Complete task breakdown - 296 hours across 9 priorities

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# 🎯 KRVAVA ŽETEV - DEVELOPMENT TASKS
**Updated:** December 18, 2025 (Evening)
**Status:** Story Complete - Ready for Implementation
---
## 🔥 **PRIORITY 1: STORY IMPLEMENTATION**
### **📖 Dialogue & Cutscenes**
- [ ] **1.1 - Prologue Cutscene**
- [ ] Parents death scene (Day 3)
- [ ] Giant Troll attack (Day 7)
- [ ] Kai's transformation (Alpha Hybrid)
- [ ] Ana's kidnapping
- **Estimate:** 4 hours
- [ ] **1.2 - Act 1 Dialogues**
- [ ] Kai's internal monologues (searching for Ana)
- [ ] Dr. Chen conversation (clue #1)
- [ ] Jakob conversation + quest
- [ ] Twin Vision dream sequence
- **Estimate:** 6 hours
- [ ] **1.3 - Act 2 Dialogues**
- [ ] Security footage cutscene (Dr. Krnić reveal)
- [ ] Ana's research notes (voice-over)
- [ ] Laboratory entrance sequence
- **Estimate:** 4 hours
- [ ] **1.4 - Act 3: THE REUNION** 💜
- [ ] Kai rescues Ana (EMOTIONAL PEAK!)
- [ ] Twin bond restoration scene
- [ ] Chernobyl reveal conversation
- **Estimate:** 3 hours (CRITICAL SCENE!)
- [ ] **1.5 - Act 4 Dialogues**
- [ ] Campfire scene (night before finale)
- [ ] Final boss confrontation
- [ ] Ending choice dialogue
- **Estimate:** 4 hours
- [ ] **1.6 - 4 Ending Cinematics**
- [ ] Ending A: "Together Forever" ✅
- [ ] Ending B: "The Sacrifice" 💔
- [ ] Ending C: "Ana's Legacy" 😢
- [ ] Ending D: "The Dark Path" 💀
- **Estimate:** 8 hours (2hrs per ending)
**Total Story Content:** ~29 hours work
---
## 💜 **PRIORITY 2: TWIN BOND SYSTEM**
### **🎮 Core Mechanics**
- [ ] **2.1 - Twin Bond State Manager**
- [ ] Severed state (Act 1-2)
- [ ] Active state (Act 3-4)
- [ ] Visual indicators (purple aura)
- **Estimate:** 3 hours
- [ ] **2.2 - Twin Telepathy**
- [ ] Unlimited range communication
- [ ] Thought sharing UI
- [ ] Strategic hints system
- **Estimate:** 4 hours
- [ ] **2.3 - Twin Strike** ⚔️
- [ ] Combined attack animation
- [ ] 2x damage calculation
- [ ] 60sec cooldown timer
- **Estimate:** 3 hours
- [ ] **2.4 - Twin Shield** 🛡️
- [ ] Damage transfer mechanic
- [ ] 10sec duration
- [ ] 90sec cooldown
- [ ] Visual shield effect
- **Estimate:** 3 hours
- [ ] **2.5 - Twin Sense** 🔮
- [ ] Enemy detection radius
- [ ] Hidden item finder
- [ ] +20% loot bonus
- **Estimate:** 2 hours
- [ ] **2.6 - Shared Buffs**
- [ ] Food buff sync
- [ ] Potion effect sharing
- [ ] Equipment bonus sharing
- [ ] XP split system
- **Estimate:** 3 hours
- [ ] **2.7 - Resurrection Ultimate** 💖
- [ ] Death detection
- [ ] Revival animation
- [ ] 50% health sacrifice
- [ ] Once-per-day cooldown
- [ ] "Life debt" cutscene
- **Estimate:** 4 hours
**Total Twin Bond:** ~22 hours
---
## 🎯 **PRIORITY 3: QUEST SYSTEM**
### **Main Questline**
- [ ] **3.1 - "Find My Twin" (Main Quest)**
- [ ] Quest tracker UI
- [ ] Clue collection system
- [ ] Fragment counter (0/9)
- [ ] Laboratory unlock logic
- **Estimate:** 6 hours
- [ ] **3.2 - Key Fragment Quests**
- [ ] 9 biome mini-boss fights
- [ ] Fragment drop logic
- [ ] Progress tracking
- **Estimate:** 4 hours
- [ ] **3.3 - Side Quests**
- [ ] Jakob's Request (Desert Herbs)
- [ ] Dr. Chen's Medical Supplies
- [ ] Ivan's Blacksmith Requests
- [ ] Grok's Rock Never Dies chain
- **Estimate:** 8 hours
- [ ] **3.4 - Anomalous Zone Unlock Quests**
- [ ] 9 zone-specific unlock conditions
- [ ] Special item requirements
- [ ] Discovery cutscenes
- **Estimate:** 10 hours
**Total Quests:** ~28 hours
---
## 👑 **PRIORITY 4: BOSS FIGHTS**
### **Main Campaign Bosses**
- [ ] **4.1 - Biome Mini-Bosses (9)**
- [ ] Mutant Boar Alpha (Grassland)
- [ ] Corrupted Stag (Forest)
- [ ] Toxic Behemoth (Swamp)
- [ ] Scorpion Queen (Desert)
- [ ] Thunder Raptor (Mountain)
- [ ] Frost Bear Titan (Snow)
- [ ] Death Stalker (Wasteland)
- [ ] Mesojedke Mother (Tropical)
- [ ] Radiation Colossus (Radioactive)
- **Estimate:** 18 hours (2hrs each)
- [ ] **4.2 - Zmaj Volk (Dragon-Wolf)**
- [ ] Phase 1: Fire breath, claws
- [ ] Phase 2: Lightning speed
- [ ] Phase 3: Berserk mode
- [ ] Defeat triggers Ana rescue!
