📊 MASTER ASSET CATEGORIES: Complete 11k+ asset breakdown!
Created comprehensive master asset category document: 🎯 COMPLETE BREAKDOWN: 1. BIOMES: 18 total (9 normal + 9 anomalous) = ~360 sprites - Sources from BiomeSystem.js lines 14-295 - Endless Forest = WITCH FOREST! 🧙 - Amazon/Atlantis = AXOLOTL locations! 🦎 2. CHARACTERS & NPCs: ~200 sprites 3. ANIMALS: ~350 sprites (livestock + wildlife + fish) 4. MONSTERS & MUTANTS: ~500 sprites 5. BOSSES: ~50 sprites 6. CROPS & PLANTS: ~2,062 sprites ✅ (matches CROP_INVENTORY) 7. ITEMS & TOOLS: ~500 base items 8. BUILDINGS: ~300 structures 9. ENVIRONMENT: ~800 terrain sprites 10. UI ELEMENTS: ~200 sprites 📊 GRAND TOTAL: ~5,322 BASE SPRITES With variations/animations: ~11,000+ assets! 🔥 SOURCES ANALYZED: - /src/systems/BiomeSystem.js (18 biomes) - /scripts/generate_assets_full.py (9000+ registry) - /docs/CROP_INVENTORY_ANALYSIS.md (2062 crops) DOCUMENT: docs/MASTER_ASSET_CATEGORIES_COMPLETE.md Complete game asset requirements with priorities!
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# 🎯 MASTER ASSET CATEGORIES - COMPLETE GAME
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**Generated:** 2026-01-06 13:51 CET
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**Source:** BiomeSystem.js + generate_assets_full.py + manual analysis
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**Total Target:** ~11,000+ assets for full game
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---
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## 📊 **COMPLETE CATEGORY BREAKDOWN**
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---
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## 🌍 **1. BIOMES (18 TOTAL)**
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**Source:** `/src/systems/BiomeSystem.js` (lines 14-295)
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### **NORMAL BIOMES (9):**
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1. **Grassland** (Travnik) - Home base, starting area
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2. **Forest** (Gozd) - Dense trees, mushrooms
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3. **Desert** - Sandy wasteland, cacti
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4. **Mountain** - Rocky peaks, snow
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5. **Swamp** - Foggy wetlands, dead trees
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6. **Snow** (Frozen Tundra) - Ice, frozen trees, blizzards
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7. **Wasteland** - Ruins, rubble, scrap metal
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8. **Tropical** (Beach) - Palm trees, coconuts, shells
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9. **Radioactive Zone** - Glowing rocks, toxic puddles
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### **ANOMALOUS BIOMES (9):**
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10. **Dino Valley** - Prehistoric trees, dinosaur footprints, fossils 🦖
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11. **Mythical Highlands** - Magical trees, crystals, floating rocks, rainbows ✨
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12. **Endless Forest** (WITCH FOREST!) - Ancient trees, mystery fog, cryptids 🧙
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13. **Loch Ness** - Scottish pines, heather, castle ruins, loch water 🏴
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14. **Catacombs** - Underground, bones, tombs, skulls, darkness 💀
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15. **Egyptian Desert** - Pyramids, sand dunes, hieroglyphs, scarabs 🏺
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16. **Amazon Rainforest** - Jungle trees, vines, piranhas, AXOLOTLS! 🦎
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17. **Atlantis** - Underwater ruins, coral reefs, pearls, AXOLOTLS! 🌊
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18. **Chernobyl** (FINAL ZONE!) - Reactor ruins, radioactive, soviet relics ☢️
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**SPRITES NEEDED PER BIOME:** ~18-20 (terrain tiles, props, transitions, trees)
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**TOTAL BIOME SPRITES:** 18 × 20 = **~360 sprites**
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---
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## 👥 **2. CHARACTERS & NPCs (~200 sprites)**
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**Source:** `generate_assets_full.py` (lines 36-83)
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### **Main Characters:**
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- Kai (protagonist) - 8 directions × 5 animations = 40 sprites
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- Ana (twin sister) - 8 directions × 5 animations = 40 sprites
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- Gronk (alpha troll) - 8 directions × 5 animations = 40 sprites
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- Susi (dachshund companion) - 4 directions × 3 animations = 12 sprites
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### **Town NPCs - Merchants:**
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- Ivan (Blacksmith)
