diff --git a/docs/KRVAVA_ZETEV_TASKS.md b/docs/KRVAVA_ZETEV_TASKS.md new file mode 100644 index 0000000..b03764b --- /dev/null +++ b/docs/KRVAVA_ZETEV_TASKS.md @@ -0,0 +1,550 @@ +# 🎯 KRVAVA ŽETEV - DEVELOPMENT TASKS + +**Updated:** December 18, 2025 (Evening) +**Status:** Story Complete - Ready for Implementation + +--- + +## 🔥 **PRIORITY 1: STORY IMPLEMENTATION** + +### **📖 Dialogue & Cutscenes** + +- [ ] **1.1 - Prologue Cutscene** + - [ ] Parents death scene (Day 3) + - [ ] Giant Troll attack (Day 7) + - [ ] Kai's transformation (Alpha Hybrid) + - [ ] Ana's kidnapping + - **Estimate:** 4 hours + +- [ ] **1.2 - Act 1 Dialogues** + - [ ] Kai's internal monologues (searching for Ana) + - [ ] Dr. Chen conversation (clue #1) + - [ ] Jakob conversation + quest + - [ ] Twin Vision dream sequence + - **Estimate:** 6 hours + +- [ ] **1.3 - Act 2 Dialogues** + - [ ] Security footage cutscene (Dr. Krnić reveal) + - [ ] Ana's research notes (voice-over) + - [ ] Laboratory entrance sequence + - **Estimate:** 4 hours + +- [ ] **1.4 - Act 3: THE REUNION** 💜 + - [ ] Kai rescues Ana (EMOTIONAL PEAK!) + - [ ] Twin bond restoration scene + - [ ] Chernobyl reveal conversation + - **Estimate:** 3 hours (CRITICAL SCENE!) + +- [ ] **1.5 - Act 4 Dialogues** + - [ ] Campfire scene (night before finale) + - [ ] Final boss confrontation + - [ ] Ending choice dialogue + - **Estimate:** 4 hours + +- [ ] **1.6 - 4 Ending Cinematics** + - [ ] Ending A: "Together Forever" ✅ + - [ ] Ending B: "The Sacrifice" 💔 + - [ ] Ending C: "Ana's Legacy" 😢 + - [ ] Ending D: "The Dark Path" 💀 + - **Estimate:** 8 hours (2hrs per ending) + +**Total Story Content:** ~29 hours work + +--- + +## 💜 **PRIORITY 2: TWIN BOND SYSTEM** + +### **🎮 Core Mechanics** + +- [ ] **2.1 - Twin Bond State Manager** + - [ ] Severed state (Act 1-2) + - [ ] Active state (Act 3-4) + - [ ] Visual indicators (purple aura) + - **Estimate:** 3 hours + +- [ ] **2.2 - Twin Telepathy** + - [ ] Unlimited range communication + - [ ] Thought sharing UI + - [ ] Strategic hints system + - **Estimate:** 4 hours + +- [ ] **2.3 - Twin Strike** ⚔️ + - [ ] Combined attack animation + - [ ] 2x damage calculation + - [ ] 60sec cooldown timer + - **Estimate:** 3 hours + +- [ ] **2.4 - Twin Shield** 🛡️ + - [ ] Damage transfer mechanic + - [ ] 10sec duration + - [ ] 90sec cooldown + - [ ] Visual shield effect + - **Estimate:** 3 hours + +- [ ] **2.5 - Twin Sense** 🔮 + - [ ] Enemy detection radius + - [ ] Hidden item finder + - [ ] +20% loot bonus + - **Estimate:** 2 hours + +- [ ] **2.6 - Shared Buffs** ✨ + - [ ] Food buff sync + - [ ] Potion effect sharing + - [ ] Equipment bonus sharing + - [ ] XP split system + - **Estimate:** 3 hours + +- [ ] **2.7 - Resurrection Ultimate** 💖 + - [ ] Death detection + - [ ] Revival animation + - [ ] 50% health sacrifice + - [ ] Once-per-day cooldown + - [ ] "Life debt" cutscene + - **Estimate:** 4 hours + +**Total Twin Bond:** ~22 hours + +--- + +## 🎯 **PRIORITY 3: QUEST SYSTEM** + +### **Main Questline** + +- [ ] **3.1 - "Find My Twin" (Main Quest)** + - [ ] Quest tracker UI + - [ ] Clue collection system + - [ ] Fragment counter (0/9) + - [ ] Laboratory unlock logic + - **Estimate:** 6 hours + +- [ ] **3.2 - Key Fragment Quests** + - [ ] 9 biome mini-boss fights + - [ ] Fragment drop logic + - [ ] Progress tracking + - **Estimate:** 4 hours + +- [ ] **3.3 - Side Quests** + - [ ] Jakob's Request (Desert Herbs) + - [ ] Dr. Chen's Medical Supplies + - [ ] Ivan's Blacksmith Requests + - [ ] Grok's Rock Never Dies chain + - **Estimate:** 8 hours + +- [ ] **3.4 - Anomalous Zone Unlock Quests** + - [ ] 9 zone-specific unlock conditions + - [ ] Special item requirements + - [ ] Discovery cutscenes + - **Estimate:** 10 hours + +**Total Quests:** ~28 hours + +--- + +## 👑 **PRIORITY 4: BOSS FIGHTS** + +### **Main Campaign Bosses** + +- [ ] **4.1 - Biome Mini-Bosses (9)** + - [ ] Mutant Boar Alpha (Grassland) + - [ ] Corrupted Stag (Forest) + - [ ] Toxic Behemoth (Swamp) + - [ ] Scorpion Queen (Desert) + - [ ] Thunder Raptor (Mountain) + - [ ] Frost Bear Titan (Snow) + - [ ] Death Stalker (Wasteland) + - [ ] Mesojedke Mother (Tropical) + - [ ] Radiation Colossus (Radioactive) + - **Estimate:** 18 hours (2hrs each) + +- [ ] **4.2 - Zmaj Volk (Dragon-Wolf)** + - [ ] Phase 1: Fire breath, claws + - [ ] Phase 2: Lightning speed + - [ ] Phase 3: Berserk mode + - [ ] Defeat triggers Ana rescue! + - **Estimate:** 4 hours + +- [ ] **4.3 - Giant Troll King (FINAL BOSS)** + - [ ] Phase 1: Enraged beast + - [ ] Phase 2: Mutated form + - [ ] Phase 3: Reactor meltdown! + - [ ] DNA sample drop + - **Estimate:** 6 hours + +### **Event Bosses** + +- [ ] **4.4 - Werewolf (Full Moon)** + - [ ] Lunar cycle tracking + - [ ] Silver weapon requirement + - [ ] Special loot (Wolf Pelt, Lunar Essence) + - **Estimate:** 3 hours + +- [ ] **4.5 - Slime King** + - [ ] Cave boss encounter + - [ ] 6 slime types (Green, Blue, Red, Purple, Black, King) + - **Estimate:** 2 hours + +### **Anomalous Zone Bosses (5)** + +- [ ] **4.6 - Animated Bosses** + - [ ] Brown Bear Boss (4-frame animation) + - [ ] Stone Golem (4-frame animation) + - [ ] Toxic Frog (4-frame animation) + - [ ] Frost Yeti (4-frame animation) + - [ ] Green Orc (4-frame animation) + - **Estimate:** 10 hours (2hrs each) + +**Total Boss Fights:** ~43 hours + +--- + +## ♻️ **PRIORITY 5: CRAFTING SYSTEMS** + +### **Smelting & Recycling** + +- [ ] **5.1 - Furnace System** + - [ ] Stone Furnace (Tier 1) + - [ ] Iron Furnace (Tier 2) + - [ ] Electric Kiln (Tier 3) + - **Estimate:** 4 hours + +- [ ] **5.2 - Metal Recycling** + - [ ] Durability-based yield + - [ ] Iron/Silver/Gold smelting + - [ ] +25% Industrial Smelter bonus + - **Estimate:** 3 hours + +- [ ] **5.3 - Glass Crafting** + - [ ] Sand → Glass conversion + - [ ] 4 glass types (Clear, Colored, Tempered, Lab) + - [ ] Greenhouse building (100x glass) + - **Estimate:** 3 hours + +### **Weapon Crafting** + +- [ ] **5.4 - Silver Weapons (Werewolf Counter)** + - [ ] Silver Bullets (300% damage) + - [ ] Silver Arrows (250% damage) + - [ ] Silver Sword (200% damage) + - [ ] Casing collection & recycling + - **Estimate:** 4 hours + +- [ ] **5.5 - Arrows & Ammunition** + - [ ] 5 arrow types (Normal, Fire, Ice, Poison, Explosive) + - [ ] Bow tiers (4 types) + - [ ] Ammo crafting recipes + - **Estimate:** 3 hours + +### **Clothing System** + +- [ ] **5.6 - Material Processing** + - [ ] Cotton farming → Thread → Fabric + - [ ] Animal skinning (Cow, Deer, Bear, Wolf, Snake) + - [ ] Fur collection (Normal, Mutant, Mammoth!) + - **Estimate:** 4 hours + +- [ ] **5.7 - Clothing Crafting Tiers** + - [ ] Tier 1: Basic (Cotton, Wool, Cow Leather) + - [ ] Tier 2: Advanced (Deer Hide, Snake Skin, Wolf Fur) + - [ ] Tier 3: Legendary (Bear Fur, Mammoth Fur, Toxic Wool) + - [ ] Tier 4: Endgame (Dragon Scales, Mermaid Scales, Dino Leather) + - **Estimate:** 6 hours + +- [ ] **5.8 - Dye System** + - [ ] 8 dye colors (Red, Blue, Green, Yellow, Black, White, Purple, Orange) + - [ ] Clothing recoloring + - **Estimate:** 2 hours + +### **Blueprints** + +- [ ] **5.9 - Blueprint System** + - [ ] Blueprint discovery + - [ ] Crafting UI + - [ ] Recipe unlocks + - [ ] Legendary blueprints + - **Estimate:** 4 hours + +**Total Crafting:** ~33 hours + +--- + +## 🦣 **PRIORITY 6: HUNTING & GATHERING** + +### **Legendary Creatures** + +- [ ] **6.1 - Mammoth Hunting** + - [ ] Spawn system (Snow + Dino Valley) + - [ ] 500 HP boss-tier fight + - [ ] Drops: Fur (8-12), Tusk (2), Meat (15-20), Hide (4-6) + - [ ] 7-day respawn timer + - **Estimate:** 4 hours + +- [ ] **6.2 - Ocean Creatures** + - [ ] 16+ species (Fish, Crab, Octopus, Shark, Kraken!) + - [ ] Fishing mechanics + - [ ] Loot tables + - **Estimate:** 5 hours + +- [ ] **6.3 - Pets System** + - [ ] Dogs (5 breeds) - Guard, Fetch, Hunt, Tank, Attack + - [ ] Cats (4 breeds) - Mouse catcher, Luck boost, Companion, Predator scare + - [ ] Feeding, Training, Breeding + - **Estimate:** 6 hours + +### **Material Drops** + +- [ ] **6.4 - Normal Animal Products** + - [ ] Cow (Leather, Beef, Milk) + - [ ] Sheep (Wool, Mutton) + - [ ] Chicken (Eggs, Feathers, Meat) + - [ ] Deer (Hide, Venison, Antlers) + - [ ] Wolf (Fur, Meat) + - [ ] Bear (Fur, Meat, Claws) + - [ ] Snake (Skin, Venom) + - **Estimate:** 4 hours + +- [ ] **6.5 - Mutant Animal Products** + - [ ] Radioactive Milk + - [ ] Mutant Eggs + - [ ] Toxic Wool + - [ ] Contaminated Meat + - [ ] Strange Bacon + - [ ] Mutation Feathers + - [ ] Two-Headed Chicken + - [ ] Glowing Cheese + - **Estimate:** 3 hours + +**Total Hunting:** ~22 hours + +--- + +## 🏗️ **PRIORITY 7: BUILDING SYSTEMS** + +### **Base Progression** + +- [ ] **7.1 - Tent Camp (8x8 starter)** + - [ ] Starting base setup + - [ ] Basic crafting table + - [ ] Campfire + - [ ] Storage crate + - **Estimate:** 2 hours + +- [ ] **7.2 - House Upgrades (4 tiers)** + - [ ] Wooden Shack (12x12) + - [ ] Stone House (20x20) + - [ ] Modern Base (30x30) + - **Estimate:** 6 hours + +- [ ] **7.3 - Greenhouse System** + - [ ] 4 upgrade stages + - [ ] 100x glass requirement + - [ ] Crops grow 2x faster + - [ ] Year-round farming + - **Estimate:** 4 hours + +- [ ] **7.4 - Kitchen Upgrades (4 tiers)** + - [ ] Tier 1: Broken Kitchen + - [ ] Tier 2: Basic Kitchen + - [ ] Tier 3: Modern Kitchen + - [ ] Tier 4: PRO Kitchen + - [ ] Cooking buffs per tier + - **Estimate:** 4 hours + +- [ ] **7.5 - Barn Systems** + - [ ] Animal Barn (equipment, auto-feed) + - [ ] Material Storage (4 tiers, up to UNLIMITED!) + - **Estimate:** 4 hours + +### **City Restoration** + +- [ ] **7.6 - Repairable Buildings** + - [ ] City buildings (5 stages: Ruined → Repaired) + - [ ] NPC unlock on repair + - [ ] Resource requirements + - **Estimate:** 6 hours + +- [ ] **7.7 - Train System** + - [ ] Train repair (5 stages) + - [ ] Track building + - [ ] Fast travel network + - [ ] Chernobyl final travel + - **Estimate:** 6 hours + +**Total Building:** ~32 hours + +--- + +## 🌍 **PRIORITY 8: BIOME CONTENT** + +### **18 Biomes Implementation** + +**Normal Biomes (9):** +- [ ] **8.1** - Grassland (spawn area) +- [ ] **8.2** - Forest (wood, wildlife) +- [ ] **8.3** - Swamp (toxic, fishing) +- [ ] **8.4** - Desert (sand, gold) +- [ ] **8.5** - Mountain (silver, gems!) +- [ ] **8.6** - Snow (mammoth, fur) +- [ ] **8.7** - Wasteland (bones, scrap) +- [ ] **8.8** - Tropical (fruit, exotic) +- [ ] **8.9** - Radioactive (nuclear materials) +**Estimate:** 18 hours (2hrs each) + +**Anomalous Zones (9):** +- [ ] **8.10** - Dino Valley (Dino meat, fossils) +- [ ] **8.11** - Mythical Highlands (Dragon scales, magic) +- [ ] **8.12** - Endless Forest (Cryptid fur, Bigfoot) +- [ ] **8.13** - Loch Ness (Scottish gear, Nessie!) +- [ ] **8.14** - Catacombs (Necromancy, bones) +- [ ] **8.15** - Egyptian Desert (Treasures, mummies) +- [ ] **8.16** - Amazon Rainforest (Jungle herbs, piranhas) +- [ ] **8.17** - Atlantis (Underwater, mermaid scales!) +- [ ] **8.18** - Chernobyl (ENDGAME! Nuclear tech) +**Estimate:** 27 hours (3hrs each) + +### **Unlock Systems** + +- [ ] **8.19 - Level-Based Unlocks (Normal biomes)** + - [ ] Progressive access (Lvl 5-40) + - **Estimate:** 2 hours + +- [ ] **8.20 - Story + Item Unlocks (Anomalous)** + - [ ] Special keys, artifacts + - [ ] Discovery cutscenes + - **Estimate:** 8 hours + +**Total Biomes:** ~55 hours + +--- + +## 🎬 **PRIORITY 9: UI & POLISH** + +### **User Interface** + +- [ ] **9.1 - Quest Tracker** + - [ ] Main