�� REWRITE: Quest Manifest v2.0
COMPLETE REWRITE of quest system! ❌ REMOVED: All old quests ✅ ADDED: 15+ fresh quest chains 🎯 New Quests Based on Today's Assets: - Q010: 80 Crops Challenge (uses harvested crops) - Q011: Tree Planter (11 tree species) - Q020: Creature Catalog (99 creatures) - Q030: Worker Clothing Set (6 items) - Q040: Gothic Buildings (6 structures) - Q050: Underwater Secrets (water systems demo) - Q060: Baba Yaga Boss (Witch Forest) - Q070: Dino Valley (14 dinosaurs) - Q080: 166 NPC Relationships - Q100: Museum Evolution �� Style: ADHD-friendly Slovenian dialogue 🌬️ Integration: WindFoliageSystem + Water Systems 🎮 Emotional: Maximum impact on Ana's story 📁 Location: docs/QUEST_MANIFEST.md
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# 📜 MASTER QUEST LIST - Faza 1 & 2
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**Project:** Mrtva Dolina
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**Scope:** Kickstarter Demo Quests
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**Language Style:** ADHD-friendly (preprosti, domači izrazi)
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# 📜 QUEST MANIFEST v2.0 - DolinaSmrti
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**Created:** Jan 7, 2026 23:05 CET
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**Purpose:** Complete quest system for Kai's journey
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**Style:** ADHD-friendly, Slovenian casual language
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**Integration:** WindFoliageSystem, Water Systems, Asset Generation
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---
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## 🎯 **MAIN STORY QUESTS (Amnesia & Family)**
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## 🎯 MAIN STORY QUESTS
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### **Quest 1: "Zamegljeni Spomini" (Blurred Memories)**
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### **Q001: "Kje Sem?" (Where Am I?)**
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**Trigger:** Game start
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**Priority:** ⭐⭐⭐⭐⭐ CRITICAL - Tutorial
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**Trigger:** Find old family photo in ruins
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**Priority:** ⭐⭐⭐⭐⭐ (CRITICAL - unlocks Capital City)
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**Story:**
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Kai wakes up in basement ruins with amnesia. Head trauma. Doesn't remember anything.
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**Steps:**
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1. **Najdi fotografijo** v ruševinah stare hiše
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- Location: Starting ruins (Valley of Death)
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- Item: `family_photo_blurred.png`
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- VFX: Blur effect active
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2. **Prinesi fotografijo Tehniku** v Capital City
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- Dialogue: "Hej, a mi lhko ta star foto očistš?"
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- Tehnik: "Ja, dam v mašino... Mal počak."
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- Animation: Photo goes into cleaning machine
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3. **Čakaj 5 sekund** (real-time cleaning)
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- Progress bar animation
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- Machine sounds/lights
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4. **Poslušaj Anin glas** (flashback trigger)
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- Audio: Ana's voice clip
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- Text caption: "Kai, pomniš tisti dan...?"
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- VFX: Blur clears (2 second transition)
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- Music: Emotional flashback theme
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5. **Odklenjena lokacija: Capital City**
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- Map marker appears
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- Quest log updated: "Ana Clue 1/50"
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- Reward: Hope +5%, 100g, Ana's Necklace item
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**Dialogue (ADHD Style):**
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```
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Kai (thoughts): "Joooj... Mama... kje si..."
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Ana (voice): "Kai, pomnš tisti dan ko sva šla v gozd?"
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Kai: "...Ana?! ANE?!"
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[Silence]
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Kai: "...bla je tuki... Moram jo najt!"
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```
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**Completion:**
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- Unlocks Capital City on map
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- Starts "Anina Sled" quest chain
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- Journal entry auto-saves
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---
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### **Quest 2: "Anina Sled" (Ana's Trail)**
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**Trigger:** Complete "Zamegljeni Spomini"
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**Priority:** ⭐⭐⭐⭐⭐ (ONGOING - 50 clues total)
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**Concept:** Collect 50 family items across all biomes. Each triggers VFX flashback.
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**Clue Locations (First 10):**
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| # | Item | Biome | VFX | Audio Line |
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|---|------|-------|-----|------------|
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| 1 | Family Photo | Valley Ruins | Blur clear | "Pomniš tisti dan..." |
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| 2 | Ana's Necklace | Forest | Sparkle glow | "To je blo tvoje..." |
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| 3 | Mom's Ring | Desert | Golden shine | "Mama..." |
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| 4 | Dad's Watch | Frozen Town | Ice reflection | "Oče mi je reku..." |
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| 5 | Childhood Toy | Swamp | Murky glow | "Midva sva se z tem igrala..." |
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| 6 | Lab Keycard | Nova Lab Ruins | Tech scan | "Nova Lab... vse se je začelo tam..." |
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| 7 | Ana's Diary Page 1 | Capital City | Paper flutter | "Danes je najbl čuden dan..." |
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| 8 | Twin Photo | Volcanic Zone | Fire flicker | "Dvojčka, za vedno..." |
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| 9 | Ana's Hair Ribbon | Ancient Ruins | Silk wave | "Ana... kje SI?!" |
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| 10 | Family Dog Collar | Grasslands | Fur texture | "Susi... kje je Susi?!" |
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**Rewards per 10 Clues:**
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- **10 clues**: Ana's Theme Song unlocked (radio)
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- **20 clues**: Flashback cutscene (longer memory)
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- **30 clues**: Twin Bond ability (+10% all stats when thinking of Ana)
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- **40 clues**: Major cutscene (Ana's last known location revealed)
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- **50 clues**: TRUE ENDING UNLOCKED
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**Dialogue Examples:**
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```
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Kai finds Ana's necklace:
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"FUCK, to je njeno... To je nosila VEDNO..."
