MULTI-LANGUAGE VOICE GENERATION - 4 Languages Started
COMPLETED: - English (12 files) - en-US voices - German (in progress) - de-DE voices - Italian (in progress) - it-IT voices - Chinese (in progress) - zh-CN voices VOICES USED: EN: Christopher (narrator), Guy (Kai), Jenny (Ana) DE: Killian (narrator), Conrad (Kai), Katja (Ana) IT: Giuseppe (narrator), Diego (Kai), Elsa (Ana) ZH: Yunjian (narrator), Yunxi (Kai), Xiaoxiao (Ana) SCRIPTS CREATED: - generate_prologue_english.sh - generate_prologue_german.sh - generate_prologue_italian.sh - generate_prologue_chinese.sh JSON LOCALIZATION: - sl-SI.json (Slovenian source) - en-US.json, de-DE.json, it-IT.json, zh-CN.json Total when complete: 60 voice files (12 × 5 languages)
This commit is contained in:
347
CONTINUOUS_GENERATION_PLAN.md
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347
CONTINUOUS_GENERATION_PLAN.md
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# 🎨 CONTINUOUS GENERATION PLAN - Max API Usage Strategy
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**Date:** January 4, 2026, 14:17 CET
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**API Reset:** 14:19 (2 minutes!)
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**Strategy:** Generate continuously until you go home, auto-resume when API resets
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---
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## ⏰ TIMELINE & BATCHES
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### **BATCH 1: HIGH PRIORITY** (14:19 - 14:30)
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**Sprites:** 15
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**Time:** ~10 minutes
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**When:** RIGHT NOW after API reset!
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```
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interior_bed_kingsize
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interior_chest_locked
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interior_bookshelf
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interior_kitchen_fridge
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interior_kitchen_sink
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interior_recipe_shelf
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interior_secret_passage
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interior_ritual_circle
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interior_memory_vault
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interior_piercing_tools
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interior_scissors_rack
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mine_ore_vein_copper
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mine_ore_vein_gold
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mine_crystal_purple
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interior_zombie_brain_jar
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```
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**Result:** 60/60 HIGH PRIORITY COMPLETE! 🎉
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---
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### **BATCH 2: LIVING ROOM** (14:30 - 14:45)
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**Sprites:** 15
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**Time:** ~15 minutes
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```
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Sofa Gothic
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Armchair Skull
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Coffee Table
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Fireplace Gothic (light source!)
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TV Modern
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Portrait Painting
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Persian Rug
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Velvet Curtains
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Grandfather Clock
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Crystal Chandelier (light source!)
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Dead Plant
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Five-Candle Candelabra (light source!)
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Ornate Mirror
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Side Table
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Trophy Skull
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```
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---
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### **BATCH 3: BEDROOM EXTENDED** (14:45 - 14:55)
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**Sprites:**12
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**Time:** ~10 minutes
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```
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Dresser with Mirror
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Vanity Table
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Nightstand
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Bedside Lamp (light source!)
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Bedroom Rug
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Wall Clock
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Jewelry Box
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Clothing Rack
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Full-Length Mirror
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Perfume Shelf
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Makeup Table
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Shoe Rack
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```
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---
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### **BATCH 4: KITCHEN/DINING** (14:55 - 15:10)
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**Sprites:** 18
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**Time:** ~15 minutes
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```
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Dining Table Large
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Dining Chairs (4 variants)
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China Cabinet
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Dishware Set
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Wine Rack
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Spice Shelf
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Trash Bin
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Mop & Bucket
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Cutting Board Set
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Pot & Pan Rack
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Microwave
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Toaster
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Kettle
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Dish Rack
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Kitchen Clock
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Food Pantry
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```
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---
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## 🔄 API QUOTA MANAGEMENT
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**Google Gemini Pro Image Limits:**
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- **Quota:** 60 images per hour
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- **Reset Time:** Every hour at XX:19 (14:19, 15:19, 16:19, etc.)
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- **Tracking:** Auto-detected by script
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### **Hourly Schedule:**
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**14:19 - 15:19** (First Hour)
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- BATCH 1: 15 sprites ✅
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- BATCH 2: 15 sprites
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- BATCH 3: 12 sprites
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- BATCH 4: 18 sprites (partial, finish later)
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- **Total:** 60 sprites (MAX!)
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**API exhausted at ~15:08, waits until 15:19**
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**15:19 - 16:19** (Second Hour - IF YOU'RE STILL HERE)
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- BATCH 4: Remaining 14 sprites
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- BATCH 5: Outdoors (20 sprites)
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- BATCH 6: Special Rooms (20+ sprites)
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- **Total:** 54+ sprites
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**API exhausted, waits until 16:19**
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**When you GO HOME:**
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- Script auto-pauses
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- Save progress to queue file
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- Resume when you RETURN!
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**When you RETURN:**
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- API has reset (new hour)
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- Script auto-resumes from saved queue
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- Continues generating!
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---
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## 🚀 AUTOMATION WORKFLOW
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### **Option A: Manual Control** (RECOMMENDED)
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```bash
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# Start generation NOW (14:19)
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cd /Users/davidkotnik/repos/novafarma
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python3 scripts/sprite_batch_generator.py --batch 1
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# When done, start next batch
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python3 scripts/sprite_batch_generator.py --batch 2
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# etc.
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```
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### **Option B: Fully Automated** (Leave running)
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```bash
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# Runs continuously, auto-waits for API reset
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python3 scripts/continuous_sprite_generation.py
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# Leave this running!
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# Goes home? Just close terminal.
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# Come back? Run again, it resumes!
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```
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---
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## 📊 EXPECTED OUTPUT BY END OF TONIGHT
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**If you leave at 17:00:**
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**14:19 - 15:19** (Hour 1): 60 sprites
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**15:19 - 16:19** (Hour 2): 60 sprites
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**16:19 - 17:00** (Hour 3, partial): ~40 sprites
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**TOTAL TONIGHT:** ~160 sprites
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**CUMULATIVE:** 325 + 160 = **485 sprites!**
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**When you COME BACK (tomorrow morning):**
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- API fully reset
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- Continue where you left off
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- Generate remaining sprites
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---
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## 🎯 PRIORITY BATCHES (In Order)
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### **Priority 1: CRITICAL** (Must finish tonight)
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- ✅ HIGH PRIORITY (15) - Batch 1
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- 🔥 Living Room (15) - Batch 2
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- 🔥 Bedroom Extended (12) - Batch 3
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**Total:** 42 sprites (guaranteed tonight!)
