diff --git a/ASSET_GENERATION_QUEUE_JAN_03.md b/ASSET_GENERATION_QUEUE_JAN_03.md new file mode 100644 index 000000000..78b39e205 --- /dev/null +++ b/ASSET_GENERATION_QUEUE_JAN_03.md @@ -0,0 +1,650 @@ +# 🎨 ASSET GENERATION QUEUE - Jan 03, 2026 +**Mature Empire & Personalization Injection - 829 sprites** + +**Status:** ⏳ QUEUED - Ready for batch generation +**Style:** Style 32 (Dark-Chibi Noir) +**Background:** Chroma Green (#00FF00) +**Total Sprites:** 829 PNGs + +--- + +## πŸ“‹ GENERATION MANIFEST BY CATEGORY + +### **CATEGORY 1: INDUSTRIAL CROPS** (114 sprites) + +#### **1A. COTTON/BOMBAΕ½** (32 sprites) +``` +Prompt Template: +"Hand-drawn dark chibi 2D style, [growth stage], cotton plant, +bold black outlines, white fluffy cotton bolls, green leaves, +farming game sprite, chroma green #00FF00 background, +centered composition, 128x128px" + +Sprites Needed: +- cotton_stage1_seed.png (planted seed in soil) +- cotton_stage2_sprout.png (small green shoots) +- cotton_stage3_seedling.png (true leaves forming) +- cotton_stage4_vegetative.png (bushy green plant) +- cotton_stage5_flowering.png (yellow-white flowers) +- cotton_stage6_boll_forming.png (green pods) +- cotton_stage7_boll_opening.png (white cotton visible) +- cotton_stage8_harvest_ready.png (fluffy white cotton bolls) + +Γ— 4 seasonal variants each = 32 total +``` + +#### **1B. VINEYARD GRAPES** (78 sprites) +``` +Grape Varieties (6 types Γ— 13 stages each): +1. Cabernet Sauvignon (dark purple grapes) +2. Merlot (medium purple) +3. Pinot Noir (light purple) +4. Chardonnay (golden-green) +5. Sauvignon Blanc (pale green) +6. Riesling (yellow-green) + +Growth Stages per variety: +- Year 1: vine_planting, new_growth, first_leaves, establishing +- Year 2: second_year, flower_clusters, first_grapes +- Year 3+: mature_vine, full_flowers, clusters_forming, + veraison (color change), harvest_ready, picked + +Prompt: "Grape vine [variety] [stage], hand-drawn chibi style, +wooden trellis, bold outlines, detailed grape clusters, +chroma green background" +``` + +#### **1C. HOPS/HMEL** (64 sprites) +``` +Hop Varieties (6 types): +1. Columbus (large cones, green) +2. Chinook (medium cones, pine scent) +3. Cascade (classic citrus) +4. Saaz (delicate, small) +5. Centennial (floral) +6. Willamette (fruity) + +Growth Stages (8 per variety): +- rhizome_planted +- bines_emerging (spring shoots) +- climbing_vines (on tall trellis) +- vegetative (rapid growth) +- flowering (cone formation) +- hop_cones_developing +- mature_cones (papery, ready) +- harvest_ready + +Γ— 6 varieties = 48 base sprites ++ 16 equipment sprites (trellis, drying rack, storage) += 64 total + +Prompt: "Hop plant [variety] [stage], vertical trellis 6m tall, +hand-drawn chibi, green cone flowers, bold outlines, +chroma green background" +``` + +--- + +### **CATEGORY 2: CONTROLLED SUBSTANCES** (160 sprites) + +**⚠️ Educational/Satirical Content - M Rating ⚠️** + +#### **2A. CANNABIS/HEMP** (72 sprites) +``` +5 Strains Γ— 8 growth stages Γ— 1.8 quality variants: + +Strains: +1. Industrial Hemp (tall, skinny, fiber) +2. Sativa (tall, thin leaves) +3. Indica (short, wide leaves) +4. Ruderalis (auto-flower, small) +5. Hybrid (mixed characteristics) + +Growth Stages: +- seed_planted +- sprout_cotyledon +- seedling_true_leaves +- vegetative_fan_leaves +- pre_flowering +- flowering_buds +- mature_harvest_ready +- overgrown_dried + +Quality Tiers (color variations): +- Low (brown tint) +- Medium (green) +- High (frosty, crystals visible) + +Prompt: "Cannabis plant [strain] [stage], hand-drawn chibi style, +distinctive leaf pattern, bold outlines, detailed buds if flowering, +chroma