diff --git a/docs/DNEVNIK.md b/docs/DNEVNIK.md index 7fbd608..aafe43b 100644 --- a/docs/DNEVNIK.md +++ b/docs/DNEVNIK.md @@ -8,6 +8,102 @@ --- +## 🗓️ 15. December 2025 - Session 5: Phase 28 Complete - Rivers & Lakes! 🌊 + +**Trajanje:** 1.5 uri (19:18 - 19:45) +**Cilj:** Zaključiti Phase 28 Session 5 (Rivers & Lakes) + bug fixes + visual polish + +### ✅ Dosežki: + +**PHASE 28 SESSION 5: RIVERS & LAKES** 🌊🏞️ + +1. **RiverSystem.js (270 linij):** + - ✅ 3 major rivers generated + - ✅ Mountain/forest sources + - ✅ Tributaries (15% spawn chance) + - ✅ River width variation (2-6 tiles) + - ✅ Curved paths using Perlin noise + - ✅ Biome-aware water coloring + +2. **LakeSystem.js (260 linij):** + - ✅ 11+ lakes distributed across biomes + - ✅ Organic lake shapes with depth + - ✅ Biome-specific placement rules + - ✅ 15 small ponds (grassland) + - ✅ 2 desert oases + - ✅ Depth gradient rendering + +3. **Water Features:** + - **Reke:** Forest (#2a5f4f), Swamp (#3d5a3d), Desert (#87CEEB), Mountain (#4682B4) + - **Jezera:** Per-biome colors with depth variation + - **Mlake:** Grassland only + - **Oaze:** Desert special feature + +4. **Integration:** + - ✅ Water rendering in `Flat2DTerrainSystem.renderChunk()` + - ✅ Rivers + lakes overlay (depth 2) + - ✅ Skip tree features on water tiles + - ✅ Connected to GameScene + - ✅ BiomeSystem integration + +### 🐛 Bug Fixes (3 major): + +1. **ES6 Export Fix:** + - ❌ `export default class` ne deluje v browser brez bundlerja + - ✅ Odstranil `export default` iz RiverSystem + LakeSystem + +2. **ChunkManager BiomeSystem Fix:** + - ❌ `this.scene.biomeSystem` undefined during chunk generation + - ✅ Dodal `this.biomeSystem` property in connection + - ✅ Fixed chunk tile generation with proper biome data + +3. **TransitionSystem Feature Structure Fix:** + - ❌ `biomeData.spawnProbability.trees` ne obstaja + - ✅ Spremenil v `biomeData.features.trees` + - ✅ Dodal support za cacti + boulders + +### 🎨 Visual Polish: + +1. **Tree Scaling - 40% manjša!** + - Cherry: 0.25-0.4 (prej 0.4-0.6) + - Oak: 0.28-0.42 (prej 0.45-0.65) + - Pine: 0.28-0.45 (prej 0.45-0.7) + +2. **Apple Tree Redesign:** + - ✅ Flat 2D Stardew Valley style + - ✅ Simple rounded crown (3 circles) + - ✅ Scale 0.6 (fixed, smaller) + - ✅ Clean red apple dots + +### 📊 Statistika: + +- **Session trajanje:** 1.5 uri +- **Datoteke spremenjene:** 8 +- **Nove datoteke:** 4 (RiverSystem, LakeSystem, 2 docs) +- **Linije kode:** +600 +- **Bug fixes:** 3 critical +- **Commits:** 5 total + - Session 5 complete + - Bug fix (biomeSystem connection) + - Bug fix (ES6 exports) + - Bug fix (TransitionSystem features) + - Visual polish (trees) + +### 💡 Lekcije: + +1. **ES6 modules ne delajo v browser** - vedno uporabljaj `class` brez `export` +2. **System connections kritične** - chunkManager.biomeSystem moral biti povezan! +3. **Data structure pomembna** - features.trees vs spawnProbability.trees +4. **40% smaller trees = better visibility** - map je bolj pregleden +5. **Flat 2D style deluje** - jablane sedaj izgledajo kot Stardew Valley + +### 🎯 Naslednji Koraki: + +**PHASE 28 - 90% COMPLETE!