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d3a93b6e7b
🎉 SESSION COMPLETE - Final Save
master
David Kotnik
2026-02-11 00:17:17 +01:00
2255bb7d41
🌱 Expanded Island + Procedural Growth System
David Kotnik
2026-02-10 17:41:58 +01:00
7b8194caca
Asset Analysis Complete + Generation Plan
David Kotnik
2026-02-10 17:27:01 +01:00
e49a61eb88
style 32 vegetation overhaul: 3-stage growth, real-farm mechanics, occlusion, and critical crash fixes
David Kotnik
2026-02-10 11:40:00 +01:00
019a28e7e4
Update: Island System Phase 1, Ocean Visualization, UI Visibility, Electron Build Fixes
David Kotnik
2026-02-08 07:55:00 +01:00
e0be842c85
Shrani spremembe - 2026-02-02: Čiščenje kode, Electron build setup, GrassScene popravki
David Kotnik
2026-02-02 08:44:51 +01:00
6b134fe0b8
Update: Disabled global grass, moved realistic tree to pond
David Kotnik
2026-02-02 07:36:35 +01:00
34f36efd2e
Feature: Realistic Tree (Shadow + Clipping + Grass Masking)
David Kotnik
2026-02-02 07:34:36 +01:00
09783826ee
Fix: Z-index and Clipping issues (Ground size, Grass masking)
David Kotnik
2026-02-02 07:25:28 +01:00
608043ab2b
Update: Editor removal, Zoom fix, Cellar entrance, Pond restore
David Kotnik
2026-02-02 07:19:43 +01:00
3d82c935b4
Dev Log Update 2026-02-01 23:45: Map Reset, Water System V2, Camera Zoom Fixes
David Kotnik
2026-02-01 00:48:04 +01:00
942eefb005
Adjust camera zoom: Default 0.8, Range 0.2-5.0
David Kotnik
2026-01-31 11:24:05 +01:00
a09d494c29
Temporarily disable grass generation
David Kotnik
2026-01-31 11:22:06 +01:00
983104021c
Rotate river texture 90deg, fix physics, refine edges, enable Editor Mode
David Kotnik
2026-01-31 11:20:35 +01:00
34b044214c
Fix river height, add horizontal river flow, soft edges, and intro sequence with grass growth
David Kotnik
2026-01-31 10:59:30 +01:00
01abf6e3a4
Odstranil reko in generirano zemljo (reset mape)
David Kotnik
2026-01-31 10:49:33 +01:00
b2667d483c
Ustvaril seamless teksturo zemlje za zapolnitev ozadja
David Kotnik
2026-01-31 10:45:14 +01:00
c6e715ccc7
Zacasno odstranil travo za lazje urejanje vode in tal
David Kotnik
2026-01-31 10:43:11 +01:00
47eee6f093
Obrnil reko vodoravno, dodal bregove in preprecil rast trave v vodi
David Kotnik
2026-01-31 10:41:30 +01:00
59ea185aa0
Implementacija neskončne reke z animacijo toka
David Kotnik
2026-01-31 10:00:09 +01:00
7be21b0ac3
Fix background: Revert RT, use brown BG color + dirt tile
David Kotnik
2026-01-31 09:27:44 +01:00
7bc7d901c5
Generiranje goste teksture zemlje za zapolnitev ozadja
David Kotnik
2026-01-31 09:25:51 +01:00
d7196eaa82
Posodobitev trave (samo divja) in animacija rasti iz tal
David Kotnik
2026-01-31 09:22:18 +01:00
67bfceaf0e
Posodobitev trave (novi asseti) in popravek ozadja (zelena barva)
David Kotnik
2026-01-31 08:35:11 +01:00
9f6cb21a76
Implementacija rasti trave in inventarja za travo
David Kotnik
2026-01-31 08:27:05 +01:00
70801d861d
Odstranitev blatne potke ob trganju trave
David Kotnik
2026-01-31 08:21:38 +01:00
14ee4bb39e
Implementacija trganja trave in ustvarjanja potk (SPACE)
David Kotnik
2026-01-31 08:18:25 +01:00
a9e52a4e35
Povecanje Kaja na scale 1 (256px)
David Kotnik
2026-01-31 08:11:03 +01:00
1b010e133f
Povecanje Kaja na 200px visine
David Kotnik
2026-01-31 08:09:52 +01:00
7754a9ebcd
Fix black screen: Optimize massive ground using Infinite Scroll technique
David Kotnik
2026-01-31 08:08:37 +01:00
56ef97ac95
Dodajanje trave (foliage) na mapo
David Kotnik
2026-01-31 08:06:19 +01:00
8f744305f1
Povecanje mape na 250x250 tiles (32000x32000 px)
David Kotnik
2026-01-31 08:04:07 +01:00
6277ad6afd
Odstranitev umazane vode in ciscenje scene za clean start
David Kotnik
2026-01-31 07:59:55 +01:00
2e9af7bee7
Popravek dimenzij in hitboxa za Gronka ter posodobitev assetov
David Kotnik
2026-01-31 07:47:38 +01:00
e1cc570e29
chore: remove unused "nova farma" directory and assets
David Kotnik
2026-01-30 21:07:09 +01:00
2669a435eb
docs: clean start 30.1.2026 - updated master diary and bible, renamed project
David Kotnik
2026-01-30 21:03:47 +01:00
01d042fd50
Docs: Clean Start cleanup & Hard Izpisek (Demo/Faza1 definition)
David Kotnik
2026-01-30 15:24:43 +01:00
9cd7115989
lol
David Kotnik
2026-01-30 09:01:41 +01:00
0b11bc7f7d
docs: finalize Demo and Phase 1 massive specification (Master Spec created)
David Kotnik
2026-01-30 09:00:37 +01:00
13d640e7a6
feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration
David Kotnik
2026-01-30 05:15:16 +01:00
c70e651020
feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD
David Kotnik
2026-01-29 20:21:50 +01:00
177049e470
Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37
David Kotnik
2026-01-29 16:38:17 +01:00
afa0e3c662
feat: Integrated Stream asset and Kai animation system
David Kotnik
2026-01-29 00:09:00 +01:00
94565adffc
Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
David Kotnik
2026-01-28 07:45:24 +01:00
b686be33ab
Fix: Water Trench Effect & Layering (Subtract Mask) - Implemented RenderTexture erasing for true depth, cleaned up Z-sorting, and optimized GrassScene_Clean.
