Created Implementation Guide & TODO Tasks - Complete roadmap for integration & UI creation

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# KRVAVA ŽETEV - Implementation Guide
## System Integration & UI Creation Plan
**Datum:** 23.12.2025
**Cilj:** Integrate all 46 systems into GameScene.js and create all required UIs
---
## 📊 CURRENT STATUS
**Systems Created:** 46
**Lines of Code:** 22,596
**Phases Complete:** 30/30 (100%)
**Game Status:** Systems ready, needs integration
---
## 🎯 PHASE 1: QUICK WINS (1-2 hours)
### 1.1 Add Missing System Imports to index.html
**Status:** ⏳ To Do
**Time:** 15 minutes
**Missing Systems to Add:**
- [ ] MiningSystem.js
- [ ] CharacterCustomizationSystem.js
- [ ] TimeSystem.js (check if different from WeatherSystem)
- [ ] TownRestorationSystem.js
- [ ] PortalRepairSystem.js
- [ ] SmartZombieSystem.js
- [ ] ToolSystem.js
- [ ] AnaClueSystem.js
- [ ] PyramidSystem.js
- [ ] SlimesDogsSystem.js
- [ ] AnimalsSeedsSystem.js
- [ ] AutomationSystem.js
- [ ] InventorySystemExpanded.js
**Action:**
```html
<!-- Add before GameScene.js (line 212) -->
<script src="src/systems/MiningSystem.js"></script>
<script src="src/systems/CharacterCustomizationSystem.js"></script>
<script src="src/systems/TimeSystem.js"></script>
<script src="src/systems/TownRestorationSystem.js"></script>
<script src="src/systems/PortalRepairSystem.js"></script>
<script src="src/systems/SmartZombieSystem.js"></script>
<script src="src/systems/ToolSystem.js"></script>
<script src="src/systems/AnaClueSystem.js"></script>
<script src="src/systems/PyramidSystem.js"></script>
<script src="src/systems/SlimesDogsSystem.js"></script>
<script src="src/systems/AnimalsSeedsSystem.js"></script>
<script src="src/systems/AutomationSystem.js"></script>
<script src="src/systems/InventorySystemExpanded.js"></script>
```
### 1.2 Test System Loading
**Status:** ⏳ To Do
**Time:** 10 minutes
**Action:**
1. Hard reload browser (Ctrl+Shift+R)
2. Check console for errors
3. Verify all systems load without conflicts
### 1.3 Fix Any Export/Import Issues
**Status:** ⏳ To Do
**Time:** 30 minutes
**Known Issues:**
- Some systems might use ES6 export (like DialogueSystem did)
- Check all new systems for `export` keywords
- Remove if found
### 1.4 Basic Smoke Tests
**Status:** ⏳ To Do
**Time:** 15 minutes
**Tests:**
- [ ] Game launches
- [ ] No console errors
- [ ] Player spawns
- [ ] Basic movement works
---
## 🔧 PHASE 2: SYSTEM INTEGRATION (4-6 hours)
### 2.1 Initialize All Systems in GameScene.create()
**Status:** ⏳ To Do
**Time:** 2 hours
**Current GameScene Systems:** ~40
**New Systems to Add:** 13
**Integration Pattern:**
```javascript
// In GameScene.create(), add after line 800:
// ========================================================
// 🆕 NEW SYSTEMS (P16-P30) - 23.12.2025
// ========================================================
console.log('🆕 Initializing New Systems (P16-P30)...');
// P16: Mining System
console.log('⛏️ Initializing Mining System...');
this.miningSystem = new MiningSystem(this);
// P17: Character Customization
console.log('👤 Initializing Character Customization...');
this.characterCustomization = new CharacterCustomizationSystem(this);
// P18: Time System (if different from WeatherSystem)
console.log('🕐 Initializing Time System...');
this.timeSystem = new TimeSystem(this);
// P19: Town Restoration
console.log('🏘️ Initializing Town Restoration...');
