diff --git a/BASE_GAME_COMPLETE_CHECKLIST.md b/BASE_GAME_COMPLETE_CHECKLIST.md new file mode 100644 index 000000000..2b14bcfd2 --- /dev/null +++ b/BASE_GAME_COMPLETE_CHECKLIST.md @@ -0,0 +1,568 @@ +# โœ… BASE GAME COMPLETE CHECKLIST +**Vse kar rabimo za celotno igro (brez DLC!)** + +*Based on COMPLETE_BIOME_MANIFEST.md (18 biomov = sedaj v base game!)* + +--- + +## ๐Ÿ“Š QUICK SUMMARY + +``` +Total Assets Needed: ~14,000 PNGs +Currently Done: 789 PNGs โœ… +Remaining: 13,211 PNGs โŒ + +Progress: 5.6% +``` + +--- + +## ๐ŸŽฏ CATEGORY BREAKDOWN + +### **1. CHARACTERS** (87 PNGs) - โœ… **100% DONE!** +``` +โœ… Kai (Player): 15 sprites +โœ… Gronk (NPC): 19 sprites +โœ… Zombies (Base): 53 sprites +``` +**Status:** COMPLETE! Ready for game! + +--- + +### **2. FARM CROPS** (1,600 PNGs) - โŒ **0% DONE!** + +#### **Base Crops** (40 types ร— 8 growth stages ร— 4 seasons = 1,280 sprites) +``` +โŒ Wheat (8 stages ร— 4 seasons = 32) +โŒ Corn (8 ร— 4 = 32) +โŒ Tomatoes (8 ร— 4 = 32) +โŒ Carrots (8 ร— 4 = 32) +โŒ Potatoes (8 ร— 4 = 32) +โŒ Pumpkins (8 ร— 4 = 32) +โŒ Strawberries (8 ร— 4 = 32) +โŒ Cucumbers (8 ร— 4 = 32) +โŒ Lettuce (8 ร— 4 = 32) +โŒ Cabbage (8 ร— 4 = 32) +โŒ Onions (8 ร— 4 = 32) +โŒ Garlic (8 ร— 4 = 32) +โŒ Peppers (8 ร— 4 = 32) +โŒ Eggplant (8 ร— 4 = 32) +โŒ Zucchini (8 ร— 4 = 32) +โŒ Broccoli (8 ร— 4 = 32) +โŒ Cauliflower (8 ร— 4 = 32) +โŒ Spinach (8 ร— 4 = 32) +โŒ Beets (8 ร— 4 = 32) +โŒ Radishes (8 ร— 4 = 32) +... + 20 more crops +``` + +#### **Fruit Trees** (8 types ร— 10 sprites ร— 4 seasons = 320 sprites) +``` +โŒ Apple tree (growth + seasons = 40) +โŒ Orange tree (40) +โŒ Cherry tree (40) +โŒ Pear tree (40) +โŒ Peach tree (40) +โŒ Plum tree (40) +โŒ Grape vine (40) +โŒ Berry bushes (40) +``` + +**Total Crops: 1,600 sprites** โŒ + +--- + +### **3. ANIMALS** (480 PNGs) - โŒ **0% DONE!** + +#### **Farm Animals** (Normal + Mutant variants) +``` +โŒ Chickens (4 animations ร— 3 breeds ร— 2 variants = 24) +โŒ Cows (4 animations ร— 3 breeds ร— 2 variants = 24) +โŒ Pigs (4 animations ร— 3 breeds ร— 2 variants = 24) +โŒ Sheep (4 animations ร— 3 breeds ร— 2 variants = 24) +โŒ Horses (4 animations ร— 3 breeds ร— 2 variants = 24) +โŒ Goats (4 animations ร— 3 breeds ร— 2 variants = 24) +โŒ Dogs (4 animations ร— 2 breeds = 8) +โŒ Cats (4 animations ร— 2 breeds = 8) +``` + +#### **Biome Animals** (per biome, 10-16 types) +``` +โŒ Dino Valley: T-Rex, Raptors, etc. (32 types) +โŒ Mythical: Dragons, Griffins, Unicorns (16 types) +โŒ Atlantis: Whales, Sharks, Octopus (10 types) +โŒ Egypt: Camels, Scorpions, Cobras (10 types) +โŒ Chernobyl: Mutant wolves, bears (10 types) +โŒ Arctic: Polar bears, seals (10 types) +โŒ Forest: Wolves, bears, deer (16 types) +โŒ ... + 11 more biomes +``` + +**Total Animals: ~480 sprites** โŒ + +--- + +### **4. BUILDINGS** (250 PNGs) - โš ๏ธ **4% DONE!