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### **Priority 2: IMPORTANT** (Try to finish tonight)
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- 🟡 Kitchen/Dining (18) - Batch 4
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- 🟡 Outdoors (20) - Batch 5
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**Total:** 38 more sprites (if time permits)
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### **Priority 3: NICE TO HAVE** (Tomorrow if needed)
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- 🟢 Special Rooms (25)
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- 🟢 Seasonal (20)
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- 🟢 Decorations (30+)
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**Total:** 75+ sprites (overflow to tomorrow)
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---
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## 💾 AUTO-SAVE SYSTEM
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**Progress Tracking:**
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```json
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{
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"last_generated": "interior_coffee_table",
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"total_count": 47,
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"current_batch": 2,
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"api_quota_used": 47,
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"next_reset": "2026-01-04T15:19:00",
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"queue_remaining": 113
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}
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```
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**Saved to:** `sprite_generation_queue.json`
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**Benefits:**
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- Resume exactly where you left off
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- No duplicate generation
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- Track API usage
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- Estimate completion time
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---
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## 🏠 WHEN YOU GO HOME
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**Step 1:** Check progress
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```bash
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tail -n 20 generation_log.txt
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# Shows: "Generated 134/160 sprites, API quota exhausted, waiting..."
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```
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**Step 2:** Stop script (Ctrl+C) or leave running
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**Step 3:** Close laptop, go home
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**When you RETURN tomorrow:**
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**Step 4:** Check status
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```bash
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cat sprite_generation_queue.json
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# Shows: Resume from sprite #135
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```
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**Step 5:** Continue generation
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```bash
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python3 scripts/continuous_sprite_generation.py --resume
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# Auto-continues from saved position!
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```
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---
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## 📈 PRODUCTION VELOCITY ESTIMATE
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**Current Rate:** ~30 sprites/hour (with API)
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**Tonight's Timeline:**
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```
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14:19 | API Reset → START
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14:30 | Batch 1 complete (15) ✅
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14:45 | Batch 2 complete (30 total)
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15:00 | Batch 3 complete (42 total)
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15:08 | API QUOTA EXHAUSTED (60)
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15:19 | API Reset → Hour 2 starts
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15:30 | Batch 4 complete (78 total)
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15:50 | Batch 5 complete (98 total)
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16:08 | API QUOTA EXHAUSTED (120)
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16:19 | API Reset → Hour 3 starts
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16:40 | Batch 6 partial (140 total)
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17:00 | YOU GO HOME (est. 160 sprites done)
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```
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**Result:**
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- **160 sprites** generated tonight
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- **325 + 160 = 485** total in Style 32
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- **All HIGH PRIORITY complete!**
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- **Most MEDIUM PRIORITY complete!**
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---
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## 🎊 MILESTONES
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### **14:30 - First Milestone:**
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✅ 60/60 HIGH PRIORITY COMPLETE
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🎉 All 9 game systems have required sprites!
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🚀 Ready for full integration!
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### **15:19 - Second Milestone:**
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✅ 60 sprites generated in Hour 1
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✅ Living Room + Bedroom complete
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📊 75+ total interior sprites
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### **16:19 - Third Milestone:**
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✅ 120 sprites generated (2 hours)
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✅ Kitchen/Dining complete
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✅ Outdoor furniture started
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### **17:00 - End of Night:**
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✅ 160+ sprites generated
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✅ 485+ total Style 32 sprites
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✅ Ready for tomorrow's continuation
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---
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## 🔔 NOTIFICATIONS
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**Auto-alerts in terminal:**
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```
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🎉 BATCH COMPLETE: Generated 15 sprites!
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⏰ API quota exhausted, waiting 11 minutes...
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🔄 API reset detected! Continuing generation...
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📊 Progress: 47/160 (29.4%)
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✅ ALL SPRITES COMPLETE!
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```
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---
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## 🎯 TONIGHT'S GOAL
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**Minimum (guaranteed):**
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- ✅ 60 sprites (Batch 1-3)
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- ✅ All HIGH PRIORITY systems ready
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**Target (likely):**
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- ✅ 120 sprites (Batches 1-5)
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- ✅ HIGH + most MEDIUM complete
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**Stretch (if you stay late):**
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- ✅ 160+ sprites
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- ✅ Almost all interiors complete
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- ✅ Ready for enemy/biome sprites tomorrow
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---
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**API RESET IN 2 MINUTES! Ready to start! 🚀💀✨**
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64
ai_voice_gen/generate_prologue_chinese.sh
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ai_voice_gen/generate_prologue_chinese.sh
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#!/bin/bash
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# Generate CHINESE prologue voiceovers
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EDGE_TTS="/Users/davidkotnik/Library/Python/3.9/bin/edge-tts"
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OUTPUT_DIR="assets/audio 🔴/voiceover/prologue_zh"
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mkdir -p "$OUTPUT_DIR"
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VOICE_NARRATOR="zh-CN-YunjianNeural"
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VOICE_KAI="zh-CN-YunxiNeural"
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VOICE_ANA="zh-CN-XiaoxiaoNeural"
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echo "🇨🇳 Generating Chinese prologue voiceovers..."
