🌍 BIOME REQUIREMENTS: Complete analysis of all 6 biomes!
Created comprehensive biome requirements document: 📊 STATUS: ALL 6 BIOMES EMPTY! 🔴 - Desert: 0 sprites (only cactus ref exists) - Forest: 0 terrain (3 oak tree refs exist) - Frozen Wasteland: 0 sprites - Jungle: 0 sprites (only palm ref exists) - Volcanic: 0 sprites - Winter: 0 terrain (2 pine refs exist) 🎯 REQUIREMENTS PER BIOME (~18 sprites each): - Master terrain reference (1) - Ground tiles (3 variants) - Transition tiles (2 edges) - Props (10 decorative) - Trees (2 types) 📊 TOTAL NEEDED: ~108 sprites for all 6 biomes ⏱️ EST. TIME: ~12 hours total generation 🎮 DEMO MINIMUM: - Forest biome complete (18 sprites) - CRITICAL - Winter/Desert recommended DOCUMENT: docs/BIOME_REQUIREMENTS_COMPLETE.md Complete breakdown with phased approach!
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# 🌍 BIOME REQUIREMENTS - COMPLETE OVERVIEW
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**Created:** 2026-01-06 13:41 CET
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**Status:** **6 BIOMES - ALL EMPTY!** 🔴
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---
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## 📊 **BIOME STATUS OVERVIEW**
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| Biome | Reference Sprites | Terrain Tiles | Props | Trees | Status |
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|-------|------------------|---------------|-------|-------|--------|
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| **Desert** | 0 | 0 | 0 | 1 (cactus ref) | 🔴 EMPTY |
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| **Forest** | 0 | 0 | 0 | 3 (oak refs) | 🟡 MINIMAL |
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| **Frozen Wasteland** | 0 | 0 | 0 | 0 | 🔴 EMPTY |
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| **Jungle** | 0 | 0 | 0 | 1 (palm ref) | 🔴 EMPTY |
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| **Volcanic** | 0 | 0 | 0 | 0 | 🔴 EMPTY |
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| **Winter** | 0 | 0 | 0 | 2 (pine refs) | 🔴 EMPTY |
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**TOTAL REFERENCE SPRITES:** 0/6 biomes
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**CRITICAL:** NO biome terrain tiles exist!
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---
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## 🎯 **WHAT EACH BIOME NEEDS**
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### **PER BIOME MINIMUM (Demo):**
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1. **Master Terrain Reference** (1 sprite) - Shows ground texture style
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2. **Tileable Ground Tile** (1-3 variants) - 32x32px grass/sand/ice
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3. **Transition Tiles** (4 variants) - Border between biomes
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4. **Basic Props** (5-10 items):
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- Small rocks
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- Plants/vegetation
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- Decorative elements
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5. **Trees** (2-3 types) - Biome-specific
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**MINIMUM PER BIOME:** ~15-20 sprites
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**TOTAL FOR 6 BIOMES:** ~90-120 sprites
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---
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## 🌍 **BIOME BREAKDOWN**
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### **1. 🏜️ DESERT**
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**Current Status:** 🔴 EMPTY (only 1 cactus reference exists)
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**Required Sprites:**
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- **Terrain Master Reference** (1 sprite)
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- **Ground Tiles:**
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- desert_sand_tile.png (32x32px) - Base sand
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- desert_sand_variant_1.png - Lighter/darker sand
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- desert_sand_variant_2.png - Rocky sand
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- **Transition Tiles:**
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- desert_to_forest.png (grass edge)
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- desert_to_water.png (beach transition)
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- **Props (10):**
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- desert_rock_small.png
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- desert_rock_large.png
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- desert_skull.png (bleached bone)
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- desert_pottery_broken.png
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- desert_tumbleweed.png
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- desert_sand_dune.png
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- desert_oasis_bush.png
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- desert_cactus_small.png
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- desert_cactus_large.png
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- desert_dead_tree.png
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- **Trees:**
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- ✅ cactus (already have reference!)