** + +#### **Farm Buildings** (upgrades) +``` +โŒ Farmhouse (5 levels ร— 4 variations = 20) +โŒ Barn (3 levels ร— 4 variations = 12) +โŒ Greenhouse (3 levels ร— 4 variations = 12) +โŒ Storage Shed (3 levels ร— 4 variations = 12) +โŒ Laboratory (5 levels ร— 3 variations = 15) +โŒ Workshop (3 levels = 3) +โŒ Chicken Coop (3 levels = 3) +โŒ Stable (3 levels = 3) +โŒ Well (3 levels = 3) +``` + +#### **Biome Buildings** (per biome) +``` +โŒ Dino Valley: Cave, Hut, Altar (4 buildings) +โœ… Tent (basic) - 1 sprite โœ… +โŒ Mythical: Dragon nest, Temple, Tower (3) +โŒ Atlantis: Underwater temple, Palace (4) +โŒ Egypt: Pyramid, Tomb, Temple (5) +โŒ Chernobyl: Reactor, Bunker, Apartment (5) +โŒ ... + 13 more biomes +``` + +**Total Buildings: ~250 sprites** โŒ + +--- + +### **5. BIOMES - TERRAIN & TILES** (1,080 PNGs) - โš ๏ธ **0.2% DONE!** + +#### **Per Biome** (18 biomes ร— 60 sprites each) +Each biome needs: +- Ground tiles (grass, dirt, stone) = 3 tiles +- Decorations (rocks, plants, props) = 15 sprites +- Vegetation (trees, bushes) = 10 sprites +- Props (unique to biome) = 12 sprites +- Special effects = 20 sprites + +``` +โš ๏ธ Starting Valley: 2/60 (grass, dirt) โœ… +โŒ Dino Valley: 0/60 +โŒ Mythical Highlands: 0/60 +โŒ Atlantis: 0/60 +โŒ Egyptian Desert: 0/60 +โŒ Chernobyl: 0/60 +โŒ Mushroom Forest: 0/60 +โŒ Arctic Zone: 0/60 +โŒ Endless Forest: 0/60 +โŒ Amazon Rainforest: 0/60 +โŒ Loch Ness: 0/60 +โŒ Catacombs: 0/60 +โŒ Volcanic: 0/60 +โŒ Crystal Caves: 0/60 +โŒ Swamp: 0/60 +โŒ Tundra: 0/60 +โŒ Savanna: 0/60 +โŒ Witch Forest: 0/60 +``` + +**Total Biome Assets: 1,080 sprites** โŒ + +--- + +### **6. WEAPONS & TOOLS** (800 PNGs) - โš ๏ธ **6% DONE!** + +#### **Basic Tools** (Farm + Survival) +``` +โœ… Hoe (rusty) - 1 sprite โœ… +โœ… Bucket (old) - 1 sprite โœ… +โœ… Watering Can - 1 sprite โœ… +โŒ Axe (5 tiers: wood, stone, iron, gold, diamond) +โŒ Pickaxe (5 tiers) +โŒ Scythe (5 tiers) +โŒ Shovel (5 tiers) +โŒ Fishing Rod (5 tiers) +โŒ Hammer (5 tiers) +``` + +#### **Weapons** (Melee + Ranged) +``` +โŒ Swords (10 types ร— 3 tiers = 30) +โŒ Axes (combat, 10 types ร— 3 tiers = 30) +โŒ Spears (10 types ร— 3 tiers = 30) +โŒ Bows (10 types ร— 3 tiers = 30) +โŒ Crossbows (5 types ร— 3 tiers = 15) +โŒ Guns (15 types ร— 2 tiers = 30) +โŒ Magic weapons (staves, wands) (20 types) +``` + +#### **Biome-Specific Weapons** (per biome) +``` +โŒ Dino Valley: Bone axe, Stone spear, etc. (10 weapons) +โŒ Mythical: Dragon sword, Crystal staff (10) +โŒ Atlantis: Trident, Harpoon (8) +โŒ Egypt: Khopesh, Staff of Ra (8) +โŒ ... + 14 more biomes +``` + +**Total Weapons/Tools: ~800 sprites** โŒ + +--- + +### **7. CLOTHING & ARMOR** (1,200 PNGs) - โŒ **0% DONE!