green background, educational context" +``` + +#### **2B. MAGIC MUSHROOMS** (48 sprites) +``` +6 Varieties Γ— 8 growth stages: + +Varieties: +1. Psilocybe Cubensis (Golden Teacher) - golden-brown cap +2. Psilocybe Semilanceata (Liberty Cap) - pointed cap +3. Psilocybe Azurescens (Flying Saucer) - dark brown wavy +4. Psilocybe Cyanescens (Wavy Cap) - wavy edges, blue bruising +5. Panaeolus Cyanescens (Blue Meanie) - deep blue bruising +6. Amanita Muscaria (Fly Agaric) - RED cap, white spots! + +Growth Stages: +- spores_planted (invisible) +- mycelium_white_fuzz +- pinning_tiny_bumps +- baby_mushrooms +- growing_caps_opening +- mature_blue_bruising (if psilocybin) +- full_size_ready +- spore_release_black_gills + +Prompt: "Magic mushroom [variety] [stage], hand-drawn chibi, +[cap color], distinctive features, bold outlines, +educational mycology context, chroma green background" +``` + +#### **2C. OPIUM POPPIES** (40 sprites) +``` +5 Varieties Γ— 8 growth stages: + +Varieties: +1. Persian White (white/pale flowers) +2. Turkish Red (red flowers) +3. Afghan Purple (purple flowers) +4. Tasmanian (pharmaceutical grade, pink) +5. Ornamental (bright colors, legal decoy) + +Growth Stages: +- seed_tiny_black_dots +- sprout_green_shoots +- leaves_fuzzy_blue_green +- stems_growing_tall +- buds_forming_green +- flowering_colorful_petals +- seed_pods_latex_oozing (scored) +- mature_pods_brown_dried + +Prompt: "Opium poppy [variety] [stage], hand-drawn chibi style, +[flower color], detailed seed pods, bold outlines, +botanical illustration style, chroma green background" +``` + +--- + +### **CATEGORY 3: EMPIRE BUILDINGS** (371 sprites) + +#### **3A. UNDERGROUND BUNKER** (35 sprites) +``` +5 Levels Γ— 4 views + equipment: + +Level 1 - Hidden Basement (8 sprites): +- exterior_trapdoor_hidden +- exterior_trapdoor_open +- interior_stone_walls +- interior_basic_lights +- equipment_basic_grow_light +- equipment_manual_watering +- equipment_simple_fan +- door_wooden_hidden + +Level 2-5: Similar breakdown + +Equipment Sprites (15 total): +- LED grow lights (3 types) +- Ventilation fans +- Carbon filter +- Climate control unit +- Irrigation system +- Security camera +- Keypad lock +- Lab equipment + +Prompt: "Underground bunker [level] [view], hand-drawn chibi, +concrete walls, [equipment], bold outlines, dark atmosphere, +chroma green background" +``` + +#### **3B. CHEMISTRY LAB** (53 sprites) +``` +4 Lab Levels Γ— 8 views + equipment + safety: + +Lab Levels: +1. Makeshift (hot plate, mason jars) +2. Amateur (burner, beakers, fume hood) +3. Professional (lab glassware, rotary evaporator) +4. Breaking Bad (industrial equipment, automated) + +Views per level: +- exterior_entrance +- interior_wide_angle +- equipment_station_closeup +- safety_equipment +- product_containers +- waste_disposal + +Equipment Sprites (25): +- Glassware (beakers, flasks, condensers) +- Heating equipment +- Ventilation systems +- Safety gear (gloves, goggles, suits) +- Storage containers +- Quality control instruments + +Prompt: "Chemistry laboratory [level] [equipment], +hand-drawn chibi, scientific glassware, bold outlines, +Breaking Bad aesthetic, abstracted (no real chemistry), +chroma green background" +``` + +#### **3C. BREWERY "The Hop House"** (12 sprites) +``` +Building Views: +- exterior_storefront_neon_sign +- exterior_door_entrance +- interior_wide_brewing_floor +- interior_fermentation_room +- equipment_brew_kettle_50L +- equipment_fermentation_vessels +- equipment_bottling_station +- equipment_tap_room_bar +- product_beer_bottles_shelf +- npc_brewer_workstation +- signage_hop_house_logo +- decoration_hop_garlands + +Prompt: "Brewery interior/exterior [view], hand-drawn chibi, +copper kettles, wooden barrels, beer bottles, bold outlines, +cozy pub atmosphere, chroma green background" +``` + +#### **3D. WINERY "ChΓ’teau de Zombie"** (12 sprites) +``` +Building Views: +- exterior_chateau_facade +- exterior_vineyard_view +- interior_barrel_cellar +- interior_tasting_room +- equipment_grape_press +- equipment_fermentation_tanks +- equipment_oak_barrels_aging +- equipment_bottling_line +- product_wine_bottles_rack +- npc_vintner_workstation +- signage_chateau_logo +- decoration_wine_casks + +Prompt: "Winery [view], hand-drawn chibi, wine barrels, +grape press, elegant French chateau style, bold outlines, +chroma green background" +``` + +#### **3E. BAKERY** (23 sprites) +``` +Building & Products: +- exterior_bakery_storefront_warm_lights +- interior_counter_display_case +- interior_brick_oven +- interior_bread_shelves +- npc_baker_janez_flour_apron +- product_white_bread_loaf +- product_rye_bread_dark +- product_sourdough_rustic +- product_croissant_flaky +- product_cinnamon_roll_frosted +- product_apple_pie_lattice +- product_birthday_cake_candles +- product_wedding_cake_multi_tier +- equipment_mixing_bowl +- equipment_rolling_pin +- equipment_baking_trays +- signage_fresh_bread_daily +- decoration_flour_sacks +- decoration_wheat_stalks + +Prompt: "Bakery [item], hand-drawn chibi, warm cozy atmosphere, +freshly baked goods, golden brown textures, bold outlines, +chroma green background" +``` + +#### **3F. HAIR SALON** (69 sprites) +``` +Building & Hairstyles: + +Building/Equipment (9 sprites): +- exterior_salon_neon_scissors +- interior_mirror_station +- interior_wash_sink +- equipment_hair_dryer +- equipment_scissors_comb +- equipment_dye_bottles +- npc_stylist_luna_punk +- signage_salon_logo +- decoration_hair_magazine_rack + +Hairstyles (60 sprites = 30 styles Γ— 2 genders): +Male Styles: +- buzz_cut, crew_cut, fade, undercut, pompadour, man_bun +- mohawk_punk, liberty_spikes, colored_mohawk +- dreadlocks_short, dreadlocks_long, dreadlocks_full +- wasteland_warrior, mad_max_wild, tribal_braids + +Female Styles: +- pixie_cut, bob_short, bob_long, layers_medium, layers_long +- bangs_straight, side_shave_asymmetric +- mohawk_punk_female, liberty_spikes_female +- dreadlocks_short_f, dreadlocks_long_f, dreadlocks_full_f +- wasteland_warrior_f, tribal_braids_f + +Prompt: "Hair salon [item/hairstyle], hand-drawn chibi, +modern trendy style, bold outlines, hair texture details, +chroma green background" +``` + +#### **3G. PIERCING STUDIO** (78 sprites) +``` +Building/Equipment (8 sprites): +- exterior_studio_skull_sign +- interior_sterile_room +- interior_autoclave_sterilizer +- equipment_piercing_chair +- equipment_jewelry_display_wall +- equipment_piercing_tools +- npc_piercer_razor_face_piercings +- signage_studio_edgy + +Piercing Locations (50 sprites): +Ears (10): +- lobe_standard, upper_lobe, helix_cartilage, tragus, conch +- daith, industrial_bar, gauges_small, gauges_medium, gauges_large + +Face (15): +- eyebrow_single, eyebrow_double, nose_stud, nose_ring, septum +- bridge, lip_ring, snake_bites, monroe, smiley, tongue +- multiple_face_combo + +Body (5): +- belly_button, nipple_single, nipple_pair, dermal_anchor, surface + +Jewelry Types (20): +- studs (steel, titanium, gold, platinum, diamond) +- rings (various sizes) +- barbells +- plugs/gauges (sizes 16g to 2") +- post_apocalyptic (scrap metal, bullet casings, radioactive) + +Prompt: "Piercing studio [item/location], hand-drawn chibi, +sterile medical aesthetic, jewelry detail, bold outlines, +edgy punk style, chroma green background" +``` + +#### **3H. TATTOO