From b536b42d9f71cacfb009e3f680b1ad3ac8137475 Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Sat, 3 Jan 2026 22:39:57 +0100 Subject: [PATCH] =?UTF-8?q?=E2=9C=85=20BASE=20GAME=20COMPLETE=20CHECKLIST?= =?UTF-8?q?=20-=2014,077=20Sprites=20Breakdown!?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit COMPLETE ASSET LIST FOR FULL GAME: ═══════════════════════════════════════════════════════════════ Total Needed: 14,077 sprites Currently Done: 789 sprites ✅ Remaining: 13,288 sprites ❌ Progress: 5.6% CATEGORY BREAKDOWN: ✅ Characters: 100% (87/87) - DONE! ❌ Farm Crops: 0% (0/1,600) - PRIORITY #1! ❌ Animals: 0% (0/480) ⚠️ Buildings: 4% (10/250) ⚠️ Biomes: 0.2% (2/1,080) ⚠️ Weapons/Tools: 6% (50/800) ❌ Clothing: 0% (0/1,200) ❌ Food: 0% (0/2,000) ❌ Materials: 0% (0/1,500) ⚠️ NPCs: 5% (19/360) ⚠️ Enemies: 3% (53/1,800) ⚠️ UI: 5% (75/1,500) ❌ Effects: 0% (0/500) ❌ Vehicles: 0% (0/120) ❌ Furniture: 0.4% (3/800) TOP 5 PRIORITIES: 1. ⭐ Farm Crops (1,600) - Core gameplay! 2. ⭐ Animals (480) - Farm management! 3. ⭐ Food (2,000) - Survival! 4. ⭐ Biomes (1,080) - Exploration! 5. ⭐ Weapons (800) - Combat! TIMELINE (100 sprites/day): ~4.5 months to completion Based on COMPLETE_BIOME_MANIFEST (18 biomes in base game) No separate DLC - ALL CONTENT INTEGRATED! See BASE_GAME_COMPLETE_CHECKLIST.md for full breakdown! --- BASE_GAME_COMPLETE_CHECKLIST.md | 568 ++++++++++++++++++++++++++++++++ 1 file changed, 568 insertions(+) create mode 100644 BASE_GAME_COMPLETE_CHECKLIST.md diff --git a/BASE_GAME_COMPLETE_CHECKLIST.md b/BASE_GAME_COMPLETE_CHECKLIST.md new file mode 100644 index 000000000..2b14bcfd2 --- /dev/null +++ b/BASE_GAME_COMPLETE_CHECKLIST.md @@ -0,0 +1,568 @@ +# ✅ BASE GAME COMPLETE CHECKLIST +**Vse kar rabimo za celotno igro (brez DLC!)** + +*Based on COMPLETE_BIOME_MANIFEST.md (18 biomov = sedaj v base game!)* + +--- + +## 📊 QUICK SUMMARY + +``` +Total Assets Needed: ~14,000 PNGs +Currently Done: 789 PNGs ✅ +Remaining: 13,211 PNGs ❌ + +Progress: 5.6% +``` + +--- + +## 🎯 CATEGORY BREAKDOWN + +### **1. CHARACTERS** (87 PNGs) - ✅ **100% DONE!** +``` +✅ Kai (Player): 15 sprites +✅ Gronk (NPC): 19 sprites +✅ Zombies (Base): 53 sprites +``` +**Status:** COMPLETE! Ready for game! + +--- + +### **2. FARM CROPS** (1,600 PNGs) - ❌ **0% DONE!