green background"
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```
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---
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### **CATEGORY 3: EMPIRE BUILDINGS** (371 sprites)
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#### **3A. UNDERGROUND BUNKER** (35 sprites)
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```
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5 Levels × 4 views + equipment:
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Level 1 - Hidden Basement (8 sprites):
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- exterior_trapdoor_hidden
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- exterior_trapdoor_open
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- interior_stone_walls
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- interior_basic_lights
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- equipment_basic_grow_light
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- equipment_manual_watering
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- equipment_simple_fan
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- door_wooden_hidden
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Level 2-5: Similar breakdown
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Equipment Sprites (15 total):
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- LED grow lights (3 types)
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- Ventilation fans
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- Carbon filter
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- Climate control unit
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- Irrigation system
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- Security camera
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- Keypad lock
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- Lab equipment
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Prompt: "Underground bunker [level] [view], hand-drawn chibi,
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concrete walls, [equipment], bold outlines, dark atmosphere,
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chroma green background"
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```
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#### **3B. CHEMISTRY LAB** (53 sprites)
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```
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4 Lab Levels × 8 views + equipment + safety:
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Lab Levels:
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1. Makeshift (hot plate, mason jars)
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2. Amateur (burner, beakers, fume hood)
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3. Professional (lab glassware, rotary evaporator)
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4. Breaking Bad (industrial equipment, automated)
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Views per level:
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- exterior_entrance
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- interior_wide_angle
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- equipment_station_closeup
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- safety_equipment
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- product_containers
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- waste_disposal
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Equipment Sprites (25):
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- Glassware (beakers, flasks, condensers)
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- Heating equipment
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- Ventilation systems
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- Safety gear (gloves, goggles, suits)
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- Storage containers
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- Quality control instruments
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Prompt: "Chemistry laboratory [level] [equipment],
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hand-drawn chibi, scientific glassware, bold outlines,
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Breaking Bad aesthetic, abstracted (no real chemistry),
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chroma green background"
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```
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#### **3C. BREWERY "The Hop House"** (12 sprites)
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```
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Building Views:
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- exterior_storefront_neon_sign
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- exterior_door_entrance
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- interior_wide_brewing_floor
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- interior_fermentation_room
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- equipment_brew_kettle_50L
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- equipment_fermentation_vessels
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- equipment_bottling_station
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- equipment_tap_room_bar
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- product_beer_bottles_shelf
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- npc_brewer_workstation
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- signage_hop_house_logo
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- decoration_hop_garlands
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Prompt: "Brewery interior/exterior [view], hand-drawn chibi,
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copper kettles, wooden barrels, beer bottles, bold outlines,
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cozy pub atmosphere, chroma green background"
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```
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#### **3D. WINERY "Château de Zombie"** (12 sprites)
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```
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Building Views:
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- exterior_chateau_facade
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- exterior_vineyard_view
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- interior_barrel_cellar
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- interior_tasting_room
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- equipment_grape_press
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- equipment_fermentation_tanks
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- equipment_oak_barrels_aging
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- equipment_bottling_line
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- product_wine_bottles_rack
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- npc_vintner_workstation
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- signage_chateau_logo
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- decoration_wine_casks
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Prompt: "Winery [view], hand-drawn chibi, wine barrels,
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grape press, elegant French chateau style, bold outlines,
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chroma green background"
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```
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#### **3E. BAKERY** (23 sprites)
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```
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Building & Products:
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- exterior_bakery_storefront_warm_lights
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- interior_counter_display_case
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- interior_brick_oven
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- interior_bread_shelves
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- npc_baker_janez_flour_apron
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- product_white_bread_loaf
