David Kotnik 1c988261a6 📊 MAIN GAME COMPLETE PRODUCTION - 14,077 Sprites Master List!
COMPLETE BREAKDOWN OF ENTIRE MAIN GAME BY CATEGORY:
═══════════════════════════════════════════════════════════════

CURRENT STATUS:
 Completed:              789 sprites (5.6%)
 Queued (Jan 03):        829 sprites (5.9%)
 Remaining:           12,459 sprites (88.5%)
───────────────────────────────────────────────────────────────
GRAND TOTAL:            14,077 sprites (100%)

15 MAJOR CATEGORIES:

1. Characters & NPCs:           447 sprites (19% done)
2. Farm Crops & Plants:       2,062 sprites (6% done)
3. Animals & Livestock:         576 sprites (17% done)
4. Buildings & Structures:      285 sprites (13% done)
5. Biome Tiles & Terrain:     1,080 sprites (0.2% done)
6. Weapons & Tools:             800 sprites (6% done)
7. Clothing & Armor:          1,200 sprites (0% done)
8. Food & Cooking:            2,000 sprites (2% done)
9. Materials & Resources:     1,500 sprites (0% done)
10. Enemies & Bosses:         1,800 sprites (3% done)
11. UI & Icons:               1,500 sprites (7% done)
12. Effects & Particles:        500 sprites (0% done)
13. Vehicles:                   120 sprites (0% done)
14. Furniture:                  800 sprites (0.4% done)
15. Special/Mature:              48 sprites (42% done)

PRODUCTION PHASES (Recommended):

Phase 1 - Core Gameplay (2,500 sprites, 3 months):
  - Farm Crops, Animals, Tools, Food, Basic UI

Phase 2 - World Expansion (3,500 sprites, 4 months):
  - All 18 Biomes (tiles, animals, NPCs, enemies)

Phase 3 - Combat & Progression (2,800 sprites, 3 months):
  - Weapons, Armor, Bosses, Town NPCs, Buildings

Phase 4 - Systems & Polish (4,448 sprites, 5 months):
  - Materials, UI Complete, Furniture, Effects, Vehicles

Phase 5 - Mature Content (829 sprites, queued):
  - Already in production queue!

TIME ESTIMATES:
- 50/day: 282 days (~9.4 months)
- 100/day: 141 days (~4.7 months)
- 200/day: 70 days (~2.3 months)

REALISTIC: 15 months to 100% complete
TARGET: June 2027 for full game

Ready for systematic production! 🚀
2026-01-03 23:22:51 +01:00
2026-01-03 00:32:59 +01:00
2026-01-03 21:51:07 +01:00
2026-01-03 14:14:39 +01:00

🎮 Dolina Smrti (Valley of Death)

2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.

📖 Opis

Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.

🚀 Zagon Igre

Namestitev

npm install

Zagon (Desktop - Electron)

npm start

Multiplayer Server

node server.js

🎯 Trenutno Stanje

Dokončanost: ~55% sistemov je pripravljenih

Dokončani Sistemi

  • Phase 35: ZombieSystem (100%)
  • BreedingSystem - kompleksen sistem za vzrejo
  • RecipeSystem - crafting sistem
  • ProgressionSystem - sistem napredovanja
  • Automated Tileset Pipeline - 122+ sprite sheets

⚙️ V Razvoju

  • Phase 40: Minting (95%)
  • Phase 37: Micro Farm (80%)
  • Phase 43: Boss Battles (60%)
  • Phase 44: Invasion (70%)

📁 Struktura Projekta

dolinasmrti/
├── src/                 # Izvorna koda igre
│   ├── systems/         # 130+ game sistemov
│   ├── scenes/          # Phaser scene
│   └── entities/        # Igralne entitete
├── assets/              # Sredstva igre
│   ├── sprites/         # Sprite slike
│   ├── maps/            # Tiled mape
│   └── tilesets/        # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/      # Organizirane slike za Tiled (4513 slik)
│   ├── 01_characters/   # Liki, NPC-ji, zombiji
│   ├── 02_creatures/    # Živali, pošasti
│   ├── 03_terrain/      # Teren in tla
│   ├── 04_buildings/    # Zgradbe in ruševine
│   ├── 05_objects/      # Predmeti in oprema
│   ├── 06_vegetation/   # Drevesa in rastline
│   └── 08_misc/         # Ostalo
├── docs/                # Dokumentacija (205 datotek)
├── tools/               # Pomožna orodja
└── server.js            # Multiplayer server

## 🛠️ Tehnologije

- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing

## 📝 Dokumentacija

Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija

## 🎨 Asset Pipeline

Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek

## 🔧 Razvoj

Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.

## 📜 Licenca

© 2024-2025 Dolina Smrti / Valley of Death
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