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[Blur effect]
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Ana (memory): "Kaj misliš, mi paše?"
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Kai (memory): "Ja, super ti je."
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[Blur clears]
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Kai: "Ana... Hold on... Pridem po te..."
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```
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---
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## 🏗️ **TOWN & ECONOMY QUESTS**
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### **Quest 3: "Šiviljina Prošnja" (Seamstress' Request)**
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**Trigger:** Talk to Šivilja in Capital City
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**Priority:** ⭐⭐⭐⭐
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**Objective:** Bring 5 Nomad Raider Leathers
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**Steps:**
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1. **Pogovor s Šiviljo**
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- Dialogue: "Hej, maš kšne kože od teh roparjev? Rabu za nov oklep."
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- Kai: "Hm... Mogoče pa ja. Kolk rabiš?"
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- Šivilja: "5 kosov. Prns, pa ti nardim top oklep."
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2. **Ubij 5 Nomad Raiders** (any type)
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- Combat required
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- Each raider drops 1 Raider Leather (60% chance)
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- Average: Kill ~8 raiders to get 5 leathers
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3. **Prinesi kože Šivilji**
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- Dialogue: "Niiice! To je to. Mal počak..."
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- Animation: Šivilja sews (5 seconds)
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- Sound: Sewing machine
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4. **Prejmi nov oklep**
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- Item: **Nomad Armor** (Defense +15, Style +10)
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- Visual: Kai now wears cool raider-style armor
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- Dialogue: "Haha, kul je! Hvala!"
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**Reward:**
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- Nomad Armor (Defense +15)
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- Šivilja shop unlocked (clothing upgrades)
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- 200g
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---
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### **Quest 4: "Pekov Recept" (Baker's Recipe)**
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**Trigger:** Talk to Pek in Capital City
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**Priority:** ⭐⭐⭐⭐
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**Objective:** Bring 10 Wild Berries (with VFX harvest animation)
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**Steps:**
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1. **Pogovor s Pekom**
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- Dialogue: "Ayooo, rabu joke za nov kruh. Maš kšne divje jagode?"
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- Kai: "Emm... kje pa najdem?"
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- Pek: "V gozdu, okol dreves. Prns 10, pa ti pokažem secret recept."
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2. **Naberi 10x Wild Berries** (forest biome)
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- Appear as glowing bushes
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- Click to harvest
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- **VFX:** Berry pops up, sparkles, flies to inventory
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- **Audio:** Satisfying "pop" sound
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- Each bush gives 1-3 berries
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3. **Prinesi jagode Peku**
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- Dialogue: "Ayyyy perfect! Zdej pazi..."
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- Animation: Pek mixes ingredients
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- Sound: Baking sounds
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4. **Naučiš se recept**
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- Recipe unlocked: **Berry Bread** (Hunger +50, Health +10)
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- Pek shop opens (baked goods for sale)
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**Reward:**
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- Berry Bread recipe
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- 5x Berry Bread (free)
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- Pek shop unlocked
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- 150g
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**Objectives:**
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1. **Explore the basement** (WASD movement tutorial)
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2. **Find ID card** → "Kai Marković, Age: 14"
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3. **Find family photo** (wall) → Unknown girl + adults
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4. **Feel strange pull in chest** (Twin Bond mechanic intro)
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5. **Exit to surface** → Wind blows, leaves fall (WindFoliageSystem demo!)
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**Dialogue:**
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```
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Pek: "Yo, to je TOP! Zdej ti pokažm..."
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[Cooking animation]
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Pek: "Boom! Berry bread. To je kr dobr shit."
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Kai: "Nice, hvala!"
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Kai (thoughts): "Jebemti... kje sm? Glava me boli..."
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[Finds ID card]
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Kai: "Kai Marković... to je... jst? Ne spomnam se nič..."
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[Finds photo]
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Kai: "Kdo so ti ljudje? Zakaj me gleda ta punca..."
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[Twin Bond pulse]
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Kai: "...neki... čutim...?"
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[Exit - wind blows dreads]
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Kai: "OK. Moram ugotovit kdo sm."
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```
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**Rewards:**
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- Movement unlocked
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- Twin Bond system introduced
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- Quest log unlocked
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---
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### **Quest 5: "Tehnikova Naprava" (Technician's Device)**
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### **Q002: "Prvi Koraki" (First Steps)**
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**Trigger:** Complete Q001
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**Priority:** ⭐⭐⭐⭐⭐ CRITICAL - Farming tutorial
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**Trigger:** Talk to Tehnik in Capital City
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**Priority:** ⭐⭐⭐⭐⭐
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**Objective:** Find Ancient Battery in deep ruins
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**Steps:**
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1. **Pogovor s Tehnikom**
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- Dialogue: "Bro, rabu old battery za artifact cleaner. Gre v globoke ruševine."
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- Kai: "Kje točno?"
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- Tehnik: "Nova Lab basement. Sam pazi, ful zombijev je notri."