** + +#### **Base Crops** (40 types × 8 growth stages × 4 seasons = 1,280 sprites) +``` +❌ Wheat (8 stages × 4 seasons = 32) +❌ Corn (8 × 4 = 32) +❌ Tomatoes (8 × 4 = 32) +❌ Carrots (8 × 4 = 32) +❌ Potatoes (8 × 4 = 32) +❌ Pumpkins (8 × 4 = 32) +❌ Strawberries (8 × 4 = 32) +❌ Cucumbers (8 × 4 = 32) +❌ Lettuce (8 × 4 = 32) +❌ Cabbage (8 × 4 = 32) +❌ Onions (8 × 4 = 32) +❌ Garlic (8 × 4 = 32) +❌ Peppers (8 × 4 = 32) +❌ Eggplant (8 × 4 = 32) +❌ Zucchini (8 × 4 = 32) +❌ Broccoli (8 × 4 = 32) +❌ Cauliflower (8 × 4 = 32) +❌ Spinach (8 × 4 = 32) +❌ Beets (8 × 4 = 32) +❌ Radishes (8 × 4 = 32) +... + 20 more crops +``` + +#### **Fruit Trees** (8 types × 10 sprites × 4 seasons = 320 sprites) +``` +❌ Apple tree (growth + seasons = 40) +❌ Orange tree (40) +❌ Cherry tree (40) +❌ Pear tree (40) +❌ Peach tree (40) +❌ Plum tree (40) +❌ Grape vine (40) +❌ Berry bushes (40) +``` + +**Total Crops: 1,600 sprites** ❌ + +--- + +### **3. ANIMALS** (480 PNGs) - ❌ **0% DONE!** + +#### **Farm Animals** (Normal + Mutant variants) +``` +❌ Chickens (4 animations × 3 breeds × 2 variants = 24) +❌ Cows (4 animations × 3 breeds × 2 variants = 24) +❌ Pigs (4 animations × 3 breeds × 2 variants = 24) +❌ Sheep (4 animations × 3 breeds × 2 variants = 24) +❌ Horses (4 animations × 3 breeds × 2 variants = 24) +❌ Goats (4 animations × 3 breeds × 2 variants = 24) +❌ Dogs (4 animations × 2 breeds = 8) +❌ Cats (4 animations × 2 breeds = 8) +``` + +#### **Biome Animals** (per biome, 10-16 types) +``` +❌ Dino Valley: T-Rex, Raptors, etc. (32 types) +❌ Mythical: Dragons, Griffins, Unicorns (16 types) +❌ Atlantis: Whales, Sharks, Octopus (10 types) +❌ Egypt: Camels, Scorpions, Cobras (10 types) +❌ Chernobyl: Mutant wolves, bears (10 types) +❌ Arctic: Polar bears, seals (10 types) +❌ Forest: Wolves, bears, deer (16 types) +❌ ... + 11 more biomes +``` + +**Total Animals: ~480 sprites** ❌ + +--- + +### **4. BUILDINGS** (250 PNGs) - ⚠️ **4% DONE!** + +#### **Farm Buildings** (upgrades) +``` +❌ Farmhouse (5 levels × 4 variations = 20) +❌ Barn (3 levels × 4 variations = 12) +❌ Greenhouse (3 levels × 4 variations = 12) +❌ Storage Shed (3 levels × 4 variations = 12) +❌ Laboratory (5 levels × 3 variations = 15) +❌ Workshop (3 levels = 3) +❌ Chicken Coop (3 levels = 3) +❌ Stable (3 levels = 3) +❌ Well (3 levels = 3) +``` + +#### **Biome Buildings** (per biome) +``` +❌ Dino Valley: Cave, Hut, Altar (4 buildings) +✅ Tent (basic) - 1 sprite ✅ +❌ Mythical: Dragon nest, Temple, Tower (3) +❌ Atlantis: Underwater temple, Palace (4) +❌ Egypt: Pyramid, Tomb, Temple (5) +❌ Chernobyl: Reactor, Bunker, Apartment (5) +❌ ... + 13 more biomes +``` + +**Total Buildings: ~250 sprites** ❌ + +--- + +### **5. BIOMES - TERRAIN & TILES** (1,080 PNGs) - ⚠️ **0.2% DONE!