🇸🇮 Kompletna reorganizacija v slovensko strukturo

 NAREJENO:
- Scan 1,112 PNG datotek
- Najdenih 109 duplikatov (preskočenih)
- Premaknjenih 635 aktivnih assetov v slovensko strukturo
- Izbrisanih 14 starih angleških map
- Updatanih 11 scriptov za nove poti

📁 NOVA STRUKTURA:
assets/slike/
├── liki/ (karakterji: Kai, Gronk, Ana, NPCs)
├── sovrazniki/ (zombiji, mutanti, bossi)
├── biomi/ (18 zon)
├── zgradbe/ (vse stavbe in props)
├── predmeti/ (orodja, semena, hrana)
├── orozje/ (hladno, strelno)
├── rastline/ (posevki, drevesa)
├── ui/ (interface elementi)
├── efekti/ (voda, dim)
└── cutscene/ (flashbacki)

💡 ADHD-FRIENDLY:
- Slovensko poimenovanje
- Max 2 nivoja podmap
- Logična kategorizacija
- Enostavno iskanje
This commit is contained in:
2025-12-31 01:54:16 +01:00
parent df1334ad4d
commit 305c915fc7
1138 changed files with 1158 additions and 2114 deletions

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@@ -94,7 +94,7 @@ def main():
print("=" * 70)
# Process demo directory
demo_dir = Path('assets/images/demo')
demo_dir = Path('assets/slike')
total = 0
if demo_dir.exists():

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@@ -156,7 +156,7 @@ def main():
print("=" * 70)
# Process demo directory
demo_dir = Path('assets/images/demo')
demo_dir = Path('assets/slike')
categories = [
'terrain', 'crops', 'buildings', 'items',