David Kotnik
2026-01-27 15:05:05 +01:00
82c992a94b
feat: Complete Terrain Setup & Camping Mechanics - Devlog 2026-01-27 08:46
David Kotnik
2026-01-27 08:46:54 +01:00
51b3b67423
Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup
David Kotnik
2026-01-27 01:02:24 +01:00
3b0c26fa5a
Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15
David Kotnik
2026-01-26 15:15:38 +01:00
d8f24f9588
SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT.
David Kotnik
2026-01-25 23:38:40 +01:00
c93603c5c6
VISUAL UPDATE: Demo Phase 1 setup (GrassScene with wind, fog, day/night). Pending path fix for assets.
David Kotnik
2026-01-25 14:29:20 +01:00
c78cb26aba
ASSETS UPDATE: Added references folder with 132 PNGs (resized/sharpened) + Created DEMO_FAZA1 folder structure
David Kotnik
2026-01-25 13:36:48 +01:00
627f6d2310
MASTER UPDATE: 20 Biomes Confirmed, Project Reorganized, 10-Phase Structure Added
David Kotnik
2026-01-25 12:36:30 +01:00
ae50a73e62
k
David Kotnik
2026-01-25 12:20:50 +01:00
42c99de545
Update assets, docs and add Dev Log [2026-01-25]
David Kotnik
2026-01-25 12:05:33 +01:00
0131e6f5ca
SESSION 25-JAN: Massive Asset Gen - Insects, Fish, Tools, Furnace, Glass Crafting Mechanics fully defined in Bible.
David Kotnik
2026-01-25 02:27:17 +01:00
cb17e6a771
Docs: Update Game Bible logic, import references, session log Jan 24
David Kotnik
2026-01-24 10:31:56 +01:00
3cd262b5d3
🎨 GLAVNA REFERENCA CLEANUP: Preimenovanje v preprosta imena
David Kotnik
2026-01-23 06:26:18 +01:00
0c9475829c
🎨 MASS RENAME: 13,360 slik preimenovanih v slovenščino
David Kotnik
2026-01-23 05:38:41 +01:00
7ea84b6c5b
📝 Add session diary - UI consolidation & reference cleanup
David Kotnik
2026-01-22 06:32:56 +01:00
bf5047e0f0
🎨 UI Assets Consolidation & Reference Cleanup
David Kotnik
2026-01-22 06:31:53 +01:00
61ae6c779d
🎮 Dark-Chibi Noir Demo Scene v1.0 - Kaijev Svet
David Kotnik
2026-01-21 22:03:57 +01:00
26d689de03
🌲 Interactive Forest Path Scene - Faza 1 Demo
David Kotnik
2026-01-21 17:52:07 +01:00
06505bde64
konju
David Kotnik
2026-01-21 12:13:23 +01:00
9736f5e5e3
lol
David Kotnik
2026-01-21 11:09:46 +01:00
23342c2fa7
SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries.
David Kotnik
2026-01-21 02:44:06 +01:00
8c8d041097
doom
David Kotnik
2026-01-21 02:25:15 +01:00
cf23eef790
lol
David Kotnik
2026-01-21 01:08:21 +01:00
01b9b19b74
🔒 FINAL LOCK: NOVE_SLIKE is sealed. Clean state secured.
David Kotnik
2026-01-21 01:03:13 +01:00
8436efa770
📦 Asset Cleanup: Consolidating new clean assets into 'NOVE_SLIKE', removing weird folder names, and setting up clean Start scene.