** + +#### **Base Armor Sets** (5 tiers ร— 4 pieces ร— 3 variants) +``` +โŒ Leather (helmet, chest, legs, boots) ร— 3 = 12 +โŒ Iron (4 pieces ร— 3) = 12 +โŒ Gold (4 ร— 3) = 12 +โŒ Diamond (4 ร— 3) = 12 +โŒ Mythril (4 ร— 3) = 12 +``` + +#### **Biome-Specific Clothing** (per biome, 6-8 pieces) +``` +โŒ Dino: Dino hide armor, bone helmet (8 pieces) +โŒ Mythical: Dragon scale, Griffin cloak (8) +โŒ Atlantis: Fish scale, Diving suit (6) +โŒ Egypt: Pharaoh crown, Mummy wraps (8) +โŒ Chernobyl: Hazmat suit, Gas mask (6) +โŒ Arctic: Fur coat, Ice armor (6) +โŒ ... + 12 more biomes +``` + +#### **Seasonal Outfits** (4 seasons ร— 5 sets) +``` +โŒ Spring outfits (5 sets) +โŒ Summer outfits (5) +โŒ Fall outfits (5) +โŒ Winter outfits (5) +``` + +**Total Clothing: ~1,200 sprites** โŒ + +--- + +### **8. FOOD & COOKING** (2,000 PNGs) - โŒ **0% DONE!** + +#### **Basic Food** (Farm produce) +``` +โŒ Raw crops (40 types) +โŒ Cooked crops (40 cooked variants) +โŒ Processed food (bread, pasta, etc.) (50 types) +โŒ Drinks (juice, wine, beer) (30 types) +โŒ Desserts (cake, pie, cookies) (40 types) +``` + +#### **Animal Products** +``` +โŒ Eggs (chicken, dino, phoenix) (10 types) +โŒ Milk (cow, goat, mutant) (6 types) +โŒ Cheese (various) (15 types) +โŒ Butter (3 types) +โŒ Meat (raw, 30 animal types) +โŒ Cooked meat (30 types) +``` + +#### **Biome-Specific Food** (per biome, 10-16 recipes) +``` +โŒ Dino Valley: Dino steak, Dino eggs (16 foods) +โŒ Mythical: Dragon steak, Ambrosia (12 foods) +โŒ Atlantis: Grilled Octopus, Sea bread (14 foods) +โŒ Egypt: Dates, Flatbread, Beer (10 foods) +โŒ ... + 14 more biomes +``` + +#### **Special Food** (Buffs, Potions) +``` +โŒ Health potions (5 tiers) +โŒ Stamina potions (5 tiers) +โŒ Buff food (strength, speed, etc.) (20 types) +โŒ Magical food (various effects) (30 types) +``` + +**Total Food: ~2,000 sprites** โŒ + +--- + +### **9. MATERIALS & RESOURCES** (1,500 PNGs) - โŒ **0% DONE!** + +#### **Basic Materials** +``` +โŒ Wood (10 tree types ร— 3 variants = 30) +โŒ Stone (10 types: granite, marble, etc.) +โŒ Ores (iron, gold, diamond, etc.) (15 types) +โŒ Gems (ruby, sapphire, emerald, etc.) (20 types) +โŒ Leather (various animals) (15 types) +โŒ Cloth (linen, wool, silk) (10 types) +``` + +#### **Biome-Specific Materials** (per biome, 8-12 types) +``` +โŒ Dino: Bones, Hide, Scales, Teeth (12 materials) +โŒ Mythical: Dragon scales, Mythril ore (10) +โŒ Atlantis: Pearls, Coral, Shells (8) +โŒ Egypt: Gold, Papyrus, Lapis (10) +โŒ Chernobyl: Uranium, Lead, Scrap (8) +โŒ ... + 13 more biomes +``` + +#### **Crafting Components** +``` +โŒ Nails, screws, bolts (20 types) +โŒ Wires, cables (10 types) +โŒ Gears, springs (15 types) +โŒ Electronics (chips, circuits) (20 types) +โŒ Magical components (crystals, runes) (30 types) +``` + +**Total Materials: ~1,500 sprites** โŒ + +--- + +### **10. NPCs** (360 PNGs) - โš ๏ธ **5% DONE!