this.townRestoration = new TownRestorationSystem(this);
// P20: Portal Repair
console.log('🌀 Initializing Portal Repair...');
this.portalRepair = new PortalRepairSystem(this);
// P22: Smart Zombies
console.log('🧠 Initializing Smart Zombies...');
this.smartZombies = new SmartZombieSystem(this);
// P23: Tool System
console.log('🔧 Initializing Tool System...');
this.toolSystem = new ToolSystem(this);
// P25: Ana's Clues
console.log('💜 Initializing Ana Clues...');
this.anaClues = new AnaClueSystem(this);
// P26: Pyramids
console.log('🏜️ Initializing Pyramid System...');
this.pyramids = new PyramidSystem(this);
// P27: Slimes & Dogs
console.log('🟢🐶 Initializing Slimes & Dogs...');
this.slimesDogs = new SlimesDogsSystem(this);
// P28: Animals & Seeds
console.log('🐄🌱 Initializing Animals & Seeds...');
this.animalsSeeds = new AnimalsSeedsSystem(this);
// P29: Automation
console.log('⚙️ Initializing Automation...');
this.automation = new AutomationSystem(this);
// P30: Inventory Expanded
console.log('🎒 Initializing Inventory Expansion...');
this.inventoryExpanded = new InventorySystemExpanded(this, this.inventorySystem);
```
### 2.2 Connect System Communications
**Status:** ⏳ To Do
**Time:** 1-2 hours
**Key Integrations:**
#### A. SmartZombieSystem ↔ ZombieSystem
```javascript
// Connect smart zombie features to base zombie system
this.smartZombies.onZombieUpgraded = (zombieId, level) => {
this.zombieSystem.upgradeIntelligence(zombieId, level);
};
```
#### B. ToolSystem ↔ InventorySystem
```javascript
// Tools affect inventory durability
this.toolSystem.onToolBreak = (toolId) => {
this.inventorySystem.removeItem(toolId, 1);
};
```
#### C. AutomationSystem ↔ Multiple Systems
```javascript
// Automation connects to farming, zombies, inventory
this.automation.farmingSystem = this.farmingSystem;
this.automation.zombieSystem = this.smartZombies;
this.automation.inventorySystem = this.inventoryExpanded;
```
#### D. AnaClueSystem ↔ TwinBondSystem
```javascript
// Clues trigger Twin Bond events
this.anaClues.onClueFound = (clueId) => {
this.twinBondSystem.triggerMemory(clueId);
};
```
#### E. PyramidSystem ↔ QuestSystem
```javascript
// Pyramid exploration triggers quests
this.pyramids.onPyramidEntered = (pyramidId) => {
this.questSystemExpanded.checkPyramidQuests(pyramidId);
};
```
### 2.3 Update GameScene.update()
**Status:** ⏳ To Do
**Time:** 1 hour
**Add Daily Updates:**
```javascript
// In GameScene.update(time, delta):
// Update automation daily
if (this.automation) {
this.automation.runDailyAutomation();
}
// Update animals & breeding
if (this.animalsSeeds) {
this.animalsSeeds.updateLivestock();
this.animalsSeeds.updateTrees(this.currentSeason);
}
// Update smart zombies
if (this.smartZombies) {
this.smartZombies.updateZombies(delta);
}
// Update town restoration
if (this.townRestoration) {
this.townRestoration.updateConstruction(delta);
}
// Update portal repair
if (this.portalRepair) {
this.portalRepair.updateConstruction(delta);
}
```
### 2.4 Testing & Debugging
**Status:** ⏳ To Do
**Time:** 1 hour
**Test Each System:**
- [ ] MiningSystem - Enter a mine
- [ ] Character Customization - Create character
- [ ] TimeSystem - Day/night cycle
- [ ] TownRestoration - Restore a building
- [ ] PortalRepair - Repair a portal
- [ ] SmartZombies - Level up zombie
- [ ] ToolSystem - Use and break tool
- [ ] AnaClues - Find a clue
