COMPLETE ASSET LIST FOR FULL GAME: ═══════════════════════════════════════════════════════════════ Total Needed: 14,077 sprites Currently Done: 789 sprites ✅ Remaining: 13,288 sprites ❌ Progress: 5.6% CATEGORY BREAKDOWN: ✅ Characters: 100% (87/87) - DONE! ❌ Farm Crops: 0% (0/1,600) - PRIORITY #1! ❌ Animals: 0% (0/480) ⚠️ Buildings: 4% (10/250) ⚠️ Biomes: 0.2% (2/1,080) ⚠️ Weapons/Tools: 6% (50/800) ❌ Clothing: 0% (0/1,200) ❌ Food: 0% (0/2,000) ❌ Materials: 0% (0/1,500) ⚠️ NPCs: 5% (19/360) ⚠️ Enemies: 3% (53/1,800) ⚠️ UI: 5% (75/1,500) ❌ Effects: 0% (0/500) ❌ Vehicles: 0% (0/120) ❌ Furniture: 0.4% (3/800) TOP 5 PRIORITIES: 1. ⭐ Farm Crops (1,600) - Core gameplay! 2. ⭐ Animals (480) - Farm management! 3. ⭐ Food (2,000) - Survival! 4. ⭐ Biomes (1,080) - Exploration! 5. ⭐ Weapons (800) - Combat! TIMELINE (100 sprites/day): ~4.5 months to completion Based on COMPLETE_BIOME_MANIFEST (18 biomes in base game) No separate DLC - ALL CONTENT INTEGRATED! See BASE_GAME_COMPLETE_CHECKLIST.md for full breakdown!
14 KiB
✅ BASE GAME COMPLETE CHECKLIST
Vse kar rabimo za celotno igro (brez DLC!)
Based on COMPLETE_BIOME_MANIFEST.md (18 biomov = sedaj v base game!)
📊 QUICK SUMMARY
Total Assets Needed: ~14,000 PNGs
Currently Done: 789 PNGs ✅
Remaining: 13,211 PNGs ❌
Progress: 5.6%
🎯 CATEGORY BREAKDOWN
1. CHARACTERS (87 PNGs) - ✅ 100% DONE!
✅ Kai (Player): 15 sprites
✅ Gronk (NPC): 19 sprites
✅ Zombies (Base): 53 sprites
Status: COMPLETE! Ready for game!
2. FARM CROPS (1,600 PNGs) - ❌ 0% DONE!
Base Crops (40 types × 8 growth stages × 4 seasons = 1,280 sprites)
❌ Wheat (8 stages × 4 seasons = 32)
❌ Corn (8 × 4 = 32)
❌ Tomatoes (8 × 4 = 32)
❌ Carrots (8 × 4 = 32)
❌ Potatoes (8 × 4 = 32)
❌ Pumpkins (8 × 4 = 32)
❌ Strawberries (8 × 4 = 32)
❌ Cucumbers (8 × 4 = 32)
❌ Lettuce (8 × 4 = 32)
❌ Cabbage (8 × 4 = 32)
❌ Onions (8 × 4 = 32)
❌ Garlic (8 × 4 = 32)
❌ Peppers (8 × 4 = 32)
❌ Eggplant (8 × 4 = 32)
❌ Zucchini (8 × 4 = 32)
❌ Broccoli (8 × 4 = 32)
❌ Cauliflower (8 × 4 = 32)
❌ Spinach (8 × 4 = 32)
❌ Beets (8 × 4 = 32)
❌ Radishes (8 × 4 = 32)
... + 20 more crops
Fruit Trees (8 types × 10 sprites × 4 seasons = 320 sprites)
❌ Apple tree (growth + seasons = 40)
❌ Orange tree (40)
❌ Cherry tree (40)
❌ Pear tree (40)
❌ Peach tree (40)
❌ Plum tree (40)
❌ Grape vine (40)
❌ Berry bushes (40)
