✅ DYNAMIC INTRO SYSTEM DESIGNED (30-45 seconds): 📋 INTRO_SEQUENCE_DESIGN.md (650+ lines): **3 PHASE STRUCTURE:** 🌈 PHASE 1: HAPPY FAMILY MEMORIES (15s) - 5 shots (3s each, fast ADHD cuts) - Blur-to-clear effect (memories clarifying) - References: Otac longboard, dreads barbershop, Ana twin, birthday, family portrait - Text: 'Nekoč smo imeli barve...' (We once had colors...) - Audio: Light indie/lo-fi, children's laughter, ocean waves - Style: Bright neon, VHS grain, nostalgic 🔥 PHASE 2: THE COLLAPSE (15s) - 4 shots (4s each, even faster) - Glitch effect intensifies (VHS corruption) - Virus spread (neon green), Ombiji zombies, parents fight, Ana separated - Text: 'Potem je prišla tema...' (Then came darkness...) - Audio: Fast punk rock, sirens, screams, chaos - Colors: Intense reds (+50%), toxic greens (+70%) 😔 PHASE 3: AMNESIA WAKE-UP (10s) - Pure blur → Kai's bedroom → Ana memory flash → Gronk voice - Text: 'In ostal sem sam... z luknjo v glavi.' (Alone with hole in head) - Final: 'Moram jo najti. Tudi če mi vzame celo življenje.' (Must find her... whole life) - Audio: Dark ambient, heartbeat slowing, breathing, Gronk - Gronk: 'Spet si zaspal, stari... upam, da si sanjal o mojem vapiu.' ⭐ SPECIAL EDITION NOTIFICATION (5s - optional) - Triggers for buyer #1-20 OR streamer mode - 'SPECIAL EDITION ACTIVATED!' - 'Gronk Helper Mode: UNLOCKED' - Neon border, pulsing glow - Vape sound effect 📋 COMPLETE SPECIFICATIONS: **Shot Breakdown:** - Phase 1: 5 detailed shots with timings - Phase 2: 4 chaos shots with glitch specs - Phase 3: 4 amnesia shots with blur curves **Visual Effects:** - Blur: 10 → 0 (clear), 0 → 20 (amnesia) - VHS Glitch: Scanline intensity 0.2 → 0.7 - Color Grading: Warm → Intense → Cold - RGB Separation: Phase 2 corruption **Audio Timeline:** - 0-15s: Light indie (100 BPM, 0.4 vol) - 15-30s: Punk rock (180 BPM, 0.7 → 1.0 vol) - 30-45s: Dark ambient (60 BPM heartbeat, 0.3 vol) - Seamless crossfades (1s each) **Typewriter Text (Complete Script):** **Reference Assets Required:** - 15+ images (use aging_system folder) - 3 music tracks (happy/punk/ambient) - 20+ SFX (chaos layers) - 1 AI Gronk voice 💻 IMPLEMENTATION GUIDE: **IntroScene.js Structure:** - Phase system with timeline management - Blur/glitch effect controllers - Audio sync - Skip functionality (any key) - Special Edition trigger check **Code Snippets Included:** - playPhase1HappyMemories() - playPhase2Collapse() - playPhase3Amnesia() - checkSpecialEdition() 🎯 DESIGN PRINCIPLES: **ADHD Energy:** - Fast cuts (3-5s max per shot) - Skip ALWAYS available - Visual variety - No shot too long **Emotional Impact:** - Happy → Sad (max contrast) - Clear Ana memory (quest motivation) - Parents sacrifice (depth) - Amnesia relatability **Story Clarity:** - 3 text overlays = complete story - Visual storytelling (no exposition) - Mystery preserved (what happened?) - Motivation clear (find Ana!) **Style Consistency:** - Style 32 Dark-Chibi Noir throughout - Neon magenta/cyan maintained - VHS memory aesthetic - Thick outlines all shots 📊 TECHNICAL SPECS: - 15+ reference images needed - Phaser PostFX (blur, scanlines, glitch) - 60 FPS optimized - Assets preloaded - Audio streaming 🎬 NARRATIVE CONCEPT: **Memory vs Reality Integration:** - Uses ORIGINAL Ana (purple) in memory flash - Shows happy family (alive parents) - Virus 'X-Noir' spreads through tech/blood - Kai's amnesia = hole in memory - ONE clear thing remains: Ana's face **Complete Story Arc:** > Colors → Darkness → Alone → Quest: Find Ana! Ready for IntroScene.js implementation! 🎆
📚 GAME DESIGN DOCUMENTATION - MASTER INDEX
Location: /docs/game_design/
Created: 30.12.2025 04:13
Purpose: All game design documents in ONE place!
🎯 START HERE
📖 GAME_BIBLE.md ⭐ MAIN DOCUMENT
Complete game reference - READ THIS FIRST!
- Story, characters, gameplay systems
- All 235+ characters described
- 18 biomes, 27 towns
- 4 endings
- Complete production plan
- 1,071 lines - EVERYTHING in one file!