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2. **Vstopi v Nova Lab Basement** (new area unlocked)
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- Dark, dangerous dungeon
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- 20+ zombies
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- Navigation puzzle (find correct path)
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3. **Najdi Ancient Battery**
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- Located in old server room
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- Guarded by mini-boss: **Zombie Scientist** (upgraded zombie)
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- Combat required
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4. **Prinesi battery Tehniku**
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- Dialogue: "YOOO sick! To je točno to kar rabu!"
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- Animation: Tehnik installs battery
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- Machine powers on (lights, sounds)
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5. **Artifact Cleaner ACTIVE**
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- Museum can now clean artifacts faster
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- All future family items auto-clean (no blur delay)
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- Museum donations give +50% more XP
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**Reward:**
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- Artifact Cleaner unlocked (permanent upgrade)
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- Tech Workshop services unlocked
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- 500g
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- Blueprint: **Energy Shield** (craftable armor)
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**Objectives:**
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1. **Find rusty hoe** in nearby shed
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2. **Till 4 soil tiles** (click to dig)
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3. **Plant 4 wheat seeds** (from inventory)
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4. **Water crops** (find watering can)
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5. **Wait for growth** (30 seconds real-time)
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6. **Harvest wheat** → VFX sparkle animation!
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**Dialogue:**
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```
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Tehnik: "Bro, this is sick! Zdej delaaaa!"
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[Machine lights up]
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Tehnik: "Zdej lhko vse te stare stvari čistimo. Museum bo happy!"
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Kai: "Nice! Kaj še lhko tu upgradam?"
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Tehnik: "Vse, bro. Tools, armor, whatevs."
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Kai: "Hm... mam tools... mogoče lahko nekaj posajem?"
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[Plants seeds]
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Kai: "OK... zdej čakam..."
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[30 seconds - wind moves grass, leaves fall from trees]
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Kai: "Oh! Zraslo je! Poglejmo..."
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[Harvest - sparkle VFX]
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Kai: "Nice! To je... wheat? Lahko nardim kruh al neki..."
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```
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**Rewards:**
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- ✅ 4 Wheat harvested
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- Recipe unlocked: Bread (2 wheat → 1 bread)
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- Farming tutorial complete
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- Hunger system introduced
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**Integration:**
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- Uses WindFoliageSystem for ambient animation during wait
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- Harvest uses VFX sparkles
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---
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## ⚔️ **DEFENSE & DEVELOPMENT QUESTS**
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### **Q003: "Glas v Glavi" (Voice in My Head)**
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**Trigger:** First night (Day 1 → Day 2 transition)
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**Priority:** ⭐⭐⭐⭐⭐ CRITICAL - Ana introduction
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### **Quest 6: "Obzidje Mrtve Doline" (Walls of Death Valley)**
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**Story:**
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Kai goes to sleep. Hears Ana's voice in dream. First memory fragment.
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**Trigger:** Mayor gives quest after Capital restoration begins
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**Priority:** ⭐⭐⭐⭐⭐ (TRIGGERS FIRST RAID EVENT)
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**Objective:** Bring 20 Steel Bars to Ivan
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**Steps:**
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1. **Pogovor z Županom**
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- Dialogue: "Potrebujemo obzidje. Brez tega ne moremo mesto obnovit."
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- Kai: "Kaj točno rabiš?"
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- Župan: "20 steel bars. Prns Ivanu."
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2. **Craft ali kupi 20x Steel Bars**
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- Each bar needs: 5 iron ore + 2 coal
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- Total: 100 iron ore + 40 coal
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- Can buy from traders or mine
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3. **Prinesi bars Ivanu**
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- Dialogue: "Jaaaa, to je točno to! Gremo delat!"
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- Animation: Ivan starts building (cutscene)
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- Construction: 30 seconds real-time
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4. **Obzidje zgrajeno (Stage 1: Wooden Walls)**
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- Visual: Capital City now has wooden barricades
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- Defense +20%
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5. **⚠️ EVENT TRIGGERED: First Raider Invasion**
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- 10 seconds after walls complete
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- Dialogue (Mayor): "POZOR! Roparji prihajajo!"
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- Raid wave: 5 Desert Nomads attack
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- Capital guards help defend (2 NPC guards)
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6. **Obrani mesto**
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- Combat: Kill all 5 raiders
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- Guards assist (deal 30% damage)
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- If you lose: Raiders steal 500g, walls damaged
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- If you win: Continue to reward
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7. **Nagrada**
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- Dialogue (Mayor): "Dobro! Hvala. Tukaj, tvoja nagrada."
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- 1000g
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- Blueprint: **Guard Tower** (craftable defense structure)
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- Capital City Status Board now shows "Walls: Level 1"
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**Sequence:**
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1. **Sleep in makeshift bed**
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2. **DREAM SEQUENCE:**
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- Screen fades to blur
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- Ana's voice: "Kai... Kai... where are you..."
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- Flashes: Twin Bond symbol glowing
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- Memory: Two girls holding hands (silhouettes)
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3. **Wake up suddenly**
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4. **Quest objective appears:** Find Ana
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**Dialogue:**
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```
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[Raiders approach]
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Raider Leader: "Give us food or die!"
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Kai: "Fuck off!"
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[Combat starts]
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Guard NPC: "We got your back!"
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[After victory]
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Mayor: "Odlično! Mesto je varno. Hvala tebi!"
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Kai: "NP. To je moj city."
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[Sleep]
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Ana (voice): "Kai... Kai... kje si..."
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Kai (dream): "...Ana? Kdo je Ana?"
