🎨 Day 8: Multi-Style Decision + Game Bible Complete

 COMPLETED:
- 80-style aesthetic search concluded
- Multi-style approach approved (5 styles)
- 40 category test assets generated
- Style 32 (Cult of Lamb) selected for main characters
- Complete Game Design Bible created
- Gronk, Ana, Susi characters generated

📄 NEW FILES:
- GAME_BIBLE_COMPLETE.md (full design doc)
- MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md
- PRODUCTION_DIARY_JAN_02_2026.md

🎯 NEXT: Begin bulk asset production with multi-style diversity
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2026-01-02 04:45:11 +01:00
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#!/usr/bin/env python3
"""
Analyze Dino Valley missing assets
Compares manifest vs actual files
Generates missing asset list for Vertex AI generation
"""
import os
import json
from pathlib import Path
# Dino Valley full specification from ALL_BIOMES_COMPLETE_BREAKDOWN.md
DINO_VALLEY_SPEC = {
"fauna": {
"count": 16, # 32 PNG (16 types × 2 styles)
"items": [
"tyrannosaurus_rex", "triceratops", "velociraptor", "stegosaurus",
"brachiosaurus", "pterodactyl", "ankylosaurus", "parasaurolophus",
"dilophosaurus", "spinosaurus", "iguanodon", "archaeopteryx",
"compsognathus", "plesiosaurus", "mosasaurus", "carnotaurus"
]
},
"teren": {
"count": 8, # 16 PNG (8 types × 2 styles)
"items": [
"dino_volcanic_rock", "dino_lava_cracks", "dino_prehistoric_grass",
"dino_dirt_brown", "dino_volcanic_ash", "dino_hot_springs",
"dino_tar_pit", "dino_fossilized_ground"
]
},
"vegetacija": {
"count": 10, # 20 PNG (10 types × 2 styles)
"items": [
"dino_giant_fern_large", "dino_giant_fern_medium", "dino_fern_small",
"dino_cycad", "dino_palm_tree", "dino_giant_mushroom",
"dino_prehistoric_vine", "dino_horsetail", "dino_tree_fern",
"dino_ginkgo_tree"
]
},
"rekviziti": {
"count": 20, # 40 PNG (20 types × 2 styles)
"items": [
"dino_skull", "dino_bones_pile", "dino_ribcage", "dino_nest",
"dino_eggs", "fossil_amber", "fossil_trilobite", "fossil_ammonite",
"volcanic_rock_large", "lava_pool", "steam_vent", "tar_bubble",
"cave_entrance", "ancient_ruins_pillar", "ancient_ruins_altar",
"dino_footprint", "prehistoric_log", "crystal_formation",
"geothermal_spring", "obsidian_shard"
]
},
"zgradbe": {
"count": 4, # 8 PNG (4 types × 2 styles)
"items": [
"dino_research_station", "dino_cave_dwelling", "dino_observation_tower",
"dino_fossil_excavation_site"
]
},
"hrana": {
"count": 16, # 32 PNG (16 types × 2 styles)
"items": [
"dino_meat_raw", "dino_meat_cooked", "dino_egg_raw", "dino_egg_cooked",
"prehistoric_berries", "cycad_fruit", "fern_shoots", "mushroom_caps",
"tar_honey", "volcanic_salt", "mineral_water", "bone_broth",
"smoked_meat", "dried_berries", "roasted_nuts", "herbal_tea"
]
},
"materiali": {
"count": 9, # 18 PNG (9 types × 2 styles)
"items": [
"dino_bone", "dino_hide", "dino_tooth", "amber_chunk",
"obsidian", "volcanic_glass", "fossil_fuel", "tar", "sulfur"
]
},
"oblacila": {
"count": 8, # 16 PNG (8 types × 2 styles)
"items": [
"dino_hide_vest", "dino_hide_pants", "dino_hide_boots",
