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e1cc570e29
chore: remove unused "nova farma" directory and assets
master
David Kotnik
2026-01-30 21:07:09 +01:00
2669a435eb
docs: clean start 30.1.2026 - updated master diary and bible, renamed project
David Kotnik
2026-01-30 21:03:47 +01:00
01d042fd50
Docs: Clean Start cleanup & Hard Izpisek (Demo/Faza1 definition)
David Kotnik
2026-01-30 15:24:43 +01:00
9cd7115989
lol
David Kotnik
2026-01-30 09:01:41 +01:00
0b11bc7f7d
docs: finalize Demo and Phase 1 massive specification (Master Spec created)
David Kotnik
2026-01-30 09:00:37 +01:00
13d640e7a6
feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration
David Kotnik
2026-01-30 05:15:16 +01:00
c70e651020
feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD
David Kotnik
2026-01-29 20:21:50 +01:00
177049e470
Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37
David Kotnik
2026-01-29 16:38:17 +01:00
afa0e3c662
feat: Integrated Stream asset and Kai animation system
David Kotnik
2026-01-29 00:09:00 +01:00
94565adffc
Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
David Kotnik
2026-01-28 07:45:24 +01:00
b686be33ab
Fix: Water Trench Effect & Layering (Subtract Mask) - Implemented RenderTexture erasing for true depth, cleaned up Z-sorting, and optimized GrassScene_Clean.
David Kotnik
2026-01-27 15:05:05 +01:00
82c992a94b
feat: Complete Terrain Setup & Camping Mechanics - Devlog 2026-01-27 08:46
David Kotnik
2026-01-27 08:46:54 +01:00
51b3b67423
Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup
David Kotnik
2026-01-27 01:02:24 +01:00
3b0c26fa5a
Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15
David Kotnik
2026-01-26 15:15:38 +01:00
d8f24f9588
SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT.
David Kotnik
2026-01-25 23:38:40 +01:00
c93603c5c6
VISUAL UPDATE: Demo Phase 1 setup (GrassScene with wind, fog, day/night). Pending path fix for assets.
David Kotnik
2026-01-25 14:29:20 +01:00
c78cb26aba
ASSETS UPDATE: Added references folder with 132 PNGs (resized/sharpened) + Created DEMO_FAZA1 folder structure
David Kotnik
2026-01-25 13:36:48 +01:00
627f6d2310
MASTER UPDATE: 20 Biomes Confirmed, Project Reorganized, 10-Phase Structure Added
David Kotnik
2026-01-25 12:36:30 +01:00
ae50a73e62
k
David Kotnik
2026-01-25 12:20:50 +01:00
42c99de545
Update assets, docs and add Dev Log [2026-01-25]
David Kotnik
2026-01-25 12:05:33 +01:00
0131e6f5ca
SESSION 25-JAN: Massive Asset Gen - Insects, Fish, Tools, Furnace, Glass Crafting Mechanics fully defined in Bible.
David Kotnik
2026-01-25 02:27:17 +01:00
cb17e6a771
Docs: Update Game Bible logic, import references, session log Jan 24
David Kotnik
2026-01-24 10:31:56 +01:00
3cd262b5d3
🎨 GLAVNA REFERENCA CLEANUP: Preimenovanje v preprosta imena
David Kotnik
2026-01-23 06:26:18 +01:00
0c9475829c
🎨 MASS RENAME: 13,360 slik preimenovanih v slovenščino
David Kotnik
2026-01-23 05:38:41 +01:00
7ea84b6c5b
📝 Add session diary - UI consolidation & reference cleanup
David Kotnik
2026-01-22 06:32:56 +01:00
bf5047e0f0
🎨 UI Assets Consolidation & Reference Cleanup
David Kotnik
2026-01-22 06:31:53 +01:00
61ae6c779d
🎮 Dark-Chibi Noir Demo Scene v1.0 - Kaijev Svet
David Kotnik
2026-01-21 22:03:57 +01:00
26d689de03
🌲 Interactive Forest Path Scene - Faza 1 Demo
David Kotnik
2026-01-21 17:52:07 +01:00
06505bde64
konju
David Kotnik
2026-01-21 12:13:23 +01:00
9736f5e5e3
lol
David Kotnik
2026-01-21 11:09:46 +01:00
23342c2fa7
SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries.
David Kotnik
2026-01-21 02:44:06 +01:00
8c8d041097
doom
David Kotnik
2026-01-21 02:25:15 +01:00
cf23eef790
lol
David Kotnik
2026-01-21 01:08:21 +01:00
01b9b19b74
🔒 FINAL LOCK: NOVE_SLIKE is sealed. Clean state secured.
David Kotnik
2026-01-21 01:03:13 +01:00
8436efa770
📦 Asset Cleanup: Consolidating new clean assets into 'NOVE_SLIKE', removing weird folder names, and setting up clean Start scene.
David Kotnik
2026-01-21 01:01:17 +01:00
aab61aaa51
🧹 Massive Asset Reorganization: Cleaned filenames, removed duplicates, and sorted into UI/Items/Env/Chars/Animals folders.
