Commit Graph

60 Commits

Author SHA1 Message Date
2112827c1d 🎯 Kickstarter Demo Prep - Systems Ready
 NEW SYSTEMS:
- CropGrowthSeasonSystem.js (8 growth stages + 4 seasons)
- Asset generation manifest (113 sprites defined)

📋 ALREADY IMPLEMENTED:
- Bug Catching System (50+ bugs, 3 net tiers) 
- Tool System (6 tiers, durability, repair) 
- Time/Season System (automatic season changes) 

📝 READY FOR GENERATION:
- 24 bug sprites (Common to Legendary)
- 63 tool sprites (10 types × 6 tiers + enchanted)
- 6 Ivan NPC sprites
- 8 Blacksmith building sprites
- 6 Repair Bench & UI sprites
- 3 missing crop sprites (pumpkin winter)
- 3 item icons (wood, stone, bread)

 Awaiting API quota reset: 01:19 CET
🎯 Next: Generate all 113 assets → Integration → Build complete
2026-01-05 01:10:47 +01:00
c25e7dbf12 feat: Faza 1 Complete Production Setup - 420 sprites ready to generate 2026-01-04 22:17:15 +01:00
d885ca2206 fix: Asset paths for Visual Manager - Images now load correctly
PROBLEM: Images not displaying in gallery (404 errors)
ROOT CAUSE: Paths were 'assets/...' but HTML is served from 'tools/' subfolder

SOLUTION: Changed paths to '../assets/...' (relative from tools/ directory)

CHANGES:
- scripts/generate_asset_manifest.py: Prepend '../' to all asset paths
- tools/asset_manifest.json: Regenerated with correct relative paths

RESULT: All 1,166 images now load correctly in Visual Asset Manager

TEST: Hard refresh browser (Cmd+Shift+R or Ctrl+Shift+R)
2026-01-04 19:39:59 +01:00
d331d1b050 feat: Advanced Visual Asset Manager + Deep Code Scanner
VISUAL ASSET MANAGER:
 Interactive sidebar with category filters
 Delete button for each asset
 Re-roll button to regenerate assets
 Full modal preview
 Bulk actions (delete selected, organize, validate)
 Code deep scan integration
 Path validation tool

FILES:
- tools/visual_asset_manager.html: Full management UI
- scripts/deep_code_scanner.py: Deep code analysis tool
- docs/CODE_SCAN_REPORT.json: Automated scan results

SCAN RESULTS (First Run):
- Total Assets: 1,166
- Code References: 210
- Broken References: 200 
- Naming Issues: 2,322 ⚠️
- Optimization Suggestions: 168 duplicates

NEXT STEPS:
1. Fix broken path references
2. Standardize naming convention
3. Remove duplicate assets
4. Optimize file sizes

Status: Visual management system READY
Scan: Identified issues for cleanup
2026-01-04 19:17:20 +01:00
aefe53275f feat: Visual Asset Management System - Gallery, Organization & Smart Labeling
IMPLEMENTED SYSTEMS:
 Thumbnail Grid Gallery (1,166 images, searchable, filterable)
 Smart Asset Organizer (auto-categorize, rename, organize into Slovenian folders)
 Hover Preview documentation (VS Code integration)
 Smart Auto-Labeling (descriptive naming convention)

FILES:
- tools/asset_gallery.html: Interactive web gallery with modal preview
- scripts/smart_asset_organizer.py: Automated organization script
- docs/VISUAL_ASSET_SYSTEM.md: Complete documentation

FEATURES:
- Live search & category filters
- Modal image preview
- Dry-run mode for safe testing
- Slovenian folder structure (liki, biomi, zgradbe, oprema, etc.)
- Auto-labeling with {category}_{description}_style32.png format
- Organization manifest tracking

Asset Count: 1,166 images (576 MB)
Ready for ADHD-friendly visual workflow
2026-01-04 19:04:33 +01:00
965aea943c MULTI-LANGUAGE VOICE GENERATION - 4 Languages Started
COMPLETED:
- English (12 files) - en-US voices
- German (in progress) - de-DE voices
- Italian (in progress) - it-IT voices
- Chinese (in progress) - zh-CN voices

VOICES USED:
EN: Christopher (narrator), Guy (Kai), Jenny (Ana)
DE: Killian (narrator), Conrad (Kai), Katja (Ana)
IT: Giuseppe (narrator), Diego (Kai), Elsa (Ana)
ZH: Yunjian (narrator), Yunxi (Kai), Xiaoxiao (Ana)