- [ ] Pyramids - Enter pyramid
- [ ] SlimesDogs - Spawn slime, adopt dog
- [ ] AnimalsSeeds - Buy livestock, plant seeds
- [ ] Automation - Build sprinkler
- [ ] InventoryExpanded - Upgrade inventory
---
## 🎨 PHASE 3: UI CREATION (4-6 hours)
### 3.1 Character Creation Screen
**Status:** ⏳ To Do
**Time:** 1 hour
**File:** `src/scenes/CharacterCreationScene.js`
**Features:**
- Gender selection (Kai/Ana story reversal)
- RGB hair color picker (10 presets + custom + rainbow/glowing)
- Body customization (4 skin tones, 4 body types)
- Starting outfit selection
- Preview window
- Confirm button
**Priority:** HIGH (game start)
### 3.2 Mining UI
**Status:** ⏳ To Do
**Time:** 30 minutes
**File:** `src/ui/MiningUI.js`
**Features:**
- Mine selection panel
- Current depth indicator
- Oxygen/radiation warning
- Ore inventory
- Elevator button
- Boss warning
**Priority:** MEDIUM
### 3.3 Smart Zombie Command UI
**Status:** ⏳ To Do
**Time:** 45 minutes
**File:** `src/ui/SmartZombieUI.js`
**Features:**
- Zombie list (with intelligence levels)
- Command buttons (Stop, Help, Attack, Home)
- Follower management (max 10)
- Team construction interface
- XP display
**Priority:** HIGH (core gameplay)
### 3.4 Tool Management UI
**Status:** ⏳ To Do
**Time:** 30 minutes
**File:** `src/ui/ToolUI.js`
**Features:**
- Tool durability bars
- Repair options (Ivan, Repair Kit, Blacksmith Zombie)
- Upgrade menu (6 tiers)
- Ultimate tools display
**Priority:** MEDIUM
### 3.5 Blueprint Gallery UI
**Status:** ⏳ To Do
**Time:** 45 minutes
**File:** `src/ui/BlueprintGalleryUI.js`
**Features:**
- Collection progress (X/35)
- Category tabs (Buildings, Weapons, Bows, Vehicles, Special)
- Discovery method indicators
- Quest-locked visual indicators
- Preview on hover
**Priority:** MEDIUM
### 3.6 Ana's Clue Collection UI
**Status:** ⏳ To Do
**Time:** 1 hour
**File:** `src/ui/AnaClueUI.js`
**Features:**
- Progress tracker (15 Messages, 12 Photos, 23 Items)
- Gallery view with thumbnails
- Story milestone indicators (6 milestones)
- Clue description on click
- Kai's reaction display
**Priority:** HIGH (story)
### 3.7 Town Restoration UI
**Status:** ⏳ To Do
**Time:** 45 minutes
**File:** `src/ui/TownRestorationUI.js`
**Features:**
- Town list (27 towns)
- Building progress bars
- NPC count (X/180)
- Global milestone tracker
- Zombie assignment
**Priority:** MEDIUM
### 3.8 Portal Repair UI
**Status:** ⏳ To Do
**Time:** 30 minutes
**File:** `src/ui/PortalRepairUI.js`
**Features:**
- Portal list (18 portals, 5 difficulty tiers)
- Material requirements
- Construction progress
- Defend event warnings
- Teleport button (when complete)
**Priority:** MEDIUM
### 3.9 Animal Shop UI
**Status:** ⏳ To Do
**Time:** 45 minutes
**File:** `src/ui/AnimalShopUI.js`
**Features:**
- Animal Rescue quest progress (0/8)
- Livestock shop (16+ types)
- Breeding interface (30-day countdown)
- Rarity indicators (Common/Rare/Legendary/Mythic)
**Priority:** MEDIUM
### 3.10 Seed Shop UI
**Status:** ⏳ To Do
**Time:** 30 minutes
**File:** `src/ui/SeedShopUI.js`
**Features:**
- Season tabs (Spring, Summer, Fall, Winter)
- 100+ seed varieties
- Growth time display
- Sell price preview
- Greenhouse indicator
**Priority:** MEDIUM
### 3.11 Automation Control Panel
**Status:** ⏳ To Do
**Time:** 45 minutes
**File:** `src/ui/AutomationUI.js`
**Features:**
- Sprinkler management
- Water tower status
- Minting building controls