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Ana: "Prosm... pomagaj mi..."
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[Wake up - gasping]
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Kai: "FUCK! Kdo je Ana?! Zakaj mi je ime tako... familiar?"
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[Twin Bond glows on UI]
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Kai: "...nekoga moram najt. Ne vem kdo... ampak moram."
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```
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**Rewards:**
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- Main quest unlocked: **"Find Ana"** (50 memory fragments)
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- Twin Bond UI element visible
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- Ana's Theme music unlocked (plays randomly)
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- Hope meter introduced (+5%)
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---
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### **Quest 7: "Muzejski Mejnik" (Museum Milestone)**
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## 🌾 FARMING & SURVIVAL QUESTS
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**Trigger:** Museum unlocked, Kustos available
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**Priority:** ⭐⭐⭐⭐⭐ (UNLOCKS MUSEUM STAGE 2)
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### **Q010: "80 Crops Challenge"**
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**Trigger:** Complete Q002
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**Priority:** ⭐⭐⭐⭐ High - Collection quest
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**Objective:** Fill first bug collection wing (24 bugs)
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**Objective:**
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Plant and harvest ALL 80 crop types at least once.
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**Steps:**
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1. **Pogovor s Kustosom**
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- Dialogue: "Pozdravljeni! Museum potrebuje artefakte. Začnimo z insekti."
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- Kai: "Insekti? Kje najdem?"
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- Kustos: "Povsod! Uporabi bug net. Prinesi vseh 24 vrst."
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**Crops (from today's generation!):**
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Wheat, Corn, Potato, Carrot, Tomato, Pepper, Eggplant, Cucumber, Lettuce, Cabbage, Strawberry, Blueberry, Raspberry, Blackberry, Banana, Orange, Cherry, Watermelon, Hemp, Cotton, Peach, Pear, Lemon, Pineapple, Coconut, Tobacco, Plum, Broccoli, Cauliflower, Spinach, Kale, Zucchini, Barley, Oats, Rye, Turnip, Radish, Beet, Basil, Mint, Lavender, Hop, Tea, Ginger, Chili, Rose, Poppy, Cocoa, Vanilla, Sugarcane, Asparagus, Artichoke, Celery, Bok Choy, Leek, Parsnip, Soybean, Peanut, Flax, Sesame, Quinoa, Amaranth, Sweet Potato, Yam, Fennel, Rutabaga, Horseradish, Apple, Rice, Coffee, Grape, Sunflower, Mango, Avocado, Papaya, Kiwi, Mushroom, Onion, Garlic, Pumpkin, Squash, Melon
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2. **Ujemi 24 različnih vrst hroščev** (bugs)
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- Use Bug Net tool
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- Bugs spawn in all biomes
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- Each biome has 3-5 unique species
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- Some rare (5% spawn rate)
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3. **Oddaj hrošče v muzej**
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- Click "Donate" button in museum
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- VFX: Bug flies to display case
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- Sound: Glass case closing
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- Museum XP +10 per bug
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4. **Museum Evolution: Stage 2 Unlocked**
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- **VISUAL CHANGE:** Museum building grows!
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- Old shed → Medium two-story building
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- Animation: Construction timelapse (10 seconds)
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- Sound: Building sounds, hammering
|
||||
- Confetti particles
|
||||
|
||||
5. **Nagrada**
|
||||
- Dialogue (Kustos): "Izvrstno! Museum raste!"
|
||||
- 800g
|
||||
- Title: **Bug Master** (achievement)
|
||||
- Kustos shop unlocked (buys artifacts at premium prices)
|
||||
- New wing unlocked: **Dinosaur Bones** (next collection goal)
|
||||
|
||||
**Completion VFX:**
|
||||
```javascript
|
||||
// Museum growth animation
|
||||
museumBuilding.animate({
|
||||
transform: [
|
||||
scaleUp(1.0 → 1.5), // Building grows
|
||||
construction particles,
|
||||
confetti explosion
|
||||
],
|
||||
duration: 10000ms
|
||||
});
|
||||
|
||||
// Celebratory music
|
||||
playMusic('museum_level_up.mp3');
|
||||
|
||||
// Kustos celebration
|
||||
kustos.animate('happy_dance');
|
||||
kustos.say("BRAVO! To je fantastično!");
|
||||
**Progress Tracking:**
|
||||
```
|
||||
Crops Harvested: 23/80
|
||||
Categories:
|
||||
- Grains: 4/6
|
||||
- Vegetables: 12/25
|
||||
- Fruits: 5/18
|
||||
- Herbs: 2/10
|
||||
- Industrial: 0/11
|
||||
- Specialty: 0/10
|
||||
```
|
||||
|
||||
**Rewards per 20 crops:**
|
||||
- **20 crops:** Greenhouse blueprint
|
||||
- **40 crops:** Advanced irrigation system
|
||||
- **60 crops:** Seed maker (turn crops into seeds)
|
||||
- **80 crops:** Title: **Master Farmer** + Golden Hoe (never breaks)
|
||||
|
||||
**Dialogue:**
|
||||
```
|
||||
Kustos: "Ah! Vseh 24! Čestitam!"
|
||||
Kai: "Ja, ful časa je vzelo..."
|
||||
Kustos: "Ampak vredno! Poglejte!"
|
||||
[Museum grows]
|
||||
Kai: "Woaaaah! To je sick!"
|
||||
Kustos: "Museum je živ! Raste z vašimi odkritji!"
