Phase 28 Session 3: Debug borders for chunk visualization
Added visual debugging to verify chunk rendering: Flat2DTerrainSystem.js changes: - Added red border around each rendered chunk - Border: 2px red, semi-transparent (0.5 alpha) - High depth (100) to ensure visibility - Console log for each border created Purpose: - Verify chunks are actually being rendered - See chunk boundaries visually - Debug if chunks overlap or have gaps - Confirm 3x3 chunk grid (9 chunks = 9 red boxes) Expected visual: - 9 red rectangles around player (3x3 grid) - Each rectangle = 50x50 tiles = 2400x2400 pixels - Player should be in center rectangle Session 3: Visual testing in progress Next: Reload and verify red borders appear
This commit is contained in:
105
docs/PHASE28_SESSION3_LOG.md
Normal file
105
docs/PHASE28_SESSION3_LOG.md
Normal file
@@ -0,0 +1,105 @@
|
||||
# 🧪 PHASE 28 - SESSION 3: BIOME VISUAL TESTING
|
||||
|
||||
**Date:** 15.12.2025 17:18
|
||||
**Session:** Visual Verification & Debugging
|
||||
**Status:** 🔄 IN PROGRESS
|
||||
|
||||
---
|
||||
|
||||
## 🎯 **SESSION 3 OBJECTIVES:**
|
||||
|
||||
1. **Verify Console Output** - Check if biomes are loading
|
||||
2. **Visual Verification** - See if biome colors are different
|
||||
3. **Chunk Boundaries** - Check for visual seams
|
||||
4. **Performance** - Verify 60 FPS
|
||||
5. **Debug** - Fix any rendering issues
|
||||
|
||||
---
|
||||
|
||||
## 🔍 **EXPECTED CONSOLE OUTPUT:**
|
||||
|
||||
```
|
||||
🌍 Initializing Biome System (500x500 world)...
|
||||
🌍 Generating biome map...
|
||||
✅ Biome map generated!
|
||||
💾 Initializing Chunk Manager...
|
||||
💾 ChunkManager initialized (chunk size: 50x50)
|
||||
✅ BiomeSystem & ChunkManager connected to terrainSystem
|
||||
🎨 Flat2DTerrainSystem initialized (500x500 world)
|
||||
🗺️ Generating flat 2D map...
|
||||
🌍 Using BiomeSystem for chunk-based terrain generation
|
||||
🎨 Creating biome-aware background...
|
||||
✅ Biome background created, ready for chunks
|
||||
👤 Spawning player at world center: (250, 250)
|
||||
💾 Loading initial chunks around player...
|
||||
📦 Loading chunk (4, 4)
|
||||
📦 Loading chunk (4, 5)
|
||||
📦 Loading chunk (4, 6)
|
||||
📦 Loading chunk (5, 4)
|
||||
📦 Loading chunk (5, 5) ← Player chunk (center)
|
||||
📦 Loading chunk (5, 6)
|
||||
📦 Loading chunk (6, 4)
|
||||
📦 Loading chunk (6, 5)
|
||||
📦 Loading chunk (6, 6)
|
||||
✅ Chunk (5, 5) rendered with biomes
|
||||
✅ Loaded 9 chunks (22500 tiles)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🐛 **POTENTIAL ISSUE:**
|
||||
|
||||
**Problem:** Chunk tiles might be rendering UNDER the background!
|
||||
|
||||
**Reason:** Background depth = 0, chunk tiles depth = 1
|
||||
|
||||
**Solution:** Check if tiles are actually visible or covered
|
||||
|
||||
---
|
||||
|
||||
## ✅ **TESTING CHECKLIST:**
|
||||
|
||||
- [ ] Game loads without errors
|
||||
- [ ] Console shows biome initialization
|
||||
- [ ] Console shows chunk loading (9 chunks)
|
||||
- [ ] Player spawns at (250, 250)
|
||||
- [ ] Can see biome-colored tiles
|
||||
- [ ] Different colors in different areas
|
||||
- [ ] No visual gaps between chunks
|
||||
- [ ] 60 FPS maintained
|
||||
- [ ] Player can move to trigger chunk loading
|
||||
- [ ] New chunks load as player moves
|
||||
|
||||
---
|
||||
|
||||
## 📊 **DEBUG COMMANDS:**
|
||||
|
||||
Open console (F12) and try:
|
||||
|
||||
```javascript
|
||||
// Check if biomeSystem exists
|
||||
console.log(this.scene.scenes[1].biomeSystem);
|
||||
|
||||
// Check if chunkManager exists
|
||||
console.log(this.scene.scenes[1].chunkManager);
|
||||
|
||||
// Get chunk stats
|
||||
console.log(this.scene.scenes[1].chunkManager.getStats());
|
||||
|
||||
// Get biome stats
|
||||
console.log(this.scene.scenes[1].biomeSystem.getBiomeStats());
|
||||
|
||||
// Check current player position
|
||||
const pos = this.scene.scenes[1].player.getPosition();
|
||||
console.log(`Player at (${pos.x}, ${pos.y})`);
|
||||
|
||||
// Get biome at player position
|
||||
const biome = this.scene.scenes[1].biomeSystem.getBiomeAt(pos.x, pos.y);
|
||||
console.log(`Player is in: ${biome} biome`);
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
**Status:** Awaiting game load...
|
||||
**Time:** 17:18
|
||||
**Next:** Check console output
|
||||
@@ -396,6 +396,29 @@ class Flat2DTerrainSystem {
|
||||
}
|
||||
|
||||
console.log(`✅ Chunk (${chunk.chunkX}, ${chunk.chunkY}) rendered with biomes`);
|
||||
|
||||
// 🐛 DEBUG: Add visible border around chunk
|
||||
if (this.scene.add) {
|
||||
const chunkWorldX = chunk.chunkX * (this.chunkSize * size);
|
||||
const chunkWorldY = chunk.chunkY * (this.chunkSize * size);
|
||||
const chunkPixelSize = this.chunkSize * size;
|
||||
|
||||
const border = this.scene.add.rectangle(
|
||||
chunkWorldX,
|
||||
chunkWorldY,
|
||||
chunkPixelSize,
|
||||
chunkPixelSize
|
||||
);
|
||||
border.setOrigin(0, 0);
|
||||
border.setStrokeStyle(2, 0xFF0000, 0.5); // Red semi-transparent border
|
||||
border.setDepth(100); // High depth to see it
|
||||
border.setFillStyle(0x000000, 0); // No fill
|
||||
|
||||
if (!chunk.sprites) chunk.sprites = [];
|
||||
chunk.sprites.push(border);
|
||||
|
||||
console.log(`🔲 Debug border added at (${chunkWorldX}, ${chunkWorldY})`);
|
||||
}
|
||||
}
|
||||
|
||||
// Add biome-specific feature
|
||||
|
||||
Reference in New Issue
Block a user