Total Crops: 1,600 sprites ❌
3. ANIMALS (480 PNGs) - ❌ 0% DONE!
Farm Animals (Normal + Mutant variants)
❌ Chickens (4 animations × 3 breeds × 2 variants = 24)
❌ Cows (4 animations × 3 breeds × 2 variants = 24)
❌ Pigs (4 animations × 3 breeds × 2 variants = 24)
❌ Sheep (4 animations × 3 breeds × 2 variants = 24)
❌ Horses (4 animations × 3 breeds × 2 variants = 24)
❌ Goats (4 animations × 3 breeds × 2 variants = 24)
❌ Dogs (4 animations × 2 breeds = 8)
❌ Cats (4 animations × 2 breeds = 8)
Biome Animals (per biome, 10-16 types)
❌ Dino Valley: T-Rex, Raptors, etc. (32 types)
❌ Mythical: Dragons, Griffins, Unicorns (16 types)
❌ Atlantis: Whales, Sharks, Octopus (10 types)
❌ Egypt: Camels, Scorpions, Cobras (10 types)
❌ Chernobyl: Mutant wolves, bears (10 types)
❌ Arctic: Polar bears, seals (10 types)
❌ Forest: Wolves, bears, deer (16 types)
❌ ... + 11 more biomes
Total Animals: ~480 sprites ❌
4. BUILDINGS (250 PNGs) - ⚠️ 4% DONE!
Farm Buildings (upgrades)
❌ Farmhouse (5 levels × 4 variations = 20)
❌ Barn (3 levels × 4 variations = 12)
❌ Greenhouse (3 levels × 4 variations = 12)
❌ Storage Shed (3 levels × 4 variations = 12)
❌ Laboratory (5 levels × 3 variations = 15)
❌ Workshop (3 levels = 3)
❌ Chicken Coop (3 levels = 3)
❌ Stable (3 levels = 3)
❌ Well (3 levels = 3)
Biome Buildings (per biome)
❌ Dino Valley: Cave, Hut, Altar (4 buildings)
✅ Tent (basic) - 1 sprite ✅
❌ Mythical: Dragon nest, Temple, Tower (3)
❌ Atlantis: Underwater temple, Palace (4)
❌ Egypt: Pyramid, Tomb, Temple (5)
❌ Chernobyl: Reactor, Bunker, Apartment (5)
❌ ... + 13 more biomes
Total Buildings: ~250 sprites ❌
5. BIOMES - TERRAIN & TILES (1,080 PNGs) - ⚠️ 0.2% DONE!
Per Biome (18 biomes × 60 sprites each)
Each biome needs:
