# โœ… BASE GAME COMPLETE CHECKLIST **Vse kar rabimo za celotno igro (brez DLC!)** *Based on COMPLETE_BIOME_MANIFEST.md (18 biomov = sedaj v base game!)* --- ## ๐Ÿ“Š QUICK SUMMARY ``` Total Assets Needed: ~14,000 PNGs Currently Done: 789 PNGs โœ… Remaining: 13,211 PNGs โŒ Progress: 5.6% ``` --- ## ๐ŸŽฏ CATEGORY BREAKDOWN ### **1. CHARACTERS** (87 PNGs) - โœ… **100% DONE!** ``` โœ… Kai (Player): 15 sprites โœ… Gronk (NPC): 19 sprites โœ… Zombies (Base): 53 sprites ``` **Status:** COMPLETE! Ready for game! --- ### **2. FARM CROPS** (1,600 PNGs) - โŒ **0% DONE!** #### **Base Crops** (40 types ร— 8 growth stages ร— 4 seasons = 1,280 sprites) ``` โŒ Wheat (8 stages ร— 4 seasons = 32) โŒ Corn (8 ร— 4 = 32) โŒ Tomatoes (8 ร— 4 = 32) โŒ Carrots (8 ร— 4 = 32) โŒ Potatoes (8 ร— 4 = 32) โŒ Pumpkins (8 ร— 4 = 32) โŒ Strawberries (8 ร— 4 = 32) โŒ Cucumbers (8 ร— 4 = 32) โŒ Lettuce (8 ร— 4 = 32) โŒ Cabbage (8 ร— 4 = 32) โŒ Onions (8 ร— 4 = 32) โŒ Garlic (8 ร— 4 = 32) โŒ Peppers (8 ร— 4 = 32) โŒ Eggplant (8 ร— 4 = 32) โŒ Zucchini (8 ร— 4 = 32) โŒ Broccoli (8 ร— 4 = 32) โŒ Cauliflower (8 ร— 4 = 32) โŒ Spinach (8 ร— 4 = 32) โŒ Beets (8 ร— 4 = 32) โŒ Radishes (8 ร— 4 = 32) ... + 20 more crops ``` #### **Fruit Trees** (8 types ร— 10 sprites ร— 4 seasons = 320 sprites) ``` โŒ Apple tree (growth + seasons = 40) โŒ Orange tree (40) โŒ Cherry tree (40) โŒ Pear tree (40) โŒ Peach tree (40) โŒ Plum tree (40) โŒ Grape vine (40) โŒ Berry bushes (40) ``` **Total Crops: 1,600 sprites** โŒ --- ### **3. ANIMALS** (480 PNGs) - โŒ **0% DONE!** #### **Farm Animals** (Normal + Mutant variants) ``` โŒ Chickens (4 animations ร— 3 breeds ร— 2 variants = 24) โŒ Cows (4 animations ร— 3 breeds ร— 2 variants = 24) โŒ Pigs (4 animations ร— 3 breeds ร— 2 variants = 24) โŒ Sheep (4 animations ร— 3 breeds ร— 2 variants = 24) โŒ Horses (4 animations ร— 3 breeds ร— 2 variants = 24) โŒ Goats (4 animations ร— 3 breeds ร— 2 variants = 24) โŒ Dogs (4 animations ร— 2 breeds = 8) โŒ Cats (4 animations ร— 2 breeds = 8) ``` #### **Biome Animals** (per biome, 10-16 types) ``` โŒ Dino Valley: T-Rex, Raptors, etc. (32 types) โŒ Mythical: Dragons, Griffins, Unicorns (16 types) โŒ Atlantis: Whales, Sharks, Octopus (10 types) โŒ Egypt: Camels, Scorpions, Cobras (10 types) โŒ Chernobyl: Mutant wolves, bears (10 types) โŒ Arctic: Polar bears, seals (10 types) โŒ Forest: Wolves, bears, deer (16 types) โŒ ... + 11 more biomes ``` **Total Animals: ~480 sprites** โŒ --- ### **4. BUILDINGS** (250 PNGs) - โš ๏ธ **4% DONE!