Clean asset organization - subfolders + preview versions

This commit is contained in:
2025-12-30 23:58:40 +01:00
parent 190d45edfa
commit 884d7811f2
567 changed files with 316 additions and 13 deletions

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@@ -0,0 +1,115 @@
#!/usr/bin/env python3
"""
Add missing preview versions (256x256) to existing assets.
This fixes the problem where you have:
- 2 large files (1024x1024) - too big
- 2 tiny files (32x32) - can't see them
Now adds medium preview versions (256x256) that you CAN see!
"""
import os
from pathlib import Path
from PIL import Image
def add_preview_to_asset(asset_path: Path):
"""
For each *_styleA.png or *_styleB.png file:
- Check if preview version exists
- Create 256x256 preview if missing
"""
# Skip if not a style file
if not (asset_path.stem.endswith('_styleA') or asset_path.stem.endswith('_styleB')):
return False
# Skip if already a preview or sprite
if 'preview' in asset_path.stem or 'sprite' in asset_path.stem or '32x32' in asset_path.stem:
return False
try:
# Get base name (remove _styleA or _styleB)
stem = asset_path.stem
if stem.endswith('_styleA'):
base_name = stem[:-7]
style = 'styleA'
else:
base_name = stem[:-7]
style = 'styleB'
# Create preview filename
preview_filename = f"{base_name}_{style}_preview_256x256.png"
preview_path = asset_path.parent / preview_filename
# Skip if preview already exists
if preview_path.exists():
print(f" ⏭️ Preview already exists: {preview_filename}")
return False
# Load original
img = Image.open(asset_path)
orig_width, orig_height = img.size
# Create 256x256 preview
preview = img.resize((256, 256), Image.Resampling.LANCZOS)
preview.save(preview_path, 'PNG', optimize=True)
print(f" ✅ Created preview: {preview_filename}")
print(f" From: {asset_path.name} ({orig_width}×{orig_height})")
return True
except Exception as e:
print(f" ❌ Error with {asset_path.name}: {e}")
return False
def process_directory(directory: Path):
"""Process all PNG files in directory and subdirectories"""
print(f"\n📂 Processing: {directory}")
print("=" * 70)
# Find all PNG files recursively
png_files = list(directory.rglob('*.png'))
if not png_files:
print(" No PNG files found")
return 0
count = 0
for png_file in png_files:
if add_preview_to_asset(png_file):
count += 1
return count
def main():
print("=" * 70)
print("🖼️ ADD PREVIEW VERSIONS (256x256) TO EXISTING ASSETS")
print("=" * 70)
print("\nThis will create visible preview versions of all assets!")
print("You'll have:")
print(" - assetname_styleA.png (1024×1024 original)")
print(" - assetname_styleA_preview_256x256.png (VISIBLE!)")
print(" - assetname_styleA_32x32.png (32×32 sprite)")
print("=" * 70)
# Process demo directory
demo_dir = Path('assets/images/demo')
total = 0
if demo_dir.exists():
total += process_directory(demo_dir)
# Process other directories
images_dir = Path('assets/images')
for subdir in images_dir.iterdir():
if subdir.is_dir() and subdir.name != 'demo':
total += process_directory(subdir)
print("\n" + "=" * 70)
print(f"✅ COMPLETE! Created {total} preview versions")
print("=" * 70)
print("\n💡 Now your files are VISIBLE in file explorer!")
if __name__ == "__main__":
main()