- Auto-harvest worker assignment
- Full automation status (requirements checklist)
**Priority:** LOW (endgame feature)
### 3.12 Inventory Expansion UI
**Status:** ⏳ To Do
**Time:** 30 minutes
**File:** `src/ui/InventoryUpgradeUI.js`
**Features:**
- Tier upgrade buttons (Jakob's shop)
- Tool Belt unlock
- Dog Backpack unlock
- Quick Sort options
- Stack All button
- Quick Deposit button
**Priority:** HIGH (core gameplay)
---
## ✅ TESTING CHECKLIST
### System Integration Tests:
- [ ] All 46 systems initialize without errors
- [ ] No memory leaks
- [ ] Systems communicate correctly
- [ ] Save/load works with all systems
- [ ] Performance is acceptable (60 FPS)
### UI Tests:
- [ ] All UIs open/close correctly
- [ ] Buttons are functional
- [ ] Data displays correctly
- [ ] Responsive to window resize
- [ ] No visual bugs
### Gameplay Tests:
- [ ] Start new game → Character Creation
- [ ] Mine exploration
- [ ] Zombie commands
- [ ] Tool usage and repair
- [ ] Blueprint discovery
- [ ] Clue finding
- [ ] Town restoration
- [ ] Portal repair
- [ ] Animal breeding
- [ ] Seed planting
- [ ] Automation setup
- [ ] Inventory management
---
## 📝 ESTIMATED TIMELINE
**PHASE 1 (Quick Wins):** 1-2 hours
**PHASE 2 (Integration):** 4-6 hours
**PHASE 3 (UI Creation):** 4-6 hours
**TOTAL:** 9-14 hours
**If Starting Now (22:00):**
- Quick Wins: 22:00-23:30
- Integration: 23:30-05:30
- UI Creation: 05:30-11:30
**Completion:** Tomorrow morning (11:30)
---
## 🎯 SUCCESS CRITERIA
✅ All 46 systems integrated into GameScene
✅ All systems communicate correctly
✅ All 12 UIs created and functional
✅ Game is playable from start to finish
✅ No critical bugs
✅ Performance is stable
---
## 💡 TIPS
1. **Work in Batches:** Don't try to do everything at once
2. **Test Frequently:** Test after each system integration
3. **Use Console Logs:** Debug with extensive logging
4. **Save Often:** Commit every major milestone
5. **Take Breaks:** This is a marathon, not a sprint!
---
**Created:** 23.12.2025, 21:57
**By:** Antigravity AI
**Status:** Ready to Execute

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docs/TODO_TASKS.md Normal file
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# KRVAVA ŽETEV - TODO Task List
## Naslednji Koraki za Integracijo
**Datum:** 23.12.2025
**Status:** Systems Complete (46/46), Ready for Integration
---
## 🚀 PRIORITETA 1: QUICK WINS (1-2 uri)
### ✅ Task 1.1: Add Missing Systems to index.html
**Lokacija:** `index.html` (pred line 212 - GameScene.js)
**Čas:** 15 min
```html
<!-- Dodaj pred <script src="src/scenes/GameScene.js"></script> -->
<script src="src/systems/MiningSystem.js"></script>
<script src="src/systems/CharacterCustomizationSystem.js"></script>
<script src="src/systems/TownRestorationSystem.js"></script>
<script src="src/systems/PortalRepairSystem.js"></script>
<script src="src/systems/SmartZombieSystem.js"></script>
<script src="src/systems/ToolSystem.js"></script>
<script src="src/systems/AnaClueSystem.js"></script>
<script src="src/systems/PyramidSystem.js"></script>
<script src="src/systems/SlimesDogsSystem.js"></script>
<script src="src/systems/AnimalsSeedsSystem.js"></script>
<script src="src/systems/AutomationSystem.js"></script>
<script src="src/systems/InventorySystemExpanded.js"></script>
```
**Checklist:**
- [ ] Odpri `index.html`
- [ ] Najdi line 212 (`<script src="src/scenes/GameScene.js"></script>`)
