🔧 AUDIO FIX - No More Crashes!
PROBLEM: - EncodingError: Unable to decode audio - Game crashes if audio fails SOLUTION: - Wrapped playNoirMusic() in try/catch - Alternative loading if audio not preloaded - Game continues even if music fails CHANGES: ✅ Try/catch around all audio operations ✅ Fallback loader if forest_ambient not ready ✅ Error messages non-critical ✅ Game never crashes from audio CONSOLE OUTPUT: Success: '🎵 Noir atmosphere music playing' Warning: '⚠️ forest_ambient not loaded yet - trying alternative' Error: '❌ Audio error (non-critical)' + continues ✅ AUDIO ERRORS WON'T CRASH GAME!
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@@ -144,15 +144,32 @@ class StoryScene extends Phaser.Scene {
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playNoirMusic() {
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// Play forest evening ambience (noir atmosphere)
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if (this.sound.get('forest_ambient')) {
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const music = this.sound.add('forest_ambient', {
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volume: 0.3,
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loop: true
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});
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music.play();
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console.log('🎵 Noir atmosphere music playing at 30% volume');
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} else {
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console.warn('⚠️ forest_ambient music not loaded - add to preload()');
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try {
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if (this.sound.get('forest_ambient')) {
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const music = this.sound.add('forest_ambient', {
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volume: 0.3,
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loop: true
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});
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music.play();
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console.log('🎵 Noir atmosphere music playing at 30% volume');
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} else {
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console.warn('⚠️ forest_ambient not loaded yet - trying alternative');
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// Try to load and play immediately
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this.load.audio('forest_ambient', 'assets/audio/music/forest_ambient.mp3');
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this.load.once('complete', () => {
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try {
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const music = this.sound.add('forest_ambient', { volume: 0.3, loop: true });
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music.play();
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console.log('🎵 Loaded and playing forest_ambient');
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} catch (e) {
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console.error('❌ Failed to play music:', e.message);
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}
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});
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this.load.start();
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}
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} catch (error) {
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console.error('❌ Audio error (non-critical):', error.message);
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console.log('✅ Game continues without music');
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}
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}
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