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- product_rye_bread_dark
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- product_sourdough_rustic
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- product_croissant_flaky
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- product_cinnamon_roll_frosted
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- product_apple_pie_lattice
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- product_birthday_cake_candles
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- product_wedding_cake_multi_tier
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- equipment_mixing_bowl
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- equipment_rolling_pin
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- equipment_baking_trays
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- signage_fresh_bread_daily
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- decoration_flour_sacks
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- decoration_wheat_stalks
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Prompt: "Bakery [item], hand-drawn chibi, warm cozy atmosphere,
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freshly baked goods, golden brown textures, bold outlines,
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chroma green background"
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```
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#### **3F. HAIR SALON** (69 sprites)
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```
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Building & Hairstyles:
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Building/Equipment (9 sprites):
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- exterior_salon_neon_scissors
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- interior_mirror_station
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- interior_wash_sink
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- equipment_hair_dryer
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- equipment_scissors_comb
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- equipment_dye_bottles
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- npc_stylist_luna_punk
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- signage_salon_logo
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- decoration_hair_magazine_rack
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Hairstyles (60 sprites = 30 styles × 2 genders):
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Male Styles:
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- buzz_cut, crew_cut, fade, undercut, pompadour, man_bun
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- mohawk_punk, liberty_spikes, colored_mohawk
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- dreadlocks_short, dreadlocks_long, dreadlocks_full
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- wasteland_warrior, mad_max_wild, tribal_braids
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Female Styles:
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- pixie_cut, bob_short, bob_long, layers_medium, layers_long
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- bangs_straight, side_shave_asymmetric
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- mohawk_punk_female, liberty_spikes_female
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- dreadlocks_short_f, dreadlocks_long_f, dreadlocks_full_f
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- wasteland_warrior_f, tribal_braids_f
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Prompt: "Hair salon [item/hairstyle], hand-drawn chibi,
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modern trendy style, bold outlines, hair texture details,
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chroma green background"
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```
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#### **3G. PIERCING STUDIO** (78 sprites)
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```
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Building/Equipment (8 sprites):
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- exterior_studio_skull_sign
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- interior_sterile_room
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- interior_autoclave_sterilizer
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- equipment_piercing_chair
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- equipment_jewelry_display_wall
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- equipment_piercing_tools
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- npc_piercer_razor_face_piercings
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- signage_studio_edgy
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Piercing Locations (50 sprites):
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Ears (10):
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- lobe_standard, upper_lobe, helix_cartilage, tragus, conch
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- daith, industrial_bar, gauges_small, gauges_medium, gauges_large
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Face (15):
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- eyebrow_single, eyebrow_double, nose_stud, nose_ring, septum
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- bridge, lip_ring, snake_bites, monroe, smiley, tongue
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- multiple_face_combo
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Body (5):
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- belly_button, nipple_single, nipple_pair, dermal_anchor, surface
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Jewelry Types (20):
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- studs (steel, titanium, gold, platinum, diamond)
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- rings (various sizes)
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- barbells
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- plugs/gauges (sizes 16g to 2")
|
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- post_apocalyptic (scrap metal, bullet casings, radioactive)
|
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|
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Prompt: "Piercing studio [item/location], hand-drawn chibi,
|
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sterile medical aesthetic, jewelry detail, bold outlines,
|
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edgy punk style, chroma green background"
|
||||
```
|
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#### **3H. TATTOO STUDIO** (89 sprites)
|
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```
|
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Building/Equipment (9 sprites):
|
||||
- exterior_studio_neon_tattoo_gun
|
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- interior_tattoo_chair_station
|
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- interior_flash_art_wall
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- interior_custom_design_desk
|
||||
- equipment_tattoo_machine
|
||||
- equipment_ink_bottles_rack
|
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- equipment_stencil_machine
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||||
- npc_artist_ink_full_sleeves
|
||||
- signage_studio_logo
|
||||
|
||||
Flash Tattoos (50 sprites):
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Small (15): stars, hearts, skulls, symbols, runes, letters,
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small animals, flowers
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Medium (20): dragons, snakes, tigers, roses, lotus, dreamcatchers,
|
||||
quotes, portraits, memorial pieces
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||||
|
||||
Large (15): full back pieces, chest pieces, sleeve designs,
|
||||
leg pieces
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||||
|
||||
Special Tattoos (30 sprites):
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||||
- survivor_mark_tally_scars
|
||||
- biome_master_dino_valley_trex
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||||
- biome_master_mythical_dragon
|
||||
- biome_master_atlantis_trident
|
||||
- (continue for all 18 biomes)
|
||||
- memorial_ana_flower_heart (glowing variant!)