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- palm_desert.png (different from jungle palm)
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**TOTAL DESERT:** ~18 sprites
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---
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### **2. 🌲 FOREST**
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**Current Status:** 🟡 MINIMAL (3 oak tree references exist)
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**Required Sprites:**
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- **Terrain Master Reference** (1 sprite)
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- **Ground Tiles:**
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- forest_grass_tile.png (32x32px) - Lush green
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- forest_grass_dark.png - Shadowed grass
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- forest_moss.png - Moss patches
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- **Transition Tiles:**
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- forest_to_desert.png
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- forest_to_winter.png
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- **Props (10):**
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- forest_mushroom_red.png
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- forest_mushroom_brown.png
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- forest_fern.png
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- forest_flower_blue.png
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- forest_flower_yellow.png
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- forest_rock_mossy.png
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- forest_log_fallen.png
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- forest_stump.png
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- forest_bush_green.png
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- forest_root.png
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- **Trees:**
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- ✅ oak (already have 4 seasonal references!)
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- birch.png
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- maple.png
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**TOTAL FOREST:** ~18 sprites
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---
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### **3. 🧊 FROZEN WASTELAND**
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**Current Status:** 🔴 EMPTY
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**Required Sprites:**
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- **Terrain Master Reference** (1 sprite)
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- **Ground Tiles:**
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- frozen_ice_tile.png (32x32px) - Blue ice
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- frozen_ice_cracked.png - Cracked ice
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- frozen_snow_tile.png - Snow patches
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- **Transition Tiles:**
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- frozen_to_winter.png (ice to snow)
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- frozen_to_water.png (melting edge)
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- **Props (10):**
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- frozen_ice_spike_small.png
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- frozen_ice_spike_large.png
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- frozen_ice_crystal.png
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- frozen_ice_boulder.png
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- frozen_icicle_hanging.png
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- frozen_snow_drift.png
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- frozen_ice_chunk.png
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- frozen_frozen_waterfall.png (prop)
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- frozen_ice_pillar.png
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- frozen_aurora_particle.png (VFX prop)
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- **Trees:**
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- frozen_dead_tree.png (ice-covered)
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- frozen_ice_tree.png (crystallized)
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**TOTAL FROZEN:** ~18 sprites
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---
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### **4. 🌴 JUNGLE**
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**Current Status:** 🔴 EMPTY (only 1 palm reference exists)
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**Required Sprites:**
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- **Terrain Master Reference** (1 sprite)
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- **Ground Tiles:**
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- jungle_undergrowth_tile.png (32x32px) - Dark green
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- jungle_undergrowth_dense.png - Extra vegetation
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- jungle_mud.png - Muddy patches
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- **Transition Tiles:**
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- jungle_to_forest.png
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- jungle_to_water.png (swamp edge)
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- **Props (10):**
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- jungle_vine_hanging.png
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- jungle_vine_ground.png
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- jungle_large_leaf.png
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- jungle_flower_exotic_pink.png
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- jungle_flower_exotic_orange.png
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- jungle_bamboo_clump.png
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- jungle_fern_large.png
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- jungle_mushroom_giant.png
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- jungle_rock_overgrown.png
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- jungle_fallen_log_mossy.png
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- **Trees:**
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- ✅ palm (already have reference!)
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- jungle_tree_broad.png
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- jungle_tree_tall.png
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**TOTAL JUNGLE:** ~18 sprites
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---
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### **5. 🌋 VOLCANIC**
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**Current Status:** 🔴 EMPTY
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**Required Sprites:**
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- **Terrain Master Reference** (1 sprite)
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- **Ground Tiles:**
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- volcanic_rock_tile.png (32x32px) - Dark gray
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- volcanic_lava_cracks.png - Orange glow cracks
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- volcanic_obsidian.png - Black glass
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- **Transition Tiles:**
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- volcanic_to_desert.png (cooled lava)
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- volcanic_to_water.png (steam edge)
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- **Props (10):**
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- volcanic_lava_pool_small.png
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- volcanic_lava_pool_large.png
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- volcanic_rock_sharp.png
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- volcanic_rock_boulder.png
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- volcanic_smoke_vent.png
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- volcanic_ash_pile.png
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- volcanic_obsidian_shard.png
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- volcanic_molten_rock.png
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- volcanic_geyser.png
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- volcanic_lava_flow.png (animated?)