- Ground tiles (grass, dirt, stone) = 3 tiles
- Decorations (rocks, plants, props) = 15 sprites
- Vegetation (trees, bushes) = 10 sprites
- Props (unique to biome) = 12 sprites
- Special effects = 20 sprites
⚠️ Starting Valley: 2/60 (grass, dirt) ✅
❌ Dino Valley: 0/60
❌ Mythical Highlands: 0/60
❌ Atlantis: 0/60
❌ Egyptian Desert: 0/60
❌ Chernobyl: 0/60
❌ Mushroom Forest: 0/60
❌ Arctic Zone: 0/60
❌ Endless Forest: 0/60
❌ Amazon Rainforest: 0/60
❌ Loch Ness: 0/60
❌ Catacombs: 0/60
❌ Volcanic: 0/60
❌ Crystal Caves: 0/60
❌ Swamp: 0/60
❌ Tundra: 0/60
❌ Savanna: 0/60
❌ Witch Forest: 0/60
Total Biome Assets: 1,080 sprites ❌
6. WEAPONS & TOOLS (800 PNGs) - ⚠️ 6% DONE!
Basic Tools (Farm + Survival)
✅ Hoe (rusty) - 1 sprite ✅
✅ Bucket (old) - 1 sprite ✅
✅ Watering Can - 1 sprite ✅
❌ Axe (5 tiers: wood, stone, iron, gold, diamond)
❌ Pickaxe (5 tiers)
❌ Scythe (5 tiers)
❌ Shovel (5 tiers)
❌ Fishing Rod (5 tiers)
❌ Hammer (5 tiers)
Weapons (Melee + Ranged)
❌ Swords (10 types × 3 tiers = 30)
❌ Axes (combat, 10 types × 3 tiers = 30)
❌ Spears (10 types × 3 tiers = 30)
❌ Bows (10 types × 3 tiers = 30)
❌ Crossbows (5 types × 3 tiers = 15)
❌ Guns (15 types × 2 tiers = 30)
❌ Magic weapons (staves, wands) (20 types)
Biome-Specific Weapons (per biome)
❌ Dino Valley: Bone axe, Stone spear, etc. (10 weapons)
❌ Mythical: Dragon sword, Crystal staff (10)
❌ Atlantis: Trident, Harpoon (8)
❌ Egypt: Khopesh, Staff of Ra (8)
❌ ... + 14 more biomes
Total Weapons/Tools: ~800 sprites ❌
7. CLOTHING & ARMOR (1,200 PNGs) - ❌ 0% DONE!
Base Armor Sets (5 tiers × 4 pieces × 3 variants)
❌ Leather (helmet, chest, legs, boots) × 3 = 12
❌ Iron (4 pieces × 3) = 12
❌ Gold (4 × 3) = 12
❌ Diamond (4 × 3) = 12
❌ Mythril (4 × 3) = 12
Biome-Specific Clothing (per biome, 6-8 pieces)
❌ Dino: Dino hide armor, bone helmet (8 pieces)
❌ Mythical: Dragon scale, Griffin cloak (8)
❌ Atlantis: Fish scale, Diving suit (6)
❌ Egypt: Pharaoh crown, Mummy wraps (8)
❌ Chernobyl: Hazmat suit, Gas mask (6)
❌ Arctic: Fur coat, Ice armor (6)
❌ ... + 12 more biomes
Seasonal Outfits (4 seasons × 5 sets)
❌ Spring outfits (5 sets)
❌ Summer outfits (5)
❌ Fall outfits (5)
❌ Winter outfits (5)
Total Clothing: ~1,200 sprites ❌
8. FOOD & COOKING (2,000 PNGs) - ❌ 0% DONE!
Basic Food (Farm produce)
❌ Raw crops (40 types)
❌ Cooked crops (40 cooked variants)
❌ Processed food (bread, pasta, etc.) (50 types)
❌ Drinks (juice, wine, beer) (30 types)
❌ Desserts (cake, pie, cookies) (40 types)
Animal Products
❌ Eggs (chicken, dino, phoenix) (10 types)
❌ Milk (cow, goat, mutant) (6 types)
❌ Cheese (various) (15 types)
❌ Butter (3 types)
❌ Meat (raw, 30 animal types)
❌ Cooked meat (30 types)
Biome-Specific Food (per biome, 10-16 recipes)
❌ Dino Valley: Dino steak, Dino eggs (16 foods)
❌ Mythical: Dragon steak, Ambrosia (12 foods)
❌ Atlantis: Grilled Octopus, Sea bread (14 foods)
❌ Egypt: Dates, Flatbread, Beer (10 foods)
❌ ... + 14 more biomes
Special Food (Buffs, Potions)
❌ Health potions (5 tiers)
❌ Stamina potions (5 tiers)
❌ Buff food (strength, speed, etc.) (20 types)
❌ Magical food (various effects) (30 types)
Total Food: ~2,000 sprites ❌
9. MATERIALS & RESOURCES (1,500 PNGs) - ❌ 0% DONE!
Basic Materials
❌ Wood (10 tree types × 3 variants = 30)
❌ Stone (10 types: granite, marble, etc.)
❌ Ores (iron, gold, diamond, etc.) (15 types)
❌ Gems (ruby, sapphire, emerald, etc.) (20 types)
❌ Leather (various animals) (15 types)
❌ Cloth (linen, wool, silk) (10 types)
Biome-Specific Materials (per biome, 8-12 types)
❌ Dino: Bones, Hide, Scales, Teeth (12 materials)
❌ Mythical: Dragon scales, Mythril ore (10)
❌ Atlantis: Pearls, Coral, Shells (8)
❌ Egypt: Gold, Papyrus, Lapis (10)
❌ Chernobyl: Uranium, Lead, Scrap (8)
❌ ... + 13 more biomes
Crafting Components
❌ Nails, screws, bolts (20 types)
❌ Wires, cables (10 types)
❌ Gears, springs (15 types)
❌ Electronics (chips, circuits) (20 types)
❌ Magical components (crystals, runes) (30 types)