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@@ -0,0 +1,393 @@
#!/usr/bin/env python3
"""
🇸🇮 KOMPLEKNA REORGANIZACIJA ASSETOV - SLOVENSKO
1. Scan za duplikate (iste slike)
2. Scan za neuporabljene slike
3. Premakni vse v slovenske mape
4. Izbriši stare angleške mape
5. Update vse skripte
NOVA STRUKTURA (SLOVENSKO):
assets/slike/
├── liki/ (protagonisti)
├── sovrazniki/ (zombiji, mutanti, bossi)
├── biomi/ (18 zon)
├── zgradbe/ (stavbe)
├── predmeti/ (tools, seeds, food)
├── orozje/ (weapons)
├── rastline/ (crops, trees, plants)
├── ui/ (interface)
├── efekti/ (effects)
└── cutscene/ (flashbacks)
"""
import hashlib
import shutil
import re
from pathlib import Path
from collections import defaultdict
from typing import Dict, List, Set
# Paths
REPO = Path("/Users/davidkotnik/repos/novafarma")
OLD_ASSETS = REPO / "assets/images"
NEW_ASSETS = REPO / "assets/slike"
SRC_DIR = REPO / "src"
# Mapping: OLD → NEW
MAPPING = {
"characters": "liki",
"enemies": "sovrazniki",
"biomes": "biomi",
"buildings": "zgradbe",
"items": "predmeti",
"weapons": "orozje",
"plants": "rastline",
"crops": "rastline", # merge crops into rastline
"ui": "ui",
"effects": "efekti",
"cutscenes": "cutscene",
"environment": "rastline", # trees, rocks → rastline
"props": "zgradbe", # props → zgradbe (campfire, etc)
"bosses": "sovrazniki", # bosses → sovrazniki
"mutanti": "sovrazniki", # mutanti → sovrazniki
"zivali": "rastline", # animals → rastline
"npcs": "liki", # npcs → liki
"workstations": "zgradbe",
}
class AssetReorganizer:
def __init__(self):
self.duplicates: Dict[str, List[Path]] = defaultdict(list)
self.file_hashes: Dict[str, Path] = {}
self.all_pngs: List[Path] = []
self.used_assets: Set[str] = set()
self.stats = {
"total_files": 0,
"duplicates": 0,
"unused": 0,
"migrated": 0,
"deleted": 0,
}
def calculate_hash(self, filepath: Path) -> str:
"""Calculate MD5 hash of file."""
hash_md5 = hashlib.md5()
with open(filepath, "rb") as f:
for chunk in iter(lambda: f.read(4096), b""):
hash_md5.update(chunk)
return hash_md5.hexdigest()
def scan_duplicates(self):
"""Find duplicate images by content hash."""
print("🔍 Scanning for duplicate images...")
self.all_pngs = list(OLD_ASSETS.rglob("*.png"))
self.stats["total_files"] = len(self.all_pngs)
print(f" Found {len(self.all_pngs)} PNG files")
for filepath in self.all_pngs:
file_hash = self.calculate_hash(filepath)
if file_hash in self.file_hashes:
# Duplicate found!
original = self.file_hashes[file_hash]
self.duplicates[file_hash].append(filepath)
print(f" 🔴 DUPLICATE: {filepath.name}")
print(f" → Same as: {original.name}")
else:
self.file_hashes[file_hash] = filepath
print(f"\n ✅ Found {len(self.duplicates)} duplicate groups\n")
self.stats["duplicates"] = sum(len(files) for files in self.duplicates.values())
def scan_code_references(self):
"""Scan source code for asset references."""
print("🔍 Scanning code for asset usage...")
# Patterns to match asset references
patterns = [
r'["\']([^"\']*\.png)["\']', # "filename.png"
r'load\.image\(["\']([^"\']+)["\']', # Phaser load.image
r'assets/images/([^"\']+\.png)', # Direct path references
]
code_files = list(SRC_DIR.rglob("*.js")) + list(REPO.glob("*.js"))
for code_file in code_files:
try:
content = code_file.read_text(encoding='utf-8')
for pattern in patterns:
matches = re.findall(pattern, content)
for match in matches:
# Extract just the filename
filename = Path(match).name
self.used_assets.add(filename)
except Exception as e:
print(f" ⚠️ Could not read {code_file.name}: {e}")
print(f" ✅ Found {len(self.used_assets)} referenced assets\n")
def find_unused(self):
"""Find PNG files not referenced in code."""
print("🔍 Finding unused assets...")
unused = []
for filepath in self.all_pngs:
if filepath.name not in self.used_assets:
# Also check without timestamps/suffixes
base_name = re.sub(r'_\d{13,}\.png$', '.png', filepath.name)
base_name = re.sub(r'_(styleA|styleB|original|sprite|preview)_.*\.png$', '.png', base_name)
if base_name not in self.used_assets and filepath.name not in self.used_assets:
unused.append(filepath)
self.stats["unused"] = len(unused)
print(f" ⚠️ Found {len(unused)} potentially unused files\n")
return unused
def create_slovenian_structure(self):
"""Create new Slovenian folder structure."""
print("📁 Creating Slovenian folder structure...")
folders = [
"liki/kai",
"liki/gronk",
"liki/ana",
"liki/grok",
"liki/npcs",
"sovrazniki/zombiji",
"sovrazniki/mutanti",
"sovrazniki/bossi",
"biomi/01_dolina_farm",
"biomi/02_temni_gozd",
"biomi/03_zapusceno_mesto",
"zgradbe",
"predmeti/orodja",
"predmeti/semena",
"predmeti/hrana",
"orozje/hladno", # melee
"orozje/strelno", # ranged
"rastline/posevki",
"rastline/drevesa",
"ui",
"efekti/voda",
"efekti/dim",
"cutscene",
]
for folder in folders:
path = NEW_ASSETS / folder
path.mkdir(parents=True, exist_ok=True)
print(f"{folder}/")
print()
def migrate_assets(self, delete_duplicates=False, delete_unused=False):
"""Migrate all assets to new structure."""
print("🚚 Migrating assets to Slovenian structure...")
# Get list of files to skip (duplicates + unused)
skip_files = set()
if delete_duplicates:
for dup_list in self.duplicates.values():
# Keep first, delete rest
skip_files.update(dup_list)
if delete_unused:
unused = self.find_unused()
skip_files.update(unused)
# Migrate each category
for old_name, new_name in MAPPING.items():
old_path = OLD_ASSETS / old_name
if not old_path.exists():
continue
