✅ BASE GAME COMPLETE CHECKLIST - 14,077 Sprites Breakdown!
COMPLETE ASSET LIST FOR FULL GAME: ═══════════════════════════════════════════════════════════════ Total Needed: 14,077 sprites Currently Done: 789 sprites ✅ Remaining: 13,288 sprites ❌ Progress: 5.6% CATEGORY BREAKDOWN: ✅ Characters: 100% (87/87) - DONE! ❌ Farm Crops: 0% (0/1,600) - PRIORITY #1! ❌ Animals: 0% (0/480) ⚠️ Buildings: 4% (10/250) ⚠️ Biomes: 0.2% (2/1,080) ⚠️ Weapons/Tools: 6% (50/800) ❌ Clothing: 0% (0/1,200) ❌ Food: 0% (0/2,000) ❌ Materials: 0% (0/1,500) ⚠️ NPCs: 5% (19/360) ⚠️ Enemies: 3% (53/1,800) ⚠️ UI: 5% (75/1,500) ❌ Effects: 0% (0/500) ❌ Vehicles: 0% (0/120) ❌ Furniture: 0.4% (3/800) TOP 5 PRIORITIES: 1. ⭐ Farm Crops (1,600) - Core gameplay! 2. ⭐ Animals (480) - Farm management! 3. ⭐ Food (2,000) - Survival! 4. ⭐ Biomes (1,080) - Exploration! 5. ⭐ Weapons (800) - Combat! TIMELINE (100 sprites/day): ~4.5 months to completion Based on COMPLETE_BIOME_MANIFEST (18 biomes in base game) No separate DLC - ALL CONTENT INTEGRATED! See BASE_GAME_COMPLETE_CHECKLIST.md for full breakdown!
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# ✅ BASE GAME COMPLETE CHECKLIST
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**Vse kar rabimo za celotno igro (brez DLC!)**
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*Based on COMPLETE_BIOME_MANIFEST.md (18 biomov = sedaj v base game!)*
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---
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## 📊 QUICK SUMMARY
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```
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Total Assets Needed: ~14,000 PNGs
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Currently Done: 789 PNGs ✅
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Remaining: 13,211 PNGs ❌
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Progress: 5.6%
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```
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---
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## 🎯 CATEGORY BREAKDOWN
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### **1. CHARACTERS** (87 PNGs) - ✅ **100% DONE!**
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```
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✅ Kai (Player): 15 sprites
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✅ Gronk (NPC): 19 sprites
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✅ Zombies (Base): 53 sprites
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```
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**Status:** COMPLETE! Ready for game!
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---
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### **2. FARM CROPS** (1,600 PNGs) - ❌ **0% DONE!**
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#### **Base Crops** (40 types × 8 growth stages × 4 seasons = 1,280 sprites)
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```
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❌ Wheat (8 stages × 4 seasons = 32)
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❌ Corn (8 × 4 = 32)
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❌ Tomatoes (8 × 4 = 32)
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❌ Carrots (8 × 4 = 32)
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❌ Potatoes (8 × 4 = 32)
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❌ Pumpkins (8 × 4 = 32)
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❌ Strawberries (8 × 4 = 32)
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❌ Cucumbers (8 × 4 = 32)
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❌ Lettuce (8 × 4 = 32)
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❌ Cabbage (8 × 4 = 32)
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❌ Onions (8 × 4 = 32)
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❌ Garlic (8 × 4 = 32)
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❌ Peppers (8 × 4 = 32)
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❌ Eggplant (8 × 4 = 32)
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❌ Zucchini (8 × 4 = 32)
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❌ Broccoli (8 × 4 = 32)
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❌ Cauliflower (8 × 4 = 32)
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❌ Spinach (8 × 4 = 32)
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❌ Beets (8 × 4 = 32)
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❌ Radishes (8 × 4 = 32)
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... + 20 more crops
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```
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#### **Fruit Trees** (8 types × 10 sprites × 4 seasons = 320 sprites)
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```
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❌ Apple tree (growth + seasons = 40)
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❌ Orange tree (40)
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❌ Cherry tree (40)
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❌ Pear tree (40)
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❌ Peach tree (40)
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❌ Plum tree (40)
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❌ Grape vine (40)
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❌ Berry bushes (40)
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```
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**Total Crops: 1,600 sprites** ❌
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---
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### **3. ANIMALS** (480 PNGs) - ❌ **0% DONE!**
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#### **Farm Animals** (Normal + Mutant variants)
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```
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❌ Chickens (4 animations × 3 breeds × 2 variants = 24)
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❌ Cows (4 animations × 3 breeds × 2 variants = 24)
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❌ Pigs (4 animations × 3 breeds × 2 variants = 24)
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❌ Sheep (4 animations × 3 breeds × 2 variants = 24)
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❌ Horses (4 animations × 3 breeds × 2 variants = 24)
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❌ Goats (4 animations × 3 breeds × 2 variants = 24)
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❌ Dogs (4 animations × 2 breeds = 8)
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❌ Cats (4 animations × 2 breeds = 8)
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```
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#### **Biome Animals** (per biome, 10-16 types)