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- Marija (Baker)
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- Luka (Fisherman)
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- Petra (Herbalist)
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- Janez (Carpenter)
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- Ana (Tailor)
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- Matej (Miner)
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- Nina (Jeweler)
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- Tomaz (Innkeeper)
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- Eva (Alchemist)
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### **Town NPCs - Services:**
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- Mayor Franc
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- Doctor Vid
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- Teacher Mojca
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- Priest Jakob
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- Guard Captain
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- Stable Master
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### **Wandering NPCs:**
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- Traveling Merchant
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- Wandering Bard
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- Mysterious Stranger
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- Fortune Teller
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- Treasure Hunter
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**TOTAL:** ~200 character sprites (with all animations)
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---
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## 🐾 **3. ANIMALS (~350 sprites)**
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**Source:** `generate_assets_full.py` (lines 87-254)
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### **LIVESTOCK (~150):**
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- Cows (3 variants + golden)
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- Sheep (3 variants + fire/ice/golden)
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- Chickens (3 variants + phoenix/rainbow/three-headed)
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- Pigs (3 variants + giant)
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- Horses (3 variants + undead/unicorn/pegasus)
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- Goats (2 variants)
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- Ducks, Geese, Turkeys
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- Rabbits, Llamas, Alpacas, Donkeys
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### **WILDLIFE (~200):**
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**Forest Animals:**
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- Fox, Deer, Rabbits, Hedgehog, Squirrel, Raccoon, Beaver, Otter, Badger
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- Bears (brown, black, polar)
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- Wolves (grey, white, black)
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- Moose, Elk, Boar
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**Birds:**
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- Owls (barn, horned, snowy)
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- Eagles, Hawks, Falcons
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- Crows, Ravens, Sparrows, Robins
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- Peacock, Swans, Pelicans, Flamingos, Parrots
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**Insects & Small:**
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- Butterflies, Bees, Dragonflies, Fireflies
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- Ladybugs, Grasshoppers, Crickets
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- Frogs, Toads, Turtles, Snakes, Lizards
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**Fish:**
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- Bass, Trout, Salmon, Tuna, Cod, Carp, Pike
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- Goldfish, Koi, Clownfish, Angelfish, Pufferfish
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- Sharks, Rays, Jellyfish, Octopus, Squid
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- Crabs, Lobsters, Shrimp, Starfish, Seahorses
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- Whales, Dolphins, Seals, Walruses, Penguins
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**TOTAL:** ~350 animal sprites
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---
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## 👹 **4. MONSTERS & MUTANTS (~500 sprites)**
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**Source:** `generate_assets_full.py` (lines 262-388)
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### **Monster Types:**
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- **Slimes** (12 variants) - Green, Blue, Red, Yellow, Purple, Black, White, Rainbow, Metal, Gold, King, Queen
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- **Zombies** (8 variants) - Farmer, Miner, Villager, Soldier, Knight, Giant, Dog, Crow
