1c988261a6f75815e32dadb2e98278ea99abcd43
COMPLETE BREAKDOWN OF ENTIRE MAIN GAME BY CATEGORY: ═══════════════════════════════════════════════════════════════ CURRENT STATUS: ✅ Completed: 789 sprites (5.6%) ⏳ Queued (Jan 03): 829 sprites (5.9%) ❌ Remaining: 12,459 sprites (88.5%) ─────────────────────────────────────────────────────────────── GRAND TOTAL: 14,077 sprites (100%) 15 MAJOR CATEGORIES: 1. Characters & NPCs: 447 sprites (19% done) 2. Farm Crops & Plants: 2,062 sprites (6% done) 3. Animals & Livestock: 576 sprites (17% done) 4. Buildings & Structures: 285 sprites (13% done) 5. Biome Tiles & Terrain: 1,080 sprites (0.2% done) 6. Weapons & Tools: 800 sprites (6% done) 7. Clothing & Armor: 1,200 sprites (0% done) 8. Food & Cooking: 2,000 sprites (2% done) 9. Materials & Resources: 1,500 sprites (0% done) 10. Enemies & Bosses: 1,800 sprites (3% done) 11. UI & Icons: 1,500 sprites (7% done) 12. Effects & Particles: 500 sprites (0% done) 13. Vehicles: 120 sprites (0% done) 14. Furniture: 800 sprites (0.4% done) 15. Special/Mature: 48 sprites (42% done) PRODUCTION PHASES (Recommended): Phase 1 - Core Gameplay (2,500 sprites, 3 months): - Farm Crops, Animals, Tools, Food, Basic UI Phase 2 - World Expansion (3,500 sprites, 4 months): - All 18 Biomes (tiles, animals, NPCs, enemies) Phase 3 - Combat & Progression (2,800 sprites, 3 months): - Weapons, Armor, Bosses, Town NPCs, Buildings Phase 4 - Systems & Polish (4,448 sprites, 5 months): - Materials, UI Complete, Furniture, Effects, Vehicles Phase 5 - Mature Content (829 sprites, queued): - Already in production queue! TIME ESTIMATES: - 50/day: 282 days (~9.4 months) - 100/day: 141 days (~4.7 months) - 200/day: 70 days (~2.3 months) REALISTIC: 15 months to 100% complete TARGET: June 2027 for full game Ready for systematic production! 🚀
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🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
🦎 NEW BIOME #19 - Mexican Cenotes with Axolotls! Underground lakes, Mayan ruins, 6 axolotl variants + cave life
🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
🎮 MEGA UPDATE: Bosses (20), Weather System, Machete, Collectibles Album, Witch Forest (biome #20), Dark Rituals
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
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🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
🎮 Dolina Smrti (Valley of Death)
2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.
📖 Opis
Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.
🚀 Zagon Igre
Namestitev
npm install
Zagon (Desktop - Electron)
npm start
Multiplayer Server
node server.js
🎯 Trenutno Stanje
Dokončanost: ~55% sistemov je pripravljenih
✅ Dokončani Sistemi
- Phase 35: ZombieSystem (100%)
- BreedingSystem - kompleksen sistem za vzrejo
- RecipeSystem - crafting sistem
- ProgressionSystem - sistem napredovanja
- Automated Tileset Pipeline - 122+ sprite sheets
⚙️ V Razvoju
- Phase 40: Minting (95%)
- Phase 37: Micro Farm (80%)
- Phase 43: Boss Battles (60%)
- Phase 44: Invasion (70%)
📁 Struktura Projekta
dolinasmrti/
├── src/ # Izvorna koda igre
│ ├── systems/ # 130+ game sistemov
│ ├── scenes/ # Phaser scene
│ └── entities/ # Igralne entitete
├── assets/ # Sredstva igre
│ ├── sprites/ # Sprite slike
│ ├── maps/ # Tiled mape
│ └── tilesets/ # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/ # Organizirane slike za Tiled (4513 slik)
│ ├── 01_characters/ # Liki, NPC-ji, zombiji
│ ├── 02_creatures/ # Živali, pošasti
│ ├── 03_terrain/ # Teren in tla
│ ├── 04_buildings/ # Zgradbe in ruševine
│ ├── 05_objects/ # Predmeti in oprema
│ ├── 06_vegetation/ # Drevesa in rastline
│ └── 08_misc/ # Ostalo
├── docs/ # Dokumentacija (205 datotek)
├── tools/ # Pomožna orodja
└── server.js # Multiplayer server
## 🛠️ Tehnologije
- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing
## 📝 Dokumentacija
Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija
## 🎨 Asset Pipeline
Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek
## 🔧 Razvoj
Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.
## 📜 Licenca
© 2024-2025 Dolina Smrti / Valley of Death
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