- **Estimate:** 4 hours
- [ ] **4.3 - Giant Troll King (FINAL BOSS)**
- [ ] Phase 1: Enraged beast
- [ ] Phase 2: Mutated form
- [ ] Phase 3: Reactor meltdown!
- [ ] DNA sample drop
- **Estimate:** 6 hours
### **Event Bosses**
- [ ] **4.4 - Werewolf (Full Moon)**
- [ ] Lunar cycle tracking
- [ ] Silver weapon requirement
- [ ] Special loot (Wolf Pelt, Lunar Essence)
- **Estimate:** 3 hours
- [ ] **4.5 - Slime King**
- [ ] Cave boss encounter
- [ ] 6 slime types (Green, Blue, Red, Purple, Black, King)
- **Estimate:** 2 hours
### **Anomalous Zone Bosses (5)**
- [ ] **4.6 - Animated Bosses**
- [ ] Brown Bear Boss (4-frame animation)
- [ ] Stone Golem (4-frame animation)
- [ ] Toxic Frog (4-frame animation)
- [ ] Frost Yeti (4-frame animation)
- [ ] Green Orc (4-frame animation)
- **Estimate:** 10 hours (2hrs each)
**Total Boss Fights:** ~43 hours
---
## ♻️ **PRIORITY 5: CRAFTING SYSTEMS**
### **Smelting & Recycling**
- [ ] **5.1 - Furnace System**
- [ ] Stone Furnace (Tier 1)
- [ ] Iron Furnace (Tier 2)
- [ ] Electric Kiln (Tier 3)
- **Estimate:** 4 hours
- [ ] **5.2 - Metal Recycling**
- [ ] Durability-based yield
- [ ] Iron/Silver/Gold smelting
- [ ] +25% Industrial Smelter bonus
- **Estimate:** 3 hours
- [ ] **5.3 - Glass Crafting**
- [ ] Sand → Glass conversion
- [ ] 4 glass types (Clear, Colored, Tempered, Lab)
- [ ] Greenhouse building (100x glass)
- **Estimate:** 3 hours
### **Weapon Crafting**
- [ ] **5.4 - Silver Weapons (Werewolf Counter)**
- [ ] Silver Bullets (300% damage)
- [ ] Silver Arrows (250% damage)
- [ ] Silver Sword (200% damage)
- [ ] Casing collection & recycling
- **Estimate:** 4 hours
- [ ] **5.5 - Arrows & Ammunition**
- [ ] 5 arrow types (Normal, Fire, Ice, Poison, Explosive)
- [ ] Bow tiers (4 types)
- [ ] Ammo crafting recipes
- **Estimate:** 3 hours
### **Clothing System**
- [ ] **5.6 - Material Processing**
- [ ] Cotton farming → Thread → Fabric
- [ ] Animal skinning (Cow, Deer, Bear, Wolf, Snake)
- [ ] Fur collection (Normal, Mutant, Mammoth!)
- **Estimate:** 4 hours
- [ ] **5.7 - Clothing Crafting Tiers**
- [ ] Tier 1: Basic (Cotton, Wool, Cow Leather)
- [ ] Tier 2: Advanced (Deer Hide, Snake Skin, Wolf Fur)
- [ ] Tier 3: Legendary (Bear Fur, Mammoth Fur, Toxic Wool)
- [ ] Tier 4: Endgame (Dragon Scales, Mermaid Scales, Dino Leather)
- **Estimate:** 6 hours
- [ ] **5.8 - Dye System**
- [ ] 8 dye colors (Red, Blue, Green, Yellow, Black, White, Purple, Orange)
- [ ] Clothing recoloring
- **Estimate:** 2 hours
### **Blueprints**
- [ ] **5.9 - Blueprint System**
- [ ] Blueprint discovery
- [ ] Crafting UI
- [ ] Recipe unlocks
- [ ] Legendary blueprints
- **Estimate:** 4 hours
**Total Crafting:** ~33 hours
---
## 🦣 **PRIORITY 6: HUNTING & GATHERING**
### **Legendary Creatures**
- [ ] **6.1 - Mammoth Hunting**
- [ ] Spawn system (Snow + Dino Valley)
- [ ] 500 HP boss-tier fight
- [ ] Drops: Fur (8-12), Tusk (2), Meat (15-20), Hide (4-6)
- [ ] 7-day respawn timer
- **Estimate:** 4 hours
- [ ] **6.2 - Ocean Creatures**
- [ ] 16+ species (Fish, Crab, Octopus, Shark, Kraken!)