"dino_tooth_necklace", "amber_pendant", "bone_helmet",
"hide_gloves", "volcanic_goggles"
]
},
"orodja": {
"count": 10, # 20 PNG (10 types × 2 styles)
"items": [
"bone_pickaxe", "bone_axe", "bone_sword", "bone_spear",
"obsidian_knife", "volcanic_hammer", "tar_torch",
"fossil_brush", "hide_backpack", "bone_fishing_rod"
]
},
"npcs": {
"count": 5, # 10 PNG (5 types × 2 styles)
"items": [
"paleontologist", "cave_dweller_male", "cave_dweller_female",
"dino_keeper", "fossil_trader"
]
}
}
BASE_PATH = Path("/Users/davidkotnik/repos/novafarma/assets/slike/biomi/dino_valley")
def scan_existing_assets():
"""Scan existing PNG files in Dino Valley"""
existing = {
"fauna": [],
"teren": [],
"vegetacija": [],
"rekviziti": [],
"zgradbe": [],
"hrana": [],
"materiali": [],
"oblacila": [],
"orodja": [],
"npcs": []
}
for category in existing.keys():
category_path = BASE_PATH / category
if category_path.exists():
for file in category_path.glob("*.png"):
# Extract base name without _styleA / _styleB suffix
name = file.stem
if name.endswith("_stylea") or name.endswith("_styleb"):
base_name = name.rsplit("_", 1)[0]
else:
base_name = name
if base_name not in existing[category]:
existing[category].append(base_name)
return existing
def find_missing_assets():
"""Compare spec vs existing, return missing list"""
existing = scan_existing_assets()
missing = {}
for category, spec in DINO_VALLEY_SPEC.items():
missing[category] = {
"items": [],
"total_png_needed": 0
}
for item in spec["items"]:
if item not in existing[category]:
missing[category]["items"].append(item)
# Each item needs 2 PNG (Style A + B)
missing[category]["total_png_needed"] = len(missing[category]["items"]) * 2
return missing
def generate_report():
"""Generate detailed missing assets report"""
missing = find_missing_assets()
total_missing_items = sum(len(cat["items"]) for cat in missing.values())
total_missing_png = sum(cat["total_png_needed"] for cat in missing.values())
print("=" * 60)
print("DINO VALLEY MISSING ASSETS REPORT")
print("=" * 60)
print()
for category, data in missing.items():
if data["items"]:
print(f"📁 {category.upper()} - {data['total_png_needed']} PNG needed")
for item in data["items"]:
print(f"{item}")
print()
print("=" * 60)
print(f"TOTAL MISSING ITEMS: {total_missing_items}")
print(f"TOTAL MISSING PNG: {total_missing_png} (including both styles)")
print("=" * 60)
# Save to JSON for next script
output_file = Path("/Users/davidkotnik/repos/novafarma/scripts/dino_valley_missing.json")
with open(output_file, 'w') as f:
json.dump(missing, f, indent=2)
print(f"\n✅ Report saved to: {output_file}")
return missing
if __name__ == "__main__":
generate_report()

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{
"fauna": {
"items": [
"tyrannosaurus_rex",
"triceratops",
"velociraptor",
"stegosaurus",
"brachiosaurus",
"pterodactyl",
"ankylosaurus",
"parasaurolophus",
"dilophosaurus",
"spinosaurus",
"iguanodon",
"archaeopteryx",
"compsognathus",
"plesiosaurus",
"mosasaurus",
"carnotaurus"
],
"total_png_needed": 32
},
"teren": {
"items": [],