** + +#### **Town NPCs** (Essential) +``` +โœ… Gronk (NPC) - 19 sprites โœ… +โŒ Merchant (3 variations) +โŒ Blacksmith (3 variations) +โŒ Doctor/Healer (3) +โŒ Farmer (3) +โŒ Fisherman (3) +โŒ Miner (3) +โŒ Lumberjack (3) +โŒ Chef (3) +โŒ Tailor (3) +โŒ Scientist (3) +``` + +#### **Biome NPCs** (per biome, 2-3 unique NPCs) +``` +โŒ Dino Valley: Tribal hunter, Shaman, Cave dweller (3) +โŒ Mythical: Mountain sage, Dragon rider, Mage (3) +โŒ Atlantis: Atlantean, Diver, Treasure hunter (3) +โŒ Egypt: Archaeologist, Tomb raider, Nomad (3) +โŒ ... + 14 more biomes +``` + +#### **Quest NPCs** (Story + Side quests) +``` +โŒ Ana (sister, various stages) (10 sprites) +โŒ Main story NPCs (20 characters) +โŒ Side quest NPCs (30 characters) +``` + +**Total NPCs: ~360 sprites** โŒ + +--- + +### **11. ENEMIES & BOSSES** (1,800 PNGs) - โš ๏ธ **3% DONE!** + +#### **Basic Zombies** (Already done!) +``` +โœ… Base zombie variants - 53 sprites โœ… +``` + +#### **Biome Enemies** (per biome, 10-15 enemy types ร— 4 animations) +``` +โŒ Dino Valley: Zombies + Dinos (32 enemies ร— 4 = 128) +โŒ Mythical: Ethereal ghosts, Crystal zombies (16 ร— 4 = 64) +โŒ Atlantis: Drowned zombies, Sea horrors (10 ร— 4 = 40) +โŒ Egypt: Mummies, Sand zombies (10 ร— 4 = 40) +โŒ Chernobyl: Rad zombies, Mutants (10 ร— 4 = 40) +โŒ ... + 13 more biomes +``` + +#### **Bosses** (1 per biome + special) +``` +โŒ Dino Valley Boss: Alpha T-Rex (6 animations) +โŒ Mythical Boss: Ancient Dragon (8 animations) +โŒ Atlantis Boss: Kraken (8 animations) +โŒ Egypt Boss: Pharaoh's Curse (6 animations) +โŒ ... + 14 more biome bosses +โŒ Final Boss: Master Zombie (12 animations) +``` + +**Total Enemies: ~1,800 sprites** โŒ + +--- + +### **12. UI & ICONS** (1,500 PNGs) - โš ๏ธ **5% DONE!** + +#### **Inventory Icons** (Every item needs icon) +``` +โŒ Item icons (all items, ~1000 icons) +โŒ Tool icons (100) +โŒ Weapon icons (200) +โŒ Food icons (200) +โŒ Material icons (300) +``` + +#### **UI Elements** +``` +โŒ Buttons (50 types) +โŒ Panels (20 types) +โŒ Status bars (health, stamina, etc.) (15) +โŒ Menus (inventory, crafting, etc.) (30 screens) +โŒ Icons (stats, buffs, debuffs) (100 icons) +``` + +#### **Character Portraits** +``` +โŒ Kai portraits (emotions, aging) (20 portraits) +โŒ Ana portraits (20) +โŒ NPC portraits (50 NPCs ร— 3 emotions = 150) +``` + +**Total UI: ~1,500 sprites** โŒ + +--- + +### **13. EFFECTS & PARTICLES** (500 PNGs) - โŒ **0% DONE!** + +``` +โŒ Magic effects (fire, ice, lightning, etc.) (100) +โŒ Weather effects (rain, snow, fog) (50) +โŒ Combat effects (slash, explosion, blood) (80) +โŒ Farming effects (dust, sparkles, growth) (40) +โŒ Environmental effects (water splash, smoke) (60) +โŒ Status effects (poison, burn, freeze) (40) +โŒ Biome-specific effects (per biome, 10 each) (180) +``` + +**Total Effects: ~500 sprites** โŒ + +--- + +### **14. VEHICLES & TRANSPORTATION** (120 PNGs) - โŒ **0% DONE!** + +``` +โŒ Bicycle (3 variations) +โŒ Motorcycle (3 variations) +โŒ Scooter (3 variations) +โŒ Horse cart (3 variations) +โŒ Boat (5 types) +โŒ Submarine (2 types) +โŒ Minecart (2 types) +โŒ Train (10 variations) +โŒ Hot air balloon (2 types) +โŒ Hang glider (2 types) +``` + +**Total Vehicles: ~120 sprites** โŒ + +--- + +### **15. FURNITURE & DECORATIONS** (800 PNGs) - โŒ **0% DONE!