Complete task breakdown - 296 hours across 9 priorities
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# 🎯 KRVAVA ŽETEV - DEVELOPMENT TASKS
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**Updated:** December 18, 2025 (Evening)
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**Status:** Story Complete - Ready for Implementation
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---
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## 🔥 **PRIORITY 1: STORY IMPLEMENTATION**
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### **📖 Dialogue & Cutscenes**
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- [ ] **1.1 - Prologue Cutscene**
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- [ ] Parents death scene (Day 3)
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- [ ] Giant Troll attack (Day 7)
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- [ ] Kai's transformation (Alpha Hybrid)
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- [ ] Ana's kidnapping
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- **Estimate:** 4 hours
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- [ ] **1.2 - Act 1 Dialogues**
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- [ ] Kai's internal monologues (searching for Ana)
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- [ ] Dr. Chen conversation (clue #1)
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- [ ] Jakob conversation + quest
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- [ ] Twin Vision dream sequence
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- **Estimate:** 6 hours
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- [ ] **1.3 - Act 2 Dialogues**
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- [ ] Security footage cutscene (Dr. Krnić reveal)
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- [ ] Ana's research notes (voice-over)
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- [ ] Laboratory entrance sequence
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- **Estimate:** 4 hours
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- [ ] **1.4 - Act 3: THE REUNION** 💜
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- [ ] Kai rescues Ana (EMOTIONAL PEAK!)
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- [ ] Twin bond restoration scene
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- [ ] Chernobyl reveal conversation
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- **Estimate:** 3 hours (CRITICAL SCENE!)
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- [ ] **1.5 - Act 4 Dialogues**
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- [ ] Campfire scene (night before finale)
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- [ ] Final boss confrontation
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- [ ] Ending choice dialogue
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- **Estimate:** 4 hours
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- [ ] **1.6 - 4 Ending Cinematics**
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- [ ] Ending A: "Together Forever" ✅
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- [ ] Ending B: "The Sacrifice" 💔
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- [ ] Ending C: "Ana's Legacy" 😢
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- [ ] Ending D: "The Dark Path" 💀
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- **Estimate:** 8 hours (2hrs per ending)
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**Total Story Content:** ~29 hours work
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---
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## 💜 **PRIORITY 2: TWIN BOND SYSTEM**
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### **🎮 Core Mechanics**
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- [ ] **2.1 - Twin Bond State Manager**
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- [ ] Severed state (Act 1-2)
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- [ ] Active state (Act 3-4)
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- [ ] Visual indicators (purple aura)
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- **Estimate:** 3 hours
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- [ ] **2.2 - Twin Telepathy**
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- [ ] Unlimited range communication
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- [ ] Thought sharing UI
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- [ ] Strategic hints system
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- **Estimate:** 4 hours
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- [ ] **2.3 - Twin Strike** ⚔️
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- [ ] Combined attack animation
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- [ ] 2x damage calculation
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- [ ] 60sec cooldown timer
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- **Estimate:** 3 hours
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- [ ] **2.4 - Twin Shield** 🛡️
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- [ ] Damage transfer mechanic
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- [ ] 10sec duration
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- [ ] 90sec cooldown
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- [ ] Visual shield effect
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- **Estimate:** 3 hours
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- [ ] **2.5 - Twin Sense** 🔮
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- [ ] Enemy detection radius
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- [ ] Hidden item finder
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- [ ] +20% loot bonus
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- **Estimate:** 2 hours
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- [ ] **2.6 - Shared Buffs** ✨
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- [ ] Food buff sync
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- [ ] Potion effect sharing
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- [ ] Equipment bonus sharing
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- [ ] XP split system
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- **Estimate:** 3 hours
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- [ ] **2.7 - Resurrection Ultimate** 💖
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- [ ] Death detection
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- [ ] Revival animation
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- [ ] 50% health sacrifice
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- [ ] Once-per-day cooldown
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- [ ] "Life debt" cutscene
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- **Estimate:** 4 hours
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**Total Twin Bond:** ~22 hours
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---
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## 🎯 **PRIORITY 3: QUEST SYSTEM**
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### **Main Questline**
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- [ ] **3.1 - "Find My Twin" (Main Quest)**
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- [ ] Quest tracker UI
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- [ ] Clue collection system
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- [ ] Fragment counter (0/9)
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- [ ] Laboratory unlock logic
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- **Estimate:** 6 hours
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- [ ] **3.2 - Key Fragment Quests**
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- [ ] 9 biome mini-boss fights
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- [ ] Fragment drop logic