- [ ] Dodaj zgoraj navedene script tag-e PRED GameScene.js
- [ ] Shrani
- [ ] Test: Hard reload (Ctrl+Shift+R)
- [ ] Preveri console za napake
---
### ✅ Task 1.2: Check for Export Statements
**Lokacija:** Vsi novi sistemi
**Čas:** 20 min
**Sistemi za check:**
- [ ] MiningSystem.js
- [ ] CharacterCustomizationSystem.js
- [ ] TownRestorationSystem.js
- [ ] PortalRepairSystem.js
- [ ] SmartZombieSystem.js
- [ ] ToolSystem.js
- [ ] AnaClueSystem.js
- [ ] PyramidSystem.js
- [ ] SlimesDogsSystem.js
- [ ] AnimalsSeedsSystem.js
- [ ] AutomationSystem.js
- [ ] InventorySystemExpanded.js
**Action:**
1. Odpri vsak file
2. Preveri za `export default class` ali `export class`
3. Če najdeš, zamenjaj z samo `class`
4. Shrani
---
### ✅ Task 1.3: Basic Smoke Test
**Čas:** 10 min
**Test:**
- [ ] Igra se zažene brez napak
- [ ] Console nima critical errors
- [ ] Player spawna
- [ ] Basic movement dela (WASD)
- [ ] Inventory dela (I key)
---
## 🔧 PRIORITETA 2: SYSTEM INTEGRATION (4-6 ur)
### ✅ Task 2.1: Initialize New Systems in GameScene
**Lokacija:** `src/scenes/GameScene.js` - `create()` function
**Čas:** 1 ura
**Kje dodati:** Po line ~800 (po inicializaciji DialogueSystem/TwinBondSystem)
```javascript
// ========================================================
// 🆕 NEW SYSTEMS (P16-P30) - 23.12.2025
// ========================================================
console.log('🆕 Initializing New Systems (P16-P30)...');
// P16: Mining System
console.log('⛏️ Initializing Mining System...');
this.miningSystem = new MiningSystem(this);
// P17: Character Customization
console.log('👤 Initializing Character Customization...');
this.characterCustomization = new CharacterCustomizationSystem(this);
// P19: Town Restoration
console.log('🏘️ Initializing Town Restoration...');
this.townRestoration = new TownRestorationSystem(this);
// P20: Portal Repair
console.log('🌀 Initializing Portal Repair...');
this.portalRepair = new PortalRepairSystem(this);
// P22: Smart Zombies
console.log('🧠 Initializing Smart Zombies...');
this.smartZombies = new SmartZombieSystem(this);
// P23: Tool System
console.log('🔧 Initializing Tool System...');
this.toolSystem = new ToolSystem(this);
// P25: Ana's Clues
console.log('💜 Initializing Ana Clues...');
this.anaClues = new AnaClueSystem(this);
// P26: Pyramids
console.log('🏜️ Initializing Pyramid System...');
this.pyramids = new PyramidSystem(this);
// P27: Slimes & Dogs
console.log('🟢🐶 Initializing Slimes & Dogs...');
this.slimesDogs = new SlimesDogsSystem(this);
// P28: Animals & Seeds
console.log('🐄🌱 Initializing Animals & Seeds...');
this.animalsSeeds = new AnimalsSeedsSystem(this);
// P29: Automation
console.log('⚙️ Initializing Automation...');
this.automation = new AutomationSystem(this);
// P30: Inventory Expanded
console.log('🎒 Initializing Inventory Expansion...');
this.inventoryExpanded = new InventorySystemExpanded(this, this.inventorySystem);
console.log('✅ All New Systems Initialized!');
```
**Checklist:**
- [ ] Odpri `src/scenes/GameScene.js`
- [ ] Najdi `create()` function
- [ ] Najdi line kjer so inicializirani DialogueSystem & TwinBondSystem
- [ ] Dodaj zgoraj navedeno kodo PO tem
- [ ] Shrani
- [ ] Test reload
---
### ✅ Task 2.2: Add System Updates to update() Loop
**Lokacija:** `src/scenes/GameScene.js` - `update()` function
**Čas:** 30 min
**Najdi update() in dodaj:**
```javascript
update(time, delta) {
// ... existing update code ...