** + +#### **Per Biome** (18 biomes × 60 sprites each) +Each biome needs: +- Ground tiles (grass, dirt, stone) = 3 tiles +- Decorations (rocks, plants, props) = 15 sprites +- Vegetation (trees, bushes) = 10 sprites +- Props (unique to biome) = 12 sprites +- Special effects = 20 sprites + +``` +⚠️ Starting Valley: 2/60 (grass, dirt) ✅ +❌ Dino Valley: 0/60 +❌ Mythical Highlands: 0/60 +❌ Atlantis: 0/60 +❌ Egyptian Desert: 0/60 +❌ Chernobyl: 0/60 +❌ Mushroom Forest: 0/60 +❌ Arctic Zone: 0/60 +❌ Endless Forest: 0/60 +❌ Amazon Rainforest: 0/60 +❌ Loch Ness: 0/60 +❌ Catacombs: 0/60 +❌ Volcanic: 0/60 +❌ Crystal Caves: 0/60 +❌ Swamp: 0/60 +❌ Tundra: 0/60 +❌ Savanna: 0/60 +❌ Witch Forest: 0/60 +``` + +**Total Biome Assets: 1,080 sprites** ❌ + +--- + +### **6. WEAPONS & TOOLS** (800 PNGs) - ⚠️ **6% DONE!** + +#### **Basic Tools** (Farm + Survival) +``` +✅ Hoe (rusty) - 1 sprite ✅ +✅ Bucket (old) - 1 sprite ✅ +✅ Watering Can - 1 sprite ✅ +❌ Axe (5 tiers: wood, stone, iron, gold, diamond) +❌ Pickaxe (5 tiers) +❌ Scythe (5 tiers) +❌ Shovel (5 tiers) +❌ Fishing Rod (5 tiers) +❌ Hammer (5 tiers) +``` + +#### **Weapons** (Melee + Ranged) +``` +❌ Swords (10 types × 3 tiers = 30) +❌ Axes (combat, 10 types × 3 tiers = 30) +❌ Spears (10 types × 3 tiers = 30) +❌ Bows (10 types × 3 tiers = 30) +❌ Crossbows (5 types × 3 tiers = 15) +❌ Guns (15 types × 2 tiers = 30) +❌ Magic weapons (staves, wands) (20 types) +``` + +#### **Biome-Specific Weapons** (per biome) +``` +❌ Dino Valley: Bone axe, Stone spear, etc. (10 weapons) +❌ Mythical: Dragon sword, Crystal staff (10) +❌ Atlantis: Trident, Harpoon (8) +❌ Egypt: Khopesh, Staff of Ra (8) +❌ ... + 14 more biomes +``` + +**Total Weapons/Tools: ~800 sprites** ❌ + +--- + +### **7. CLOTHING & ARMOR** (1,200 PNGs) - ❌ **0% DONE!** + +#### **Base Armor Sets** (5 tiers × 4 pieces × 3 variants) +``` +❌ Leather (helmet, chest, legs, boots) × 3 = 12 +❌ Iron (4 pieces × 3) = 12 +❌ Gold (4 × 3) = 12 +❌ Diamond (4 × 3) = 12 +❌ Mythril (4 × 3) = 12 +``` + +#### **Biome-Specific Clothing** (per biome, 6-8 pieces) +``` +❌ Dino: Dino hide armor, bone helmet (8 pieces) +❌ Mythical: Dragon scale, Griffin cloak (8) +❌ Atlantis: Fish scale, Diving suit (6) +❌ Egypt: Pharaoh crown, Mummy wraps (8) +❌ Chernobyl: Hazmat suit, Gas mask (6) +❌ Arctic: Fur coat, Ice armor (6) +❌ ... + 12 more biomes +``` + +#### **Seasonal Outfits** (4 seasons × 5 sets) +``` +❌ Spring outfits (5 sets) +❌ Summer outfits (5) +❌ Fall outfits (5) +❌ Winter outfits (5) +``` + +**Total Clothing: ~1,200 sprites** ❌ + +--- + +### **8. FOOD & COOKING** (2,000 PNGs) - ❌ **0% DONE!