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```
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❌ Dino Valley: T-Rex, Raptors, etc. (32 types)
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❌ Mythical: Dragons, Griffins, Unicorns (16 types)
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❌ Atlantis: Whales, Sharks, Octopus (10 types)
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❌ Egypt: Camels, Scorpions, Cobras (10 types)
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❌ Chernobyl: Mutant wolves, bears (10 types)
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❌ Arctic: Polar bears, seals (10 types)
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❌ Forest: Wolves, bears, deer (16 types)
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❌ ... + 11 more biomes
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```
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**Total Animals: ~480 sprites** ❌
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---
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### **4. BUILDINGS** (250 PNGs) - ⚠️ **4% DONE!**
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#### **Farm Buildings** (upgrades)
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```
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❌ Farmhouse (5 levels × 4 variations = 20)
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❌ Barn (3 levels × 4 variations = 12)
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❌ Greenhouse (3 levels × 4 variations = 12)
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❌ Storage Shed (3 levels × 4 variations = 12)
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❌ Laboratory (5 levels × 3 variations = 15)
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❌ Workshop (3 levels = 3)
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❌ Chicken Coop (3 levels = 3)
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❌ Stable (3 levels = 3)
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❌ Well (3 levels = 3)
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```
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#### **Biome Buildings** (per biome)
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```
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❌ Dino Valley: Cave, Hut, Altar (4 buildings)
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✅ Tent (basic) - 1 sprite ✅
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❌ Mythical: Dragon nest, Temple, Tower (3)
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❌ Atlantis: Underwater temple, Palace (4)
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❌ Egypt: Pyramid, Tomb, Temple (5)
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❌ Chernobyl: Reactor, Bunker, Apartment (5)
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❌ ... + 13 more biomes
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```
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**Total Buildings: ~250 sprites** ❌
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---
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### **5. BIOMES - TERRAIN & TILES** (1,080 PNGs) - ⚠️ **0.2% DONE!**
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#### **Per Biome** (18 biomes × 60 sprites each)
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Each biome needs:
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- Ground tiles (grass, dirt, stone) = 3 tiles
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- Decorations (rocks, plants, props) = 15 sprites
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- Vegetation (trees, bushes) = 10 sprites
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- Props (unique to biome) = 12 sprites
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- Special effects = 20 sprites
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```
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⚠️ Starting Valley: 2/60 (grass, dirt) ✅
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❌ Dino Valley: 0/60
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❌ Mythical Highlands: 0/60
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❌ Atlantis: 0/60
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❌ Egyptian Desert: 0/60
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❌ Chernobyl: 0/60
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❌ Mushroom Forest: 0/60
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❌ Arctic Zone: 0/60
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❌ Endless Forest: 0/60
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❌ Amazon Rainforest: 0/60
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❌ Loch Ness: 0/60
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❌ Catacombs: 0/60
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❌ Volcanic: 0/60
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❌ Crystal Caves: 0/60
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❌ Swamp: 0/60
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❌ Tundra: 0/60
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❌ Savanna: 0/60
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❌ Witch Forest: 0/60
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```
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**Total Biome Assets: 1,080 sprites** ❌
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---
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### **6. WEAPONS & TOOLS** (800 PNGs) - ⚠️ **6% DONE!**
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#### **Basic Tools** (Farm + Survival)
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```
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✅ Hoe (rusty) - 1 sprite ✅
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✅ Bucket (old) - 1 sprite ✅
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✅ Watering Can - 1 sprite ✅
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❌ Axe (5 tiers: wood, stone, iron, gold, diamond)
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❌ Pickaxe (5 tiers)
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❌ Scythe (5 tiers)
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❌ Shovel (5 tiers)
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❌ Fishing Rod (5 tiers)
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❌ Hammer (5 tiers)
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```
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#### **Weapons** (Melee + Ranged)
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```
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❌ Swords (10 types × 3 tiers = 30)
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❌ Axes (combat, 10 types × 3 tiers = 30)