// NEW: Daily automation
if (this.automation) {
// Check if new day (runs once per day)
const currentDay = Math.floor(time / 86400000); // ms to days
if (currentDay !== this.lastDay) {
this.automation.runDailyAutomation();
this.lastDay = currentDay;
}
}
// NEW: Animal updates
if (this.animalsSeeds) {
this.animalsSeeds.updateLivestock();
}
// NEW: Smart zombie updates
if (this.smartZombies) {
this.smartZombies.updateZombies(delta);
}
// NEW: Town construction
if (this.townRestoration) {
this.townRestoration.updateConstruction(delta);
}
// NEW: Portal construction
if (this.portalRepair) {
this.portalRepair.updateConstruction(delta);
}
}
```
**Checklist:**
- [ ] Najdi `update(time, delta)` function
- [ ] Dodaj zgoraj navedeno kodo
- [ ] Shrani
- [ ] Test: Check console za update logs
---
### ✅ Task 2.3: Connect System Communications
**Lokacija:** `src/scenes/GameScene.js`
**Čas:** 1 ura
**A. SmartZombies ↔ ZombieSystem**
```javascript
// V create(), po init SmartZombies:
if (this.smartZombies && this.zombieSystem) {
this.smartZombies.baseZombieSystem = this.zombieSystem;
}
```
**B. ToolSystem ↔ InventorySystem**
```javascript
// V create(), po init ToolSystem:
if (this.toolSystem && this.inventorySystem) {
this.toolSystem.inventorySystem = this.inventorySystem;
}
```
**C. AnaClues ↔ TwinBondSystem**
```javascript
// V create(), po init AnaClues:
if (this.anaClues && this.twinBondSystem) {
this.anaClues.onClueFound = (clueId) => {
this.twinBondSystem.triggerMemory(clueId);
};
}
```
**D. Automation ↔ Multiple Systems**
```javascript
// V create(), po init Automation:
if (this.automation) {
this.automation.farmingSystem = this.farmingSystem;
this.automation.smartZombies = this.smartZombies;
this.automation.inventoryExpanded = this.inventoryExpanded;
}
```
**Checklist:**
- [ ] Dodaj vse zgoraj navedene povezave
- [ ] Test: Preveri da sistemi lahko komunicirajo
---
## 🎨 PRIORITETA 3: UI CREATION (4-6 ur)
### ✅ Task 3.1: Character Creation Scene
**File:** `src/scenes/CharacterCreationScene.js` (CREATE NEW)
**Čas:** 1 ura
**Prioriteta:** CRITICAL (game start)
**Potrebno:**
- Gender selection (Kai/Ana)
- RGB hair color picker
- Body customization
- Outfit selection
- Preview window
---
### ✅ Task 3.2: Smart Zombie Command UI
**File:** `src/ui/SmartZombieUI.js` (CREATE NEW)
**Čas:** 45 min
**Prioriteta:** HIGH
**Potrebno:**
- Zombie list
- Command buttons (Stop, Help, Attack, Home)
- Follower management
- XP display
---
### ✅ Task 3.3: Inventory Upgrade UI
**File:** `src/ui/InventoryUpgradeUI.js` (CREATE NEW)
**Čas:** 30 min
**Prioriteta:** HIGH
**Potrebno:**
- Tier upgrade menu
- Tool Belt unlock button
- Dog Backpack unlock button
- Quick Sort/Stack/Deposit buttons
---
### ✅ Task 3.4: Ana's Clue Collection UI
**File:** `src/ui/AnaClueUI.js` (CREATE NEW)
**Čas:** 1 ura
**Prioriteta:** HIGH (story)
**Potrebno:**
- Progress tracker (15/12/23)
- Gallery view
- Story milestone indicators
- Clue descriptions
---
### ✅ Task 3.5: Mining UI
**File:** `src/ui/MiningUI.js` (CREATE NEW)
**Čas:** 30 min
**Prioriteta:** MEDIUM
**Potrebno:**
- Mine selection
- Depth indicator
- Oxygen warning
- Elevator button
---
### ✅ Task 3.6: Town Restoration UI
**File:** `src/ui/TownRestorationUI.js` (CREATE NEW)
**Čas:** 45 min
**Prioriteta:** MEDIUM
**Potrebno:**
- Town list (27)
- Building progress
- NPC count
- Zombie assignment
---
### ✅ Task 3.7: Portal Repair UI
**File:** `src/ui/PortalRepairUI.js` (CREATE NEW)
**Čas:** 30 min
**Prioriteta:** MEDIUM
**Potrebno:**
- Portal list (18)
