Commit Graph

  • e1cc570e29 chore: remove unused "nova farma" directory and assets master David Kotnik 2026-01-30 21:07:09 +01:00
  • 2669a435eb docs: clean start 30.1.2026 - updated master diary and bible, renamed project David Kotnik 2026-01-30 21:03:47 +01:00
  • 01d042fd50 Docs: Clean Start cleanup & Hard Izpisek (Demo/Faza1 definition) David Kotnik 2026-01-30 15:24:43 +01:00
  • 9cd7115989 lol David Kotnik 2026-01-30 09:01:41 +01:00
  • 0b11bc7f7d docs: finalize Demo and Phase 1 massive specification (Master Spec created) David Kotnik 2026-01-30 09:00:37 +01:00
  • 13d640e7a6 feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration David Kotnik 2026-01-30 05:15:16 +01:00
  • c70e651020 feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD David Kotnik 2026-01-29 20:21:50 +01:00
  • 177049e470 Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37 David Kotnik 2026-01-29 16:38:17 +01:00
  • afa0e3c662 feat: Integrated Stream asset and Kai animation system David Kotnik 2026-01-29 00:09:00 +01:00
  • 94565adffc Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene. David Kotnik 2026-01-28 07:45:24 +01:00
  • b686be33ab Fix: Water Trench Effect & Layering (Subtract Mask) - Implemented RenderTexture erasing for true depth, cleaned up Z-sorting, and optimized GrassScene_Clean. David Kotnik 2026-01-27 15:05:05 +01:00
  • 82c992a94b feat: Complete Terrain Setup & Camping Mechanics - Devlog 2026-01-27 08:46 David Kotnik 2026-01-27 08:46:54 +01:00
  • 51b3b67423 Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup David Kotnik 2026-01-27 01:02:24 +01:00
  • 3b0c26fa5a Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15 David Kotnik 2026-01-26 15:15:38 +01:00
  • d8f24f9588 SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT. David Kotnik 2026-01-25 23:38:40 +01:00
  • c93603c5c6 VISUAL UPDATE: Demo Phase 1 setup (GrassScene with wind, fog, day/night). Pending path fix for assets. David Kotnik 2026-01-25 14:29:20 +01:00
  • c78cb26aba ASSETS UPDATE: Added references folder with 132 PNGs (resized/sharpened) + Created DEMO_FAZA1 folder structure David Kotnik 2026-01-25 13:36:48 +01:00
  • 627f6d2310 MASTER UPDATE: 20 Biomes Confirmed, Project Reorganized, 10-Phase Structure Added David Kotnik 2026-01-25 12:36:30 +01:00
  • ae50a73e62 k David Kotnik 2026-01-25 12:20:50 +01:00
  • 42c99de545 Update assets, docs and add Dev Log [2026-01-25] David Kotnik 2026-01-25 12:05:33 +01:00
  • 0131e6f5ca SESSION 25-JAN: Massive Asset Gen - Insects, Fish, Tools, Furnace, Glass Crafting Mechanics fully defined in Bible. David Kotnik 2026-01-25 02:27:17 +01:00
  • cb17e6a771 Docs: Update Game Bible logic, import references, session log Jan 24 David Kotnik 2026-01-24 10:31:56 +01:00
  • 3cd262b5d3 🎨 GLAVNA REFERENCA CLEANUP: Preimenovanje v preprosta imena David Kotnik 2026-01-23 06:26:18 +01:00
  • 0c9475829c 🎨 MASS RENAME: 13,360 slik preimenovanih v slovenščino David Kotnik 2026-01-23 05:38:41 +01:00