- [ ] Fishing mechanics
- [ ] Loot tables
- **Estimate:** 5 hours
- [ ] **6.3 - Pets System**
- [ ] Dogs (5 breeds) - Guard, Fetch, Hunt, Tank, Attack
- [ ] Cats (4 breeds) - Mouse catcher, Luck boost, Companion, Predator scare
- [ ] Feeding, Training, Breeding
- **Estimate:** 6 hours
### **Material Drops**
- [ ] **6.4 - Normal Animal Products**
- [ ] Cow (Leather, Beef, Milk)
- [ ] Sheep (Wool, Mutton)
- [ ] Chicken (Eggs, Feathers, Meat)
- [ ] Deer (Hide, Venison, Antlers)
- [ ] Wolf (Fur, Meat)
- [ ] Bear (Fur, Meat, Claws)
- [ ] Snake (Skin, Venom)
- **Estimate:** 4 hours
- [ ] **6.5 - Mutant Animal Products**
- [ ] Radioactive Milk
- [ ] Mutant Eggs
- [ ] Toxic Wool
- [ ] Contaminated Meat
- [ ] Strange Bacon
- [ ] Mutation Feathers
- [ ] Two-Headed Chicken
- [ ] Glowing Cheese
- **Estimate:** 3 hours
**Total Hunting:** ~22 hours
---
## 🏗️ **PRIORITY 7: BUILDING SYSTEMS**
### **Base Progression**
- [ ] **7.1 - Tent Camp (8x8 starter)**
- [ ] Starting base setup
- [ ] Basic crafting table
- [ ] Campfire
- [ ] Storage crate
- **Estimate:** 2 hours
- [ ] **7.2 - House Upgrades (4 tiers)**
- [ ] Wooden Shack (12x12)
- [ ] Stone House (20x20)
- [ ] Modern Base (30x30)
- **Estimate:** 6 hours
- [ ] **7.3 - Greenhouse System**
- [ ] 4 upgrade stages
- [ ] 100x glass requirement
- [ ] Crops grow 2x faster
- [ ] Year-round farming
- **Estimate:** 4 hours
- [ ] **7.4 - Kitchen Upgrades (4 tiers)**
- [ ] Tier 1: Broken Kitchen
- [ ] Tier 2: Basic Kitchen
- [ ] Tier 3: Modern Kitchen
- [ ] Tier 4: PRO Kitchen
- [ ] Cooking buffs per tier
- **Estimate:** 4 hours
- [ ] **7.5 - Barn Systems**
- [ ] Animal Barn (equipment, auto-feed)
- [ ] Material Storage (4 tiers, up to UNLIMITED!)
- **Estimate:** 4 hours
### **City Restoration**
- [ ] **7.6 - Repairable Buildings**
- [ ] City buildings (5 stages: Ruined → Repaired)
- [ ] NPC unlock on repair
- [ ] Resource requirements
- **Estimate:** 6 hours
- [ ] **7.7 - Train System**
- [ ] Train repair (5 stages)
- [ ] Track building
- [ ] Fast travel network
- [ ] Chernobyl final travel
- **Estimate:** 6 hours
**Total Building:** ~32 hours
---
## 🌍 **PRIORITY 8: BIOME CONTENT**
### **18 Biomes Implementation**
**Normal Biomes (9):**
- [ ] **8.1** - Grassland (spawn area)
- [ ] **8.2** - Forest (wood, wildlife)
- [ ] **8.3** - Swamp (toxic, fishing)
- [ ] **8.4** - Desert (sand, gold)
- [ ] **8.5** - Mountain (silver, gems!)
- [ ] **8.6** - Snow (mammoth, fur)
- [ ] **8.7** - Wasteland (bones, scrap)
- [ ] **8.8** - Tropical (fruit, exotic)
- [ ] **8.9** - Radioactive (nuclear materials)
**Estimate:** 18 hours (2hrs each)
**Anomalous Zones (9):**
- [ ] **8.10** - Dino Valley (Dino meat, fossils)
- [ ] **8.11** - Mythical Highlands (Dragon scales, magic)
- [ ] **8.12** - Endless Forest (Cryptid fur, Bigfoot)
- [ ] **8.13** - Loch Ness (Scottish gear, Nessie!)