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- **Trees:**
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- volcanic_dead_charred.png
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- volcanic_heat_plant.png (fire-resistant)
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**TOTAL VOLCANIC:** ~18 sprites
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---
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### **6. ❄️ WINTER**
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**Current Status:** 🔴 EMPTY (2 pine tree references exist)
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**Required Sprites:**
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- **Terrain Master Reference** (1 sprite)
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- **Ground Tiles:**
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- winter_snow_tile.png (32x32px) - White snow
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- winter_snow_footprint.png - Disturbed snow
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- winter_snow_deep.png - Deep snow variant
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- **Transition Tiles:**
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- winter_to_frozen.png (snow to ice)
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- winter_to_forest.png (sparse snow)
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- **Props (10):**
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- winter_snowdrift.png
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- winter_ice_crystal.png
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- winter_icicle_small.png
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- winter_icicle_large.png
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- winter_frozen_bush.png
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- winter_snow_pile.png
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- winter_ice_rock.png
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- winter_frozen_flower.png
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- winter_snow_mound.png
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- winter_frost_particle.png
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- **Trees:**
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- ✅ pine (already have 2 references!)
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- winter_evergreen_snowy.png
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- winter_birch_bare.png
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**TOTAL WINTER:** ~18 sprites
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---
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## 📊 **GRAND TOTAL REQUIREMENTS**
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| Item Type | Quantity | Est. Time |
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|-----------|----------|-----------|
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| **Master References** | 6 | 1 hour |
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| **Ground Tiles** | 18 (3 per biome) | 2 hours |
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| **Transition Tiles** | 12 (2 per biome) | 1 hour |
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| **Props** | 60 (10 per biome) | 6 hours |
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| **Trees** | 12 (2 per biome, some exist) | 2 hours |
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| **TOTAL** | **~108 sprites** | **~12 hours** |
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---
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## 🎯 **PHASED APPROACH**
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### **PHASE 1: MASTER REFERENCES (1 hour)**
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Generate 1 master terrain reference per biome showing:
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- Ground texture style
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- Color palette
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- Outline style (5px black)
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- Cel shading example
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**Output:** 6 reference images
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---
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### **PHASE 2: CORE BIOMES (4 hours)**
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Focus on 3 most common biomes for demo:
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1. **Forest** - Main gameplay area
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2. **Winter** - Post-apocalyptic mood
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3. **Desert** - Contrast biome
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**Output:** ~54 sprites (18 per biome)
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---
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### **PHASE 3: EXOTIC BIOMES (4 hours)**
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Complete remaining 3 biomes:
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4. **Volcanic** - Late-game area
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5. **Jungle** - Mid-game exploration
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6. **Frozen Wasteland** - End-game challenge
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**Output:** ~54 sprites (18 per biome)
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---
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### **PHASE 4: POLISH (3 hours)**
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- Add variant tiles
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- Create seamless transitions
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- Add decorative props
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- Test tiling in Tiled
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---
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## 🚀 **IMMEDIATE NEXT STEPS**
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### **OPTION A: GENERATE MASTER REFERENCES (1 hour)**
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Create 6 terrain reference images showing Style 32 aesthetic for each biome.
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**Result:** Visual guide for all future biome asset generation
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---
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### **OPTION B: COMPLETE ONE BIOME (2 hours)**
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Pick **Forest** (most important) and generate all 18 sprites.
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**Result:** Fully functional biome ready for Tiled integration
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---
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### **OPTION C: SKIP BIOMES FOR NOW**
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Focus on other categories (enemies, species, etc.)
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**Result:** Biomes remain empty, use placeholder tiles
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---
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## 📝 **CURRENT REFERENCE STATUS**
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**Existing Tree References:**
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- ✅ Oak (4 seasonal variants) - FOREST
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- ✅ Pine (2 variants) - WINTER
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- ✅ Cactus (1 variant) - DESERT
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- ✅ Palm (1 variant) - JUNGLE
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**Missing:**
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- ❌ ALL terrain tiles (0/18)
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- ❌ ALL transition tiles (0/12)
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- ❌ ALL props (0/60)
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- ❌ Most trees (8/12 missing)
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---
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## 🎮 **DEMO REQUIREMENT**
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**Minimum for Playable Demo:**
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- **Forest biome complete** (18 sprites) - CRITICAL
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- Winter/Desert optional but recommended
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**Current Demo Status:** 🔴 NO BIOME TERRAIN EXISTS
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---
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**Želiš da nadaljujem z biome generacijo?**
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1. Master references (6 sprites, 1 hour)
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2. Forest complete (18 sprites, 2 hours)
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3. All 6 biomes complete (108 sprites, 12 hours)
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4. Skip biomes, focus elsewhere
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