print(f"\n📦 {old_name}/ → {new_name}/")
# Find all PNGs in this category
png_files = list(old_path.rglob("*.png"))
for src_file in png_files:
if src_file in skip_files:
print(f" ⏭️ SKIP: {src_file.name} (duplicate/unused)")
continue
# Determine target based on filename
target_dir = NEW_ASSETS / new_name
# Sub-categorization
if new_name == "liki":
if "kai_" in src_file.name.lower():
target_dir = NEW_ASSETS / "liki/kai"
elif "gronk_" in src_file.name.lower():
target_dir = NEW_ASSETS / "liki/gronk"
elif "ana_" in src_file.name.lower():
target_dir = NEW_ASSETS / "liki/ana"
elif "npc_" in src_file.name.lower():
target_dir = NEW_ASSETS / "liki/npcs"
elif new_name == "sovrazniki":
if "zombie_" in src_file.name.lower():
target_dir = NEW_ASSETS / "sovrazniki/zombiji"
elif "mutant_" in src_file.name.lower():
target_dir = NEW_ASSETS / "sovrazniki/mutanti"
elif "boss_" in src_file.name.lower():
target_dir = NEW_ASSETS / "sovrazniki/bossi"
elif new_name == "rastline":
if "wheat_" in src_file.name.lower() or "crop_" in src_file.name.lower():
target_dir = NEW_ASSETS / "rastline/posevki"
elif "tree_" in src_file.name.lower() or "oak_" in src_file.name.lower():
target_dir = NEW_ASSETS / "rastline/drevesa"
elif new_name == "predmeti":
if "hoe_" in src_file.name.lower() or "axe_" in src_file.name.lower() or "watering" in src_file.name.lower():
target_dir = NEW_ASSETS / "predmeti/orodja"
elif "seed" in src_file.name.lower():
target_dir = NEW_ASSETS / "predmeti/semena"
elif new_name == "efekti":
if "water_" in src_file.name.lower():
target_dir = NEW_ASSETS / "efekti/voda"
target_dir.mkdir(parents=True, exist_ok=True)
dest_file = target_dir / src_file.name
try:
shutil.copy2(src_file, dest_file)
print(f"{src_file.name}")
self.stats["migrated"] += 1
except Exception as e:
print(f"{src_file.name}: {e}")
# Also migrate demo/ folder
demo_path = OLD_ASSETS / "demo"
if demo_path.exists():
print(f"\n📦 demo/ → (various Slovenian folders)")
self._migrate_demo_folder(demo_path, skip_files)
def _migrate_demo_folder(self, demo_path: Path, skip_files: Set[Path]):
"""Migrate demo folder to appropriate Slovenian locations."""
for src_file in demo_path.rglob("*.png"):
if src_file in skip_files:
continue
# Classify by filename
filename_lower = src_file.name.lower()
if "kai_" in filename_lower:
target = NEW_ASSETS / "liki/kai" / src_file.name
elif "zombie_" in filename_lower:
target = NEW_ASSETS / "sovrazniki/zombiji" / src_file.name
elif "wheat_" in filename_lower:
target = NEW_ASSETS / "rastline/posevki" / src_file.name
elif "tree_" in filename_lower or "oak_" in filename_lower:
target = NEW_ASSETS / "rastline/drevesa" / src_file.name
elif "grass_" in filename_lower or "dirt_" in filename_lower or "stone_path" in filename_lower:
target = NEW_ASSETS / "biomi/01_dolina_farm" / src_file.name
elif "shack" in filename_lower or "barn" in filename_lower or "tent" in filename_lower:
target = NEW_ASSETS / "zgradbe" / src_file.name
elif "water_anim" in filename_lower:
target = NEW_ASSETS / "efekti/voda" / src_file.name
elif "ui_" in filename_lower:
target = NEW_ASSETS / "ui" / src_file.name
else:
target = NEW_ASSETS / "ostalo" / src_file.name
target.parent.mkdir(parents=True, exist_ok=True)
try:
shutil.copy2(src_file, target)
print(f"{src_file.name}")
self.stats["migrated"] += 1
except Exception as e:
print(f"{src_file.name}: {e}")
def cleanup_old_folders(self):
"""Remove old English folders (after migration)."""
print("\n🗑️ Removing old English folders...")
old_folders = [
"characters", "enemies", "buildings", "items", "weapons",
"plants", "crops", "environment", "props", "bosses",
"mutanti", "zivali", "npcs", "workstations", "demo",
"demo_originals_with_white_bg"
]
for folder_name in old_folders:
folder_path = OLD_ASSETS / folder_name
if folder_path.exists() and folder_path.is_dir():
try:
shutil.rmtree(folder_path)
print(f" 🗑️ Deleted: {folder_name}/")
except Exception as e:
print(f" ❌ Could not delete {folder_name}/: {e}")
def generate_report(self):
"""Generate final report."""
print("\n" + "="*70)
print("📊 REORGANIZATION COMPLETE!")
print("="*70)
print(f" Total files scanned: {self.stats['total_files']:4d}")
print(f" Duplicates found: {self.stats['duplicates']:4d}")
print(f" Unused files: {self.stats['unused']:4d}")
print(f" Files migrated: {self.stats['migrated']:4d}")
print("="*70)
print("\n✅ Nova struktura: assets/slike/")
print(" 📂 liki/")
print(" 📂 sovrazniki/")
print(" 📂 biomi/")
print(" 📂 zgradbe/")
print(" 📂 predmeti/")
print(" 📂 orozje/")
print(" 📂 rastline/")
print(" 📂 ui/")
print(" 📂 efekti/")
print(" 📂 cutscene/")
print("="*70)
def main():
print("="*70)
print("🇸🇮 KOMPLEKNA REORGANIZACIJA - SLOVENSKO")
print("="*70)
reorganizer = AssetReorganizer()
# Step 1: Scan duplicates
reorganizer.scan_duplicates()
# Step 2: Scan code
reorganizer.scan_code_references()
# Step 3: Find unused
reorganizer.find_unused()
# Step 4: Create new structure
reorganizer.create_slovenian_structure()
# Step 5: Migrate (with cleanup)
reorganizer.migrate_assets(
delete_duplicates=True, # Skip duplicates
delete_unused=False # Keep unused for now (manual review)
)
# Step 6: Cleanup old folders
reorganizer.cleanup_old_folders()
# Step 7: Report
reorganizer.generate_report()
print("\n📝 NASLEDNJI KORAKI:")
print(" 1. git status # Preglej spremembe")
print(" 2. Preveri da vse deluje")
print(" 3. git add -A && git commit -m '🇸🇮 Reorganizacija v slovensko strukturo'")
if __name__ == "__main__":
main()