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- [ ] Progress tracking
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- **Estimate:** 4 hours
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- [ ] **3.3 - Side Quests**
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- [ ] Jakob's Request (Desert Herbs)
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- [ ] Dr. Chen's Medical Supplies
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- [ ] Ivan's Blacksmith Requests
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- [ ] Grok's Rock Never Dies chain
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- **Estimate:** 8 hours
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- [ ] **3.4 - Anomalous Zone Unlock Quests**
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- [ ] 9 zone-specific unlock conditions
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- [ ] Special item requirements
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- [ ] Discovery cutscenes
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- **Estimate:** 10 hours
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**Total Quests:** ~28 hours
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---
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## 👑 **PRIORITY 4: BOSS FIGHTS**
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### **Main Campaign Bosses**
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- [ ] **4.1 - Biome Mini-Bosses (9)**
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- [ ] Mutant Boar Alpha (Grassland)
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- [ ] Corrupted Stag (Forest)
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- [ ] Toxic Behemoth (Swamp)
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- [ ] Scorpion Queen (Desert)
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- [ ] Thunder Raptor (Mountain)
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- [ ] Frost Bear Titan (Snow)
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- [ ] Death Stalker (Wasteland)
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- [ ] Mesojedke Mother (Tropical)
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- [ ] Radiation Colossus (Radioactive)
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- **Estimate:** 18 hours (2hrs each)
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- [ ] **4.2 - Zmaj Volk (Dragon-Wolf)**
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- [ ] Phase 1: Fire breath, claws
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- [ ] Phase 2: Lightning speed
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- [ ] Phase 3: Berserk mode
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- [ ] Defeat triggers Ana rescue!
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- **Estimate:** 4 hours
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- [ ] **4.3 - Giant Troll King (FINAL BOSS)**
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- [ ] Phase 1: Enraged beast
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- [ ] Phase 2: Mutated form
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- [ ] Phase 3: Reactor meltdown!
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- [ ] DNA sample drop
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- **Estimate:** 6 hours
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### **Event Bosses**
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- [ ] **4.4 - Werewolf (Full Moon)**
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- [ ] Lunar cycle tracking
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- [ ] Silver weapon requirement
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- [ ] Special loot (Wolf Pelt, Lunar Essence)
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- **Estimate:** 3 hours
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- [ ] **4.5 - Slime King**
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- [ ] Cave boss encounter
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- [ ] 6 slime types (Green, Blue, Red, Purple, Black, King)
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- **Estimate:** 2 hours
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### **Anomalous Zone Bosses (5)**
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- [ ] **4.6 - Animated Bosses**
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- [ ] Brown Bear Boss (4-frame animation)
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- [ ] Stone Golem (4-frame animation)
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- [ ] Toxic Frog (4-frame animation)
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- [ ] Frost Yeti (4-frame animation)
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- [ ] Green Orc (4-frame animation)
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- **Estimate:** 10 hours (2hrs each)
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**Total Boss Fights:** ~43 hours
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---
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## ♻️ **PRIORITY 5: CRAFTING SYSTEMS**
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### **Smelting & Recycling**
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- [ ] **5.1 - Furnace System**
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- [ ] Stone Furnace (Tier 1)
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- [ ] Iron Furnace (Tier 2)
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- [ ] Electric Kiln (Tier 3)
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- **Estimate:** 4 hours
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- [ ] **5.2 - Metal Recycling**
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- [ ] Durability-based yield
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- [ ] Iron/Silver/Gold smelting
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- [ ] +25% Industrial Smelter bonus
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- **Estimate:** 3 hours
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- [ ] **5.3 - Glass Crafting**
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- [ ] Sand → Glass conversion
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- [ ] 4 glass types (Clear, Colored, Tempered, Lab)
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- [ ] Greenhouse building (100x glass)
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- **Estimate:** 3 hours
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### **Weapon Crafting**
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- [ ] **5.4 - Silver Weapons (Werewolf Counter)**
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- [ ] Silver Bullets (300% damage)
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- [ ] Silver Arrows (250% damage)
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- [ ] Silver Sword (200% damage)
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- [ ] Casing collection & recycling
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- **Estimate:** 4 hours
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- [ ] **5.5 - Arrows & Ammunition**
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- [ ] 5 arrow types (Normal, Fire, Ice, Poison, Explosive)
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- [ ] Bow tiers (4 types)
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- [ ] Ammo crafting recipes
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- **Estimate:** 3 hours
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### **Clothing System**
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- [ ] **5.6 - Material Processing**
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- [ ] Cotton farming → Thread → Fabric
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- [ ] Animal skinning (Cow, Deer, Bear, Wolf, Snake)
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- [ ] Fur collection (Normal, Mutant, Mammoth!)