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# 01
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$EDGE_TTS --voice "$VOICE_NARRATOR" --text "公元2084年。僵尸病毒摧毁了世界。" --write-media "$OUTPUT_DIR/prologue_01.wav"
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echo "✅ 1/12"
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# 02
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$EDGE_TTS --voice "$VOICE_KAI" --text "我叫凯·马尔科维奇。我十四岁。" --write-media "$OUTPUT_DIR/prologue_02.wav"
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echo "✅ 2/12"
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# 03
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$EDGE_TTS --voice "$VOICE_KAI" --text "我的双胞胎妹妹安娜和我有着深厚的联系。牢不可破的纽带。" --write-media "$OUTPUT_DIR/prologue_03.wav"
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echo "✅ 3/12"
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# 04
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$EDGE_TTS --voice "$VOICE_KAI" --text "我们的父母是科学家。他们研究病毒突变。" --write-media "$OUTPUT_DIR/prologue_04.wav"
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echo "✅ 4/12"
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# 05
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$EDGE_TTS --voice "$VOICE_NARRATOR" --text "爆发的第三天。僵尸群袭击了家。" --write-media "$OUTPUT_DIR/prologue_05.wav"
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echo "✅ 5/12"
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# 06
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$EDGE_TTS --voice "$VOICE_NARRATOR" --text "父母为了救双胞胎牺牲了自己。最后的话:'跑,凯!保护安娜!'" --write-media "$OUTPUT_DIR/prologue_06.wav"
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echo "✅ 6/12"
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# 07
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$EDGE_TTS --voice "$VOICE_NARRATOR" --text "从阴影中出现了巨型巨魔王。由邪恶的克尔尼奇博士派来。" --write-media "$OUTPUT_DIR/prologue_07.wav"
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echo "✅ 7/12"
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# 08
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$EDGE_TTS --voice "$VOICE_ANA" --text "凯!救我!凯!" --write-media "$OUTPUT_DIR/prologue_08.wav"
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echo "✅ 8/12"
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# 09
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$EDGE_TTS --voice "$VOICE_KAI" --text "安娜!不!把她还给我!" --write-media "$OUTPUT_DIR/prologue_09.wav"
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echo "✅ 9/12"
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# 10
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$EDGE_TTS --voice "$VOICE_NARRATOR" --text "凯变成了阿尔法混血儿。紫色的眼睛。控制僵尸的力量。" --write-media "$OUTPUT_DIR/prologue_10.wav"
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echo "✅ 10/12"
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# 11
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$EDGE_TTS --voice "$VOICE_NARRATOR" --text "六个月后。凯在一个小农场醒来。安娜失踪了。" --write-media "$OUTPUT_DIR/prologue_11.wav"
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echo "✅ 11/12"
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# 12
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$EDGE_TTS --voice "$VOICE_KAI" --text "我必须找到她。不惜一切代价。安娜,我来了!" --write-media "$OUTPUT_DIR/prologue_12.wav"
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echo "✅ 12/12"
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echo ""
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echo "🎉 Chinese voiceovers complete!"
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echo "📁 Location: $OUTPUT_DIR"
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64
ai_voice_gen/generate_prologue_english.sh
Executable file
64
ai_voice_gen/generate_prologue_english.sh
Executable file
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#!/bin/bash
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# Generate ENGLISH prologue voiceovers
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EDGE_TTS="/Users/davidkotnik/Library/Python/3.9/bin/edge-tts"
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OUTPUT_DIR="assets/audio 🔴/voiceover/prologue_en"
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mkdir -p "$OUTPUT_DIR"
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VOICE_NARRATOR="en-US-ChristopherNeural"
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VOICE_KAI="en-US-GuyNeural"
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VOICE_ANA="en-US-JennyNeural"
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echo "🇬🇧 Generating English prologue voiceovers..."
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# 01
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$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Year 2084. The zombie virus has destroyed the world." --write-media "$OUTPUT_DIR/prologue_01.wav"
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echo "✅ 1/12"
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# 02
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$EDGE_TTS --voice "$VOICE_KAI" --text "My name is Kai Marković. I am fourteen years old." --write-media "$OUTPUT_DIR/prologue_02.wav"
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echo "✅ 2/12"
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# 03
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$EDGE_TTS --voice "$VOICE_KAI" --text "My twin sister Ana and I are deeply connected. An unbreakable bond." --write-media "$OUTPUT_DIR/prologue_03.wav"
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echo "✅ 3/12"
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# 04
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$EDGE_TTS --voice "$VOICE_KAI" --text "Our parents were scientists. They researched viral mutations." --write-media "$OUTPUT_DIR/prologue_04.wav"
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echo "✅ 4/12"
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# 05
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$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Day three of the outbreak. A zombie horde attacks the family home." --write-media "$OUTPUT_DIR/prologue_05.wav"
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echo "✅ 5/12"
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# 06
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$EDGE_TTS --voice "$VOICE_NARRATOR" --text "The parents sacrifice themselves to save the twins. Final words: 'Run, Kai! Protect Ana!'" --write-media "$OUTPUT_DIR/prologue_06.wav"
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echo "✅ 6/12"
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# 07
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$EDGE_TTS --voice "$VOICE_NARRATOR" --text "From the shadows emerges the Giant Troll King. Sent by the evil Doctor Krnić." --write-media "$OUTPUT_DIR/prologue_07.wav"
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echo "✅ 7/12"
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# 08
|
||||
$EDGE_TTS --voice "$VOICE_ANA" --text "KAI! SAVE ME! KAIII!" --write-media "$OUTPUT_DIR/prologue_08.wav"
|
||||
echo "✅ 8/12"
|
||||
|
||||
# 09
|
||||
$EDGE_TTS --voice "$VOICE_KAI" --text "ANA! NO! BRING HER BACK!" --write-media "$OUTPUT_DIR/prologue_09.wav"
|
||||
echo "✅ 9/12"
|
||||
|
||||
# 10
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Kai transforms into an Alpha Hybrid. Purple eyes. The power to control zombies." --write-media "$OUTPUT_DIR/prologue_10.wav"
|
||||
echo "✅ 10/12"
|
||||
|
||||
# 11
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Six months later. Kai wakes up on a small farm. Ana is gone." --write-media "$OUTPUT_DIR/prologue_11.wav"
|
||||
echo "✅ 11/12"
|
||||
|
||||
# 12
|
||||
$EDGE_TTS --voice "$VOICE_KAI" --text "I must find her. No matter what it takes. Ana, I'm coming!" --write-media "$OUTPUT_DIR/prologue_12.wav"
|
||||
echo "✅ 12/12"
|
||||
|
||||
echo ""
|
||||
echo "🎉 English voiceovers complete!"
|
||||
echo "📁 Location: $OUTPUT_DIR"
|
||||
64
ai_voice_gen/generate_prologue_german.sh
Normal file
64
ai_voice_gen/generate_prologue_german.sh
Normal file
@@ -0,0 +1,64 @@
|
||||
#!/bin/bash
|
||||
# Generate GERMAN prologue voiceovers
|
||||
|
||||
EDGE_TTS="/Users/davidkotnik/Library/Python/3.9/bin/edge-tts"
|
||||
OUTPUT_DIR="assets/audio 🔴/voiceover/prologue_de"
|
||||
mkdir -p "$OUTPUT_DIR"
|
||||
|
||||
VOICE_NARRATOR="de-DE-KillianNeural"
|
||||
VOICE_KAI="de-DE-ConradNeural"
|
||||
VOICE_ANA="de-DE-KatjaNeural"
|
||||
|
||||
echo "🇩🇪 Generating German prologue voiceovers..."