** + +#### **Basic Food** (Farm produce) +``` +❌ Raw crops (40 types) +❌ Cooked crops (40 cooked variants) +❌ Processed food (bread, pasta, etc.) (50 types) +❌ Drinks (juice, wine, beer) (30 types) +❌ Desserts (cake, pie, cookies) (40 types) +``` + +#### **Animal Products** +``` +❌ Eggs (chicken, dino, phoenix) (10 types) +❌ Milk (cow, goat, mutant) (6 types) +❌ Cheese (various) (15 types) +❌ Butter (3 types) +❌ Meat (raw, 30 animal types) +❌ Cooked meat (30 types) +``` + +#### **Biome-Specific Food** (per biome, 10-16 recipes) +``` +❌ Dino Valley: Dino steak, Dino eggs (16 foods) +❌ Mythical: Dragon steak, Ambrosia (12 foods) +❌ Atlantis: Grilled Octopus, Sea bread (14 foods) +❌ Egypt: Dates, Flatbread, Beer (10 foods) +❌ ... + 14 more biomes +``` + +#### **Special Food** (Buffs, Potions) +``` +❌ Health potions (5 tiers) +❌ Stamina potions (5 tiers) +❌ Buff food (strength, speed, etc.) (20 types) +❌ Magical food (various effects) (30 types) +``` + +**Total Food: ~2,000 sprites** ❌ + +--- + +### **9. MATERIALS & RESOURCES** (1,500 PNGs) - ❌ **0% DONE!** + +#### **Basic Materials** +``` +❌ Wood (10 tree types × 3 variants = 30) +❌ Stone (10 types: granite, marble, etc.) +❌ Ores (iron, gold, diamond, etc.) (15 types) +❌ Gems (ruby, sapphire, emerald, etc.) (20 types) +❌ Leather (various animals) (15 types) +❌ Cloth (linen, wool, silk) (10 types) +``` + +#### **Biome-Specific Materials** (per biome, 8-12 types) +``` +❌ Dino: Bones, Hide, Scales, Teeth (12 materials) +❌ Mythical: Dragon scales, Mythril ore (10) +❌ Atlantis: Pearls, Coral, Shells (8) +❌ Egypt: Gold, Papyrus, Lapis (10) +❌ Chernobyl: Uranium, Lead, Scrap (8) +❌ ... + 13 more biomes +``` + +#### **Crafting Components** +``` +❌ Nails, screws, bolts (20 types) +❌ Wires, cables (10 types) +❌ Gears, springs (15 types) +❌ Electronics (chips, circuits) (20 types) +❌ Magical components (crystals, runes) (30 types) +``` + +**Total Materials: ~1,500 sprites** ❌ + +--- + +### **10. NPCs** (360 PNGs) - ⚠️ **5% DONE!** + +#### **Town NPCs** (Essential) +``` +✅ Gronk (NPC) - 19 sprites ✅ +❌ Merchant (3 variations) +❌ Blacksmith (3 variations) +❌ Doctor/Healer (3) +❌ Farmer (3) +❌ Fisherman (3) +❌ Miner (3) +❌ Lumberjack (3) +❌ Chef (3) +❌ Tailor (3) +❌ Scientist (3) +``` + +#### **Biome NPCs** (per biome, 2-3 unique NPCs) +``` +❌ Dino Valley: Tribal hunter, Shaman, Cave dweller (3) +❌ Mythical: Mountain sage, Dragon rider, Mage (3) +❌ Atlantis: Atlantean, Diver, Treasure hunter (3) +❌ Egypt: Archaeologist, Tomb raider, Nomad (3) +❌ ... + 14 more biomes +``` + +#### **Quest NPCs** (Story + Side quests) +``` +❌ Ana (sister, various stages) (10 sprites) +❌ Main story NPCs (20 characters) +❌ Side quest NPCs (30 characters) +``` + +**Total NPCs: ~360 sprites** ❌ + +--- + +### **11. ENEMIES & BOSSES** (1,800 PNGs) - ⚠️ **3% DONE!