David Kotnik d1ae6ced67 🎨 ASSET GENERATION QUEUE - 829 Sprites Ready!
COMPLETE GENERATION MANIFEST FOR MATURE EMPIRE UPDATE:
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ORGANIZED BY CATEGORY (829 total sprites):

📦 Category 1 - Industrial Crops (114):
   - Cotton/Bombaž: 32 sprites (8 stages × 4 seasons)
   - Vineyard: 78 sprites (6 varieties × 13 stages)
   - Hops: 64 sprites (6 varieties × 8 stages + equipment)

📦 Category 2 - Controlled Substances (160):
   - Cannabis/Hemp: 72 sprites (5 strains × 8 stages × quality)
   - Magic Mushrooms: 48 sprites (6 varieties × 8 stages)
   - Opium Poppies: 40 sprites (5 varieties × 8 stages)

📦 Category 3 - Empire Buildings (371):
   - Underground Bunker: 35 sprites (5 levels + equipment)
   - Chemistry Lab: 53 sprites (4 levels + equipment)
   - Brewery: 12 sprites
   - Winery: 12 sprites
   - Bakery: 23 sprites
   - Hair Salon: 69 sprites (30 styles × 2 genders + building)
   - Piercing Studio: 78 sprites (50 locations + jewelry)
   - Tattoo Studio: 89 sprites (flash + custom + special)

📦 Category 4 - Waterfowl (96):
   - Goose/Ganza: 24 sprites (3 variants × 8 animations)
   - Duck/Raca: 24 sprites (3 variants × 8 animations)
   - Golden Goose: 24 sprites (legendary, glowing!)
   - Turkey: 24 sprites (2 variants × 12 animations)

📦 Category 5 - Systems & UI (28):
   - Zombie Dealers: 20 sprites (4 tiers + equipment)
   - Status Effects: 8 sprites (icons for drunk, high, etc)

GENERATION SPECS:
 Style: 32 (Dark-Chibi Noir)
 Background: Chroma Green (#00FF00)
 Resolution: 128x128px
 Format: PNG with alpha
 Detailed prompts for each sprite
 Quality control standards
 Content rating tags

EXECUTION OPTIONS:
- Sequential: 6 days (by category)
- Parallel: 3 tracks (wholesome/mature/UI)
- Priority: 6 phases (most needed first)

ESTIMATED TIME:
- At 50/day: ~17 days
- At 100/day: ~9 days

TARGET: 2,062 total farm sprites when complete!

Ready for batch generation! 🚀🎨
2026-01-03 23:17:21 +01:00
2026-01-03 00:32:59 +01:00
2025-12-31 09:57:08 +01:00
2026-01-03 21:51:07 +01:00
2026-01-03 14:14:39 +01:00

🎮 Dolina Smrti (Valley of Death)

2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.

📖 Opis

Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.

🚀 Zagon Igre

Namestitev

npm install

Zagon (Desktop - Electron)

npm start

Multiplayer Server

node server.js

🎯 Trenutno Stanje

Dokončanost: ~55% sistemov je pripravljenih

Dokončani Sistemi

  • Phase 35: ZombieSystem (100%)
  • BreedingSystem - kompleksen sistem za vzrejo
  • RecipeSystem - crafting sistem
  • ProgressionSystem - sistem napredovanja
  • Automated Tileset Pipeline - 122+ sprite sheets

⚙️ V Razvoju

  • Phase 40: Minting (95%)
  • Phase 37: Micro Farm (80%)
  • Phase 43: Boss Battles (60%)
  • Phase 44: Invasion (70%)

📁 Struktura Projekta

dolinasmrti/
├── src/                 # Izvorna koda igre
│   ├── systems/         # 130+ game sistemov
│   ├── scenes/          # Phaser scene
│   └── entities/        # Igralne entitete
├── assets/              # Sredstva igre
│   ├── sprites/         # Sprite slike
│   ├── maps/            # Tiled mape
│   └── tilesets/        # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/      # Organizirane slike za Tiled (4513 slik)
│   ├── 01_characters/   # Liki, NPC-ji, zombiji
│   ├── 02_creatures/    # Živali, pošasti
│   ├── 03_terrain/      # Teren in tla
│   ├── 04_buildings/    # Zgradbe in ruševine
│   ├── 05_objects/      # Predmeti in oprema
│   ├── 06_vegetation/   # Drevesa in rastline
│   └── 08_misc/         # Ostalo
├── docs/                # Dokumentacija (205 datotek)
├── tools/               # Pomožna orodja
└── server.js            # Multiplayer server

## 🛠️ Tehnologije

- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing

## 📝 Dokumentacija

Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija

## 🎨 Asset Pipeline

Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek

## 🔧 Razvoj

Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.

## 📜 Licenca

© 2024-2025 Dolina Smrti / Valley of Death
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