SCRIPTS CREATED:
- generate_prologue_english.sh
- generate_prologue_german.sh
- generate_prologue_italian.sh
- generate_prologue_chinese.sh

JSON LOCALIZATION:
- sl-SI.json (Slovenian source)
- en-US.json, de-DE.json, it-IT.json, zh-CN.json

Total when complete: 60 voice files (12 × 5 languages)
2026-01-04 14:32:12 +01:00
665188c067 MASTER PLANS - Multi-Language, Accessibility, Assets - 4 strategic documents 2026-01-04 14:15:59 +01:00
bdb27d2174 feat: Add prologue voiceover loading, implement new game systems, and introduce development logs 2026-01-04 14:11:14 +01:00
b46ea5ab88 📋 Preparation for next phase
While waiting for quota reset (01:40):
- Created Mythical Highlands manifest (95 assets ready)
- Production summary for today
- Updated automation script (timezone fix)

Current status:
- Dino Valley: 91/109 (83%)
- Automation running, will complete at 01:50
- Next: Mythical Highlands (€38, ~2h)

Total progress: 254/14,000 (1.81%)
2026-01-03 00:32:59 +01:00
b0c598d7f0 🌙 OVERNIGHT AUTOMATION READY
Progress: 254/14,000 assets (1.81%)

Dino Valley Status: 91/109 complete
-  Vegetation: 15/15
-  Dinosaurs: 12/12
-  Items: 12/12
-  Food: 16/16
-  Clothing: 8/8
-  Tools: 10/10
-  Props: 8/8
-  Buildings: 4/4
-  Terrain: 4/4
- 🔄 Special Creatures: 2/10 (quota hit)

New Files:
- scripts/auto_generate_overnight.py
- OVERNIGHT_AUTO_NAVODILA.md
- ASSET_STATUS_03_01_2026.md

Quota exhausted at 00:22
Reset at: 01:40 CET
Ready for overnight automation!
2026-01-03 00:25:44 +01:00
c7c10d5a5c 🎨 STRICT STYLE ENFORCEMENT - Style 32/30 Mandatory
STYLE 32 (Dark-Chibi Noir) - ALL entities:
- 4-5px thick black outlines (bold marker)
- Chibi proportions (40-50% head:body)
- Flat colors ONLY (zero gradients)
- Sharp noir block shadows
- Large empty eyes (NO pupils)
- Pastel-gothic palette

STYLE 30 (Garden Story Cozy) - ALL vegetation:
- Thin outlines (1-2px)
- Soft watercolor shading
- Rounded organic shapes
- Pastel-botanical colors
- Wholesome aesthetic

Updated files:
- STYLE_32_STRICT_MANDATE.md (new enforcement document)
- scripts/generate_all_biomes_complete.py (auto-style selection)

Zero-tolerance policy for style drift.
2026-01-02 23:56:05 +01:00
21daf45640 🦖 Evening Session: Items & Equipment Complete + Dino Valley 50%
Category 2: Items & Equipment - COMPLETE (105 assets)
- Weapons: 30
- Armor: 20
- Consumables: 25
- Crafting Materials: 30

Dino Valley Biome: 55/109 assets (50%)
- Vegetation: 15/15 (Style 30) 
- Dinosaurs: 12/12 (Style 33) 
- Items: 12/12 (Style 33) 
- Food: 16/16 (Style 33) 

Progress: 215/~1,500 assets (14.3%)
Time: 23:45 CET, 02.01.2026
Production velocity: ~28 assets/hour
2026-01-02 23:47:21 +01:00
a515b77fb0 📁 COMPLETE ASSET ORGANIZATION SYSTEM
 STRUKTURA:
- Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter)
- Mac Finder color tag system (tag_folder.sh script)
- Detailed READMEs for each category

📋 PRODUCTION WORKFLOW:
- Phase 1: Plants (Style 30) - 93 assets
- Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets
- Phase 3: Main Characters (Style 32 masters) - LAST!