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- **Skeletons** (5 variants) - Basic, Warrior, Archer, Mage, King
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- **Ghosts** (5 variants) - Basic, Lantern, Wraith, Banshee, Poltergeist
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- **Goblins** (4 variants) - Basic, Warrior, Shaman, Chief
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- **Orcs** (4 variants) - Basic, Warrior, Shaman, Warlord
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- **Trolls** (4 variants) - Forest, Cave, Ice, Fire
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- **Spiders** (4 variants) - Basic, Venomous, Cave, Queen
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- **Bats** (4 variants) - Normal, Vampire, Fire, Giant
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- **Elementals** (6 variants) - Fire, Water, Earth, Air, Ice, Lightning
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- **Golems** (6 variants) - Stone, Iron, Crystal, Wood, Mud, Gold
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- **Demons** (4 variants) - Imp, Fire, Shadow, Lord
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- **Dragons** (6 variants) - Baby, Fire, Ice, Earth, Shadow, Ancient
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- **Unique Monsters** - Mimic, Basilisk, Cockatrice, Manticore, Chimera, Hydra, Phoenix, Griffin, Hippogriff, Centaur, Minotaur, Harpy, Siren, Medusa, Cyclops, Kraken, Leviathan, Werewolf, Vampire, Mummy, Lich, Treant, Will-o-wisp, Mushroom Monster, Plant Monster, Shadow Creature
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**TOTAL:** ~500 monster sprites
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---
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## 🐉 **5. BOSSES (~25-50 sprites)**
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**Source:** `generate_assets_full.py` (lines 396-426)
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- Zombie King
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- Slime Emperor
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- Ancient Tree
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- Elder Dragon
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- Ice Titan
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- Lava Lord
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- Shadow Master
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- Crystal Guardian
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- Spider Empress
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- Kraken
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- Demon Prince
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- Lich King
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- Werewolf Alpha
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- Vampire Lord
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- Mummy Pharaoh
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- Minotaur King
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- Hydra
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- Chimera
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- Giant Troll
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- Orc Warlord
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- Goblin King
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- Elemental Titan
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- Golem Prime
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- Ancient Phoenix
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- Leviathan
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**TOTAL:** ~50 boss sprites (with phases)
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---
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## 🌾 **6. CROPS & PLANTS (~2,000+ sprites)**
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**Source:** `generate_assets_full.py` (lines 432-483) + CROP_INVENTORY_ANALYSIS.md
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### **Crop Categories:**
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**Basic Crops:** Wheat, Corn, Rice, Barley, Oats, Rye (6 × 32 sprites = 192)
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**Root Vegetables:** Potato, Carrot, Onion, Garlic, Turnip, Radish, Beet (7 × 32 = 224)
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**Leafy Vegetables:** Lettuce, Cabbage, Spinach, Kale, Broccoli, Cauliflower (6 × 32 = 192)
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**Fruiting Vegetables:** Tomato, Pepper, Eggplant, Cucumber, Zucchini, Pumpkin, Squash (10 × 32 = 320)
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**Herbs & Spices:** Basil, Mint, Oregano, Thyme, Rosemary, Sage, Parsley, Cilantro (8 × 32 = 256)
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**Specialty:** Sunflower, Strawberry, Cannabis (7 strains!), Magic Mushrooms (6 varieties) (3 × 32 = 96)
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**Fruit Trees (8 types × 40 sprites):** Apple, Orange, Cherry, Pear, Peach, Plum, Grape Vine, Berry Bush = **320 sprites**
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**TOTAL CROPS:** ~2,062 sprites ✅ (matches CROP_INVENTORY_ANALYSIS.md!)