** #### **Farm Buildings** (upgrades) ``` โŒ Farmhouse (5 levels ร— 4 variations = 20) โŒ Barn (3 levels ร— 4 variations = 12) โŒ Greenhouse (3 levels ร— 4 variations = 12) โŒ Storage Shed (3 levels ร— 4 variations = 12) โŒ Laboratory (5 levels ร— 3 variations = 15) โŒ Workshop (3 levels = 3) โŒ Chicken Coop (3 levels = 3) โŒ Stable (3 levels = 3) โŒ Well (3 levels = 3) ``` #### **Biome Buildings** (per biome) ``` โŒ Dino Valley: Cave, Hut, Altar (4 buildings) โœ… Tent (basic) - 1 sprite โœ… โŒ Mythical: Dragon nest, Temple, Tower (3) โŒ Atlantis: Underwater temple, Palace (4) โŒ Egypt: Pyramid, Tomb, Temple (5) โŒ Chernobyl: Reactor, Bunker, Apartment (5) โŒ ... + 13 more biomes ``` **Total Buildings: ~250 sprites** โŒ --- ### **5. BIOMES - TERRAIN & TILES** (1,080 PNGs) - โš ๏ธ **0.2% DONE!** #### **Per Biome** (18 biomes ร— 60 sprites each) Each biome needs: - Ground tiles (grass, dirt, stone) = 3 tiles - Decorations (rocks, plants, props) = 15 sprites - Vegetation (trees, bushes) = 10 sprites - Props (unique to biome) = 12 sprites - Special effects = 20 sprites ``` โš ๏ธ Starting Valley: 2/60 (grass, dirt) โœ… โŒ Dino Valley: 0/60 โŒ Mythical Highlands: 0/60 โŒ Atlantis: 0/60 โŒ Egyptian Desert: 0/60 โŒ Chernobyl: 0/60 โŒ Mushroom Forest: 0/60 โŒ Arctic Zone: 0/60 โŒ Endless Forest: 0/60 โŒ Amazon Rainforest: 0/60 โŒ Loch Ness: 0/60 โŒ Catacombs: 0/60 โŒ Volcanic: 0/60 โŒ Crystal Caves: 0/60 โŒ Swamp: 0/60 โŒ Tundra: 0/60 โŒ Savanna: 0/60 โŒ Witch Forest: 0/60 ``` **Total Biome Assets: 1,080 sprites** โŒ --- ### **6. WEAPONS & TOOLS** (800 PNGs) - โš ๏ธ **6% DONE!** #### **Basic Tools** (Farm + Survival) ``` โœ… Hoe (rusty) - 1 sprite โœ… โœ… Bucket (old) - 1 sprite โœ… โœ… Watering Can - 1 sprite โœ… โŒ Axe (5 tiers: wood, stone, iron, gold, diamond) โŒ Pickaxe (5 tiers) โŒ Scythe (5 tiers) โŒ Shovel (5 tiers) โŒ Fishing Rod (5 tiers) โŒ Hammer (5 tiers) ``` #### **Weapons** (Melee + Ranged) ``` โŒ Swords (10 types ร— 3 tiers = 30) โŒ Axes (combat, 10 types ร— 3 tiers = 30) โŒ Spears (10 types ร— 3 tiers = 30) โŒ Bows (10 types ร— 3 tiers = 30) โŒ Crossbows (5 types ร— 3 tiers = 15) โŒ Guns (15 types ร— 2 tiers = 30) โŒ Magic weapons (staves, wands) (20 types) ``` #### **Biome-Specific Weapons** (per biome) ``` โŒ Dino Valley: Bone axe, Stone spear, etc. (10 weapons) โŒ Mythical: Dragon sword, Crystal staff (10) โŒ Atlantis: Trident, Harpoon (8) โŒ Egypt: Khopesh, Staff of Ra (8) โŒ ... + 14 more biomes ``` **Total Weapons/Tools: ~800 sprites** โŒ --- ### **7. CLOTHING & ARMOR** (1,200 PNGs) - โŒ **0% DONE!** #### **Base Armor Sets** (5 tiers ร— 4 pieces ร— 3 variants) ``` โŒ Leather (helmet, chest, legs, boots) ร— 3 = 12 โŒ Iron (4 pieces ร— 3) = 12 โŒ Gold (4 ร— 3) = 12 โŒ Diamond (4 ร— 3) = 12 โŒ Mythril (4 ร— 3) = 12 ``` #### **Biome-Specific Clothing** (per biome, 6-8 pieces) ``` โŒ Dino: Dino hide armor, bone helmet (8 pieces) โŒ Mythical: Dragon scale, Griffin cloak (8) โŒ Atlantis: Fish scale, Diving suit (6) โŒ Egypt: Pharaoh crown, Mummy wraps (8) โŒ Chernobyl: Hazmat suit, Gas mask (6) โŒ Arctic: Fur coat, Ice armor (6) โŒ ... + 12 more biomes ``` #### **Seasonal Outfits** (4 seasons ร— 5 sets) ``` โŒ Spring outfits (5 sets) โŒ Summer outfits (5) โŒ Fall outfits (5) โŒ Winter outfits (5) ``` **Total Clothing: ~1,200 sprites** โŒ --- ### **8. FOOD & COOKING** (2,000 PNGs) - โŒ **0% DONE!