- Material requirements
- Construction progress
- Teleport button
---
### ✅ Task 3.8: Tool Management UI
**File:** `src/ui/ToolUI.js` (CREATE NEW)
**Čas:** 30 min
**Prioriteta:** MEDIUM
**Potrebno:**
- Durability bars
- Repair options
- Upgrade menu
---
### ✅ Task 3.9: Blueprint Gallery UI
**File:** `src/ui/BlueprintGalleryUI.js` (CREATE NEW)
**Čas:** 45 min
**Prioriteta:** MEDIUM
**Potrebno:**
- Collection progress
- Category tabs
- Discovery indicators
---
### ✅ Task 3.10: Animal Shop UI
**File:** `src/ui/AnimalShopUI.js` (CREATE NEW)
**Čas:** 45 min
**Prioriteta:** MEDIUM
**Potrebno:**
- Animal Rescue progress
- Livestock shop
- Breeding interface
---
### ✅ Task 3.11: Seed Shop UI
**File:** `src/ui/SeedShopUI.js` (CREATE NEW)
**Čas:** 30 min
**Prioriteta:** MEDIUM
**Potrebno:**
- Season tabs
- 100+ seeds
- Growth time display
---
### ✅ Task 3.12: Automation Control Panel
**File:** `src/ui/AutomationUI.js` (CREATE NEW)
**Čas:** 45 min
**Prioriteta:** LOW (endgame)
**Potrebno:**
- Sprinkler management
- Water tower status
- Minting controls
- Full automation checklist
---
## 🗺️ PRIORITETA 4: TILED MAPS (30 min)
### ✅ Task 4.1: Import TSX Files
**Čas:** 10 min
**Action:**
1. Odpri Tiled Map Editor
2. Import → External Tilesets
3. Dodaj vse 61 TSX iz `assets/tilesets/`
---
### ✅ Task 4.2: Create Starter Map
**Čas:** 15 min
**Action:**
1. New Map → 16x16
2. Dodaj Base Ground layer
3. Dodaj Decoration layer
4. Paint basic starter area
5. Save as `starter_farm_16x16.tmx`
---
### ✅ Task 4.3: Export to JSON
**Čas:** 5 min
**Action:**
1. File → Export As → JSON
2. Save v `assets/maps/starter_farm_16x16.json`
3. Test load v `TiledTestScene.js`
---
## ✅ TESTING CHECKLIST
### After Quick Wins:
- [ ] Game launches
- [ ] No console errors
- [ ] All systems load
### After Integration:
- [ ] All 46 systems initialize
- [ ] Systems communicate
- [ ] No memory leaks
- [ ] 60 FPS maintained
### After UI:
- [ ] All UIs open/close
- [ ] Buttons work
- [ ] Data displays correctly
### Full Gameplay:
- [ ] New game → Character creation
- [ ] Mining works
- [ ] Zombie commands work
- [ ] Tools break/repair
- [ ] Clues found
- [ ] Towns restored
- [ ] Portals repaired
- [ ] Animals breed
- [ ] Seeds grow
- [ ] Automation works
- [ ] Inventory expands
---
## 📅 ČASOVNI PLAN (Recommended)
**Session 1 (1-2h):** Quick Wins
- Add systems to HTML
- Check exports
- Basic testing
**Session 2 (2-3h):** Integration Part 1
- Initialize systems
- Add updates
- Basic connections
**Session 3 (2-3h):** Integration Part 2
- Full system communications
- Testing
- Bug fixes
**Session 4 (2h):** High Priority UIs
- Character Creation
- Smart Zombie UI
- Inventory Upgrade UI
- Ana Clue UI
**Session 5 (2-3h):** Medium Priority UIs
- Mining, Town, Portal, Tool UIs
- Blueprint Gallery
- Animal/Seed Shops
**Session 6 (1h):** Low Priority UIs
- Automation Panel
- Final polish
**Session 7 (1h):** Tiled Maps
- Import, create, export
**TOTAL:** ~12-15 hours split across multiple sessions
---
## 💡 PRIPOROČILA
1. **Ne delaj vsega naenkrat!** Razdeli na seje
2. **Testiraj pogosto** po vsakem task-u
3. **Commit pogosto** za vsak večji milestone
4. **Odpočij med sesjami** za boljšo produktivnost
5. **Prioritize** - začni najprej s HIGH priority task-i
---
**Created:** 23.12.2025, 22:00
**Status:** Ready to Execute
**Next Step:** Start with Task 1.1 (Add Systems to HTML)