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- **Estimate:** 4 hours
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- [ ] **5.7 - Clothing Crafting Tiers**
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- [ ] Tier 1: Basic (Cotton, Wool, Cow Leather)
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- [ ] Tier 2: Advanced (Deer Hide, Snake Skin, Wolf Fur)
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- [ ] Tier 3: Legendary (Bear Fur, Mammoth Fur, Toxic Wool)
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- [ ] Tier 4: Endgame (Dragon Scales, Mermaid Scales, Dino Leather)
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- **Estimate:** 6 hours
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- [ ] **5.8 - Dye System**
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- [ ] 8 dye colors (Red, Blue, Green, Yellow, Black, White, Purple, Orange)
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- [ ] Clothing recoloring
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- **Estimate:** 2 hours
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### **Blueprints**
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- [ ] **5.9 - Blueprint System**
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- [ ] Blueprint discovery
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- [ ] Crafting UI
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- [ ] Recipe unlocks
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- [ ] Legendary blueprints
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- **Estimate:** 4 hours
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**Total Crafting:** ~33 hours
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---
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## 🦣 **PRIORITY 6: HUNTING & GATHERING**
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### **Legendary Creatures**
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- [ ] **6.1 - Mammoth Hunting**
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- [ ] Spawn system (Snow + Dino Valley)
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- [ ] 500 HP boss-tier fight
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- [ ] Drops: Fur (8-12), Tusk (2), Meat (15-20), Hide (4-6)
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- [ ] 7-day respawn timer
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- **Estimate:** 4 hours
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- [ ] **6.2 - Ocean Creatures**
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- [ ] 16+ species (Fish, Crab, Octopus, Shark, Kraken!)
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- [ ] Fishing mechanics
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- [ ] Loot tables
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- **Estimate:** 5 hours
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- [ ] **6.3 - Pets System**
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- [ ] Dogs (5 breeds) - Guard, Fetch, Hunt, Tank, Attack
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- [ ] Cats (4 breeds) - Mouse catcher, Luck boost, Companion, Predator scare
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- [ ] Feeding, Training, Breeding
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- **Estimate:** 6 hours
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### **Material Drops**
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- [ ] **6.4 - Normal Animal Products**
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- [ ] Cow (Leather, Beef, Milk)
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- [ ] Sheep (Wool, Mutton)
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- [ ] Chicken (Eggs, Feathers, Meat)
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- [ ] Deer (Hide, Venison, Antlers)
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- [ ] Wolf (Fur, Meat)
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- [ ] Bear (Fur, Meat, Claws)
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- [ ] Snake (Skin, Venom)
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- **Estimate:** 4 hours
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- [ ] **6.5 - Mutant Animal Products**
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- [ ] Radioactive Milk
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- [ ] Mutant Eggs
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- [ ] Toxic Wool
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- [ ] Contaminated Meat
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- [ ] Strange Bacon
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- [ ] Mutation Feathers
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- [ ] Two-Headed Chicken
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- [ ] Glowing Cheese
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- **Estimate:** 3 hours
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**Total Hunting:** ~22 hours
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---
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## 🏗️ **PRIORITY 7: BUILDING SYSTEMS**
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### **Base Progression**
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- [ ] **7.1 - Tent Camp (8x8 starter)**
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- [ ] Starting base setup
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- [ ] Basic crafting table
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- [ ] Campfire
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- [ ] Storage crate
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- **Estimate:** 2 hours
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- [ ] **7.2 - House Upgrades (4 tiers)**
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- [ ] Wooden Shack (12x12)
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- [ ] Stone House (20x20)
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- [ ] Modern Base (30x30)
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- **Estimate:** 6 hours
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- [ ] **7.3 - Greenhouse System**
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- [ ] 4 upgrade stages
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- [ ] 100x glass requirement
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- [ ] Crops grow 2x faster
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- [ ] Year-round farming
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- **Estimate:** 4 hours
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- [ ] **7.4 - Kitchen Upgrades (4 tiers)**
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- [ ] Tier 1: Broken Kitchen
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- [ ] Tier 2: Basic Kitchen
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- [ ] Tier 3: Modern Kitchen
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- [ ] Tier 4: PRO Kitchen
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- [ ] Cooking buffs per tier
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- **Estimate:** 4 hours
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- [ ] **7.5 - Barn Systems**
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- [ ] Animal Barn (equipment, auto-feed)
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- [ ] Material Storage (4 tiers, up to UNLIMITED!)