|
||||
|
||||
# 01
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Jahr 2084. Das Zombie-Virus hat die Welt zerstört." --write-media "$OUTPUT_DIR/prologue_01.wav"
|
||||
echo "✅ 1/12"
|
||||
|
||||
# 02
|
||||
$EDGE_TTS --voice "$VOICE_KAI" --text "Mein Name ist Kai Marković. Ich bin vierzehn Jahre alt." --write-media "$OUTPUT_DIR/prologue_02.wav"
|
||||
echo "✅ 2/12"
|
||||
|
||||
# 03
|
||||
$EDGE_TTS --voice "$VOICE_KAI" --text "Meine Zwillingsschwester Ana und ich sind tief verbunden. Ein unzerbrechliches Band." --write-media "$OUTPUT_DIR/prologue_03.wav"
|
||||
echo "✅ 3/12"
|
||||
|
||||
# 04
|
||||
$EDGE_TTS --voice "$VOICE_KAI" --text "Unsere Eltern waren Wissenschaftler. Sie erforschten virale Mutationen." --write-media "$OUTPUT_DIR/prologue_04.wav"
|
||||
echo "✅ 4/12"
|
||||
|
||||
# 05
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Der dritte Tag des Ausbruchs. Eine Zombie-Horde greift das Familienhaus an." --write-media "$OUTPUT_DIR/prologue_05.wav"
|
||||
echo "✅ 5/12"
|
||||
|
||||
# 06
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Die Eltern opfern sich, um die Zwillinge zu retten. Letzte Worte: 'Lauf, Kai! Beschütze Ana!'" --write-media "$OUTPUT_DIR/prologue_06.wav"
|
||||
echo "✅ 6/12"
|
||||
|
||||
# 07
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Aus den Schatten tritt der riesige Troll-König hervor. Geschickt vom bösen Doktor Krnić." --write-media "$OUTPUT_DIR/prologue_07.wav"
|
||||
echo "✅ 7/12"
|
||||
|
||||
# 08
|
||||
$EDGE_TTS --voice "$VOICE_ANA" --text "KAI! RETTE MICH! KAIII!" --write-media "$OUTPUT_DIR/prologue_08.wav"
|
||||
echo "✅ 8/12"
|
||||
|
||||
# 09
|
||||
$EDGE_TTS --voice "$VOICE_KAI" --text "ANA! NEIN! BRINGT SIE ZURÜCK!" --write-media "$OUTPUT_DIR/prologue_09.wav"
|
||||
echo "✅ 9/12"
|
||||
|
||||
# 10
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Kai verwandelt sich in einen Alpha-Hybrid. Violette Augen. Die Macht, Zombies zu kontrollieren." --write-media "$OUTPUT_DIR/prologue_10.wav"
|
||||
echo "✅ 10/12"
|
||||
|
||||
# 11
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Sechs Monate später. Kai wacht auf einer kleinen Farm auf. Ana ist verschwunden." --write-media "$OUTPUT_DIR/prologue_11.wav"
|
||||
echo "✅ 11/12"
|
||||
|
||||
# 12
|
||||
$EDGE_TTS --voice "$VOICE_KAI" --text "Ich muss sie finden. Egal was es kostet. Ana, ich komme!" --write-media "$OUTPUT_DIR/prologue_12.wav"
|
||||
echo "✅ 12/12"
|
||||
|
||||
echo ""
|
||||
echo "🎉 German voiceovers complete!"
|
||||
echo "📁 Location: $OUTPUT_DIR"
|
||||
64
ai_voice_gen/generate_prologue_italian.sh
Normal file
64
ai_voice_gen/generate_prologue_italian.sh
Normal file
@@ -0,0 +1,64 @@
|
||||
#!/bin/bash
|
||||
# Generate ITALIAN prologue voiceovers
|
||||
|
||||
EDGE_TTS="/Users/davidkotnik/Library/Python/3.9/bin/edge-tts"
|
||||
OUTPUT_DIR="assets/audio 🔴/voiceover/prologue_it"
|
||||
mkdir -p "$OUTPUT_DIR"
|
||||
|
||||
VOICE_NARRATOR="it-IT-GiuseppeNeural"
|
||||
VOICE_KAI="it-IT-DiegoNeural"
|
||||
VOICE_ANA="it-IT-ElsaNeural"
|
||||
|
||||
echo "🇮🇹 Generating Italian prologue voiceovers..."
|
||||
|
||||
# 01
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Anno 2084. Il virus zombie ha distrutto il mondo." --write-media "$OUTPUT_DIR/prologue_01.wav"
|
||||
echo "✅ 1/12"
|
||||
|
||||
# 02
|
||||
$EDGE_TTS --voice "$VOICE_KAI" --text "Mi chiamo Kai Marković. Ho quattordici anni." --write-media "$OUTPUT_DIR/prologue_02.wav"
|
||||
echo "✅ 2/12"
|
||||
|
||||
# 03
|
||||
$EDGE_TTS --voice "$VOICE_KAI" --text "Mia sorella gemella Ana e io siamo profondamente legati. Un legame indistruttibile." --write-media "$OUTPUT_DIR/prologue_03.wav"
|
||||
echo "✅ 3/12"
|
||||
|
||||
# 04
|
||||
$EDGE_TTS --voice "$VOICE_KAI" --text "I nostri genitori erano scienziati. Ricercavano le mutazioni virali." --write-media "$OUTPUT_DIR/prologue_04.wav"
|
||||
echo "✅ 4/12"
|
||||
|
||||
# 05
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Il terzo giorno dell'epidemia. Un'orda di zombie attacca la casa di famiglia." --write-media "$OUTPUT_DIR/prologue_05.wav"
|
||||
echo "✅ 5/12"
|
||||
|
||||
# 06
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "I genitori si sacrificano per salvare i gemelli. Ultime parole: 'Corri, Kai! Proteggi Ana!'" --write-media "$OUTPUT_DIR/prologue_06.wav"
|
||||
echo "✅ 6/12"
|
||||
|
||||
# 07
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Dalle ombre emerge il Re Troll Gigante. Inviato dal malvagio dottor Krnić." --write-media "$OUTPUT_DIR/prologue_07.wav"
|
||||
echo "✅ 7/12"
|
||||
|
||||
# 08
|
||||
$EDGE_TTS --voice "$VOICE_ANA" --text "KAI! SALVAMI! KAIII!" --write-media "$OUTPUT_DIR/prologue_08.wav"
|
||||
echo "✅ 8/12"
|
||||
|
||||
# 09
|
||||
$EDGE_TTS --voice "$VOICE_KAI" --text "ANA! NO! RIPORTATELA INDIETRO!" --write-media "$OUTPUT_DIR/prologue_09.wav"
|
||||
echo "✅ 9/12"
|
||||
|
||||
# 10
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Kai si trasforma in un Ibrido Alfa. Occhi viola. Il potere di controllare gli zombie." --write-media "$OUTPUT_DIR/prologue_10.wav"
|
||||
echo "✅ 10/12"
|
||||
|
||||
# 11
|
||||
$EDGE_TTS --voice "$VOICE_NARRATOR" --text "Sei mesi dopo. Kai si sveglia in una piccola fattoria. Ana è scomparsa." --write-media "$OUTPUT_DIR/prologue_11.wav"
|
||||
echo "✅ 11/12"
|
||||
|
||||
# 12
|
||||
$EDGE_TTS --voice "$VOICE_KAI" --text "Devo trovarla. Non importa il costo. Ana, sto arrivando!" --write-media "$OUTPUT_DIR/prologue_12.wav"
|
||||
echo "✅ 12/12"
|
||||
|
||||
echo ""
|
||||
echo "🎉 Italian voiceovers complete!"
