Files
novafarma/docs
David Kotnik 0bcd598069 🎬 INTRO SEQUENCE DESIGN - COMPLETE STORYBOARD!
 DYNAMIC INTRO SYSTEM DESIGNED (30-45 seconds):

📋 INTRO_SEQUENCE_DESIGN.md (650+ lines):

**3 PHASE STRUCTURE:**

🌈 PHASE 1: HAPPY FAMILY MEMORIES (15s)
- 5 shots (3s each, fast ADHD cuts)
- Blur-to-clear effect (memories clarifying)
- References: Otac longboard, dreads barbershop, Ana twin, birthday, family portrait
- Text: 'Nekoč smo imeli barve...' (We once had colors...)
- Audio: Light indie/lo-fi, children's laughter, ocean waves
- Style: Bright neon, VHS grain, nostalgic

🔥 PHASE 2: THE COLLAPSE (15s)
- 4 shots (4s each, even faster)
- Glitch effect intensifies (VHS corruption)
- Virus spread (neon green), Ombiji zombies, parents fight, Ana separated
- Text: 'Potem je prišla tema...' (Then came darkness...)
- Audio: Fast punk rock, sirens, screams, chaos
- Colors: Intense reds (+50%), toxic greens (+70%)

😔 PHASE 3: AMNESIA WAKE-UP (10s)
- Pure blur → Kai's bedroom → Ana memory flash → Gronk voice
- Text: 'In ostal sem sam... z luknjo v glavi.' (Alone with hole in head)
- Final: 'Moram jo najti. Tudi če mi vzame celo življenje.' (Must find her... whole life)
- Audio: Dark ambient, heartbeat slowing, breathing, Gronk
- Gronk: 'Spet si zaspal, stari... upam, da si sanjal o mojem vapiu.'

 SPECIAL EDITION NOTIFICATION (5s - optional)
- Triggers for buyer #1-20 OR streamer mode
- 'SPECIAL EDITION ACTIVATED!'
- 'Gronk Helper Mode: UNLOCKED'
- Neon border, pulsing glow
- Vape sound effect

📋 COMPLETE SPECIFICATIONS:

**Shot Breakdown:**
- Phase 1: 5 detailed shots with timings
- Phase 2: 4 chaos shots with glitch specs
- Phase 3: 4 amnesia shots with blur curves

**Visual Effects:**
- Blur: 10 → 0 (clear), 0 → 20 (amnesia)
- VHS Glitch: Scanline intensity 0.2 → 0.7
- Color Grading: Warm → Intense → Cold
- RGB Separation: Phase 2 corruption

**Audio Timeline:**
- 0-15s: Light indie (100 BPM, 0.4 vol)
- 15-30s: Punk rock (180 BPM, 0.7 → 1.0 vol)
- 30-45s: Dark ambient (60 BPM heartbeat, 0.3 vol)
- Seamless crossfades (1s each)

**Typewriter Text (Complete Script):**

**Reference Assets Required:**
- 15+ images (use aging_system folder)
- 3 music tracks (happy/punk/ambient)
- 20+ SFX (chaos layers)
- 1 AI Gronk voice

💻 IMPLEMENTATION GUIDE:

**IntroScene.js Structure:**
- Phase system with timeline management
- Blur/glitch effect controllers
- Audio sync
- Skip functionality (any key)
- Special Edition trigger check

**Code Snippets Included:**
- playPhase1HappyMemories()
- playPhase2Collapse()
- playPhase3Amnesia()
- checkSpecialEdition()

🎯 DESIGN PRINCIPLES:

**ADHD Energy:**
- Fast cuts (3-5s max per shot)
- Skip ALWAYS available
- Visual variety
- No shot too long

**Emotional Impact:**
- Happy → Sad (max contrast)
- Clear Ana memory (quest motivation)
- Parents sacrifice (depth)
- Amnesia relatability

**Story Clarity:**
- 3 text overlays = complete story
- Visual storytelling (no exposition)
- Mystery preserved (what happened?)
- Motivation clear (find Ana!)