|
||||
- zombie_resistance_runes_magical
|
||||
|
||||
Prompt: "Tattoo design [type], hand-drawn chibi, bold black ink,
|
||||
detailed linework, [theme], artistic quality,
|
||||
chroma green background"
|
||||
```
|
||||
|
||||
---
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||||
|
||||
### **CATEGORY 4: WATERFOWL** (96 sprites)
|
||||
|
||||
#### **4A. GOOSE/GANZA** (24 sprites)
|
||||
```
|
||||
Variants (3):
|
||||
1. White Domestic
|
||||
2. Grey Goose
|
||||
3. Canadian Goose (wild)
|
||||
|
||||
Animations per variant (8):
|
||||
- idle_standing
|
||||
- idle_preening
|
||||
- walk_waddle_1
|
||||
- walk_waddle_2
|
||||
- eat_pecking
|
||||
- honk_aggressive
|
||||
- swim_floating (if pond)
|
||||
- sleep_head_tucked
|
||||
|
||||
Prompt: "Goose [variant] [animation], hand-drawn chibi,
|
||||
aggressive posture, bold outlines, detailed feathers,
|
||||
farming game sprite, chroma green background"
|
||||
```
|
||||
|
||||
#### **4B. DUCK/RACA** (24 sprites)
|
||||
```
|
||||
Same structure as Goose, but:
|
||||
Variants: Mallard (colorful), White Domestic, Pekin
|
||||
|
||||
Additional animations:
|
||||
- dive_underwater (feeding)
|
||||
- quack_mouth_open
|
||||
|
||||
Prompt: "Duck [variant] [animation], hand-drawn chibi,
|
||||
water bird, webbed feet, bold outlines,
|
||||
chroma green background"
|
||||
```
|
||||
|
||||
#### **4C. GOLDEN GOOSE** (24 sprites) ⭐
|
||||
```
|
||||
Special Legendary Variant:
|
||||
|
||||
Animations (24 unique):
|
||||
- All standard goose animations
|
||||
- BUT with golden glow effect!
|
||||
- lay_golden_egg_animation (special!)
|
||||
- sparkle_idle_magical
|
||||
- fairy_attracted_glowing
|
||||
|
||||
Prompt: "Golden Goose [animation], hand-drawn chibi,
|
||||
GOLDEN SHIMMERING feathers, sparkle effects, magical aura,
|
||||
legendary creature, bold outlines, chroma green background"
|
||||
```
|
||||
|
||||
#### **4D. TURKEY** (24 sprites)
|
||||
```
|
||||
Variants: Wild (brown cautious), Domestic (white slow)
|
||||
|
||||
Animations:
|
||||
- idle_gobble_display
|
||||
- walk_slow
|
||||
- peck_eating
|
||||
- display_fan_tail (courtship)
|
||||
- fly_short_distance (wild only)
|
||||
- sleep
|
||||
- flee_running (wild only)
|
||||
- feed_ground_pecking
|
||||
|
||||
Prompt: "Turkey [variant] [animation], hand-drawn chibi,
|
||||
detailed tail feathers, gobble display, bold outlines,
|
||||
Thanksgiving theme subtle, chroma green background"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### **CATEGORY 5: SYSTEMS & UI** (28 sprites)
|
||||
|
||||
#### **5A. ZOMBIE DEALER SYSTEM** (20 sprites)
|
||||
```
|
||||
Zombie Dealer Tiers (4 × 3 views each = 12):
|
||||
1. Shambler Dealer - shambling, tattered backpack
|
||||
2. Smart Zombie - standing upright, decent clothes
|
||||
3. Elite Zombie - professional look, GPS chip visible
|
||||
4. Zombie Don - suit, sunglasses, briefcase, boss aura!
|
||||
|
||||
Each tier needs:
|
||||
- idle_standing_with_product
|
||||
- walking_dealing
|
||||
- equipped_full_kit
|
||||
|
||||
Equipment Items (8):
|
||||
- backpack_tattered
|
||||
- backpack_professional
|
||||
- leather_jacket_intimidation
|
||||
- sunglasses_cool
|
||||
- burner_phone
|
||||
- encrypted_radio
|
||||
- briefcase_deals
|
||||
- business_cards
|
||||
|
||||
Prompt: "Zombie dealer [tier] [view], hand-drawn chibi,
|
||||
[equipment], Breaking Bad aesthetic meets zombie, bold outlines,
|
||||
dark humor, chroma green background"
|
||||
```
|
||||
|
||||
#### **5B. STATUS EFFECTS UI** (8 sprites)
|
||||
```
|
||||
Icons:
|
||||
- addiction_warning_icon (syringe with X)
|
||||
- drunk_status_icon (dizzy stars)
|
||||
- high_status_icon (rainbow swirls)
|
||||
- hangover_icon (pounding head)
|
||||
- withdrawal_icon (shaking hands)
|
||||
- poisoned_icon (skull green)
|
||||
- buff_creativity_icon (lightbulb)
|
||||
- buff_courage_icon (heart fire)
|
||||
|
||||
Prompt: "Status effect icon [type], hand-drawn chibi,
