Phase 28 Session 3: Debug borders for chunk visualization

Added visual debugging to verify chunk rendering:

Flat2DTerrainSystem.js changes:
- Added red border around each rendered chunk
- Border: 2px red, semi-transparent (0.5 alpha)
- High depth (100) to ensure visibility
- Console log for each border created

Purpose:
- Verify chunks are actually being rendered
- See chunk boundaries visually
- Debug if chunks overlap or have gaps
- Confirm 3x3 chunk grid (9 chunks = 9 red boxes)

Expected visual:
- 9 red rectangles around player (3x3 grid)
- Each rectangle = 50x50 tiles = 2400x2400 pixels
- Player should be in center rectangle

Session 3: Visual testing in progress
Next: Reload and verify red borders appear
This commit is contained in:
2025-12-15 17:19:42 +01:00
parent 697e5e06ed
commit de18cda507
2 changed files with 128 additions and 0 deletions

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@@ -0,0 +1,105 @@
# 🧪 PHASE 28 - SESSION 3: BIOME VISUAL TESTING
**Date:** 15.12.2025 17:18
**Session:** Visual Verification & Debugging
**Status:** 🔄 IN PROGRESS
---
## 🎯 **SESSION 3 OBJECTIVES:**
1. **Verify Console Output** - Check if biomes are loading
2. **Visual Verification** - See if biome colors are different
3. **Chunk Boundaries** - Check for visual seams
4. **Performance** - Verify 60 FPS
5. **Debug** - Fix any rendering issues
---
## 🔍 **EXPECTED CONSOLE OUTPUT:**
```
🌍 Initializing Biome System (500x500 world)...
🌍 Generating biome map...
✅ Biome map generated!
💾 Initializing Chunk Manager...
💾 ChunkManager initialized (chunk size: 50x50)
✅ BiomeSystem & ChunkManager connected to terrainSystem
🎨 Flat2DTerrainSystem initialized (500x500 world)
🗺️ Generating flat 2D map...
🌍 Using BiomeSystem for chunk-based terrain generation
🎨 Creating biome-aware background...
✅ Biome background created, ready for chunks
👤 Spawning player at world center: (250, 250)
💾 Loading initial chunks around player...
📦 Loading chunk (4, 4)
📦 Loading chunk (4, 5)
📦 Loading chunk (4, 6)
📦 Loading chunk (5, 4)
📦 Loading chunk (5, 5) ← Player chunk (center)
📦 Loading chunk (5, 6)
📦 Loading chunk (6, 4)
📦 Loading chunk (6, 5)
📦 Loading chunk (6, 6)
✅ Chunk (5, 5) rendered with biomes
✅ Loaded 9 chunks (22500 tiles)
```
---
## 🐛 **POTENTIAL ISSUE:**
**Problem:** Chunk tiles might be rendering UNDER the background!
**Reason:** Background depth = 0, chunk tiles depth = 1
**Solution:** Check if tiles are actually visible or covered
---
## ✅ **TESTING CHECKLIST:**
- [ ] Game loads without errors
- [ ] Console shows biome initialization
- [ ] Console shows chunk loading (9 chunks)
- [ ] Player spawns at (250, 250)
- [ ] Can see biome-colored tiles
- [ ] Different colors in different areas
- [ ] No visual gaps between chunks
- [ ] 60 FPS maintained
- [ ] Player can move to trigger chunk loading
- [ ] New chunks load as player moves
---
## 📊 **DEBUG COMMANDS:**
Open console (F12) and try:
```javascript
// Check if biomeSystem exists
console.log(this.scene.scenes[1].biomeSystem);
// Check if chunkManager exists
console.log(this.scene.scenes[1].chunkManager);
// Get chunk stats
console.log(this.scene.scenes[1].chunkManager.getStats());
// Get biome stats
console.log(this.scene.scenes[1].biomeSystem.getBiomeStats());
// Check current player position
const pos = this.scene.scenes[1].player.getPosition();
console.log(`Player at (${pos.x}, ${pos.y})`);
// Get biome at player position
const biome = this.scene.scenes[1].biomeSystem.getBiomeAt(pos.x, pos.y);
console.log(`Player is in: ${biome} biome`);
```
---
**Status:** Awaiting game load...
**Time:** 17:18
**Next:** Check console output

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@@ -396,6 +396,29 @@ class Flat2DTerrainSystem {
}
console.log(`✅ Chunk (${chunk.chunkX}, ${chunk.chunkY}) rendered with biomes`);
// 🐛 DEBUG: Add visible border around chunk
if (this.scene.add) {
const chunkWorldX = chunk.chunkX * (this.chunkSize * size);
const chunkWorldY = chunk.chunkY * (this.chunkSize * size);
const chunkPixelSize = this.chunkSize * size;
const border = this.scene.add.rectangle(
chunkWorldX,
chunkWorldY,
chunkPixelSize,
chunkPixelSize
);
border.setOrigin(0, 0);
border.setStrokeStyle(2, 0xFF0000, 0.5); // Red semi-transparent border
border.setDepth(100); // High depth to see it
border.setFillStyle(0x000000, 0); // No fill
if (!chunk.sprites) chunk.sprites = [];
chunk.sprites.push(border);
console.log(`🔲 Debug border added at (${chunkWorldX}, ${chunkWorldY})`);
}
}
// Add biome-specific feature