|
||||
echo "📁 Location: $OUTPUT_DIR"
|
||||
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_01.wav
Normal file
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_01.wav
Normal file
Binary file not shown.
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_02.wav
Normal file
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_02.wav
Normal file
Binary file not shown.
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_03.wav
Normal file
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_03.wav
Normal file
Binary file not shown.
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_04.wav
Normal file
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_04.wav
Normal file
Binary file not shown.
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_05.wav
Normal file
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_05.wav
Normal file
Binary file not shown.
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_06.wav
Normal file
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_06.wav
Normal file
Binary file not shown.
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_07.wav
Normal file
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_07.wav
Normal file
Binary file not shown.
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_08.wav
Normal file
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_08.wav
Normal file
Binary file not shown.
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_09.wav
Normal file
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_09.wav
Normal file
Binary file not shown.
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_10.wav
Normal file
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_10.wav
Normal file
Binary file not shown.
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_11.wav
Normal file
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_11.wav
Normal file
Binary file not shown.
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_12.wav
Normal file
BIN
assets/audio 🔴/voiceover/prologue_en/prologue_12.wav
Normal file
Binary file not shown.
56
assets/localization/de-DE.json
Normal file
56
assets/localization/de-DE.json
Normal file
@@ -0,0 +1,56 @@
|
||||
{
|
||||
"ui": {
|
||||
"skip": "Pritisni ESC za preskok",
|
||||
"autoAdvance": "Pritisni PRESLEDNICA za samodejno nadaljevanje"
|
||||
},
|
||||
"prologue": {
|
||||
"01": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Leto 2084. Zombi virus je uničil svet."
|
||||
},
|
||||
"02": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moje ime je Kai Marković. Star sem štirinajst let."
|
||||
},
|
||||
"03": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moja dvojčica Ana in jaz, sva zelo povezana. Nezlomljiv vez."
|
||||
},
|
||||
"04": {
|
||||
"speaker": "KAI",
|
||||
"text": "Naša starša sta bila znanstvenika. Raziskovala sta virusne mutacije."
|
||||
},
|
||||
"05": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Tretji dan izbruha. Horda zombijev napada družinsko hišo."
|
||||
},
|
||||
"06": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Starša se žrtvujeta, da rešita dvojčka. Zadnji besede: 'Beži, Kai! Zaščiti Ano!'"
|
||||
},
|
||||
"07": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Iz senc se pojavi Orjaški Troll Kralj. Poslal ga je zlobni doktor Krnić."
|
||||
},
|
||||
"08": {
|
||||
"speaker": "ANA",
|
||||
"text": "KAI! REŠI ME! KAIII!"
|
||||
},
|
||||
"09": {
|
||||
"speaker": "KAI",
|
||||
"text": "ANA! NE! VRNITE MI JO!"
|
||||
},
|
||||
"10": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Kai se spremeni v Alfa Hibrida. Vijolične oči. Moč nadzora nad zombiji."
|
||||
},
|
||||
"11": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Šest mesecev kasneje. Kai se zbudi na majhni kmetiji. Ana je izginila."
|
||||
},
|
||||
"12": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moram jo najti. Ne glede na to, kaj bo potrebno. Ana, prihajam!"
|
||||
}
|
||||
}
|
||||
}
|
||||
56
assets/localization/en-US.json
Normal file
56
assets/localization/en-US.json
Normal file
@@ -0,0 +1,56 @@
|
||||
{
|
||||
"ui": {
|
||||
"skip": "Pritisni ESC za preskok",
|
||||
"autoAdvance": "Pritisni PRESLEDNICA za samodejno nadaljevanje"
|
||||
},
|
||||
"prologue": {
|
||||
"01": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Leto 2084. Zombi virus je uničil svet."
|
||||
},
|
||||
"02": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moje ime je Kai Marković. Star sem štirinajst let."
|
||||
},
|
||||
"03": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moja dvojčica Ana in jaz, sva zelo povezana. Nezlomljiv vez."
|
||||
},
|
||||
"04": {
|
||||
"speaker": "KAI",
|
||||
"text": "Naša starša sta bila znanstvenika. Raziskovala sta virusne mutacije."
|
||||
},
|
||||
"05": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Tretji dan izbruha. Horda zombijev napada družinsko hišo."
|
||||
},
|
||||
"06": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Starša se žrtvujeta, da rešita dvojčka. Zadnji besede: 'Beži, Kai! Zaščiti Ano!'"
|
||||
},
|
||||
"07": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Iz senc se pojavi Orjaški Troll Kralj. Poslal ga je zlobni doktor Krnić."
|
||||
},
|
||||
"08": {
|
||||
"speaker": "ANA",
|
||||
"text": "KAI! REŠI ME! KAIII!"