|
||||
Kai (40 crops): "Jebemti... tolko različnih stvari lahko gojim?"
|
||||
Kai (80 crops): "OK... to je... vse? Sm official farmer now lol"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🌾 **SIDE QUESTS (Optional but Rewarding)**
|
||||
### **Q011: "Tree Planter"**
|
||||
**Trigger:** Unlock axe tool
|
||||
**Priority:** ⭐⭐⭐ Medium
|
||||
|
||||
### **Quest 8: "Arboristova Pomoč" (Arborist's Help)**
|
||||
**Objective:**
|
||||
Plant 11 different tree species on farm.
|
||||
|
||||
**Objective:** Plant 50 trees on farm
|
||||
**Reward:** Arborist auto-plants 10 trees/day (passive income)
|
||||
**Trees (from today!):**
|
||||
Oak, Maple, Pine, Birch, Willow, Cherry Blossom, Apple, Orange, Lemon, Palm, Bamboo
|
||||
|
||||
### **Quest 9: "Miro Pravnik's Problem"**
|
||||
**Mechanics:**
|
||||
- Each tree takes 3 in-game days to grow
|
||||
- WindFoliageSystem makes leaves fall from mature trees
|
||||
- Can harvest: wood (all trees) + fruit (fruit trees)
|
||||
|
||||
**Objective:** Find legal documents in ruins
|
||||
**Reward:** Lawyer shop unlocked (NPC divorces, land rights)
|
||||
|
||||
### **Quest 10: "Zombi Skavt" (Scout Recruitment)**
|
||||
|
||||
**Objective:** Find and tame friendly zombie
|
||||
**Reward:** Scout companion, leveling system unlocked
|
||||
**Rewards:**
|
||||
- Lumberjack outfit unlocked
|
||||
- Treehouse blueprint
|
||||
- Passive income: Fruit trees produce daily
|
||||
|
||||
---
|
||||
|
||||
## 📊 **QUEST PROGRESSION TRACKING**
|
||||
## 🐲 CREATURE QUESTS
|
||||
|
||||
### **Quest Log UI:**
|
||||
### **Q020: "Creature Catalog"**
|
||||
**Trigger:** Find first creature
|
||||
**Priority:** ⭐⭐⭐⭐ High - Museum integration
|
||||
|
||||
**Objective:**
|
||||
Document all 99 creatures in bestiary.
|
||||
|
||||
**Categories (from today!):**
|
||||
|
||||
**Mythical (39):**
|
||||
Phoenix, Dragon, Unicorn, Basilisk, Griffin, Hydra, Chimera, Cerberus, Minotaur, Medusa, Kraken, Leviathan, Behemoth, Manticore, Sphinx, Pegasus, Harpy, Banshee, Chupacabra, Wendigo, Kitsune, Tanuki, Thunderbird, Quetzalcoatl, Jörmungandr, Fenrir, Sleipnir, Kelpie, Jersey Devil, Mothman, Bigfoot, Nessie, Yeti, Baba Yaga, Vampire, Werewolf, Zombie, Skeleton, Centaur
|
||||
|
||||
**Bosses (24):**
|
||||
Ancient Forest Dragon, Mountain Giant, Swamp Hydra, Desert Sandworm, Tundra Frost Giant, Volcanic Hell Drake, Ocean Leviathan, Cave Basilisk, Corrupted Elder Tree, Shadow Wraith, Blood Moon Werewolf, Necromancer King, Plague Doctor, Lich Lord, Death Knight, Abyssal Kraken, Cursed Pharaoh, Ice Golem, Lava Titan, Storm Elemental, Void Cultist, Mechanical Colossus, Chernobyl Mutant Alpha, Toxic Sludge Beast
|
||||
|
||||
**Dinosaurs (14):**
|
||||
T-Rex, Velociraptor, Triceratops, Stegosaurus, Brachiosaurus, Pterodactyl, Ankylosaurus, Spinosaurus, Parasaurolophus, Dilophosaurus, Allosaurus, Carnotaurus, Pachycephalosaurus, Mosasaurus
|
||||
|
||||
**Worker Creatures (22):**
|
||||
Already documented separately
|
||||
|
||||
**Mechanics:**
|
||||
- Take photo of creature (camera tool)
|
||||
- Upload to museum database
|
||||
- Each entry unlocks lore + stats
|
||||
|
||||
**Rewards:**
|
||||
- **25 creatures:** Biologist title
|
||||
- **50 creatures:** Monster encyclopedia
|
||||
- **99 creatures:** Cryptozoologist title + special pet
|
||||
|
||||
---
|
||||
|
||||
## 👔 CLOTHING & EQUIPMENT QUESTS
|
||||
|
||||
### **Q030: "Dress for Success"**
|
||||
**Trigger:** Unlock tailor NPC
|
||||
**Priority:** ⭐⭐⭐ Medium
|
||||
|
||||
**Objective:**
|
||||
Collect all 6 worker clothing items (from today!):
|
||||
|
||||
1. Farmer shirt (torn, gothic)
|
||||
2. Farmer pants (weathered)
|
||||
3. Work boots (muddy)
|
||||
4. Straw hat (worn)
|
||||
5. Leather gloves (stitched)
|
||||
6. Work apron (stained)
|
||||
|
||||
**Rewards:**
|
||||
- Full worker set bonus: +10% farming speed
|
||||
- NPC reactions change (people respect hard worker)
|
||||
- Tailor shop unlocks advanced clothing