** #### **Basic Food** (Farm produce) ``` โŒ Raw crops (40 types) โŒ Cooked crops (40 cooked variants) โŒ Processed food (bread, pasta, etc.) (50 types) โŒ Drinks (juice, wine, beer) (30 types) โŒ Desserts (cake, pie, cookies) (40 types) ``` #### **Animal Products** ``` โŒ Eggs (chicken, dino, phoenix) (10 types) โŒ Milk (cow, goat, mutant) (6 types) โŒ Cheese (various) (15 types) โŒ Butter (3 types) โŒ Meat (raw, 30 animal types) โŒ Cooked meat (30 types) ``` #### **Biome-Specific Food** (per biome, 10-16 recipes) ``` โŒ Dino Valley: Dino steak, Dino eggs (16 foods) โŒ Mythical: Dragon steak, Ambrosia (12 foods) โŒ Atlantis: Grilled Octopus, Sea bread (14 foods) โŒ Egypt: Dates, Flatbread, Beer (10 foods) โŒ ... + 14 more biomes ``` #### **Special Food** (Buffs, Potions) ``` โŒ Health potions (5 tiers) โŒ Stamina potions (5 tiers) โŒ Buff food (strength, speed, etc.) (20 types) โŒ Magical food (various effects) (30 types) ``` **Total Food: ~2,000 sprites** โŒ --- ### **9. MATERIALS & RESOURCES** (1,500 PNGs) - โŒ **0% DONE!** #### **Basic Materials** ``` โŒ Wood (10 tree types ร— 3 variants = 30) โŒ Stone (10 types: granite, marble, etc.) โŒ Ores (iron, gold, diamond, etc.) (15 types) โŒ Gems (ruby, sapphire, emerald, etc.) (20 types) โŒ Leather (various animals) (15 types) โŒ Cloth (linen, wool, silk) (10 types) ``` #### **Biome-Specific Materials** (per biome, 8-12 types) ``` โŒ Dino: Bones, Hide, Scales, Teeth (12 materials) โŒ Mythical: Dragon scales, Mythril ore (10) โŒ Atlantis: Pearls, Coral, Shells (8) โŒ Egypt: Gold, Papyrus, Lapis (10) โŒ Chernobyl: Uranium, Lead, Scrap (8) โŒ ... + 13 more biomes ``` #### **Crafting Components** ``` โŒ Nails, screws, bolts (20 types) โŒ Wires, cables (10 types) โŒ Gears, springs (15 types) โŒ Electronics (chips, circuits) (20 types) โŒ Magical components (crystals, runes) (30 types) ``` **Total Materials: ~1,500 sprites** โŒ --- ### **10. NPCs** (360 PNGs) - โš ๏ธ **5% DONE!** #### **Town NPCs** (Essential) ``` โœ… Gronk (NPC) - 19 sprites โœ… โŒ Merchant (3 variations) โŒ Blacksmith (3 variations) โŒ Doctor/Healer (3) โŒ Farmer (3) โŒ Fisherman (3) โŒ Miner (3) โŒ Lumberjack (3) โŒ Chef (3) โŒ Tailor (3) โŒ Scientist (3) ``` #### **Biome NPCs** (per biome, 2-3 unique NPCs) ``` โŒ Dino Valley: Tribal hunter, Shaman, Cave dweller (3) โŒ Mythical: Mountain sage, Dragon rider, Mage (3) โŒ Atlantis: Atlantean, Diver, Treasure hunter (3) โŒ Egypt: Archaeologist, Tomb raider, Nomad (3) โŒ ... + 14 more biomes ``` #### **Quest NPCs** (Story + Side quests) ``` โŒ Ana (sister, various stages) (10 sprites) โŒ Main story NPCs (20 characters) โŒ Side quest NPCs (30 characters) ``` **Total NPCs: ~360 sprites** โŒ --- ### **11. ENEMIES & BOSSES** (1,800 PNGs) - โš ๏ธ **3% DONE!