  • 7ea84b6c5b 📝 Add session diary - UI consolidation & reference cleanup David Kotnik 2026-01-22 06:32:56 +01:00
  • bf5047e0f0 🎨 UI Assets Consolidation & Reference Cleanup David Kotnik 2026-01-22 06:31:53 +01:00
  • 61ae6c779d 🎮 Dark-Chibi Noir Demo Scene v1.0 - Kaijev Svet David Kotnik 2026-01-21 22:03:57 +01:00
  • 26d689de03 🌲 Interactive Forest Path Scene - Faza 1 Demo David Kotnik 2026-01-21 17:52:07 +01:00
  • 06505bde64 konju David Kotnik 2026-01-21 12:13:23 +01:00
  • 9736f5e5e3 lol David Kotnik 2026-01-21 11:09:46 +01:00
  • 23342c2fa7 SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries. David Kotnik 2026-01-21 02:44:06 +01:00
  • 8c8d041097 doom David Kotnik 2026-01-21 02:25:15 +01:00
  • cf23eef790 lol David Kotnik 2026-01-21 01:08:21 +01:00
  • 01b9b19b74 🔒 FINAL LOCK: NOVE_SLIKE is sealed. Clean state secured. David Kotnik 2026-01-21 01:03:13 +01:00
  • 8436efa770 📦 Asset Cleanup: Consolidating new clean assets into 'NOVE_SLIKE', removing weird folder names, and setting up clean Start scene. David Kotnik 2026-01-21 01:01:17 +01:00
  • aab61aaa51 🧹 Massive Asset Reorganization: Cleaned filenames, removed duplicates, and sorted into UI/Items/Env/Chars/Animals folders. David Kotnik 2026-01-20 20:13:59 +01:00
  • ae1cf2e9bf mhm David Kotnik 2026-01-20 17:22:42 +01:00
  • cce5ed9791 ☢️ Added 3 Radioactive Green Mutant Animals to Reference David Kotnik 2026-01-20 12:23:38 +01:00
  • 00fac6dc43 🚀 Blueprint System, Dark Chibi Animals & Massive Reference Organization David Kotnik 2026-01-20 12:16:50 +01:00
  • faffc9dd50 🧹 MASSIVE CLEANUP & New Stylized Animals David Kotnik 2026-01-20 11:45:43 +01:00
  • 7ab6025486 🎨 Generated 10 Steampunk/Chibi Animals & Final Reference Org David Kotnik 2026-01-20 10:45:44 +01:00
  • dd2e77abf9 📝 Updated session diary with complete project time tracking David Kotnik 2026-01-20 03:01:52 +01:00
  • ff292e7b6e ⏱️ Time Tracking Report - 237 hours invested! David Kotnik 2026-01-20 02:59:01 +01:00
  • 4958d0f830 📝 Session Complete + Biome Folders David Kotnik 2026-01-20 02:55:07 +01:00
  • e3ca870c40 🔧 Fixed biome count: 18 → 20 biomes David Kotnik 2026-01-20 02:52:01 +01:00
  • fe44b874d6 🎯 MASTER GAME PLAN 2026 - Complete Development Roadmap David Kotnik 2026-01-20 02:48:47 +01:00
  • 86363bc52e 📋 Complete Missing Assets Report David Kotnik 2026-01-20 02:40:00 +01:00
  • 1051633479 👥 CHARACTER ORGANIZATION COMPLETE - 1,749 files David Kotnik 2026-01-20 02:34:46 +01:00
  • e2fd05455e 📁 Master Folder Structure - Extended Categories David Kotnik 2026-01-20 02:33:33 +01:00
  • 1466292b3b 🗂️ MASSIVE ASSET REORGANIZATION - 1,413 files organized David Kotnik 2026-01-20 02:25:38 +01:00
  • 4cbf337bec 🏗️ Building system structure and documentation David Kotnik 2026-01-20 01:52:24 +01:00
  • 3f028e0f95 📁 Folder structure placeholders David Kotnik 2026-01-20 01:49:17 +01:00
