93b70b41fa2bb00048489828b3ddc9adff35a8f1
TOTAL: 1,600 sprites (40 crops + 8 fruit trees) BREAKDOWN BY CATEGORY: ═══════════════════════════════════════════════════════════════ 🌾 Grains (5): 160 sprites - Wheat, Corn, Rice, Oat, Barley 🥕 Root Vegetables (7): 224 sprites - Carrots, Potatoes, Radish, Beets, Turnip, Parsnip, Sweet Potato 🥬 Leafy Vegetables (8): 256 sprites - Lettuce, Cabbage, Spinach, Kale, Broccoli, Cauliflower, Celery, Leek 🍅 Fruiting Vegetables (10): 320 sprites - Tomatoes, Peppers, Cucumber, Eggplant, Zucchini, Pumpkin, Watermelon, Squash, Beans, Peas 🧅 Alliums (3): 96 sprites - Onions, Garlic, Shallots 🌿 Herbs (5): 160 sprites - Basil, Parsley, Coriander, Mint, Rosemary 🌻 Specialty (2): 64 sprites - Sunflower, Strawberries 🌳 Fruit Trees (8): 320 sprites - Apple, Orange, Cherry, Pear, Peach, Plum, Grape, Berries EACH CROP HAS: - 8 growth stages (seed → harvest → withered) - 4 seasonal variants (spring, summer, fall, winter) - Total: 32 sprites per crop type PRODUCTION PRIORITY: Phase 1: 10 essential crops (320 sprites) - 2-3 weeks Phase 2: 20 common crops (640 sprites) - 4 weeks Phase 3: 8 fruit trees (320 sprites) - 2 weeks Phase 4: Specialty/herbs (320 sprites) - 2 weeks Total time: 10-11 weeks at 20 sprites/day See FARM_CROPS_COMPLETE_LIST.md for full details!
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🧹 Character cleanup - removed 290 old/inconsistent sprites, kept only 6 master references (Kai, Ana, Gronk × 2 styles)
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🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
🎬 Complete animation system - manifest (492 total animations) + generator script for Priority 1 (120 PNG core movement)
🦎 NEW BIOME #19 - Mexican Cenotes with Axolotls! Underground lakes, Mayan ruins, 6 axolotl variants + cave life
🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
🎮 MEGA UPDATE: Bosses (20), Weather System, Machete, Collectibles Album, Witch Forest (biome #20), Dark Rituals
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
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🎆 FINAL 2025 - Complete journal: 4h work, 20 biomes, 40 commits, PRODUCTION READY! SREČNO NOVO LETO 2026! 🚀
🎮 Dolina Smrti (Valley of Death)
2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.
📖 Opis
Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.
🚀 Zagon Igre
Namestitev
npm install
Zagon (Desktop - Electron)
npm start
Multiplayer Server
node server.js
🎯 Trenutno Stanje
Dokončanost: ~55% sistemov je pripravljenih
✅ Dokončani Sistemi
- Phase 35: ZombieSystem (100%)
- BreedingSystem - kompleksen sistem za vzrejo
- RecipeSystem - crafting sistem
- ProgressionSystem - sistem napredovanja
- Automated Tileset Pipeline - 122+ sprite sheets
⚙️ V Razvoju
- Phase 40: Minting (95%)
- Phase 37: Micro Farm (80%)
- Phase 43: Boss Battles (60%)
- Phase 44: Invasion (70%)
📁 Struktura Projekta
dolinasmrti/
├── src/ # Izvorna koda igre
│ ├── systems/ # 130+ game sistemov
│ ├── scenes/ # Phaser scene
│ └── entities/ # Igralne entitete
├── assets/ # Sredstva igre
│ ├── sprites/ # Sprite slike
│ ├── maps/ # Tiled mape
│ └── tilesets/ # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/ # Organizirane slike za Tiled (4513 slik)
│ ├── 01_characters/ # Liki, NPC-ji, zombiji
│ ├── 02_creatures/ # Živali, pošasti
│ ├── 03_terrain/ # Teren in tla
│ ├── 04_buildings/ # Zgradbe in ruševine
│ ├── 05_objects/ # Predmeti in oprema
│ ├── 06_vegetation/ # Drevesa in rastline
│ └── 08_misc/ # Ostalo
├── docs/ # Dokumentacija (205 datotek)
├── tools/ # Pomožna orodja
└── server.js # Multiplayer server
## 🛠️ Tehnologije
- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing
## 📝 Dokumentacija
Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija
## 🎨 Asset Pipeline
Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek
## 🔧 Razvoj
Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.
## 📜 Licenca
© 2024-2025 Dolina Smrti / Valley of Death
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