🎯 STRATEGY:
- Start with easy Style 30 for warm-up
- Practice Style 32 on side characters
- Perfect main characters (Kai, Ana, Gronk, Susi) at the end

📊 TRACKING:
- ASSET_ORGANIZATION_TRACKING.md
- PRODUCTION_WORKFLOW.md with quotas
- Quality control checklists

🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
2026-01-02 12:50:50 +01:00
cc462ce894 🎨 Day 8: Multi-Style Decision + Game Bible Complete
 COMPLETED:
- 80-style aesthetic search concluded
- Multi-style approach approved (5 styles)
- 40 category test assets generated
- Style 32 (Cult of Lamb) selected for main characters
- Complete Game Design Bible created
- Gronk, Ana, Susi characters generated

📄 NEW FILES:
- GAME_BIBLE_COMPLETE.md (full design doc)
- MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md
- PRODUCTION_DIARY_JAN_02_2026.md

🎯 NEXT: Begin bulk asset production with multi-style diversity
2026-01-02 04:45:11 +01:00
efe3280df5 Vertex AI setup COMPLETE + character consistency tests
VERTEX AI SETUP SUCCESS (01.01.2026 21:00):
 gcloud CLI installed (v550.0.0)
 Authentication configured (ADC)
 Vertex AI API enabled
 Test generation successful (2 skull PNG)
 Credits confirmed: €1,121.80 available

CHARACTER TESTS:
⚠️ edit_image blocked by safety filters (face generation)
⚠️ seed parameter blocked by watermark
📝 Character animations need alternative approach

NEW FILES:
 reference_images/kai_master_stylea.png - Kai cartoon reference
 reference_images/kai_master_styleb.png - Kai noir reference
 scripts/test_character_consistency.py - Image edit test
 scripts/test_character_seed.py - Seed-based test

TEST OUTPUTS:
 test_vertex_output.png (Style A skull - 2.4MB)
 test_vertex_output_styleb.png (Style B skull)

PRODUCTION PLAN:
📊 Complete game: ~3,121-12,400 PNG
💰 Cost: €56-€223 (fully covered by credits!)
⏱️ Time: 8-34 hours for full generation
🎯 Ready for bulk asset generation

NEXT STEPS:
1. Decide generation scope (unique vs full production)
2. Run bulk generation script
3. Background removal post-processing
4. Git commit batches during generation

STATUS: Infrastructure ready, awaiting generation start 🚀
2026-01-01 21:06:17 +01:00
a19e592eb7 feat: Add new gcloud commands, API clients, and third-party libraries across various services. 2026-01-01 20:26:35 +01:00
5e23cbece0 🚀 Complete biome infrastructure + Vertex AI setup prep
TODAY'S ACCOMPLISHMENTS (01.01.2026):

DINO VALLEY GENERATION:
 Terrain: 16/16 PNG (100% complete)
 Vegetation: 20/20 PNG (100% complete)
🟨 Props: 2/40 PNG (5% started)
📊 Total: 69/212 PNG (33% Dino Valley complete)

NEW DOCUMENTATION:
 ALL_BIOMES_COMPLETE_BREAKDOWN.md - Complete 21-biome manifest (3,121 PNG total)
 GEMINI_WEB_UI_BIOME_PROMPTS.md - Ready-to-use generation prompts
 VERTEX_AI_SETUP_GUIDE.md - Step-by-step Vertex AI Imagen setup
 SESSION_DNEVNIK_01_01_2026.md - Complete session diary

NEW AUTOMATION SCRIPTS:
 scripts/generate_all_biomes_complete.py - Intelligent batch generator
 scripts/test_vertex_ai_simple.py - Vertex AI test script
 scripts/test_imagen.py - Imagen API test
 scripts/test_minimal.py - Minimal API test

INFRASTRUCTURE:
 All 21 biome directories with 10 categories each (210 folders)
 Dual art style system (Style A + Style B) fully operational
 Green chroma key background standard (#00FF00)

COMMITS TODAY: 5 (45 files modified/created)
IMAGES GENERATED: 38 PNG (33 new + 5 earlier)
TIME SPENT: ~7 hours
RATE LIMITING: Major bottleneck identified - Vertex AI is solution

NEXT STEPS:
1. Complete Vertex AI setup (gcloud auth)
2. Test image generation via Vertex API
3. Run bulk generation for remaining 3,052 PNG
4. Background removal batch processing
5. Complete all 21 biomes

STATUS: Production infrastructure ready, awaiting Vertex AI activation!
2026-01-01 19:56:09 +01:00
a101d49f2e 📚 Documentation + scripts from today's exploration
- ASSET_COUNT_STATUS_01_01_2026.md - asset tracking
- CHARACTER_PRODUCTION_PLAN.md - character animation plan
- CHARACTER_GENERATION_FINAL_PLAN.md - API alternatives research
- COMFYUI_SETUP_TODAY.md - ComfyUI setup guide
- TASKS_01_01_2026.md - consolidated task list
- FULL_STORY_OVERVIEW.md - game narrative summary
- preview_animations.html - animation preview gallery
- Test scripts for API exploration (test_minimal.py, test_imagen.py)
- Character generation scripts (generate_all_characters_complete.py, generate_characters_working.py)