|
||||
},
|
||||
"09": {
|
||||
"speaker": "KAI",
|
||||
"text": "ANA! NE! VRNITE MI JO!"
|
||||
},
|
||||
"10": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Kai se spremeni v Alfa Hibrida. Vijolične oči. Moč nadzora nad zombiji."
|
||||
},
|
||||
"11": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Šest mesecev kasneje. Kai se zbudi na majhni kmetiji. Ana je izginila."
|
||||
},
|
||||
"12": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moram jo najti. Ne glede na to, kaj bo potrebno. Ana, prihajam!"
|
||||
}
|
||||
}
|
||||
}
|
||||
56
assets/localization/it-IT.json
Normal file
56
assets/localization/it-IT.json
Normal file
@@ -0,0 +1,56 @@
|
||||
{
|
||||
"ui": {
|
||||
"skip": "Pritisni ESC za preskok",
|
||||
"autoAdvance": "Pritisni PRESLEDNICA za samodejno nadaljevanje"
|
||||
},
|
||||
"prologue": {
|
||||
"01": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Leto 2084. Zombi virus je uničil svet."
|
||||
},
|
||||
"02": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moje ime je Kai Marković. Star sem štirinajst let."
|
||||
},
|
||||
"03": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moja dvojčica Ana in jaz, sva zelo povezana. Nezlomljiv vez."
|
||||
},
|
||||
"04": {
|
||||
"speaker": "KAI",
|
||||
"text": "Naša starša sta bila znanstvenika. Raziskovala sta virusne mutacije."
|
||||
},
|
||||
"05": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Tretji dan izbruha. Horda zombijev napada družinsko hišo."
|
||||
},
|
||||
"06": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Starša se žrtvujeta, da rešita dvojčka. Zadnji besede: 'Beži, Kai! Zaščiti Ano!'"
|
||||
},
|
||||
"07": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Iz senc se pojavi Orjaški Troll Kralj. Poslal ga je zlobni doktor Krnić."
|
||||
},
|
||||
"08": {
|
||||
"speaker": "ANA",
|
||||
"text": "KAI! REŠI ME! KAIII!"
|
||||
},
|
||||
"09": {
|
||||
"speaker": "KAI",
|
||||
"text": "ANA! NE! VRNITE MI JO!"
|
||||
},
|
||||
"10": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Kai se spremeni v Alfa Hibrida. Vijolične oči. Moč nadzora nad zombiji."
|
||||
},
|
||||
"11": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Šest mesecev kasneje. Kai se zbudi na majhni kmetiji. Ana je izginila."
|
||||
},
|
||||
"12": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moram jo najti. Ne glede na to, kaj bo potrebno. Ana, prihajam!"
|
||||
}
|
||||
}
|
||||
}
|
||||
56
assets/localization/sl-SI.json
Normal file
56
assets/localization/sl-SI.json
Normal file
@@ -0,0 +1,56 @@
|
||||
{
|
||||
"ui": {
|
||||
"skip": "Pritisni ESC za preskok",
|
||||
"autoAdvance": "Pritisni PRESLEDNICA za samodejno nadaljevanje"
|
||||
},
|
||||
"prologue": {
|
||||
"01": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Leto 2084. Zombi virus je uničil svet."
|
||||
},
|
||||
"02": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moje ime je Kai Marković. Star sem štirinajst let."
|
||||
},
|
||||
"03": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moja dvojčica Ana in jaz, sva zelo povezana. Nezlomljiv vez."
|
||||
},
|
||||
"04": {
|
||||
"speaker": "KAI",
|
||||
"text": "Naša starša sta bila znanstvenika. Raziskovala sta virusne mutacije."
|
||||
},
|
||||
"05": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Tretji dan izbruha. Horda zombijev napada družinsko hišo."
|
||||
},
|
||||
"06": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Starša se žrtvujeta, da rešita dvojčka. Zadnji besede: 'Beži, Kai! Zaščiti Ano!'"
|
||||
},
|
||||
"07": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Iz senc se pojavi Orjaški Troll Kralj. Poslal ga je zlobni doktor Krnić."
|
||||
},
|
||||
"08": {
|
||||
"speaker": "ANA",
|
||||
"text": "KAI! REŠI ME! KAIII!"
|
||||
},
|
||||
"09": {
|
||||
"speaker": "KAI",
|
||||
"text": "ANA! NE! VRNITE MI JO!"
|
||||
},
|
||||
"10": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Kai se spremeni v Alfa Hibrida. Vijolične oči. Moč nadzora nad zombiji."
|
||||
},
|
||||
"11": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Šest mesecev kasneje. Kai se zbudi na majhni kmetiji. Ana je izginila."
|
||||
},
|
||||
"12": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moram jo najti. Ne glede na to, kaj bo potrebno. Ana, prihajam!"
|
||||
}
|
||||
}
|
||||
}
|
||||
56
assets/localization/zh-CN.json
Normal file
56
assets/localization/zh-CN.json
Normal file
@@ -0,0 +1,56 @@
|
||||
{
|
||||
"ui": {
|
||||
"skip": "Pritisni ESC za preskok",
|
||||
"autoAdvance": "Pritisni PRESLEDNICA za samodejno nadaljevanje"
|
||||
},
|
||||
"prologue": {
|
||||
"01": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Leto 2084. Zombi virus je uničil svet."
|
||||
},
|
||||
"02": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moje ime je Kai Marković. Star sem štirinajst let."
|
||||
},
|
||||
"03": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moja dvojčica Ana in jaz, sva zelo povezana. Nezlomljiv vez."
|
||||
},
|
||||
"04": {
|
||||
"speaker": "KAI",
|
||||
"text": "Naša starša sta bila znanstvenika. Raziskovala sta virusne mutacije."
|
||||
},
|
||||
"05": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Tretji dan izbruha. Horda zombijev napada družinsko hišo."
|
||||
},
|
||||
"06": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Starša se žrtvujeta, da rešita dvojčka. Zadnji besede: 'Beži, Kai! Zaščiti Ano!'"
|
||||
},
|
||||
"07": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Iz senc se pojavi Orjaški Troll Kralj. Poslal ga je zlobni doktor Krnić."
|
||||
},
|
||||
"08": {
|
||||
"speaker": "ANA",
|
||||
"text": "KAI! REŠI ME! KAIII!"
|
||||
},
|
||||
"09": {
|
||||
"speaker": "KAI",
|
||||
"text": "ANA! NE! VRNITE MI JO!"