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❌ Spears (10 types × 3 tiers = 30)
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❌ Bows (10 types × 3 tiers = 30)
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❌ Crossbows (5 types × 3 tiers = 15)
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❌ Guns (15 types × 2 tiers = 30)
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❌ Magic weapons (staves, wands) (20 types)
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```
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#### **Biome-Specific Weapons** (per biome)
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```
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❌ Dino Valley: Bone axe, Stone spear, etc. (10 weapons)
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❌ Mythical: Dragon sword, Crystal staff (10)
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❌ Atlantis: Trident, Harpoon (8)
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❌ Egypt: Khopesh, Staff of Ra (8)
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❌ ... + 14 more biomes
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```
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**Total Weapons/Tools: ~800 sprites** ❌
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---
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### **7. CLOTHING & ARMOR** (1,200 PNGs) - ❌ **0% DONE!**
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#### **Base Armor Sets** (5 tiers × 4 pieces × 3 variants)
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```
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❌ Leather (helmet, chest, legs, boots) × 3 = 12
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❌ Iron (4 pieces × 3) = 12
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❌ Gold (4 × 3) = 12
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❌ Diamond (4 × 3) = 12
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❌ Mythril (4 × 3) = 12
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```
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#### **Biome-Specific Clothing** (per biome, 6-8 pieces)
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```
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❌ Dino: Dino hide armor, bone helmet (8 pieces)
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❌ Mythical: Dragon scale, Griffin cloak (8)
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❌ Atlantis: Fish scale, Diving suit (6)
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❌ Egypt: Pharaoh crown, Mummy wraps (8)
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❌ Chernobyl: Hazmat suit, Gas mask (6)
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❌ Arctic: Fur coat, Ice armor (6)
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❌ ... + 12 more biomes
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```
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#### **Seasonal Outfits** (4 seasons × 5 sets)
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```
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❌ Spring outfits (5 sets)
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❌ Summer outfits (5)
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❌ Fall outfits (5)
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❌ Winter outfits (5)
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```
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**Total Clothing: ~1,200 sprites** ❌
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---
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### **8. FOOD & COOKING** (2,000 PNGs) - ❌ **0% DONE!**
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#### **Basic Food** (Farm produce)
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```
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❌ Raw crops (40 types)
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❌ Cooked crops (40 cooked variants)
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❌ Processed food (bread, pasta, etc.) (50 types)
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❌ Drinks (juice, wine, beer) (30 types)
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❌ Desserts (cake, pie, cookies) (40 types)
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```
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#### **Animal Products**
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```
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❌ Eggs (chicken, dino, phoenix) (10 types)
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❌ Milk (cow, goat, mutant) (6 types)
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❌ Cheese (various) (15 types)
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❌ Butter (3 types)
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❌ Meat (raw, 30 animal types)
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❌ Cooked meat (30 types)
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```
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#### **Biome-Specific Food** (per biome, 10-16 recipes)
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```
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❌ Dino Valley: Dino steak, Dino eggs (16 foods)
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❌ Mythical: Dragon steak, Ambrosia (12 foods)
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❌ Atlantis: Grilled Octopus, Sea bread (14 foods)
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❌ Egypt: Dates, Flatbread, Beer (10 foods)
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❌ ... + 14 more biomes
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```
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#### **Special Food** (Buffs, Potions)
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```
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❌ Health potions (5 tiers)
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❌ Stamina potions (5 tiers)
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❌ Buff food (strength, speed, etc.) (20 types)
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❌ Magical food (various effects) (30 types)
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```
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**Total Food: ~2,000 sprites** ❌
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---
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### **9. MATERIALS & RESOURCES** (1,500 PNGs) - ❌ **0% DONE!**
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#### **Basic Materials**
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```
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❌ Wood (10 tree types × 3 variants = 30)
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❌ Stone (10 types: granite, marble, etc.)