These were created during API troubleshooting and production planning.
2026-01-01 18:29:50 +01:00
3e1828198c 🗺️ Complete game map structure - 29 new map folders (core, farms, resources, story, special, anomalous zones) 2025-12-31 11:30:36 +01:00
4f873f585c 🎬 Complete animation system - manifest (492 total animations) + generator script for Priority 1 (120 PNG core movement) 2025-12-31 11:18:47 +01:00
f1c4051c3e 🧹 Character cleanup - removed 290 old/inconsistent sprites, kept only 6 master references (Kai, Ana, Gronk × 2 styles) 2025-12-31 11:16:17 +01:00
6f8e1ed902 🏗️ Complete biome structure - 18 biomes × 10 subfolders (fauna, rastline, oblacila, orodja, hrana, materiali, teren, vegetacija, rekviziti, zgradbe) 2025-12-31 11:05:41 +01:00
4cbd5c8adc 🧹 Structure cleanup - moved hladno/strelno/drevesa to subfolders, removed duplicate biomes/ 2025-12-31 10:42:11 +01:00
a4e3906c3b Increase rate limiting to 15s (5 req/min quota compliance) 2025-12-31 10:28:18 +01:00
6daf686954 🔧 Switch to gemini-2.5-flash - properly supported for image generation 2025-12-31 10:26:38 +01:00
fddc9021bb 🔧 Fixed generation scripts - proper image saving, gemini-1.5-flash model, full logging 2025-12-31 10:17:19 +01:00
b5aae4879a 📊 Asset Categorization Complete
 Organized existing assets into subfolders:
- sovrazniki/ → bossi/ (26), zombiji/ (36), mutanti/ (6)
- orozje/ → hladno/ (4), strelno/ (6)
- rastline/ → posevki/ (47)

 Created generator scripts:
- generate_anomalous_fauna.py (8 zones, 40 creatures)
- categorize_assets.py (auto-categorization)

 Documentation:
- API_KEY_SETUP.md (instructions for API key)

Total: 68 enemies, 10 weapons, 47 crops organized! 🎯
2025-12-31 09:57:08 +01:00
862000e661 📁 Asset Organization Complete - Hierarchical Structure
 Organized assets into logical categories with subfolders:
- liki/ (kai, ana, gronk, npcs) - 342 PNG
- predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG
- orozje/ (hladno, strelno) - 10 PNG
- rastline/ (posevki, drevesa) - 71 PNG
- efekti/ (voda, dim) - 22 PNG
- sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG

 Removed incorrect DLC structure (198 empty folders)
 Created documentation for new structure
 Total: ~811 PNG files organized

From 61 top-level folders → 34 (optimized & clean)
2025-12-31 09:52:23 +01:00
10a7b2c27e Complete session - Dino Valley and Clothing verified 2025-12-31 04:26:56 +01:00
a93a1fd7d6 SESSION COMPLETE - Deep Analysis and Organization Done 2025-12-31 04:01:35 +01:00
bdf61aba68 Critical Missing Systems Documentation - Zombie Leasing and 11 More Systems 2025-12-31 02:49:03 +01:00
305c915fc7 🇸🇮 Kompletna reorganizacija v slovensko strukturo
 NAREJENO:
- Scan 1,112 PNG datotek
- Najdenih 109 duplikatov (preskočenih)
- Premaknjenih 635 aktivnih assetov v slovensko strukturo
- Izbrisanih 14 starih angleških map
- Updatanih 11 scriptov za nove poti

📁 NOVA STRUKTURA:
assets/slike/
├── liki/ (karakterji: Kai, Gronk, Ana, NPCs)
├── sovrazniki/ (zombiji, mutanti, bossi)
├── biomi/ (18 zon)
├── zgradbe/ (vse stavbe in props)
├── predmeti/ (orodja, semena, hrana)
├── orozje/ (hladno, strelno)
├── rastline/ (posevki, drevesa)
├── ui/ (interface elementi)
├── efekti/ (voda, dim)
└── cutscene/ (flashbacki)

💡 ADHD-FRIENDLY:
- Slovensko poimenovanje
- Max 2 nivoja podmap
- Logična kategorizacija
- Enostavno iskanje
2025-12-31 01:54:16 +01:00
df1334ad4d 🏗️ Clean demo asset filenames - remove timestamps
Renamed 45 files to remove timestamp suffixes
- kai_run_east_1_stylea_1767137189376.png → kai_run_east_1_stylea.png
- etc...