  • 5fb502e7a8 🐕💙 Animal System & Emotional Memory Implementation David Kotnik 2026-01-20 01:45:03 +01:00
  • e7759433a2 🧹 Cleanup Duplicates - Removed 224 backup/duplicate files David Kotnik 2026-01-20 01:36:58 +01:00
  • 870e9b8384 🗂️ Item Organization Complete - Categorized 833 items into structured folders David Kotnik 2026-01-20 01:30:24 +01:00
  • cbb2b64f92 ok David Kotnik 2026-01-20 01:05:17 +01:00
  • e4d01bc480 feat(intro): Implement 'Chill Story Mode' 80s cinematic intro - Added 23-slide montage with typewriter storytelling - Implemented smooth crossfades (1.5s) and slow pacing (3.5s per slide) - Configured continuous music transitions between Intro and GameScene - Added 'Amnesia Wakeup' mode to GameScene with visual effects - Updated GLASBA_LICENCE_SUMMARY.md with legal details - Organized intro assets in assets/slike/intro/montage David Kotnik 2026-01-19 20:07:22 +01:00
  • 66693a9ead lol David Kotnik 2026-01-19 18:13:21 +01:00
  • 517e6b6b92 lol David Kotnik 2026-01-19 16:49:32 +01:00
  • 8631958ade 📚 MASTER DOCUMENTATION UPDATE - Complete Game Bible & Production Guides David Kotnik 2026-01-19 15:40:39 +01:00
  • de089e5b01 WIP: Camera controls, WebGL setup, Procedural grass attempt (Black screen debug) David Kotnik 2026-01-18 05:35:23 +01:00
  • 91eb68a65f Fix asset paths, cleanup console, and implement Noir Grass background (Scale 0.25) David Kotnik 2026-01-17 00:38:29 +01:00
  • 2a6628e79a Fixed Critical Assets & Map: Embedded Tilesets in JSON, Created Texture Atlases, Fixed Pathing for Intro/Terrain, Added Audio David Kotnik 2026-01-16 20:38:39 +01:00
  • d0298a6c72 Finalized Asset Structure: Flattened all categories, deduped (green preferred), unified biomes structure, added test assets David Kotnik 2026-01-16 20:08:59 +01:00
  • b2fedf0ec8 Major Asset Reorganization: Master Sizing, Biome Structure, Phases, Deduping David Kotnik 2026-01-16 17:03:24 +01:00
  • e759b446b6 Docs: Sync Game Bible 3 with 10-Phase Roadmap & Police System, Update Dnevnik David Kotnik 2026-01-16 05:20:27 +01:00
  • 3ae8d39f9c ok David Kotnik 2026-01-16 02:43:46 +01:00
  • bc2225ad64 chore: Update LDtk project with new layers and fixed assets dimensions (using sips) David Kotnik 2026-01-14 23:22:59 +01:00
  • 4ef1adc413 Fix crashes, remove Gronk, add Water/Wind anims, fix Tiled paths, clean plants assets David Kotnik 2026-01-14 01:15:55 +01:00
  • cbecdc3ac7 Generated automatic Tiled tilesets (.tsx) with chroma key #00FF00 configured David Kotnik 2026-01-13 14:04:06 +01:00
  • 141a832b30 Applied green screen background (#00FF00) to all game assets using rembg AI - ready for chroma keying David Kotnik 2026-01-13 12:56:31 +01:00
  • 6f7a1fb37c Reverted all images to original transparency - batch green screen script available for future use David Kotnik 2026-01-13 05:50:56 +01:00
  • 046ace4a7f lol David Kotnik 2026-01-13 00:37:32 +01:00