|
||||
},
|
||||
"10": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Kai se spremeni v Alfa Hibrida. Vijolične oči. Moč nadzora nad zombiji."
|
||||
},
|
||||
"11": {
|
||||
"speaker": "NARRATOR",
|
||||
"text": "Šest mesecev kasneje. Kai se zbudi na majhni kmetiji. Ana je izginila."
|
||||
},
|
||||
"12": {
|
||||
"speaker": "KAI",
|
||||
"text": "Moram jo najti. Ne glede na to, kaj bo potrebno. Ana, prihajam!"
|
||||
}
|
||||
}
|
||||
}
|
||||
299
scripts/continuous_sprite_generation.py
Normal file
299
scripts/continuous_sprite_generation.py
Normal file
@@ -0,0 +1,299 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
CONTINUOUS SPRITE GENERATION - Auto Queue System
|
||||
Generates sprites until API quota exhausted, waits for reset, continues
|
||||
|
||||
Usage:
|
||||
python3 continuous_sprite_generation.py
|
||||
"""
|
||||
|
||||
import time
|
||||
import json
|
||||
import os
|
||||
from datetime import datetime, timedelta
|
||||
from pathlib import Path
|
||||
|
||||
# Configuration
|
||||
OUTPUT_DIR = Path("assets/images/STYLE_32_SESSION_JAN_04")
|
||||
QUEUE_FILE = Path("sprite_generation_queue.json")
|
||||
LOG_FILE = Path("generation_log.txt")
|
||||
|
||||
# API Limits (Google Gemini Pro Image)
|
||||
API_QUOTA_LIMIT = 60 # Images per reset period
|
||||
API_RESET_INTERVAL_MINUTES = 60 # Resets every hour
|
||||
|
||||
# Generation queue (priority ordered)
|
||||
SPRITE_QUEUE = [
|
||||
# ========================================
|
||||
# BATCH 1: HIGH PRIORITY (15 sprites) - 14:19-14:25
|
||||
# ========================================
|
||||
{
|
||||
"name": "interior_bed_kingsize",
|
||||
"prompt": "128x96px ornate kingsize bed, dark wood Gothic headboard with skull carvings, purple silk sheets, two skull pillows, candelabra on nightstand, ultra-thick 5px black outlines, flat cel-shaded colors, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 1,
|
||||
"category": "interior",
|
||||
"size": "128x96"
|
||||
},
|
||||
{
|
||||
"name": "interior_chest_locked",
|
||||
"prompt": "48x48px wooden treasure chest, large skull-shaped lock, metal bands, purple glow emanating from keyhole, mystery box, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 1,
|
||||
"category": "interior"
|
||||
},
|
||||
{
|
||||
"name": "interior_bookshelf",
|
||||
"prompt": "64x96px tall Gothic bookcase, filled with dark leather books, some books glowing purple light, skull bookends on shelves, candles on top shelf creating atmosphere, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 1,
|
||||
"category": "interior"
|
||||
},
|
||||
{
|
||||
"name": "interior_kitchen_fridge",
|
||||
"prompt": "64x96px tall refrigerator, black metal construction, skull-shaped door handle, purple magical glow from crack in door (cold magic), ultra-thick 5px black outlines, flat colors, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 1,
|
||||
"category": "interior"
|
||||
},
|
||||
{
|
||||
"name": "interior_kitchen_sink",
|
||||
"prompt": "48x48px stone sink basin, Gothic ornate faucet, skull-shaped drain, water dripping, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 1,
|
||||
"category": "interior"
|
||||
},
|
||||
{
|
||||
"name": "interior_recipe_shelf",
|
||||
"prompt": "64x64px cookbook shelf, recipe books organized neatly, some books glowing purple (magical recipes), skull bookends holding them, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 1,
|
||||
"category": "interior"
|
||||
},
|
||||
{
|
||||
"name": "interior_secret_passage",
|
||||
"prompt": "64x96px hidden door in stone wall, slightly ajar revealing purple light from inside, skull-shaped door handle, secret passage to underground bunker, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 1,
|
||||
"category": "interior"
|
||||
},
|
||||
{
|
||||
"name": "interior_ritual_circle",
|
||||
"prompt": "96x96px dark magic circle on floor (floor decal), purple glowing occult runes in circle pattern, skull symbols at cardinal points, pentagram in center, can place ritual items on it, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 1,
|
||||
"category": "interior"
|
||||
},
|
||||
{
|
||||
"name": "interior_memory_vault",
|
||||
"prompt": "64x64px special ornate locked chest, intricate skull and rose carvings, Ana's belongings inside glowing purple, mystical emotional aura around it, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 1,
|
||||
"category": "interior"
|
||||
},
|
||||
{
|
||||
"name": "interior_piercing_tools",
|
||||
"prompt": "48x48px medical tray with sterile piercing needles, piercing guns, variety of ear gauges displayed, sterilization purple UV light glowing, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 1,
|
||||
"category": "interior"
|
||||
},
|
||||
{
|
||||
"name": "interior_scissors_rack",
|
||||
"prompt": "32x64px professional barber scissors hanging on wall rack, straight razors, various combs, all with skull-shaped handles, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 1,
|
||||
"category": "interior"
|
||||
},
|
||||
{
|
||||
"name": "mine_ore_vein_copper",
|
||||
"prompt": "48x48px exposed copper ore vein in dark stone wall, orange metallic shine, can be mined with pickaxe, resource node, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 1,
|
||||
"category": "mine"
|
||||
},
|
||||
{
|
||||
"name": "mine_ore_vein_gold",
|
||||
"prompt": "48x48px gold ore vein in stone, yellow golden glitter and shine, very valuable resource, can be mined, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 1,
|
||||
"category": "mine"
|
||||
},
|
||||
{
|
||||
"name": "mine_crystal_purple",
|
||||
"prompt": "32x48px glowing purple crystal growing from dark cave floor, LIGHT SOURCE emitting bright purple glow in darkness, mystical energy, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 1,
|
||||
"category": "mine"
|
||||
},
|
||||
{
|
||||
"name": "interior_zombie_brain_jar",
|
||||
"prompt": "32x48px glass jar containing preserved zombie brain, purple preservative liquid, glowing eerily, for zombie worker home decoration, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 1,
|
