diff --git a/docs/BIOME_REQUIREMENTS_COMPLETE.md b/docs/BIOME_REQUIREMENTS_COMPLETE.md new file mode 100644 index 000000000..3e3a20851 --- /dev/null +++ b/docs/BIOME_REQUIREMENTS_COMPLETE.md @@ -0,0 +1,344 @@ +# ๐ŸŒ BIOME REQUIREMENTS - COMPLETE OVERVIEW +**Created:** 2026-01-06 13:41 CET +**Status:** **6 BIOMES - ALL EMPTY!** ๐Ÿ”ด + +--- + +## ๐Ÿ“Š **BIOME STATUS OVERVIEW** + +| Biome | Reference Sprites | Terrain Tiles | Props | Trees | Status | +|-------|------------------|---------------|-------|-------|--------| +| **Desert** | 0 | 0 | 0 | 1 (cactus ref) | ๐Ÿ”ด EMPTY | +| **Forest** | 0 | 0 | 0 | 3 (oak refs) | ๐ŸŸก MINIMAL | +| **Frozen Wasteland** | 0 | 0 | 0 | 0 | ๐Ÿ”ด EMPTY | +| **Jungle** | 0 | 0 | 0 | 1 (palm ref) | ๐Ÿ”ด EMPTY | +| **Volcanic** | 0 | 0 | 0 | 0 | ๐Ÿ”ด EMPTY | +| **Winter** | 0 | 0 | 0 | 2 (pine refs) | ๐Ÿ”ด EMPTY | + +**TOTAL REFERENCE SPRITES:** 0/6 biomes +**CRITICAL:** NO biome terrain tiles exist! + +--- + +## ๐ŸŽฏ **WHAT EACH BIOME NEEDS** + +### **PER BIOME MINIMUM (Demo):** +1. **Master Terrain Reference** (1 sprite) - Shows ground texture style +2. **Tileable Ground Tile** (1-3 variants) - 32x32px grass/sand/ice +3. **Transition Tiles** (4 variants) - Border between biomes +4. **Basic Props** (5-10 items): + - Small rocks + - Plants/vegetation + - Decorative elements +5. **Trees** (2-3 types) - Biome-specific + +**MINIMUM PER BIOME:** ~15-20 sprites +**TOTAL FOR 6 BIOMES:** ~90-120 sprites + +--- + +## ๐ŸŒ **BIOME BREAKDOWN** + +### **1. ๐Ÿœ๏ธ DESERT** + +**Current Status:** ๐Ÿ”ด EMPTY (only 1 cactus reference exists) + +**Required Sprites:** +- **Terrain Master Reference** (1 sprite) +- **Ground Tiles:** + - desert_sand_tile.png (32x32px) - Base sand + - desert_sand_variant_1.png - Lighter/darker sand + - desert_sand_variant_2.png - Rocky sand +- **Transition Tiles:** + - desert_to_forest.png (grass edge) + - desert_to_water.png (beach transition) +- **Props (10):** + - desert_rock_small.png + - desert_rock_large.png + - desert_skull.png (bleached bone) + - desert_pottery_broken.png + - desert_tumbleweed.png + - desert_sand_dune.png + - desert_oasis_bush.png + - desert_cactus_small.png + - desert_cactus_large.png + - desert_dead_tree.png +- **Trees:** + - โœ… cactus (already have reference!) + - palm_desert.png (different from jungle palm) + +**TOTAL DESERT:** ~18 sprites + +--- + +### **2. ๐ŸŒฒ FOREST** + +**Current Status:** ๐ŸŸก MINIMAL (3 oak tree references exist) + +**Required Sprites:** +- **Terrain Master Reference** (1 sprite) +- **Ground Tiles:** + - forest_grass_tile.png (32x32px) - Lush green + - forest_grass_dark.png - Shadowed grass + - forest_moss.png - Moss patches +- **Transition Tiles:** + - forest_to_desert.png + - forest_to_winter.png +- **Props (10):** + - forest_mushroom_red.png + - forest_mushroom_brown.png + - forest_fern.png + - forest_flower_blue.png + - forest_flower_yellow.png + - forest_rock_mossy.png + - forest_log_fallen.png + - forest_stump.png + - forest_bush_green.png + - forest_root.png +- **Trees:** + - โœ… oak (already have 4 seasonal references!) + - birch.png + - maple.png + +**TOTAL FOREST:** ~18 sprites + +--- + +### **3. ๐ŸงŠ FROZEN WASTELAND** + +**Current Status:** ๐Ÿ”ด EMPTY + +**Required Sprites:** +- **Terrain Master Reference** (1 sprite) +- **Ground Tiles:** + - frozen_ice_tile.png (32x32px) - Blue ice + - frozen_ice_cracked.png - Cracked ice + - frozen_snow_tile.png - Snow patches +- **Transition Tiles:** + - frozen_to_winter.png (ice to snow) + - frozen_to_water.png (melting edge) +- **Props (10):** + - frozen_ice_spike_small.png + - frozen_ice_spike_large.png + - frozen_ice_crystal.png + - frozen_ice_boulder.png + - frozen_icicle_hanging.png + - frozen_snow_drift.png + - frozen_ice_chunk.png + - frozen_frozen_waterfall.png (prop) + - frozen_ice_pillar.png + - frozen_aurora_particle.png (VFX prop) +- **Trees:** + - frozen_dead_tree.png (ice-covered) + - frozen_ice_tree.png (crystallized) + +**TOTAL FROZEN:** ~18 sprites + +--- + +### **4. ๐ŸŒด JUNGLE** + +**Current Status:** ๐Ÿ”ด EMPTY (only 1 palm reference exists) + +**Required Sprites:** +- **Terrain Master Reference** (1 sprite) +- **Ground Tiles:** + - jungle_undergrowth_tile.png (32x32px) - Dark green + - jungle_undergrowth_dense.png - Extra vegetation + - jungle_mud.png - Muddy patches +- **Transition Tiles:** + - jungle_to_forest.png + - jungle_to_water.png (swamp edge) +- **Props (10):** + - jungle_vine_hanging.png + - jungle_vine_ground.png + - jungle_large_leaf.png + - jungle_flower_exotic_pink.png + - jungle_flower_exotic_orange.png + - jungle_bamboo_clump.png + - jungle_fern_large.png + - jungle_mushroom_giant.png + - jungle_rock_overgrown.png + - jungle_fallen_log_mossy.png +- **Trees:** + - โœ… palm (already have reference!) + - jungle_tree_broad.png + - jungle_tree_tall.png + +**TOTAL JUNGLE:** ~18 sprites + +--- + +### **5. ๐ŸŒ‹ VOLCANIC** + +**Current Status:** ๐Ÿ”ด EMPTY + +**Required Sprites:** +- **Terrain Master Reference** (1 sprite) +- **Ground Tiles:** + - volcanic_rock_tile.png (32x32px) - Dark gray + - volcanic_lava_cracks.png - Orange glow cracks + - volcanic_obsidian.png - Black glass +- **Transition Tiles:** + - volcanic_to_desert.png (cooled lava) + - volcanic_to_water.png (steam edge) +- **Props (10):** + - volcanic_lava_pool_small.png + - volcanic_lava_pool_large.png + - volcanic_rock_sharp.png + - volcanic_rock_boulder.png + - volcanic_smoke_vent.png + - volcanic_ash_pile.png + - volcanic_obsidian_shard.png + - volcanic_molten_rock.png + - volcanic_geyser.png + - volcanic_lava_flow.png (animated?) +- **Trees:** + - volcanic_dead_charred.png + - volcanic_heat_plant.png (fire-resistant) + +**TOTAL VOLCANIC:** ~18 sprites + +--- + +### **6. โ„๏ธ WINTER** + +**Current Status:** ๐Ÿ”ด EMPTY (2 pine tree references exist) + +**Required Sprites:** +- **Terrain Master Reference** (1 sprite) +- **Ground Tiles:** + - winter_snow_tile.png (32x32px) - White snow + - winter_snow_footprint.png - Disturbed snow + - winter_snow_deep.png - Deep snow variant +- **Transition Tiles:** + - winter_to_frozen.png (snow to ice) + - winter_to_forest.png (sparse snow) +- **Props (10):** + - winter_snowdrift.png + - winter_ice_crystal.png + - winter_icicle_small.png + - winter_icicle_large.png + - winter_frozen_bush.png + - winter_snow_pile.png + - winter_ice_rock.png + - winter_frozen_flower.png + - winter_snow_mound.png + - winter_frost_particle.png +- **Trees:** + - โœ… pine (already have 2 references!) + - winter_evergreen_snowy.png + - winter_birch_bare.png + +**TOTAL WINTER:** ~18 sprites + +--- + +## ๐Ÿ“Š **GRAND TOTAL REQUIREMENTS** + +| Item Type | Quantity | Est. Time | +|-----------|----------|-----------| +| **Master References** | 6 | 1 hour | +| **Ground Tiles** | 18 (3 per biome) | 2 hours | +| **Transition Tiles** | 12 (2 per biome) | 1 hour | +| **Props** | 60 (10 per biome) | 6 hours | +| **Trees** | 12 (2 per biome, some exist) | 2 hours | +| **TOTAL** | **~108 sprites** | **~12 hours** | + +--- + +## ๐ŸŽฏ **PHASED APPROACH** + +### **PHASE 1: MASTER REFERENCES (1 hour)** +Generate 1 master terrain reference per biome showing: +- Ground texture style +- Color palette +- Outline style (5px black) +- Cel shading example + +**Output:** 6 reference images + +--- + +### **PHASE 2: CORE BIOMES (4 hours)** +Focus on 3 most common biomes for demo: +1. **Forest** - Main gameplay area +2. **Winter** - Post-apocalyptic mood +3. **Desert** - Contrast biome + +**Output:** ~54 sprites (18 per biome) + +--- + +### **PHASE 3: EXOTIC BIOMES (4 hours)** +Complete remaining 3 biomes: +4. **Volcanic** - Late-game area +5. **Jungle** - Mid-game exploration +6. **Frozen Wasteland** - End-game challenge + +**Output:** ~54 sprites (18 per biome) + +--- + +### **PHASE 4: POLISH (3 hours)** +- Add variant tiles +- Create seamless transitions +- Add decorative props +- Test tiling in Tiled + +--- + +## ๐Ÿš€ **IMMEDIATE NEXT STEPS** + +### **OPTION A: GENERATE MASTER REFERENCES (1 hour)** +Create 6 terrain reference images showing Style 32 aesthetic for each biome. + +**Result:** Visual guide for all future biome asset generation + +--- + +### **OPTION B: COMPLETE ONE BIOME (2 hours)** +Pick **Forest** (most important) and generate all 18 sprites. + +**Result:** Fully functional biome ready for Tiled integration + +--- + +### **OPTION C: SKIP BIOMES FOR NOW** +Focus on other categories (enemies, species, etc.) + +**Result:** Biomes remain empty, use placeholder tiles + +--- + +## ๐Ÿ“ **CURRENT REFERENCE STATUS** + +**Existing Tree References:** +- โœ… Oak (4 seasonal variants) - FOREST +- โœ… Pine (2 variants) - WINTER +- โœ… Cactus (1 variant) - DESERT +- โœ… Palm (1 variant) - JUNGLE + +**Missing:** +- โŒ ALL terrain tiles (0/18) +- โŒ ALL transition tiles (0/12) +- โŒ ALL props (0/60) +- โŒ Most trees (8/12 missing) + +--- + +## ๐ŸŽฎ **DEMO REQUIREMENT** + +**Minimum for Playable Demo:** +- **Forest biome complete** (18 sprites) - CRITICAL +- Winter/Desert optional but recommended + +**Current Demo Status:** ๐Ÿ”ด NO BIOME TERRAIN EXISTS + +--- + +**ลฝeliลก da nadaljujem z biome generacijo?** +1. Master references (6 sprites, 1 hour) +2. Forest complete (18 sprites, 2 hours) +3. All 6 biomes complete (108 sprites, 12 hours) +4. Skip biomes, focus elsewhere