** + +#### **Basic Zombies** (Already done!) +``` +✅ Base zombie variants - 53 sprites ✅ +``` + +#### **Biome Enemies** (per biome, 10-15 enemy types × 4 animations) +``` +❌ Dino Valley: Zombies + Dinos (32 enemies × 4 = 128) +❌ Mythical: Ethereal ghosts, Crystal zombies (16 × 4 = 64) +❌ Atlantis: Drowned zombies, Sea horrors (10 × 4 = 40) +❌ Egypt: Mummies, Sand zombies (10 × 4 = 40) +❌ Chernobyl: Rad zombies, Mutants (10 × 4 = 40) +❌ ... + 13 more biomes +``` + +#### **Bosses** (1 per biome + special) +``` +❌ Dino Valley Boss: Alpha T-Rex (6 animations) +❌ Mythical Boss: Ancient Dragon (8 animations) +❌ Atlantis Boss: Kraken (8 animations) +❌ Egypt Boss: Pharaoh's Curse (6 animations) +❌ ... + 14 more biome bosses +❌ Final Boss: Master Zombie (12 animations) +``` + +**Total Enemies: ~1,800 sprites** ❌ + +--- + +### **12. UI & ICONS** (1,500 PNGs) - ⚠️ **5% DONE!** + +#### **Inventory Icons** (Every item needs icon) +``` +❌ Item icons (all items, ~1000 icons) +❌ Tool icons (100) +❌ Weapon icons (200) +❌ Food icons (200) +❌ Material icons (300) +``` + +#### **UI Elements** +``` +❌ Buttons (50 types) +❌ Panels (20 types) +❌ Status bars (health, stamina, etc.) (15) +❌ Menus (inventory, crafting, etc.) (30 screens) +❌ Icons (stats, buffs, debuffs) (100 icons) +``` + +#### **Character Portraits** +``` +❌ Kai portraits (emotions, aging) (20 portraits) +❌ Ana portraits (20) +❌ NPC portraits (50 NPCs × 3 emotions = 150) +``` + +**Total UI: ~1,500 sprites** ❌ + +--- + +### **13. EFFECTS & PARTICLES** (500 PNGs) - ❌ **0% DONE!** + +``` +❌ Magic effects (fire, ice, lightning, etc.) (100) +❌ Weather effects (rain, snow, fog) (50) +❌ Combat effects (slash, explosion, blood) (80) +❌ Farming effects (dust, sparkles, growth) (40) +❌ Environmental effects (water splash, smoke) (60) +❌ Status effects (poison, burn, freeze) (40) +❌ Biome-specific effects (per biome, 10 each) (180) +``` + +**Total Effects: ~500 sprites** ❌ + +--- + +### **14. VEHICLES & TRANSPORTATION** (120 PNGs) - ❌ **0% DONE!** + +``` +❌ Bicycle (3 variations) +❌ Motorcycle (3 variations) +❌ Scooter (3 variations) +❌ Horse cart (3 variations) +❌ Boat (5 types) +❌ Submarine (2 types) +❌ Minecart (2 types) +❌ Train (10 variations) +❌ Hot air balloon (2 types) +❌ Hang glider (2 types) +``` + +**Total Vehicles: ~120 sprites** ❌ + +--- + +### **15. FURNITURE & DECORATIONS** (800 PNGs) - ❌ **0% DONE!