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- **Estimate:** 4 hours
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### **City Restoration**
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- [ ] **7.6 - Repairable Buildings**
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- [ ] City buildings (5 stages: Ruined → Repaired)
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- [ ] NPC unlock on repair
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- [ ] Resource requirements
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- **Estimate:** 6 hours
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- [ ] **7.7 - Train System**
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- [ ] Train repair (5 stages)
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- [ ] Track building
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- [ ] Fast travel network
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- [ ] Chernobyl final travel
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- **Estimate:** 6 hours
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**Total Building:** ~32 hours
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---
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## 🌍 **PRIORITY 8: BIOME CONTENT**
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### **18 Biomes Implementation**
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**Normal Biomes (9):**
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- [ ] **8.1** - Grassland (spawn area)
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- [ ] **8.2** - Forest (wood, wildlife)
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- [ ] **8.3** - Swamp (toxic, fishing)
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- [ ] **8.4** - Desert (sand, gold)
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- [ ] **8.5** - Mountain (silver, gems!)
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- [ ] **8.6** - Snow (mammoth, fur)
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- [ ] **8.7** - Wasteland (bones, scrap)
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- [ ] **8.8** - Tropical (fruit, exotic)
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- [ ] **8.9** - Radioactive (nuclear materials)
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**Estimate:** 18 hours (2hrs each)
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**Anomalous Zones (9):**
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- [ ] **8.10** - Dino Valley (Dino meat, fossils)
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- [ ] **8.11** - Mythical Highlands (Dragon scales, magic)
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- [ ] **8.12** - Endless Forest (Cryptid fur, Bigfoot)
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- [ ] **8.13** - Loch Ness (Scottish gear, Nessie!)
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- [ ] **8.14** - Catacombs (Necromancy, bones)
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- [ ] **8.15** - Egyptian Desert (Treasures, mummies)
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- [ ] **8.16** - Amazon Rainforest (Jungle herbs, piranhas)
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- [ ] **8.17** - Atlantis (Underwater, mermaid scales!)
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- [ ] **8.18** - Chernobyl (ENDGAME! Nuclear tech)
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**Estimate:** 27 hours (3hrs each)
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### **Unlock Systems**
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- [ ] **8.19 - Level-Based Unlocks (Normal biomes)**
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- [ ] Progressive access (Lvl 5-40)
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- **Estimate:** 2 hours
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- [ ] **8.20 - Story + Item Unlocks (Anomalous)**
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- [ ] Special keys, artifacts
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- [ ] Discovery cutscenes
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- **Estimate:** 8 hours
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**Total Biomes:** ~55 hours
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---
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## 🎬 **PRIORITY 9: UI & POLISH**
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### **User Interface**
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- [ ] **9.1 - Quest Tracker**
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- [ ] Main quest display
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- [ ] Side quest list
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- [ ] Progress indicators
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- **Estimate:** 3 hours
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- [ ] **9.2 - Twin Bond UI**
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- [ ] Bond status indicator
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- [ ] Ability cooldowns
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- [ ] Telepathy chat window
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- **Estimate:** 3 hours
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- [ ] **9.3 - Crafting Menu**
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- [ ] Recipe browser
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- [ ] Material requirements
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- [ ] Blueprint collection
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- **Estimate:** 4 hours
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- [ ] **9.4 - Inventory System**
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- [ ] Item management
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- [ ] Equipment slots
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- [ ] Storage access
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- **Estimate:** 4 hours
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- [ ] **9.5 - Map System**
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- [ ] 500x500 world map
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- [ ] Biome boundaries
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- [ ] Quest markers
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- [ ] Fast travel points
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- **Estimate:** 6 hours
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### **Audio**
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- [ ] **9.6 - Music Tracks**
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- [ ] Main theme (Twin's Quest)
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- [ ] Act 1-4 ambient
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- [ ] Boss battle themes
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- [ ] Reunion scene (emotional!)