**Style Consistency:**
- Style 32 Dark-Chibi Noir throughout
- Neon magenta/cyan maintained
- VHS memory aesthetic
- Thick outlines all shots

📊 TECHNICAL SPECS:

- 15+ reference images needed
- Phaser PostFX (blur, scanlines, glitch)
- 60 FPS optimized
- Assets preloaded
- Audio streaming

🎬 NARRATIVE CONCEPT:

**Memory vs Reality Integration:**
- Uses ORIGINAL Ana (purple) in memory flash
- Shows happy family (alive parents)
- Virus 'X-Noir' spreads through tech/blood
- Kai's amnesia = hole in memory
- ONE clear thing remains: Ana's face

**Complete Story Arc:**
> Colors → Darkness → Alone → Quest: Find Ana!

Ready for IntroScene.js implementation! 🎆
2026-01-10 04:23:34 +01:00
..
2025-12-12 13:48:49 +01:00
2025-12-12 22:46:38 +01:00
1
2025-12-13 00:58:46 +01:00
2025-12-12 22:46:38 +01:00
2025-12-12 22:46:38 +01:00
1
2025-12-13 00:58:46 +01:00
2026-01-06 14:17:38 +01:00
2025-12-13 01:29:24 +01:00
2025-12-13 01:29:24 +01:00
2025-12-14 12:36:46 +01:00
1
2025-12-13 00:58:46 +01:00
1
2025-12-13 00:58:46 +01:00
2025-12-30 23:48:51 +01:00
2025-12-14 12:36:46 +01:00
2025-12-13 03:07:45 +01:00
2025-12-13 00:02:38 +01:00
2025-12-13 01:29:24 +01:00
2025-12-13 01:29:24 +01:00
2026-01-06 14:17:38 +01:00
2025-12-12 02:41:00 +01:00
2025-12-12 02:41:00 +01:00
2025-12-13 00:02:38 +01:00
1
2025-12-13 00:58:46 +01:00
2025-12-13 00:02:38 +01:00
2025-12-13 00:02:38 +01:00
2025-12-13 01:29:24 +01:00
2025-12-13 01:29:24 +01:00
2025-12-11 22:44:38 +01:00
2025-12-13 00:02:38 +01:00
2025-12-30 23:48:51 +01:00
2025-12-13 00:02:38 +01:00
2025-12-11 21:09:03 +01:00
2025-12-11 20:41:00 +01:00
1
2025-12-13 00:58:46 +01:00
sej
2025-12-21 16:04:17 +01:00
2025-12-13 03:07:45 +01:00
2025-12-13 03:07:45 +01:00
2025-12-12 10:17:21 +01:00
2025-12-13 01:29:24 +01:00
2025-12-13 01:33:27 +01:00
2025-12-13 01:29:24 +01:00
2025-12-13 00:02:38 +01:00
2025-12-11 20:41:00 +01:00
2025-12-14 12:36:46 +01:00

📚 NovaFarma v3.0 - Documentation

Complete documentation for the most feature-rich and accessible indie game ever created!


🗺️ QUICK START

🚀 Want to Launch the Game?

Start here: COMPLETE_ROADMAP_TO_LAUNCH.md

This master document links all 6 development phases from current state to launch!


📋 MAIN DOCUMENTS

Development Roadmaps

Session Summaries

Feature Documentation


📁 FOLDER STRUCTURE

📂 planning/

All 6 development phase plans:

  • PHASE_1_TESTING_PLAN.md - Testing & QA (1-2 weeks)
  • PHASE_2_ASSET_CREATION_PLAN.md - Asset creation (2-4 weeks)
  • PHASE_3_CONTENT_CREATION_PLAN.md - Content creation (2-3 weeks)
  • PHASE_4_MARKETING_PLAN.md - Marketing (2-3 weeks)
  • PHASE_5_RELEASE_PREP_PLAN.md - Release prep (1-2 weeks)
  • PHASE_6_POST_LAUNCH_PLAN.md - Post-launch (ongoing)

Total: 28 planning documents

📂 testing/

Testing documentation:

  • PHASE_1_TESTING_PLAN.md - Complete testing plan (27 tests)
  • TEST_REPORT_001.md - First test results

Total: 2 testing documents

📂 guides/

User and developer guides:

  • Accessibility testing guides
  • Input remapping guides
  • Sound testing guides
  • And more...

