🎨 STRICT STYLE ENFORCEMENT - Style 32/30 Mandatory

STYLE 32 (Dark-Chibi Noir) - ALL entities:
- 4-5px thick black outlines (bold marker)
- Chibi proportions (40-50% head:body)
- Flat colors ONLY (zero gradients)
- Sharp noir block shadows
- Large empty eyes (NO pupils)
- Pastel-gothic palette

STYLE 30 (Garden Story Cozy) - ALL vegetation:
- Thin outlines (1-2px)
- Soft watercolor shading
- Rounded organic shapes
- Pastel-botanical colors
- Wholesome aesthetic

Updated files:
- STYLE_32_STRICT_MANDATE.md (new enforcement document)
- scripts/generate_all_biomes_complete.py (auto-style selection)

Zero-tolerance policy for style drift.
This commit is contained in:
2026-01-02 23:56:05 +01:00
parent 21daf45640
commit c7c10d5a5c
2 changed files with 210 additions and 32 deletions

View File

@@ -1,7 +1,11 @@
#!/usr/bin/env python3
"""
COMPLETE BIOME ASSET GENERATOR
Generates ALL missing biome assets with dual art style (Style A + B)
COMPLETE BIOME ASSET GENERATOR - STRICT STYLE ENFORCEMENT
Generates ALL missing biome assets with dual art style:
- Style 32 (Dark-Chibi Noir): ALL entities, creatures, NPCs, objects
- Style 30 (Garden Story Cozy): ALL vegetation, plants, botanical items
UPDATED: 02.01.2026 - Zero-tolerance style enforcement
"""
import os
@@ -21,9 +25,21 @@ BIOME_ROOT = PROJECT_ROOT / "assets/slike/biomi"
API_KEY = os.getenv("GEMINI_API_KEY") # Set this in environment
API_URL = "https://generativelanguage.googleapis.com/v1beta/models/gemini-3-pro-image:generateImage"
# Art styles
STYLE_A = "cartoon vector art with bold black outlines (1.4px), flat vibrant colors, clean playful aesthetic"
STYLE_B = "dark hand-drawn gritty noir style with dramatic shadows, high contrast, sketchy atmospheric lines"
# Art styles - STRICT ENFORCEMENT (02.01.2026)
STYLE_32_ENTITIES = """exact Dark-Chibi Noir style with:
- Very thick black outlines (4-5px bold marker lines)
- Chibi proportions (head 40-50% of total body, large features)
- Flat colors ONLY, NO gradients, NO soft shading
- Sharp block shadows (black/dark purple on one side for noir effect)
- Large empty eyes (white or red, NO pupils, cult-like)
- Pastel-gothic color palette (soft colors + dark accents)"""
STYLE_30_VEGETATION = """exact Garden Story cozy botanical style with:
- Thin gentle outlines (1-2px)
- Soft watercolor-like shading (subtle gradients allowed)
- Rounded organic shapes, wholesome aesthetic
- Pastel-vibrant botanical colors
- Friendly, inviting, nature-focused look"""
# ========================================
# BIOME DEFINITIONS
@@ -85,8 +101,8 @@ def check_existing_assets(biome_name, category):
return list(set(existing))
def generate_asset_prompt(asset_name, asset_type, style):
"""Generate prompt for specific asset"""
def generate_asset_prompt(asset_name, asset_type, is_vegetation=False):
"""Generate prompt for specific asset with strict style enforcement"""
category_prompts = {
"rekviziti": "2D game prop",
"npcs": "2D game character NPC",
@@ -101,12 +117,17 @@ def generate_asset_prompt(asset_name, asset_type, style):
}
base_prompt = category_prompts.get(asset_type, "2D game asset")
style_text = STYLE_A if style == "A" else STYLE_B
# Select style based on asset type
if asset_type == "vegetacija" or is_vegetation:
style_text = STYLE_30_VEGETATION
else:
style_text = STYLE_32_ENTITIES
# Format asset name to readable
readable_name = asset_name.replace("_", " ").title()
prompt = f"{base_prompt}, {style_text}. Asset: {readable_name}. Background: SOLID BRIGHT CHROMA KEY GREEN (#00FF00), centered, game-ready."
prompt = f"{base_prompt}, {style_text}. Asset: {readable_name}. Background: SOLID CHROMA GREEN (#00FF00), centered, animation-ready, game-ready."
return prompt
@@ -134,29 +155,30 @@ def generate_missing_assets(biome_name, category, assets_list):
print(f"\n🎨 Generating {biome_name}/{category}: {len(missing)} assets missing")
for asset_name in missing:
for style in ["A", "B"]:
filename = f"{asset_name.lower()}_style{style.lower()}.png"
filepath = BIOME_ROOT / biome_name / category / filename
if filepath.exists():
print(f"⏭️ Skipping (exists): {filename}")
continue
print(f"🖼️ Generating: {filename}")
prompt = generate_asset_prompt(asset_name, category, style)
# TODO: Replace with actual API call
# For now, just create placeholder
print(f" Prompt: {prompt[:80]}...")
# Simulate generation delay
time.sleep(1)
# NOTE: Replace this with actual image generation API call
# image_data = call_image_api(prompt)
# save_to_file(image_data, filepath)
filename = f"{asset_name.lower()}.png"
filepath = BIOME_ROOT / biome_name / category / filename
if filepath.exists():
print(f"⏭️ Skipping (exists): {filename}")
continue
print(f"🖼️ Generating: {filename}")
# Check if this is vegetation for style selection
is_veg = (category == "vegetacija")
prompt = generate_asset_prompt(asset_name, category, is_vegetation=is_veg)
# TODO: Replace with actual API call
# For now, just create placeholder
print(f" Prompt: {prompt[:100]}...")
# Simulate generation delay
time.sleep(1)
# NOTE: Replace this with actual image generation API call
# image_data = call_image_api(prompt)
# save_to_file(image_data, filepath)
print(f"{biome_name}/{category} complete!")
# ========================================