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@@ -0,0 +1,179 @@
#!/usr/bin/env python3
"""
Clean and organize asset structure:
1. Remove duplicate 'originals/' folders
2. Organize each asset into its own subfolder:
category/
assetname/
assetname_styleA_1024x1024.png (original)
assetname_styleA_preview_256x256.png (visible)
assetname_styleA_sprite_32x32.png (game)
assetname_styleB_1024x1024.png (original)
assetname_styleB_preview_256x256.png (visible)
assetname_styleB_sprite_32x32.png (game)
"""
import os
import shutil
from pathlib import Path
from collections import defaultdict
def get_base_asset_name(filename: str) -> str:
"""
Extract base asset name from filename.
Examples:
- campfire_styleA.png -> campfire
- campfire_styleA_preview_256x256.png -> campfire
- campfire_styleB_32x32.png -> campfire
"""
stem = filename.replace('.png', '')
# Remove style suffix
if '_styleA' in stem:
stem = stem.split('_styleA')[0]
elif '_styleB' in stem:
stem = stem.split('_styleB')[0]
return stem
def get_file_type(filename: str) -> str:
"""
Determine file type: original, preview, or sprite
"""
if 'preview' in filename:
return 'preview'
elif any(size in filename for size in ['32x32', '16x16', '32x64', '24x24']):
return 'sprite'
else:
return 'original'
def get_style(filename: str) -> str:
"""Get style (A or B) from filename"""
if 'styleA' in filename:
return 'styleA'
elif 'styleB' in filename:
return 'styleB'
return None
def organize_category(category_path: Path, dry_run: bool = False):
"""
Organize all assets in a category into subfolders
"""
if not category_path.exists():
return
print(f"\n{'='*70}")
print(f"📂 ORGANIZING: {category_path.name}/")
print(f"{'='*70}")
# Delete originals/ folder if it exists (it's duplicates!)
originals_path = category_path / 'originals'
if originals_path.exists():
if not dry_run:
shutil.rmtree(originals_path)
print(f" 🗑️ Deleted duplicate folder: originals/")
# Group all PNG files by base asset name
asset_groups = defaultdict(list)
for png_file in category_path.glob('*.png'):
if png_file.is_file():
base_name = get_base_asset_name(png_file.name)
asset_groups[base_name].append(png_file)
if not asset_groups:
print(" No assets to organize")
return
# Organize each asset group into subfolder
for asset_name, files in sorted(asset_groups.items()):
asset_folder = category_path / asset_name
if not dry_run:
asset_folder.mkdir(exist_ok=True)
print(f"\n 📁 {asset_name}/")
for file_path in files:
# Rename to proper format if needed
file_type = get_file_type(file_path.name)
style = get_style(file_path.name)
if style:
# Determine size from filename or type
if 'preview' in file_path.name:
size_str = '256x256'
elif '32x32' in file_path.name:
size_str = '32x32'
elif '16x16' in file_path.name:
size_str = '16x16'
elif '32x64' in file_path.name:
size_str = '32x64'
elif '24x24' in file_path.name:
size_str = '24x24'
else:
# Original - assume 1024x1024
size_str = '1024x1024'
# Create proper filename
if file_type == 'preview':
new_name = f"{asset_name}_{style}_preview_{size_str}.png"
elif file_type == 'sprite':
new_name = f"{asset_name}_{style}_sprite_{size_str}.png"
else:
new_name = f"{asset_name}_{style}_{size_str}.png"
new_path = asset_folder / new_name
# Move and rename
if not dry_run:
file_path.rename(new_path)
print(f"{file_type:8} | {style:6} | {new_name}")
def main():
import argparse
parser = argparse.ArgumentParser(description='Clean and organize asset structure')
parser.add_argument('--dry-run', action='store_true', help='Show what would be done without doing it')
args = parser.parse_args()
print("=" * 70)
print("🧹 CLEAN & ORGANIZE ASSETS")
print("=" * 70)
if args.dry_run:
print("\n⚠️ DRY RUN MODE - No changes will be made\n")
print("\nThis will:")
print(" 1. Delete 'originals/' folders (duplicates)")
print(" 2. Organize each asset into subfolders")
print(" 3. Rename files to proper format:")
print(" - assetname_styleA_1024x1024.png")
print(" - assetname_styleA_preview_256x256.png")
print(" - assetname_styleA_sprite_32x32.png")
print("=" * 70)
# Process demo directory
demo_dir = Path('assets/images/demo')
categories = [
'terrain', 'crops', 'buildings', 'items',
'environment', 'characters', 'enemies',
'ui', 'effects', 'npcs'
]
for category in categories:
category_path = demo_dir / category
organize_category(category_path, dry_run=args.dry_run)
print("\n" + "=" * 70)
if not args.dry_run:
print("✅ COMPLETE! All assets organized")
else:
print("✅ DRY RUN COMPLETE! Run without --dry-run to apply changes")
print("=" * 70)
if __name__ == "__main__":
main()

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@@ -45,10 +45,10 @@ def get_target_size(category: str, filename: str):
def reorganize_asset(asset_path: Path, category_dir: Path, target_size):
"""
Reorganize single asset:
- Create subfolder with asset name
- Save original as assetname_1024x1024.png
- Save resized as assetname_32x32.png
Reorganize single asset - creates 3 versions:
- Original: 1024x1024 (full quality archive)
- Preview: 256x256 (visible in file explorer)
- Sprite: 32x32 (game-ready tile)
"""
try:
@@ -71,20 +71,28 @@ def reorganize_asset(asset_path: Path, category_dir: Path, target_size):
print(f" 📁 {asset_name}/")
print(f" ✅ Original: {original_filename} ({orig_width}×{orig_height})")
# Create resized version if needed
# Create PREVIEW version (256x256 - visible in file explorer!)
preview_size = 256
preview = img.resize((preview_size, preview_size), Image.Resampling.LANCZOS)
preview_filename = f"{asset_name}_preview_{preview_size}x{preview_size}.png"
preview_path = asset_folder / preview_filename
preview.save(preview_path, 'PNG', optimize=True)
print(f" ✅ Preview: {preview_filename} (VISIBLE SIZE)")
# Create SPRITE version (32x32 - for game)
if target_size is not None:
if isinstance(target_size, tuple):
resized = img.resize(target_size, Image.Resampling.LANCZOS)
sprite = img.resize(target_size, Image.Resampling.LANCZOS)
new_width, new_height = target_size
else:
resized = img.resize((target_size, target_size), Image.Resampling.LANCZOS)
sprite = img.resize((target_size, target_size), Image.Resampling.LANCZOS)
new_width, new_height = target_size, target_size
resized_filename = f"{asset_name}_{new_width}x{new_height}.png"
resized_path = asset_folder / resized_filename
resized.save(resized_path, 'PNG', optimize=True)
sprite_filename = f"{asset_name}_sprite_{new_width}x{new_height}.png"
sprite_path = asset_folder / sprite_filename
sprite.save(sprite_path, 'PNG', optimize=True)
print(f"Resized: {resized_filename} ({new_width}×{new_height})")
print(f"Sprite: {sprite_filename} (GAME SIZE)")
return True
@@ -139,8 +147,9 @@ def main():
print(f"✅ COMPLETE! Reorganized {total} assets")
print("=" * 70)
print("\n📁 Structure: category/assetname/")
print(" - assetname_1024x1024.png (original)")
print(" - assetname_32x32.png (resized)")
print(" - assetname_1024x1024.png (ORIGINAL - full quality)")
print(" - assetname_preview_256x256.png (PREVIEW - visible size)")
print(" - assetname_sprite_32x32.png (SPRITE - game ready)")
if __name__ == "__main__":
main()