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❌ Ores (iron, gold, diamond, etc.) (15 types)
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❌ Gems (ruby, sapphire, emerald, etc.) (20 types)
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❌ Leather (various animals) (15 types)
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❌ Cloth (linen, wool, silk) (10 types)
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```
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#### **Biome-Specific Materials** (per biome, 8-12 types)
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```
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❌ Dino: Bones, Hide, Scales, Teeth (12 materials)
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❌ Mythical: Dragon scales, Mythril ore (10)
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❌ Atlantis: Pearls, Coral, Shells (8)
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❌ Egypt: Gold, Papyrus, Lapis (10)
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❌ Chernobyl: Uranium, Lead, Scrap (8)
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❌ ... + 13 more biomes
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```
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#### **Crafting Components**
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```
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❌ Nails, screws, bolts (20 types)
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❌ Wires, cables (10 types)
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❌ Gears, springs (15 types)
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❌ Electronics (chips, circuits) (20 types)
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❌ Magical components (crystals, runes) (30 types)
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```
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**Total Materials: ~1,500 sprites** ❌
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---
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### **10. NPCs** (360 PNGs) - ⚠️ **5% DONE!**
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#### **Town NPCs** (Essential)
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```
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✅ Gronk (NPC) - 19 sprites ✅
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❌ Merchant (3 variations)
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❌ Blacksmith (3 variations)
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❌ Doctor/Healer (3)
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❌ Farmer (3)
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❌ Fisherman (3)
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❌ Miner (3)
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❌ Lumberjack (3)
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❌ Chef (3)
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❌ Tailor (3)
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❌ Scientist (3)
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```
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#### **Biome NPCs** (per biome, 2-3 unique NPCs)
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```
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❌ Dino Valley: Tribal hunter, Shaman, Cave dweller (3)
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❌ Mythical: Mountain sage, Dragon rider, Mage (3)
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❌ Atlantis: Atlantean, Diver, Treasure hunter (3)
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❌ Egypt: Archaeologist, Tomb raider, Nomad (3)
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❌ ... + 14 more biomes
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```
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#### **Quest NPCs** (Story + Side quests)
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```
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❌ Ana (sister, various stages) (10 sprites)
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❌ Main story NPCs (20 characters)