|
||||
|
||||
**Future expansions:**
|
||||
- Desert robes
|
||||
- Mountain fur coat
|
||||
- Swamp waders
|
||||
- Witch robes
|
||||
- Dino bone armor
|
||||
|
||||
---
|
||||
|
||||
## 🏠 BUILDING QUESTS
|
||||
|
||||
### **Q040: "Gothic Farm Empire"**
|
||||
**Trigger:** First building placed
|
||||
**Priority:** ⭐⭐⭐⭐ High
|
||||
|
||||
**Objective:**
|
||||
Build all 6 gothic farm buildings (from today!):
|
||||
|
||||
1. **Farmhouse** - Living quarters
|
||||
2. **Barn** - Animal storage
|
||||
3. **Silo** - Grain storage
|
||||
4. **Shed** - Tool storage
|
||||
5. **Well** - Water source
|
||||
6. **Windmill** - Grain processing
|
||||
|
||||
**Building mechanics:**
|
||||
- Each requires resources (wood, stone, metal)
|
||||
- Each provides unique bonuses
|
||||
- All use Style 32 Dark-Chibi Noir aesthetic
|
||||
|
||||
**Rewards:**
|
||||
- **3 buildings:** Architect title
|
||||
- **6 buildings:** Farm efficiency +25%
|
||||
- **6 buildings:** Unlock advanced buildings
|
||||
|
||||
**Dialogue:**
|
||||
```
|
||||
Main Story:
|
||||
✅ Zamegljeni Spomini (COMPLETE)
|
||||
🔄 Anina Sled (2/50 clues)
|
||||
|
||||
Town & Economy:
|
||||
🔄 Šiviljina Prošnja (3/5 leathers)
|
||||
❌ Pekov Recept (0/10 berries)
|
||||
❌ Tehnikova Naprava (NOT STARTED)
|
||||
|
||||
Defense:
|
||||
❌ Obzidje Mrtve Doline (NOT STARTED)
|
||||
|
||||
Collections:
|
||||
🔄 Muzejski Mejnik (18/24 bugs)
|
||||
Kai (after windmill): "Jebemti... to zgleda kr dobr actually. Gothic farm vibes."
|
||||
```
|
||||
|
||||
### **Quest Rewards Summary:**
|
||||
---
|
||||
|
||||
| Quest | Gold | Items | Unlocks |
|
||||
|-------|------|-------|---------|
|
||||
| Zamegljeni Spomini | 100g | Ana's Necklace | Capital City |
|
||||
| Šiviljina Prošnja | 200g | Nomad Armor | Šivilja shop |
|
||||
| Pekov Recept | 150g | 5x Berry Bread | Pek shop, recipe |
|
||||
| Tehnikova Naprava | 500g | Energy Shield BP | Tech shop, cleaner |
|
||||
| Obzidje Mrtve Doline | 1000g | Guard Tower BP | Walls Lv1, raids |
|
||||
| Muzejski Mejnik | 800g | Bug Master title | Museum Stage 2 |
|
||||
## 🌊 WATER BIOME QUESTS
|
||||
|
||||
### **Q050: "Underwater Secrets"**
|
||||
**Trigger:** Enter water biome (Mexican Cenotes or Atlantis)
|
||||
**Priority:** ⭐⭐⭐⭐ High - Water systems demo
|
||||
|
||||
**Objectives:**
|
||||
1. **Swim in cenote** (WaterPhysicsSystem active!)
|
||||
- Kai moves 30% slower
|
||||
- Hair floats upward (buoyancy)
|
||||
- Ripples appear with each step
|
||||
2. **Find 3 underwater crystals** (displacement shader effect)
|
||||
3. **Watch caustics** on cenote floor (light networks)
|
||||
4. **Collect Axolotl** (6 color variants)
|
||||
|
||||
**Dialogue:**
|
||||
```
|
||||
Kai: "Woah... voda je kr... čist?"
|
||||
[Steps in - ripples appear]
|
||||
Kai: "Hehe... krogi..."
|
||||
[Dives - hair floats up]
|
||||
Kai: "Moji dreadi... plavajo? Lol"
|
||||
[Sees caustics]
|
||||
Kai: "To je... beautiful actually..."
|
||||
```
|
||||
|
||||
**Rewards:**
|
||||
- Swimming skill unlocked
|
||||
- Underwater breathing equipment
|
||||
- Axolotl pet (companion)
|
||||
- Access to underwater areas
|
||||
|
||||
**Technical showcase:**
|
||||
- ✅ WaterPhysicsSystem (drag, buoyancy)
|
||||
- ✅ WaterRipplesSystem (footsteps)
|
||||
- ✅ WaterDisplacementSystem (refraction)
|
||||
- ✅ WaterCausticsSystem (light patterns)
|
||||
|
||||
---
|
||||
|
||||
## 🎬 **CUTSCENE INTEGRATION**
|
||||
## 🧙 WITCH FOREST QUESTS
|
||||
|
||||
All quests use VFX system:
|
||||
- ✅ **Blur effect** (Amnesia flashbacks)
|
||||
- ✅ **Sparkle harvest** (Berry collection)
|
||||
- ✅ **Cross-fade transitions** (Scene changes)
|
||||
- ✅ **Vignette** (Emotional moments)
|
||||
- ✅ **Particle effects** (Museum growth, combat)
|
||||
### **Q060: "Baba Yaga's Challenge"**
|
||||
**Trigger:** Enter Witch Forest biome
|
||||
**Priority:** ⭐⭐⭐⭐⭐ BOSS QUEST
|
||||
|
||||
**Objectives:**
|
||||
1. **Find Baba Yaga's walking hut** (animated chicken legs!)
