David Kotnik 55adefb0b9 📋 NOVA VSEBINA SUMMARY - Gemini Presentation Ready!
CLEAN SUMMARY OF EVENING SESSION FOR GEMINI:
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TOTAL NEW CONTENT: 829 sprites!

CATEGORIES:
🌿 Farm Crops (6 new): 342 sprites
   - Cannabis/Hemp, Magic Mushrooms, Opium Poppies
   - Cotton, Vineyard, Hops
🦢 Animals (4 new): 96 sprites
   - Goose/Ganza, Duck, Golden Goose, Turkey
🏚️ Buildings (8 new): 371 sprites
   - Bunker, Chem Lab, Brewery, Winery
   - Bakery, Hair Salon, Piercing, Tattoo
💀 Systems (8 new): 20 sprites
   - Zombie Dealers, Drug Empire, Customization
   - Textile, Wine, Beer production

QUESTS: 9 new quest chains
ACHIEVEMENTS: 20+ new achievements
MATURE RATING: 18+ (consequences, education, redemption)

READY TO SHOW GEMINI:
 Clean breakdown
 All sprites counted
 Systems explained
 Quests listed
 Design philosophy
 Mature content disclaimers

File: NOVA_VSEBINA_JAN_03_VECER.md

Breaking Bad meets Stardew Valley! 🌿💀🎮
2026-01-03 23:11:00 +01:00
2026-01-03 00:32:59 +01:00
2026-01-03 21:51:07 +01:00
2026-01-03 14:14:39 +01:00

🎮 Dolina Smrti (Valley of Death)

2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.

📖 Opis

Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.

🚀 Zagon Igre

Namestitev

npm install

Zagon (Desktop - Electron)

npm start

Multiplayer Server

node server.js

🎯 Trenutno Stanje

Dokončanost: ~55% sistemov je pripravljenih

Dokončani Sistemi

  • Phase 35: ZombieSystem (100%)
  • BreedingSystem - kompleksen sistem za vzrejo
  • RecipeSystem - crafting sistem
  • ProgressionSystem - sistem napredovanja
  • Automated Tileset Pipeline - 122+ sprite sheets

⚙️ V Razvoju

  • Phase 40: Minting (95%)
  • Phase 37: Micro Farm (80%)
  • Phase 43: Boss Battles (60%)
  • Phase 44: Invasion (70%)

📁 Struktura Projekta

dolinasmrti/
├── src/                 # Izvorna koda igre
│   ├── systems/         # 130+ game sistemov
│   ├── scenes/          # Phaser scene
│   └── entities/        # Igralne entitete
├── assets/              # Sredstva igre
│   ├── sprites/         # Sprite slike
│   ├── maps/            # Tiled mape
│   └── tilesets/        # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/      # Organizirane slike za Tiled (4513 slik)
│   ├── 01_characters/   # Liki, NPC-ji, zombiji
│   ├── 02_creatures/    # Živali, pošasti
│   ├── 03_terrain/      # Teren in tla
│   ├── 04_buildings/    # Zgradbe in ruševine
│   ├── 05_objects/      # Predmeti in oprema
│   ├── 06_vegetation/   # Drevesa in rastline
│   └── 08_misc/         # Ostalo
├── docs/                # Dokumentacija (205 datotek)
├── tools/               # Pomožna orodja
└── server.js            # Multiplayer server

## 🛠️ Tehnologije

- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing

## 📝 Dokumentacija

Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija

## 🎨 Asset Pipeline

Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek

## 🔧 Razvoj

Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.

## 📜 Licenca

© 2024-2025 Dolina Smrti / Valley of Death
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