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❌ Side quest NPCs (30 characters)
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```
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**Total NPCs: ~360 sprites** ❌
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---
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### **11. ENEMIES & BOSSES** (1,800 PNGs) - ⚠️ **3% DONE!**
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#### **Basic Zombies** (Already done!)
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```
|
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✅ Base zombie variants - 53 sprites ✅
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```
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#### **Biome Enemies** (per biome, 10-15 enemy types × 4 animations)
|
||||
```
|
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❌ Dino Valley: Zombies + Dinos (32 enemies × 4 = 128)
|
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❌ Mythical: Ethereal ghosts, Crystal zombies (16 × 4 = 64)
|
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❌ Atlantis: Drowned zombies, Sea horrors (10 × 4 = 40)
|
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❌ Egypt: Mummies, Sand zombies (10 × 4 = 40)
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❌ Chernobyl: Rad zombies, Mutants (10 × 4 = 40)
|
||||
❌ ... + 13 more biomes
|
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```
|
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#### **Bosses** (1 per biome + special)
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```
|
||||
❌ Dino Valley Boss: Alpha T-Rex (6 animations)
|
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❌ Mythical Boss: Ancient Dragon (8 animations)
|
||||
❌ Atlantis Boss: Kraken (8 animations)
|
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❌ Egypt Boss: Pharaoh's Curse (6 animations)
|
||||
❌ ... + 14 more biome bosses
|
||||
❌ Final Boss: Master Zombie (12 animations)
|
||||
```
|
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**Total Enemies: ~1,800 sprites** ❌
|
||||
|
||||
---
|
||||
|
||||
### **12. UI & ICONS** (1,500 PNGs) - ⚠️ **5% DONE!**
|
||||
|
||||
#### **Inventory Icons** (Every item needs icon)
|
||||
```
|
||||
❌ Item icons (all items, ~1000 icons)
|
||||
❌ Tool icons (100)
|
||||
❌ Weapon icons (200)
|
||||
❌ Food icons (200)
|
||||
❌ Material icons (300)
|
||||
```
|
||||
|
||||
#### **UI Elements**
|
||||
```
|
||||
❌ Buttons (50 types)
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||||
❌ Panels (20 types)
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||||
❌ Status bars (health, stamina, etc.) (15)
|
||||
❌ Menus (inventory, crafting, etc.) (30 screens)
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||||
❌ Icons (stats, buffs, debuffs) (100 icons)
|
||||
```
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||||
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#### **Character Portraits**
|
||||
```
|
||||
❌ Kai portraits (emotions, aging) (20 portraits)
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||||
❌ Ana portraits (20)
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❌ NPC portraits (50 NPCs × 3 emotions = 150)
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||||
```
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||||
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||||
**Total UI: ~1,500 sprites** ❌
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||||
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||||
---
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||||
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||||
### **13. EFFECTS & PARTICLES** (500 PNGs) - ❌ **0% DONE!**
|
||||
|
||||
```
|
||||
❌ Magic effects (fire, ice, lightning, etc.) (100)
|
||||
❌ Weather effects (rain, snow, fog) (50)
|
||||
❌ Combat effects (slash, explosion, blood) (80)
|
||||
❌ Farming effects (dust, sparkles, growth) (40)
|
||||
❌ Environmental effects (water splash, smoke) (60)
|
||||
❌ Status effects (poison, burn, freeze) (40)
|
||||
❌ Biome-specific effects (per biome, 10 each) (180)
|
||||
```
|
||||
|
||||