|
||||
2. **Collect 11 dark herbs:**
|
||||
- 6 types poison mushrooms
|
||||
- 5 types dark herbs
|
||||
3. **Brew poison potion** (at cauldron)
|
||||
4. **Challenge Baba Yaga** (boss fight)
|
||||
5. **Win broomstick** (magical flight reward!)
|
||||
|
||||
**Boss Mechanics:**
|
||||
- Baba Yaga flies in mortar
|
||||
- Uses magic attacks
|
||||
- Summons cursed trees
|
||||
- Health: 5000 HP
|
||||
|
||||
**Dialogue:**
|
||||
```
|
||||
Baba Yaga: "Kdo si ti, da prideš v MOJ gozd?!"
|
||||
Kai: "Need to pass through. Iščem nekoga."
|
||||
Baba Yaga: "Ha! Potem se boš moral boriti!"
|
||||
[Combat]
|
||||
Kai (victory): "Jebemti... to je blo hard..."
|
||||
Baba Yaga: "Impressive... vzemi mojo metle. Zasluž si."
|
||||
Kai: "...metle? Za kaj?"
|
||||
Baba Yaga: "Poglej."
|
||||
[Broomstick appears - floats]
|
||||
Kai: "YOOO lahko letim?!"
|
||||
```
|
||||
|
||||
**Rewards:**
|
||||
- **BROOMSTICK** - Magical flight (major mobility upgrade!)
|
||||
- Witch Forest cleared
|
||||
- Baba Yaga becomes ally (shop NPC)
|
||||
- Dark magic recipes unlocked
|
||||
|
||||
---
|
||||
|
||||
## 🚀 **IMPLEMENTATION PRIORITY**
|
||||
## 🦖 DINOSAUR VALLEY QUESTS
|
||||
|
||||
**Phase 1 (Demo):**
|
||||
1. ⭐⭐⭐⭐⭐ Zamegljeni Spomini (story hook)
|
||||
2. ⭐⭐⭐⭐⭐ Obzidje Mrtve Doline (raid event)
|
||||
3. ⭐⭐⭐⭐⭐ Muzejski Mejnik (museum growth demo)
|
||||
4. ⭐⭐⭐⭐ Šiviljina Prošnja (combat loop)
|
||||
5. ⭐⭐⭐⭐ Pekov Recept (harvest VFX demo)
|
||||
### **Q070: "Jurassic Farm"**
|
||||
**Trigger:** Unlock portal to Dino Valley
|
||||
**Priority:** ⭐⭐⭐⭐ High
|
||||
|
||||
**Phase 2 (Post-Demo):**
|
||||
- Anina Sled (full 50 clues)
|
||||
- Remaining side quests
|
||||
- Advanced quest chains
|
||||
**Objectives:**
|
||||
1. **Document all 14 dinosaurs** (from today!):
|
||||
- T-Rex, Velociraptor, Triceratops, Stegosaurus, Brachiosaurus, Pterodactyl, Ankylosaurus, Spinosaurus, Parasaurolophus, Dilophosaurus, Allosaurus, Carnotaurus, Pachycephalosaurus, Mosasaurus
|
||||
2. **Tame one dinosaur** (companion system)
|
||||
3. **Build bone hut** (prehistoric building)
|
||||
4. **Harvest prehistoric plants**
|
||||
|
||||
**Taming mechanics:**
|
||||
- Feed dino favorite food 5x
|
||||
- Play minigame (dodge attacks)
|
||||
- Success → Dino companion unlocked
|
||||
|
||||
**Rewards:**
|
||||
- Dino companion (rideable!)
|
||||
- Paleontologist title
|
||||
- Fossil collection started
|
||||
- Access to prehistoric crops
|
||||
|
||||
---
|
||||
|
||||
## 🎭 NPC RELATIONSHIP QUESTS
|
||||
|
||||
### **Q080: "166 Friends"**
|
||||
**Trigger:** Meet 10 unique NPCs
|
||||
**Priority:** ⭐⭐⭐ Medium - Social system
|
||||
|
||||
**Objective:**
|
||||
Build relationships with all 166 NPCs across 20 biomes.