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@@ -0,0 +1,61 @@
#!/usr/bin/env python3
"""
Copy generated assets from brain folder to proper directories
"""
import shutil
from pathlib import Path
BRAIN = Path("/Users/davidkotnik/.gemini/antigravity/brain/0170fb0d-72f7-4963-a613-14216b9eae14")
BASE = Path("/Users/davidkotnik/repos/novafarma/assets/images")
# Create directories
(BASE / "npcs").mkdir(parents=True, exist_ok=True)
(BASE / "biomes" / "01_lush_forest").mkdir(parents=True, exist_ok=True)
(BASE / "vehicles").mkdir(parents=True, exist_ok=True)
(BASE / "bosses").mkdir(parents=True, exist_ok=True)
(BASE / "tools").mkdir(parents=True, exist_ok=True)
stats = {}
# Copy NPCs
npc_files = list(BRAIN.glob("npc_*.png"))
for f in npc_files:
shutil.copy2(f, BASE / "npcs" / f.name)
stats['npcs'] = len(npc_files)
# Copy Biome #01
biome_files = list(BRAIN.glob("biome01_*.png"))
for f in biome_files:
shutil.copy2(f, BASE / "biomes" / "01_lush_forest" / f.name)
stats['biome01'] = len(biome_files)
# Copy Vehicles
vehicle_files = list(BRAIN.glob("vehicle_*.png"))
for f in vehicle_files:
shutil.copy2(f, BASE / "vehicles" / f.name)
stats['vehicles'] = len(vehicle_files)
# Copy Bosses
boss_files = list(BRAIN.glob("boss_*.png"))
for f in boss_files:
shutil.copy2(f, BASE / "bosses" / f.name)
stats['bosses'] = len(boss_files)
# Copy Tools
tool_patterns = ["hoe_*.png", "watering_*.png", "axe_*.png"]
tool_count = 0
for pattern in tool_patterns:
for f in BRAIN.glob(pattern):
shutil.copy2(f, BASE / "tools" / f.name)
tool_count += 1
stats['tools'] = tool_count
# Print summary
print("✅ ASSETS COPIED!")
print(f" NPCs: {stats['npcs']} files")
print(f" Biome #01: {stats['biome01']} files")
print(f" Vehicles: {stats['vehicles']} files")
print(f" Bosses: {stats['bosses']} files")
print(f" Tools: {stats['tools']} files")
print(f"\n📊 TOTAL: {sum(stats.values())} files copied")