David Kotnik
2026-01-21 01:01:17 +01:00
aab61aaa51
🧹 Massive Asset Reorganization: Cleaned filenames, removed duplicates, and sorted into UI/Items/Env/Chars/Animals folders.
David Kotnik
2026-01-20 20:13:59 +01:00
ae1cf2e9bf
mhm
David Kotnik
2026-01-20 17:22:42 +01:00
cce5ed9791
☢️ Added 3 Radioactive Green Mutant Animals to Reference
David Kotnik
2026-01-20 12:23:38 +01:00
00fac6dc43
🚀 Blueprint System, Dark Chibi Animals & Massive Reference Organization
David Kotnik
2026-01-20 12:16:50 +01:00
faffc9dd50
🧹 MASSIVE CLEANUP & New Stylized Animals
David Kotnik
2026-01-20 11:45:43 +01:00
7ab6025486
🎨 Generated 10 Steampunk/Chibi Animals & Final Reference Org
David Kotnik
2026-01-20 10:45:44 +01:00
dd2e77abf9
📝 Updated session diary with complete project time tracking
David Kotnik
2026-01-20 03:01:52 +01:00
ff292e7b6e
⏱️ Time Tracking Report - 237 hours invested!
David Kotnik
2026-01-20 02:59:01 +01:00
4958d0f830
📝 Session Complete + Biome Folders
David Kotnik
2026-01-20 02:55:07 +01:00
e3ca870c40
🔧 Fixed biome count: 18 → 20 biomes
David Kotnik
2026-01-20 02:52:01 +01:00
fe44b874d6
🎯 MASTER GAME PLAN 2026 - Complete Development Roadmap
David Kotnik
2026-01-20 02:48:47 +01:00
86363bc52e
📋 Complete Missing Assets Report
David Kotnik
2026-01-20 02:40:00 +01:00
1051633479
👥 CHARACTER ORGANIZATION COMPLETE - 1,749 files
David Kotnik
2026-01-20 02:34:46 +01:00
e2fd05455e
📁 Master Folder Structure - Extended Categories
David Kotnik
2026-01-20 02:33:33 +01:00
1466292b3b
🗂️ MASSIVE ASSET REORGANIZATION - 1,413 files organized
David Kotnik
2026-01-20 02:25:38 +01:00
4cbf337bec
🏗️ Building system structure and documentation
David Kotnik
2026-01-20 01:52:24 +01:00
3f028e0f95
📁 Folder structure placeholders
David Kotnik
2026-01-20 01:49:17 +01:00
5fb502e7a8
🐕 💙 Animal System & Emotional Memory Implementation
David Kotnik
2026-01-20 01:45:03 +01:00
e7759433a2
🧹 Cleanup Duplicates - Removed 224 backup/duplicate files
David Kotnik
2026-01-20 01:36:58 +01:00
870e9b8384
🗂️ Item Organization Complete - Categorized 833 items into structured folders
David Kotnik
2026-01-20 01:30:24 +01:00
cbb2b64f92
ok
David Kotnik
2026-01-20 01:05:17 +01:00
e4d01bc480
feat(intro): Implement 'Chill Story Mode' 80s cinematic intro - Added 23-slide montage with typewriter storytelling - Implemented smooth crossfades (1.5s) and slow pacing (3.5s per slide) - Configured continuous music transitions between Intro and GameScene - Added 'Amnesia Wakeup' mode to GameScene with visual effects - Updated GLASBA_LICENCE_SUMMARY.md with legal details - Organized intro assets in assets/slike/intro/montage
David Kotnik
2026-01-19 20:07:22 +01:00
66693a9ead
lol
David Kotnik
2026-01-19 18:13:21 +01:00
517e6b6b92
lol
David Kotnik
2026-01-19 16:49:32 +01:00
8631958ade
📚 MASTER DOCUMENTATION UPDATE - Complete Game Bible & Production Guides
David Kotnik
2026-01-19 15:40:39 +01:00
de089e5b01
WIP: Camera controls, WebGL setup, Procedural grass attempt (Black screen debug)
David Kotnik
2026-01-18 05:35:23 +01:00
91eb68a65f
Fix asset paths, cleanup console, and implement Noir Grass background (Scale 0.25)
David Kotnik
2026-01-17 00:38:29 +01:00
2a6628e79a
Fixed Critical Assets & Map: Embedded Tilesets in JSON, Created Texture Atlases, Fixed Pathing for Intro/Terrain, Added Audio
David Kotnik
2026-01-16 20:38:39 +01:00
d0298a6c72
Finalized Asset Structure: Flattened all categories, deduped (green preferred), unified biomes structure, added test assets
David Kotnik
2026-01-16 20:08:59 +01:00
b2fedf0ec8
Major Asset Reorganization: Master Sizing, Biome Structure, Phases, Deduping
David Kotnik
2026-01-16 17:03:24 +01:00
e759b446b6
Docs: Sync Game Bible 3 with 10-Phase Roadmap & Police System, Update Dnevnik
David Kotnik
2026-01-16 05:20:27 +01:00