|
||||
|
||||
**Relationship levels:**
|
||||
- Stranger → Acquaintance → Friend → Best Friend → Romance (select NPCs)
|
||||
|
||||
**Mechanics:**
|
||||
- Talk daily: +5 friendship
|
||||
- Give gifts: +15 friendship (liked items)
|
||||
- Complete quests: +30 friendship
|
||||
- Romance: 500 friendship points
|
||||
|
||||
**Rewards per 25 NPCs:**
|
||||
- **25:** Social Butterfly title
|
||||
- **50:** Discounts at all shops (10%)
|
||||
- **100:** NPC recruitment unlocked
|
||||
- **166:** Diplomat title + Special cutscene
|
||||
|
||||
---
|
||||
|
||||
## ⚔️ COMBAT & DEFENSE QUESTS
|
||||
|
||||
### **Q090: "Wall Builder"**
|
||||
**Trigger:** First zombie attack
|
||||
**Priority:** ⭐⭐⭐⭐⭐ CRITICAL - Base defense
|
||||
|
||||
**Objectives:**
|
||||
1. **Build wooden fence** (perimeter)
|
||||
2. **Craft weapon** (sword/axe)
|
||||
3. **Defend farm** (kill 10 zombies)
|
||||
4. **Upgrade to stone walls**
|
||||
5. **Build guard tower**
|
||||
|
||||
**Rewards:**
|
||||
- Base defense system unlocked
|
||||
- Zombie worker recruitment available
|
||||
- Military technology tree unlocked
|
||||
|
||||
---
|
||||
|
||||
## 🏛️ MUSEUM QUESTS
|
||||
|
||||
### **Q100: "Museum Evolution"**
|
||||
**Trigger:** Museum unlocked
|
||||
**Priority:** ⭐⭐⭐⭐ High - Collection endgame
|
||||
|
||||
**Objectives:**
|
||||
1. **Bug collection:** 24 species
|
||||
2. **Fossil collection:** 14 dinosaurs
|
||||
3. **Artifact collection:** 50 historical items
|
||||
4. **Creature taxidermy:** 99 creatures
|
||||
5. **Crop specimens:** 80 crops
|
||||
|
||||
**Museum growth:**
|
||||
- **0 donations:** Tiny shed
|
||||
- **50 donations:** Small building
|
||||
- **200 donations:** Medium museum
|
||||
- **500 donations:** Large museum
|
||||
- **1000 donations:** MEGA MUSEUM (town landmark)
|
||||
|
||||
**Rewards:**
|
||||
- Museum grows with donations (animated!)
|
||||
- Curator relationship unlocks shop
|
||||
- Science skill tree unlocked
|
||||
- Each wing completion = major reward
|
||||
|
||||
---
|
||||
|
||||
## 📊 QUEST PROGRESSION SUMMARY
|
||||
|
||||
### Main Story:
|
||||
- Q001-Q003: Tutorial + Ana introduction (3 quests)
|
||||
|
||||
### Collection Quests:
|
||||
- Q010: 80 Crops
|
||||
- Q011: 11 Trees
|
||||
- Q020: 99 Creatures
|
||||
- Q100: Museum (all categories)
|
||||
|
||||
### Building Quests:
|
||||
- Q040: 6 Gothic Buildings
|
||||
- Q090: Base Defense
|
||||
|
||||
### Biome Quests:
|
||||
- Q050: Water Systems (Cenotes)
|
||||
- Q060: Witch Forest (Baba Yaga boss)
|
||||
- Q070: Dino Valley
|
||||
|
||||
### Social Quests:
|
||||
- Q080: 166 NPC Relationships
|
||||
|
||||
### Equipment Quests:
|
||||
- Q030: Worker Clothing Set
|
||||
|
||||
---
|
||||
|
||||
## 🎯 IMPLEMENTATION PRIORITY
|
||||
|
||||
**PHASE 1 (Kickstarter Demo):**
|
||||
1. ✅ Q001-Q003 (Main story intro)
|
||||
2. ✅ Q002 (Farming tutorial with WindFoliageSystem)
|
||||
3. ✅ Q010 (Crops - show off 80 harvested assets!)
|
||||
4. ✅ Q040 (Buildings - show 6 gothic buildings)
|
||||
|
||||
**PHASE 2 (Early Access):**
|
||||
1. Q020 (Creatures catalog)
|
||||
2. Q050 (Water systems showcase)
|
||||
3. Q060 (Baba Yaga boss)
|
||||
4. Q080 (NPC relationships)
|
||||
|
||||
**PHASE 3 (Full Release):**
|
||||
1. Q070 (Dino Valley)
|
||||
2. Q090 (Defense systems)
|
||||
3. Q100 (Museum endgame)
|
||||
4. All remaining quests
|
||||
|
||||
---
|
||||
|
||||
## 🔧 TECHNICAL INTEGRATION
|
||||
|
||||
All quests integrate with today's systems:
|
||||
|
||||
### WindFoliageSystem (✅ Done):
|
||||
- Q002: Ambient animation during farming
|
||||
- Q011: Leaves fall from mature trees
|
||||
- Q060: Wind in Witch Forest
|
||||
|
||||
### Water Systems (❌ TODO):
|
||||
- Q050: All 4 water systems showcased
|
||||
- Swimming mechanics
|
||||
- Underwater exploration
|
||||
|
||||
### Asset Generation (✅ Done):
|
||||
- Q010: 80 crops from today
|
||||
- Q011: 11 trees from today
|
||||
- Q020: 77 creatures from today
|
||||
- Q030: 6 clothing items from today
|
||||
- Q040: 6 buildings from today
|
||||
|
||||
---
|
||||
|
||||
**Status:** 🟢 **READY FOR IMPLEMENTATION**
|
||||
**Dialogue Style:** ✅ ADHD-friendly (simple, domestic, authentic)
|
||||
**VFX Integration:** ✅ All quests use effects system
|
||||
**Emotional Impact:** 🚀 **MAXIMUM** - Players will FEEL Kai's journey
|
||||
**Style:** ✅ ADHD-friendly Slovenian
|
||||
**Integration:** ✅ All new systems + assets
|
||||
**Emotional Impact:** 🚀 **MAXIMUM**
|
||||
|
||||
---
|
||||
|
||||
*DolinaSmrti Quest Manifest v2.0 - Created Jan 7, 2026*
|
||||
|
||||
Reference in New Issue
Block a user