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@@ -168,7 +168,7 @@ def main():
print(f" → Ask Antigravity to run:")
print(f" generate_image('{building}', '{prompt}')")
print(f"\n Then continue with:")
print(f" 1. Copy artifact to assets/images/buildings/")
print(f" 1. Copy artifact to assets/slike/zgradbe/")
print(f" 2. Run background removal")
# Placeholder - in real usage, Antigravity will generate here

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@@ -0,0 +1,201 @@
#!/usr/bin/env python3
"""
🔄 MIGRATE DEMO ASSETS TO PRODUCTION STRUCTURE
This script moves all assets from:
assets/slike/
To the proper production structure:
assets/slike/liki/kai/
assets/slike/biomi/01_dolina_farm/
assets/slike/sovrazniki/zombies/
etc.
Usage:
python3 scripts/migrate_demo_to_production.py [--dry-run]
"""
import shutil
import sys
from pathlib import Path
from collections import defaultdict
# Base paths
REPO_ROOT = Path("/Users/davidkotnik/repos/novafarma")
DEMO_DIR = REPO_ROOT / "assets/slike"
ASSETS_DIR = REPO_ROOT / "assets/images"
# Target directories
TARGETS = {
"characters/kai": ASSETS_DIR / "characters/kai",
"biomes/01_dolina_farm/terrain": ASSETS_DIR / "biomes/01_dolina_farm/terrain",
"biomes/01_dolina_farm/buildings": ASSETS_DIR / "biomes/01_dolina_farm/buildings",
"biomes/01_dolina_farm/props": ASSETS_DIR / "biomes/01_dolina_farm/props",
"enemies/zombies": ASSETS_DIR / "enemies/zombies",
"effects/water": ASSETS_DIR / "effects/water",
"items/tools": ASSETS_DIR / "items/tools",
"items/seeds": ASSETS_DIR / "items/seeds",
"ui": ASSETS_DIR / "ui",
}
# Asset classification rules
RULES = {
# Kai (protagonist)
"kai_": "characters/kai",
# Zombies
"zombie_": "enemies/zombies",
# Terrain
"grass_": "biomes/01_dolina_farm/terrain",
"dirt_": "biomes/01_dolina_farm/terrain",
"tilled_": "biomes/01_dolina_farm/terrain",
"stone_path": "biomes/01_dolina_farm/terrain",
"mud_": "biomes/01_dolina_farm/terrain",
# Buildings
"shack": "biomes/01_dolina_farm/buildings",
"barn": "biomes/01_dolina_farm/buildings",
"tent": "biomes/01_dolina_farm/buildings",
"campfire": "biomes/01_dolina_farm/props",
"water_well": "biomes/01_dolina_farm/buildings",
"storage_chest": "biomes/01_dolina_farm/props",
# Props/Environment
"tree_": "biomes/01_dolina_farm/props",
"oak_tree": "biomes/01_dolina_farm/props",
"rock_": "biomes/01_dolina_farm/props",
"bush_": "biomes/01_dolina_farm/props",
"fence_": "biomes/01_dolina_farm/props",
"sign_": "biomes/01_dolina_farm/props",
# Effects
"water_anim": "effects/water",
"smoke_": "effects/particles",
# Items
"hoe_": "items/tools",
"axe_": "items/tools",
"pickaxe_": "items/tools",
"watering_can": "items/tools",
"wheat_seed": "items/seeds",
"potato_seed": "items/seeds",
"corn_seed": "items/seeds",
# UI
"ui_": "ui",
}
def classify_asset(filename: str) -> str:
"""Determine where an asset should go based on its name."""
for pattern, target in RULES.items():
if pattern in filename.lower():
return target
# Default: keep in current subfolder structure
return None
def scan_demo_folder():
"""Scan demo folder and classify all assets."""
migrations = defaultdict(list)
for filepath in DEMO_DIR.rglob("*.png"):
# Skip if it's in a nested preview/original folder
if "preview" in filepath.parts or "original" in filepath.parts:
continue
relative_to_demo = filepath.relative_to(DEMO_DIR)
target_category = classify_asset(filepath.name)
if target_category:
migrations[target_category].append(filepath)
else:
# Keep the subfolder structure (characters/, buildings/, etc.)
subfolder = relative_to_demo.parts[0] if len(relative_to_demo.parts) > 1 else "misc"
migrations[subfolder].append(filepath)
return migrations
def create_target_directories():
"""Ensure all target directories exist."""
for target_path in TARGETS.values():
target_path.mkdir(parents=True, exist_ok=True)
# Additional specific directories
(ASSETS_DIR / "effects/particles").mkdir(parents=True, exist_ok=True)
def migrate_assets(migrations, dry_run=False):
"""Move assets to their target locations."""
stats = defaultdict(int)
for category, files in migrations.items():
target_dir = TARGETS.get(category)
if not target_dir:
# Use direct category as subdirectory
target_dir = ASSETS_DIR / category
target_dir.mkdir(parents=True, exist_ok=True)
print(f"\n📁 {category}/ ({len(files)} files)")
for src_file in files:
dest_file = target_dir / src_file.name
if dry_run:
print(f" [DRY RUN] {src_file.name}{target_dir.name}/")
else:
try:
shutil.move(str(src_file), str(dest_file))
print(f"{src_file.name}")
stats[category] += 1
except Exception as e:
print(f"{src_file.name}: {e}")
return stats
def main():
dry_run = "--dry-run" in sys.argv
print("" * 70)
print("🔄 DEMO → PRODUCTION ASSET MIGRATION")
print("" * 70)
if dry_run:
print("⚠️ DRY RUN MODE - No files will be moved\n")
# Step 1: Scan
print("📊 Scanning demo folder...")
migrations = scan_demo_folder()
# Step 2: Create directories
print("\n📁 Creating target directories...")
create_target_directories()
# Step 3: Migrate
print("\n🚚 Migrating assets...")
stats = migrate_assets(migrations, dry_run=dry_run)
# Summary
print("\n" + "" * 70)
print("📊 MIGRATION SUMMARY")
print("" * 70)
total = sum(stats.values())
for category, count in sorted(stats.items()):
print(f" {category:40s} {count:3d} files")
print("" * 70)
print(f" {'TOTAL':40s} {total:3d} files")
print("" * 70)
if dry_run:
print("\n💡 Run without --dry-run to perform the migration")
else:
print("\n✅ Migration complete!")
print("\n📝 Next steps:")
print(" 1. Review the changes: git status")
print(" 2. Test the game to ensure assets load correctly")
print(" 3. Commit the reorganization: git add -A && git commit -m '🗂️ Migrate demo assets to production structure'")
if __name__ == "__main__":
main()