- [ ] **8.14** - Catacombs (Necromancy, bones)
- [ ] **8.15** - Egyptian Desert (Treasures, mummies)
- [ ] **8.16** - Amazon Rainforest (Jungle herbs, piranhas)
- [ ] **8.17** - Atlantis (Underwater, mermaid scales!)
- [ ] **8.18** - Chernobyl (ENDGAME! Nuclear tech)
**Estimate:** 27 hours (3hrs each)
### **Unlock Systems**
- [ ] **8.19 - Level-Based Unlocks (Normal biomes)**
- [ ] Progressive access (Lvl 5-40)
- **Estimate:** 2 hours
- [ ] **8.20 - Story + Item Unlocks (Anomalous)**
- [ ] Special keys, artifacts
- [ ] Discovery cutscenes
- **Estimate:** 8 hours
**Total Biomes:** ~55 hours
---
## 🎬 **PRIORITY 9: UI & POLISH**
### **User Interface**
- [ ] **9.1 - Quest Tracker**
- [ ] Main quest display
- [ ] Side quest list
- [ ] Progress indicators
- **Estimate:** 3 hours
- [ ] **9.2 - Twin Bond UI**
- [ ] Bond status indicator
- [ ] Ability cooldowns
- [ ] Telepathy chat window
- **Estimate:** 3 hours
- [ ] **9.3 - Crafting Menu**
- [ ] Recipe browser
- [ ] Material requirements
- [ ] Blueprint collection
- **Estimate:** 4 hours
- [ ] **9.4 - Inventory System**
- [ ] Item management
- [ ] Equipment slots
- [ ] Storage access
- **Estimate:** 4 hours
- [ ] **9.5 - Map System**
- [ ] 500x500 world map
- [ ] Biome boundaries
- [ ] Quest markers
- [ ] Fast travel points
- **Estimate:** 6 hours
### **Audio**
- [ ] **9.6 - Music Tracks**
- [ ] Main theme (Twin's Quest)
- [ ] Act 1-4 ambient
- [ ] Boss battle themes
- [ ] Reunion scene (emotional!)
- [ ] 4 ending themes
- **Estimate:** 8 hours (outsource music?)
- [ ] **9.7 - Sound Effects**
- [ ] Combat sounds
- [ ] Crafting sounds
- [ ] Monster roars
- [ ] Twin bond activation
- **Estimate:** 4 hours
**Total UI & Polish:** ~32 hours
---
## 📊 **TASK SUMMARY:**
| Priority | Category | Tasks | Estimated Hours |
|----------|----------|-------|-----------------|
| P1 | Story Implementation | 6 | 29 hrs |
| P2 | Twin Bond System | 7 | 22 hrs |
| P3 | Quest System | 4 | 28 hrs |
| P4 | Boss Fights | 6 | 43 hrs |
| P5 | Crafting Systems | 9 | 33 hrs |
| P6 | Hunting & Gathering | 5 | 22 hrs |
| P7 | Building Systems | 7 | 32 hrs |
| P8 | Biome Content | 11 | 55 hrs |
| P9 | UI & Polish | 7 | 32 hrs |
**GRAND TOTAL:** **296 hours** (~7.5 weeks full-time work)
---
## 🎯 **RECOMMENDED DEVELOPMENT ORDER:**
**Phase 1: Core Story (Weeks 1-2)**
1. Prologue cutscene
2. Act 1 dialogues
3. Quest tracker
4. Main quest implementation
**Phase 2: Twin Bond (Week 3)**
5. Twin Bond state management
6. All 6 twin abilities
7. UI indicators
**Phase 3: Bosses & Combat (Weeks 4-5)**
8. 9 Biome mini-bosses
9. Zmaj Volk
10. Giant Troll King (finale!)
11. Event bosses
**Phase 4: World Content (Weeks 6-7)**
12. 18 biomes implementation
13. Crafting systems
14. Building systems
15. Animal/hunting systems
**Phase 5: Polish & Endings (Week 8)**
16. 4 ending cinematics
17. UI/UX polish
18. Audio integration
19. Play testing
20. Bug fixes
---
## ✅ **COMPLETED (This Session):**
✅ Complete story written (8,500 words)
✅ All 4 acts designed
✅ 4 endings written
✅ Twin bond mechanics designed
✅ Boss gallery verified
✅ 130+ assets generated
✅ Crafting systems designed
✅ Material chains designed
✅ 18 biomes planned
✅ Documentation complete
---
## 🔥 **READY FOR DEVELOPMENT!**
**Next Action:** Start Phase 1 - Core Story Implementation!
---
**Last Updated:** December 18, 2025 20:40
**Status:** ALL SYSTEMS GO! 🚀