  • a3272a8b02 Green screen workflow tested and working - rembg AI background removal creates clean #00FF00 backgrounds like reference David Kotnik 2026-01-13 00:35:17 +01:00
  • dad515a8a2 Complete Asset Audit JAN 12 2026 - 3477 images cataloged, new asset gallery with all images, DNEVNIK and GAME_BIBLE updated David Kotnik 2026-01-12 23:53:00 +01:00
  • 1b17e806ec feat: Complete Tiled Setup & Auto-Sync Workflow [GOAT MODE] David Kotnik 2026-01-12 13:51:22 +01:00
  • 74cb5b0c24 FIX: WaterRipplesSystem import + grass_placeholder David Kotnik 2026-01-12 11:56:43 +01:00
  • 8f5274fbaf TOOLS: Transparency wipe + backup system David Kotnik 2026-01-12 06:49:10 +01:00
  • 3d0e9154fa MAJOR: Strategic Planning - Pricing €10/€30, 10-Faza Model, Complete Faza 3-4 David Kotnik 2026-01-12 00:52:26 +01:00
  • 7264ec6fc0 feat: complete Style 32 overhaul & Tiled integration fix David Kotnik 2026-01-11 20:08:56 +01:00
  • 16e4284964 📚 MASTER DNEVNIK - Complete project history (37 days, 823 commits, 220+ hours) + Jan 11 session diary David Kotnik 2026-01-11 01:36:25 +01:00
  • 5ecfe24e14 📝 SESSION COMPLETE - Final Summary & Documentation David Kotnik 2026-01-11 00:32:41 +01:00
  • d50a5c8381 🔧 CRITICAL FIXES - Game Actually Works Now! David Kotnik 2026-01-11 00:27:39 +01:00
  • d258549c0b 🔧 FOG FINAL FIX - Simple Phaser Graphics! David Kotnik 2026-01-11 00:16:55 +01:00
  • 593ececf1d 🔇🎮 FINAL CLEANUP - Game Launches Clean! David Kotnik 2026-01-11 00:12:18 +01:00
  • f0b306a2ab 🔧 AUDIO FIX - No More Crashes! David Kotnik 2026-01-11 00:08:23 +01:00
  • 61d5eb7242 🔧 FOG FIX - Canvas Gradient (No More Errors!) David Kotnik 2026-01-11 00:05:13 +01:00
  • 2e90ce5250 🔧 FINAL FIX - ES6 Module Issues Resolved David Kotnik 2026-01-11 00:01:06 +01:00
  • 8f3790a585 🔧 EXPORT FIX - StoryScene missing export David Kotnik 2026-01-10 23:57:18 +01:00
  • 599d1ef7fb 🔧 ALL 5 FIXES COMPLETE - LAUNCHER POLISH David Kotnik 2026-01-10 23:55:25 +01:00
  • 2759c64c43 🔧 FIX 1/5: Audio, Background & Fog Improvements David Kotnik 2026-01-10 23:53:56 +01:00
  • 274c4f92cd PHASER 3 PARTICLE VERIFICATION REPORT David Kotnik 2026-01-10 23:46:42 +01:00
  • 37e30cc514 🔧📝 PHASER 3 API FIX + SESSION DIARY David Kotnik 2026-01-10 23:43:30 +01:00
  • 144d1dfaf7 🎥🌍💯 GLOBAL STREAMER UPGRADE - FINAL SYSTEMS STABLE David Kotnik 2026-01-10 23:38:17 +01:00
  • f04067b747 🌍💯 NATIVE LANGUAGE DOMINATION - NO ENGLISH LEAKS! David Kotnik 2026-01-10 23:32:37 +01:00
  • 723e124498 🎥 STREAMER-READY FEATURES - ACCESSIBILITY + PRO TOUCH David Kotnik 2026-01-10 23:27:57 +01:00
  • d241f69f3b 🌍🔥 LOCALIZATION SYSTEM - INTRO SYNC + VOICE SWITCHING David Kotnik 2026-01-10 23:23:19 +01:00
  • 367f3bf849 💾🔥 AUTO-SAVE SYSTEM - THE SILENT PROTECTOR David Kotnik 2026-01-10 23:20:31 +01:00
  • 752d88457b 💻🔥 STOP PLANNING - START CODING - ACTUAL IMPLEMENTATION David Kotnik 2026-01-10 23:18:19 +01:00
  • 488c4be9e5 🌫️🎮 LAUNCHER VIBE UPDATE GUIDE - Noir Atmosphere David Kotnik 2026-01-10 23:12:35 +01:00