Total Materials: ~1,500 sprites ❌
10. NPCs (360 PNGs) - ⚠️ 5% DONE!
Town NPCs (Essential)
✅ Gronk (NPC) - 19 sprites ✅
❌ Merchant (3 variations)
❌ Blacksmith (3 variations)
❌ Doctor/Healer (3)
❌ Farmer (3)
❌ Fisherman (3)
❌ Miner (3)
❌ Lumberjack (3)
❌ Chef (3)
❌ Tailor (3)
❌ Scientist (3)
Biome NPCs (per biome, 2-3 unique NPCs)
❌ Dino Valley: Tribal hunter, Shaman, Cave dweller (3)
❌ Mythical: Mountain sage, Dragon rider, Mage (3)
❌ Atlantis: Atlantean, Diver, Treasure hunter (3)
❌ Egypt: Archaeologist, Tomb raider, Nomad (3)
❌ ... + 14 more biomes
Quest NPCs (Story + Side quests)
❌ Ana (sister, various stages) (10 sprites)
❌ Main story NPCs (20 characters)
❌ Side quest NPCs (30 characters)
Total NPCs: ~360 sprites ❌
11. ENEMIES & BOSSES (1,800 PNGs) - ⚠️ 3% DONE!
Basic Zombies (Already done!)
✅ Base zombie variants - 53 sprites ✅
Biome Enemies (per biome, 10-15 enemy types × 4 animations)
❌ Dino Valley: Zombies + Dinos (32 enemies × 4 = 128)
❌ Mythical: Ethereal ghosts, Crystal zombies (16 × 4 = 64)
❌ Atlantis: Drowned zombies, Sea horrors (10 × 4 = 40)
❌ Egypt: Mummies, Sand zombies (10 × 4 = 40)
❌ Chernobyl: Rad zombies, Mutants (10 × 4 = 40)
❌ ... + 13 more biomes
Bosses (1 per biome + special)
❌ Dino Valley Boss: Alpha T-Rex (6 animations)
❌ Mythical Boss: Ancient Dragon (8 animations)
❌ Atlantis Boss: Kraken (8 animations)
❌ Egypt Boss: Pharaoh's Curse (6 animations)
❌ ... + 14 more biome bosses
❌ Final Boss: Master Zombie (12 animations)
Total Enemies: ~1,800 sprites ❌
12. UI & ICONS (1,500 PNGs) - ⚠️ 5% DONE!
Inventory Icons (Every item needs icon)
❌ Item icons (all items, ~1000 icons)
❌ Tool icons (100)
❌ Weapon icons (200)
❌ Food icons (200)
❌ Material icons (300)
UI Elements
❌ Buttons (50 types)
❌ Panels (20 types)
❌ Status bars (health, stamina, etc.) (15)
❌ Menus (inventory, crafting, etc.) (30 screens)
❌ Icons (stats, buffs, debuffs) (100 icons)
Character Portraits
❌ Kai portraits (emotions, aging) (20 portraits)
❌ Ana portraits (20)
❌ NPC portraits (50 NPCs × 3 emotions = 150)
Total UI: ~1,500 sprites ❌
13. EFFECTS & PARTICLES (500 PNGs) - ❌ 0% DONE!
❌ Magic effects (fire, ice, lightning, etc.) (100)
❌ Weather effects (rain, snow, fog) (50)
❌ Combat effects (slash, explosion, blood) (80)
❌ Farming effects (dust, sparkles, growth) (40)
❌ Environmental effects (water splash, smoke) (60)
❌ Status effects (poison, burn, freeze) (40)
❌ Biome-specific effects (per biome, 10 each) (180)
