diff --git a/docs/PHASE28_SESSION3_LOG.md b/docs/PHASE28_SESSION3_LOG.md new file mode 100644 index 0000000..dec64cb --- /dev/null +++ b/docs/PHASE28_SESSION3_LOG.md @@ -0,0 +1,105 @@ +# πŸ§ͺ PHASE 28 - SESSION 3: BIOME VISUAL TESTING + +**Date:** 15.12.2025 17:18 +**Session:** Visual Verification & Debugging +**Status:** πŸ”„ IN PROGRESS + +--- + +## 🎯 **SESSION 3 OBJECTIVES:** + +1. **Verify Console Output** - Check if biomes are loading +2. **Visual Verification** - See if biome colors are different +3. **Chunk Boundaries** - Check for visual seams +4. **Performance** - Verify 60 FPS +5. **Debug** - Fix any rendering issues + +--- + +## πŸ” **EXPECTED CONSOLE OUTPUT:** + +``` +🌍 Initializing Biome System (500x500 world)... +🌍 Generating biome map... +βœ… Biome map generated! +πŸ’Ύ Initializing Chunk Manager... +πŸ’Ύ ChunkManager initialized (chunk size: 50x50) +βœ… BiomeSystem & ChunkManager connected to terrainSystem +🎨 Flat2DTerrainSystem initialized (500x500 world) +πŸ—ΊοΈ Generating flat 2D map... +🌍 Using BiomeSystem for chunk-based terrain generation +🎨 Creating biome-aware background... +βœ… Biome background created, ready for chunks +πŸ‘€ Spawning player at world center: (250, 250) +πŸ’Ύ Loading initial chunks around player... +πŸ“¦ Loading chunk (4, 4) +πŸ“¦ Loading chunk (4, 5) +πŸ“¦ Loading chunk (4, 6) +πŸ“¦ Loading chunk (5, 4) +πŸ“¦ Loading chunk (5, 5) ← Player chunk (center) +πŸ“¦ Loading chunk (5, 6) +πŸ“¦ Loading chunk (6, 4) +πŸ“¦ Loading chunk (6, 5) +πŸ“¦ Loading chunk (6, 6) +βœ… Chunk (5, 5) rendered with biomes +βœ… Loaded 9 chunks (22500 tiles) +``` + +--- + +## πŸ› **POTENTIAL ISSUE:** + +**Problem:** Chunk tiles might be rendering UNDER the background! + +**Reason:** Background depth = 0, chunk tiles depth = 1 + +**Solution:** Check if tiles are actually visible or covered + +--- + +## βœ… **TESTING CHECKLIST:** + +- [ ] Game loads without errors +- [ ] Console shows biome initialization +- [ ] Console shows chunk loading (9 chunks) +- [ ] Player spawns at (250, 250) +- [ ] Can see biome-colored tiles +- [ ] Different colors in different areas +- [ ] No visual gaps between chunks +- [ ] 60 FPS maintained +- [ ] Player can move to trigger chunk loading +- [ ] New chunks load as player moves + +--- + +## πŸ“Š **DEBUG COMMANDS:** + +Open console (F12) and try: + +```javascript +// Check if biomeSystem exists +console.log(this.scene.scenes[1].biomeSystem); + +// Check if chunkManager exists +console.log(this.scene.scenes[1].chunkManager); + +// Get chunk stats +console.log(this.scene.scenes[1].chunkManager.getStats()); + +// Get biome stats +console.log(this.scene.scenes[1].biomeSystem.getBiomeStats()); + +// Check current player position +const pos = this.scene.scenes[1].player.getPosition(); +console.log(`Player at (${pos.x}, ${pos.y})`); + +// Get biome at player position +const biome = this.scene.scenes[1].biomeSystem.getBiomeAt(pos.x, pos.y); +console.log(`Player is in: ${biome} biome`); +``` + +--- + +**Status:** Awaiting game load... +**Time:** 17:18 +**Next:** Check console output diff --git a/src/systems/Flat2DTerrainSystem.js b/src/systems/Flat2DTerrainSystem.js index b9565e8..21c597c 100644 --- a/src/systems/Flat2DTerrainSystem.js +++ b/src/systems/Flat2DTerrainSystem.js @@ -396,6 +396,29 @@ class Flat2DTerrainSystem { } console.log(`βœ… Chunk (${chunk.chunkX}, ${chunk.chunkY}) rendered with biomes`); + + // πŸ› DEBUG: Add visible border around chunk + if (this.scene.add) { + const chunkWorldX = chunk.chunkX * (this.chunkSize * size); + const chunkWorldY = chunk.chunkY * (this.chunkSize * size); + const chunkPixelSize = this.chunkSize * size; + + const border = this.scene.add.rectangle( + chunkWorldX, + chunkWorldY, + chunkPixelSize, + chunkPixelSize + ); + border.setOrigin(0, 0); + border.setStrokeStyle(2, 0xFF0000, 0.5); // Red semi-transparent border + border.setDepth(100); // High depth to see it + border.setFillStyle(0x000000, 0); // No fill + + if (!chunk.sprites) chunk.sprites = []; + chunk.sprites.push(border); + + console.log(`πŸ”² Debug border added at (${chunkWorldX}, ${chunkWorldY})`); + } } // Add biome-specific feature