"total_png_needed": 0
},
"vegetacija": {
"items": [
"dino_giant_mushroom",
"dino_prehistoric_vine",
"dino_horsetail",
"dino_tree_fern",
"dino_ginkgo_tree"
],
"total_png_needed": 10
},
"rekviziti": {
"items": [
"dino_bones_pile",
"dino_ribcage",
"dino_nest",
"dino_eggs",
"fossil_amber",
"fossil_trilobite",
"fossil_ammonite",
"volcanic_rock_large",
"lava_pool",
"steam_vent",
"tar_bubble",
"cave_entrance",
"ancient_ruins_pillar",
"ancient_ruins_altar",
"dino_footprint",
"prehistoric_log",
"crystal_formation",
"geothermal_spring",
"obsidian_shard"
],
"total_png_needed": 38
},
"zgradbe": {
"items": [
"dino_research_station",
"dino_cave_dwelling",
"dino_observation_tower",
"dino_fossil_excavation_site"
],
"total_png_needed": 8
},
"hrana": {
"items": [
"dino_meat_raw",
"dino_meat_cooked",
"dino_egg_raw",
"dino_egg_cooked",
"prehistoric_berries",
"cycad_fruit",
"fern_shoots",
"mushroom_caps",
"tar_honey",
"volcanic_salt",
"mineral_water",
"bone_broth",
"smoked_meat",
"dried_berries",
"roasted_nuts",
"herbal_tea"
],
"total_png_needed": 32
},
"materiali": {
"items": [
"dino_bone",
"dino_hide",
"dino_tooth",
"amber_chunk",
"obsidian",
"volcanic_glass",
"fossil_fuel",
"tar",
"sulfur"
],
"total_png_needed": 18
},
"oblacila": {
"items": [
"dino_hide_vest",
"dino_hide_pants",
"dino_hide_boots",
"dino_tooth_necklace",
"amber_pendant",
"bone_helmet",
"hide_gloves",
"volcanic_goggles"
],
"total_png_needed": 16
},
"orodja": {
"items": [
"bone_pickaxe",
"bone_axe",
"bone_sword",
"bone_spear",
"obsidian_knife",
"volcanic_hammer",
"tar_torch",
"fossil_brush",
"hide_backpack",
"bone_fishing_rod"
],
"total_png_needed": 20
},
"npcs": {
"items": [
"paleontologist",
"cave_dweller_male",
"cave_dweller_female",
"dino_keeper",
"fossil_trader"
],
"total_png_needed": 10
}
}

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#!/usr/bin/env python3
"""
Vertex AI Imagen Bulk Generator - Dino Valley
Generates all missing Dino Valley assets using Google Vertex AI Imagen 3
"""
import os
import json
import time
from pathlib import Path
from vertexai.preview.vision_models import ImageGenerationModel
# Initialize Vertex AI
os.environ["GOOGLE_APPLICATION_CREDENTIALS"] = os.path.expanduser(
"~/.config/gcloud/application_default_credentials.json"
)
PROJECT_ID = "gen-lang-client-0428644398"
LOCATION = "us-central1"
# Style prompts
STYLE_A_SUFFIX = """
2D game asset, SMOOTH CHIBI-STYLE VECTOR ART (NOT pixel art), clean anti-aliased edges,
bold thick black outlines, flat vibrant bright colors, cute playful proportions,
simple clean shapes, friendly cartoon aesthetic. Reference style: cute anime/manga chibi characters,
smooth polished vector art. Solid bright chroma key green background (#00FF00),
no other elements, centered subject, game-ready asset.
"""
STYLE_B_SUFFIX = """
2D game asset, dark hand-drawn gritty noir style with dramatic shadows, high contrast,
sketchy atmospheric lines, moody lighting, mature post-apocalyptic aesthetic.
Solid bright chroma key green background (#00FF00), no other elements, centered subject, game-ready asset.