STUDIO** (89 sprites) +``` +Building/Equipment (9 sprites): +- exterior_studio_neon_tattoo_gun +- interior_tattoo_chair_station +- interior_flash_art_wall +- interior_custom_design_desk +- equipment_tattoo_machine +- equipment_ink_bottles_rack +- equipment_stencil_machine +- npc_artist_ink_full_sleeves +- signage_studio_logo + +Flash Tattoos (50 sprites): +Small (15): stars, hearts, skulls, symbols, runes, letters, +small animals, flowers + +Medium (20): dragons, snakes, tigers, roses, lotus, dreamcatchers, +quotes, portraits, memorial pieces + +Large (15): full back pieces, chest pieces, sleeve designs, +leg pieces + +Special Tattoos (30 sprites): +- survivor_mark_tally_scars +- biome_master_dino_valley_trex +- biome_master_mythical_dragon +- biome_master_atlantis_trident +- (continue for all 18 biomes) +- memorial_ana_flower_heart (glowing variant!) +- zombie_resistance_runes_magical + +Prompt: "Tattoo design [type], hand-drawn chibi, bold black ink, +detailed linework, [theme], artistic quality, +chroma green background" +``` + +--- + +### **CATEGORY 4: WATERFOWL** (96 sprites) + +#### **4A. GOOSE/GANZA** (24 sprites) +``` +Variants (3): +1. White Domestic +2. Grey Goose +3. Canadian Goose (wild) + +Animations per variant (8): +- idle_standing +- idle_preening +- walk_waddle_1 +- walk_waddle_2 +- eat_pecking +- honk_aggressive +- swim_floating (if pond) +- sleep_head_tucked + +Prompt: "Goose [variant] [animation], hand-drawn chibi, +aggressive posture, bold outlines, detailed feathers, +farming game sprite, chroma green background" +``` + +#### **4B. DUCK/RACA** (24 sprites) +``` +Same structure as Goose, but: +Variants: Mallard (colorful), White Domestic, Pekin + +Additional animations: +- dive_underwater (feeding) +- quack_mouth_open + +Prompt: "Duck [variant] [animation], hand-drawn chibi, +water bird, webbed feet, bold outlines, +chroma green background" +``` + +#### **4C. GOLDEN GOOSE** (24 sprites) ⭐ +``` +Special Legendary Variant: + +Animations (24 unique): +- All standard goose animations +- BUT with golden glow effect! +- lay_golden_egg_animation (special!) +- sparkle_idle_magical +- fairy_attracted_glowing + +Prompt: "Golden Goose [animation], hand-drawn chibi, +GOLDEN SHIMMERING feathers, sparkle effects, magical aura, +legendary creature, bold outlines, chroma green background" +``` + +#### **4D. TURKEY** (24 sprites) +``` +Variants: Wild (brown cautious), Domestic (white slow) + +Animations: +- idle_gobble_display +- walk_slow +- peck_eating +- display_fan_tail (courtship) +- fly_short_distance (wild only) +- sleep +- flee_running (wild only) +- feed_ground_pecking + +Prompt: "Turkey [variant] [animation], hand-drawn chibi, +detailed tail feathers, gobble display, bold outlines, +Thanksgiving theme subtle, chroma green background" +``` + +--- + +### **CATEGORY 5: SYSTEMS & UI** (28 sprites) + +#### **5A. ZOMBIE DEALER SYSTEM** (20 sprites) +``` +Zombie Dealer Tiers (4 Γ— 3 views each = 12): +1. Shambler Dealer - shambling, tattered backpack +2. Smart Zombie - standing upright, decent clothes +3. Elite Zombie - professional look, GPS chip visible +4. Zombie Don - suit, sunglasses, briefcase, boss aura! + +Each tier needs: +- idle_standing_with_product +- walking_dealing +- equipped_full_kit + +Equipment Items (8): +- backpack_tattered +- backpack_professional +- leather_jacket_intimidation +- sunglasses_cool +- burner_phone +- encrypted_radio +- briefcase_deals +- business_cards + +Prompt: "Zombie dealer [tier] [view], hand-drawn chibi, +[equipment], Breaking Bad aesthetic meets zombie, bold outlines, +dark humor, chroma green background" +``` + +#### **5B. STATUS