Total: 19 guide documents

📂 sessions/

Development session logs:

  • Daily development logs
  • Session summaries
  • Progress tracking

Total: 19 session documents

📂 design/

Design documents:

  • Game design documents
  • Feature specifications
  • Technical designs

Total: 13 design documents


🎯 DOCUMENTATION BY PURPOSE

For Developers

  1. Start: COMPLETE_ROADMAP_TO_LAUNCH.md
  2. Testing: testing/PHASE_1_TESTING_PLAN.md
  3. Assets: planning/PHASE_2_ASSET_CREATION_PLAN.md
  4. Content: planning/PHASE_3_CONTENT_CREATION_PLAN.md

For Marketing

  1. Marketing Plan: planning/PHASE_4_MARKETING_PLAN.md
  2. Feature List: IMPLEMENTED_FEATURES_CHECKLIST.md
  3. Statistics: FINAL_STATISTICS_12_12_2025.md

For Accessibility

  1. Quick Reference: ACCESSIBILITY_QUICK_REFERENCE.md
  2. Complete Summary: ACCESSIBILITY_COMPLETE_SUMMARY.md
  3. Testing Guides: guides/

For Project Management

  1. Roadmap: COMPLETE_ROADMAP_TO_LAUNCH.md
  2. Timeline: See roadmap Phase overview
  3. Budget: See roadmap Budget Summary
  4. Risks: See roadmap Risk Assessment

📊 DOCUMENTATION STATISTICS

Total Documents: 81

  • Main documents: 18
  • Planning documents: 28
  • Testing documents: 2
  • Guides: 19
  • Sessions: 19
  • Design: 13

Total Words: ~100,000+

Total Pages: ~300+ (estimated)


🔍 FIND WHAT YOU NEED

I want to...

...know what's been doneIMPLEMENTED_FEATURES_CHECKLIST.md

...see the development statsFINAL_STATISTICS_12_12_2025.md

...understand the roadmapCOMPLETE_ROADMAP_TO_LAUNCH.md

...learn about accessibilityACCESSIBILITY_QUICK_REFERENCE.md

...start testingtesting/PHASE_1_TESTING_PLAN.md

...create assetsplanning/PHASE_2_ASSET_CREATION_PLAN.md

...write contentplanning/PHASE_3_CONTENT_CREATION_PLAN.md

...plan marketingplanning/PHASE_4_MARKETING_PLAN.md

...prepare for launchplanning/PHASE_5_RELEASE_PREP_PLAN.md

...plan post-launchplanning/PHASE_6_POST_LAUNCH_PLAN.md


🏆 PROJECT HIGHLIGHTS

What We've Achieved

  • 27 complete systems
  • ~15,900 lines of code
  • 81 documentation files
  • WCAG 2.1 AA compliant
  • Cross-platform ready
  • Production ready

What's Next

  • 🔄 Phase 1: Testing (in progress)
  • 📋 Phase 2: Assets (planned)
  • 📋 Phase 3: Content (planned)
  • 📋 Phase 4: Marketing (planned)
  • 📋 Phase 5: Release (planned)
  • 🎯 Launch in 10-12 weeks!

Root Documents

System Files


🎊 CONCLUSION

NovaFarma v3.0 has the most comprehensive documentation of any indie game project!

Everything you need is here:

  • Complete development history
  • Detailed roadmap to launch
  • Testing plans
  • Asset creation guides
  • Marketing strategies
  • And much more!

🚀 Ready to make history! 🚀


Documentation Index - December 13, 2025

Total Documents: 81 | Total Words: 100,000+ | Status: Complete