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- [ ] 4 ending themes
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- **Estimate:** 8 hours (outsource music?)
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- [ ] **9.7 - Sound Effects**
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- [ ] Combat sounds
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- [ ] Crafting sounds
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- [ ] Monster roars
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- [ ] Twin bond activation
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- **Estimate:** 4 hours
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**Total UI & Polish:** ~32 hours
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||||
---
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## 📊 **TASK SUMMARY:**
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||||
| Priority | Category | Tasks | Estimated Hours |
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||||
|----------|----------|-------|-----------------|
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||||
| P1 | Story Implementation | 6 | 29 hrs |
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| P2 | Twin Bond System | 7 | 22 hrs |
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||||
| P3 | Quest System | 4 | 28 hrs |
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| P4 | Boss Fights | 6 | 43 hrs |
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| P5 | Crafting Systems | 9 | 33 hrs |
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| P6 | Hunting & Gathering | 5 | 22 hrs |
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| P7 | Building Systems | 7 | 32 hrs |
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| P8 | Biome Content | 11 | 55 hrs |
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| P9 | UI & Polish | 7 | 32 hrs |
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|
||||
**GRAND TOTAL:** **296 hours** (~7.5 weeks full-time work)
|
||||
|
||||
---
|
||||
|
||||
## 🎯 **RECOMMENDED DEVELOPMENT ORDER:**
|
||||
|
||||
**Phase 1: Core Story (Weeks 1-2)**
|
||||
1. Prologue cutscene
|
||||
2. Act 1 dialogues
|
||||
3. Quest tracker
|
||||
4. Main quest implementation
|
||||
|
||||
**Phase 2: Twin Bond (Week 3)**
|
||||
5. Twin Bond state management
|
||||
6. All 6 twin abilities
|
||||
7. UI indicators
|
||||
|
||||
**Phase 3: Bosses & Combat (Weeks 4-5)**
|
||||
8. 9 Biome mini-bosses
|
||||
9. Zmaj Volk
|
||||
10. Giant Troll King (finale!)
|
||||
11. Event bosses
|
||||
|
||||
**Phase 4: World Content (Weeks 6-7)**
|
||||
12. 18 biomes implementation
|
||||
13. Crafting systems
|
||||
14. Building systems
|
||||
15. Animal/hunting systems
|
||||
|
||||
**Phase 5: Polish & Endings (Week 8)**
|
||||
16. 4 ending cinematics
|
||||
17. UI/UX polish
|
||||
18. Audio integration
|
||||
19. Play testing
|
||||
20. Bug fixes
|
||||
|
||||
---
|
||||
|
||||
## ✅ **COMPLETED (This Session):**
|
||||
|
||||
✅ Complete story written (8,500 words)
|
||||
✅ All 4 acts designed
|
||||
✅ 4 endings written
|
||||
✅ Twin bond mechanics designed
|
||||
✅ Boss gallery verified
|
||||
✅ 130+ assets generated
|
||||
✅ Crafting systems designed
|
||||
✅ Material chains designed
|
||||
✅ 18 biomes planned
|
||||
✅ Documentation complete
|
||||
|
||||
---
|
||||
|
||||
## 🔥 **READY FOR DEVELOPMENT!**
|
||||
|
||||
**Next Action:** Start Phase 1 - Core Story Implementation!
|
||||
|
||||
---
|
||||
|
||||
**Last Updated:** December 18, 2025 20:40
|
||||
**Status:** ALL SYSTEMS GO! 🚀
|
||||
Reference in New Issue
Block a user