**Total Effects: ~500 sprites** ❌
|
||||
|
||||
---
|
||||
|
||||
### **14. VEHICLES & TRANSPORTATION** (120 PNGs) - ❌ **0% DONE!**
|
||||
|
||||
```
|
||||
❌ Bicycle (3 variations)
|
||||
❌ Motorcycle (3 variations)
|
||||
❌ Scooter (3 variations)
|
||||
❌ Horse cart (3 variations)
|
||||
❌ Boat (5 types)
|
||||
❌ Submarine (2 types)
|
||||
❌ Minecart (2 types)
|
||||
❌ Train (10 variations)
|
||||
❌ Hot air balloon (2 types)
|
||||
❌ Hang glider (2 types)
|
||||
```
|
||||
|
||||
**Total Vehicles: ~120 sprites** ❌
|
||||
|
||||
---
|
||||
|
||||
### **15. FURNITURE & DECORATIONS** (800 PNGs) - ❌ **0% DONE!**
|
||||
|
||||
#### **House Furniture** (Per room)
|
||||
```
|
||||
❌ Bedroom (bed, dresser, nightstand, etc.) (20 items)
|
||||
❌ Kitchen (stove, fridge, counter, etc.) (25 items)
|
||||
❌ Living room (couch, TV, table, etc.) (20 items)
|
||||
❌ Bathroom (toilet, sink, shower, etc.) (15 items)
|
||||
❌ Dining room (table, chairs, etc.) (10 items)
|
||||
❌ Office (desk, computer, bookshelf) (15 items)
|
||||
```
|
||||
|
||||
#### **Farm Decorations**
|
||||
```
|
||||
❌ Fences (10 types)
|
||||
❌ Paths (10 types)
|
||||
❌ Lights (lamps, torches) (20 types)
|
||||
❌ Planters (10 types)
|
||||
❌ Statues (15 types)
|
||||
❌ Decorative objects (100+ items)
|
||||
```
|
||||
|
||||
**Total Furniture: ~800 sprites** ❌
|
||||
|
||||
---
|
||||
|
||||
## 📊 FINAL SUMMARY
|
||||
|
||||
| Category | Sprites Needed | Done | Remaining | % Complete |
|
||||
|----------|----------------|------|-----------|------------|
|
||||
| **Characters** | 87 | 87 ✅ | 0 | 100% |
|
||||
| **Farm Crops** | 1,600 | 0 | 1,600 ❌ | 0% |
|
||||
| **Animals** | 480 | 0 | 480 ❌ | 0% |
|
||||
| **Buildings** | 250 | 10 | 240 ❌ | 4% |
|
||||
| **Biomes** | 1,080 | 2 | 1,078 ❌ | 0.2% |
|
||||
| **Weapons/Tools** | 800 | 50 | 750 ❌ | 6% |
|
||||
| **Clothing** | 1,200 | 0 | 1,200 ❌ | 0% |
|
||||
| **Food** | 2,000 | 0 | 2,000 ❌ | 0% |
|
||||
| **Materials** | 1,500 | 0 | 1,500 ❌ | 0% |
|
||||
| **NPCs** | 360 | 19 | 341 ❌ | 5% |
|
||||
| **Enemies** | 1,800 | 53 | 1,747 ❌ | 3% |
|
||||
| **UI** | 1,500 | 75 | 1,425 ❌ | 5% |
|
||||
| **Effects** | 500 | 0 | 500 ❌ | 0% |
|
||||
| **Vehicles** | 120 | 0 | 120 ❌ | 0% |
|
||||
| **Furniture** | 800 | 3 | 797 ❌ | 0.4% |
|
||||
| **TOTAL** | **14,077** | **299** | **13,778** | **2.1%** |
|
||||
|
||||
---
|
||||
|
||||
## ⭐ TOP 5 PRIORITIES
|
||||
|
||||
### **1. FARM CROPS** ⭐⭐⭐⭐⭐
|
||||
**Needed:** 1,600 sprites
|
||||
**Why:** Core gameplay loop!
|
||||
**Time:** 4-6 weeks
|
||||
|
||||
### **2. ANIMALS** ⭐⭐⭐⭐
|
||||
**Needed:** 480 sprites
|
||||
**Why:** Farm management essential
|
||||
**Time:** 2-3 weeks
|
||||
|
||||
### **3. FOOD SYSTEM** ⭐⭐⭐⭐
|
||||
**Needed:** 2,000 sprites
|
||||
**Why:** Survival mechanics
|
||||
**Time:** 4-5 weeks
|
||||
|
||||
### **4. BIOME TILES** ⭐⭐⭐
|
||||
**Needed:** 1,080 sprites
|
||||
**Why:** World exploration
|
||||
**Time:** 3-4 weeks
|
||||
|
||||
### **5. WEAPONS/TOOLS** ⭐⭐⭐
|
||||
**Needed:** 800 sprites
|
||||
**Why:** Combat & progression
|
||||
**Time:** 2-3 weeks
|
||||
|
||||
---
|
||||
|
||||
## ⏱️ PRODUCTION TIMELINE
|
||||
|
||||
### **REALISTIC (50 sprites/day):**
|
||||
```
|
||||
13,778 sprites ÷ 50 = 276 days
|
||||
= ~9 months (to October 2026)
|
||||
```
|
||||
|
||||
### **AGGRESSIVE (100 sprites/day):**
|
||||
```
|
||||
13,778 ÷ 100 = 138 days
|
||||
= ~4.5 months (to June 2026)
|
||||
```
|
||||
|
||||
### **WITH TEAM (200 sprites/day):**
|
||||
```
|
||||
13,778 ÷ 200 = 69 days
|
||||
= ~2.3 months (to April 2026)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ✅ RECOMMENDED APPROACH
|
||||
|
||||
**FOCUS ON CORE SYSTEMS FIRST:**
|
||||
|
||||
1. **Month 1:** Crops (1,600) → Enables farming
|
||||
2. **Month 2:** Animals (480) + Food (1,000) → Complete farm loop
|
||||
3. **Month 3:** Biomes (1,080) → World exploration
|
||||
4. **Month 4-6:** Everything else (~10,000) → Polish & complete
|
||||
|
||||
**FULL GAME READY: June-July 2026!** 🎮
|
||||
|
||||
---
|
||||
|
||||
*Generated: Jan 03, 2026 @ 22:38*
|
||||
*Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)*
|
||||
Reference in New Issue
Block a user