** #### **Basic Zombies** (Already done!) ``` โœ… Base zombie variants - 53 sprites โœ… ``` #### **Biome Enemies** (per biome, 10-15 enemy types ร— 4 animations) ``` โŒ Dino Valley: Zombies + Dinos (32 enemies ร— 4 = 128) โŒ Mythical: Ethereal ghosts, Crystal zombies (16 ร— 4 = 64) โŒ Atlantis: Drowned zombies, Sea horrors (10 ร— 4 = 40) โŒ Egypt: Mummies, Sand zombies (10 ร— 4 = 40) โŒ Chernobyl: Rad zombies, Mutants (10 ร— 4 = 40) โŒ ... + 13 more biomes ``` #### **Bosses** (1 per biome + special) ``` โŒ Dino Valley Boss: Alpha T-Rex (6 animations) โŒ Mythical Boss: Ancient Dragon (8 animations) โŒ Atlantis Boss: Kraken (8 animations) โŒ Egypt Boss: Pharaoh's Curse (6 animations) โŒ ... + 14 more biome bosses โŒ Final Boss: Master Zombie (12 animations) ``` **Total Enemies: ~1,800 sprites** โŒ --- ### **12. UI & ICONS** (1,500 PNGs) - โš ๏ธ **5% DONE!** #### **Inventory Icons** (Every item needs icon) ``` โŒ Item icons (all items, ~1000 icons) โŒ Tool icons (100) โŒ Weapon icons (200) โŒ Food icons (200) โŒ Material icons (300) ``` #### **UI Elements** ``` โŒ Buttons (50 types) โŒ Panels (20 types) โŒ Status bars (health, stamina, etc.) (15) โŒ Menus (inventory, crafting, etc.) (30 screens) โŒ Icons (stats, buffs, debuffs) (100 icons) ``` #### **Character Portraits** ``` โŒ Kai portraits (emotions, aging) (20 portraits) โŒ Ana portraits (20) โŒ NPC portraits (50 NPCs ร— 3 emotions = 150) ``` **Total UI: ~1,500 sprites** โŒ --- ### **13. EFFECTS & PARTICLES** (500 PNGs) - โŒ **0% DONE!** ``` โŒ Magic effects (fire, ice, lightning, etc.) (100) โŒ Weather effects (rain, snow, fog) (50) โŒ Combat effects (slash, explosion, blood) (80) โŒ Farming effects (dust, sparkles, growth) (40) โŒ Environmental effects (water splash, smoke) (60) โŒ Status effects (poison, burn, freeze) (40) โŒ Biome-specific effects (per biome, 10 each) (180) ``` **Total Effects: ~500 sprites** โŒ --- ### **14. VEHICLES & TRANSPORTATION** (120 PNGs) - โŒ **0% DONE!** ``` โŒ Bicycle (3 variations) โŒ Motorcycle (3 variations) โŒ Scooter (3 variations) โŒ Horse cart (3 variations) โŒ Boat (5 types) โŒ Submarine (2 types) โŒ Minecart (2 types) โŒ Train (10 variations) โŒ Hot air balloon (2 types) โŒ Hang glider (2 types) ``` **Total Vehicles: ~120 sprites** โŒ --- ### **15. FURNITURE & DECORATIONS** (800 PNGs) - โŒ **0% DONE!