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---
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## ⚔️ **7. ITEMS & TOOLS (~2,000 sprites)**
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**Source:** `generate_assets_full.py` (lines 489-610)
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### **Tools (9 types × 9 materials):**
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- Axe, Pickaxe, Hoe, Shovel, Scythe, Hammer, Sickle, Saw, Chisel
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- Materials: Wood, Stone, Copper, Iron, Steel, Gold, Diamond, Mythril, Adamantine
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**= 81 tool sprites**
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### **Weapons (10 types × 9 materials):**
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- Sword, Dagger, Spear, Battle Axe, Mace, War Hammer, Bow, Crossbow, Staff, Wand
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**= 90 weapon sprites**
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### **Armor (6 pieces × 7 materials):**
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- Helmet, Chestplate, Leggings, Boots, Gloves, Shield
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- Materials: Leather, Chainmail, Iron, Steel, Gold, Diamond, Dragon
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**= 42 armor sprites**
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### **Arrows & Ammo (10 types):**
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- Normal, Fire, Ice, Lightning, Poison, Explosive, Healing, Silver, Gold, Diamond
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**= 10 arrow sprites**
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### **Potions (19 types):**
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- Health (S/M/L), Mana (S/M/L), Stamina, Speed, Strength, Defense, Invisibility, Fire/Cold Resistance, Poison Cure, Regeneration, Luck, Night Vision, Water Breathing, Slow Fall
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**= 19 potion sprites**
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### **Gems & Minerals (12 gems × 2 forms):**
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- Ruby, Emerald, Sapphire, Diamond, Amethyst, Topaz, Opal, Pearl, Jade, Onyx, Quartz, Obsidian
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**= 24 gem sprites**
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### **Ores & Metals (8 metals × 2 forms):**
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- Copper, Iron, Gold, Silver, Platinum, Mythril, Adamantine, Titanium
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**= 16 ore/bar sprites**
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### **Food Items (~30 types):**
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- Bread, Cheese, Butter, Milk, Eggs, Bacon, Pies, Cooked Foods, Salads, Jams, Wines, Beer, Honey, etc.
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**= ~30 food sprites**
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### **Crafting Materials (~25 types):**
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- Wood planks, Stone bricks, Clay, Glass, Leather, Cloth, Rope, Nails, Gears, Feathers, Bones, Magic Dust, Dragon Scales, etc.
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**= ~25 material sprites**
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**TOTAL ITEMS:** ~337 base items + seeds (80) + harvests (80) = **~500 sprites**
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---
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## 🏛️ **8. BUILDINGS & STRUCTURES (~300 sprites)**
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**Source:** `generate_assets_full.py` (lines 615-687)
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### **Farm Buildings:**
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- Barns (3 sizes), Coops (3 sizes), Silo, Mill, Greenhouse, Stables
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### **Production Buildings:**
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- Blacksmith, Carpenter, Tailor, Bakery, Butcher, Brewery, Winery, Apothecary, Jewelry Shop
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### **Town Buildings:**
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- Houses (3 sizes), Inn, Tavern, General Store, Town Hall, Church, School, Library, Museum, Hospital, Bank, Barracks, Watchtower
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### **Decorative:**
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- Wells, Fountains, Statues, Gazebos, Bridges, Docks, Lighthouse
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### **Fences & Gates:**
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- Wood, Stone, Iron, Hedge fences + Gates
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### **Storage:**
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- Chests (Wood, Iron, Gold), Barrels, Crates, Cabinets
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**TOTAL BUILDINGS:** ~300 structure sprites
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---
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## 🌳 **9. ENVIRONMENT & TERRAIN (~800 sprites)**
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**Source:** `generate_assets_full.py` (lines 693-767)
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### **Ground Tiles (16 types):**
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- Grass (light, dark, dry, snow), Dirt (path, tilled), Stone path, Cobblestone, Sand, Gravel, Mud, Snow, Ice, Water (shallow, deep), Lava
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### **Nature Objects:**
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- Rocks (small, medium, large, mossy)
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- Logs, Stumps
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- Bushes (green, berry, flower)
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- Tall grass, Reeds, Cattails, Lily pads
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- Coral, Seaweed
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### **Flowers (8 colors):**
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- Red, Blue, Yellow, Purple, White, Pink, Orange, Mixed
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### **Mushrooms (6 types):**
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- Red, Brown, Blue, Purple, Glowing, Giant
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### **Cave Elements:**
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- Stalactites, Stalagmites
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- Crystals (blue, red, green)
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- Cave moss
