Green Background Removal + TSX Generation + Bug Fixes

Removed green backgrounds from 30 tileset PNGs (16.4M pixels!)
 Created mass TSX generation script for 3877 individual objects
 Fixed TiledTestScene cursor crash bug
 Added micro_farm_8x8 JSON loading support
 Documentation: GREEN_BACKGROUND_FIX.md, MASS_TSX_GENERATION.md

Scripts:
- scripts/remove_green_background.py (batch transparency fix)
- scripts/generate_mass_tsx.py (3877 .tsx files generator)

Backups: assets/tilesets/backup_green_bg/
This commit is contained in:
2025-12-22 11:23:25 +01:00
parent 78fe6d2629
commit 0985af29e5
3144 changed files with 13072 additions and 1 deletions

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"name":"TilledSoil",
"opacity":1,
"type":"tilelayer",
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"name":"FarmBoundary",
"objects":[
{
"height":384,
"id":1,
"name":"FarmArea",
"properties":[
{
"name":"size",
"type":"string",
"value":"8x8"
},
{
"name":"type",
"type":"string",
"value":"micro_farm"
}],
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}],
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"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.11.2",
"tileheight":48,
"tilesets":[
{
"columns":21,
"firstgid":1,
"image":"..\/tilesets\/grass_soil_autotile.png",
"imageheight":1024,
"imagewidth":1024,
"margin":0,
"name":"grass_soil",
"spacing":0,
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},
{
"firstgid":442,
"source":"..\/tilesets\/individual_objects\/ana_character_2x2_grid_1766098371171_obj02.tsx"
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@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="8" height="8" tilewidth="48" tileheight="48" infinite="0" nextlayerid="7" nextobjectid="2">
<editorsettings>
<export target="micro_farm_8x8.json" format="json"/>
</editorsettings>
<tileset firstgid="1" name="grass_soil" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../tilesets/grass_soil_autotile.png" width="1024" height="1024"/>
</tileset>
<tileset firstgid="442" source="../tilesets/individual_objects/ana_character_2x2_grid_1766098371171_obj02.tsx"/>
<layer id="1" name="Ground" width="8" height="8">
<data encoding="csv">
38,38,39,40,45,46,47,47,
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# Backup - Original Files with Green Background
**Created**: 2025-12-22, 10:50
**Reason**: Batch green background removal
---
## 📁 WHAT'S IN THIS FOLDER?
This folder contains **ORIGINAL VERSIONS** of all tileset PNG files **BEFORE** the green background was removed.
All files here have bright green (#00FF00) backgrounds instead of transparency.
---
## 🔄 HOW TO RESTORE
If you need to restore any original file:
1. **Copy** the file from this backup folder
2. **Paste** to `c:\novafarma\assets\tilesets\`
3. **Overwrite** the current file
---
## ⚠️ DO NOT DELETE
Keep this folder as a safety backup in case:
- Something went wrong with the conversion
- You need the original green background files
- You want to re-process with different settings
---
**Backup of**: 30 PNG files
**Total size**: ~15 MB
**Script used**: `scripts/remove_green_background.py`

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<? xml version = "1.0" encoding = "UTF-8" ?>
<tileset version="1.10" tiledversion="1.11.0" name="camp_objects_isometric_64px" tilewidth="64" tileheight="64" tilecount="12" columns="3">
<image source="camp_objects_isometric_64px.png" width="192" height="256" />
<tile id="0"><properties><property name="object" value="campfire" /></properties></tile>
<tile id="1"><properties><property name="object" value="chest_closed" /></properties></tile>
<tile id="2"><properties><property name="object" value="tent_green" /></properties></tile>
<tile id="3"><properties><property name="object" value="tent_brown" /></properties></tile>
<tile id="4"><properties><property name="object" value="log" /></properties></tile>
<tile id="5"><properties><property name="object" value="sleeping_bag_blue" /></properties></tile>
<tile id="6"><properties><property name="object" value="barrel" /></properties></tile>
<tile id="7"><properties><property name="object" value="workbench" /></properties></tile>
<tile id="8"><properties><property name="object" value="planks" /></properties></tile>
<tile id="9"><properties><property name="object" value="crafting_table" /></properties></tile>
<tile id="10"><properties><property name="object" value="chest_open" /></properties></tile>
<tile id="11"><properties><property name="object" value="firewood" /></properties></tile>
</tileset>

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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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</tileset>

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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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