||||
"category": "interior"
|
||||
},
|
||||
|
||||
# ========================================
|
||||
# BATCH 2: MEDIUM PRIORITY - Living Room (15 sprites) - 14:25-14:35
|
||||
# ========================================
|
||||
{
|
||||
"name": "interior_sofa_gothic",
|
||||
"prompt": "96x64px large Gothic sofa, purple velvet cushions, skull decorations on armrests, dark wood frame, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_armchair_skull",
|
||||
"prompt": "64x64px ornate armchair, skull-shaped backrest, purple cushion, dark wood, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_coffee_table",
|
||||
"prompt": "64x48px dark wood coffee table, skull centerpiece, magazines scattered, purple glass top, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_fireplace_gothic",
|
||||
"prompt": "96x128px large stone fireplace, purple magical flames burning inside, skull mantelpiece, Gothic carvings, LIGHT SOURCE, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_tv_modern",
|
||||
"prompt": "64x48px flat screen TV showing static with purple glow, mounted on wall, skull logo on frame, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_painting_portrait",
|
||||
"prompt": "48x64px framed dark portrait painting, mysterious figure with purple glow, skull in corner, ornate Gothic frame, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_rug_persian",
|
||||
"prompt": "96x128px ornate Persian rug, dark purple and black patterns, skull motifs woven in, floor decal, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_curtains_velvet",
|
||||
"prompt": "32x96px heavy purple velvet curtains, skull-shaped tiebacks, draped dramatically, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_grandfather_clock",
|
||||
"prompt": "48x128px tall Gothic grandfather clock, skull on pendulum, purple glowing clock face, Roman numerals, ticking ominously, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_chandelier_crystal",
|
||||
"prompt": "64x64px ornate crystal chandelier, purple crystals, skull decorations, LIGHT SOURCE emitting purple glow, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_plant_dead",
|
||||
"prompt": "32x48px dead decorative plant in Gothic pot, withered purple leaves, skull planter, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_candelabra_five",
|
||||
"prompt": "48x64px five-candle candelabra, purple magical flames, ornate black metal, skull base, LIGHT SOURCE, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_mirror_ornate",
|
||||
"prompt": "64x96px large ornate mirror, Gothic skull frame, purple reflection glow, slightly cracked glass, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_side_table",
|
||||
"prompt": "48x48px small side table, dark wood, skull drawer knob, purple lamp on top, ultra-thick 5px black outlines, Dark-Chibi Noir style, chroma green #00FF00 background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
{
|
||||
"name": "interior_trophy_skull",
|
||||
"prompt": "32x48px mounted trophy skull on wooden plaque, purple glowing eyes, hunter achievement, ultra-thick 5px black outlines, Dark-Chibi Noir, chroma green background",
|
||||
"priority": 2,
|
||||
"category": "living_room"
|
||||
},
|
||||
|
||||
# Continue with more batches...
|
||||
# BATCH 3: Bedroom Extended (12 sprites) - After reset
|
||||
# BATCH 4: Kitchen/Dining (18 sprites)
|
||||
# BATCH 5: Outdoors (20 sprites)
|
||||
# etc.
|
||||
]
|
||||
|
||||
def log_message(message):
|
||||
"""Log to file and print"""
|
||||
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
||||
log_entry = f"[{timestamp}] {message}"
|
||||
print(log_entry)
|
||||
|
||||
with open(LOG_FILE, 'a') as f:
|
||||
f.write(log_entry + "\n")
|
||||
|
||||
def check_api_quota():
|
||||
"""Check if we have API quota remaining"""
|
||||
# This would check actual API usage
|
||||
# For now, return True (implement actual check)
|
||||
return True
|
||||
|
||||
def wait_for_api_reset():
|
||||
"""Wait until next API quota reset"""
|
||||
next_reset = datetime.now().replace(minute=19, second=0, microsecond=0)
|
||||
if datetime.now() > next_reset:
|
||||
next_reset += timedelta(hours=1)
|
||||
|
||||
wait_seconds = (next_reset - datetime.now()).total_seconds()
|
||||
log_message(f"⏰ Waiting {wait_seconds/60:.1f} minutes for API reset at {next_reset.strftime('%H:%M')}")
|
||||
|
||||
time.sleep(wait_seconds)
|
||||
|
||||
def generate_sprite(sprite_data):
|
||||
"""Generate a single sprite (placeholder)"""
|
||||
log_message(f"🎨 Generating: {sprite_data['name']} ({sprite_data['category']})")
|
||||
|
||||
# This would call actual generation API
|
||||
# For now, simulate
|
||||
time.sleep(2) # Simulate generation time
|
||||
|
||||
output_file = OUTPUT_DIR / f"{sprite_data['name']}.png"
|
||||
log_message(f"✅ Saved: {output_file}")
|
||||
|
||||
return True
|
||||
|
||||
def main():
|
||||
"""Main generation loop"""
|
||||
log_message("=" * 60)
|
||||
log_message("🚀 CONTINUOUS SPRITE GENERATION - STARTING")
|
||||
log_message("=" * 60)
|
||||
|
||||
OUTPUT_DIR.mkdir(parents=True, exist_ok=True)
|
||||
|
||||
total_generated = 0
|
||||
batch_number = 1
|
||||
|
||||
for i, sprite in enumerate(SPRITE_QUEUE):
|
||||
# Check quota before generation
|
||||
if not check_api_quota():
|
||||
log_message("⚠️ API quota exhausted!")
|
||||
wait_for_api_reset()
|
||||
batch_number += 1
|
||||
log_message(f"🔄 Batch {batch_number} starting after reset")
|
||||
|
||||
# Generate sprite
|
||||
success = generate_sprite(sprite)
|
||||
|
||||
if success:
|
||||
total_generated += 1
|
||||
log_message(f"📊 Progress: {total_generated}/{len(SPRITE_QUEUE)} ({total_generated/len(SPRITE_QUEUE)*100:.1f}%)")
|
||||
|
||||
# Batch completion notifications
|
||||
if total_generated % 15 == 0:
|
||||
log_message("=" * 60)
|
||||
log_message(f"🎉 BATCH {batch_number} COMPLETE: {total_generated} sprites generated!")
|
||||
log_message("=" * 60)
|
||||
|
||||
log_message("=" * 60)
|
||||
log_message(f"✅ ALL SPRITES GENERATED: {total_generated} total")
|
||||
log_message("=" * 60)
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user