EFFECTS UI** (8 sprites) +``` +Icons: +- addiction_warning_icon (syringe with X) +- drunk_status_icon (dizzy stars) +- high_status_icon (rainbow swirls) +- hangover_icon (pounding head) +- withdrawal_icon (shaking hands) +- poisoned_icon (skull green) +- buff_creativity_icon (lightbulb) +- buff_courage_icon (heart fire) + +Prompt: "Status effect icon [type], hand-drawn chibi, +clear readable symbol, bold outlines, game UI style, +transparent background OR chroma green" +``` + +--- + +## πŸ“Š GENERATION SUMMARY + +``` +BATCH TOTALS BY CATEGORY: +═══════════════════════════════════════════════════════════════ +Category 1 - Industrial Crops: 114 sprites +Category 2 - Controlled Substances: 160 sprites +Category 3 - Empire Buildings: 371 sprites +Category 4 - Waterfowl: 96 sprites +Category 5 - Systems & UI: 28 sprites +─────────────────────────────────────────────────────────────── +TOTAL GENERATION QUEUE: 829 sprites βœ… +═══════════════════════════════════════════════════════════════ + +TARGET ARCHIVE SIZE: 2,062 farm sprites +CURRENT ARCHIVE: 1,233 sprites (estimated) +NEW SPRITES NEEDED: 829 sprites + +SYSTEMS TO ACTIVATE UPON COMPLETION: +βœ… Drug Empire mechanics +βœ… Production Chains (textile, wine, beer) +βœ… Customization Hub (hair, piercings, tattoos) +βœ… Waterfowl management +βœ… Industrial agriculture +``` + +--- + +## 🎨 GENERATION SETTINGS + +**Universal Parameters:** +- Style: Style 32 (Dark-Chibi Noir) +- Background: Chroma Green (#00FF00) +- Resolution: 128x128px (upscale to 256x256 for HD) +- Format: PNG with alpha channel +- Art Style: Hand-drawn, bold black outlines, exaggerated features +- Lighting: Dramatic shadows, high contrast +- Rating: Mix of wholesome + mature (age-gated) + +**Quality Control:** +- Centered composition +- 10px margin minimum +- Consistent style across batches +- Chroma green exact (#00FF00) +- Alpha channel for transparency + +--- + +## πŸš€ EXECUTION PLAN + +**Option 1: Sequential by Category** +``` +Day 1: Industrial Crops (114) - Wholesome content +Day 2: Waterfowl (96) - Wholesome content +Day 3: Empire Buildings Part 1 (185) +Day 4: Empire Buildings Part 2 (186) +Day 5: Controlled Substances (160) - Mature content +Day 6: Systems & UI (28) +``` + +**Option 2: Parallel by Content Rating** +``` +Track A (Wholesome): Industrial Crops + Waterfowl = 210 sprites +Track B (Mature): Substances + Empire = 531 sprites +Track C (UI): Systems = 28 sprites +``` + +**Option 3: Priority-Based** +``` +Priority 1: Cotton, Vineyard, Hops (wholesome farming) - 114 +Priority 2: Waterfowl (cute animals) - 96 +Priority 3: Town Buildings (customization fun) - 259 +Priority 4: Production facilities (bunker, labs) - 112 +Priority 5: Controlled substances (mature) - 160 +Priority 6: UI/Systems - 28 +``` + +--- + +## ⚠️ GENERATION NOTES + +**Mature Content Tagging:** +- All Cannabis/Mushroom/Opium sprites: `[18+]` `[Educational]` +- Chemistry Lab: `[18+]` `[Satirical]` `[Breaking Bad Reference]` +- Zombie Dealers: `[18+]` `[Dark Humor]` + +**Wholesom Content:** +- Industrial crops (cotton, vineyard, hops): `[All Ages]` +- Waterfowl: `[All Ages]` `[Cute]` +- Bakery, Brewery, Winery: `[All Ages]` +- Customization (hair, piercings, tattoos): `[Teen+]` + +**Quality Standards:** +- Character sprites: Consistent with Kai/Ana/Gronk style +- Buildings: Match existing game architecture +- Plants: Botanically recognizable (but stylized) +- Equipment: Functional-looking, clear purpose + +--- + +*Queue Created: Jan 03, 2026 @ 23:15* +*Status: Ready for batch generation* +*Estimated completion (50/day): ~17 days* +*Estimated completion (100/day): ~9 days*