** + +#### **House Furniture** (Per room) +``` +❌ Bedroom (bed, dresser, nightstand, etc.) (20 items) +❌ Kitchen (stove, fridge, counter, etc.) (25 items) +❌ Living room (couch, TV, table, etc.) (20 items) +❌ Bathroom (toilet, sink, shower, etc.) (15 items) +❌ Dining room (table, chairs, etc.) (10 items) +❌ Office (desk, computer, bookshelf) (15 items) +``` + +#### **Farm Decorations** +``` +❌ Fences (10 types) +❌ Paths (10 types) +❌ Lights (lamps, torches) (20 types) +❌ Planters (10 types) +❌ Statues (15 types) +❌ Decorative objects (100+ items) +``` + +**Total Furniture: ~800 sprites** ❌ + +--- + +## 📊 FINAL SUMMARY + +| Category | Sprites Needed | Done | Remaining | % Complete | +|----------|----------------|------|-----------|------------| +| **Characters** | 87 | 87 ✅ | 0 | 100% | +| **Farm Crops** | 1,600 | 0 | 1,600 ❌ | 0% | +| **Animals** | 480 | 0 | 480 ❌ | 0% | +| **Buildings** | 250 | 10 | 240 ❌ | 4% | +| **Biomes** | 1,080 | 2 | 1,078 ❌ | 0.2% | +| **Weapons/Tools** | 800 | 50 | 750 ❌ | 6% | +| **Clothing** | 1,200 | 0 | 1,200 ❌ | 0% | +| **Food** | 2,000 | 0 | 2,000 ❌ | 0% | +| **Materials** | 1,500 | 0 | 1,500 ❌ | 0% | +| **NPCs** | 360 | 19 | 341 ❌ | 5% | +| **Enemies** | 1,800 | 53 | 1,747 ❌ | 3% | +| **UI** | 1,500 | 75 | 1,425 ❌ | 5% | +| **Effects** | 500 | 0 | 500 ❌ | 0% | +| **Vehicles** | 120 | 0 | 120 ❌ | 0% | +| **Furniture** | 800 | 3 | 797 ❌ | 0.4% | +| **TOTAL** | **14,077** | **299** | **13,778** | **2.1%** | + +--- + +## ⭐ TOP 5 PRIORITIES + +### **1. FARM CROPS** ⭐⭐⭐⭐⭐ +**Needed:** 1,600 sprites +**Why:** Core gameplay loop! +**Time:** 4-6 weeks + +### **2. ANIMALS** ⭐⭐⭐⭐ +**Needed:** 480 sprites +**Why:** Farm management essential +**Time:** 2-3 weeks + +### **3. FOOD SYSTEM** ⭐⭐⭐⭐ +**Needed:** 2,000 sprites +**Why:** Survival mechanics +**Time:** 4-5 weeks + +### **4. BIOME TILES** ⭐⭐⭐ +**Needed:** 1,080 sprites +**Why:** World exploration +**Time:** 3-4 weeks + +### **5. WEAPONS/TOOLS** ⭐⭐⭐ +**Needed:** 800 sprites +**Why:** Combat & progression +**Time:** 2-3 weeks + +--- + +## ⏱️ PRODUCTION TIMELINE + +### **REALISTIC (50 sprites/day):** +``` +13,778 sprites ÷ 50 = 276 days += ~9 months (to October 2026) +``` + +### **AGGRESSIVE (100 sprites/day):** +``` +13,778 ÷ 100 = 138 days += ~4.5 months (to June 2026) +``` + +### **WITH TEAM (200 sprites/day):** +``` +13,778 ÷ 200 = 69 days += ~2.3 months (to April 2026) +``` + +--- + +## ✅ RECOMMENDED APPROACH + +**FOCUS ON CORE SYSTEMS FIRST:** + +1. **Month 1:** Crops (1,600) → Enables farming +2. **Month 2:** Animals (480) + Food (1,000) → Complete farm loop +3. **Month 3:** Biomes (1,080) → World exploration +4. **Month 4-6:** Everything else (~10,000) → Polish & complete + +**FULL GAME READY: June-July 2026!** 🎮 + +--- + +*Generated: Jan 03, 2026 @ 22:38* +*Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)*