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@@ -11,7 +11,7 @@ import shutil
def rename_and_organize_demo():
"""Organize demo assets into subfolders with clean names"""
demo_base = Path("assets/images/demo")
demo_base = Path("assets/slike")
categories = {
'characters': demo_base / 'characters',

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@@ -66,7 +66,7 @@ if __name__ == "__main__":
print("Usage: python3 remove_background.py <image_or_directory>")
print("\nExamples:")
print(" python3 remove_background.py image.png")
print(" python3 remove_background.py assets/images/buildings/")
print(" python3 remove_background.py assets/slike/zgradbe/")
print(" python3 remove_background.py assets/images/ --recursive")
sys.exit(1)

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@@ -133,7 +133,7 @@ def main():
print("🗂️ ASSET REORGANIZATION: SUBFOLDERS WITH ORIGINALS + RESIZED")
print("=" * 70)
demo_dir = Path('assets/images/demo')
demo_dir = Path('assets/slike')
print(f"\n📦 Processing: {demo_dir}")
total = 0

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@@ -98,7 +98,7 @@ def main():
print("=" * 60)
# Resize transparent assets
demo_dir = Path('assets/images/demo')
demo_dir = Path('assets/slike')
print(f"\n📦 TRANSPARENT ASSETS: {demo_dir}")
total = 0
@@ -110,7 +110,7 @@ def main():
total += resize_category(demo_dir, 'environment')
# Resize white background originals
orig_dir = Path('assets/images/demo_originals_with_white_bg')
orig_dir = Path('assets/slike_originals_with_white_bg')
if orig_dir.exists():
print(f"\n📦 WHITE BG ORIGINALS: {orig_dir}")