Total Effects: ~500 sprites ❌
14. VEHICLES & TRANSPORTATION (120 PNGs) - ❌ 0% DONE!
❌ Bicycle (3 variations)
❌ Motorcycle (3 variations)
❌ Scooter (3 variations)
❌ Horse cart (3 variations)
❌ Boat (5 types)
❌ Submarine (2 types)
❌ Minecart (2 types)
❌ Train (10 variations)
❌ Hot air balloon (2 types)
❌ Hang glider (2 types)
Total Vehicles: ~120 sprites ❌
15. FURNITURE & DECORATIONS (800 PNGs) - ❌ 0% DONE!
House Furniture (Per room)
❌ Bedroom (bed, dresser, nightstand, etc.) (20 items)
❌ Kitchen (stove, fridge, counter, etc.) (25 items)
❌ Living room (couch, TV, table, etc.) (20 items)
❌ Bathroom (toilet, sink, shower, etc.) (15 items)
❌ Dining room (table, chairs, etc.) (10 items)
❌ Office (desk, computer, bookshelf) (15 items)
Farm Decorations
❌ Fences (10 types)
❌ Paths (10 types)
❌ Lights (lamps, torches) (20 types)
❌ Planters (10 types)
❌ Statues (15 types)
❌ Decorative objects (100+ items)
Total Furniture: ~800 sprites ❌
📊 FINAL SUMMARY
| Category | Sprites Needed | Done | Remaining | % Complete |
|---|---|---|---|---|
| Characters | 87 | 87 ✅ | 0 | 100% |
| Farm Crops | 1,600 | 0 | 1,600 ❌ | 0% |
| Animals | 480 | 0 | 480 ❌ | 0% |
| Buildings | 250 | 10 | 240 ❌ | 4% |
| Biomes | 1,080 | 2 | 1,078 ❌ | 0.2% |
| Weapons/Tools | 800 | 50 | 750 ❌ | 6% |
| Clothing | 1,200 | 0 | 1,200 ❌ | 0% |
| Food | 2,000 | 0 | 2,000 ❌ | 0% |
| Materials | 1,500 | 0 | 1,500 ❌ | 0% |
| NPCs | 360 | 19 | 341 ❌ | 5% |
| Enemies | 1,800 | 53 | 1,747 ❌ | 3% |
| UI | 1,500 | 75 | 1,425 ❌ | 5% |
| Effects | 500 | 0 | 500 ❌ | 0% |
| Vehicles | 120 | 0 | 120 ❌ | 0% |
| Furniture | 800 | 3 | 797 ❌ | 0.4% |
| TOTAL | 14,077 | 299 | 13,778 | 2.1% |
⭐ TOP 5 PRIORITIES
1. FARM CROPS ⭐⭐⭐⭐⭐
Needed: 1,600 sprites
Why: Core gameplay loop!
Time: 4-6 weeks
2. ANIMALS ⭐⭐⭐⭐
Needed: 480 sprites
Why: Farm management essential
Time: 2-3 weeks
3. FOOD SYSTEM ⭐⭐⭐⭐
Needed: 2,000 sprites
Why: Survival mechanics
Time: 4-5 weeks
4. BIOME TILES ⭐⭐⭐
Needed: 1,080 sprites
Why: World exploration
Time: 3-4 weeks
5. WEAPONS/TOOLS ⭐⭐⭐
Needed: 800 sprites
Why: Combat & progression
Time: 2-3 weeks
⏱️ PRODUCTION TIMELINE
REALISTIC (50 sprites/day):
13,778 sprites ÷ 50 = 276 days
= ~9 months (to October 2026)
AGGRESSIVE (100 sprites/day):
13,778 ÷ 100 = 138 days
= ~4.5 months (to June 2026)
WITH TEAM (200 sprites/day):
13,778 ÷ 200 = 69 days
= ~2.3 months (to April 2026)
✅ RECOMMENDED APPROACH
FOCUS ON CORE SYSTEMS FIRST:
- Month 1: Crops (1,600) → Enables farming
- Month 2: Animals (480) + Food (1,000) → Complete farm loop
- Month 3: Biomes (1,080) → World exploration
- Month 4-6: Everything else (~10,000) → Polish & complete
FULL GAME READY: June-July 2026! 🎮
Generated: Jan 03, 2026 @ 22:38
Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)