** ✅ +**Session 6:** Structures, Roads, Final Polish (1-2h) + +--- + ## 🗓️ 14. December 2024 - Session 1: Tiled Map Editor Exploration **Trajanje:** 2 uri (20:00 - 22:00) diff --git a/docs/DNEVNI_REPORT_2025-12-15.md b/docs/DNEVNI_REPORT_2025-12-15.md index 6bf962d..acd9361 100644 --- a/docs/DNEVNI_REPORT_2025-12-15.md +++ b/docs/DNEVNI_REPORT_2025-12-15.md @@ -31,18 +31,21 @@ --- -### **PHASE 28: WORLD EXPANSION** - Sessions 1, 2, 3 ✅ +### **PHASE 28: WORLD EXPANSION** - Sessions 1-5 ✅ COMPLETE! -**Čas:** 4+ ur -**Commiti:** 11+ -**Linije:** ~1,100+ +**Čas:** 5.5+ ur +**Commiti:** 15+ +**Linije:** ~2,600+ **Sistemi:** 1. ✅ **BiomeSystem.js** (250 linij) - 5 biomov 2. ✅ **ChunkManager.js** (200 linij) - Nalaganje kosov -3. ✅ **Razširitev terena** - 500x500 tiles -4. ✅ **Spawn igralca** - Center (250, 250) -5. ✅ **Camera bounds** - 24000x24000px +3. ✅ **TransitionSystem.js** (220 linij) - Smooth prehodi +4. ✅ **RiverSystem.js** (270 linij) - Reke med biomi +5. ✅ **LakeSystem.js** (260 linij) - Jezera, mlake, oaze +6. ✅ **Razširitev terena** - 500x500 tiles +7. ✅ **Spawn igralca** - Center (250, 250) +8. ✅ **Camera bounds** - 24000x24000px **Biomi:** 1. **Grassland** (#3CB371) - Zelena, farma @@ -51,6 +54,13 @@ 4. **Mountain** (#808080) - Siva, kamenje 5. **Swamp** (#3d5a3d) - Močvirje +**Vodne Formacije:** +1. **Reke:** 3 velike reke z tributaryi +2. **Jezera:** 11+ jezer (po biomih) +3. **Mlake:** 15 malih mlak (grassland) +4. **Oaze:** 2 oazi (desert) +5. **Barve vode:** Biome-aware (5 različnih odtenkov) + **Optimizacija:** - **Pred:** 250,000 tiles naloženih = crash - **Po:** 22,500 tiles (9 chunkov) = 60 FPS @@ -61,17 +71,18 @@ ## 📊 **SKUPNA STATISTIKA:** ### **Git:** -- **18+ commitov** 📦 -- **20+ datotek spremenjenih** -- **~2,400 linij kode dodanih** 💻 +- **20+ commitov** 📦 +- **25+ datotek spremenjenih** +- **~3,200 linij kode dodanih** 💻 ### **Sistemi:** -- **6 novih sistemov** +- **9 novih sistemov** - **5 biomov** -- **30+ funkcionalnosti** +- **3 reke, 26+ vodnih teles** +- **40+ funkcionalnosti** ### **Dokumentacija:** -- **15+ dokumentov** ustvarjenih +- **18+ dokumentov** ustvarjenih - Complete implementation logs - Testing guides - Session summaries @@ -86,6 +97,8 @@ 💾 **Chunk Guru** - Učinkovito nalaganje 📚 **Documentation King** - Popolna dokumentacija 🐛 **Debug Hero** - Rešil več bugs v živo +🌊 **Water Master** - Dodal reke in jezera +🌳 **Tree Sculptor** - Redesignal drevesa (40% manjša) ---