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@@ -90,7 +90,7 @@ def main():
print("🎮 RESIZING TO PROPER INDIE GAME SIZES (32×32 STANDARD)")
print("=" * 60)
demo_dir = Path('assets/images/demo')
demo_dir = Path('assets/slike')
print(f"\n📦 Transparent assets: {demo_dir}")
total = 0
@@ -100,7 +100,7 @@ def main():
total += resize_category(demo_dir, 'environment')
orig_dir = Path('assets/images/demo_originals_with_white_bg')
orig_dir = Path('assets/slike_originals_with_white_bg')
if orig_dir.exists():
print(f"\n📦 White BG originals: {orig_dir}")

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@@ -131,7 +131,7 @@ def main():
print("📏 TILE-ALIGNED RESIZE & RENAME (Multiples of 32px)")
print("=" * 70)
demo_dir = Path('assets/images/demo')
demo_dir = Path('assets/slike')
print(f"\n📦 Processing: {demo_dir}")
total = 0
@@ -142,7 +142,7 @@ def main():
total += process_category(demo_dir, 'environment')
# White BG originals
orig_dir = Path('assets/images/demo_originals_with_white_bg')
orig_dir = Path('assets/slike_originals_with_white_bg')
if orig_dir.exists():
print(f"\n📦 Processing: {orig_dir}")

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@@ -0,0 +1,80 @@
#!/usr/bin/env python3
"""
Update all scripts to use new Slovenian paths
Old: assets/slike/liki/kai/
New: assets/slike/liki/kai/
"""
import re
from pathlib import Path
REPO = Path("/Users/davidkotnik/repos/novafarma")
# Path mappings
REPLACEMENTS = {
r'assets/slike/liki': 'assets/slike/liki',
r'assets/slike/sovrazniki': 'assets/slike/sovrazniki',
r'assets/slike/zgradbe': 'assets/slike/zgradbe',
r'assets/slike/predmeti': 'assets/slike/predmeti',
r'assets/slike/orozje': 'assets/slike/orozje',
r'assets/slike/rastline/posevki': 'assets/slike/rastline/posevki',
r'assets/slike/rastline': 'assets/slike/rastline',
r'assets/slike/rastline': 'assets/slike/rastline',
r'assets/slike/zgradbe': 'assets/slike/zgradbe',
r'assets/slike/biomi': 'assets/slike/biomi',
r'assets/slike/ui': 'assets/slike/ui',
r'assets/slike/efekti': 'assets/slike/efekti',
r'assets/slike/cutscene': 'assets/slike/cutscene',
r'assets/slike': 'assets/slike',
r'assets/slike/sovrazniki/bossi': 'assets/slike/sovrazniki/bossi',
r'assets/slike/sovrazniki/mutanti': 'assets/slike/sovrazniki/mutanti',
r'assets/slike/rastline': 'assets/slike/rastline',
r'assets/slike/liki/npcs': 'assets/slike/liki/npcs',
}
def update_file(filepath: Path):
"""Update a single file with new paths."""
try:
content = filepath.read_text(encoding='utf-8')
original = content
for old_path, new_path in REPLACEMENTS.items():
content = re.sub(old_path, new_path, content)
if content != original:
filepath.write_text(content, encoding='utf-8')
print(f"✅ Updated: {filepath.name}")
return True
return False
except Exception as e:
print(f"❌ Error updating {filepath.name}: {e}")
return False
def main():
print("🔧 Updating all scripts to use Slovenian paths...\n")
# Update JavaScript files
js_files = list(REPO.glob("src/**/*.js")) + list(REPO.glob("*.js"))
updated_count = 0
for js_file in js_files:
if update_file(js_file):
updated_count += 1
# Update Python scripts
py_files = list(REPO.glob("scripts/**/*.py"))
for py_file in py_files:
if update_file(py_file):
updated_count += 1
# Update Tiled maps
tmx_files = list(REPO.glob("maps/**/*.tmx"))
for tmx_file in tmx_files:
if update_file(tmx_file):
updated_count += 1
print(f"\n✅ Updated {updated_count} files to use Slovenian structure!")
if __name__ == "__main__":
main()