** #### **House Furniture** (Per room) ``` โŒ Bedroom (bed, dresser, nightstand, etc.) (20 items) โŒ Kitchen (stove, fridge, counter, etc.) (25 items) โŒ Living room (couch, TV, table, etc.) (20 items) โŒ Bathroom (toilet, sink, shower, etc.) (15 items) โŒ Dining room (table, chairs, etc.) (10 items) โŒ Office (desk, computer, bookshelf) (15 items) ``` #### **Farm Decorations** ``` โŒ Fences (10 types) โŒ Paths (10 types) โŒ Lights (lamps, torches) (20 types) โŒ Planters (10 types) โŒ Statues (15 types) โŒ Decorative objects (100+ items) ``` **Total Furniture: ~800 sprites** โŒ --- ## ๐Ÿ“Š FINAL SUMMARY | Category | Sprites Needed | Done | Remaining | % Complete | |----------|----------------|------|-----------|------------| | **Characters** | 87 | 87 โœ… | 0 | 100% | | **Farm Crops** | 1,600 | 0 | 1,600 โŒ | 0% | | **Animals** | 480 | 0 | 480 โŒ | 0% | | **Buildings** | 250 | 10 | 240 โŒ | 4% | | **Biomes** | 1,080 | 2 | 1,078 โŒ | 0.2% | | **Weapons/Tools** | 800 | 50 | 750 โŒ | 6% | | **Clothing** | 1,200 | 0 | 1,200 โŒ | 0% | | **Food** | 2,000 | 0 | 2,000 โŒ | 0% | | **Materials** | 1,500 | 0 | 1,500 โŒ | 0% | | **NPCs** | 360 | 19 | 341 โŒ | 5% | | **Enemies** | 1,800 | 53 | 1,747 โŒ | 3% | | **UI** | 1,500 | 75 | 1,425 โŒ | 5% | | **Effects** | 500 | 0 | 500 โŒ | 0% | | **Vehicles** | 120 | 0 | 120 โŒ | 0% | | **Furniture** | 800 | 3 | 797 โŒ | 0.4% | | **TOTAL** | **14,077** | **299** | **13,778** | **2.1%** | --- ## โญ TOP 5 PRIORITIES ### **1. FARM CROPS** โญโญโญโญโญ **Needed:** 1,600 sprites **Why:** Core gameplay loop! **Time:** 4-6 weeks ### **2. ANIMALS** โญโญโญโญ **Needed:** 480 sprites **Why:** Farm management essential **Time:** 2-3 weeks ### **3. FOOD SYSTEM** โญโญโญโญ **Needed:** 2,000 sprites **Why:** Survival mechanics **Time:** 4-5 weeks ### **4. BIOME TILES** โญโญโญ **Needed:** 1,080 sprites **Why:** World exploration **Time:** 3-4 weeks ### **5. WEAPONS/TOOLS** โญโญโญ **Needed:** 800 sprites **Why:** Combat & progression **Time:** 2-3 weeks --- ## โฑ๏ธ PRODUCTION TIMELINE ### **REALISTIC (50 sprites/day):** ``` 13,778 sprites รท 50 = 276 days = ~9 months (to October 2026) ``` ### **AGGRESSIVE (100 sprites/day):** ``` 13,778 รท 100 = 138 days = ~4.5 months (to June 2026) ``` ### **WITH TEAM (200 sprites/day):** ``` 13,778 รท 200 = 69 days = ~2.3 months (to April 2026) ``` --- ## โœ… RECOMMENDED APPROACH **FOCUS ON CORE SYSTEMS FIRST:** 1. **Month 1:** Crops (1,600) โ†’ Enables farming 2. **Month 2:** Animals (480) + Food (1,000) โ†’ Complete farm loop 3. **Month 3:** Biomes (1,080) โ†’ World exploration 4. **Month 4-6:** Everything else (~10,000) โ†’ Polish & complete **FULL GAME READY: June-July 2026!** ๐ŸŽฎ --- *Generated: Jan 03, 2026 @ 22:38* *Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)*