🚀 PRODUCTION PLANS
1. KICKSTARTER_MASTER_PLAN.md
10-week timeline to Kickstarter launch (March 2025)
- Week-by-week breakdown
- Asset targets (182 min → 330 wow factor)
- Cost estimates (FREE!)
- Milestone tracking
2. MICRO_FARM_EXACT_PLAN.md
Exact 247-asset demo plan
- Complete asset breakdown by category
- 10-day generation schedule (Batch 1-9)
- Micro farm concept (8×8 start)
- Progress tracking
3. GAME_OPENING_ASSETS.md
Opening sequence asset priority
- Scene-by-scene breakdown
- Opening cutscene assets
- Tutorial assets
- 3-day playable intro plan
4. DEMO_COMPLETE_CHECKLIST.md
Full demo feature checklist
- All 247 assets listed
- Gameplay features required
- 15-20 min demo flow
- Completion criteria
🎨 ART & STYLE
5. NPC_STYLE_GUIDE.md
NPC facial feature requirements
- Clearly visible eyes & mouth ✅
- Expression guidelines
- Updated prompt templates
- Quality checklist
📁 QUICK REFERENCE
| Need to know: | Open this file: |
|---|---|
| What's the story? | GAME_BIBLE.md → Story & Setting |
| Who are the characters? | GAME_BIBLE.md → Main Characters |
| How many NPCs? | GAME_BIBLE.md → NPCs (180 total!) |
| What's the art style? | GAME_BIBLE.md → Art Style, or NPC_STYLE_GUIDE.md |
| What assets do I need? | MICRO_FARM_EXACT_PLAN.md (247 exact list) |
| When's Kickstarter? | KICKSTARTER_MASTER_PLAN.md (March 2025!) |
| How to start demo? | GAME_OPENING_ASSETS.md |
| What's the timeline? | KICKSTARTER_MASTER_PLAN.md (10 weeks) |
| How does game start? | GAME_BIBLE.md → Story, or MICRO_FARM_EXACT_PLAN.md |
📊 ASSET PRODUCTION DOCS (Outside this folder)
These files are in project root or assets/ folder:
Asset Generation:
GRAVITY_GENERATION_README.md- Art style guide (root)AUTONOMOUS_SETUP.md- Google Cloud setup (root)QUICKSTART_AUTONOMOUS.md- Quick start (root)assets/images/demo/README.md- Complete asset manifest ⭐
Scripts:
scripts/autonomous_generation.py- Overnight generationscripts/remove_background.py- Background removalscripts/mass_production_overnight.py- Batch system
Other Plans:
REALISTIC_PLAN.md- Production strategy (root)OVERNIGHT_LOG.md- Tonight's log (root)FULL_PRODUCTION_PLAN.md- 11K asset plan (root)BUILDING_REGISTRY.md- All buildings (root)
🎯 TODAY'S SESSION SUMMARY (Dec 30, 2025)
What we accomplished:
- ✅ Generated 70 test samples (all categories)
- ✅ Confirmed "Gritty Noir" art style
- ✅ Created complete demo plan (247 assets)
- ✅ Built folder structure (
assets/images/demo/) - ✅ Wrote comprehensive documentation
- ✅ Set up autonomous generation system
Progress:
- Before: 156/422 base assets (37%)
- After: ~226/422 (54%)
- Demo foundation: ✅ COMPLETE!
✅ QUICK START CHECKLIST (Tomorrow Morning)
When you wake up:
- ☐ Open
GAME_BIBLE.md(10-min read of key sections) - ☐ Review tonight's 70 test samples (check quality)
- ☐ Read
MICRO_FARM_EXACT_PLAN.md(know the 247 assets) - ☐ Decide: Google Cloud setup or manual batches?
- ☐ START Batch 1: Kai animations (45 assets)
By tomorrow evening: → Kai character READY! ✅
🎮 GAME AT A GLANCE
Title: Krvava Žetev (Bloody Harvest / DolinaSmrti)
Genre: Survival RPG + Farming + Story Adventure
Style: Gritty Noir Hand-Drawn 2D
Platform: PC (Web-based)
Story: Twin scientist Kai searches for lost sister Ana in post-apocalyptic Slovenia, using zombie control powers and building a farm from 8×8 plot to empire.
Demo: 247 assets, 15-20 min playable, March 2025 Kickstarter
Full Game: 11,037 assets, 180 NPCs, 18 biomes, 4 endings
📞 NEED SOMETHING?
Can't find info? Check GAME_BIBLE.md first (it has EVERYTHING!)
Need asset list? → MICRO_FARM_EXACT_PLAN.md or assets/images/demo/README.md
Timeline? → KICKSTARTER_MASTER_PLAN.md
Art style guide? → NPC_STYLE_GUIDE.md or GAME_BIBLE.md (Art Style section)
🌙 GOOD NIGHT!
All game design docs are now in:
/docs/game_design/
Tomorrow we start production! 🚀
Files in this folder: 6
Total lines of documentation: ~2,500+
Everything you need: ✅ HERE!