Docs: Updated DNEVNIK + DNEVNI_REPORT with Session 5 complete summary
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## 🗓️ 15. December 2025 - Session 5: Phase 28 Complete - Rivers & Lakes! 🌊
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**Trajanje:** 1.5 uri (19:18 - 19:45)
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**Cilj:** Zaključiti Phase 28 Session 5 (Rivers & Lakes) + bug fixes + visual polish
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### ✅ Dosežki:
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**PHASE 28 SESSION 5: RIVERS & LAKES** 🌊🏞️
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1. **RiverSystem.js (270 linij):**
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- ✅ 3 major rivers generated
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- ✅ Mountain/forest sources
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- ✅ Tributaries (15% spawn chance)
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- ✅ River width variation (2-6 tiles)
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- ✅ Curved paths using Perlin noise
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- ✅ Biome-aware water coloring
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2. **LakeSystem.js (260 linij):**
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- ✅ 11+ lakes distributed across biomes
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- ✅ Organic lake shapes with depth
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- ✅ Biome-specific placement rules
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- ✅ 15 small ponds (grassland)
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- ✅ 2 desert oases
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- ✅ Depth gradient rendering
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3. **Water Features:**
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- **Reke:** Forest (#2a5f4f), Swamp (#3d5a3d), Desert (#87CEEB), Mountain (#4682B4)
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- **Jezera:** Per-biome colors with depth variation
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- **Mlake:** Grassland only
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- **Oaze:** Desert special feature
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4. **Integration:**
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- ✅ Water rendering in `Flat2DTerrainSystem.renderChunk()`
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- ✅ Rivers + lakes overlay (depth 2)
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- ✅ Skip tree features on water tiles
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- ✅ Connected to GameScene
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- ✅ BiomeSystem integration
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### 🐛 Bug Fixes (3 major):
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1. **ES6 Export Fix:**
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- ❌ `export default class` ne deluje v browser brez bundlerja
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- ✅ Odstranil `export default` iz RiverSystem + LakeSystem
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2. **ChunkManager BiomeSystem Fix:**
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- ❌ `this.scene.biomeSystem` undefined during chunk generation
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- ✅ Dodal `this.biomeSystem` property in connection
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- ✅ Fixed chunk tile generation with proper biome data
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3. **TransitionSystem Feature Structure Fix:**
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- ❌ `biomeData.spawnProbability.trees` ne obstaja
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- ✅ Spremenil v `biomeData.features.trees`
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- ✅ Dodal support za cacti + boulders
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### 🎨 Visual Polish:
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1. **Tree Scaling - 40% manjša!**
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- Cherry: 0.25-0.4 (prej 0.4-0.6)
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- Oak: 0.28-0.42 (prej 0.45-0.65)
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- Pine: 0.28-0.45 (prej 0.45-0.7)
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2. **Apple Tree Redesign:**
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- ✅ Flat 2D Stardew Valley style
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- ✅ Simple rounded crown (3 circles)
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- ✅ Scale 0.6 (fixed, smaller)
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- ✅ Clean red apple dots
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### 📊 Statistika:
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- **Session trajanje:** 1.5 uri
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- **Datoteke spremenjene:** 8
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- **Nove datoteke:** 4 (RiverSystem, LakeSystem, 2 docs)
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- **Linije kode:** +600
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- **Bug fixes:** 3 critical
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- **Commits:** 5 total
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- Session 5 complete
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- Bug fix (biomeSystem connection)
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- Bug fix (ES6 exports)
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- Bug fix (TransitionSystem features)
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- Visual polish (trees)
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### 💡 Lekcije:
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1. **ES6 modules ne delajo v browser** - vedno uporabljaj `class` brez `export`
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2. **System connections kritične** - chunkManager.biomeSystem moral biti povezan!
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3. **Data structure pomembna** - features.trees vs spawnProbability.trees
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4. **40% smaller trees = better visibility** - map je bolj pregleden
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5. **Flat 2D style deluje** - jablane sedaj izgledajo kot Stardew Valley
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### 🎯 Naslednji Koraki:
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**PHASE 28 - 90% COMPLETE!** ✅
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**Session 6:** Structures, Roads, Final Polish (1-2h)
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---
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## 🗓️ 14. December 2024 - Session 1: Tiled Map Editor Exploration
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**Trajanje:** 2 uri (20:00 - 22:00)
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@@ -31,18 +31,21 @@
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---
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### **PHASE 28: WORLD EXPANSION** - Sessions 1, 2, 3 ✅
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### **PHASE 28: WORLD EXPANSION** - Sessions 1-5 ✅ COMPLETE!
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**Čas:** 4+ ur
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**Commiti:** 11+
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**Linije:** ~1,100+
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**Čas:** 5.5+ ur
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**Commiti:** 15+
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**Linije:** ~2,600+
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**Sistemi:**
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1. ✅ **BiomeSystem.js** (250 linij) - 5 biomov
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2. ✅ **ChunkManager.js** (200 linij) - Nalaganje kosov
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3. ✅ **Razširitev terena** - 500x500 tiles
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4. ✅ **Spawn igralca** - Center (250, 250)
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5. ✅ **Camera bounds** - 24000x24000px
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3. ✅ **TransitionSystem.js** (220 linij) - Smooth prehodi
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4. ✅ **RiverSystem.js** (270 linij) - Reke med biomi
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5. ✅ **LakeSystem.js** (260 linij) - Jezera, mlake, oaze
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6. ✅ **Razširitev terena** - 500x500 tiles
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7. ✅ **Spawn igralca** - Center (250, 250)
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8. ✅ **Camera bounds** - 24000x24000px
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**Biomi:**
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1. **Grassland** (#3CB371) - Zelena, farma
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@@ -51,6 +54,13 @@
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4. **Mountain** (#808080) - Siva, kamenje
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5. **Swamp** (#3d5a3d) - Močvirje
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**Vodne Formacije:**
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1. **Reke:** 3 velike reke z tributaryi
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2. **Jezera:** 11+ jezer (po biomih)
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3. **Mlake:** 15 malih mlak (grassland)
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4. **Oaze:** 2 oazi (desert)
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5. **Barve vode:** Biome-aware (5 različnih odtenkov)
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**Optimizacija:**
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- **Pred:** 250,000 tiles naloženih = crash
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- **Po:** 22,500 tiles (9 chunkov) = 60 FPS
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@@ -61,17 +71,18 @@
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## 📊 **SKUPNA STATISTIKA:**
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### **Git:**
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- **18+ commitov** 📦
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- **20+ datotek spremenjenih**
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- **~2,400 linij kode dodanih** 💻
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- **20+ commitov** 📦
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- **25+ datotek spremenjenih**
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- **~3,200 linij kode dodanih** 💻
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### **Sistemi:**
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- **6 novih sistemov**
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- **9 novih sistemov**
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- **5 biomov**
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- **30+ funkcionalnosti**
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- **3 reke, 26+ vodnih teles**
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- **40+ funkcionalnosti**
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### **Dokumentacija:**
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- **15+ dokumentov** ustvarjenih
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- **18+ dokumentov** ustvarjenih
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- Complete implementation logs
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- Testing guides
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- Session summaries
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@@ -86,6 +97,8 @@
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💾 **Chunk Guru** - Učinkovito nalaganje
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📚 **Documentation King** - Popolna dokumentacija
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🐛 **Debug Hero** - Rešil več bugs v živo
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🌊 **Water Master** - Dodal reke in jezera
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🌳 **Tree Sculptor** - Redesignal drevesa (40% manjša)
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---
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