Docs: Updated DNEVNIK + DNEVNI_REPORT with Session 5 complete summary

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## 🗓️ 15. December 2025 - Session 5: Phase 28 Complete - Rivers & Lakes! 🌊
**Trajanje:** 1.5 uri (19:18 - 19:45)
**Cilj:** Zaključiti Phase 28 Session 5 (Rivers & Lakes) + bug fixes + visual polish
### ✅ Dosežki:
**PHASE 28 SESSION 5: RIVERS & LAKES** 🌊🏞️
1. **RiverSystem.js (270 linij):**
- ✅ 3 major rivers generated
- ✅ Mountain/forest sources
- ✅ Tributaries (15% spawn chance)
- ✅ River width variation (2-6 tiles)
- ✅ Curved paths using Perlin noise
- ✅ Biome-aware water coloring
2. **LakeSystem.js (260 linij):**
- ✅ 11+ lakes distributed across biomes
- ✅ Organic lake shapes with depth
- ✅ Biome-specific placement rules
- ✅ 15 small ponds (grassland)
- ✅ 2 desert oases
- ✅ Depth gradient rendering
3. **Water Features:**
- **Reke:** Forest (#2a5f4f), Swamp (#3d5a3d), Desert (#87CEEB), Mountain (#4682B4)
- **Jezera:** Per-biome colors with depth variation
- **Mlake:** Grassland only
- **Oaze:** Desert special feature
4. **Integration:**
- ✅ Water rendering in `Flat2DTerrainSystem.renderChunk()`
- ✅ Rivers + lakes overlay (depth 2)
- ✅ Skip tree features on water tiles
- ✅ Connected to GameScene
- ✅ BiomeSystem integration
### 🐛 Bug Fixes (3 major):
1. **ES6 Export Fix:**
-`export default class` ne deluje v browser brez bundlerja
- ✅ Odstranil `export default` iz RiverSystem + LakeSystem
2. **ChunkManager BiomeSystem Fix:**
-`this.scene.biomeSystem` undefined during chunk generation
- ✅ Dodal `this.biomeSystem` property in connection
- ✅ Fixed chunk tile generation with proper biome data
3. **TransitionSystem Feature Structure Fix:**
-`biomeData.spawnProbability.trees` ne obstaja
- ✅ Spremenil v `biomeData.features.trees`
- ✅ Dodal support za cacti + boulders
### 🎨 Visual Polish:
1. **Tree Scaling - 40% manjša!**
- Cherry: 0.25-0.4 (prej 0.4-0.6)
- Oak: 0.28-0.42 (prej 0.45-0.65)
- Pine: 0.28-0.45 (prej 0.45-0.7)
2. **Apple Tree Redesign:**
- ✅ Flat 2D Stardew Valley style
- ✅ Simple rounded crown (3 circles)
- ✅ Scale 0.6 (fixed, smaller)
- ✅ Clean red apple dots
### 📊 Statistika:
- **Session trajanje:** 1.5 uri
- **Datoteke spremenjene:** 8
- **Nove datoteke:** 4 (RiverSystem, LakeSystem, 2 docs)
- **Linije kode:** +600
- **Bug fixes:** 3 critical
- **Commits:** 5 total
- Session 5 complete
- Bug fix (biomeSystem connection)
- Bug fix (ES6 exports)
- Bug fix (TransitionSystem features)
- Visual polish (trees)
### 💡 Lekcije:
1. **ES6 modules ne delajo v browser** - vedno uporabljaj `class` brez `export`
2. **System connections kritične** - chunkManager.biomeSystem moral biti povezan!
3. **Data structure pomembna** - features.trees vs spawnProbability.trees
4. **40% smaller trees = better visibility** - map je bolj pregleden
5. **Flat 2D style deluje** - jablane sedaj izgledajo kot Stardew Valley
### 🎯 Naslednji Koraki:
**PHASE 28 - 90% COMPLETE!**
**Session 6:** Structures, Roads, Final Polish (1-2h)
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## 🗓️ 14. December 2024 - Session 1: Tiled Map Editor Exploration
**Trajanje:** 2 uri (20:00 - 22:00)

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### **PHASE 28: WORLD EXPANSION** - Sessions 1, 2, 3 ✅
### **PHASE 28: WORLD EXPANSION** - Sessions 1-5 ✅ COMPLETE!
**Čas:** 4+ ur
**Commiti:** 11+
**Linije:** ~1,100+
**Čas:** 5.5+ ur
**Commiti:** 15+
**Linije:** ~2,600+
**Sistemi:**
1.**BiomeSystem.js** (250 linij) - 5 biomov
2.**ChunkManager.js** (200 linij) - Nalaganje kosov
3.**Razširitev terena** - 500x500 tiles
4.**Spawn igralca** - Center (250, 250)
5.**Camera bounds** - 24000x24000px
3.**TransitionSystem.js** (220 linij) - Smooth prehodi
4.**RiverSystem.js** (270 linij) - Reke med biomi
5.**LakeSystem.js** (260 linij) - Jezera, mlake, oaze
6.**Razširitev terena** - 500x500 tiles
7.**Spawn igralca** - Center (250, 250)
8.**Camera bounds** - 24000x24000px
**Biomi:**
1. **Grassland** (#3CB371) - Zelena, farma
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4. **Mountain** (#808080) - Siva, kamenje
5. **Swamp** (#3d5a3d) - Močvirje
**Vodne Formacije:**
1. **Reke:** 3 velike reke z tributaryi
2. **Jezera:** 11+ jezer (po biomih)
3. **Mlake:** 15 malih mlak (grassland)
4. **Oaze:** 2 oazi (desert)
5. **Barve vode:** Biome-aware (5 različnih odtenkov)
**Optimizacija:**
- **Pred:** 250,000 tiles naloženih = crash
- **Po:** 22,500 tiles (9 chunkov) = 60 FPS
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## 📊 **SKUPNA STATISTIKA:**
### **Git:**
- **18+ commitov** 📦
- **20+ datotek spremenjenih**
- **~2,400 linij kode dodanih** 💻
- **20+ commitov** 📦
- **25+ datotek spremenjenih**
- **~3,200 linij kode dodanih** 💻
### **Sistemi:**
- **6 novih sistemov**
- **9 novih sistemov**
- **5 biomov**
- **30+ funkcionalnosti**
- **3 reke, 26+ vodnih teles**
- **40+ funkcionalnosti**
### **Dokumentacija:**
- **15+ dokumentov** ustvarjenih
- **18+ dokumentov** ustvarjenih
- Complete implementation logs
- Testing guides
- Session summaries
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💾 **Chunk Guru** - Učinkovito nalaganje
📚 **Documentation King** - Popolna dokumentacija
🐛 **Debug Hero** - Rešil več bugs v živo
🌊 **Water Master** - Dodal reke in jezera
🌳 **Tree Sculptor** - Redesignal drevesa (40% manjša)
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