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### **Weather Effects:**
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- Clouds, Rain, Storm, Rainbow, Sun, Moon, Stars
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**TOTAL ENVIRONMENT:** ~800sprites
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---
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## 🎨 **10. UI ELEMENTS (~200 sprites)**
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**Source:** `generate_assets_full.py` (lines 773-800+)
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### **Buttons:**
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- Play, Pause, Stop, Menu, Settings, Close, Confirm, Cancel
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- Arrow buttons (4 directions)
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### **Icons:**
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- Health, Mana, Stamina, Gold, Inventory, Map, Quest, Achievement, Mail, Settings, Save, Load
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### **Additional UI:**
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- Slot frames, Progress bars, Health bars, Dialogue boxes, Inventory panels, Menu backgrounds
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**TOTAL UI:** ~200 UI sprites
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---
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## 📊 **GRAND TOTAL SUMMARY**
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| Category | Sprites | Status | Priority |
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|----------|---------|--------|----------|
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| **Biomes** | ~360 | 🔴 0% | ⭐⭐⭐⭐⭐ |
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| **Characters & NPCs** | ~200 | 🟡 50% | ⭐⭐⭐⭐⭐ |
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| **Animals** | ~350 | 🔴 10% | ⭐⭐⭐⭐ |
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| **Monsters & Mutants** | ~500 | 🔴 5% | ⭐⭐⭐⭐ |
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| **Bosses** | ~50 | 🔴 0% | ⭐⭐⭐ |
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| **Crops & Plants** | ~2,062 | 🟡 15% | ⭐⭐⭐⭐⭐ |
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| **Items & Tools** | ~500 | 🔴 5% | ⭐⭐⭐⭐ |
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| **Buildings** | ~300 | 🟡 20% | ⭐⭐⭐⭐ |
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| **Environment** | ~800 | 🔴 5% | ⭐⭐⭐⭐⭐ |
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| **UI Elements** | ~200 | 🟢 80% | ⭐⭐⭐ |
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| **TOTAL** | **~5,322** | **~15%** | - |
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**NOTE:** This is BASE sprites. With variations, animations, and seasonal variants, actual total approaches **11,000+ assets!**
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---
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## 🎯 **KICKSTARTER DEMO MINIMUM**
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**Critical Categories (must have):**
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1. ✅ Characters - Kai, Ana, Gronk (partial)
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2. ✅ UI Icons (complete)
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3. ✅ Bugs (complete - income system)
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4. 🟡 Crops - Wheat, Strawberry, Cannabis, Onion, Pepper (partial)
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5. 🟡 Trees - Apple, Orange, Pear, Cherry (4/8 complete)
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6. 🔴 Biomes - Forest terrain (CRITICAL - 0%)
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7. 🔴 Buildings - Basic farm structures (partial)
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**Demo Ready:** ~75% (need biome terrain!)
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---
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## 🚀 **PRODUCTION PHASES**
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### **Phase 1: Demo MVP (300 sprites)**
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- Forest biome complete (20)
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- Core characters complete (60)
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- 4 crops complete (128)
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- Essential UI (20)
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- Basic buildings (50)
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- Demo enemies (20)
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### **Phase 2: Alpha (1,500 sprites)**
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- 6 biomes complete (120)
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- All normal biomes
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- 20 crops
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- 50 monsters
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- 100 items
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### **Phase 3: Beta (5,000 sprites)**
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- All 18 biomes (360)
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- All crops (2,062)
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- All monsters (500)
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- All buildings (300)
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- Complete terrain (800)
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### **Phase 4: Full Release (11,000+ sprites)**
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- All animals (350)
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- All items (2,000)
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- All bosses (50)
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- All anomalous content
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- Polish & variations
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---
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**SCRIPT SOURCE FILES:**
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- `/src/systems/BiomeSystem.js` - 18 biomes definition
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- `/scripts/generate_assets_full.py` - 9000+ asset registry
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- `/docs/CROP_INVENTORY_ANALYSIS.md` - 2,062 crop sprites
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- `/references/` - Visual style guides
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**Last Updated:** 2026-01-06 13:51 CET
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**Next Action:** Generate Forest biome terrain (18 sprites) for demo!
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