David Kotnik
2026-01-20 20:13:59 +01:00
ae1cf2e9bf
mhm
David Kotnik
2026-01-20 17:22:42 +01:00
cce5ed9791
☢️ Added 3 Radioactive Green Mutant Animals to Reference
David Kotnik
2026-01-20 12:23:38 +01:00
00fac6dc43
🚀 Blueprint System, Dark Chibi Animals & Massive Reference Organization
David Kotnik
2026-01-20 12:16:50 +01:00
faffc9dd50
🧹 MASSIVE CLEANUP & New Stylized Animals
David Kotnik
2026-01-20 11:45:43 +01:00
7ab6025486
🎨 Generated 10 Steampunk/Chibi Animals & Final Reference Org
David Kotnik
2026-01-20 10:45:44 +01:00
dd2e77abf9
📝 Updated session diary with complete project time tracking
David Kotnik
2026-01-20 03:01:52 +01:00
ff292e7b6e
⏱️ Time Tracking Report - 237 hours invested!
David Kotnik
2026-01-20 02:59:01 +01:00
4958d0f830
📝 Session Complete + Biome Folders
David Kotnik
2026-01-20 02:55:07 +01:00
e3ca870c40
🔧 Fixed biome count: 18 → 20 biomes
David Kotnik
2026-01-20 02:52:01 +01:00
fe44b874d6
🎯 MASTER GAME PLAN 2026 - Complete Development Roadmap
David Kotnik
2026-01-20 02:48:47 +01:00
86363bc52e
📋 Complete Missing Assets Report
David Kotnik
2026-01-20 02:40:00 +01:00
1051633479
👥 CHARACTER ORGANIZATION COMPLETE - 1,749 files
David Kotnik
2026-01-20 02:34:46 +01:00
e2fd05455e
📁 Master Folder Structure - Extended Categories
David Kotnik
2026-01-20 02:33:33 +01:00
1466292b3b
🗂️ MASSIVE ASSET REORGANIZATION - 1,413 files organized
David Kotnik
2026-01-20 02:25:38 +01:00
4cbf337bec
🏗️ Building system structure and documentation
David Kotnik
2026-01-20 01:52:24 +01:00
3f028e0f95
📁 Folder structure placeholders
David Kotnik
2026-01-20 01:49:17 +01:00
5fb502e7a8
🐕 💙 Animal System & Emotional Memory Implementation
David Kotnik
2026-01-20 01:45:03 +01:00
e7759433a2
🧹 Cleanup Duplicates - Removed 224 backup/duplicate files
David Kotnik
2026-01-20 01:36:58 +01:00
870e9b8384
🗂️ Item Organization Complete - Categorized 833 items into structured folders
David Kotnik
2026-01-20 01:30:24 +01:00
cbb2b64f92
ok
David Kotnik
2026-01-20 01:05:17 +01:00
e4d01bc480
feat(intro): Implement 'Chill Story Mode' 80s cinematic intro - Added 23-slide montage with typewriter storytelling - Implemented smooth crossfades (1.5s) and slow pacing (3.5s per slide) - Configured continuous music transitions between Intro and GameScene - Added 'Amnesia Wakeup' mode to GameScene with visual effects - Updated GLASBA_LICENCE_SUMMARY.md with legal details - Organized intro assets in assets/slike/intro/montage
David Kotnik
2026-01-19 20:07:22 +01:00
66693a9ead
lol
David Kotnik
2026-01-19 18:13:21 +01:00
517e6b6b92
lol
David Kotnik
2026-01-19 16:49:32 +01:00
8631958ade
📚 MASTER DOCUMENTATION UPDATE - Complete Game Bible & Production Guides
David Kotnik
2026-01-19 15:40:39 +01:00
de089e5b01
WIP: Camera controls, WebGL setup, Procedural grass attempt (Black screen debug)
David Kotnik
2026-01-18 05:35:23 +01:00
91eb68a65f
Fix asset paths, cleanup console, and implement Noir Grass background (Scale 0.25)
David Kotnik
2026-01-17 00:38:29 +01:00
2a6628e79a
Fixed Critical Assets & Map: Embedded Tilesets in JSON, Created Texture Atlases, Fixed Pathing for Intro/Terrain, Added Audio
David Kotnik
2026-01-16 20:38:39 +01:00
d0298a6c72
Finalized Asset Structure: Flattened all categories, deduped (green preferred), unified biomes structure, added test assets
David Kotnik
2026-01-16 20:08:59 +01:00
b2fedf0ec8
Major Asset Reorganization: Master Sizing, Biome Structure, Phases, Deduping
David Kotnik
2026-01-16 17:03:24 +01:00
e759b446b6
Docs: Sync Game Bible 3 with 10-Phase Roadmap & Police System, Update Dnevnik
David Kotnik
2026-01-16 05:20:27 +01:00
3ae8d39f9c
ok
David Kotnik
2026-01-16 02:43:46 +01:00