"""
def load_missing_assets():
"""Load missing assets JSON"""
json_path = Path("/Users/davidkotnik/repos/novafarma/scripts/dino_valley_missing.json")
with open(json_path, 'r') as f:
return json.load(f)
def get_category_description(category):
"""Get detailed description for each category"""
descriptions = {
"fauna": "prehistoric dinosaur creature",
"teren": "tileable terrain ground tile",
"vegetacija": "prehistoric plant or vegetation",
"rekviziti": "prop object or environmental decoration",
"zgradbe": "building or structure",
"hrana": "food item",
"materiali": "crafting material or resource",
"oblacila": "clothing or armor piece",
"orodja": "tool or weapon",
"npcs": "non-player character, full body sprite, clearly visible eyes with pupils and highlights, detailed facial expression"
}
return descriptions.get(category, "game asset")
def generate_prompt(item_name, category, style):
"""Generate detailed prompt for Vertex AI"""
category_desc = get_category_description(category)
# Clean up item name for prompt
display_name = item_name.replace("_", " ").replace("dino ", "")
# Build base prompt
base_prompt = f"{category_desc}: {display_name}, "
# Add style
if style == "A":
prompt = base_prompt + STYLE_A_SUFFIX
else:
prompt = base_prompt + STYLE_B_SUFFIX
return prompt
def generate_image_vertex(prompt, output_path):
"""Generate single image using Vertex AI Imagen"""
try:
model = ImageGenerationModel.from_pretrained("imagegeneration@006")
response = model.generate_images(
prompt=prompt,
number_of_images=1,
aspect_ratio="1:1",
safety_filter_level="block_some",
person_generation="allow_adult"
)
if response.images:
# Save image
response.images[0].save(output_path)
return True
else:
print(f" ❌ No images generated for: {output_path.name}")
return False
except Exception as e:
print(f" ⚠️ Error generating {output_path.name}: {str(e)}")
return False
def generate_dino_valley():
"""Main generation loop"""
missing = load_missing_assets()
base_path = Path("/Users/davidkotnik/repos/novafarma/assets/slike/biomi/dino_valley")
total_items = sum(len(cat["items"]) for cat in missing.values())
total_png = total_items * 2 # Both styles
print("=" * 60)
print("🦖 DINO VALLEY BULK GENERATION STARTING")
print("=" * 60)
print(f"Total items: {total_items}")
print(f"Total PNG to generate: {total_png}")
print(f"Estimated time: {total_png / 6:.1f} minutes")
print("=" * 60)
print()
generated_count = 0
failed_count = 0
for category, data in missing.items():
if not data["items"]:
continue
category_path = base_path / category
category_path.mkdir(parents=True, exist_ok=True)
print(f"\n📁 CATEGORY: {category.upper()}")
print(f"Items to generate: {len(data['items'])}")
print("-" * 60)
for item in data["items"]:
# Generate Style A
prompt_a = generate_prompt(item, category, "A")
output_a = category_path / f"{item}_stylea.png"
print(f" 🎨 Generating: {item}_stylea.png")
if generate_image_vertex(prompt_a, output_a):
generated_count += 1
print(f" ✅ Success! ({generated_count}/{total_png})")
else:
failed_count += 1
time.sleep(1) # Small delay between requests
# Generate Style B
prompt_b = generate_prompt(item, category, "B")
output_b = category_path / f"{item}_styleb.png"
print(f" 🎨 Generating: {item}_styleb.png")
if generate_image_vertex(prompt_b, output_b):
generated_count += 1
print(f" ✅ Success! ({generated_count}/{total_png})")
else:
failed_count += 1
time.sleep(1)
# Progress update every 10 items
if (generated_count + failed_count) % 20 == 0:
progress_pct = (generated_count / total_png) * 100
print(f"\n 📊 PROGRESS: {generated_count}/{total_png} ({progress_pct:.1f}%)")
print(f" ⏱️ Estimated remaining: {(total_png - generated_count) / 6:.1f} minutes\n")
print("\n" + "=" * 60)
print("🎉 DINO VALLEY GENERATION COMPLETE!")
print("=" * 60)
print(f"✅ Generated: {generated_count}/{total_png}")
print(f"❌ Failed: {failed_count}")
print("=" * 60)
if __name__ == "__main__":
import vertexai
vertexai.init(project=PROJECT_ID, location=LOCATION)
generate_dino_valley()