** + +#### **House Furniture** (Per room) +``` +โŒ Bedroom (bed, dresser, nightstand, etc.) (20 items) +โŒ Kitchen (stove, fridge, counter, etc.) (25 items) +โŒ Living room (couch, TV, table, etc.) (20 items) +โŒ Bathroom (toilet, sink, shower, etc.) (15 items) +โŒ Dining room (table, chairs, etc.) (10 items) +โŒ Office (desk, computer, bookshelf) (15 items) +``` + +#### **Farm Decorations** +``` +โŒ Fences (10 types) +โŒ Paths (10 types) +โŒ Lights (lamps, torches) (20 types) +โŒ Planters (10 types) +โŒ Statues (15 types) +โŒ Decorative objects (100+ items) +``` + +**Total Furniture: ~800 sprites** โŒ + +--- + +## ๐Ÿ“Š FINAL SUMMARY + +| Category | Sprites Needed | Done | Remaining | % Complete | +|----------|----------------|------|-----------|------------| +| **Characters** | 87 | 87 โœ… | 0 | 100% | +| **Farm Crops** | 1,600 | 0 | 1,600 โŒ | 0% | +| **Animals** | 480 | 0 | 480 โŒ | 0% | +| **Buildings** | 250 | 10 | 240 โŒ | 4% | +| **Biomes** | 1,080 | 2 | 1,078 โŒ | 0.2% | +| **Weapons/Tools** | 800 | 50 | 750 โŒ | 6% | +| **Clothing** | 1,200 | 0 | 1,200 โŒ | 0% | +| **Food** | 2,000 | 0 | 2,000 โŒ | 0% | +| **Materials** | 1,500 | 0 | 1,500 โŒ | 0% | +| **NPCs** | 360 | 19 | 341 โŒ | 5% | +| **Enemies** | 1,800 | 53 | 1,747 โŒ | 3% | +| **UI** | 1,500 | 75 | 1,425 โŒ | 5% | +| **Effects** | 500 | 0 | 500 โŒ | 0% | +| **Vehicles** | 120 | 0 | 120 โŒ | 0% | +| **Furniture** | 800 | 3 | 797 โŒ | 0.4% | +| **TOTAL** | **14,077** | **299** | **13,778** | **2.1%** | + +--- + +## โญ TOP 5 PRIORITIES + +### **1. FARM CROPS** โญโญโญโญโญ +**Needed:** 1,600 sprites +**Why:** Core gameplay loop! +**Time:** 4-6 weeks + +### **2. ANIMALS** โญโญโญโญ +**Needed:** 480 sprites +**Why:** Farm management essential +**Time:** 2-3 weeks + +### **3. FOOD SYSTEM** โญโญโญโญ +**Needed:** 2,000 sprites +**Why:** Survival mechanics +**Time:** 4-5 weeks + +### **4. BIOME TILES** โญโญโญ +**Needed:** 1,080 sprites +**Why:** World exploration +**Time:** 3-4 weeks + +### **5. WEAPONS/TOOLS** โญโญโญ +**Needed:** 800 sprites +**Why:** Combat & progression +**Time:** 2-3 weeks + +--- + +## โฑ๏ธ PRODUCTION TIMELINE + +### **REALISTIC (50 sprites/day):** +``` +13,778 sprites รท 50 = 276 days += ~9 months (to October 2026) +``` + +### **AGGRESSIVE (100 sprites/day):** +``` +13,778 รท 100 = 138 days += ~4.5 months (to June 2026) +``` + +### **WITH TEAM (200 sprites/day):** +``` +13,778 รท 200 = 69 days += ~2.3 months (to April 2026) +``` + +--- + +## โœ… RECOMMENDED APPROACH + +**FOCUS ON CORE SYSTEMS FIRST:** + +1. **Month 1:** Crops (1,600) โ†’ Enables farming +2. **Month 2:** Animals (480) + Food (1,000) โ†’ Complete farm loop +3. **Month 3:** Biomes (1,080) โ†’ World exploration +4. **Month 4-6:** Everything else (~10,000) โ†’ Polish & complete + +**FULL GAME READY: June-July 2026!** ๐ŸŽฎ + +--- + +*Generated: Jan 03, 2026 @ 22:38* +*Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)*