quest display + - [ ] Side quest list + - [ ] Progress indicators + - **Estimate:** 3 hours + +- [ ] **9.2 - Twin Bond UI** + - [ ] Bond status indicator + - [ ] Ability cooldowns + - [ ] Telepathy chat window + - **Estimate:** 3 hours + +- [ ] **9.3 - Crafting Menu** + - [ ] Recipe browser + - [ ] Material requirements + - [ ] Blueprint collection + - **Estimate:** 4 hours + +- [ ] **9.4 - Inventory System** + - [ ] Item management + - [ ] Equipment slots + - [ ] Storage access + - **Estimate:** 4 hours + +- [ ] **9.5 - Map System** + - [ ] 500x500 world map + - [ ] Biome boundaries + - [ ] Quest markers + - [ ] Fast travel points + - **Estimate:** 6 hours + +### **Audio** + +- [ ] **9.6 - Music Tracks** + - [ ] Main theme (Twin's Quest) + - [ ] Act 1-4 ambient + - [ ] Boss battle themes + - [ ] Reunion scene (emotional!) + - [ ] 4 ending themes + - **Estimate:** 8 hours (outsource music?) + +- [ ] **9.7 - Sound Effects** + - [ ] Combat sounds + - [ ] Crafting sounds + - [ ] Monster roars + - [ ] Twin bond activation + - **Estimate:** 4 hours + +**Total UI & Polish:** ~32 hours + +--- + +## 📊 **TASK SUMMARY:** + +| Priority | Category | Tasks | Estimated Hours | +|----------|----------|-------|-----------------| +| P1 | Story Implementation | 6 | 29 hrs | +| P2 | Twin Bond System | 7 | 22 hrs | +| P3 | Quest System | 4 | 28 hrs | +| P4 | Boss Fights | 6 | 43 hrs | +| P5 | Crafting Systems | 9 | 33 hrs | +| P6 | Hunting & Gathering | 5 | 22 hrs | +| P7 | Building Systems | 7 | 32 hrs | +| P8 | Biome Content | 11 | 55 hrs | +| P9 | UI & Polish | 7 | 32 hrs | + + +**GRAND TOTAL:** **296 hours** (~7.5 weeks full-time work) + +--- + +## 🎯 **RECOMMENDED DEVELOPMENT ORDER:** + +**Phase 1: Core Story (Weeks 1-2)** +1. Prologue cutscene +2. Act 1 dialogues +3. Quest tracker +4. Main quest implementation + +**Phase 2: Twin Bond (Week 3)** +5. Twin Bond state management +6. All 6 twin abilities +7. UI indicators + +**Phase 3: Bosses & Combat (Weeks 4-5)** +8. 9 Biome mini-bosses +9. Zmaj Volk +10. Giant Troll King (finale!) +11. Event bosses + +**Phase 4: World Content (Weeks 6-7)** +12. 18 biomes implementation +13. Crafting systems +14. Building systems +15. Animal/hunting systems + +**Phase 5: Polish & Endings (Week 8)** +16. 4 ending cinematics +17. UI/UX polish +18. Audio integration +19. Play testing +20. Bug fixes + +--- + +## ✅ **COMPLETED (This Session):** + +✅ Complete story written (8,500 words) +✅ All 4 acts designed +✅ 4 endings written +✅ Twin bond mechanics designed +✅ Boss gallery verified +✅ 130+ assets generated +✅ Crafting systems designed +✅ Material chains designed +✅ 18 biomes planned +✅ Documentation complete + +--- + +## 🔥 **READY FOR DEVELOPMENT!** + +**Next Action:** Start Phase 1 - Core Story Implementation! + +--- + +**Last Updated:** December 18, 2025 20:40 +**Status:** ALL SYSTEMS GO! 🚀