bc2225ad64
chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
David Kotnik
2026-01-14 23:22:59 +01:00
4ef1adc413
Fix crashes, remove Gronk, add Water/Wind anims, fix Tiled paths, clean plants assets
David Kotnik
2026-01-14 01:15:55 +01:00
cbecdc3ac7
Generated automatic Tiled tilesets (.tsx) with chroma key #00FF00 configured
David Kotnik
2026-01-13 14:04:06 +01:00
141a832b30
Applied green screen background (#00FF00) to all game assets using rembg AI - ready for chroma keying
David Kotnik
2026-01-13 12:56:31 +01:00
6f7a1fb37c
Reverted all images to original transparency - batch green screen script available for future use
David Kotnik
2026-01-13 05:50:56 +01:00
046ace4a7f
lol
David Kotnik
2026-01-13 00:37:32 +01:00
a3272a8b02
Green screen workflow tested and working - rembg AI background removal creates clean #00FF00 backgrounds like reference
David Kotnik
2026-01-13 00:35:17 +01:00
dad515a8a2
Complete Asset Audit JAN 12 2026 - 3477 images cataloged, new asset gallery with all images, DNEVNIK and GAME_BIBLE updated
David Kotnik
2026-01-12 23:53:00 +01:00
1b17e806ec
feat: Complete Tiled Setup & Auto-Sync Workflow [GOAT MODE]
David Kotnik
2026-01-12 13:51:22 +01:00
74cb5b0c24
FIX: WaterRipplesSystem import + grass_placeholder
David Kotnik
2026-01-12 11:56:43 +01:00
8f5274fbaf
TOOLS: Transparency wipe + backup system
David Kotnik
2026-01-12 06:49:10 +01:00
3d0e9154fa
MAJOR: Strategic Planning - Pricing €10/€30, 10-Faza Model, Complete Faza 3-4
David Kotnik
2026-01-12 00:52:26 +01:00
7264ec6fc0
feat: complete Style 32 overhaul & Tiled integration fix
David Kotnik
2026-01-11 20:08:56 +01:00
16e4284964
📚 MASTER DNEVNIK - Complete project history (37 days, 823 commits, 220+ hours) + Jan 11 session diary
David Kotnik
2026-01-11 01:36:25 +01:00
5ecfe24e14
📝 SESSION COMPLETE - Final Summary & Documentation
David Kotnik
2026-01-11 00:32:41 +01:00
d50a5c8381
🔧 CRITICAL FIXES - Game Actually Works Now!
David Kotnik
2026-01-11 00:27:39 +01:00
d258549c0b
🔧 FOG FINAL FIX - Simple Phaser Graphics!
David Kotnik
2026-01-11 00:16:55 +01:00
593ececf1d
🔇 🎮 FINAL CLEANUP - Game Launches Clean!
David Kotnik
2026-01-11 00:12:18 +01:00
f0b306a2ab
🔧 AUDIO FIX - No More Crashes!
David Kotnik
2026-01-11 00:08:23 +01:00
61d5eb7242
🔧 FOG FIX - Canvas Gradient (No More Errors!)
David Kotnik
2026-01-11 00:05:13 +01:00
2e90ce5250
🔧 FINAL FIX - ES6 Module Issues Resolved
David Kotnik
2026-01-11 00:01:06 +01:00
8f3790a585
🔧 EXPORT FIX - StoryScene missing export
David Kotnik
2026-01-10 23:57:18 +01:00
599d1ef7fb
🔧 ✅ ALL 5 FIXES COMPLETE - LAUNCHER POLISH
David Kotnik
2026-01-10 23:55:25 +01:00
2759c64c43
🔧 FIX 1/5: Audio, Background & Fog Improvements
David Kotnik
2026-01-10 23:53:56 +01:00
274c4f92cd
✅ PHASER 3 PARTICLE VERIFICATION REPORT
David Kotnik
2026-01-10 23:46:42 +01:00
37e30cc514
🔧 📝 PHASER 3 API FIX + SESSION DIARY
David Kotnik
2026-01-10 23:43:30 +01:00
144d1dfaf7
🎥 🌍 💯 GLOBAL STREAMER UPGRADE - FINAL SYSTEMS STABLE
David Kotnik
2026-01-10 23:38:17 +01:00
f04067b747
🌍 💯 NATIVE LANGUAGE DOMINATION - NO ENGLISH LEAKS!
David Kotnik
2026-01-10 23:32:37 +01:00
723e124498
🎥 ♿ STREAMER-READY FEATURES - ACCESSIBILITY + PRO TOUCH
David Kotnik
2026-01-10 23:27:57 +01:00
d241f69f3b
🌍 🔥 LOCALIZATION SYSTEM - INTRO SYNC + VOICE SWITCHING
David Kotnik
2026-01-10 23:23:19 +01:00
367f3bf849
💾 🔥 AUTO-SAVE SYSTEM - THE SILENT PROTECTOR
David Kotnik
2026-01-10 23:20:31 +01:00
752d88457b
💻 🔥 STOP PLANNING - START CODING - ACTUAL IMPLEMENTATION
David Kotnik
2026-01-10 23:18:19 +01:00
488c4be9e5
🌫️ 🎮 LAUNCHER VIBE UPDATE GUIDE - Noir Atmosphere
David Kotnik
2026-01-10 23:12:35 +01:00