|
||||
clear readable symbol, bold outlines, game UI style,
|
||||
transparent background OR chroma green"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 📊 GENERATION SUMMARY
|
||||
|
||||
```
|
||||
BATCH TOTALS BY CATEGORY:
|
||||
═══════════════════════════════════════════════════════════════
|
||||
Category 1 - Industrial Crops: 114 sprites
|
||||
Category 2 - Controlled Substances: 160 sprites
|
||||
Category 3 - Empire Buildings: 371 sprites
|
||||
Category 4 - Waterfowl: 96 sprites
|
||||
Category 5 - Systems & UI: 28 sprites
|
||||
───────────────────────────────────────────────────────────────
|
||||
TOTAL GENERATION QUEUE: 829 sprites ✅
|
||||
═══════════════════════════════════════════════════════════════
|
||||
|
||||
TARGET ARCHIVE SIZE: 2,062 farm sprites
|
||||
CURRENT ARCHIVE: 1,233 sprites (estimated)
|
||||
NEW SPRITES NEEDED: 829 sprites
|
||||
|
||||
SYSTEMS TO ACTIVATE UPON COMPLETION:
|
||||
✅ Drug Empire mechanics
|
||||
✅ Production Chains (textile, wine, beer)
|
||||
✅ Customization Hub (hair, piercings, tattoos)
|
||||
✅ Waterfowl management
|
||||
✅ Industrial agriculture
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🎨 GENERATION SETTINGS
|
||||
|
||||
**Universal Parameters:**
|
||||
- Style: Style 32 (Dark-Chibi Noir)
|
||||
- Background: Chroma Green (#00FF00)
|
||||
- Resolution: 128x128px (upscale to 256x256 for HD)
|
||||
- Format: PNG with alpha channel
|
||||
- Art Style: Hand-drawn, bold black outlines, exaggerated features
|
||||
- Lighting: Dramatic shadows, high contrast
|
||||
- Rating: Mix of wholesome + mature (age-gated)
|
||||
|
||||
**Quality Control:**
|
||||
- Centered composition
|
||||
- 10px margin minimum
|
||||
- Consistent style across batches
|
||||
- Chroma green exact (#00FF00)
|
||||
- Alpha channel for transparency
|
||||
|
||||
---
|
||||
|
||||
## 🚀 EXECUTION PLAN
|
||||
|
||||
**Option 1: Sequential by Category**
|
||||
```
|
||||
Day 1: Industrial Crops (114) - Wholesome content
|
||||
Day 2: Waterfowl (96) - Wholesome content
|
||||
Day 3: Empire Buildings Part 1 (185)
|
||||
Day 4: Empire Buildings Part 2 (186)
|
||||
Day 5: Controlled Substances (160) - Mature content
|
||||
Day 6: Systems & UI (28)
|
||||
```
|
||||
|
||||
**Option 2: Parallel by Content Rating**
|
||||
```
|
||||
Track A (Wholesome): Industrial Crops + Waterfowl = 210 sprites
|
||||
Track B (Mature): Substances + Empire = 531 sprites
|
||||
Track C (UI): Systems = 28 sprites
|
||||
```
|
||||
|
||||
**Option 3: Priority-Based**
|
||||
```
|
||||
Priority 1: Cotton, Vineyard, Hops (wholesome farming) - 114
|
||||
Priority 2: Waterfowl (cute animals) - 96
|
||||
Priority 3: Town Buildings (customization fun) - 259
|
||||
Priority 4: Production facilities (bunker, labs) - 112
|
||||
Priority 5: Controlled substances (mature) - 160
|
||||
Priority 6: UI/Systems - 28
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ⚠️ GENERATION NOTES
|
||||
|
||||
**Mature Content Tagging:**
|
||||
- All Cannabis/Mushroom/Opium sprites: `[18+]` `[Educational]`
|
||||
- Chemistry Lab: `[18+]` `[Satirical]` `[Breaking Bad Reference]`
|
||||
- Zombie Dealers: `[18+]` `[Dark Humor]`
|
||||
|
||||
**Wholesom Content:**
|
||||
- Industrial crops (cotton, vineyard, hops): `[All Ages]`
|
||||
- Waterfowl: `[All Ages]` `[Cute]`
|
||||
- Bakery, Brewery, Winery: `[All Ages]`
|
||||
- Customization (hair, piercings, tattoos): `[Teen+]`
|
||||
|
||||
**Quality Standards:**
|
||||
- Character sprites: Consistent with Kai/Ana/Gronk style
|
||||
- Buildings: Match existing game architecture
|
||||
- Plants: Botanically recognizable (but stylized)
|
||||
- Equipment: Functional-looking, clear purpose
|
||||
|
||||
---
|
||||
|
||||
*Queue Created: Jan 03, 2026 @ 23:15*
|
||||
*Status: Ready for batch generation*
|
||||
*Estimated completion (50/day): ~17 days*
|
||||
*Estimated completion (100/day): ~9 days*
|
||||
Reference in New Issue
Block a user