Creates clean, organized asset structure
Added organize_demo_assets.py script
2025-12-31 00:54:18 +01:00
4f0a430c42 🎨 Add 42 new demo assets - Kai animations, zombies, buildings, terrain, environment
Generated assets (dual-style):
- Kai run animations (East/West, 16 frames)
- Kai portrait (neutral, 2 styles)
- Zombie walk/attack cycles (6 frames)
- Buildings: shack, campfire, well, chest (8 assets)
- Terrain: stone path, grass variation (4 tiles)
- Environment: oak tree, rock, bush, storage (10 objects)

Total: 42 new PNG files (21 base × 2 styles)
+ Batch generation scripts and manifests
+ Demo readiness checklist
2025-12-31 00:53:19 +01:00
d0043ec390 Advanced background removal tool with auto-detection and edge preservation
- Auto-detects white/black/colored backgrounds
- Preserves cartoon outlines using gradient edge detection
- Aggressive dark gray removal (tolerance=60 for black bg)
- Smooth feathering to avoid jagged edges
- Test files show clean removal without outline damage
2025-12-31 00:13:16 +01:00
b2877985f7 Organize ALL asset directories + cleanup junk files 2025-12-31 00:03:57 +01:00
884d7811f2 Clean asset organization - subfolders + preview versions 2025-12-30 23:58:40 +01:00
190d45edfa shrani 2025-12-30 23:48:51 +01:00
91ebf6f387 feat: Add autonomous overnight generation system with Google Vertex AI integration 2025-12-30 03:37:30 +01:00
86cefac626 feat: Initialize mass production - mix strategy (base sprites + animations) 2025-12-30 03:28:36 +01:00
f5a80a12b9 refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations) 2025-12-30 03:05:12 +01:00
9543b44fba 🌙 Add overnight automation script
- Autonomous generation of remaining 384 assets
- 60s rate limiting between assets
- Auto-commits every 20 assets
- Estimated 6.4 hours runtime
- Full documentation in OVERNIGHT_GENERATION.md

Ready to run: nohup python3 scripts/generate_overnight.py > overnight_production.log 2>&1 &
2025-12-29 11:35:08 +01:00
244f70c136 🎨 Production Batch 1-8: 32 hybrid style assets
- Main characters: Gronk, Kai, Ana
- NPCs: 12 types (trader, blacksmith, healer, etc)
- Animals: 8 types (Susi, husky, cow, chicken, pig, horse, deer, wolf)
- Zombies: 4 types (basic, runner, bloated, dreadlocks)
- Environment: 5 objects (trees, bush, rock, campfire)

Style: Dark Hand-Drawn 2D Stylized Indie
All with green chroma key background
Progress: 32/422 base assets (8%)
2025-12-29 11:29:29 +01:00
9986d1a618 Style Finalization - Dark Hand-Drawn 2D Stylized Indie
- 29 test samples generated and validated
- Approved hybrid style: bold outlines, exaggerated features, warped buildings
- Style guide documents created
- Ready for 422 asset mass production
- ComfyUI test script (Ufi currently not working)
- All style validation complete
2025-12-29 10:53:39 +01:00
dda101d60b 💾 Session checkpoint - 155 assets generated, style testing in progress 2025-12-29 09:32:09 +01:00
fee13311d1 🎨 Update to cartoon vector style (bold outlines, flat colors) 2025-12-29 09:15:30 +01:00
9f72f160be 🗑️ Remove realistic-style cows (wrong art style) 2025-12-29 09:15:27 +01:00
f0eafa5332 🐛 Fix overnight generator bug - properly import generate_assets_full module 2025-12-29 09:08:17 +01:00
23e741a7e4 🌙 Add FULL overnight generator (850+ assets without NPCs) 2025-12-29 03:44:47 +01:00
117624befc 📝 Nočna Session Setup - Asset Generation Infrastructure
- Created overnight generation system
- Added master character references (Gronk, Kai)
- Implemented auto-commit for all generated assets
- Created comprehensive documentation and changelogs
- Setup FULL generator (850+ assets without NPCs)
- Added progress tracking and status check scripts

Ready for overnight mass generation 🌙
2025-12-29 03:43:44 +01:00